diff --git a/.buildinfo b/.buildinfo old mode 100755 new mode 100644 index fe25fae74..6c4d9b176 --- a/.buildinfo +++ b/.buildinfo @@ -1,4 +1,4 @@ -# Sphinx build info version 1 -# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. -config: 34aa3e3192fa3344092af829ef79ec53 -tags: 645f666f9bcd5a90fca523b33c5a78b7 +# Sphinx build info version 1 +# This file hashes the configuration used when building these files. When it is not found, a full rebuild will be done. +config: 5f92f7c940aa79d5a701461e3d38ffdd +tags: 645f666f9bcd5a90fca523b33c5a78b7 diff --git a/README.html b/README.html old mode 100755 new mode 100644 index 3951ab778..e1db85dc8 --- a/README.html +++ b/README.html @@ -1,613 +1,614 @@ - - - - - - - - - - - - Repo for the 📚 GIS Training Resource Center [TRC] — GIS Resource Training Center - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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Repo for the 📚 GIS Training Resource Center [TRC]

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Contents

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Repo for the 📚 GIS Training Resource Center [TRC]#

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:warning: -:construction: Under Construction :construction:

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https://giscience.github.io/gis-training-resource-center/content/intro.html

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We use markdown documents with rich media hosted elsewhere that serve as comprehensive guides, tutorials and reference materials. -The markdown files are built to a static webpage via jupyter-book.

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:tractor: Dev setup#

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  • clone the repo: git clone https://github.com/GIScience/gis-training-resource-center

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  • cd gis-training-resource-center

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  • set up a python environment, e.g. python3 -m venv venv

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  • activate the environment: source venv/bin/activate

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  • install dependencies: pip install -r requirements.txt

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  • do your changes to the book in contents

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  • build it locally jupyter-book build .

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  • verify changes cd _build/html/ && python3 -m http.server 8080

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  • push source files via git to main

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    • git pull

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    • git commit -m "yourmessage"

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    • git push

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    • conflict: git config pull.rebase false

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  • push rendered html files to branch gh-pages via the command ghp-import -n -p -f _build/html. This will automatically delete the branch and recreate it to avoid a bloated history.

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Repo for the 📚 GIS Training Resource Center [TRC]

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Contents

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+ +
+

Repo for the 📚 GIS Training Resource Center [TRC]#

+

:warning: +:construction: Under Construction :construction:

+

https://giscience.github.io/gis-training-resource-center/content/intro.html

+

We use markdown documents with rich media hosted elsewhere that serve as comprehensive guides, tutorials and reference materials. +The markdown files are built to a static webpage via jupyter-book.

+
+

:tractor: Dev setup#

+
    +
  • clone the repo: git clone https://github.com/GIScience/gis-training-resource-center

  • +
  • cd gis-training-resource-center

  • +
  • set up a python environment, e.g. python3 -m venv venv

  • +
  • activate the environment: source venv/bin/activate

  • +
  • install dependencies: pip install -r requirements.txt

  • +
  • do your changes to the book in contents

  • +
  • build it locally jupyter-book build .

  • +
  • verify changes cd _build/html/ && python3 -m http.server 8080

  • +
  • push source files via git to main

    +
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    • git pull

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    • git commit -m "yourmessage"

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    • git push

    • +
    • conflict: git config pull.rebase false

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    +
  • +
  • push rendered html files to branch gh-pages via the command ghp-import -n -p -f _build/html. This will automatically delete the branch and recreate it to avoid a bloated history.

  • +
+
+
+

CI / CD#

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  • to be considered in the future

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+ + + + + + + \ No newline at end of file diff --git a/_downloads/54547c7e6d6f20d020245b033bbce8f1/en_QGIS_User_Interface.png b/_downloads/54547c7e6d6f20d020245b033bbce8f1/en_QGIS_User_Interface.png old mode 100755 new mode 100644 diff --git a/_images/Activate_digitizing_toolbox.png b/_images/Activate_digitizing_toolbox.png old mode 100755 new mode 100644 diff --git a/_images/Categorized_district_map_SierraLeone.png b/_images/Categorized_district_map_SierraLeone.png old mode 100755 new mode 100644 diff --git a/_images/Change_feature_color.png b/_images/Change_feature_color.png old mode 100755 new mode 100644 diff --git a/_images/Colour_Blindness.png b/_images/Colour_Blindness.png old mode 100755 new mode 100644 diff --git a/_images/Colour_Gradients_2.png b/_images/Colour_Gradients_2.png old mode 100755 new mode 100644 diff --git a/_images/Creation_of_line_data.png b/_images/Creation_of_line_data.png old mode 100755 new mode 100644 diff --git a/_images/Digitization_Errors.PNG b/_images/Digitization_Errors.PNG old mode 100755 new mode 100644 diff --git a/_images/EPSG_Code.png b/_images/EPSG_Code.png old mode 100755 new mode 100644 diff --git a/_images/Export_selected_features.png b/_images/Export_selected_features.png old mode 100755 new mode 100644 diff --git a/_images/Geschlossene_Toolbox_01.png b/_images/Geschlossene_Toolbox_01.png old mode 100755 new mode 100644 diff --git a/_images/Input_newfield_and_to_save_editing.png b/_images/Input_newfield_and_to_save_editing.png old mode 100755 new mode 100644 diff --git a/_images/Layer_concept.png b/_images/Layer_concept.png old mode 100755 new mode 100644 diff --git a/_images/Layer_properties.png b/_images/Layer_properties.png old mode 100755 new mode 100644 diff --git a/_images/Manual_select_by_attribute_table.png b/_images/Manual_select_by_attribute_table.png old mode 100755 new mode 100644 diff --git a/_images/Naming_of_point_created.png b/_images/Naming_of_point_created.png old mode 100755 new mode 100644 diff --git a/_images/New_fieldcolumn_creation_in_attribute_table.png b/_images/New_fieldcolumn_creation_in_attribute_table.png old mode 100755 new mode 100644 diff --git a/_images/New_point_creation_data.png b/_images/New_point_creation_data.png old mode 100755 new mode 100644 diff --git a/_images/New_shapefile_layer_creation.png b/_images/New_shapefile_layer_creation.png old mode 100755 new mode 100644 diff --git a/_images/New_shapefile_layer_naming.png b/_images/New_shapefile_layer_naming.png old mode 100755 new mode 100644 diff --git a/_images/New_spatialite_layer.png b/_images/New_spatialite_layer.png old mode 100755 new mode 100644 diff --git a/_images/Opening_Select_by_Expression.png b/_images/Opening_Select_by_Expression.png old mode 100755 new mode 100644 diff --git a/_images/Opening_attribute_table.png b/_images/Opening_attribute_table.png old mode 100755 new mode 100644 diff --git a/_images/Save_selected_features_by_export.png b/_images/Save_selected_features_by_export.png old mode 100755 new mode 100644 diff --git a/_images/Save_selected_features_by_export_a.png b/_images/Save_selected_features_by_export_a.png old mode 100755 new mode 100644 diff --git a/_images/Select_Feature(s)_tool.png b/_images/Select_Feature(s)_tool.png old mode 100755 new mode 100644 diff --git a/_images/Select_by_Expression_AND.png b/_images/Select_by_Expression_AND.png old mode 100755 new mode 100644 diff --git a/_images/Select_by_Expression_greater_a.png b/_images/Select_by_Expression_greater_a.png old mode 100755 new mode 100644 diff --git a/_images/Select_by_Expression_greater_b.png b/_images/Select_by_Expression_greater_b.png old mode 100755 new mode 100644 diff --git a/_images/Select_by_Expression_like.png b/_images/Select_by_Expression_like.png old mode 100755 new mode 100644 diff --git a/_images/Select_by_Expression_placeholder.png b/_images/Select_by_Expression_placeholder.png old mode 100755 new mode 100644 diff --git a/_images/Select_by_click.png b/_images/Select_by_click.png old mode 100755 new mode 100644 diff --git a/_images/Select_by_location_disjoint.png b/_images/Select_by_location_disjoint.png old mode 100755 new mode 100644 diff --git a/_images/Select_by_location_intersect.png b/_images/Select_by_location_intersect.png old mode 100755 new mode 100644 diff --git a/_images/Select_by_location_intersect_output.png b/_images/Select_by_location_intersect_output.png old mode 100755 new mode 100644 diff --git a/_images/Select_by_polygon.png b/_images/Select_by_polygon.png old mode 100755 new mode 100644 diff --git a/_images/SierraLeone_shapefile_in_layer_pannel.png b/_images/SierraLeone_shapefile_in_layer_pannel.png old mode 100755 new mode 100644 diff --git a/_images/Standard_project_folder_structure.drawio.svg b/_images/Standard_project_folder_structure.drawio.svg old mode 100755 new mode 100644 index 87a1d1fdf..326be9e04 --- a/_images/Standard_project_folder_structure.drawio.svg +++ b/_images/Standard_project_folder_structure.drawio.svg @@ -1,4 +1,4 @@ - 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QGIS Project
QGIS Project
documentation
Your written notes
documentation...
project
QGIS Project and Scripts
project...
styles
Styling files
styles...
data
data
input
Original Data
input...
temp
Temporal results
temp...
output
Final result data
output...
results
Final Maps & Reports
results...

Standard Folder Structure

Standard Folder Structure

Folder containing all other folders below. Give the project a suitable name without spaces.

Folder containing all other folders...

Folder containing documentation inform of .docx or.md files. A common way is to use Readme.md file.

Folder containing documentation info...

This folder contains the actual QGIS Project as .qgz file. Additionally, any .model3 files of QGIS models and  R or Python scripts

This folder contains the actual QGIS...

The styles folder contains .qml styling files. 

The styles folder contains .qml styl...

The data folder only contains the three folders below

The data folder only contains the th...

The input folder contains the original datasets of any data used in the projet.
These datasets are not to be manipulated. They serve as a backup as well.

The input folder contains the origin...

The temp folder contains all files resulting from intermediate steps

The temp folder contains all files r...

The output folder contains all files which are in their final form and will not be changed anymore

The output folder contains all files...

This folder contains the final maps as .pdf or .png files

This folder contains the final maps...
Text is not SVG - cannot display
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100755 new mode 100644 diff --git a/_images/polygon_data_creation.png b/_images/polygon_data_creation.png old mode 100755 new mode 100644 diff --git a/_images/qgis_move_symbol.png b/_images/qgis_move_symbol.png old mode 100755 new mode 100644 diff --git a/_images/qgis_zoom_symbol.png b/_images/qgis_zoom_symbol.png old mode 100755 new mode 100644 diff --git a/_images/screenshot_video_every_world_map_is_wrong.png b/_images/screenshot_video_every_world_map_is_wrong.png old mode 100755 new mode 100644 diff --git a/_sources/README.md b/_sources/README.md old mode 100755 new mode 100644 index e7b2accda..1c938d578 --- a/_sources/README.md +++ b/_sources/README.md @@ -1,34 +1,34 @@ -# Repo for the 📚 GIS Training Resource Center [TRC] - -:warning: -:construction: Under Construction :construction: - - -https://giscience.github.io/gis-training-resource-center/content/intro.html - -We use markdown documents with rich media hosted elsewhere that serve as comprehensive guides, tutorials and reference materials. -The markdown files are built to a static webpage via `jupyter-book`. - -## :tractor: Dev setup - -* clone the repo: `git clone https://github.com/GIScience/gis-training-resource-center` -* `cd gis-training-resource-center` -* set up a python environment, e.g. `python3 -m venv venv` -* activate the environment: `source venv/bin/activate` -* install dependencies: `pip install -r requirements.txt` -* do your changes to the book in `contents` -* build it locally `jupyter-book build .` -* verify changes `cd _build/html/ && python3 -m http.server 8080` -* push source files via git to `main` - * `git pull` - * `git commit -m "yourmessage"` - * `git push` - * conflict: `git config pull.rebase false` -* push rendered html files to branch `gh-pages` via the command `ghp-import -n -p -f _build/html`. This will automatically delete the branch and recreate it to avoid a bloated history. - - - - -## CI / CD -* to be considered in the future - +# Repo for the 📚 GIS Training Resource Center [TRC] + +:warning: +:construction: Under Construction :construction: + + +https://giscience.github.io/gis-training-resource-center/content/intro.html + +We use markdown documents with rich media hosted elsewhere that serve as comprehensive guides, tutorials and reference materials. +The markdown files are built to a static webpage via `jupyter-book`. + +## :tractor: Dev setup + +* clone the repo: `git clone https://github.com/GIScience/gis-training-resource-center` +* `cd gis-training-resource-center` +* set up a python environment, e.g. `python3 -m venv venv` +* activate the environment: `source venv/bin/activate` +* install dependencies: `pip install -r requirements.txt` +* do your changes to the book in `contents` +* build it locally `jupyter-book build .` +* verify changes `cd _build/html/ && python3 -m http.server 8080` +* push source files via git to `main` + * `git pull` + * `git commit -m "yourmessage"` + * `git push` + * conflict: `git config pull.rebase false` +* push rendered html files to branch `gh-pages` via the command `ghp-import -n -p -f _build/html`. This will automatically delete the branch and recreate it to avoid a bloated history. + + + + +## CI / CD +* to be considered in the future + diff --git a/_sources/content/About/about_1.md b/_sources/content/About/about_1.md old mode 100755 new mode 100644 index e5edc338d..181ed3c39 --- a/_sources/content/About/about_1.md +++ b/_sources/content/About/about_1.md @@ -1,7 +1,7 @@ -# About :) -This QGIS training is made by people who believe GIS can help humanitarians to serve people in need better. ❤️ -The idea for this training platform originated from a group of people from the German Red Cross, British Red Cross and Netherlands Red Cross. 💡📣 -A group of dedicated student assistants and employees of the Heidelberg Institute for Geoinformation Technology (HeiGIT) are working to put together the materials on this platform. 🔨 - - - +# About :) +This QGIS training is made by people who believe GIS can help humanitarians to serve people in need better. ❤️ +The idea for this training platform originated from a group of people from the German Red Cross, British Red Cross and Netherlands Red Cross. 💡📣 +A group of dedicated student assistants and employees of the Heidelberg Institute for Geoinformation Technology (HeiGIT) are working to put together the materials on this platform. 🔨 + + + diff --git a/_sources/content/Glossary/en_glossary_1.md b/_sources/content/Glossary/en_glossary_1.md old mode 100755 new mode 100644 diff --git a/_sources/content/ModuL_6/en_qgis_data_analysis_theorie.md b/_sources/content/ModuL_6/en_qgis_data_analysis_theorie.md old mode 100755 new mode 100644 index d1fe3b7a3..ef2f9cac1 --- a/_sources/content/ModuL_6/en_qgis_data_analysis_theorie.md +++ b/_sources/content/ModuL_6/en_qgis_data_analysis_theorie.md @@ -1,3 +1,3 @@ -# Data analysis theorie -**Competences:** +# Data analysis theorie +**Competences:** * General understanding of data/spatial analysis \ No newline at end of file diff --git a/_sources/content/Modul_1/en_gis_theorie.md b/_sources/content/Modul_1/en_gis_theorie.md deleted file mode 100755 index 1a80fa81b..000000000 --- a/_sources/content/Modul_1/en_gis_theorie.md +++ /dev/null @@ -1,575 +0,0 @@ -# What is GIS? (Theory) - -## General information: - -- Geoinformatics in general focus on the __visualisation, organisation and processing of spatial data__. - -- Spatial analyses furthermore allow __to reveal circumstances and connections between spatial data features__: - - - by making use of their spatial location, __information layers__ (or features within a layer) can be analyzed in regard to each other to obtain new information. - -## Why are spatial analyses important? - -```{Note} -Discuss in groups: -``` - - - Situations in which you benefitted from spatial analyses. - - Situations in which you could may be have benefitted from spatial analyses. - - Main areas where you see potential for spatial analyses in your work. - -## Introduction to GIS: - -### An informal definition - -- Geographic Information System (GIS) uses maps to show __complex information__ clearly and efficiently. -- For example, in an __emergency context__, GIS can be used to __visualize on a map__ what is happening, where, how many people are affected, and what their main needs are. -- It can help to __summarize information__ from many different sources. -- This helps peoples to __quickly understand__ the situation and make better informed decisions. - -### A formal definition - -- A Geographic Information System (GIS) is a __digital system that connects data to maps__. -- It allows us to __collect, manage, analyse, and visualise data__ assigning them a position on __Earth’s surface__. -- GIS reveals __deeper insights__ into data, clearly demonstrating patterns and helping us to understand __geographic context__. -- Benefits include more __insightful analysis, improved communication, and ultimately better evidence-based decision-making__. -- It’s rooted in __geography__, the field of science devoted to the study of the lands, features, inhabitants, and phenomena of the Earth. -- GIS software can display __multiple types of data on a map__. - -### GIS components - - - Hardware - - Software - - Data - - People - - Workflows - -### We use GIS for: - - - Creating interactive queries __(Querying)__ - - Analysing spatial information __(Spatial analysis)__ - - Editing and visualizing data in maps __(Editing)__ - - Present the results of all these operations __(Map making)__ - -### GIS in humanitarian responses - -GIS has many applications in the __humanitarian field__: - - - Refugee/IDP camp planning - - Mapping remote areas to facilitate access - - Keep track of field operations - - Support security decisions - - Support operations planning - - Identify areas most affected by disasters - -```{Tip} -A few examples: -``` - - - [REACH Initiativehttps](www.reachresourcecentre.info/search/) - - [World Food Programme(WFP)](https://hungermap.wfp.org/) - - [Médecins Sans Frontières (MSF)](https://geo.msf.org/catalogue) - - [iMMAP](https://immap.org/products/) - - [MapAction](https://maps.mapaction.org/) - - -# Paper maps and cartography - -### What is spatial analysis? - -- Spatial analysis __studies entities and events__ using their topological, geometric, or geographic properties. -- It includes a __variety of techniques__ to analyse geographic data. -- Data can be added to a map as layers and they can interact with each other. -- GIS enables you to work with these __layers__ to explore critically important questions and __find answers__ to those questions. - -### An example from the past: John Snow’s Cholera map - -In 1854 an __outbreak of cholera__ occurred in London, England. The most common theory was that the disease was spread through the air. Dr.John Snow believed that the danger was __in the water__. He made a map to analyse the __number of deaths__ in Soho per house block. He added the __location of water pumps__ on the map. -He found a __correlation__ between one specific water pump and the number of infections. - -```{Tip} -Example: -``` - - [Let’s explore John Snow’s map](https://www.arcgis.com/apps/PublicInformation/index.html?appid=d7deb67f810d46dfacb80ff80ac224e9) - -### GIS vs Cartography - -- __Cartography__ is the study and practice of __making maps__. -- A GIS is a __modern extension__ of traditional cartography. -- Both contain examples of a __base map__ to which additional data can be added. -- The differences are that there is no limit to the __amount of additional data__ that can be added to a GIS map. -- Cartographic maps are often extremely simplified as there are limits to the amount of data that can be physically and meaningfully stored on a small map. -- GIS uses __analysis and statistics__ to present data in support of particular arguments which a cartographic map cannot do. -- You can use GIS __for__ cartography. - - - -![GIS vs Cartography](/fig/en_GIS_vs_Cartography.png) GIS vs Cartography - -### General reference maps - -- Show important __physical features__ of an area -- Include __natural and man-made features__ -- Usually meant to help for __navigation__ or discovery of locations -- Usually fairly __simple__ -- Can be __stylized__ based on the intended audience - - - -![Reference map of Iraq](/fig/en_Reference_Map_Iraq.png) Reference map of Iraq - -### Infrastructure maps - - - Display relevant features and __structures__ in a specific area - - Help __planning__ and navigation - - High level of __detail__ - - Produced after field __data collection__ - - - -![Infrastructure map of Nigeria](/fig/en_Infrastructure_Map_Nigeria.png) -Infrastructure map of Nigeria - -### Thematic maps - - - Focus on a __specific theme__ or subject - - Features on the map __represent the subject__ being mapped - - Use __colours and shapes__ to display quantitative and qualitative data - - Rise __awareness__ about a specific subject - - - - -![Thematic map of Africa](/fig/en_Thematic_Map_Africa.png) Thematic map of Africa - -### Analysis maps - - - __Analyse data__ in respect to their geographic location - - Create __new layers of information__ from the interaction between multiple features - - Use colours and shapes __to help users__ understand specific events - - __Support__ decision makers - - Generally display a greater __level of detail__ - - - -![Analysis map of Yemen](/fig/en_Analysis_Map_Yemen.png) Analysis map of Yemen - -### Situation/Descriptive maps - - - Used to __better visualize__ a specific ongoing and/or past situation - - Maps can include __narrative__ and graphic elements - - Can be used in reports and/or to __raise awareness__ on a specific event - - - -![Situation map from Tilkaif to Mosul](/fig/en_Situation_Map_Tilkaif_Mosul.png)Situation map from Tilkaif to Mosul - - -### Mapping and GIS - -- __Mapping__ focuses on representing spatial phenomena statically (paper formats) or dynamically (web formats) It is a major component of GIS. - -- __Geographic Information Systems__ refer to a set of systems related to the processing of geographic information (spatial data) GIS have their own unique software capable of storing, processing, representing and analysing geographical data. - - - -![Structure GIS System](/fig/en_GIS_CartONG01.png) Structure GIS System - -![Data behind the Map](/fig/en_Data_behind_the_Map_CartONG02.png) Data behind the Map - -![Mapping and GIS - Spreadsheet](/fig/en_Spreadsheet_CartONG03.png) Mapping and GIS-Spreadsheet - -![Graphic information](/fig/en_Graphic_information_CartONG04.png) Graphic information - -For further information have a look here: - -[PDF documentation](../QGIS-Dokumente/221013-Module-formation-cartographie-SIG_CartONG_EN-6-10.pdf) Mapping and GIS, p. 6 - 10 - -## Examples for GIS created maps - -``` -The battle against Malaria - Burundi -- Coordination in camps - Bangladesh -``` -### Malaria - -- A fatal, mosquito-borne (vector) disease, killing over 620,000 people in 2020 (WHO). - -### The battle against Malaria - -__2 methods__ for the control of vector-borne diseases -- Use of insecticide-treated nets -- Insecticides for indoor residual spraying - -### Indoor Residual Spraying (IRS) - -This involves spraying the inside of houses, usually once or twice a year. However, in order to obtain significant community protection, a high level of coverage is required. IRS provides community protection when at least 85% of homes in a targeted area are sprayed. - -### Gis for coordination in the camps - -- The mega refugee camp in Bangladesh in 2018 -- __Navigational aid:__ -to help field teams move around in such a huge camp without getting lost -- __Planning support:__ -Population estimate, distribution of tents and infrastructure, risk assessment, … - -For further information have a look here: - -[PDF documentation](../QGIS-Dokumente/21013-Module-formation-cartographie-SIG_CartONG_EN-43-53.pdf) Examples for GIS created maps, p. 45 - 53 - -```{Tip} -Some more examples: -``` -The examples presented below illustrate __some more map productions by indentiying the need, software, key steps and deliverables__ associated with them. They are not exhaustive but allow to __have a vision of the different possibilities of cartographic rendering__ through different requests and various tools discussed in the toolbox. - -- Static products: [https://cartong.pages.gitlab.cartong.org/learning-corner/en/2_mobilize_mapping_gis/2_1_static_mapping]( -https://cartong.pages.gitlab.cartong.org/learning-corner/en/2_mobilize_mapping_gis/2_1_static_mapping) - -- Dynamic products: [https://cartong.pages.gitlab.cartong.org/learning-corner/en/2_mobilize_mapping_gis/2_2_dynamic_mapping]( -https://cartong.pages.gitlab.cartong.org/learning-corner/en/2_mobilize_mapping_gis/2_2_dynamic_mapping) - -- A field example: [https://cartong.pages.gitlab.cartong.org/learning-corner/en/2_mobilize_mapping_gis/2_3_field]( -https://cartong.pages.gitlab.cartong.org/learning-corner/en/2_mobilize_mapping_gis/2_3_field) - -For further information have a look here: - -[PDF documentation](../QGIS-Dokumente/GIS_Toolbox-2_Mobilizing_mapping_and_GIS-13-Sept-2022.pdf) Mobilizing mapping and GIS - -# Web GIS platforms - -## GIS Applications - -- You can use GIS through __multiple applications__, from desktop software, to online platforms, to mobile apps. -- At a basic level, you can perform limited geospatial tasks with apps such as Google Earth or Google Maps. -- As a GIS professional, you will mostly use a __desktop software__, which could be either: Proprietary or Open source. - -- __Open Street Maps (OSM)__: -[https://www.openstreetmap.org/#map=14/49.4192/8.7235]( -https://www.openstreetmap.org/#map=14/49.4192/8.7235) -An __open geographic database__ updated and maintained by a community of volunteers via open collaboration. It works using a tag system (each feature is categorized through tags). -- __uMap__: [https://umap.openstreetmap.fr/en/](https://umap.openstreetmap.fr/en/) -Online tool to create maps __using OSM layers__. -- __Felt__: [https://felt.com/](/https://felt.com/) -An __easy tool__ to create maps. You can draw, create feature and upload shapefiles. -- __Wikimapia:__ [https://wikimapia.org/#lang=de&lat=49.402500&lon=8.633100&z=12&m=w]( -https://wikimapia.org/#lang=de&lat=49.402500&lon=8.633100&z=12&m=w) -Online editable map service. Updated and maintained by contributors all over the world. It uses __local knowledge__, making it particularly useful in remote areas. -- __Google Maps:__ [https://www.google.com/maps/d/](https://www.google.com/maps/d/) -Limited, but it allows to upload layers, create and export features, __share simple maps__. - -## Geo mobile apps - -- __Qfield__: [https://docs.qfield.org/](https://docs.qfield.org/) -Through QFieldCloud, you can __open your QGIS projects__ on Qfield on your mobile device. Any edit made on the map in the app can then be synced and displayed in QGIS. -- __OsmAnd__: [https://osmand.net/](https://osmand.net/). -Using OSM basemap, it’s a good app for __offline navigation__. You can upload kml-files to display on the map, as well as recording your trips and then export them to kml. -- __GeoODK__: [http://geoodk.com/index.html](http://geoodk.com/index.html) -Combines __ODK with a geo app__. You can collect data through ODK surveys and display them on a map, in addition to easily create polygons and add information to them. - -See also: - - Webmapping tools - - - [PDF documentation](../QGIS-Dokumente/GIS_Toolbox-3.4.3_Webmapping_tools-13-Sept-2022.pdf) Webmapping tools - - -# Geo Mobile Apps overview (general understanding) - -## Why are spatial analyses so important? - -```{Tip} -Discuss in groups: -``` -- Situations in which you benefitted from spatial analyses -- Situations in which you could maybe have benefitted from spatial analyses -- Main areas where you see potential for spatial analyses in your work - -## Spatial analyses in QGIS - -### Manual selection of features in QGIS - -- Click on the __respective features__ directly in the map: Selection when highlighted in the map and in the attribute table - -- Select feature __by polygon__: Choose „Select feature by polygon“ tool and draw a polygon around the feature of interest - - - -![Select Feature](/fig/en_select_feature.png) - -### Save selection (same for all selection types) - - - Save selected features as __new layer/ file__: - - Right click on layer, choose __„Export“ and „Save selected features as… “__ - - Choose location where the __data should be saved in__, - - Make sure that the mark at __„Save only selected features“__ is set - - - -![Save vector layer](/fig/en_save_vector_layer.png) - -### Select by Location Tool - -- Select all features that meet __one or more criteria__ with regard to a spatial reference - - - -![Select by location](/fig/en_select_by_location.png) - -- __All features__ that meet one or more criteria with regard to a spatial reference - - - __Example__: Select all features in the Dakar and Thies region. - -Step by step: - -- Select __features from input layer__ (in example select “healthsites”) -- Check __all geometric predicates__ that are relevant -- Select __second input layer__ (in example “Dakar_Thies”) -- Create __new selection__ - - - -![Research tools](/fig/en_research_tools.png) - -Combination of spatial queries by choosing in dropdown menu (__„Modify current selection by“__, if multiple selections are conducted in a row) - -- Adding to current selection (OR) - - __Example__: To identify and select all features that meet only one of the selected criteria - -- Selecting within current selection (AND) - - __Example__: To identify and select all features that meet all of the selected criteria - -- Remove from current selection (AND NOT) - - __Example__: To identify and select all features that meet one of the selected criteria but not the other - -## Non-Spatial Analyses in QGIS - -### Manual selection: - -- Clicking on the __respective features__ directly in the attribute table: - -![Selection attribute table](/fig/en_selection_attribute_table.png) - -![region indication](/fig/en_region_indication.png) - -### Select feature by expression: - -- Open the attribute table and open the __„Select features using an expression“__ window: - - - -![Select features using an expression](/fig/en_select_features_expression.png) - -- Different kinds of operators to choose from: -__Arithmetic operators__: >, < , =, != - - - __Example__: Select all health facilities in Senegal which have more than one nurse as staff. - -Step by step: -- Under __“Fields and Values”__: Select column name __“staff_nurs”__ -- Under __“Operators”__: Select __”>“__ -- Under __“Fields and Values”__: Click again on selected column name to see all unique values (right bottom, click on __“All Unique”__) -- Select the __respective unique value__ (here: ‘1’) -- Click on __“Select features”__ - - - -![Select by expression](/fig/en_select_by_expression.png) - -- Different kinds of operators to choose from: -__String operators:__ - - For example __“LIKE“__: Select all health facilities that are doctors - -Step by step: -- Under __“Fields and Values”__: Select column name __“amenity”__ -- Unser __“Operators”__: Select __”LIKE“__ -- Under __“Fields and Values”__: Click again on selected column name to see all unique values (right bottom, click on __“All Unique”__) -- Select the __respective unique value__ (here: ‘doctors’) -- Click on __“Select features”__ - - - -![Select by unique value](/fig/en_select_unique_value.png) - -- Different kinds of operators to choose from: -__Logical operators__: __“AND“ and “OR“__ → Enable to combine different queries/criteria - - - -![Logical operators](/fig/en_logical_operators.png) - -## Table Functions - -Similar to what you can do in a __spreadsheet__. -- __Create Field__: add a new attribute and manually insert values -- __Delete Field__: remove attributes that are redundant or attributes you will not work with -- __Calculate Field__: e.g. calculate new attribute population density - - - -![Table fields](/fig/en_table_fields.png) - -### Table Functions - Delete Fields - -Step by step: -- __Start__ edit mode -- Click on __delete fields button__ -- __Save and stop__ edit mode - - - - -![Delete table fields](/fig/en_delete_table_fields.png) - -![Delete table fields table display](/fig/en_delete_table_fields01.png) - -### Table Functions - Field Calculator - -- __Calculate__ area in square meters first and then __divide__ by 1,000,000 to get square kilometers -- __Calculate__ population density as people per square kilometer - - - -![Field calculator view a](/fig/en_field_calculator.png) - -![Field calculator view b](/fig/en_field_calculator01.png) - -![Field calculator view c](/fig/en_field_calculator02.png) - -Geoprocessing Tools (Selection) in QGIS - -## Geoprocessing Tools - Overview - -![Geoprocessing icons](/fig/en_geoprocessing_icons.png) - -![Geoprocessing tools](/fig/en_geoprocessing_tools.png) - -```{Tip} -Example for a clip: -``` -Creates a __selection__ based on the spatial relationship between each feature in the input layer and the features in an additional layer. - -Step by step: -- __Input Layer__: Layer from which the selection is clipped -- __Overlay Layer__: Area of interest that the input layer will be clipped to - - - -![Clip](/fig/en_clip.png) - -```{Tip} -Example for a buffer: -``` -- __Computes (a) buffer area(s)__ for all the features in an input layer, using a specified distance - -Step by step: -- __Input Layer__: Layer around which features the buffer(s) are to be created -- __Distance__: Choose a value and unit (make sure that your input data is projected) -- __Segments__: Add value -- Mark __„Dissolve result“__ to automatically dissolve the buffer outputs -- If individual buffers are needed, leave __blank__ - - - -![Buffer](/fig/en_buffer.png) - -```{Tip} -Examples for buffer usage: -``` -Philippines: Taal Volcano, Base surge hazard map -[https://www.phivolcs.dost.gov.ph/vault/1BaseSurge_Layout-Jan2020_A0_v5.jpg](https://www.phivolcs.dost.gov.ph/vault/1BaseSurge_Layout-Jan2020_A0_v5.jpg) - -![Taal Volcano](en_Taal_Volcano.png) - -Nepal: Earthquake, april 2015 -[https://reliefweb.int/sites/reliefweb.int/files/resources/reach_npl_map_earthquakeaffected_27apr2015_a3.pdf](https://reliefweb.int/sites/reliefweb.int/files/resources/reach_npl_map_earthquakeaffected_27apr2015_a3.pdf) - -![Nepal Earthquake](en_Nepal_earthquake.png) - -Fukushima: may 2011, Integrated doce results -[https://www.emsics.com/five-years-fukushima-incident-management-considerations/](https://www.emsics.com/five-years-fukushima-incident-management-considerations/) - -![Aerial measuring results](/fig/en_Aerial_measuring_results.jpg) - -## Buffer: with and without “dissolve” - -With dissolve results: - -![With dissolve results](/fig/en_dissolve_results.png) - -Without dissolve results: - -![Without dissolve results](/fig/en_without_dissolve_results.png) - -## Non-Spatial Joins in QGIS - -- Choose __“Join Attributes by Field Value”__ Tool (use search tool): - -- __Adds attributes__ of a non-spatial table to the layer - -- Enables join using a __field/column__ that is present in both data sets - -Step by step: -- Input layer: __Vector layer__ -- Table field: Field/ column that exists in __both data sets__ (name of column in vector layer) -- Input layer 2: __Text/csv/xls data__ -- Table field 2: Field/ column that exists in __both data sets__ (name of column in text/csv/xls) -- Join type: Select __„Take attributes of the first matching feature only (one-to-one)“__. -- Define __output layer name and destination__ or leave at temporary layer - - - - -![Join attributes by field value](/fig/en_join_attributes_by_field_value.png) - -```{Tip} -Hint -``` -If a table join does not work via the “Join Attributes by Field Value” tool, a join can also be performed via the __layer properties__ (right-click, Properties) under the Join tab. - - - -![Add vector join](/fig/en_add_vector_join.png) - -## Spatial Joins in QGIS - -Choose __“Join Attributes by Location”__ Tool: -- Adds __additional attributes__ of the join layer to the input layer based on the spatial relationship -- __Input Layer__: Dataset you want to enrich -- __Join layer__: Dataset with additional information/attributes -(you can specify which fields of the join layer should be added) - - - -![Spatial joins](/fig/en_spatial_joins.png) - -## A galaxy of tools -GIS comes with a __galaxy of tools__ that are constantly evolving. An increasing number of traditional tools are now capable of supporting geographic information (Excel, Power BI, Adobe Illustrator…) - -### An overview: - -- __Mobile data collection tools__ - -The latter make it possible to collect data via mobile or tablet, and often to visualize and exchange it with other platforms according to a common format. - -- __Mapping tools__ - -These tools provide a simple vizualisation of geographic data, and allow for the production of maps. - -- __GIS tools__ - -As opposed to the previous ones, these more advanced tools are very comprehensive and allow for advanced analyses to be carried out on the geographical components of data. - -- __Webmapping tools__ - -These tools make it possible to manipulate and create maps online in a very simple way directly in a web browser. - -For further detalied information have a look here: - -[PDF documentation](../QGIS-Dokumente/221013-Module-formation-cartographie-SIG_CartONG_EN-36-41.pdf) GIS-related tools, p. 36 -41 - - - - - - - diff --git a/_sources/content/Modul_1/en_qgis_installation.md b/_sources/content/Modul_1/en_qgis_installation.md old mode 100755 new mode 100644 index c0c3f0ca2..77610459d --- a/_sources/content/Modul_1/en_qgis_installation.md +++ b/_sources/content/Modul_1/en_qgis_installation.md @@ -1,51 +1,55 @@ -# QGIS Installation - - -QGIS is open source and therefore freely available to everyone at no cost. You can install QGIS for Windows, Mac and Linux computers. The actual __Long Term Release__ is __QGIS 3.28.11 Firenze__. Generally we recommend to use the __latest Long Term Release__, because it is the most stable and contains the fewest bugs. You can __download__ the latest version here: [https://www.qgis.org/en/site/forusers/download.html](https://www.qgis.org/en/site/forusers/download.html) - -For our introduction, the standalone installers from OSGeo4W packages are sufficient for Windows. - -## Windows - -### 32 Bit or 64 Bit? -For __Windows operating systems__, there is always a 32-bit version and a 64-bit version of each QGIS version available for download. Which version to install depends on your computer and operating system. If it is not clear how many bits your operating system has, you can easily find out: Left-click on the __Windows icon at__ the bottom left of the screen (alternatively, open the Windows search function). Type __"System"__ on the keyboard, click on the entry __"System"__ in the search results. Under the item __"System type"__ you can read the bit number. - -### Installation -For the installation under Windows we use the __OSGeo4W network installer__. OSGeo4W is a project that offers __Open Geo related software for Windows__ easy to install. Visit the project page [https://trac.osgeo.org/osgeo4w/](https://trac.osgeo.org/osgeo4w/) select there _Download the ​OSGeo4W network installer_. - -* Make sure to select _Advanced Install_ / _Fortgeschrittene Installation_ during the installation process. - - QGIS Desktop - - GRASS GIS - - SAGA - -Video tutorial: https://www.youtube.com/watch?v=pja_EX0tVZA - -The selected software is then downloaded via the Internet and installed on-the-fly. - - -## Mac - -__**From version 3.30 SAGA must be integrated via plugin**__ - -At https://qgis.org/en/site/forusers/download.html select _Download for macOS_. Then use the link _Download QGIS_. - -More about how to install and activate plugins in QGIS can be found here: -[qgis-Interface#erweiterungen-plugins-installieren](https://courses.gistools.geog.uni-heidelberg.de/giscience/gis-einfuehrung/-/wikis/qgis-Interface#erweiterungen-plugins-installieren) - -## Linux - -__**From version 3.30 SAGA must be integrated via plugin**__ - -For installation on Linux systems with apt you can install QGIS: - -``` -sudo apt install qgis qgis-plugin-grass -``` - -In the conventional apt package sources, an older version of QGIS will probably be installed. If you are using the package source [Ubuntugis](https://launchpad.net/~ubuntugis/+archive/ubuntu/ppa), observe the following installation notes on https://qgis.org/en/site/forusers/alldownloads.html#repositories - -If you install a QGIS version >3.30 you have to install the plugin _Processing Saga NextGen Provider_ . - -More about how to install and activate plugins in QGIS can be found here: -[qgis-Interface#erweiterungen-plugins-installieren](https://courses.gistools.geog.uni-heidelberg.de/giscience/gis-einfuehrung/-/wikis/qgis-Interface#erweiterungen-plugins-installieren) - +# QGIS Installation + + +QGIS is open source and therefore freely available to everyone at no cost. You can install QGIS for Windows, Mac and Linux computers. The actual __Long Term Release__ is __QGIS 3.28.11 Firenze__. Generally we recommend to use the __latest Long Term Release__, because it is the most stable and contains the fewest bugs. You can __download__ the latest version here: [https://www.qgis.org/en/site/forusers/download.html](https://www.qgis.org/en/site/forusers/download.html) + +For our introduction, the standalone installers from OSGeo4W packages are sufficient for Windows. + +#### QGIS tutorial: QGIS 3.28 - installation and basic setup + +[![QGIS 3.28 - installation and basic setup](/fig/image_QGIS_3.28_download.png)](https://www.youtube.com/watch?v=tSJMT96HsAo) + +## Windows + +### 32 Bit or 64 Bit? +For __Windows operating systems__, there is always a 32-bit version and a 64-bit version of each QGIS version available for download. Which version to install depends on your computer and operating system. If it is not clear how many bits your operating system has, you can easily find out: Left-click on the __Windows icon at__ the bottom left of the screen (alternatively, open the Windows search function). Type __"System"__ on the keyboard, click on the entry __"System"__ in the search results. Under the item __"System type"__ you can read the bit number. + +### Installation +For the installation under Windows we use the __OSGeo4W network installer__. OSGeo4W is a project that offers __Open Geo related software for Windows__ easy to install. Visit the project page [https://trac.osgeo.org/osgeo4w/](https://trac.osgeo.org/osgeo4w/) select there _Download the ​OSGeo4W network installer_. + +* Make sure to select _Advanced Install_ / _Fortgeschrittene Installation_ during the installation process. + - QGIS Desktop + - GRASS GIS + - SAGA + +Video tutorial: https://www.youtube.com/watch?v=pja_EX0tVZA + +The selected software is then downloaded via the Internet and installed on-the-fly. + + +## Mac + +__**From version 3.30 SAGA must be integrated via plugin**__ + +At https://qgis.org/en/site/forusers/download.html select _Download for macOS_. Then use the link _Download QGIS_. + +More about how to install and activate plugins in QGIS can be found here: +[qgis-Interface#erweiterungen-plugins-installieren](https://courses.gistools.geog.uni-heidelberg.de/giscience/gis-einfuehrung/-/wikis/qgis-Interface#erweiterungen-plugins-installieren) + +## Linux + +__**From version 3.30 SAGA must be integrated via plugin**__ + +For installation on Linux systems with apt you can install QGIS: + +``` +sudo apt install qgis qgis-plugin-grass +``` + +In the conventional apt package sources, an older version of QGIS will probably be installed. If you are using the package source [Ubuntugis](https://launchpad.net/~ubuntugis/+archive/ubuntu/ppa), observe the following installation notes on https://qgis.org/en/site/forusers/alldownloads.html#repositories + +If you install a QGIS version >3.30 you have to install the plugin _Processing Saga NextGen Provider_ . + +More about how to install and activate plugins in QGIS can be found here: +[qgis-Interface#erweiterungen-plugins-installieren](https://courses.gistools.geog.uni-heidelberg.de/giscience/gis-einfuehrung/-/wikis/qgis-Interface#erweiterungen-plugins-installieren) + diff --git a/_sources/content/Modul_1/en_qgis_start.md b/_sources/content/Modul_1/en_qgis_start.md old mode 100755 new mode 100644 index 15f6b4a45..ac52eb6e1 --- a/_sources/content/Modul_1/en_qgis_start.md +++ b/_sources/content/Modul_1/en_qgis_start.md @@ -1,118 +1,122 @@ -# Getting started with QGIS - -## Intro QGIS concept - -### What is QGIS? - -QGIS is an __open source geoinformation system software__. That means the source code is available for everyone, making QGIS a free application. -You may __view, edit, capture and analyze spatial data or create printable maps__ with it. QGIS was created in 2002 and is a project of volunteers. And it is __constantly changing__. - -## Introducing QGIS - -- QGIS is a __desktop software__: that means you get a program that opens up on your computer as a window with buttons you can click, forms you can fill out to do tasks, and it's generally a visual interactive experience. - -- QGIS is backed by a __large community of users__, so it’s easy to find solutions to technical issues by using QGIS forums, blog and subreddit. - -### Overview of QGIS Interface - -![QGIS_User_Interface](/fig/en_QGIS_GUI.png) -User interface - -1. __Layers List / Browser Panel:__ The __layers list__ shows __all layers/files__ that are __loaded in the project__. You can show/hide layers and set other properties. - -2. __Toolsbars: __ __Toolbars__ are shortcuts__ to execute frequently used commands. For example, there are special toolbars for __vector and raster files__, but also general ones for saving your project, etc. The toolbar contains, among other things, a list of all the commands you can use. The toolbar also contains the __toolbox__, which is used later in many of the wiki videos. - - - -![Alt text](/fig/en_Interface_02.png) -
- -Toolbox - -3. __Map View:__ The __map view__ is the __central component__ of every GIS programme. This is where the __geodata__ are displayed. The map view has a projection which does not always have to correspond to the projection of the layers. - -4. __Status bar:__ In the __status bar__ you will find __central information about the current map view__. Here you can set the __projection of the map view and the scale__. You can read the coordinates of the mouse pointer and thus quickly find out the coordinates of points on the map. You can rotate your map view, e.g. if you want to create a map facing south. - -5. __Side Toolbar__. You may see a __side toolbar__. This is another way to easily open vector and raster files in QGIS. - -6. __Locator bar__. Here you can __search for tools and layers__. If you don't know where to find a tool, you can try here. - -```{Tip} -Exercise: Create a new QGIS project -``` - - In your “GIS_Training” folder, create a __subfolder__ called __“Projects”__ - - Open __QGIS__ - - Click on __New Empty Project__ - - In the top-left corner, click on __Project__ - - Click on __Save as__, browse to your Projects folder and save the project as “Session1” - - Open your “Projects” folder and check the __.qgzfile__ that you just created - - - -![Project template](/fig/en_project_template_BRC.png) -Project template - -### Further Functionalities - -#### Moving the map view - -![](/fig/qgis_move_symbol.png) -* You can also move with the _arrow keys_ - - - -#### Zooming in the map view - -![](/fig/qgis_zoom_symbol.png) -* You can also zoom by scrolling -* Or with Ctrl+ or Ctrl- - - - -#### Show properties of objects - - - -* Make sure to select the layer you want identify features in - -#### Set the projection of the map view (project CRS) - - - -* Geodata concepts are explained in detail in [module 2](../Modul_2/en_qgis_geodata_concept.md) - -#### Open Project - - - -#### Save Project - - - -* The layer data used in the project are not saved in the project file. Instead, the project file only contains the file paths where the layer data were located at the time the project was last saved on the PC. If the location of this layer data is subsequently changed, the error message "handle unavailable layers" will appear when the project is opened again. -Good data organisation with a fixed and well thought-out folder structure prevents such problems. - -#### Open Toolbox - -![](/fig/Geschlossene_Toolbox_01.png) -* You can also zoom by scrolling -* Or with Ctrl+ or Ctrl- - - - -#### Show and hide displays and toolbars - - - -#### Move and arrange toolbars - - - - - -* At each toolbar there is a field of two dotted lines. If you move the mouse pointer over it until an arrow cross appears and then hold down the left mouse button, you can move the toolbar. This allows an individualised arrangement of your own tools. By compressing all toolbars into a few lines, the map view window can also be enlarged. - -See also: - [corresponding page in the Wiki](https://giscience.github.io/gis-training-resource-center/content/Wiki/en_qgis_interface_wiki.html) - +# Getting started with QGIS + +**Competences:** + +- What is QGIS? +- Introducing QGIS: Interface and further basic functionalities + +## What is QGIS? + +QGIS is an __open source geoinformation system software__. That means the source code is available for everyone, making QGIS a free application. +You may __view, edit, capture and analyze spatial data or create printable maps__ with it. QGIS was created in 2002 and is a project of volunteers. And it is __constantly changing__. + +## Introducing QGIS + +- QGIS is a __desktop software__: that means you get a program that opens up on your computer as a window with buttons you can click, forms you can fill out to do tasks, and it's generally a visual interactive experience. + +- QGIS is backed by a __large community of users__, so it’s easy to find solutions to technical issues by using QGIS forums, blog and subreddit. + +### Overview of QGIS Interface + +![QGIS_User_Interface](/fig/en_QGIS_GUI.png) +User interface + +1. __Layers List / Browser Panel:__ The __layers list__ shows __all layers/files__ that are __loaded in the project__. You can show/hide layers and set other properties. + +2. __Toolsbars: __Toolbars__ are shortcuts__ to execute frequently used commands. For example, there are special toolbars for __vector and raster files__, but also general ones for saving your project, etc. The toolbar contains, among other things, a list of all the commands you can use. The toolbar also contains the __toolbox__, which is used later in many of the wiki videos. + + + +![Alt text](/fig/en_Interface_02.png) +
+ +Toolbox + +3. __Map View:__ The __map view__ is the __central component__ of every GIS programme. This is where the __geodata__ are displayed. The map view has a projection which does not always have to correspond to the projection of the layers. + +4. __Status bar:__ In the __status bar__ you will find __central information about the current map view__. Here you can set the __projection of the map view and the scale__. You can read the coordinates of the mouse pointer and thus quickly find out the coordinates of points on the map. You can rotate your map view, e.g. if you want to create a map facing south. + +5. __Side Toolbar__. You may see a __side toolbar__. This is another way to easily open vector and raster files in QGIS. + +6. __Locator bar__. Here you can __search for tools and layers__. If you don't know where to find a tool, you can try here. + + + +> **Exercise: Create a new QGIS project** + + - In your “GIS_Training” folder, create a __subfolder__ called __“Projects”__ + - Open __QGIS__ + - Click on __New Empty Project__ + - In the top-left corner, click on __Project__ + - Click on __Save as__, browse to your Projects folder and save the project as “Session1” + - Open your “Projects” folder and check the __.qgzfile__ that you just created + + + +![Project template](/fig/en_project_template_BRC.png) +Project template + +### Further Functionalities + +#### Moving the map view + +![](/fig/qgis_move_symbol.png) +* You can also move with the _arrow keys_ + + + +#### Zooming in the map view + +![](/fig/qgis_zoom_symbol.png) +* You can also zoom by scrolling +* Or with Ctrl+ or Ctrl- + + + +#### Show properties of objects + + + +* Make sure to select the layer you want identify features in + +#### Set the projection of the map view (project CRS) + + + +* Geodata concepts are explained in detail in [module 2](../Modul_2/en_qgis_geodata_concept.md) + +#### Open Project + + + +#### Save Project + + + +* The layer data used in the project are not saved in the project file. Instead, the project file only contains the file paths where the layer data were located at the time the project was last saved on the PC. If the location of this layer data is subsequently changed, the error message "handle unavailable layers" will appear when the project is opened again. +Good data organisation with a fixed and well thought-out folder structure prevents such problems. + +#### Open Toolbox + +![](/fig/Geschlossene_Toolbox_01.png) +* You can also zoom by scrolling +* Or with Ctrl+ or Ctrl- + + + +#### Show and hide displays and toolbars + + + +#### Move and arrange toolbars + + + + + +* At each toolbar there is a field of two dotted lines. If you move the mouse pointer over it until an arrow cross appears and then hold down the left mouse button, you can move the toolbar. This allows an individualised arrangement of your own tools. By compressing all toolbars into a few lines, the map view window can also be enlarged. + +See also: + [corresponding page in the Wiki](https://giscience.github.io/gis-training-resource-center/content/Wiki/en_qgis_interface_wiki.html) + diff --git a/_sources/content/Modul_1/en_qgis_theorie.md b/_sources/content/Modul_1/en_qgis_theorie.md old mode 100755 new mode 100644 index 58fba5569..f010308a5 --- a/_sources/content/Modul_1/en_qgis_theorie.md +++ b/_sources/content/Modul_1/en_qgis_theorie.md @@ -1,210 +1,211 @@ -# What is GIS? (Theory) - -## General Information: - -- A Geographic Information System (GIS) is a __digital system that connects data to maps__. - -- Geoinformatics in general focus on the __visualisation, organisation and processing of spatial data__. - -- Spatial analyses furthermore allow __to reveal circumstances and connections between spatial data features__: - - - by making use of their spatial location, __information layers__ (or features within a layer) can be analyzed in regard to each other to obtain new information. - -## Why are Spatial Analyses important? - -```{Note} -Discuss in groups: -``` - - - Situations in which you benefitted from spatial analyses. - - Situations in which you could may be have benefitted from spatial analyses. - - Main areas where you see potential for spatial analyses in your work. - -## Introduction to GIS: - -### We use GIS for: - - - Creating interactive queries __(Querying)__ - - Analysing spatial information __(Spatial analysis)__ - - Editing and visualizing data in maps __(Editing)__ - - Present the results of all these operations __(Map making)__ - -### GIS in Humanitarian Responses - -GIS has many applications in the __humanitarian field__: - - - Refugee/IDP camp planning - - Mapping remote areas to facilitate access - - Keep track of field operations - - Support security decisions - - Support operations planning - - Identify areas most affected by disasters - -```{Tip} -A few examples: -``` - - - [REACH Initiative](https://www.reachresourcecentre.info/search/) - - [World Food Programme (WFP)](https://hungermap.wfp.org/) - - [Médecins Sans Frontières (MSF)](https://geo.msf.org/catalogue) - - [iMMAP](https://immap.org/products/) - - [MapAction](https://maps.mapaction.org/) - - -## A Galaxy of Tools -GIS comes with a __galaxy of tools__ that are constantly evolving. An increasing number of traditional tools are now capable of supporting geographic information (Excel, Power BI, Adobe Illustrator…) - -### An Overview: - -- __Mobile Data Collection Tools__ - -The latter make it possible to collect data via mobile or tablet, and often to visualize and exchange it with other platforms according to a common format. - -- __Mapping Tools__ - -These tools provide a simple vizualisation of geographic data, and allow for the production of maps. - -- __GIS Tools__ - -As opposed to the previous ones, these more advanced tools are very comprehensive and allow for advanced analyses to be carried out on the geographical components of data. - -- __Webmapping Tools__ - -These tools make it possible to manipulate and create maps online in a very simple way directly in a web browser. - - -## Paper Maps and Cartography - -### What is Spatial Analysis? - -- Spatial analysis __studies entities and events__ using their topological, geometric, or geographic properties. -- It includes a __variety of techniques__ to analyse geographic data. -- Data can be __added to a map as layers and they can interact with each other__. -- GIS enables you to work with these __layers__ to explore critically important questions and __find answers__ to those questions. - -#### An Example from the Past: John Snows' Cholera Map - -In 1854 an __outbreak of cholera__ occurred in London, England. The most common theory was that the disease was spread through the air. Dr.John Snow believed that the danger was __in the water__. He made a map to analyse the __number of deaths__ in Soho per house block. He added the __location of water pumps__ on the map. -He found a __correlation__ between one specific water pump and the number of infections. - -__Dr. Snow's map of the Cholera outbreak of 1854__, and the reports that it accompanied, __won over the predominant "Miasma Theory"__ that the disease __was spread through the air__. Residents were now warned to __boil their water__, and so ended the last Cholera outbreak London has seen. - -![John Snows' Map](/fig/en_John_Snows_Map.png) John Snows' Map - -__Using GIS__, several measures of spatial central tendency have been applied to the dataset, revealing that the Spatial Mean (the geographic center of the distribution of deaths) of the outbreak lies __within 35 meters of the Broad Street Pump__, identified as the __source of contamination__ in the 1854 outbreak. - - -```{Tip} -Further information: -``` - - [Let’s explore John Snow’s map](https://www.arcgis.com/apps/PublicInformation/index.html?appid=d7deb67f810d46dfacb80ff80ac224e9) - -## GIS vs Cartography - -- __Cartography__ is the study and practice of __making maps__. -- A GIS is a __modern extension__ of traditional cartography. -- Both contain examples of a __base map__ to which additional data can be added. -- The differences are that there is no limit to the __amount of additional data__ that can be added to a GIS map. -- Cartographic maps are often extremely simplified as there are limits to the amount of data that can be physically and meaningfully stored on a small map. -- GIS uses __analysis and statistics__ to present data in support of particular arguments which a cartographic map cannot do. -- You can use GIS __for__ cartography. - - - -![GIS vs Cartography](/fig/en_GIS_vs_Cartography.png) GIS vs Cartography - -### General Reference Maps - -- Show important __physical features__ of an area -- Include __natural and man-made features__ -- Usually meant to help for __navigation__ or discovery of locations -- Usually fairly __simple__ -- Can be __stylized__ based on the intended audience - - - -![Reference map of Iraq](/fig/en_Reference_Map_Iraq.png) Reference map of Iraq - -### Infrastructure Maps - - - Display relevant features and __structures__ in a specific area - - Help __planning__ and navigation - - High level of __detail__ - - Produced after field __data collection__ - - - -![Infrastructure map of Nigeria](/fig/en_Infrastructure_Map_Nigeria.png) -Infrastructure map of Nigeria - -### Thematic Maps - - - Focus on a __specific theme__ or subject - - Features on the map __represent the subject__ being mapped - - Use __colours and shapes__ to display quantitative and qualitative data - - Rise __awareness__ about a specific subject - - - - -![Thematic map of Africa](/fig/en_Thematic_Map_Africa.png) Thematic map of Africa - -### Analysis Maps - - - __Analyse data__ in respect to their geographic location - - Create __new layers of information__ from the interaction between multiple features - - Use colours and shapes __to help users__ understand specific events - - __Support__ decision makers - - Generally display a greater __level of detail__ - - - -![Analysis map of Yemen](/fig/en_Analysis_Map_Yemen.png) Analysis map of Yemen - -### Situation/Descriptive Maps - - - Used to __better visualize__ a specific ongoing and/or past situation - - Maps can include __narrative__ and graphic elements - - Can be used in reports and/or to __raise awareness__ on a specific event - - - -![Situation map from Tilkaif to Mosul](/fig/en_Situation_Map_Tilkaif_Mosul.png)Situation map from Tilkaif to Mosul - - ## Web GIS platforms - -### GIS Applications - -- You can use GIS through __multiple applications__, from desktop software, to online platforms, to mobile apps. -- At a basic level, you can perform limited geospatial tasks with apps such as __Google Earth__ or __Google Maps__. -- As a GIS professional, you will mostly use a __desktop software__, which could be either: Proprietary or Open source. - -- __Open Street Maps (OSM)__: -[https://www.openstreetmap.org/#map=14/49.4192/8.7235]( -https://www.openstreetmap.org/#map=14/49.4192/8.7235) -An __open geographic database__ updated and maintained by a community of volunteers via open collaboration. It works using a tag system (each feature is categorized through tags). -- __uMap__: [https://umap.openstreetmap.fr/en/](https://umap.openstreetmap.fr/en/) -Online tool to create maps __using OSM layers__. -- __Felt__: [https://felt.com/](/https://felt.com/) -An __easy tool__ to create maps. You can draw, create feature and upload shapefiles. -- __Wikimapia:__ [https://wikimapia.org/#lang=de&lat=49.402500&lon=8.633100&z=12&m=w]( -https://wikimapia.org/#lang=de&lat=49.402500&lon=8.633100&z=12&m=w) -Online editable map service. Updated and maintained by contributors all over the world. It uses __local knowledge__, making it particularly useful in remote areas. -- __Google Maps:__ [https://www.google.com/maps/d/](https://www.google.com/maps/d/) -Limited, but it allows to upload layers, create and export features, __share simple maps__. - -### Geo Mobile Apps Overview (General Understanding) - -- __Qfield__: [https://docs.qfield.org/](https://docs.qfield.org/) -Through QFieldCloud, you can __open your QGIS projects__ on Qfield on your mobile device. Any edit made on the map in the app can then be synced and displayed in QGIS. -- __OsmAnd__: [https://osmand.net/](https://osmand.net/) -Using OSM basemap, it’s a good app for __offline navigation__. You can upload kml-files to display on the map, as well as recording your trips and then export them to kml. -- __GeoODK__: [http://geoodk.com/index.html](http://geoodk.com/index.html) -Combines __ODK with a geo app__. You can collect data through ODK surveys and display them on a map, in addition to easily create polygons and add information to them. - - - - - - - +# What is GIS? (Theory) + +**Competences** + +- General Information +- Why are Spatial Analyses important? +- Introduction to GIS +- A Galaxy of Tools +- Paper Maps and Cartography +- GIS vs Cartography +- Web GIS Platforms + +## General Information: + +- A Geographic Information System (GIS) is a __digital system that connects data to maps__. + +- Geoinformatics in general focus on the __visualisation, organisation and processing of spatial data__. + +- Spatial analyses furthermore allow __to reveal circumstances and connections between spatial data features__: + + - by making use of their spatial location, __information layers__ (or features within a layer) can be analyzed in regard to each other to obtain new information. + +## Why are Spatial Analyses important? + +> **Discuss in groups** +- Situations in which you benefitted from spatial analyses. +- Situations in which you could may be have benefitted from spatial analyses. +- Main areas where you see potential for spatial analyses in your work. + + +## Introduction to GIS: + +### We use GIS for: + + - Creating interactive queries __(Querying)__ + - Analysing spatial information __(Spatial analysis)__ + - Editing and visualizing data in maps __(Editing)__ + - Present the results of all these operations __(Map making)__ + +### GIS in Humanitarian Responses + +GIS has many applications in the __humanitarian field__: + + - Refugee/IDP camp planning + - Mapping remote areas to facilitate access + - Keep track of field operations + - Support security decisions + - Support operations planning + - Identify areas most affected by disasters + + + +> **A few examples:** + + - [REACH Initiative](https://www.reachresourcecentre.info/search/) + - [World Food Programme (WFP)](https://hungermap.wfp.org/) + - [Médecins Sans Frontières (MSF)](https://geo.msf.org/catalogue) + - [iMMAP](https://immap.org/products/) + - [MapAction](https://maps.mapaction.org/) + + +## A Galaxy of Tools +GIS comes with a __galaxy of tools__ that are constantly evolving. An increasing number of traditional tools are now capable of supporting geographic information (Excel, Power BI, Adobe Illustrator…) + +### An Overview: + +| Name | Description | +| --- | --- | +| Mobile Data Collection Tools |The latter make it possible to collect data via mobile or tablet, and often to visualize and exchange it with other platforms according to a common format.| +| Mapping Tools | These tools provide a simple vizualisation of geographic data, and allow for the production of maps.| +|GIS Tools| As opposed to the previous ones, these more advanced tools are very comprehensive and allow for advanced analyses to be carried out on the geographical components of data.| +| Webmapping Tools|These tools make it possible to manipulate and create maps online in a very simple way directly in a web browser. | + + + ## Paper Maps and Cartography + +### What is Spatial Analysis? + +- Spatial analysis __studies entities and events__ using their topological, geometric, or geographic properties. +- It includes a __variety of techniques__ to analyse geographic data. +- Data can be __added to a map as layers and they can interact with each other__. +- GIS enables you to work with these __layers__ to explore critically important questions and __find answers__ to those questions. + + + +> **An Example from the Past: John Snows' Cholera Map** + +In 1854 an __outbreak of cholera__ occurred in London, England. The most common theory was that the disease was spread through the air. Dr.John Snow believed that the danger was __in the water__. He made a map to analyse the __number of deaths__ in Soho per house block. He added the __location of water pumps__ on the map. +He found a __correlation__ between one specific water pump and the number of infections. + +__Dr. Snow's map of the Cholera outbreak of 1854__, and the reports that it accompanied, __won over the predominant "Miasma Theory"__ that the disease __was spread through the air__. Residents were now warned to __boil their water__, and so ended the last Cholera outbreak London has seen. + +![John Snows' Map](/fig/en_John_Snows_Map.png) John Snows' Map + +__Using GIS__, several measures of spatial central tendency have been applied to the dataset, revealing that the Spatial Mean (the geographic center of the distribution of deaths) of the outbreak lies __within 35 meters of the Broad Street Pump__, identified as the __source of contamination__ in the 1854 outbreak. + + + +> **Further information**: + + - [Let’s explore John Snow’s map](https://www.arcgis.com/apps/PublicInformation/index.html?appid=d7deb67f810d46dfacb80ff80ac224e9) + +## GIS vs Cartography + +- __Cartography__ is the study and practice of __making maps__. +- A GIS is a __modern extension__ of traditional cartography. +- Both contain examples of a __base map__ to which additional data can be added. +- The differences are that there is no limit to the __amount of additional data__ that can be added to a GIS map. +- Cartographic maps are often extremely simplified as there are limits to the amount of data that can be physically and meaningfully stored on a small map. +- GIS uses __analysis and statistics__ to present data in support of particular arguments which a cartographic map cannot do. +- You can use GIS __for__ cartography. + + + +![GIS vs Cartography](/fig/en_GIS_vs_Cartography.png) GIS vs Cartography + +### General Reference Maps + +- Show important __physical features__ of an area +- Include __natural and man-made features__ +- Usually meant to help for __navigation__ or discovery of locations +- Usually fairly __simple__ +- Can be __stylized__ based on the intended audience + + + +![Reference map of Iraq](/fig/en_Reference_Map_Iraq.png) Reference map of Iraq + +### Infrastructure Maps + + - Display relevant features and __structures__ in a specific area + - Help __planning__ and navigation + - High level of __detail__ + - Produced after field __data collection__ + + + +![Infrastructure map of Nigeria](/fig/en_Infrastructure_Map_Nigeria.png) +Infrastructure map of Nigeria + +### Thematic Maps + + - Focus on a __specific theme__ or subject + - Features on the map __represent the subject__ being mapped + - Use __colours and shapes__ to display quantitative and qualitative data + - Rise __awareness__ about a specific subject + + + + +![Thematic map of Africa](/fig/en_Thematic_Map_Africa.png) Thematic map of Africa + +### Analysis Maps + + - __Analyse data__ in respect to their geographic location + - Create __new layers of information__ from the interaction between multiple features + - Use colours and shapes __to help users__ understand specific events + - __Support__ decision makers + - Generally display a greater __level of detail__ + + + +![Analysis map of Yemen](/fig/en_Analysis_Map_Yemen.png) Analysis map of Yemen + +### Situation/Descriptive Maps + + - Used to __better visualize__ a specific ongoing and/or past situation + - Maps can include __narrative__ and graphic elements + - Can be used in reports and/or to __raise awareness__ on a specific event + + + +![Situation map from Tilkaif to Mosul](/fig/en_Situation_Map_Tilkaif_Mosul.png)Situation map from Tilkaif to Mosul + + ## Web GIS platforms + +### GIS Applications + +- You can use GIS through __multiple applications__, from desktop software, to online platforms, to mobile apps. +- At a basic level, you can perform limited geospatial tasks with apps such as __Google Earth__ or __Google Maps__. +- As a GIS professional, you will mostly use a __desktop software__, which could be either: Proprietary or Open source. + +- __Open Street Maps (OSM)__: +[https://www.openstreetmap.org/#map=14/49.4192/8.7235]( +https://www.openstreetmap.org/#map=14/49.4192/8.7235) +An __open geographic database__ updated and maintained by a community of volunteers via open collaboration. It works using a tag system (each feature is categorized through tags). +- __uMap__: [https://umap.openstreetmap.fr/en/](https://umap.openstreetmap.fr/en/) +Online tool to create maps __using OSM layers__. +- __Felt__: [https://felt.com/](/https://felt.com/) +An __easy tool__ to create maps. You can draw, create feature and upload shapefiles. +- __Wikimapia:__ [https://wikimapia.org/#lang=de&lat=49.402500&lon=8.633100&z=12&m=w]( +https://wikimapia.org/#lang=de&lat=49.402500&lon=8.633100&z=12&m=w) +Online editable map service. Updated and maintained by contributors all over the world. It uses __local knowledge__, making it particularly useful in remote areas. +- __Google Maps:__ [https://www.google.com/maps/d/](https://www.google.com/maps/d/) +Limited, but it allows to upload layers, create and export features, __share simple maps__. + +### Geo Mobile Apps Overview (General Understanding) + +- __Qfield__: [https://docs.qfield.org/](https://docs.qfield.org/) +Through QFieldCloud, you can __open your QGIS projects__ on Qfield on your mobile device. Any edit made on the map in the app can then be synced and displayed in QGIS. +- __OsmAnd__: [https://osmand.net/](https://osmand.net/) +Using OSM basemap, it’s a good app for __offline navigation__. You can upload kml-files to display on the map, as well as recording your trips and then export them to kml. +- __GeoODK__: [http://geoodk.com/index.html](http://geoodk.com/index.html) +Combines __ODK with a geo app__. You can collect data through ODK surveys and display them on a map, in addition to easily create polygons and add information to them. + + + + + + + diff --git a/_sources/content/Modul_1/geodatenformate.md b/_sources/content/Modul_1/geodatenformate.md deleted file mode 100755 index 04f73005c..000000000 --- a/_sources/content/Modul_1/geodatenformate.md +++ /dev/null @@ -1,57 +0,0 @@ -# Geodatenformate -Auf dieser Seite werden die für dieses Tutorium wichtigsten Geodatenformate behandelt, um einen allgemeinen Überblick für die Teilnehmenden zu schaffen. Dabei werden folgende Themen angesprochen: -- [Unterschiede bei der Arbeit mit Raster- und Vektordaten](#unterschiede-bei-der-arbeit-mit-raster-und-vektordaten) -- [verschiedene Vektordatenformate](#vektordatenformate) (Shapefiles und GeoJSON) -- [Rasterdatenformate](#rasterdatenformate) (GeoTiff) -- [Datenformate für Raster- und Vektordaten](#datenformate-für-raster-und-vektordaten) (Geopackage), und -- [Web Map Service (WMS)](#web-map-service-wms) - -# Unterschiede bei der Arbeit mit Raster- und Vektordaten -Tools für Vektordaten **sind nicht** für die Verarbeitung von Rasterdaten geeignet, und umgekehrt. - -# Vektordatenformate -## Shapefiles -Shapefiles werden in **mehreren verschiedenen Dateien** aufgeteilt gespeichert. Dabei trägt jede "Teil-Datei" ganz bestimmte Informationen, wie in der Darstellung hier gesehen werden kann. Dateien mit der Endung .shp, zum Beispiel, sind die hauptsächliche Datei und beinhalten die Geometrien, während dbf-Dateien die Attributtabelle enthalten. - -![Shapefile_Dateiformate_1](uploads/43feaa0744cd1a6b29d52a6639730b2c/Shapefile_Dateiformate_1.png) - -Shapefiles können immer **nur einen Geometrietyp beinhalten,** das heißt sie enthalten entweder ausschließlich Punkt, Linien, oder Polygon Features, niemals eine Mischung der drei. - -## Textuelle Austauschformate, wie z.B. GeoJSON - -Vektordaten können auch in textuellen Austauschformaten, wie zum Beispiel GeoJSON, vorhanden sein. -GeoJSON ist ein offenes Standardaustauschformat für räumliche Daten und basiert auf JSON (JavaScript Object Notation). Daten, die in diesem Format dargestellt werden, beziehen sich auf das geographische Koordinatenbezugssystem "World Geodetic System 1984". Zur Veranschaulichung finden sich in der folgenden Darstellung Beispiele für gültige GeoJSON-Dateien. - -![GeoJSON_Dateiformat](uploads/db464273a2aecd3cf0c9d53a1e7325ed/GeoJSON_Dateiformat.PNG) - -*Quelle: ArcGIS Online. o.J. GeoJSON. Online unter: https://doc.arcgis.com/de/arcgis-online/reference/geojson.htm, abgerufen am 19.10.2020.* - -Weitere Informationen zu GeoJSON und der Verwendung in GIS finden sich unter: https://doc.arcgis.com/de/arcgis-online/reference/geojson.htm. - -GeoJSON-Daten können zudem unter der Adresse geojson.io leicht **selbst erstellt** werden. - -# Rasterdatenformate -## GeoTiff -* GeoTiffs beinhalten georeferenzierte Bilddateien, zum Beispiel Luft- oder Satellitenbilder. -* GeoTiff (**Geo**graphic **T**agged **I**mage **F**ile **F**ormat) wird heute nahezu standardmäßig als Speicherformat für Rasterdaten verwendet. -* In die Bilddatei eingebettete Metadaten enthalten Informationen zur Georeferenz des Bildes, wie etwa Koordinaten zur Georeferenzierung oder das Koordinatenbezugssystem. - -Weitere Informationen finden sich unter folgendem Link des OGC (Open Geospatial Consortium): http://docs.opengeospatial.org/is/19-008r4/19-008r4.html#_geotiff. - -# Datenformate für Raster- und Vektordaten -## Geopackages -Ein Geopackage (standardisiert durch das *Open Geospatial Consortium (OGC)*) ist ein Format zur Speicherung von Vektor- und Rasterdaten, das von den meisten GIS unterstützt wird. -- Idee: Eine dateibasierte Datenbank (SQLite), in welcher auf standardisierte Weise alle Daten gespeichert werden. -- Dateibasierte Datenbank = eine Datei, welche in strukturierter Weise abgefragt werden kann - -**Probleme mit Geopackages:** - -Beim Arbeiten mit Geopackages kann es zuweilen zu dem Dateiformat spezifischen Problemen kommen. So kann die Verarbeitung mit Tools wie Clip, oder anderen Wekrzeugen, besonders wenn Änderungen in der Attributtabelle vorgenommen werden, Fehlermeldungen hervorrufen. Lösen lässt sich dieses Problem, wenn das Dateiformat *Geopackage* nur zum Speichern, also zum Exportieren ausgewählt wird (der Vorteil liegt hier besonders im Vergleich zu Shapefiles darin, dass ein Geopackage nur aus einer Datei, und nicht mehreren besteht und so keine Teildatei verloren gehen kann). Während der Arbeit im Projekt, sollte dagegen besser mit GeoTiffs oder Shapefiles gearbeitet werden, um Fehlerquellen zu minimieren. - -Herunterladen werden können leere Geopackages zum Weiterverarbeiten unter folgendem Link: http://www.geopackage.org/data/empty.gpkg - -# Web Map Service (WMS) - -**W**eb **M**ap **S**ervices (WMS) erlauben es euch, Geodaten aus dem Web mit eurem GIS zu verknüpfen und abzurufen. Als Ergebnis wird euch dabei dann ein georeferenziertes Kartenbild angezeigt. Dieses Prinzip wird beispielsweise auch bei [Basemaps](qgis-Basemaps) angewendet. Im zugehörigen Wikibeitrag finden sich Informationen darüber, wie sich WMS Daten in QGIS hereinladen lassen, und welche Funktionen genutzt werden können. - -*Further Resources:* Weitere Informationen zu WMS finden sich auch unter: https://www.ogc.org/standards/wms. \ No newline at end of file diff --git a/_sources/content/Modul_1/ger_qgis_installation.md b/_sources/content/Modul_1/ger_qgis_installation.md deleted file mode 100755 index 6815bf0cb..000000000 --- a/_sources/content/Modul_1/ger_qgis_installation.md +++ /dev/null @@ -1,44 +0,0 @@ -# Installation -QGIS ist Open Source und daher frei und ohne Kosten für jeden verfügbar. Ihr könnt QGIS für Windows, Mac und Linux Rechner installieren. - -## Windows -Für die Installation unter Windows verwenden wir den OSGeo4W Netzwerkinstaller. OSGeo4W ist ein Projekt, das Open Geo bezogene Software für Windows einfach zu installieren anbietet. Besucht die Projektseite [https://trac.osgeo.org/osgeo4w/](https://trac.osgeo.org/osgeo4w/) und klickt dort auf den link `Download the ​OSGeo4W network installer`. - -* Achtet darauf während des Installationsprozesses _Advanced Install_ / _Fortgeschrittene Installation_ zu wählen. Nur dann können die für diesen Kurs relevante Software präzise wählen: - - QGIS Desktop - - GRASS GIS - - SAGA - -Videotutorial: https://www.youtube.com/watch?v=pja_EX0tVZA - -Die gewählte Software wird dann über das Internet heruntergeladen und on-the-fly installiert. - - -## Mac - -__**Ab Version 3.30 muss SAGA per plugin eingebunden werden**__ - - Unter https://qgis.org/en/site/forusers/download.html `Download for macOS` wählen. Dann den Link _Download QGIS_ nutzen. - -In QGIS dann das Plugin _Processing Saga NextGen Provider_ installieren. - -Mehr zu wie man Plugins in QGIS installiert und aktiviert findet ihr hier: -[qgis-Interface#erweiterungen-plugins-installieren](https://courses.gistools.geog.uni-heidelberg.de/giscience/gis-einfuehrung/-/wikis/qgis-Interface#erweiterungen-plugins-installieren) - -## Linux - -__**Ab Version 3.30 muss SAGA per plugin eingebunden werden**__ - -Für die installation unter Linux Systemen mit apt könnt ihr QGIS installieren: - -``` -sudo apt install qgis qgis-plugin-grass -``` - -In den herkömmlichen apt Paketquellen wird vermutlich eine ältere Version von QGIS installiert sein. Solltet ihr die Paketquelle [Ubuntugis](https://launchpad.net/~ubuntugis/+archive/ubuntu/ppa) nutzen, beachtet die folgenden installations Hinweise auf https://qgis.org/en/site/forusers/alldownloads.html#repositories - -Solltet ihr hierüber eine QGIS Version >3.30 installieren müsst ihr das Plugin _Processing Saga NextGen Provider_ noch installieren. - -Mehr zu wie man Plugins in QGIS installiert und aktiviert findet ihr hier: -[qgis-Interface#erweiterungen-plugins-installieren](https://courses.gistools.geog.uni-heidelberg.de/giscience/gis-einfuehrung/-/wikis/qgis-Interface#erweiterungen-plugins-installieren) - diff --git a/_sources/content/Modul_2/en_data_sources.md b/_sources/content/Modul_2/en_data_sources.md old mode 100755 new mode 100644 index 273dd7453..ecc793aae --- a/_sources/content/Modul_2/en_data_sources.md +++ b/_sources/content/Modul_2/en_data_sources.md @@ -1,5 +1,5 @@ -# Data Sources - - - +# Data Sources + + + override turbo \ No newline at end of file diff --git a/_sources/content/Modul_2/en_qgis_basic_data_processing.md b/_sources/content/Modul_2/en_qgis_basic_data_processing.md old mode 100755 new mode 100644 index 9f84bd8e6..ebaf92458 --- a/_sources/content/Modul_2/en_qgis_basic_data_processing.md +++ b/_sources/content/Modul_2/en_qgis_basic_data_processing.md @@ -1,43 +1,43 @@ -# Geodata and Geodata processing -**Competences:** -* Data Import -* Geo features and attributes -* Feature selection -* Basemap selection - - -## Data import - -Before you can start visualizing and analysing in QGIS, you need to import your data. [Here](../../content/Modul_2/en_data_sources.md) you can look up, where to find different data sources. -Depending on which file format you want to import, the process differs slightly. - -### Vector data import -The possible data formats are listed [here](../../content/Modul_2/en_qgis_geodata_concept.md). **add link to heading** -Go to the data source manager and choose vector on the right. By clicking on the three dots you can browse your files and choose the ones you want to import. - -![datasource manager](../../fig/en_datasourcemanager_qgis.png) - -![import vector data](../../fig/en_import_vector.png) - -### Raster data import -Go to the data source manager and choose vector on the right. By clicking on the three dots you can browse your files and choose the ones you want to import. - -![datasource manager](../../fig/en_datasourcemanager_qgis.png) - -![import raster data](../../fig/en_import_raster.png) - -### Delimited Text import - -### GeoPackage import - - -### Adding basemap - - -## Geo features and attributes - - -## Feature selection - - +# Geodata and Geodata processing +**Competences:** +* Data Import +* Geo features and attributes +* Feature selection +* Basemap selection + + +## Data import + +Before you can start visualizing and analysing in QGIS, you need to import your data. [Here](../../content/Modul_2/en_data_sources.md) you can look up, where to find different data sources. +Depending on which file format you want to import, the process differs slightly. + +### Vector data import +The possible data formats are listed [here](../../content/Modul_2/en_qgis_geodata_concept.md). **add link to heading** +Go to the data source manager and choose vector on the right. By clicking on the three dots you can browse your files and choose the ones you want to import. + +![datasource manager](../../fig/en_datasourcemanager_qgis.png) + +![import vector data](../../fig/en_import_vector.png) + +### Raster data import +Go to the data source manager and choose vector on the right. By clicking on the three dots you can browse your files and choose the ones you want to import. + +![datasource manager](../../fig/en_datasourcemanager_qgis.png) + +![import raster data](../../fig/en_import_raster.png) + +### Delimited Text import + +### GeoPackage import + + +### Adding basemap + + +## Geo features and attributes + + +## Feature selection + + ## Basemap selection \ No newline at end of file diff --git a/_sources/content/Modul_2/en_qgis_basic_data_processing_ex1.md b/_sources/content/Modul_2/en_qgis_basic_data_processing_ex1.md old mode 100755 new mode 100644 index a3f59c155..d24d0ab21 --- a/_sources/content/Modul_2/en_qgis_basic_data_processing_ex1.md +++ b/_sources/content/Modul_2/en_qgis_basic_data_processing_ex1.md @@ -1,2 +1,2 @@ -# Basic Geodata processing Exercise 1 +# Basic Geodata processing Exercise 1 \ No newline at end of file diff --git a/_sources/content/Modul_2/en_qgis_data_sources_ex1.md b/_sources/content/Modul_2/en_qgis_data_sources_ex1.md old mode 100755 new mode 100644 diff --git a/_sources/content/Modul_2/en_qgis_geodata_concept.md b/_sources/content/Modul_2/en_qgis_geodata_concept.md old mode 100755 new mode 100644 index 965ce8c9b..593978da9 --- a/_sources/content/Modul_2/en_qgis_geodata_concept.md +++ b/_sources/content/Modul_2/en_qgis_geodata_concept.md @@ -1,131 +1,131 @@ -# Geodata concept - -**Competences:** -* Projections -* Layer concept -* Vector and raster data (basic concepts) -* Vector file formats - - - - - -## Projections -### Theory - -The earth is a sphere and cannot be represented on a flat map without being distorted. To able able to display the earth on a flat map for example as a rectangle it needs to be projected. For further explanation, watch this video. -[![preview video](../../fig/screenshot_video_every_world_map_is_wrong.png)](https://www.youtube.com/watch?v=kIID5FDi2JQ "Why every world map is wrong") - -For this translation, from a curved on a flat surface, thousands of different methods exist. These are called **Coordinate Reference Systems (CRS)**. - -![Different Coordinate Reference Systems](../../fig/en_examples_projections.png) - -Every projection comes with a trade-off in shape, direction, distance and area. That's why it is important to choose different types of CRS for different use cases. -For example, Mercator projections don´t represent the area correctly. Google Maps still uses the Mercator to be able to represent streets correctly, since it works well on a small scale. On a big scale, the shape of the countries stay the same but the area is mispresented. You can check the true size in comparison to different placements on the map on this [website](https://www.thetruesize.com). A popular example is Greenland in comparison with Africa, which seem on the map to be about the same size, but in reality Africa is a lot bigger. - -![Comparison Greenland - Africa](../../fig/en_greenland_africa.png) - -It's important to work with the right projections, if not we will produce wrong results! - -This table shows an overview on which projections to use for which needed characteristic: - -| Mercator (cylindrical) | Lambert cylindrical | Albers conic | -| :--------------------: | :-----------------: | :----------: | -| [x] shape | [ ] shape | [x] shape | -| [x] rotation | [x] rotation | [ ] rotation | -| [ ] area | [x] area | [x] area | - -For smaller areas local projections should be used, since they give a more accurate display at the expense of more distortion at the global level. - -![Local Coordinate Reference Systems](../../fig/en_local_crs.png) - -### Application - -You can find all the projections and their CRS code at this [website](http://epsg.io). - - -To change the projection of a **vector file**, click on *Vector*, *Data Management Tools*, *Reproject Layer*. Select your input layer and the target crs. Click on the three dots to *Save to File...* and click *Run*. For a detailed instruction click on this video. - - -To change the projection of a **raster file**, clickclick on *Raster*, *Projections*, *Warp (Reproject)*. Choose your input layer and target crs. Click on the three dots to *Save to File...* and click *Run*. For a detailed instruction click on this video. - - -It is crucial that you are aware of the difference in data projection and project projection. They should always be the same, or else you will get wrong results! You can change the data projection by following the steps explained above. The project projection is on the bottom left corner, as seen [here](../../fig/en_QGIS_User_Interface.png). - -The interface then will be the same and by searching for the right EPSG you can change the projection. - -## Excercises - -Now it's your turn! - -You can apply your knowledge on this excercise by getting used to the interface and changing the projections. - -[Exercise 1](https://gitlab.gistools.geog.uni-heidelberg.de/giscience/disaster-tools/gis-in-anticipatory-humanitarian-action/-/tree/main/Exercise_1) ---> in future link to HeiCloud - - - -==explain and show often made mistakes?== - -This [Website](https://ihatecoordinatesystems.com/) provides explanations und solutions for often made mistakes. - -In the [Wiki](../../content/Wiki/en_qgis_projections_wiki.md) are further tips. - - - - -## Layer concept - -Geodata represents a real-world object on a map as a feature. A feature consists of two types of information: the location and attributes, f. e. name or ID. Those informations are collected in layers. A layer can only consist of geographic objects of the same type. [^1] - - -[^1]: https://cartong.pages.gitlab.cartong.org/learning-corner/en/3_key_gis_concepts/3_3_key_concepts/3_3_1_layers - -By superpositioning different layers, you build your map and can obtain information of different sources. With those you then can perform analyses or adapt the representation by using symbols and colors. - -![Layer concept](../../fig/en_layer.png) - - -## Vector and raster data - -There are two file types of geographic data: **vector and raster**. - -![Vector and raster data](../../fig/en_vector_raster.png) - - -> **Vector** -Vector data contains a shape or a geometry. By using geometry objects (points, lines and polygons) the real world is represented. Each object stores the location (as adress or coordinates) and further attributes, f. e. name or ID. Which geometry is used, depends on the feature it represents. -![Geometry vector data](../../fig/en_vector_geometry.png) - >>Examples: buildings, streets - - -> **Raster** -Raster data are images which contain a matrix of pixels. Each pixel stores a value. -Since a raster is based on an image, the resolution is crucial. It defines the accuracy of the data and size of the pixels. -![Raster data quality](../../fig/en_quality_raster.png) ->> Examples (stored as a value): elevation, temperature, land cover - - -In this picture you can see the same location, on the left as vector data, visualising streets and urban area, and on the right hand as raster data (satellite image), showing the land cover. - -vector | raster -:-------------------------:|:-------------------------: -![same location as vector data](../../fig/en_same_location_vector.png) | ![same location as raster data](../../fig/en_same_location_raster.png) - - -## Vector file formats - -Vector data can have the following data formats: - -| Filename extension| Name | Description | -| ----- | --- | --- | -|.shp | Shapefile |Old but still widely used geodataformat. Can only contain one dataset. The file has to consist of at least three different files (.shp, .shx, .dbf)| -|.gpkg| GeoPackage | Very versatile geodata format and the new standard for geodata. Can contain multiple datafiles (vector, raster and not spatial data like tables)| -|.kml |Keyhole Markup Language | Geodata format for use with [Google Earth]( https://earth.google.com/web/)| -| .gpx| GPS Exchange Format|Geodata format for the exchange of coordinates. For example for waypoints of tracks. | -| .geojson|GeoJSON|Similar to shapefiles, but stores all information in a single file. - - -![data formats](../../fig/en_data_formats.png) - - +# Geodata concept + +**Competences:** +* Projections +* Layer concept +* Vector and raster data (basic concepts) +* Vector file formats + + + + + +## Projections +### Theory + +The earth is a sphere and cannot be represented on a flat map without being distorted. To able able to display the earth on a flat map for example as a rectangle it needs to be projected. For further explanation, watch this video. +[![preview video](../../fig/screenshot_video_every_world_map_is_wrong.png)](https://www.youtube.com/watch?v=kIID5FDi2JQ "Why every world map is wrong") + +For this translation, from a curved on a flat surface, thousands of different methods exist. These are called **Coordinate Reference Systems (CRS)**. + +![Different Coordinate Reference Systems](../../fig/en_examples_projections.png) + +Every projection comes with a trade-off in shape, direction, distance and area. That's why it is important to choose different types of CRS for different use cases. +For example, Mercator projections don´t represent the area correctly. Google Maps still uses the Mercator to be able to represent streets correctly, since it works well on a small scale. On a big scale, the shape of the countries stay the same but the area is mispresented. You can check the true size in comparison to different placements on the map on this [website](https://www.thetruesize.com). A popular example is Greenland in comparison with Africa, which seem on the map to be about the same size, but in reality Africa is a lot bigger. + +![Comparison Greenland - Africa](../../fig/en_greenland_africa.png) + +It's important to work with the right projections, if not we will produce wrong results! + +This table shows an overview on which projections to use for which needed characteristic: + +| Mercator (cylindrical) | Lambert cylindrical | Albers conic | +| :--------------------: | :-----------------: | :----------: | +| [x] shape | [ ] shape | [x] shape | +| [x] rotation | [x] rotation | [ ] rotation | +| [ ] area | [x] area | [x] area | + +For smaller areas local projections should be used, since they give a more accurate display at the expense of more distortion at the global level. + +![Local Coordinate Reference Systems](../../fig/en_local_crs.png) + +### Application + +You can find all the projections and their CRS code at this [website](http://epsg.io). + + +To change the projection of a **vector file**, click on *Vector*, *Data Management Tools*, *Reproject Layer*. Select your input layer and the target crs. Click on the three dots to *Save to File...* and click *Run*. For a detailed instruction click on this video. + + +To change the projection of a **raster file**, clickclick on *Raster*, *Projections*, *Warp (Reproject)*. Choose your input layer and target crs. Click on the three dots to *Save to File...* and click *Run*. For a detailed instruction click on this video. + + +It is crucial that you are aware of the difference in data projection and project projection. They should always be the same, or else you will get wrong results! You can change the data projection by following the steps explained above. The project projection is on the bottom left corner, as seen [here](../../fig/en_QGIS_User_Interface.png). + +The interface then will be the same and by searching for the right EPSG you can change the projection. + +## Excercises + +Now it's your turn! + +You can apply your knowledge on this excercise by getting used to the interface and changing the projections. + +[Exercise 1](https://gitlab.gistools.geog.uni-heidelberg.de/giscience/disaster-tools/gis-in-anticipatory-humanitarian-action/-/tree/main/Exercise_1) +--> in future link to HeiCloud + + + +==explain and show often made mistakes?== + +This [Website](https://ihatecoordinatesystems.com/) provides explanations und solutions for often made mistakes. + +In the [Wiki](../../content/Wiki/en_qgis_projections_wiki.md) are further tips. + + + + +## Layer concept + +Geodata represents a real-world object on a map as a feature. A feature consists of two types of information: the location and attributes, f. e. name or ID. Those informations are collected in layers. A layer can only consist of geographic objects of the same type. [^1] + + +[^1]: https://cartong.pages.gitlab.cartong.org/learning-corner/en/3_key_gis_concepts/3_3_key_concepts/3_3_1_layers + +By superpositioning different layers, you build your map and can obtain information of different sources. With those you then can perform analyses or adapt the representation by using symbols and colors. + +![Layer concept](../../fig/en_layer.png) + + +## Vector and raster data + +There are two file types of geographic data: **vector and raster**. + +![Vector and raster data](../../fig/en_vector_raster.png) + + +> **Vector** +Vector data contains a shape or a geometry. By using geometry objects (points, lines and polygons) the real world is represented. Each object stores the location (as adress or coordinates) and further attributes, f. e. name or ID. Which geometry is used, depends on the feature it represents. +![Geometry vector data](../../fig/en_vector_geometry.png) + >>Examples: buildings, streets + + +> **Raster** +Raster data are images which contain a matrix of pixels. Each pixel stores a value. +Since a raster is based on an image, the resolution is crucial. It defines the accuracy of the data and size of the pixels. +![Raster data quality](../../fig/en_quality_raster.png) +>> Examples (stored as a value): elevation, temperature, land cover + + +In this picture you can see the same location, on the left as vector data, visualising streets and urban area, and on the right hand as raster data (satellite image), showing the land cover. + +vector | raster +:-------------------------:|:-------------------------: +![same location as vector data](../../fig/en_same_location_vector.png) | ![same location as raster data](../../fig/en_same_location_raster.png) + + +## Vector file formats + +Vector data can have the following data formats: + +| Filename extension| Name | Description | +| ----- | --- | --- | +|.shp | Shapefile |Old but still widely used geodataformat. Can only contain one dataset. The file has to consist of at least three different files (.shp, .shx, .dbf)| +|.gpkg| GeoPackage | Very versatile geodata format and the new standard for geodata. Can contain multiple datafiles (vector, raster and not spatial data like tables)| +|.kml |Keyhole Markup Language | Geodata format for use with [Google Earth]( https://earth.google.com/web/)| +| .gpx| GPS Exchange Format|Geodata format for the exchange of coordinates. For example for waypoints of tracks. | +| .geojson|GeoJSON|Similar to shapefiles, but stores all information in a single file. + + +![data formats](../../fig/en_data_formats.png) + + diff --git a/_sources/content/Modul_2/en_qgis_geodata_concept_ex1.md b/_sources/content/Modul_2/en_qgis_geodata_concept_ex1.md old mode 100755 new mode 100644 diff --git a/_sources/content/Modul_3/en_qgis_classification_ex1.md b/_sources/content/Modul_3/en_qgis_classification_ex1.md old mode 100755 new mode 100644 diff --git a/_sources/content/Modul_3/en_qgis_data_classification.md b/_sources/content/Modul_3/en_qgis_data_classification.md old mode 100755 new mode 100644 index e323dd812..a5232a750 --- a/_sources/content/Modul_3/en_qgis_data_classification.md +++ b/_sources/content/Modul_3/en_qgis_data_classification.md @@ -1,76 +1,76 @@ -# Geodata Classification - -## Data Styling/ Classification - -Data classification is the process that allows you to assign different symbols to features. i.e. different objects in the same layer based on their properties. This allows users of the map to quickly see the properties of numerous features. - -In QGIS, a style is a way of cartographic visualization that takes into account a layer’s individual and thematic features. It encompasses basic characteristics of symbology, such as the color and presence of fill, outline parameters, the use of markers, scale-dependent rendering, layer transparency, and interactions with other layers. [Source](https://hub.packtpub.com/style-management-qgis/) - - -## The Goal of Data Classification - -The basic goal of a classification scheme is to group together similar observations and split apart observations that are substantially different. In more technical terms, the goal is to find the optimal number of classes and where to put the breaks between those classes so as to minimize within group variance and maximize between group differences. For instance, if I had a data set with 4 observations of 1.3, 1.6, 3.5 and 3.9, many folks would be inclined to split those observations into 2 groups with 1.3 and 1.6 in the first group and 3.5 and 3.9 in the second because that pairing makes sense given the large numerical gap in the middle of the data range. Such an approach is common and is called “maximum breaks.” - -However, there are often other considerations when classifying our data and simply maximizing between group differences may not be the primary goal: In the example above, it might be possible that 1.5 is a critical value and all that matters is to distinguish between locations above and below that critical break point (e.g., if a location has a reading below 1.5 they might be eligible for emergency funding). In this case, external constraints over-ride our mathematical solutions and despite being fairly close together 1.3 and 1.6 would now be placed in different classes since they straddle that breakpoint. - -```{Note} -Remember: -``` - -If you are going to classify your data you must decide both the number of classes and the method for breaking your data into ranges. - -[Source](https://www.axismaps.com/guide/data-classification) - - -## Importance of data classification - -Data Classification is used to group a large number of observations into data ranges or classes. It is a useful tool to structure the data for choropleth maps automatically and it helps to reduce the information content. It allows to make the presentation of values much clearer. Individual observations are lost, small differences can be reduced and large ones can be emphasized and evaluated better. Distributional characteristics and the psychology of perception are taken into account. [Source](https://cartography-playground.gitlab.io/playgrounds/data-classification-methods/) - -## How to classify data? - -To style or classify in Qgis, you must have an existing shapefile in your Qgis layer or upload the shapefile of the data you want to classify via Layer menu, then add layer, then add vector layer and under source botton, upload the shapefile that you intends to classify or style, then click ok and you can now see it in the layer panel. -The picture below shows the Sierra Leone food insecurity 2015 shapefile that we can to classify in the layers pannel. - -![](/fig/SierraLeone_shapefile_in_layer_pannel.png) - -* Right click on the shapefile in the layer pannel and then property - -![](/fig/View_of_properties_from_layer_pannel.png) - -* Then a layer properties will pump up. Click on symbology and select the type of classification or style that you want from circle 1. - -![](/fig/Layer_properties.png) - - -* Additionally, you can choose from single symbol, categorized and graduated in order to classify your data. Just next to it you will see color where you can choose color of your choice. At the bottom left-down, there is classify icon which allow you to classify different features in the layer to your choice. This classify icon can only work if you choose categorized or graduated style from up. - -![](/fig/Style_selection.png) - -* Below the syle option, you can also select the value, symbol and the color ramp that you want - -![](/fig/Value_and_Symbol_selection.png) - -* Once you click on classify, you can then now see all the classify features of your data. You can change the color of any of this categorized features by right click and go to change color and select any color that you want. Apply and click ok - -![](/fig/Change_feature_color.png) - - -### Categorized classification - -* The below screenshot shows the overview of the categorized map - -![](/fig/Categorized_district_map_SierraLeone.png) - -See video of classification by categorized - - - - -### Graduated classification - -Graduated styles are based on continuous values of an attribute field that define how each feature should be rendered. You can assign a range of symbols, colors, or sizes to each value, and QGIS will automatically classify your data into intervals or classes. Graduated symbols are most useful when you want to show clear differences between features with attribute values in different value ranges. The GIS Application will analyse the attribute data (e.g. height) and, based on the number of classes you request, create groupings for you. - -See the below video of graduated classes classification - - - +# Geodata Classification + +## Data Styling/ Classification + +Data classification is the process that allows you to assign different symbols to features. i.e. different objects in the same layer based on their properties. This allows users of the map to quickly see the properties of numerous features. + +In QGIS, a style is a way of cartographic visualization that takes into account a layer’s individual and thematic features. It encompasses basic characteristics of symbology, such as the color and presence of fill, outline parameters, the use of markers, scale-dependent rendering, layer transparency, and interactions with other layers. [Source](https://hub.packtpub.com/style-management-qgis/) + + +## The Goal of Data Classification + +The basic goal of a classification scheme is to group together similar observations and split apart observations that are substantially different. In more technical terms, the goal is to find the optimal number of classes and where to put the breaks between those classes so as to minimize within group variance and maximize between group differences. For instance, if I had a data set with 4 observations of 1.3, 1.6, 3.5 and 3.9, many folks would be inclined to split those observations into 2 groups with 1.3 and 1.6 in the first group and 3.5 and 3.9 in the second because that pairing makes sense given the large numerical gap in the middle of the data range. Such an approach is common and is called “maximum breaks.” + +However, there are often other considerations when classifying our data and simply maximizing between group differences may not be the primary goal: In the example above, it might be possible that 1.5 is a critical value and all that matters is to distinguish between locations above and below that critical break point (e.g., if a location has a reading below 1.5 they might be eligible for emergency funding). In this case, external constraints over-ride our mathematical solutions and despite being fairly close together 1.3 and 1.6 would now be placed in different classes since they straddle that breakpoint. + +```{Note} +Remember: +``` + +If you are going to classify your data you must decide both the number of classes and the method for breaking your data into ranges. + +[Source](https://www.axismaps.com/guide/data-classification) + + +## Importance of data classification + +Data Classification is used to group a large number of observations into data ranges or classes. It is a useful tool to structure the data for choropleth maps automatically and it helps to reduce the information content. It allows to make the presentation of values much clearer. Individual observations are lost, small differences can be reduced and large ones can be emphasized and evaluated better. Distributional characteristics and the psychology of perception are taken into account. [Source](https://cartography-playground.gitlab.io/playgrounds/data-classification-methods/) + +## How to classify data? + +To style or classify in Qgis, you must have an existing shapefile in your Qgis layer or upload the shapefile of the data you want to classify via Layer menu, then add layer, then add vector layer and under source botton, upload the shapefile that you intends to classify or style, then click ok and you can now see it in the layer panel. +The picture below shows the Sierra Leone food insecurity 2015 shapefile that we can to classify in the layers pannel. + +![](/fig/SierraLeone_shapefile_in_layer_pannel.png) + +* Right click on the shapefile in the layer pannel and then property + +![](/fig/View_of_properties_from_layer_pannel.png) + +* Then a layer properties will pump up. Click on symbology and select the type of classification or style that you want from circle 1. + +![](/fig/Layer_properties.png) + + +* Additionally, you can choose from single symbol, categorized and graduated in order to classify your data. Just next to it you will see color where you can choose color of your choice. At the bottom left-down, there is classify icon which allow you to classify different features in the layer to your choice. This classify icon can only work if you choose categorized or graduated style from up. + +![](/fig/Style_selection.png) + +* Below the syle option, you can also select the value, symbol and the color ramp that you want + +![](/fig/Value_and_Symbol_selection.png) + +* Once you click on classify, you can then now see all the classify features of your data. You can change the color of any of this categorized features by right click and go to change color and select any color that you want. Apply and click ok + +![](/fig/Change_feature_color.png) + + +### Categorized classification + +* The below screenshot shows the overview of the categorized map + +![](/fig/Categorized_district_map_SierraLeone.png) + +See video of classification by categorized + + + + +### Graduated classification + +Graduated styles are based on continuous values of an attribute field that define how each feature should be rendered. You can assign a range of symbols, colors, or sizes to each value, and QGIS will automatically classify your data into intervals or classes. Graduated symbols are most useful when you want to show clear differences between features with attribute values in different value ranges. The GIS Application will analyse the attribute data (e.g. height) and, based on the number of classes you request, create groupings for you. + +See the below video of graduated classes classification + + + diff --git a/_sources/content/Modul_3/en_qgis_data_queries.md b/_sources/content/Modul_3/en_qgis_data_queries.md old mode 100755 new mode 100644 index 261b47a13..ae2e0fb52 --- a/_sources/content/Modul_3/en_qgis_data_queries.md +++ b/_sources/content/Modul_3/en_qgis_data_queries.md @@ -1,188 +1,188 @@ -# Geodata Selection and Queries - -## Geodata queries - -Spatial queries allows you to select features in layers by their spatial relationships (intersect, contain, touch etc.) with features from another layer. In Qgis, this functionality is available via the selection by location and extract by location processing tools. - -### Spatial queries: select by click - -This section demonstrate how to select an area or location by just a click and view its spatial features. Below is a map of Nigeria. Click on the icon number 1 which is the select feature and click on any part of the map that you want to select. See point number 2 which has already shown yellow as the selected area. Open the attribute table through the layer pannel, number 3 and click on number 4 to just view the feature of the selected part by clicking on selected features, then you arrive at number 6 which display only selected features. - -![](/fig/Select_by_click.png) - -See video of select by click - - - - - -### Spatial queries: select by polygon - -This section is similar to selection by click. Only that you will select features by polygon from number 1 and draw the polygon on the area you want to cover or view and then right click. you will see that the polygon area will be selected in yellow color just like number 3. View the attribute table and click on number 6 to show only selected features in the polygon that you have created. You can use icon number 7 to deselect features. - -![](/fig/Select_by_polygon.png) - -See video of select by radius - - - - -### Spatial queries: select by location - -This section can not only be used to show the features but also to get visual idea of the spatial relationship of different areas together. It has several spatial query operations which includes intersect, contain, disjoint, equal, touch, overlap, are within and cross. - - * Example below shows how to select by location by intersect. We want to see the spatial relationship between Nigeria and its neighboring countries in term of intersect by location. - -* Click on icon number 1 and select by location. You will select features from which area or shapefile you want from icon 3 and icon 5 as the shapefile you want to intersect with. Icon 4 shows the various operations that can be down with select by location. Then click on run - icon 6, and and close to see the intersect on display. - -![](/fig/Select_by_location_intersect.png) - -* The below screenshot shows the four countries that intersect Nigeria in yellow color. You can as well check the features of these four countries by opeing attribute table and view selected features. - -![](/fig/Select_by_location_intersect_output.png) - - -See video of select by location with intersect - - - - -Additionally, you can play around all the geometric predictions of the features to be familiar with them. The example below shows selection by location by disjoint. We loaded neighboring countires to be disjointed from Nigerian map and now you can see all the disjointed countries in yellow color. - -![](/fig/Select_by_location_disjoint.png) - -You can see the features of those countries by attribute table and show selected features. - - - -## Non-spatial queries - -Non-spatial queries describe characteristics of the features and this query show a place or feature irrespective of its location i.e. **what** instead of **where**. It is totally independent of geographic location and not relating to, occupying, or having the character of space. Non-spatial queries are crucial for analyzing and understanding the data associated with the spatial features in a GIS project, providing insights and facilitating decision-making based on non-spatial attributes. Non-spatial data is also known as attribute data. - -There are two ways by which you can select and show the features of non-spatial data. Among which are manual selection or just by click and select by expression (arithmetic operators, string operators, logical operator etc.). - - -### Manual selection - -We want to manually select three regions in the below vector layer through the attribute table. Open the attribute table, select any of the place you would like to select, press control bottom on your PC and click on any other features you would like to select. Then, you can click on show selected features and it will be automatically highlighted in yellow color on the Qgis display panel. - - -![](/fig/Manual_select_by_attribute_table.png) - - -See video - - - - - -### Select by Expression - -You can use the “Select by expression” option in the **layer properties** (see icon 1) or through the **Select** menu in the attribute table (see icon 2) to apply an expression to a layer. Sometimes, you can also find the icon of select by expression at (see icon 3) by click on it and choose select features by expression or just by Ctrl plus F3 on your key board. This option can be used to select features based on attribute data. Icon 4 is the select by expression command prompt where your expression will be written. - -![](/fig/Opening_Select_by_Expression.png) - - - -### Select by Expression- Arithmetic operators (integer, float fields) - -• >, <, =, != - -• Note that your command in the select by expression depend on the attribute features on the shape file you want express. - -• For example, imagine that you want to show the State that has more than 10 million **shape-length** in the below map of Nigeria showing its 37 States. - -1. Firstly, select your file from the layer panel, open the select by expression table, click on Fields and Values (don’t forget that these fields and values depends on the characteristics of the file you are opening). -2. Scroll down to shape length and double click on it, you can then see it at the expression layer display. -3. Go back to the search bar layer by click on the operators to select the arithmetic command you would like to use. In this case, we are using > sign because we want to figure out the state that has more than 10 million for instance. -4. After double click on the greater than sign, then input the numeric command that you want to use. In this case we enter 10. -5. Lastly, click on select features. It will automatically select all the states that have more than 10 million in its shape length. You can as well see the number of selected features at the top of the select by expression command prompt layer. Then open the attribute table to see the selected features. - - -![](/fig/Select_by_Expression_greater_a.png) - - -The below are the thelve features selected. - -![](/fig/Select_by_Expression_greater_b.png) - - -See video - - - - - -### Select by Expression- String operators (text fields e.g “Like”) - -• Imagine you want to select a country like Nigeria. - -![](/fig/Select_by_Expression_like.png) - -To select by expression by like, please follow this steps: -1. Select the file you would like to run -2. Click on select by expression -3. Click on Fields and Values -4. Select admin0Name (This means names of the countries according to the attribute table fields names) -5. Click on Operators to select the command you would like to use -6. Select ‘Like’ -7. Click again on the Fields and Values -8. Click on All Unique -9. Select Nigeria i.e. we want to express to select a country like Nigeria -10. Click on select features -11. You call all see the expression command here -12. A country like Nigeria has been selected and you can open the attribute table to see the selected feature(s). - - - -### Select by Expression- Placeholder (e.g %) - -• Imagine you want to select all the countries that ends with **’a’** - -![](/fig/Select_by_Expression_placeholder.png) - -1. Follow the previous steps. -2. You have three input to express here. Click on Fields and Values to select admin0RefName (Name of the countries title as per the attribute table) -3. Go to operators to select Like -4. You can enter manually at the expression layer ‘%a’ (i.e. the countries that ends with a) -5. Click on Select features to see all the countries that ends with **a**. - - -### Select by Expression- Logical operators (AND, OR) - -This selection adds one or two command expression together. For example, you want to select the state that has more than 12 million in shape length AND that has more than 3 million shape area simultaneously from the map of 37 States of Nigeria. Then this command holds: **"Shape Length" > 12 AND "Shape_Area" > 3** . - - -![](/fig/Select_by_Expression_AND.png) - - -You can get it down by a click on Fields and Values, proceed to click on Shape length and input your arithmetic operator > with the figure of your choice via Operators, then add the connector which is **AND** and go back to Fields and Values to input the second command of Shape area and add the arithmetic operator of > with the figure you want. Lastly, click on select features to see the states that have shape length of more than 12 million and at the same time having shape area of more than 3 million. Visit the attribute table to see the selected features. - - -## Save selected features - -How to save selected features as a new file? - -You can save the selected features as a new shape file. -1. Click on Layer properties -2. Click on Export -3. Save only selected features - -![](/fig/Save_selected_features_by_export.png) - -• Right click on the shape file you want to save the selected features from in the Layers panel -• Click on export -• Save selected features as -• A save vector layer will pump up and you can change the Format if you want but in this case we are using GeoPackage format -• Click on file name to properly save it in the folder of your choice on your PC -• Click on save only selected features -• Click on Ok. -• Then, it will automatically appear on your Layer panel as seen below. - -![](/fig/Save_selected_features_by_export_a.png) - - -The video below shows how to export and save selected features. - - - +# Geodata Selection and Queries + +## Geodata queries + +Spatial queries allows you to select features in layers by their spatial relationships (intersect, contain, touch etc.) with features from another layer. In Qgis, this functionality is available via the selection by location and extract by location processing tools. + +### Spatial queries: select by click + +This section demonstrate how to select an area or location by just a click and view its spatial features. Below is a map of Nigeria. Click on the icon number 1 which is the select feature and click on any part of the map that you want to select. See point number 2 which has already shown yellow as the selected area. Open the attribute table through the layer pannel, number 3 and click on number 4 to just view the feature of the selected part by clicking on selected features, then you arrive at number 6 which display only selected features. + +![](/fig/Select_by_click.png) + +See video of select by click + + + + + +### Spatial queries: select by polygon + +This section is similar to selection by click. Only that you will select features by polygon from number 1 and draw the polygon on the area you want to cover or view and then right click. you will see that the polygon area will be selected in yellow color just like number 3. View the attribute table and click on number 6 to show only selected features in the polygon that you have created. You can use icon number 7 to deselect features. + +![](/fig/Select_by_polygon.png) + +See video of select by radius + + + + +### Spatial queries: select by location + +This section can not only be used to show the features but also to get visual idea of the spatial relationship of different areas together. It has several spatial query operations which includes intersect, contain, disjoint, equal, touch, overlap, are within and cross. + + * Example below shows how to select by location by intersect. We want to see the spatial relationship between Nigeria and its neighboring countries in term of intersect by location. + +* Click on icon number 1 and select by location. You will select features from which area or shapefile you want from icon 3 and icon 5 as the shapefile you want to intersect with. Icon 4 shows the various operations that can be down with select by location. Then click on run - icon 6, and and close to see the intersect on display. + +![](/fig/Select_by_location_intersect.png) + +* The below screenshot shows the four countries that intersect Nigeria in yellow color. You can as well check the features of these four countries by opeing attribute table and view selected features. + +![](/fig/Select_by_location_intersect_output.png) + + +See video of select by location with intersect + + + + +Additionally, you can play around all the geometric predictions of the features to be familiar with them. The example below shows selection by location by disjoint. We loaded neighboring countires to be disjointed from Nigerian map and now you can see all the disjointed countries in yellow color. + +![](/fig/Select_by_location_disjoint.png) + +You can see the features of those countries by attribute table and show selected features. + + + +## Non-spatial queries + +Non-spatial queries describe characteristics of the features and this query show a place or feature irrespective of its location i.e. **what** instead of **where**. It is totally independent of geographic location and not relating to, occupying, or having the character of space. Non-spatial queries are crucial for analyzing and understanding the data associated with the spatial features in a GIS project, providing insights and facilitating decision-making based on non-spatial attributes. Non-spatial data is also known as attribute data. + +There are two ways by which you can select and show the features of non-spatial data. Among which are manual selection or just by click and select by expression (arithmetic operators, string operators, logical operator etc.). + + +### Manual selection + +We want to manually select three regions in the below vector layer through the attribute table. Open the attribute table, select any of the place you would like to select, press control bottom on your PC and click on any other features you would like to select. Then, you can click on show selected features and it will be automatically highlighted in yellow color on the Qgis display panel. + + +![](/fig/Manual_select_by_attribute_table.png) + + +See video + + + + + +### Select by Expression + +You can use the “Select by expression” option in the **layer properties** (see icon 1) or through the **Select** menu in the attribute table (see icon 2) to apply an expression to a layer. Sometimes, you can also find the icon of select by expression at (see icon 3) by click on it and choose select features by expression or just by Ctrl plus F3 on your key board. This option can be used to select features based on attribute data. Icon 4 is the select by expression command prompt where your expression will be written. + +![](/fig/Opening_Select_by_Expression.png) + + + +### Select by Expression- Arithmetic operators (integer, float fields) + +• >, <, =, != + +• Note that your command in the select by expression depend on the attribute features on the shape file you want express. + +• For example, imagine that you want to show the State that has more than 10 million **shape-length** in the below map of Nigeria showing its 37 States. + +1. Firstly, select your file from the layer panel, open the select by expression table, click on Fields and Values (don’t forget that these fields and values depends on the characteristics of the file you are opening). +2. Scroll down to shape length and double click on it, you can then see it at the expression layer display. +3. Go back to the search bar layer by click on the operators to select the arithmetic command you would like to use. In this case, we are using > sign because we want to figure out the state that has more than 10 million for instance. +4. After double click on the greater than sign, then input the numeric command that you want to use. In this case we enter 10. +5. Lastly, click on select features. It will automatically select all the states that have more than 10 million in its shape length. You can as well see the number of selected features at the top of the select by expression command prompt layer. Then open the attribute table to see the selected features. + + +![](/fig/Select_by_Expression_greater_a.png) + + +The below are the thelve features selected. + +![](/fig/Select_by_Expression_greater_b.png) + + +See video + + + + + +### Select by Expression- String operators (text fields e.g “Like”) + +• Imagine you want to select a country like Nigeria. + +![](/fig/Select_by_Expression_like.png) + +To select by expression by like, please follow this steps: +1. Select the file you would like to run +2. Click on select by expression +3. Click on Fields and Values +4. Select admin0Name (This means names of the countries according to the attribute table fields names) +5. Click on Operators to select the command you would like to use +6. Select ‘Like’ +7. Click again on the Fields and Values +8. Click on All Unique +9. Select Nigeria i.e. we want to express to select a country like Nigeria +10. Click on select features +11. You call all see the expression command here +12. A country like Nigeria has been selected and you can open the attribute table to see the selected feature(s). + + + +### Select by Expression- Placeholder (e.g %) + +• Imagine you want to select all the countries that ends with **’a’** + +![](/fig/Select_by_Expression_placeholder.png) + +1. Follow the previous steps. +2. You have three input to express here. Click on Fields and Values to select admin0RefName (Name of the countries title as per the attribute table) +3. Go to operators to select Like +4. You can enter manually at the expression layer ‘%a’ (i.e. the countries that ends with a) +5. Click on Select features to see all the countries that ends with **a**. + + +### Select by Expression- Logical operators (AND, OR) + +This selection adds one or two command expression together. For example, you want to select the state that has more than 12 million in shape length AND that has more than 3 million shape area simultaneously from the map of 37 States of Nigeria. Then this command holds: **"Shape Length" > 12 AND "Shape_Area" > 3** . + + +![](/fig/Select_by_Expression_AND.png) + + +You can get it down by a click on Fields and Values, proceed to click on Shape length and input your arithmetic operator > with the figure of your choice via Operators, then add the connector which is **AND** and go back to Fields and Values to input the second command of Shape area and add the arithmetic operator of > with the figure you want. Lastly, click on select features to see the states that have shape length of more than 12 million and at the same time having shape area of more than 3 million. Visit the attribute table to see the selected features. + + +## Save selected features + +How to save selected features as a new file? + +You can save the selected features as a new shape file. +1. Click on Layer properties +2. Click on Export +3. Save only selected features + +![](/fig/Save_selected_features_by_export.png) + +• Right click on the shape file you want to save the selected features from in the Layers panel +• Click on export +• Save selected features as +• A save vector layer will pump up and you can change the Format if you want but in this case we are using GeoPackage format +• Click on file name to properly save it in the folder of your choice on your PC +• Click on save only selected features +• Click on Ok. +• Then, it will automatically appear on your Layer panel as seen below. + +![](/fig/Save_selected_features_by_export_a.png) + + +The video below shows how to export and save selected features. + + + diff --git a/_sources/content/Modul_3/en_qgis_data_queries_ex1.md b/_sources/content/Modul_3/en_qgis_data_queries_ex1.md old mode 100755 new mode 100644 diff --git a/_sources/content/Modul_3/en_qgis_digitalisation.md b/_sources/content/Modul_3/en_qgis_digitalisation.md old mode 100755 new mode 100644 index cfb09e361..c17660e7c --- a/_sources/content/Modul_3/en_qgis_digitalisation.md +++ b/_sources/content/Modul_3/en_qgis_digitalisation.md @@ -1,162 +1,162 @@ -# Digitalisation - -## What is Digitization? - -Digitization is the process of converting geographic (raster) data into digital form (vector data). During this process, spatial data on maps or images are traced as points, polylines or polygons. Digitization is one of the important tasks for a GIS specialist and it has many uses in GIS, including recording and displaying geographic information, generating map layers, and storing data. Digital datasets usually contain data that can be represented as numbers or symbols such as text or graphics. The process can also involve converting analogue images into digital ones. Digitization in GIS can be integrated with many other software applications like CAD (Computer-Aided Design), 3D modelling, etc. [Source](https://www.spatialpost.com/what-is-digitization-in-gis/#0-types-of-digitization-in-gis-what-is-digitization-in-gis) - - -## Uses of Digitizing in QGIS - -• The digital map has become one of the most efficient tools for surveying and analyzing data across industries especially for geologists, geographers, urban planners, etc. - -• It allows managers and staff members to easily access information when needed. - -• Digitization often make it easier for companies to make the edits by importing the digitized data into a PDF or jpg format whenever there are changes that need to be made to the QGIS file. - -• It also gives decision-makers access to maps in their preferred format such as PDF and jpg when needed. - -• Digitization has made it possible to store and process data at a much faster rate. - -• It also provides more flexible data input and improve efficiency of ever-changing spatial information. - -## Digitization toolbars - -Firstly, you need to check if Digitizing Toolbox is activated in your QGIS in order to digitize. If not then you can activate it using following process. - - 1. Click view tab in the menu bar and click toolbar and then check digitizing and advance digitizing tool box. - - ![](/fig/Activate_digitizing_toolbox.png) - - A tool box like this should appear on top of your Qgis - - ![](/fig/Toolbox.png) - - - ## Digital data creation - -* Digital can be created in points, lines, polygons and in shapefiles. - -### Creation of point data - -Click on the following numbers bottons as seen in the picture below. Number **1** will switch to edit mode, number **2** is to create a new entry point, number **3** is to move or copy point and number **4** is to delete entry point. - -![](/fig/New_point_creation_data.png) - -* Create a new point: Use the "Create a new entity" button > left-click on the map > enter the attributes > click OK > a new point is created. - -![](/fig/Naming_of_point_created.png) - -You can name the point as you want and enter any number in the ID and click ok. The new point feature has been created and named which can be easily seen on the map. - - -### Creation of line data - -The method is similar to digitising a point (see above).This can be possible when you have firstly created a new line shapefiles layer. Remember to change the geometry type into lines because we are creating lines data now. - -![](/fig/Creation_of_line_data.png) - - -See video of line data creation - - - - -```{Note} -Try: -``` -Use the "Create new line" button and click several times on the map (left button) to draw the different parts of your line. When this is done, right-click to complete your line and access the Attributes window.> Complete the attributes and click OK - -### Creation of polygon data - -The method is similar to digitising a point or a line (see above). Only the fourth icon changes slightly: this one corresponds to "Create a new polygon" - -![](/fig/polygon_data_creation.png) - -```{Tip} -Caution: -``` - -Please remember to firstly created a new polygon shapefiles layer so thatthe icon to create a polygon can be active and ensure you change the geometry type into polygons because we are creating polygon data now. - - -See video of polygon data creation - - - - -### Creation of new shapefile data - -+ Go to Layer, Create Layer, New Shapefile Layer in the top menu. -+ In the New Shapefile dialog, specify the name and location for the new shapefile. -+ Select the geometry type for the shapefile from the Type dropdown (e.g. Point, line, Polygon). -+ Click the OK button to create the shapefile - -![](/fig/New_shapefile_layer_creation.png) - -* The new shapefile layer - -![](/fig/New_shapefile_layer_naming.png) - -## Create Layer - -Now add some layers for drawing. Click layer in the menu bar, select create layer and select **new spatialite layer** or select **new shapefile layer** if you have to digitize a single feature like some places or roads or buildings. We are choosing new spatialite layer because we want to draw more than one feature in single file and it is easy to transfer this file. - -**Next** - -Click ‘…’ browse button and save your database. Give name to your layer, select type of layer and specify attributes and their type such as text or numerals and click add attributes to the list and click OK. Specify CRS of the layer same as the CRS of Raster data. - - ![](/fig/New_spatialite_layer.png) - - -## Digital data editing - -Select the layer in the Layers panel and click on Toggle Editing under Layer. Alternatively, you can right-click on a layer in the Layers panel and choose Toggle Editing from the context menu. Multiple layers can be edited at a time. The layer currently being edited is the one selected in the Layers panel. - -![](/fig/Toggle_editingbox.png) - - -### Feature attribute selection and editing - -The first group of tools in the Attributes toolbar allows us to select features on the map using the mouse. The following screenshot shows the Select Feature(s) tool. We can select a single feature by clicking on it, or select multiple features by drawing a rectangle. - -![](/fig/Select_Feature(s)_tool.png) - -* How to export selected features - -![](/fig/Export_selected_features.png) - - -## Editing data - Data creation and deletion - -* To create or delete a field in your attribute table you need to be in edit mode, click on the Switch to edit mode button. - -![](/fig/Switch_to_edit_mode_of_attribute_table.png) - - -* To add new data field; click on symbol circle 1 and to delete a data field; click on symbol circle 2 - -![](/fig/add_delete_data_in_attribute_table.png) - - -## Attributes table editing - -The attribute table displays information on features of a selected layer. Features in the table can be searched, selected, moved or even edited. It is also possible to right-click on the layer and choose openTable Open Attribute Table from the drop-down menu, or to click on the openTable Open Attribute Table button in the Attributes toolbar. - -If you prefer shortcuts, **F6** will open the attribute table. **Shift+F6** will open the attribute table filtered to selected features and **Ctrl+F6** will open the attribute table filtered to visible features. - -![](/fig/Opening_attribute_table.png) - -* Right click the layer in the Layers Panel then click the Open Attribute Table menu option. Click the Toggle Editing Mode button. Click the New Field button. Input the field's Name, Type, and Length, then click the OK button. - -![](/fig/New_fieldcolumn_creation_in_attribute_table.png) - -![](/fig/Input_newfield_and_to_save_editing.png) - - -## Digitization Errors in QGIS - -Positional errors are inevitable when data are manually digitized. The most common examples include undershooting and overshooting. When your coordinates do not connect as they should, and overshooting, when the lines go past where they should. Often these errors are not visible unless you zoom in quite a bit on the coordinates. Setting a fuzzy tolerance (snapping tolerance) is used to reduce undershoots and overshoots. The snapping tolerance is the minimum tolerated distance between nodes, lines and/or vertices. - -![](/fig/Digitization_Errors.PNG) - - +# Digitalisation + +## What is Digitization? + +Digitization is the process of converting geographic (raster) data into digital form (vector data). During this process, spatial data on maps or images are traced as points, polylines or polygons. Digitization is one of the important tasks for a GIS specialist and it has many uses in GIS, including recording and displaying geographic information, generating map layers, and storing data. Digital datasets usually contain data that can be represented as numbers or symbols such as text or graphics. The process can also involve converting analogue images into digital ones. Digitization in GIS can be integrated with many other software applications like CAD (Computer-Aided Design), 3D modelling, etc. [Source](https://www.spatialpost.com/what-is-digitization-in-gis/#0-types-of-digitization-in-gis-what-is-digitization-in-gis) + + +## Uses of Digitizing in QGIS + +• The digital map has become one of the most efficient tools for surveying and analyzing data across industries especially for geologists, geographers, urban planners, etc. + +• It allows managers and staff members to easily access information when needed. + +• Digitization often make it easier for companies to make the edits by importing the digitized data into a PDF or jpg format whenever there are changes that need to be made to the QGIS file. + +• It also gives decision-makers access to maps in their preferred format such as PDF and jpg when needed. + +• Digitization has made it possible to store and process data at a much faster rate. + +• It also provides more flexible data input and improve efficiency of ever-changing spatial information. + +## Digitization toolbars + +Firstly, you need to check if Digitizing Toolbox is activated in your QGIS in order to digitize. If not then you can activate it using following process. + + 1. Click view tab in the menu bar and click toolbar and then check digitizing and advance digitizing tool box. + + ![](/fig/Activate_digitizing_toolbox.png) + + A tool box like this should appear on top of your Qgis + + ![](/fig/Toolbox.png) + + + ## Digital data creation + +* Digital can be created in points, lines, polygons and in shapefiles. + +### Creation of point data + +Click on the following numbers bottons as seen in the picture below. Number **1** will switch to edit mode, number **2** is to create a new entry point, number **3** is to move or copy point and number **4** is to delete entry point. + +![](/fig/New_point_creation_data.png) + +* Create a new point: Use the "Create a new entity" button > left-click on the map > enter the attributes > click OK > a new point is created. + +![](/fig/Naming_of_point_created.png) + +You can name the point as you want and enter any number in the ID and click ok. The new point feature has been created and named which can be easily seen on the map. + + +### Creation of line data + +The method is similar to digitising a point (see above).This can be possible when you have firstly created a new line shapefiles layer. Remember to change the geometry type into lines because we are creating lines data now. + +![](/fig/Creation_of_line_data.png) + + +See video of line data creation + + + + +```{Note} +Try: +``` +Use the "Create new line" button and click several times on the map (left button) to draw the different parts of your line. When this is done, right-click to complete your line and access the Attributes window.> Complete the attributes and click OK + +### Creation of polygon data + +The method is similar to digitising a point or a line (see above). Only the fourth icon changes slightly: this one corresponds to "Create a new polygon" + +![](/fig/polygon_data_creation.png) + +```{Tip} +Caution: +``` + +Please remember to firstly created a new polygon shapefiles layer so thatthe icon to create a polygon can be active and ensure you change the geometry type into polygons because we are creating polygon data now. + + +See video of polygon data creation + + + + +### Creation of new shapefile data + ++ Go to Layer, Create Layer, New Shapefile Layer in the top menu. ++ In the New Shapefile dialog, specify the name and location for the new shapefile. ++ Select the geometry type for the shapefile from the Type dropdown (e.g. Point, line, Polygon). ++ Click the OK button to create the shapefile + +![](/fig/New_shapefile_layer_creation.png) + +* The new shapefile layer + +![](/fig/New_shapefile_layer_naming.png) + +## Create Layer + +Now add some layers for drawing. Click layer in the menu bar, select create layer and select **new spatialite layer** or select **new shapefile layer** if you have to digitize a single feature like some places or roads or buildings. We are choosing new spatialite layer because we want to draw more than one feature in single file and it is easy to transfer this file. + +**Next** + +Click ‘…’ browse button and save your database. Give name to your layer, select type of layer and specify attributes and their type such as text or numerals and click add attributes to the list and click OK. Specify CRS of the layer same as the CRS of Raster data. + + ![](/fig/New_spatialite_layer.png) + + +## Digital data editing + +Select the layer in the Layers panel and click on Toggle Editing under Layer. Alternatively, you can right-click on a layer in the Layers panel and choose Toggle Editing from the context menu. Multiple layers can be edited at a time. The layer currently being edited is the one selected in the Layers panel. + +![](/fig/Toggle_editingbox.png) + + +### Feature attribute selection and editing + +The first group of tools in the Attributes toolbar allows us to select features on the map using the mouse. The following screenshot shows the Select Feature(s) tool. We can select a single feature by clicking on it, or select multiple features by drawing a rectangle. + +![](/fig/Select_Feature(s)_tool.png) + +* How to export selected features + +![](/fig/Export_selected_features.png) + + +## Editing data - Data creation and deletion + +* To create or delete a field in your attribute table you need to be in edit mode, click on the Switch to edit mode button. + +![](/fig/Switch_to_edit_mode_of_attribute_table.png) + + +* To add new data field; click on symbol circle 1 and to delete a data field; click on symbol circle 2 + +![](/fig/add_delete_data_in_attribute_table.png) + + +## Attributes table editing + +The attribute table displays information on features of a selected layer. Features in the table can be searched, selected, moved or even edited. It is also possible to right-click on the layer and choose openTable Open Attribute Table from the drop-down menu, or to click on the openTable Open Attribute Table button in the Attributes toolbar. + +If you prefer shortcuts, **F6** will open the attribute table. **Shift+F6** will open the attribute table filtered to selected features and **Ctrl+F6** will open the attribute table filtered to visible features. + +![](/fig/Opening_attribute_table.png) + +* Right click the layer in the Layers Panel then click the Open Attribute Table menu option. Click the Toggle Editing Mode button. Click the New Field button. Input the field's Name, Type, and Length, then click the OK button. + +![](/fig/New_fieldcolumn_creation_in_attribute_table.png) + +![](/fig/Input_newfield_and_to_save_editing.png) + + +## Digitization Errors in QGIS + +Positional errors are inevitable when data are manually digitized. The most common examples include undershooting and overshooting. When your coordinates do not connect as they should, and overshooting, when the lines go past where they should. Often these errors are not visible unless you zoom in quite a bit on the coordinates. Setting a fuzzy tolerance (snapping tolerance) is used to reduce undershoots and overshoots. The snapping tolerance is the minimum tolerated distance between nodes, lines and/or vertices. + +![](/fig/Digitization_Errors.PNG) + + diff --git a/_sources/content/Modul_3/en_qgis_digitalisation_ex1.md b/_sources/content/Modul_3/en_qgis_digitalisation_ex1.md old mode 100755 new mode 100644 diff --git a/_sources/content/Modul_4/en_qgis_map_design_2.md b/_sources/content/Modul_4/en_qgis_map_design_2.md old mode 100755 new mode 100644 index 230f1c62a..5925e5240 --- a/_sources/content/Modul_4/en_qgis_map_design_2.md +++ b/_sources/content/Modul_4/en_qgis_map_design_2.md @@ -1,303 +1,351 @@ -# Print layout - -The print layout in QGIS is where you design and finalize the map in order to print or export it as a pdf or format of your choice. Here you can add important elements such as the legend, a title, an explanatory text and everything you need to create a comprehensive map. A QGIS project is not a map until all the layout elements (legend, title, scale bar, sources, etc.) are added. - -1. Go to __Project > New Print Layout > enter a name for the new print layout > click OK__ -2. A new window witha blank print playout will appear. - - -```{figure} ../../fig/en_30.30.2_create_print_layout.png ---- -width: 700px -name: Create Print Layout ---- -Create a new Print Layout -``` - -## Understanding the Print Layout Composer - - -```{figure} ../../fig/en_30.30.2_understanding_the_print_layout_composer.png ---- -name: New Print Layout ---- -The interface of the Print Layout Composer -``` - -1. __Layout Settings__ (Add pages, Export Map, manage panels) -2. __Dialer Tools__ (Save, New, Duplicate, Add items from template, Save template) -3. __Navigation bar__ (Zoom, Refresh, Lock/Unlock elements) -4. __Toolbar__ (Zoom, Select, Move in Map, Add new map/image/text/legend/scale/shape/...) -5. __Feature Panel__: displays the elements added to the print layout -6. __Advanced Options__: customize each element of the layer - -First of all, you should always set the size of your map: - -- Right-click on the blank map > Page Properties -- Choose __the size of your document__ (A4, A3, A2) -- Choose the orientation (Landscape or Portrait) - -_A4 and A3 are the most commonly used sizes for maps_ - -## Adding elements to the print layout - -### Adding a new map - -- Add a new map by clicking on the __Add map__ button on the __toolbar on the left__ and __drag a rectangle on the map canvas. -- To move the map on the canvas, simply __select the map__ and __drag__ it with your mouse -- To move within a map select __Move item content__ button on the -- To zoom in on the map, while using the __Move item content__ button, you can __Press CTRL + scroll the mouse wheel__ (gently) or enter the scale manually in the item properties - - -```{figure} ../../fig/en_30.30.2_adding_a_map.png ---- -width: 750px -name: Add a new map ---- -Adding a new map to the Print Layout -``` - -### Adding a title or a text box - -A title should describe the phenomenen represented on the map. - -- To add text (title, explanations), use the __Add Label__ tool and draw a rectangle of the desired size. -- In the __Item Properties__ panel (on the right of your screen) you can __enter your text__ and __change the font, style, colour, etc.__ (_Remember to use the scroll bar in the window to see all the options). - - - -```{figure} ../../fig/en_30.30.2_print_layout_add_text.png ---- -width: 750px -name: Add text to the print layout ---- -Adding text to the print Layout -``` - -### Adding a legend - -Before adding a legend, make sure that: - -- All your layers have an explicit name ("rivers", "primary roads",...) -- You use the final version of your map (no more layers to add, move, rename or modify). You can still modify them later but you will have to redo the legend. - -To add a legend, you can use the __add legend__ button on the __left toolbar__. - - -```{figure} ../../fig/en_30.30.2_print_layout_add_legend.png ---- -width: 750px -name: Add a legend to the print layout ---- -Adding a legend to the print layout -``` - -In the __item properties__ panel, if you keep the __'Auto update'__ option checked, new layers added to your project will automatically be added to the legend but you cannot control them individually (rename if necessary, reorder ot remove items). -Once the option is unchecked, you can update the name of the layers, group them, reorganise them, etc. - -### Adding a scale bar - -Before adding a scale bar, select your main map and check in the __Item Properties__ panel that the __Scale__ fielld has a __round number__ - - -```{figure} ../../fig/en_30.30.2_print_layout_scale.png ---- -width: 750px -name: Round number for scale ---- -Make sure that the scale is at a round number -``` - -To add a scale bar, you can use the __add scale bar__ button on the __left toolbar__. In the __Item Properties__ panel, customize the following functions - -- Which Map __is related to the scale__ -- __Unit system of the bar__ (metres, miles, degrees) -- __Segments on the left__: segments shown before 0 m (always set to 0). -- __Fixed width__: define the width of each segment (e.g. 1 km, 10 km, 50 km, ...). -- __Height__: height (thickness) of the scale bar - -_There are many other options to customize the scale bar (change the font, colours, etc.)._ - -```{figure} ../../fig/en_30.30.2_print_layout_add_scale_bar.png ---- -width: 750px -name: Add scale bar ---- -Add and customize the scale bar -``` - -### Adding an overview map - -Adding an overview map in the corner of your map will help locate the area you are viewing on the main map. - -To create an overview map, you need to follow these steps: - -1. Prepare a __layer with national or subnational borders or important landmarks__ in your project (e.g: Administrative boundaries, Capitals) -2. __Insert the overview map__ into your print layout (in the bottom right corner for example) -3. __Lock the new map__ in the Item properties panel -4. Add a rectangle to display the extent of your main map - - 1. Go to the __properties__ of your Main map > scroll down until you see __"Overviews"__ - 2. Add an Overview by clicking on the __"+" icon__ - 3. __Link the main map__ by selecting it in the __"Map frame"__ option - - -```{figure} ../../fig/en_30.30.2_print_layout_overview_map_preparations.png ---- -width: 500px -name: Overview map preparation ---- -An overview map should show important landmarks and borders -``` - - -```{figure} ../../fig/en_30.30.2_print_layout_add_overview_map.png ---- -width: 750px -name: Add Overview map ---- -Add an overview map and __lock the layer__ -``` - - -```{figure} ../../fig/en_30.30.2_print_layout_add_map_extent_overview_map.png ---- -width: 750px -name: Create an Overview ---- -Add a the extent of the main map to your overview map (the red rectangle on the overview) -``` - -``` {Caution} -This method requires you to be sure that you are not going to modify the oveview map, as once the layers are locked, they will keep the style, and any updates will not affect the overview map -``` - - -# Good practices and common mistakes in mapping - -In order to produce good maps, there are some __basic rules__ to follow and common __semiological mistakes__ to avoid. - -### Map composition - -#### Key elements of a map - -A map is never complete without the following elements: -- Title -- Legend -- Scale -- Orientation -- Source -- Localization (Overview) Map -- Author - -```{figure} ../../fig/en_good_map_composition_example.png ---- -name: good map composition example -width: 750px ---- -Elements of good map composition -``` - ----- - -__The title__ summarizes in a few words the information represented on the map, giving the reader useful contextual information. Titles should include the following information: - -- __The place__, with several degrees of precision according to the scale (Country, Region, Township,...) -- __The subject__ intelligible by all (make sure that the acronyms used are detailed elsewhere on the map) -- __the date__ of the represented data - -_Examples:_ - -- _"Access to health care in Maputo, Mozambique in 2022"_ -- _"Flooding Risk in Ghardaia, Algeria"_ - -__The legend__ is key to interpreting the information represented on the map. Without it, it is impossible to understand the meaning of the different symbols and colours used map. In order to guide the reader, the legend must be: - -- __Comprehensive__: All the data on the map must be presented in the legend. -- __Representative__: the figures on the map and in the legend must match (same size, same color, ...). -- __Organized__: the data in the legend can be grouped by thematic categories (health, environment, background map, ...) or by type of figure (point, line, surface) to facilitate reading. - -```{figure} ../../fig/en_legend_good_practice.png ---- -width: 750px -name: Organized Legend ---- -Example of a well organized legend -``` - -__The scale bar__ is essential to a map since it gives the correspondence between a distance measured on the map and the distance in the real world. There are two types of scales: -- __The numerical Scale__ is expressed as a fraction (1/25000 or 1:25000) which indicates the equivalence between 1 centimeter on the map and the real distance. It is a scale that can be calculated with GIS software, and is often found in topographic maps - - A scale of 1:25000 means that 1 cm represents 25000 cm (or 250 meters) on the gound. - -- __the graphical scale__ is expressed by a line on the map, with an associated distance value. This scale is very useful to have an idea of the distances on the ground. The graphical scale will always be the correct size, even if a different printing format is used, since it will undergo the same transformation as the rest of the map - -```{figure} ../../fig/example_scale_bar.png ---- -name: scale bar ---- -A scale bar -``` -__Orientation__ - -Even if by default the majority of the maps are oriented to the North, it is still necessary to specify the orientation of the map. It is often indicated by an arrow to the North. Sometimes the orientation of different in order to optimize the representation of the study area on the map. - -### Sources - -Any data represented on a map should have its sources indicated. This provides a record of the data used, but also references the author of the data. The reader will then be able to look for more information on the sources if he wishes. Open access geographic data, such as OpenStreetMap, are more and more numerous and must also be cited on the maps. - -It is possible to give the source of each data under the legend, or to do it in a dedicated space in the map. The level of precision of the sources varies according to the author or the precision of the data. - - -### The 4 semiological errors - -#### 1. Proportional circles vs. solid colors - -```{caution} -DO NOT represent __quantitative__ stock character/data with a __solid color__. -``` - -This is one of the most common mistakes in mapping. While this representation is graphically appealing, it is still false and distracts from the message of the map. - -It is a mistake because: - -- You lose the __order relationship between the data__ (a circle can be twice as big as another one, a color cannot be "twice as dark") -- Countries with a large surface area stand out visually (eg.: Russia in the example below) -- We are trying to represent __data that has nothing to do with the area of a country__, but rather speaks of individual elements ->Add different example - -#### Color gradient vs. distinct color palette - -```{caution} -DO NOT use a __separate__ color palette to represent __ordered entities__ -``` -A representatin that "feels right" because it seems logical that a "low" rate would be represented differently than a "high" rate. - -It is a mistake because: -- By using a differentiating color variable, __you lose the ordinal relationship between entities__. Instead, a __gradient of the same color__ that should be used. -- Different colors are used to differentiate between distinct entities. - -#### Gradient in a single color vs. Gradient between two colors -```{Caution} -DO NOT use a gradient across two colors for an always positive data. -``` -This is a mistake that is often found because our brais are used to prioritizing certain colors, especially green to red, or blue to red. We must remember that __if our values are always positive, we must stay in the same color that will degrade into several shades. ->What about height? - -A gradient between two colors can be used when it is necessary to show a gradation that can go from negative to positive. As for temperatures, it makes sense to distinguish negative values (in shades of blue for example) and positive values (in shades of red). - -It is a mistake because: -- By choosing different colors for values that are linked to each other, our eyes perceive a difference between the elements, and not an order. -- Darker colors stand out more than lighter colors, and can be perceived as more important. -- The map will send a message of divergence, of opposition between certain values, when we are simply trying to represent a hierarchy between values -- In this way, the color itself directly indicates information about the trend (positive/negative or increasing/decreasing). - -#### Limited geometric symbols vs. complex icons and symbols -```{Caution} -DO NOT use __too many symbols__ in a thematic map -``` -Incorportating a multitude of symbols (and data) for a informative map is a common desire. However, too many symbols can __overload the map__ and __reduce the readability__ of the map. Using too many symbols (especially geometric ones) can make it difficult to read and understand the map. -__The eye can easily distinguish 4 to 5 different symbols. Beyond that, it is difficult to dinstinguish the elements. This is a less serious error because it does not convey false information on the map. - -It is a mistake because: -- It complicates the map and limits its impact. +# Print layout + +The print layout in QGIS is where you design and finalize the map in order to print or export it as a pdf or format of your choice. Here you can add important elements such as the legend, a title, an explanatory text and everything you need to create a comprehensive map. A QGIS project is not a map until all the layout elements (legend, title, scale bar, sources, etc.) are added. + +1. Go to __Project > New Print Layout > enter a name for the new print layout > click OK__ +2. A new window witha blank print playout will appear. + + +```{figure} ../../fig/en_30.30.2_create_print_layout.png +--- +width: 700px +name: Create Print Layout +--- +Create a new Print Layout +``` + +## Understanding the Print Layout Composer + + +```{figure} ../../fig/en_30.30.2_understanding_the_print_layout_composer.png +--- +name: New Print Layout +--- +The interface of the Print Layout Composer +``` + +1. __Layout Settings__ (Add pages, Export Map, manage panels) +2. __Dialer Tools__ (Save, New, Duplicate, Add items from template, Save template) +3. __Navigation bar__ (Zoom, Refresh, Lock/Unlock elements) +4. __Toolbar__ (Zoom, Select, Move in Map, Add new map/image/text/legend/scale/shape/...) +5. __Feature Panel__: displays the elements added to the print layout +6. __Advanced Options__: customize each element of the layer + +First of all, you should always set the size of your map: + +- Right-click on the blank map > Page Properties +- Choose __the size of your document__ (A4, A3, A2) +- Choose the orientation (Landscape or Portrait) + +_A4 and A3 are the most commonly used sizes for maps_ + +## Adding elements to the print layout + +### Adding a new map + +- Add a new map by clicking on the __Add map__ button on the __toolbar on the left__ and __drag a rectangle on the map canvas. +- To move the map on the canvas, simply __select the map__ and __drag__ it with your mouse +- To move within a map select __Move item content__ button on the +- To zoom in on the map, while using the __Move item content__ button, you can __Press CTRL + scroll the mouse wheel__ (gently) or enter the scale manually in the item properties + + +```{figure} ../../fig/en_30.30.2_adding_a_map.png +--- +width: 750px +name: Add a new map +--- +Adding a new map to the Print Layout +``` +:::: {tab-set} +::: {tab-item} Adding a new map + +::: + +::: {tab-item} Moving and scaling the map + +::: +:::: +### Adding a title or a text box + +A title should describe the phenomenen represented on the map. + +- To add text (title, explanations), use the __Add Label__ tool and draw a rectangle of the desired size. +- In the __Item Properties__ panel (on the right of your screen) you can __enter your text__ and __change the font, style, colour, etc.__ (_Remember to use the scroll bar in the window to see all the options). + +```{figure} ../../fig/en_30.30.2_print_layout_add_text.png +--- +width: 750px +name: Add text to the print layout +--- +Adding text to the print Layout +``` + + +### Adding an image + +VIDEO + +### Adding a legend + +Before adding a legend, make sure that: + +- All your layers have an explicit name ("rivers", "primary roads",...) +- You use the final version of your map (no more layers to add, move, rename or modify). You can still modify them later but you will have to redo the legend. + +To add a legend, you can use the __add legend__ button on the __left toolbar__. + + +```{figure} ../../fig/en_30.30.2_print_layout_add_legend.png +--- +width: 750px +name: Add a legend to the print layout +--- +Adding a legend to the print layout +``` + +In the __item properties__ panel, if you keep the __'Auto update'__ option checked, new layers added to your project will automatically be added to the legend but you cannot control them individually (rename if necessary, reorder ot remove items). +Once the option is unchecked, you can update the name of the layers, group them, reorganise them, etc. + +:::: {tab-set} +::: {tab-item} Adding a legend + + + +::: + +:::{tab-item} Editing the legend + + + +::: +:::: + +### Adding a scale bar + +Before adding a scale bar, select your main map and check in the __Item Properties__ panel that the __Scale__ fielld has a __round number__ + + +```{figure} ../../fig/en_30.30.2_print_layout_scale.png +--- +width: 750px +name: Round number for scale +--- +Make sure that the scale is at a round number +``` + +To add a scale bar, you can use the __add scale bar__ button on the __left toolbar__. In the __Item Properties__ panel, customize the following functions + +- Which Map __is related to the scale__ +- __Unit system of the bar__ (metres, miles, degrees) +- __Segments on the left__: segments shown before 0 m (always set to 0). +- __Fixed width__: define the width of each segment (e.g. 1 km, 10 km, 50 km, ...). +- __Height__: height (thickness) of the scale bar + +_There are many other options to customize the scale bar (change the font, colours, etc.)._ + +```{figure} ../../fig/en_30.30.2_print_layout_add_scale_bar.png +--- +width: 750px +name: Add scale bar +--- +Add and customize the scale bar +``` + + + +### Adding an overview map + +Adding an overview map in the corner of your map will help locate the area you are viewing on the main map. + +To create an overview map, you need to follow these steps: + +1. Prepare a __layer with national or subnational borders or important landmarks__ in your project (e.g: Administrative boundaries, Capitals) +2. __Insert the overview map__ into your print layout (in the bottom right corner for example) +3. __Lock the new map__ in the Item properties panel +4. Add a rectangle to display the extent of your main map + + 1. Go to the __properties__ of your Main map > scroll down until you see __"Overviews"__ + 2. Add an Overview by clicking on the __"+" icon__ + 3. __Link the main map__ by selecting it in the __"Map frame"__ option + + +```{figure} ../../fig/en_30.30.2_print_layout_overview_map_preparations.png +--- +width: 500px +name: Overview map preparation +--- +An overview map should show important landmarks and borders +``` + + +```{figure} ../../fig/en_30.30.2_print_layout_add_overview_map.png +--- +width: 750px +name: Add Overview map +--- +Add an overview map and __lock the layer__ +``` + + +```{figure} ../../fig/en_30.30.2_print_layout_add_map_extent_overview_map.png +--- +width: 750px +name: Create an Overview +--- +Add a the extent of the main map to your overview map (the red rectangle on the overview) +``` + +``` {Caution} +This method requires you to be sure that you are not going to modify the oveview map, as once the layers are locked, they will keep the style, and any updates will not affect the overview map. +``` + +## Exporting the print layout + +Once you are finished with the map composition, it is time to export export the print layout as a PDF or SVG file. + +1. On the Toolbar click on the `Export as PDF`-button. +2. Give the new file a name and select the location you want to save it. +3. Click on `Save`. +4. A new window "PDF Export Options" will open. Here you can adjust the compression algorithm. For the best results, select the lossless image compression. +5. Click `Save` again. +6. A new green bar will pop up underneath the toolbars. Click on the file link to __review the exported map__. + +```{note} +Make sure to check the map after exporting the PDF as some design elements might have changed in the exporting process. +``` + +# Good practices and common mistakes in mapping + +In order to produce good maps, there are some __basic rules__ to follow and common __semiological mistakes__ to avoid. + +## Map composition + +### Key elements of a map + +A map is __never complete without the following elements__: +- Title +- Legend +- Scale +- Orientation +- Source +- Localization (Overview) Map +- Author + +```{figure} ../../fig/en_good_map_composition_example.png +--- +name: good map composition example +width: 750px +--- +Elements of good map composition +``` + +---- + +__The title__ summarizes in a few words the information represented on the map, giving the reader useful contextual information. Titles should include the following information: + +- __The place__, with several degrees of precision according to the scale (Country, Region, Township,...) +- __The subject__ intelligible by all (make sure that the acronyms used are detailed elsewhere on the map) +- __the date__ of the represented data + +_Examples:_ + +- _"Access to health care in Maputo, Mozambique in 2022"_ +- _"Flooding Risk in Ghardaia, Algeria"_ + +__The legend__ is key to interpreting the information represented on the map. Without it, it is impossible to understand the meaning of the different symbols and colours used map. In order to guide the reader, the legend must be: + +- __Comprehensive__: All the data on the map must be presented in the legend. +- __Representative__: the figures on the map and in the legend must match (same size, same color, ...). +- __Organized__: the data in the legend can be grouped by thematic categories (health, environment, background map, ...) or by type of figure (point, line, surface) to facilitate reading. + +```{figure} ../../fig/en_legend_good_practice.png +--- +width: 750px +name: Organized Legend +--- +Example of a well organized legend +``` + +__The scale bar__ is essential to a map since it gives the correspondence between a distance measured on the map and the distance in the real world. There are two types of scales: +- __The numerical Scale__ is expressed as a fraction (1/25000 or 1:25000) which indicates the equivalence between 1 centimeter on the map and the real distance. It is a scale that can be calculated with GIS software, and is often found in topographic maps + - A scale of 1:25000 means that 1 cm represents 25000 cm (or 250 meters) on the gound. + +- __the graphical scale__ is expressed by a line on the map, with an associated distance value. This scale is very useful to have an idea of the distances on the ground. The graphical scale will always be the correct size, even if a different printing format is used, since it will undergo the same transformation as the rest of the map + +```{figure} ../../fig/example_scale_bar.png +--- +name: scale bar +--- +A scale bar +``` +### Orientation + +Even if by default the majority of the maps are oriented to the North, it is still necessary to specify the orientation of the map. It is often indicated by an arrow to the North. Sometimes the orientation of different in order to optimize the representation of the study area on the map. + +### Sources + +Any data represented on a map should have its sources indicated. This provides a record of the data used, but also references the author of the data. The reader will then be able to look for more information on the sources if he wishes. Open access geographic data, such as OpenStreetMap, are more and more numerous and must also be cited on the maps. + +It is possible to give the source of each data under the legend, or to do it in a dedicated space in the map. The level of precision of the sources varies according to the author or the precision of the data. + + +## The 4 semiological errors + +### 1. Proportional circles vs. solid colors + +```{caution} +DO NOT represent __quantitative__ stock character/data with a __solid color__. +``` + +This is one of the most common mistakes in mapping. While this representation is graphically appealing, it is still false and distracts from the message of the map. + +It is a mistake because: + +- You lose the __order relationship between the data__ (a circle can be twice as big as another one, a color cannot be "twice as dark") +- Countries with a large surface area stand out visually (eg.: Russia in the example below) +- We are trying to represent __data that has nothing to do with the area of a country__, but rather speaks of individual elements + +>Add different example + +### 2. Color gradient vs. distinct color palette + +```{caution} +DO NOT use a __separate__ color palette to represent __ordered entities__ +``` +A representatin that "feels right" because it seems logical that a "low" rate would be represented differently than a "high" rate. + +It is a mistake because: +- By using a differentiating color variable, __you lose the ordinal relationship between entities__. Instead, a __gradient of the same color__ that should be used. +- Different colors are used to differentiate between distinct entities. + +### 3. Gradient in a single color vs. Gradient between two colors +```{Caution} +DO NOT use a gradient across two colors for an always positive data. +``` +This is a mistake that is often found because our brais are used to prioritizing certain colors, especially green to red, or blue to red. We must remember that __if our values are always positive, we must stay in the same color that will degrade into several shades. +>What about height? + +A gradient between two colors can be used when it is necessary to show a gradation that can go from negative to positive. As for temperatures, it makes sense to distinguish negative values (in shades of blue for example) and positive values (in shades of red). + +It is a mistake because: +- By choosing different colors for values that are linked to each other, our eyes perceive a difference between the elements, and not an order. +- Darker colors stand out more than lighter colors, and can be perceived as more important. +- The map will send a message of divergence, of opposition between certain values, when we are simply trying to represent a hierarchy between values +- In this way, the color itself directly indicates information about the trend (positive/negative or increasing/decreasing). + +### 4. Limited geometric symbols vs. complex icons and symbols +```{Caution} +DO NOT use __too many symbols__ in a thematic map +``` +Incorportating a multitude of symbols (and data) for a informative map is a common desire. However, too many symbols can __overload the map__ and __reduce the readability__ of the map. Using too many symbols (especially geometric ones) can make it difficult to read and understand the map. +__The eye can easily distinguish 4 to 5 different symbols. Beyond that, it is difficult to dinstinguish the elements. This is a less serious error because it does not convey false information on the map. + +It is a mistake because: +- It complicates the map and limits its impact. - Sometimes you are forced to represent several symbols, so you must be careful about overlapping points and overloading the map. \ No newline at end of file diff --git a/_sources/content/Modul_4/en_qgis_map_design_I.md b/_sources/content/Modul_4/en_qgis_map_design_I.md old mode 100755 new mode 100644 index 0617bd9b4..b0629ad43 --- a/_sources/content/Modul_4/en_qgis_map_design_I.md +++ b/_sources/content/Modul_4/en_qgis_map_design_I.md @@ -1,428 +1,481 @@ -# Graphical Variables and Symbology - -The representation of geodata in maps is crucial in order to provide useful location-based insights. This subchapter will cover the basics of good map design, how to create a map design in QGIS as well as common mistakes when designing or interpreting maps. - -## Types of maps - -In general, there are two main types of maps: __topographic maps__ and __thematic maps__. - -__Topographic maps__ are intended to be exhaustive, including elements fundamental to localisation (localities, road networks, terrain, hydrography). They represent the physical location of objects in the real world. The representation of elements in topographic maps is done via conventional signs (e.g.: blue for water, green for forests, yellow for agricultural land). - - -```{figure} ../../fig/en_30.30.2_topographic_map_examples.png ---- -width: 500px -name: Topographic Maps Examples ---- -Examples for topographic maps -``` - -__Thematic maps__ adress the distribution of phenomena, including sometimes statistically processed information, such as population size, disease cases, flooding risk, etc. The representation of elements on thematic maps is decided according to the rules of graphic semiology. - - -```{figure} ../../fig/en_30.30.2_thematic_maps_examples.png ---- -width: 500px -name: Thematic maps examples ---- -Examples for thematic maps -``` - -## Graphic Semiology - -__Definition__: A set of rules allowing the use of a __graphic sign systems__ to convey information. Graphic semiology uses visual variables to construct a system of signs, allowing the graphic translation of information. - -Our brain is capable of interpreting graphic relationships between entities in just seconds. Semiology attempts to theorise these interpretation to make the map more effective and relevant. - -```{figure} ../../fig/en_30.30.2_graphic_semiology_signs.png ---- -width: 500px -name: Graphic information ---- -Depending on the type of information you want to display, you can use different graphic signs -``` - - -## Visual variables - -Visual variables are the __graphical means for visually transcribing information__. The visual variables are __shape, size, hue, value, texture, and orientation__. You can vary these variables to appropriately represent the data at your disposal. -It allows for the expression of __relationship of difference, order, association, or quantity__ between each element. - -```{figure} ../../fig/en_visual_variables.png ---- -name: Visual variables -width: 500px ---- -Visual variables according to Bertin (1967) -``` - -```{Caution} -Visual perception varies from one person to the next according to various capabilities: -- Physiological (e.g.: colour blindness) -- Transcultural (green = nature, blue = water) -``` - -# Symbology and styling - -Depending on the use case and type of geodata at your disposal, there are multiple ways to visualise geodata in a comprehensive format: - -- You can change the 'styling' and color of the data -- You can add textlabels -- Vector and raster data is visualized differently in GIS-Software. - - -## Styling Panel - -```{figure} ../../fig/en_30.30.2_styling_panel.png ---- -height: 400px -name: styling panel -align: left ---- -Styling panel in QGIS 3.30.2 -``` - -For each layer in QGIS, there is a styling panel where you can change the symbology, colour and label for the features in that layer. There are two ways to open the layer styling options in QGIS: -1. Right click on the layer you wish to style and select properties -2. Open the layer styling panel by enabling it under "View">"Panels">"Layer Styling" - -On the left of the styling panel you can choose the different tabs to access different styling options. - -In the styling panel you can change the styling for all features of a layer, set up categories for different symbols, create labels, and create colour ramps to differentiate between features with variable values. - -## Symbology - -- Symbology is used to change the look of features on a map -- It makes maps more visually appealing and easier to read -- Colors and styles represent a specific information -- Symbology is applied to layers, but within the same layer we can assign multiple styles to features -- the symbology of a layer can be __changed based on one of its attributes__ - -## Colours - -Colours are arguably the most striking visual variables as they are easily disinguishable. However, depending on the type of data and the information you wish to convey, there are a few things to consider when choosing a colour scheme for your map. The most important variables for colours are the __hue__ and the __value__ (saturation, transparency). -> look for correct words - -Colours schemes can be __categorial, sequential, or diverging__. If you wish to display different types of buildings or roads, the colour schemes should be categorial. Colour gradients, either sequential or diverging, are used for numerical data or data that can be ordered. For example, for the population sizes of districts a sequential colouring schemes is best to show the relative difference between the values. However, if the data has positive __and__ negative values, a diverging colour gradient should be used. - -``` {figure} ../../fig/en_Colour_Gradients_6.png ---- -name: Colouring schemes -width: 750px ---- -Different types of colouring schemes -``` - -When choosing colour gradients, a clear gradient from lighter to darker colours is the best most of the times as the gradation is easily distinguishable and translates well into black and white. In the figure below, example A and B are not ideal as it is difficult to make out the gradation and it does not translate into black and white. You can achieve a clear sequence by grading the __saturation__ of the colour gradient. - -``` {figure} ../../fig/en_colour_gradients_saturation.png ---- -name: colour gradients saturation example -width: 800px ---- -Examples for different colour gradients translated into black and white. Pay attention to the saturation gradient -``` - -- Colour gradients can also encompass multiple hues - -```{figure} ../../fig/Colour_Gradients_2.png ---- -name: colour gradient hues -width: 750px ---- -Single hue gradient on the left; Multiple hue gradient on the right -``` - -### Colour Blindness - -When choosing the colours, you have to keep in mind that colour gradients (especially diverging Red-Green gradients) can be hard or impossible to distinguish for persons with colour blindness. - -``` {figure} ../../fig/Colour_Blindness.png ---- -name: colour blindness examples -width: 750px ---- -Different Colour schemes for the Colour Vision Impaired; Source: Jenny, Bernhard, and Nathaniel Vaughn Kelso. (2007). Color Design for the Color Vision Impaired. *Cartographic Perspectives*, no. 58 (September 1, 2007): 61-67. https://doi.org/10.14714/CP58.270 -``` - - -## Symbology for Vector data - -You can use graphical variables to style vector data. As we have already learned, vector data can be either points, lines, or polygons. There are different options to symbolize these different types of vector data. In this subchapter, we will focus on a few common examples. - - -``` {figure} ../../fig/en_symbolization_vector_data.png ---- -name: symbolization for vector data -width: 750px ---- -Symbolization for vector data; Source: White, T. (2017). Symbolization and the Visual Variables. *The Geographic Information Science & Technology Body of Knowledge (2nd Quarter 2017 Edition), John P. Wilson (ed.). DOI: 10.2222/gistbok/2017.2.3 -``` - -In the dropdowns below you can find examples on how to set up common vector data styling. - -:::{dropdown} Exercise: Only display the outlines of polygons - -In this example, wewant to change the symbology of a single layer so that __only the outlines of the polygons are visible__. - -To change the symbology of a single layer: -1. Open the styling panel and navigate to the symbology tab. By default, the symbology will be set to __Single Symbol__. This means that the same colours and contours will be applied to all the features in that layer. -2. Click on __"Simple Fill"__ -3. Click on the arrow to the right of __Fill Colour__ -4. Check the __"Transparent Fill"__ option - -```{figure} ../../fig/en_30.30.2_vector_layer_styling_transparent.png ---- -name: layer styling transparent ---- -``` - -::: - -:::{dropdown} Change the styling for multiple overlayed layers - ->This is exercise 7 in the PPP. Participants will need the specific data. -In this exercise, we will apply the same style to all features in a layer, but we will change multiple layers and overlay them so each is visible in a different style. We have the polygons for 3 administrative levels. - -```{figure} ../../fig/en_30.30.2_changing_layer_style_1.png ---- -name: change layer style 1 -height: 400px ---- -Order the layers and navigate to the styling panel of the topmost layer -``` - -1. Add the "Adm0", "Adm1" and "Adm2" shapefiles to your Session 2 project. -2. Order the layers so they are all visible: Put the Adm2 at the bottom, then the Adm1 then Adm0. At first, this might look weird because Adm0 will cover everything. -3. Change the symbology of the Adm0 layer by opening the stlying panel and navigating to the Symbology tab. - - -```{figure} ../../fig/en_30.30.2_changing_layer_style_2.png ---- -name: change layer style 2 -width: 350px -align: left ---- -Change the Fill type -``` - -4. Click on "__Simple Fill__" to open the style options. -5. Expand the "__Fill Color__" menu and check the __Transparent Fill__ option. This will make only the boundaries visible, so __we will be able to see the layer under this one__. -6. Choose a __Stroke color__, and make the __Stroke width__ 0.66 Millimeters. -7. Click OK -8. __Repeat the same process__ for the Adm1 layer, using the same colour as for Adm0 (it will be in "Recent colors) and leave the stroke width at 0.26. -9. Now we can see the boundaries of the country and its states, and behind that we cann see the districs (Adm2). -10. Let's make the districs layer's style consistent with the others. -11. Choose a __Fill Color__ -12. Use the same __Stroke color__ as for Adm0 and Adm1, but make the width 0.1 Millimeters and the Stroke Style a __Dash Line__ -13. Click OK and look at yout map: hopefully it's starting to look nicer! - -```{figure} ../../fig/en_30.30.2_changing_layer_style_3.png ---- -name: change layer style 3 ---- -The styling of a vector data consists of the colour and the outline -``` - -```{note} -Remember that __the layer's symbology is saved within your project file, not within your shapefile!__ If you share a shapefile with a colleague, it will have a different style when they add it to their own project. -``` - -::: - -:::{dropdown} Use different styles in a single layer - -We can use symbology to __show the difference between features__ in the same layer. For example, it could be different types of buildings, quantities of Covid cases by district, or types of roads. We can choose a specific attribute of a dataset to assign different colors, outlines, or sizes to features: - -1. From your shapefile folder, __drag te ACLED security incidents shapefile onto your map__ -2. Open the layer __Symbology__ and choose __Categorized__ instead of Single Symbol. -```{note} -Categorized symbology is used when you have ***discrete*** variables. -``` - -```{figure} ../../fig/en_30.30.2_categorized_layer_symbology_1.png ---- -name: categorized layer symbology 1 -width: 500px ---- -Change the symbology type to "categorized" and choose the Value (variable) you wish to display -``` -3. Now we need to __choose which attributes we want to display through the symbology__. In this case, it could be the number of casualtiees, or the actor who perpetrated the act. Let's categorize the features by **event_type** -4. Click on __"Classify" to list all the unique values contained in the event_type field__ (i.e. all the possible types of security incidents recorded in our table) -5. Now we can __change the style of each single value__ -6. Double click on Explosions -7. At the bottom of the __Symbol selector__ window, choose a symbol to make Explosion points stand our -8. Click on OK, then Apply to preview what the layer will look like -9. Click OK again - -```{figure} ../../fig/en_30.30.2_categorized_layer_symbology_2.png ---- -name: categorized layer symbology 2 -width: 500px ---- -By double clicking on the __unique values__ in the classified list, you can change the symbol for each value -``` - -Now we have a map of Nigeria where you can locate the areas, that are affected by explosions more than others. On the map below, we also added text labels, which will be explained below. - -```{figure} ../../fig/en_exercise_map_design_example_Nigeria.png ---- -name: map design example regions affected by explosions in Nigeria -width: 500px ---- -Regions affected by explosions in Nigeria -``` -::: - -:::{dropdown} Style data based on variable ranges -If a layer contains numeric values that are continuous, they can be organized in intervals. These intervals can be displayed in graduated colours. In this exercise, we assign colours to Adm1 polygons based on the total population of each State. - -> Don't forget to check that they have access to the data - -1. From __Sharepoint__, download the NGA_Adm1_Pop shapefile and save it in your shapefile folder -2. In QGIS, turn off the Adm1 and Adm2 layer, leaving only Adm0 -3. Drag the shapefile you just downloaded into your map -4. Open its Symbology options and choose "__Graduated__" -5. Select the value you want to use to assign colours, in this case, it will be "__population__" - -```{figure} ../../fig/en_30.30.2_symbology_variable_ranges_1.png ---- -name: symbology of variable ranges 1 -width: 500px ---- -With variable ranges, select __Graduated__ symbology and choose the attribute with continuous values -``` - -6. Click on __Classify__ to list all valued, divided in classes -7. Choose __how many classes__ you want the data to be divided into ‒ let's say 4 -8. By default, the colour ramp will be red. However, red is not the rivht colour to use for population count, as it is generally used to communicate negative elements, such as food insecurity or cholera cases -9. Click on the arrow next to __Color Ramp__ to choose another combination of colours - let's say a color ramp from white to blue -10. Click Apply to preview the look of your layer, then OK - -```{figure} ../../fig/en_30.30.2_symbology_variable_ranges_2.png ---- -name: symbology of variable ranges 2 -width: 500px ---- -You can categorize the continuous values into classes and assign a colour ramp -``` - -The following map shows the most populated States of Nigeria using a graduated colour categorization. - -```{figure} ../../fig/en_map_design_example_variable_ranges.png ---- -name: map design example_state population Nigeria -width: 500px ---- -An unfinished map showing the population of Nigerian states -``` -::: - -## Symbology for raster data - -As we have already learned, raster data are basically a grid of pixels with different (numerical) values. As such, you can't style the shape, fill or outline of raster data. It is only possible to assign colours to the different values of the pixels. - -### Assigning a colour gradient to raster data - -To assign a colour gradient for raster data, you need to: - -1. Open the styling panel for the raster layer -2. Navigate to the Symbology tab -3. By default, the colour scheme is set to Singleband gray (if you only have one colour band in the data set). Click on __Singleband gray__ and switch to __Singleband pseudocolour__ -4. Click on the arrow to the right of the colour ramp. Here you can choose a premade colour ramp -5. You can modify the colour ramp by clicking on the colour ramp itself - -``` {figure} ../../fig/en_30.30.2_raster_data_colour_gradient.png ---- -name: raster data colour gradient -width: 600px ---- -Colour Ramp Selector -``` - -In the colour ramp selector, you can adjust each colour step. On the bottom, you can see a plot for the Hue, __Saturation__, __Lightness__ and __Opacity__. Especially latter three are useful to see how your colour ramp will translate. - -## Labels - -- Labels are text that show a specific attribute of features. -- It is useful to add labels to features to easily identify them. For example, the name of a settlement. -- You can change the font, colour and size of labels -- When you create a map you always add labels to help the final user reading the map - -:::{dropdown} Adding labels to a layer ->This is exercise 2 in the PPP, also review - -1. In the styling panel, click on the "Labels" tab. -2. Select *Single Labels*. -3. "Value" is where you choose the attribute that will be displayed as a label. For example "NAME". This will display the "NAME" attribute for each feature. In the example (figure X), *ADM1_EN* will display the English names of Nigerian states. ->change figure number -4. Let's change the font: make it Arial, bold, dark grey, 8 pt -5. Let's add a white buffer around the label. -7. Click Apply and Ok. - -```{figure} ../../fig/en_30.30.2_setting_up_labels.png ---- -width: 750px -name: Setting up labels ---- -Setting up labels in QGIS 30.30.2 -``` - -::: - -:::{dropdown} Adding different label styles to the same layer ->This is exercise 3 in PPP - -Sometimes you will need to create two different label styles for different features of a single layer. In this example, we will create one label style for the *Country Capital*, and another one for the *State Capitals* - -1. Open the styling panel and click on the Labels tab -2. Select __Rule-based Labeling__ -3. Click on the __Add Rule__ button at the bottom (the "+"-sign) and create the first rule -4. For __Value__, select __"NAME"__ (so that the labels will show the name of each city), then click on the "ε"-button next to the "Filter" bar. - -```{figure} ../../fig/en.30.30.2_adding_rule-based_labels.png ---- -width: 500px -name: adding rule-based labels ---- -To add rule-based labels, you need to enter an expression -``` - -5. In the central column, expand ==__Fields and Values__== to display a list of all the fields in your layer and double-click on _Class__ to add it to the expression frame on the left. -6. In the right column, click on __All unique__ to list all unique values contained in the Class field -7. Click on the "`=`" operator, then doube-click on the _value 1_ (which represent the Country capital in this case). Click OK. -8. Scroll down to *change the label style*. Make it Arial, bold, black, 12pt and add a white buffer. -9. Repeat steps 4 to 9, but select *Value 2* (State capitals) and make the label black, bold, 10pt, no buffer. -10. Click **Apply**, the OK. - -```{figure} ../../fig/en_30.30.2_adding_rule-based_labels_expression_builder.png ---- -width: 500px -name: rule-based labels expression builder ---- -The expression builder: Expression (left); building blocks, operators, fields and values(center); unique values (right) -``` -::: - -:::{dopdown} Add underligned labels - -1. Set up the labels by following the same steps as before. -2. TO underlign labels, click on the underlign-button - -::: - -:::{dropdown} Move labels independently -Sometimes the placement of labels is not ideal and can obstruct the readability of the map. In this case, you can move labels independently. - -1. On the label toolbar, there is an option to move labels independently. Click on it to activate it. (Note: In some cases, the label toolbar might not be visible. In this case, turn it on by navigating to "View">"Toolbars">activate the Label toolbar) -2. Click on the label you want to move. -3. You will be prompted to select the primary key for joining with internal data storage. You do not need to change it, or select the ID of the feature and click on OK. -4. Click on the label again, now you can move it freely. - -::: - -:::{dropdown} Add labels to roads ->When working with line features, the labels will align themselves parallel to the line representing the feature. - ->VIDEO -::: +# Graphical Variables and Symbology + +The representation of geodata in maps is crucial in order to provide useful location-based insights. This subchapter will cover the basics of good map design, how to create a map design in QGIS as well as common mistakes when designing or interpreting maps. + +>Overview? + +## Types of maps + +In general, there are two main types of maps: __topographic maps__ and __thematic maps__. + +__Topographic maps__ are intended to be exhaustive, including elements fundamental to localisation (localities, road networks, terrain, hydrography). They represent the physical location of objects in the real world. The representation of elements in topographic maps is done via conventional signs (e.g.: blue for water, green for forests, yellow for agricultural land). + + +```{figure} ../../fig/en_30.30.2_topographic_map_examples.png +--- +width: 500px +name: Topographic Maps Examples +--- +Examples for topographic maps +``` + +__Thematic maps__ adress the distribution of phenomena, including sometimes statistically processed information, such as population size, disease cases, flooding risk, etc. The representation of elements on thematic maps is decided according to the rules of graphic semiology. + + +```{figure} ../../fig/en_30.30.2_thematic_maps_examples.png +--- +width: 500px +name: Thematic maps examples +--- +Examples for thematic maps +``` + +## Graphic Semiology + +__Definition__: A set of rules allowing the use of a __graphic sign systems__ to convey information. Graphic semiology uses visual variables to construct a system of signs, allowing the graphic translation of information. + +Our brain is capable of interpreting graphic relationships between entities in just seconds. Semiology attempts to theorise these interpretation to make the map more effective and relevant. + +```{figure} ../../fig/en_30.30.2_graphic_semiology_signs.png +--- +width: 500px +name: Graphic information +--- +Depending on the type of information you want to display, you can use different graphic signs +``` + + +## Visual variables + +Visual variables are the __graphical means for visually transcribing information__. The visual variables are __shape, size, hue, value, texture, and orientation__. You can vary these variables to appropriately represent the data at your disposal. +It allows for the expression of __relationship of difference, order, association, or quantity__ between each element. + +```{figure} ../../fig/en_visual_variables.png +--- +name: Visual variables +width: 500px +--- +Visual variables according to Bertin (1967) +``` + +```{Caution} +Visual perception varies from one person to the next according to various capabilities: +- Physiological (e.g.: colour blindness) +- Transcultural (green = nature, blue = water) +``` + +# Symbology and styling + +Depending on the use case and type of geodata at your disposal, there are multiple ways to visualise geodata in a comprehensive format: + +- You can change the 'styling' and color of the data +- You can add textlabels +- Vector and raster data is visualized differently in GIS-Software. + + +## Styling Panel + +```{figure} ../../fig/en_30.30.2_styling_panel.png +--- +height: 400px +name: styling panel +align: left +--- +Styling panel in QGIS 3.30.2 +``` + + + +For each layer in QGIS, there is a styling panel where you can change the symbology, colour and label for the features in that layer. There are two ways to open the layer styling options in QGIS: +1. Right click on the layer you wish to style and select properties +2. Open the layer styling panel by enabling it under "View">"Panels">"Layer Styling" + +On the left of the styling panel you can choose the different tabs to access different styling options. + +In the styling panel you can change the styling for all features of a layer, set up categories for different symbols, create labels, and create colour ramps to differentiate between features with variable values. + + + + +## Symbology + +- Symbology is used to change the look of features on a map +- It makes maps more visually appealing and easier to read +- Colors and styles represent a specific information +- Symbology is applied to layers, but within the same layer we can assign multiple styles to features +- the symbology of a layer can be __changed based on one of its attributes__ + +## Colours + +Colours are arguably the most striking visual variables as they are easily disinguishable. However, depending on the type of data and the information you wish to convey, there are a few things to consider when choosing a colour scheme for your map. The most important variables for colours are the __hue__, the __value__ (saturation) and the __transparency__. + +Colours schemes can be __categorial, sequential, or diverging__. If you wish to display different types of buildings or roads, the colour schemes should be categorial. Colour gradients, either sequential or diverging, are used for numerical data or data that can be ordered. For example, for the population sizes of districts a sequential colouring schemes is best to show the relative difference between the values. However, if the data has positive __and__ negative values, a diverging colour gradient should be used. + +``` {figure} ../../fig/en_Colour_Gradients_6.png +--- +name: Colouring schemes +width: 750px +--- +Different types of colouring schemes +``` + +When choosing colour gradients, a clear gradient from lighter to darker colours is the best most of the times as the gradation is easily distinguishable and translates well into black and white. In the figure below, example A and B are not ideal as it is difficult to make out the gradation and it does not translate into black and white. You can achieve a clear sequence by grading the __saturation__ of the colour gradient. + +``` {figure} ../../fig/en_colour_gradients_saturation.png +--- +name: colour gradients saturation example +width: 800px +--- +Examples for different colour gradients translated into black and white. Pay attention to the saturation gradient +``` + +Colour gradients can also encompass multiple hues: + +```{figure} ../../fig/Colour_Gradients_2.png +--- +name: colour gradient hues +width: 750px +--- +Single hue gradient on the left; Multiple hue gradient on the right +``` + +### Colour Blindness + +When choosing the colours, you have to keep in mind that colour gradients (especially diverging Red-Green gradients) can be hard or impossible to distinguish for persons with colour blindness. + +``` {figure} ../../fig/Colour_Blindness.png +--- +name: colour blindness examples +width: 750px +--- +Different Colour schemes for the Colour Vision Impaired; Source: Jenny, Bernhard, and Nathaniel Vaughn Kelso. (2007). Color Design for the Color Vision Impaired. *Cartographic Perspectives*, no. 58 (September 1, 2007): 61-67. https://doi.org/10.14714/CP58.270 +``` + + +## Symbology for Vector data + +You can use graphical variables to style vector data. As we have already learned, vector data can be either points, lines, or polygons. There are different options to symbolize these different types of vector data. In this subchapter, we will focus on a few common examples. + + +``` {figure} ../../fig/en_symbolization_vector_data.png +--- +name: symbolization for vector data +width: 750px +--- +Symbolization for vector data; Source: White, T. (2017). Symbolization and the Visual Variables. *The Geographic Information Science & Technology Body of Knowledge (2nd Quarter 2017 Edition), John P. Wilson (ed.). DOI: 10.2222/gistbok/2017.2.3 +``` + +In the dropdowns below you can find examples on how to set up common vector data styling. Make sure you have downloaded the Exercise XX data from the github repository if you want to follow along! + +>Link the files and github repository + +:::{dropdown} Exercise: Only display the outlines of polygons + +In this example, wewant to change the symbology of a single layer so that __only the outlines of the polygons are visible__. + +To change the symbology of a single layer: +1. Open the styling panel and navigate to the symbology tab. By default, the symbology will be set to __Single Symbol__. This means that the same colours and contours will be applied to all the features in that layer. +2. Click on __"Simple Fill"__ +3. Click on the arrow to the right of __Fill Colour__ +4. Check the __"Transparent Fill"__ option + +```{figure} ../../fig/en_30.30.2_vector_layer_styling_transparent.png +--- +name: layer styling transparent +width: 500 px +--- +``` + + + +::: + +:::{dropdown} Change the styling for multiple overlayed layers + +>This is exercise 7 in the PPP. Participants will need the specific data. + +In this exercise, we will apply the same style to all features in a layer, but we will change multiple layers and overlay them so each is visible in a different style. We have the polygons for 3 administrative levels. + +```{figure} ../../fig/en_30.30.2_changing_layer_style_1.png +--- +name: change layer style 1 +height: 400px +--- +Order the layers and navigate to the styling panel of the topmost layer +``` + +1. Add the "Adm0", "Adm1" and "Adm2" shapefiles to your Session 2 project. +2. Order the layers so they are all visible: Put the Adm2 at the bottom, then the Adm1 then Adm0. At first, this might look weird because Adm0 will cover everything. +3. Change the symbology of the Adm0 layer by opening the stlying panel and navigating to the Symbology tab. + + +```{figure} ../../fig/en_30.30.2_changing_layer_style_2.png +--- +name: change layer style 2 +width: 350px +align: left +--- +Change the Fill type +``` + +4. Click on "__Simple Fill__" to open the style options. +5. Expand the "__Fill Color__" menu and check the __Transparent Fill__ option. This will make only the boundaries visible, so __we will be able to see the layer under this one__. +6. Choose a __Stroke color__, and make the __Stroke width__ 0.66 Millimeters. +7. Click OK +8. __Repeat the same process__ for the Adm1 layer, using the same colour as for Adm0 (it will be in "Recent colors) and leave the stroke width at 0.26. +9. Now we can see the boundaries of the country and its states, and behind that we cann see the districs (Adm2). +10. Let's make the districs layer's style consistent with the others. + +

+ +11. Choose a __Fill Color__ +12. Use the same __Stroke color__ as for Adm0 and Adm1, but make the width 0.1 Millimeters and the Stroke Style a __Dash Line__ +13. Click OK and look at yout map: hopefully it's starting to look nicer! + +```{figure} ../../fig/en_30.30.2_changing_layer_style_3.png +--- +name: change layer style 3 +--- +The styling of a vector data consists of the colour and the outline +``` + + + +```{note} +Remember that __the layer's symbology is saved within your project file, not within your shapefile!__ If you share a shapefile with a colleague, it will have a different style when they add it to their own project. +``` + +::: + +:::{dropdown} Use different styles in a single layer + +```{note}For this exercise, you must have convertet the excel-spreadsheet "ACLED_Nigeria_2022-2023" into a .csv-file. Read how you can do this [here](/gis-training-resource-center/content/Modul_2/en_qgis_basic_data_processing.html#delimited-text-import). + +>Check if the others have the same issue with importing the .csv file (excel export as csv delimits with ";" instead of ",". QGIS expects ",", if you replace all the ";" with "," the coordinates do not work any longer because the degree are delimited with a "," as well. You can fix it in VSC) +``` + + + +We can use symbology to __show the difference between features__ in the same layer. For example, it could be different types of buildings, quantities of Covid cases by district, or types of roads. We can choose a specific attribute of a dataset to assign different colors, outlines, or sizes to features: + +1. From your shapefile folder, __drag te ACLED security incidents shapefile onto your map__ +2. Open the layer __Symbology__ and choose __Categorized__ instead of Single Symbol. +```{note} +Categorized symbology is used when you have ***discrete*** variables. +``` + +```{figure} ../../fig/en_30.30.2_categorized_layer_symbology_1.png +--- +name: categorized layer symbology 1 +width: 500px +--- +Change the symbology type to "categorized" and choose the Value (variable) you wish to display +``` +3. Now we need to __choose which attributes we want to display through the symbology__. In this case, it could be the number of casualtiees, or the actor who perpetrated the act. Let's categorize the features by **event_type** +4. Click on __"Classify" to list all the unique values contained in the event_type field__ (i.e. all the possible types of security incidents recorded in our table) +5. Now we can __change the style of each single value__ +6. Double click on Explosions +7. At the bottom of the __Symbol selector__ window, choose a symbol to make Explosion points stand our +8. Click on OK, then Apply to preview what the layer will look like +9. Click OK again + +```{figure} ../../fig/en_30.30.2_categorized_layer_symbology_2.png +--- +name: categorized layer symbology 2 +width: 500px +--- +By double clicking on the __unique values__ in the classified list, you can change the symbol for each value +``` + +Now we have a map of Nigeria where you can locate the areas, that are affected by explosions more than others. On the map below, we also added text labels, which will be explained below. + +```{figure} ../../fig/en_exercise_map_design_example_Nigeria.png +--- +name: map design example regions affected by explosions in Nigeria +width: 500px +--- +Regions affected by explosions in Nigeria +``` +::: + +:::{dropdown} Style data based on variable ranges (graduated styling) + +If a layer contains numeric values that are continuous, they can be organized in intervals. These intervals can be displayed in graduated colours. In this exercise, we assign colours to Adm1 polygons based on the total population of each State. + +> Don't forget to check that they have access to the data + + + +1. Download the NGA_Adm1_Pop shapefile [link!!] and save it in your shapefile folder +2. In QGIS, turn off the Adm1 and Adm2 layer, leaving only Adm0 +3. Drag the shapefile NGA_Adm1_Pop into your map +4. Open its Symbology options and choose "__Graduated__" +5. Select the value you want to use to assign colours, in this case, it will be "__population__" + +```{figure} ../../fig/en_30.30.2_symbology_variable_ranges_1.png +--- +name: symbology of variable ranges 1 +width: 500px +--- +With variable ranges, select __Graduated__ symbology and choose the attribute with continuous values +``` + +6. Click on __Classify__ to list all valued, divided in classes +7. Choose __how many classes__ you want the data to be divided into ‒ let's say 4 +8. By default, the colour ramp will be red. However, red is not the rivht colour to use for population count, as it is generally used to communicate negative elements, such as food insecurity or cholera cases +9. Click on the arrow next to __Color Ramp__ to choose another combination of colours - let's say a color ramp from white to blue +10. Click Apply to preview the look of your layer, then OK + +```{figure} ../../fig/en_30.30.2_symbology_variable_ranges_2.png +--- +name: symbology of variable ranges 2 +width: 500px +--- +You can categorize the continuous values into classes and assign a colour ramp +``` + +The following map shows the most populated States of Nigeria using a graduated colour categorization. These types of maps are called __Coropleth maps__. + +```{figure} ../../fig/en_map_design_example_variable_ranges.png +--- +name: map design example_state population Nigeria +width: 500px +--- +A map showing the population of Nigerian states +``` +::: + +## Labels + +- Labels are text that show a specific attribute of features. +- It is useful to add labels to features to easily identify them. For example, the name of a settlement. +- You can change the font, colour and size of labels +- When you create a map you always add labels to help the final user reading the map + +:::{dropdown} Adding labels to a layer +>This is exercise 2 in the PPP, also review + +1. In the styling panel, click on the "Labels" tab. +2. Select *Single Labels*. +3. `"Value"` is where you choose the attribute that will be displayed as a label. For example `*ADM1_EN*` will display the English names of Nigerian states for each feature in the data set. +4. Let's change the font: make it Arial, bold, dark grey, 8 pt +5. Let's add a white buffer around the label. +7. Click Apply and Ok. + +```{figure} ../../fig/en_30.30.2_setting_up_labels.png +--- +width: 500px +name: Setting up labels +--- +Setting up labels in QGIS 30.30.2 +``` + + + +::: + +:::{dropdown} Adding different label styles to the same layer + +Sometimes you will need to create two different label styles for different features of a single layer. In this example, we will create one label style for the *Country Capital*, and another one for the *State Capitals* + +1. Open the styling panel for the `"NGA_settlements_nga"` layer and click on the Labels tab +2. Select __Rule-based Labeling__ +3. Click on the __Add Rule__ button at the bottom (the "+"-sign) and create the first rule +4. For __Value__, select __"NAME"__ (so that the labels will show the name of each city), then click on the "ε"-button next to the "Filter" bar. + +```{figure} ../../fig/en_30.30.2_adding_rule-based_labels.png +--- +width: 500px +name: adding rule-based labels +--- +To add rule-based labels, you need to enter an expression +``` + +5. In the central column, expand __Fields and Values__ to display a list of all the fields in your layer and double-click on __Class__ to add it to the expression frame on the left. +6. In the right column, click on __All unique__ to list all unique values contained in the Class field. In this dataset, `"CLASS"=1` designates the capital city, whereas `"CLASS"=2` designate other major cities. +7. Click on the `"="` operator, then doube-click on the _value 1_ (which represent the Country capital in this case). Click OK. +8. Scroll down to *change the label style*. Make it Arial, bold, black, 12pt and add a white buffer. +9. Repeat steps 4 to 9, but select *Value 2* (State capitals) and make the label black, bold, 10pt, no buffer. +10. Click **Apply**, the OK. + +```{figure} ../../fig/en_30.30.2_adding_rule-based_labels_expression_builder.png +--- +width: 500px +name: rule-based labels expression builder +--- +The expression builder: Expression (left); building blocks, operators, fields and values(center); unique values (right) +``` + + +::: + +:::{dropdown} Add underligned labels + +1. Set up the labels by following the same steps as before. +2. TO underlign labels, click on the underlign-button + + + +::: + +:::{dropdown} Move labels independently +Sometimes the placement of labels is not ideal and can obstruct the readability of the map. In this case, you can move labels independently. + +1. On the label toolbar, there is an option to move labels independently. Click on it to activate it. (Note: In some cases, the label toolbar might not be visible. In this case, turn it on by navigating to "View">"Toolbars">activate the Label toolbar) +2. Click on the label you want to move. +3. You will be prompted to select the primary key for joining with internal data storage. You do not need to change it (you can select the ID field of the dataset) and click OK. +4. Click on the label again, now you can move it freely. + + + +::: + +:::{dropdown} Add labels to roads +>When working with line features, the labels will align themselves parallel to the line representing the feature. + + + +::: + +## Symbology for raster data + +As we have already learned, raster data are basically a grid of pixels with different (numerical) values. As such, you can't style the shape, fill or outline of raster data. It is only possible to assign colours to the different values of the pixels. + +### Assigning a colour gradient to raster data + +To assign a colour gradient for raster data, you need to: + +1. Open the styling panel for the raster layer +2. Navigate to the Symbology tab +3. By default, the colour scheme is set to Singleband gray (if you only have one colour band in the data set). Click on __Singleband gray__ and switch to __Singleband pseudocolour__ +4. Click on the arrow to the right of the colour ramp. Here you can choose a premade colour ramp +5. You can modify the colour ramp by clicking on the colour ramp itself + +``` {figure} ../../fig/en_30.30.2_raster_data_colour_gradient.png +--- +name: raster data colour gradient +width: 600px +--- +Colour Ramp Selector +``` + +In the colour ramp selector, you can adjust each colour step. On the bottom, you can see a plot for the Hue, __Saturation__, __Lightness__ and __Opacity__. Especially latter three are useful to see how your colour ramp will translate. Gradients from light to dark are easier to read: Check if the plot for the __Lightness__ has a more or less linear plot. + +>Examples Video! and how to invert ramp + + +# Exporting and Importing Styles + +As we have already learned, the layers in QGIS are saved separately from the settings and styles of a QGIS Project. Therefore, it can be useful to + +# Examples for Map design + +>insert maps and discuss how to achieve this \ No newline at end of file diff --git a/_sources/content/Modul_4/en_qgis_map_design_I_ex1.md b/_sources/content/Modul_4/en_qgis_map_design_I_ex1.md old mode 100755 new mode 100644 index 787614895..e69de29bb --- a/_sources/content/Modul_4/en_qgis_map_design_I_ex1.md +++ b/_sources/content/Modul_4/en_qgis_map_design_I_ex1.md @@ -1,136 +0,0 @@ -# Map design Exercise 1 - - -### Exercise: Change the symbology of a layer ->This is exercise 7 in the PPP. Participants will need the specific data. - -In this exercise, we will apply the same style to all features in the layer. We have the polygons for 3 administrative levels - -1. Add the "Adm0", "Adm1" and "Adm2" shapefiles to your Session 2 project. -2. Order the layers so they are all visible: Put the Adm2 at the bottom, then the Adm1 then Adm0. At first, this might look weird because Adm0 will cover everything. -3. Change the symbology of the Adm0 layer by opening the stlying panel and navigating to the Symbology tab. By default, the symbology type will be __Single Symbol__. This means that the same colours and contours will be applied to all the features in that layer. - -```{figure} ../../fig/en_30.30.2_changing_layer_style_1.png ---- -name: change layer style 1 -height: 400px -align: left ---- -Order the layers and navigate to the styling panel of the topmost layer -``` -```{figure} ../../fig/en_30.30.2_changing_layer_style_2.png ---- -name: change layer style 2 -width: 300 px -align: right ---- -Change the "Simple Fill" -``` - -4. Click on "__Simple Fill__" to open the style options. -5. Expand the "__Fill Color__" menu and check the __Transparent Fill__ option. This will make only the boundaries visible, so __we will be able to see the layer under this one__. -6. Choose a __Stroke color__, and make the __Stroke width__ 0.66 Millimeters. -7. Click OK - -```{figure} ../../fig/en_30.30.2_changing_layer_style_3.png ---- -name: change layer style 3 ---- -The styling of a vector data consists of the colour and the outline -``` - -8. __Repeat the same process__ for the Adm1 layer, using the same colour as for Adm0 (it will be in "Recent colors) and leave the stroke width at 0.26. -9. Now we can see the boundaries of the country and its states, and behind that we cann see the districs (Adm2). -10. Let's make the districs layer's style consistent with the others. -11. Choose a __Fill Color__ -12. Use the same __Stroke color__ as for Adm0 and Adm1, but make the width 0.1 Millimeters and the Stroke Style a __Dash Line__ -13. Click OK and look at yout map: hopefully it's starting to look nicer! - -```{note} -Remember that __the layer's symbology is saved within your project file, not within your shapefile!__ If you share a shapefile with a colleague, it will have a different style when they add it to their own project. -``` - -### Exercise: Use different styles in a single layer - -We can use symbology to __show the difference between features__ in the same layer. For example, it could be different types of buildings, quantities of Covid cases by district, or types of roads. We can choose a specific attribute of a dataset to assign different colors, outlines, or sizes to features: - -1. From your shapefile folder, __drag te ACLED security incidents shapefile onto your map__ -2. Open the layer __Symbology__ and choose __Categorized__ instead of Single Symbol. -> Categorized symbology is used when you have ***discrete*** variables. -```{figure} ../../figure/en_30.30.2_categorized_layer_symbology_1.png ---- -name: categorized layer symbology 1 -width: 500px ---- -Change the symbology type to "categorized" and choose the Value (variable) you wish to display -``` - -3. Now we need to __choose which attributes we want to display through the symbology__. In this case, it could be the number of casualtiees, or the actor who perpetrated the act. Let's categorize the features by **event_type** -4. Click on __"Classify" to list all the unique values contained in the event_type field__ (i.e. all the possible types of security incidents recorded in our table) -5. Now we can __change the style of each single value__ -6. Double click on Explosions -7. At the bottom of the __Symbol selector__ window, choose a symbol to make Explosion points stand our -8. Click on OK, then Apply to preview what the layer will look like -9. Click OK again - -``` {figure} ../../fig/en_30.30.2_categorized_layer_symbology_2 ---- -name: categorized layer symbology 2 -width: 500 px ---- -By double clicking on the __unique values__ in the classified list, you can change the symbol for each value -``` - -Now we have a map of Nigeria where you can locate the areas, that are affected by explosions more than others. On the map below, we also added text labels, which will be explained below. - -``` {figure} ../../fig/en_exercise_map_design_example_Nigeria.png ---- -name: map design example regions affected by explosions in Nigeria -width: 500px ---- -Regions affected by explosions in Nigeria -``` - -### Exercise: Style data based on variable ranges - -If a layer contains numeric values that are continuous, they can be organized in intervals. These intervals can be displayed in graduated colours. In this exercise, we assign colours to Adm1 polygons based on the total population of each State. - -> Don't forget to check that they have access to the data - -1. From __Sharepoint__, download the NGA_Adm1_Pop shapefile and save it in your shapefile folder -2. In QGIS, turn off the Adm1 and Adm2 layer, leaving only Adm0 -3. Drag the shapefile you just downloaded into your map -4. Open its Symbology options and choose "__Graduated__" -5. Select the value you want to use to assign colours, in this case, it will be "__population__" - -``` {figure} ../../fig/en_30.30.2_symbology_variable_ranges_1.png ---- -name: symbology of variable ranges 1 -width: 500px ---- -With variable ranges, select __Graduated__ symbology and choose the attribute with continuous values -``` - -6. Click on __Classify__ to list all valued, divided in classes -7. Choose __how many classes__ you want the data to be divided into ‒ let's say 4 -8. By default, the colour ramp will be red. However, red is not the rivht colour to use for population count, as it is generally used to communicate negative elements, such as food insecurity or cholera cases -9. Click on the arrow next to __Color Ramp__ to choose another combination of colours - let's say a color ramp from white to blue -10. Click Apply to preview the look of your layer, then OK - -```{figure} ../../fig/en_30.30.2_symbology_variable_ranges_2.png ---- -name: symbology of variable ranges 2 -width: 500px ---- -You can categorize the continuous values into classes and assign a colour ramp -``` - -The following map shows the most populated States of Nigeria using a graduated colour categorization. - -```{figure} ../../fig/en_map_design_example_variable_ranges ---- -name: map design example_state population Nigeria -width: 500px ---- -An unfinished map showing the population of Nigerian states -``` \ No newline at end of file diff --git a/_sources/content/Modul_4/en_qgis_map_design_I_ex2.md b/_sources/content/Modul_4/en_qgis_map_design_I_ex2.md old mode 100755 new mode 100644 diff --git a/_sources/content/Modul_5/en_qgis_non_spatial_tools.md b/_sources/content/Modul_5/en_qgis_non_spatial_tools.md old mode 100755 new mode 100644 index 01611bf2b..52d3d45c8 --- a/_sources/content/Modul_5/en_qgis_non_spatial_tools.md +++ b/_sources/content/Modul_5/en_qgis_non_spatial_tools.md @@ -1,155 +1,155 @@ -# Non-Spatial Geodataprocessing - -#### Introduction: -Non-spatial geodataprocessing in QGIS refers to the manipulation, subsetting and analysis of attribute data within a GIS environment without directly involving spatial components. It involves operations on the non-geometric attributes of geospatial datasets. This can include data cleaning, transformation, enrichment and analysis based on the associated attribute information, such as population statistics, land use classifications or economic indicators. Non-spatial geodataprocessing can be used to perform calculations, generate statistics and gain insights into the non-spatial aspects of geospatial datasets. QGIS offers a variety of tools for non-spatial geodataprocessing to assist users in managing and analyzing attribute data effectively. - -This segment of Module 5 will start with the introduction of table functions. It will then progress into techniques for querying data, ultimately introducing the important concept of non-spatial joins. - -```{figure} /fig/en_attribute_table_large.PNG ---- -height: 500px -name: attribute_table_all ---- -Screenshot of an attribute table for QGIS version 3.28.4 -``` -## Table functions - -### Add field -The information of a vector layer can be accessed through its attribute table, and it can be enriched by adding new fields to this table. - -```{Attention} -Depending on the information that will be added to the created attribute field, the correct data type must be selected. -``` -__Possible data types:__ -- __Whole number: Integer (32 and 64 bit)__ -- __Decimal number (real)__ -- __Text (string)__ -- Date and Date and time -- Boolean - -The most common data types are the first three. - -````{dropdown} Add a field for population density; the data type should be Decimal number (real) - -```` - -### Delete field -It is also possible to __delete fields__ from the attribute table. A commonly used practice is to __remove all unused or unnecessary fields__ from a layer before starting to work on it. This __makes the dataset much more organized__. - -````{dropdown} Delete all unused/unnecessary fields from the vector layer - -```` - -### Calculate field -An important practice is to calculate the attribute values for a field, e.g., based on the values of other fields. In QGIS, you can __create a new field or update an existing field__. - -```{Note} -It is necessary to __check if the data type of the field__ (new or updated) __and your calculation match__. For example: if you are calculating a ratio (e.g. density), the field should not be of type integer but rather of type decimal number. -``` -An example could be to calculate the population density based on the already existing fields Population and Area. - -A very important tool for such calculations is the __Field Calculator__. It allows you to __perform calculations based on existing attribute values or defined functions__, for example, to calculate the length or area of a geometry feature. The results of these calculations can be written into a new field or update an existing field. - -````{dropdown} Calculate the population density based on the already existing fields Population and Area - -```` - -### Basic statistics for fields -The tool __Basic statistics for fields__ generates statistics for a specific field of the attribute table of a vector layer. The results are generated as an HTML file and can be accessed by using the __file path link__ in the __Results Viewer__. - -````{dropdown} Calculate statistics for the field population density for all the countries. What are the max./min. values, average, etc.? - -```` - -### Statistics by categories -To calculate statistics of a field depending on a parent class you can use the tool __Statistics by catergories__. The parent class is a combination of values from other fields. - -__Questions that need to be considered when doing these calculations:__ -* For which fields should the statistics be calculated in the attribute table? -* Which field in the attribute table contains which information? - -````{dropdown} How many cities per country have more than 300.000 inhabitants? For each country: how many people live in the largest agglomeration? - -```` - - -## Non-spatial queries -In GIS you can __query__ (filter) data based on specific attribute information. Once the filtering is successful, only the desired features that __correspond__ to the chosen attribute are displayed. Data filtering is a valuable technique for creating __subsets__ of features that can be exported as a new layer. - -### Manual selection -It is possible to manually select specific rows by clicking on the number on the left side of it. This can be easily used to select a small number of rows. If they are selected successfully, they will appear in __yellow__. - -````{dropdown} Manual selection of rows - -```` - -### Select by expression -In this dialog, you can build your expressions to query the data. There are several operators that can be used to filter your vector layer. - -::::{tab-set} - -:::{tab-item} Arithmetic operators -| operator | functionality | -|----------|------------------------| -| __+__ | addition | -| __-__ | substraction | -| __*__ | multiplication | -| __/__ | division | -| __%__ | remainder of division | -::: - -:::{tab-item} Comparison operators -| operator | functionality | -|----------|--------------------------| -| __=__ | equals | -| __!=__ | not equal | -| __<__ | less than | -| __>__ | greater than | -| __<=__ | less than or equal to | -| __>=__ | greater than or equal to | -::: - -:::{tab-item} Logical operators -Operators such as AND, OR can be used to combine different queris or criteria -| operator | functionality | -|----------|------------------------| -| __AND__ | logical AND | -| __OR__ | logical OR | -| __NOT__ | logical NOT | -::: - -:::{tab-item} Special operators -| operator | functionality | -|---------------|------------------------------------------------| -| __LIKE__ | pattern matching | -| __IN__ | checks if a value is in a list of values | -| __IS NULL__ | checks for null values | -| __BETWEEN__ | checks if a value is within a specified range | -| __CASE WHEN__ | conditional expressions | -::: - -:::: - -````{dropdown} Build query for the question: Cities that were not yet cities of one million inhabitants in 1950 but already had more than 10 million inhabitants in 2015. - -```` - -## Non-spatial joins -A lot of analysis can be done with just a single layer. But sometimes the necessary information we need for our analysis is __split across__ different datasets/layers. With QGIS, these layers can be __combined__ to perform the analysis we want. The simplest way to combine layers is via an __attribute join__. This operation looks up information from a second data source based on a __shared attribute value__. This value functions as a common unique identifier, also known as an ID, UID or key. - -In QGIS the tool __Join attributes by field value__ is often used for such operations: - -```{figure} /fig/en_join_attributes_by_field_values.PNG ---- -height: 500px -name: join_attributes_by_field_value ---- -Screenshot of the Join attributes by field value tool -``` - - -```{Attention} -- An attribute join in QGIS only works properly, when the attributes **match exactly**. -- For example: **"S. Sudan"** will not match with **"South Sudan"**. -- Where possible it’s best to **use attributes that have been designed for joining**, such as **P-codes** or **ID's** which are not susceptible to spelling mistakes. +# Non-Spatial Geodataprocessing + +#### Introduction: +Non-spatial geodataprocessing in QGIS refers to the manipulation, subsetting and analysis of attribute data within a GIS environment without directly involving spatial components. It involves operations on the non-geometric attributes of geospatial datasets. This can include data cleaning, transformation, enrichment and analysis based on the associated attribute information, such as population statistics, land use classifications or economic indicators. Non-spatial geodataprocessing can be used to perform calculations, generate statistics and gain insights into the non-spatial aspects of geospatial datasets. QGIS offers a variety of tools for non-spatial geodataprocessing to assist users in managing and analyzing attribute data effectively. + +This segment of Module 5 will start with the introduction of table functions. It will then progress into techniques for querying data, ultimately introducing the important concept of non-spatial joins. + +```{figure} /fig/en_attribute_table_large.PNG +--- +height: 500px +name: attribute_table_all +--- +Screenshot of an attribute table for QGIS version 3.28.4 +``` +## Table functions + +### Add field +The information of a vector layer can be accessed through its attribute table, and it can be enriched by adding new fields to this table. + +```{Attention} +Depending on the information that will be added to the created attribute field, the correct data type must be selected. +``` +__Possible data types:__ +- __Whole number: Integer (32 and 64 bit)__ +- __Decimal number (real)__ +- __Text (string)__ +- Date and Date and time +- Boolean + +The most common data types are the first three. + +````{dropdown} Add a field for population density; the data type should be Decimal number (real) + +```` + +### Delete field +It is also possible to __delete fields__ from the attribute table. A commonly used practice is to __remove all unused or unnecessary fields__ from a layer before starting to work on it. This __makes the dataset much more organized__. + +````{dropdown} Delete all unused/unnecessary fields from the vector layer + +```` + +### Calculate field +An important practice is to calculate the attribute values for a field, e.g., based on the values of other fields. In QGIS, you can __create a new field or update an existing field__. + +```{Note} +It is necessary to __check if the data type of the field__ (new or updated) __and your calculation match__. For example: if you are calculating a ratio (e.g. density), the field should not be of type integer but rather of type decimal number. +``` +An example could be to calculate the population density based on the already existing fields Population and Area. + +A very important tool for such calculations is the __Field Calculator__. It allows you to __perform calculations based on existing attribute values or defined functions__, for example, to calculate the length or area of a geometry feature. The results of these calculations can be written into a new field or update an existing field. + +````{dropdown} Calculate the population density based on the already existing fields Population and Area + +```` + +### Basic statistics for fields +The tool __Basic statistics for fields__ generates statistics for a specific field of the attribute table of a vector layer. The results are generated as an HTML file and can be accessed by using the __file path link__ in the __Results Viewer__. + +````{dropdown} Calculate statistics for the field population density for all the countries. What are the max./min. values, average, etc.? + +```` + +### Statistics by categories +To calculate statistics of a field depending on a parent class you can use the tool __Statistics by catergories__. The parent class is a combination of values from other fields. + +__Questions that need to be considered when doing these calculations:__ +* For which fields should the statistics be calculated in the attribute table? +* Which field in the attribute table contains which information? + +````{dropdown} How many cities per country have more than 300.000 inhabitants? For each country: how many people live in the largest agglomeration? + +```` + + +## Non-spatial queries +In GIS you can __query__ (filter) data based on specific attribute information. Once the filtering is successful, only the desired features that __correspond__ to the chosen attribute are displayed. Data filtering is a valuable technique for creating __subsets__ of features that can be exported as a new layer. + +### Manual selection +It is possible to manually select specific rows by clicking on the number on the left side of it. This can be easily used to select a small number of rows. If they are selected successfully, they will appear in __yellow__. + +````{dropdown} Manual selection of rows + +```` + +### Select by expression +In this dialog, you can build your expressions to query the data. There are several operators that can be used to filter your vector layer. + +::::{tab-set} + +:::{tab-item} Arithmetic operators +| operator | functionality | +|----------|------------------------| +| __+__ | addition | +| __-__ | substraction | +| __*__ | multiplication | +| __/__ | division | +| __%__ | remainder of division | +::: + +:::{tab-item} Comparison operators +| operator | functionality | +|----------|--------------------------| +| __=__ | equals | +| __!=__ | not equal | +| __<__ | less than | +| __>__ | greater than | +| __<=__ | less than or equal to | +| __>=__ | greater than or equal to | +::: + +:::{tab-item} Logical operators +Operators such as AND, OR can be used to combine different queris or criteria +| operator | functionality | +|----------|------------------------| +| __AND__ | logical AND | +| __OR__ | logical OR | +| __NOT__ | logical NOT | +::: + +:::{tab-item} Special operators +| operator | functionality | +|---------------|------------------------------------------------| +| __LIKE__ | pattern matching | +| __IN__ | checks if a value is in a list of values | +| __IS NULL__ | checks for null values | +| __BETWEEN__ | checks if a value is within a specified range | +| __CASE WHEN__ | conditional expressions | +::: + +:::: + +````{dropdown} Build query for the question: Cities that were not yet cities of one million inhabitants in 1950 but already had more than 10 million inhabitants in 2015. + +```` + +## Non-spatial joins +A lot of analysis can be done with just a single layer. But sometimes the necessary information we need for our analysis is __split across__ different datasets/layers. With QGIS, these layers can be __combined__ to perform the analysis we want. The simplest way to combine layers is via an __attribute join__. This operation looks up information from a second data source based on a __shared attribute value__. This value functions as a common unique identifier, also known as an ID, UID or key. + +In QGIS the tool __Join attributes by field value__ is often used for such operations: + +```{figure} /fig/en_join_attributes_by_field_values.PNG +--- +height: 500px +name: join_attributes_by_field_value +--- +Screenshot of the Join attributes by field value tool +``` + + +```{Attention} +- An attribute join in QGIS only works properly, when the attributes **match exactly**. +- For example: **"S. Sudan"** will not match with **"South Sudan"**. +- Where possible it’s best to **use attributes that have been designed for joining**, such as **P-codes** or **ID's** which are not susceptible to spelling mistakes. ``` \ No newline at end of file diff --git a/_sources/content/Modul_5/en_qgis_spatial_tools.md b/_sources/content/Modul_5/en_qgis_spatial_tools.md old mode 100755 new mode 100644 index ccf550014..eff073ee2 --- a/_sources/content/Modul_5/en_qgis_spatial_tools.md +++ b/_sources/content/Modul_5/en_qgis_spatial_tools.md @@ -1,103 +1,103 @@ -# Spatial Geodataprocessing -**Competences:** - -## Buffer -The concept of __buffering__ in QGIS for vector data, refers to the process of creating a new polygon layer with areas that represent a __certain distance__ or __buffer around existing vector features__. This buffer zone is typically uniform and extends outward from the original features, making it useful for various spatial analyses and mapping applications. Examples for such analyses could be the creation of buffer zones to protect the environment, analyse greenbelts around residential areas or create risk areas for natural disasters. Buffer can be created around points, lines and polygons as shown in the figure below. - -```{figure} /fig/en_buffer_point_line_polygon.png ---- -height: 300px -name: spatial_relations ---- -Different kinds of buffer zones -``` -There are several variations in buffering. The __buffer distance__ or __buffer size can vary__ according to the numerical values provided. The numerical values have to be defined in map units according to the Coordinate Reference System (CRS) used with the data. - -```{Attention} -If you are trying to make a buffer on a layer with a Geographical Coordinate System, processing will warn you and suggest to reproject the layer to a __metric Coordinate System__. -``` - -For instance, when creating a buffer zone along a riverbank, the buffer's width may vary, contingent upon the nature of the surrounding land use. In cases of intense cultivation, the buffer distance might be more extensive compared to areas dedicated to organic farming. - -## Dissolve -The dissolve tool combines features in a vector layer to make new ones. You can pick one or more attributes to group together features that share the same value for those attributes. Alternatively, you can combine all features into one. The tool will convert the shapes into multi-geometries, and if you're working with polygons, it'll remove shared boundaries between them. - -If you turn on the "Keep disjoint features separate" option when running the tool, it'll make sure that features or parts that don't overlap or touch each other are saved as separate features instead of being part of one big feature. This allows you to create several vector layers. - -## Clip - -This tool is used to cut a vector layer with the boundaries of another polygon layer. It keeps only the parts of the features in the input layer that are inside the polygons of the overlay layer, creating a refined dataset. While the core attributes of the features remain the same, some properties like area or length may change after the clipping operation. If you've stored these properties as attributes, you might need to update them manually. - -## Clip vector by extent - -This operation clips any vector file to a given extent. This clip extent will be defined by a bounding box that should be used for the vector output file. It also has to be defined in the target CRS coordinates. There are different methods to define the bounding box of which the following is the most prominent: -* Calculate from a layer: this uses the extent of a layer loaded into the current project - -# DROPDOWN HERE OR TABS -Other option are: -* Calculate from layout map: uses the extent of a layout map item in the active project -* Calculate from bookmark: uses the extent of a saved bookmark -* Use map canvas extent -* Draw on canvas: click and drag a rectangle delimiting the area to take into account -* Enter the coordinates as xmin, xmax, ymin, ymax - -## Clip vector by mask layer - -This operation uses a mask polygon layer to clip any vector layer. - - -## Spatial joins -Spatial joins in QGIS enhance the attributes of the input layer by adding additional information from the join layer, relying on their __spatial relationship__. This process enriches your data by incorporating relevant details from one layer into another based on their geographical associations. - -```{figure} /fig/en_select_by_location.png ---- -height: 500px -name: spatial_relations ---- -Looking for spatial relations between layers (source: QGIS Documentation) -``` -Various types of spatial relations exist between the source feature and the target feature, enabling their potential linkage. The subsequent list outlines these distinct options and provides descriptions, all oriented around the upper figure for clarity. - -| spatial relation | description -|------------------|--------------------------------- -| __Intersect__ | Tests whether the geometry of the two layers intersects with one another. Returns 1 (true) if the geometries spatially intersect (share any portion of space, could be overlap or touch) and 0 if they don’t. In the picture above, this will return circles 1, 2 and 3. -| __Contain__ | Returns 1 (true) if and only if no points of b lie in the exterior of a, and at least one point of the interior of b lies in the interior of a. In the picture, no circle is returned, but the rectangle would be if you would look for it the other way around, as it contains circle 1 completely. This is the opposite of are within. -| __Disjoint__ | Returns 1 (true) if the geometries do not share any portion of space (no overlap, not touching). Only circle 4 is returned. -| __Equal__ | Returns 1 (true) if the geometries are exactly the same. No circles will be returned. -| __Touch__ | Tests whether a geometry touches another. Returns 1 (true) if the geometries have at least one point in common, but their interiors do not intersect. Only circle 3 is returned. -| __Overlap__ |Tests whether geometries overlap. Returns 1 (true) if the geometries share space, are of the same dimension, but are not completely contained by each other. Only circle 2 is returned. -| __Are within__ | Tests whether one geometry is within another. Returns 1 (true) if geometry a is completely inside geometry b. Only circle 1 is returned. -| __Cross__ | Returns 1 (true) if the supplied geometries have some, but not all, interior points in common and the actual crossing is of a lower dimension than the highest supplied geometry. For example, a line crossing a polygon will cross as a line (true). Two lines crossing will cross as a point (true). Two polygons cross as a polygon (false). In the picture, no circles will be returned. - -QGIS provides a range of tools that allow users to delve into spatial relationships and leverage them for enhancing their datasets. - -::::{tab-set} - -:::{tab-item} Join attributes by location -This tool takes an input vector layer and creates a new vector layer that is an extended version of the input, with additional attributes in its attribute table. - -The additional attributes and their values are taken from a second vector layer. For this layer a spatial criteria is applied to select the values from it that are added to each feature from the first layer. - -```{figure} /fig/en_join_attributes_by_location.PNG ---- -height: 500px -name: join_attribute_by_location ---- -Screenshot of the tool Join attributes by location -``` - -::: - -:::{tab-item} Join attributes by location (summary) -Content 2 -::: - -:::{tab-item} Join attributes by nearest -Content 2 -::: - -:::: - -Further helpful information on this process can be found on the QGIS documentation under [Join attributes by location](https://docs.qgis.org/3.28/en/docs/user_manual/processing_algs/qgis/vectorgeneral.html?highlight=join%20attributes%20location#join-attributes-by-location). - +# Spatial Geodataprocessing +**Competences:** + +## Buffer +The concept of __buffering__ in QGIS for vector data, refers to the process of creating a new polygon layer with areas that represent a __certain distance__ or __buffer around existing vector features__. This buffer zone is typically uniform and extends outward from the original features, making it useful for various spatial analyses and mapping applications. Examples for such analyses could be the creation of buffer zones to protect the environment, analyse greenbelts around residential areas or create risk areas for natural disasters. Buffer can be created around points, lines and polygons as shown in the figure below. + +```{figure} /fig/en_buffer_point_line_polygon.png +--- +height: 300px +name: spatial_relations +--- +Different kinds of buffer zones +``` +There are several variations in buffering. The __buffer distance__ or __buffer size can vary__ according to the numerical values provided. The numerical values have to be defined in map units according to the Coordinate Reference System (CRS) used with the data. + +```{Attention} +If you are trying to make a buffer on a layer with a Geographical Coordinate System, processing will warn you and suggest to reproject the layer to a __metric Coordinate System__. +``` + +For instance, when creating a buffer zone along a riverbank, the buffer's width may vary, contingent upon the nature of the surrounding land use. In cases of intense cultivation, the buffer distance might be more extensive compared to areas dedicated to organic farming. + +## Dissolve +The dissolve tool combines features in a vector layer to make new ones. You can pick one or more attributes to group together features that share the same value for those attributes. Alternatively, you can combine all features into one. The tool will convert the shapes into multi-geometries, and if you're working with polygons, it'll remove shared boundaries between them. + +If you turn on the "Keep disjoint features separate" option when running the tool, it'll make sure that features or parts that don't overlap or touch each other are saved as separate features instead of being part of one big feature. This allows you to create several vector layers. + +## Clip + +This tool is used to cut a vector layer with the boundaries of another polygon layer. It keeps only the parts of the features in the input layer that are inside the polygons of the overlay layer, creating a refined dataset. While the core attributes of the features remain the same, some properties like area or length may change after the clipping operation. If you've stored these properties as attributes, you might need to update them manually. + +## Clip vector by extent + +This operation clips any vector file to a given extent. This clip extent will be defined by a bounding box that should be used for the vector output file. It also has to be defined in the target CRS coordinates. There are different methods to define the bounding box of which the following is the most prominent: +* Calculate from a layer: this uses the extent of a layer loaded into the current project + +# DROPDOWN HERE OR TABS +Other option are: +* Calculate from layout map: uses the extent of a layout map item in the active project +* Calculate from bookmark: uses the extent of a saved bookmark +* Use map canvas extent +* Draw on canvas: click and drag a rectangle delimiting the area to take into account +* Enter the coordinates as xmin, xmax, ymin, ymax + +## Clip vector by mask layer + +This operation uses a mask polygon layer to clip any vector layer. + + +## Spatial joins +Spatial joins in QGIS enhance the attributes of the input layer by adding additional information from the join layer, relying on their __spatial relationship__. This process enriches your data by incorporating relevant details from one layer into another based on their geographical associations. + +```{figure} /fig/en_select_by_location.png +--- +height: 500px +name: spatial_relations +--- +Looking for spatial relations between layers (source: QGIS Documentation) +``` +Various types of spatial relations exist between the source feature and the target feature, enabling their potential linkage. The subsequent list outlines these distinct options and provides descriptions, all oriented around the upper figure for clarity. + +| spatial relation | description +|------------------|--------------------------------- +| __Intersect__ | Tests whether the geometry of the two layers intersects with one another. Returns 1 (true) if the geometries spatially intersect (share any portion of space, could be overlap or touch) and 0 if they don’t. In the picture above, this will return circles 1, 2 and 3. +| __Contain__ | Returns 1 (true) if and only if no points of b lie in the exterior of a, and at least one point of the interior of b lies in the interior of a. In the picture, no circle is returned, but the rectangle would be if you would look for it the other way around, as it contains circle 1 completely. This is the opposite of are within. +| __Disjoint__ | Returns 1 (true) if the geometries do not share any portion of space (no overlap, not touching). Only circle 4 is returned. +| __Equal__ | Returns 1 (true) if the geometries are exactly the same. No circles will be returned. +| __Touch__ | Tests whether a geometry touches another. Returns 1 (true) if the geometries have at least one point in common, but their interiors do not intersect. Only circle 3 is returned. +| __Overlap__ |Tests whether geometries overlap. Returns 1 (true) if the geometries share space, are of the same dimension, but are not completely contained by each other. Only circle 2 is returned. +| __Are within__ | Tests whether one geometry is within another. Returns 1 (true) if geometry a is completely inside geometry b. Only circle 1 is returned. +| __Cross__ | Returns 1 (true) if the supplied geometries have some, but not all, interior points in common and the actual crossing is of a lower dimension than the highest supplied geometry. For example, a line crossing a polygon will cross as a line (true). Two lines crossing will cross as a point (true). Two polygons cross as a polygon (false). In the picture, no circles will be returned. + +QGIS provides a range of tools that allow users to delve into spatial relationships and leverage them for enhancing their datasets. + +::::{tab-set} + +:::{tab-item} Join attributes by location +This tool takes an input vector layer and creates a new vector layer that is an extended version of the input, with additional attributes in its attribute table. + +The additional attributes and their values are taken from a second vector layer. For this layer a spatial criteria is applied to select the values from it that are added to each feature from the first layer. + +```{figure} /fig/en_join_attributes_by_location.PNG +--- +height: 500px +name: join_attribute_by_location +--- +Screenshot of the tool Join attributes by location +``` + +::: + +:::{tab-item} Join attributes by location (summary) +Content 2 +::: + +:::{tab-item} Join attributes by nearest +Content 2 +::: + +:::: + +Further helpful information on this process can be found on the QGIS documentation under [Join attributes by location](https://docs.qgis.org/3.28/en/docs/user_manual/processing_algs/qgis/vectorgeneral.html?highlight=join%20attributes%20location#join-attributes-by-location). + For performing additional calculations in combination with a spatial join, the QGIS tool __Join attributes by location (summary)__ is really helpful. This functionality closely resembles the previously outlined workflow; however, the algorithm extends its capabilities by calculating statistical summaries for the values from matching features in the second layer. These summaries encompass a wide range of options, including __minimum__ and __maximum values__, __mean values__, as well as __counts__, __sums__, __standard deviation__, and more. \ No newline at end of file diff --git a/_sources/content/Trainers_corner/en_how_to_training.md b/_sources/content/Trainers_corner/en_how_to_training.md old mode 100755 new mode 100644 diff --git a/_sources/content/Trainers_corner/en_training_plans.md b/_sources/content/Trainers_corner/en_training_plans.md old mode 100755 new mode 100644 diff --git a/_sources/content/Wiki/en_qgis_attribute_table_wiki.md b/_sources/content/Wiki/en_qgis_attribute_table_wiki.md old mode 100755 new mode 100644 index 873aef32d..5603b5cb7 --- a/_sources/content/Wiki/en_qgis_attribute_table_wiki.md +++ b/_sources/content/Wiki/en_qgis_attribute_table_wiki.md @@ -1,36 +1,121 @@ -# Attribute Table in QGIS - -The attribute table, a core component of Geographic Information Systems (GIS), organizes and presents detailed information about features in a selected layer. Each row in the table represents a feature, while columns store specific attributes. This table facilitates searching, selection, sorting, filtering, and editing of features. - -## Buttons of Attribute Tabel - -![](/fig/attribute_table.png) - -|Icon|Description|Purpose|Shortcut| -|---|---|-----|---| -| ![](/fig/mActionToggleEditing.png)|Toggle editing mode | Enable editing functionalities|`Ctrl+E`| -| ![](/fig/mActionMultiEdit.png)| Toggle multi-edit mode| Update multiple fields of many features | | -|![](/fig/mActionSaveEdits.png)| Save edits| Save current modifications | | -|![](/fig/mActionRefresh.png)| Reload the table | | | -|![](/fig/mActionNewTableRow.png)| Add feature | Add new geometryless feature | | -|![](/fig/mActionDeleteSelectedFeatures.png)| Delete selected features| Remove selected features from the layer| | -|![](/fig/mActionEditCut.png)| Cut selected features to clipboard | | `Ctrl+X` | -|![](/fig/mActionCopySelected.png)| Copy selected features to clipboard | | `Ctrl+C` | -|![](/fig/mActionEditPaste.png)| Paste features from clipboard| Insert new features from copied ones |`Ctrl+V`| -|![](/fig/mIconExpressionSelect.png)| Select features using an Expression|| | -|![](/fig/mActionSelectAll.png)| Select All| Select all features in the layer|`Ctrl+A` | -|![](/fig/mActionInvertSelection.png)| Invert selection| Invert the current selection in the layer |`Ctrl+R`| -|![](/fig/mActionDeselectActiveLayer.png)| Deselect all| Deselect all features in the current layer|`Ctrl+Shift+A`| -|![](/fig/mActionFilterMap.png)|Filter/Select features using form | |`Ctrl+F`| -|![](/fig/mActionSelectedToTop.png)| Move selected to top| Move selected rows to the top of the table| | -|![](/fig/mActionPanToSelected.png)| Pan map to the selected rows| | `Ctrl+P`| -|![](/fig/mActionZoomToSelected.png)| Zoom map to the selected rows | |`Ctrl+J` | -|![](/fig/mActionNewAttribute.png)| New field | Add a new field to the data source | `Ctrl+W`| -|![](/fig/mActionDeleteAttribute.png)| Delete field | Remove a field from the data source | | -|![](/fig/mActionEditTable.png)| Organize columns | Show/hide fields from the attribute table|| -|![](/fig/mActionCalculateField.png)| Open field calculator| Update field for many features in a row |`Ctrl+I` | -|![](/fig/mActionConditionalFormatting.png)| Conditional formatting | Enable table formatting| | -|![](/fig/dock.png)| Dock attribute table | Allows to dock/undock the attribute table|| -|![](/fig/mAction.png)| Actions | Lists the actions related to the layer | | - - +# Attribute Table in QGIS + +The attribute table, a core component of Geographic Information Systems (GIS), __organizes and presents__ detailed information about features in a selected layer. Each __row__ in the table represents a __feature__, while __columns__ store specific __attributes__. This table facilitates searching, selection, sorting, filtering, and editing of features. + +## Buttons of Attribute Tabel + +![Example of an attribute table](/fig/attribute_table.png) + +Below all buttons of the attribute table are listed. + +|Icon|Description|Purpose|Shortcut| +|---|---|-----|---| +| ![](/fig/mActionToggleEditing.png)|Toggle editing mode | Enable editing functionalities|`Ctrl+E`| +| ![](/fig/mActionMultiEdit.png)| Toggle multi-edit mode| Update multiple fields of many features | | +|![](/fig/mActionSaveEdits.png)| Save edits| Save current modifications | | +|![](/fig/mActionRefresh.png)| Reload the table | | | +|![](/fig/mActionNewTableRow.png)| Add feature | Add new geometryless feature | | +|![](/fig/mActionDeleteSelectedFeatures.png)| Delete selected features| Remove selected features from the layer| | +|![](/fig/mActionEditCut.png)| Cut selected features to clipboard | | `Ctrl+X` | +|![](/fig/mActionCopySelected.png)| Copy selected features to clipboard | | `Ctrl+C` | +|![](/fig/mActionEditPaste.png)| Paste features from clipboard| Insert new features from copied ones |`Ctrl+V`| +|![](/fig/mIconExpressionSelect.png)| Select features using an Expression|| | +|![](/fig/mActionSelectAll.png)| Select All| Select all features in the layer|`Ctrl+A` | +|![](/fig/mActionInvertSelection.png)| Invert selection| Invert the current selection in the layer |`Ctrl+R`| +|![](/fig/mActionDeselectActiveLayer.png)| Deselect all| Deselect all features in the current layer|`Ctrl+Shift+A`| +|![](/fig/mActionFilterMap.png)|Filter/Select features using form | |`Ctrl+F`| +|![](/fig/mActionSelectedToTop.png)| Move selected to top| Move selected rows to the top of the table| | +|![](/fig/mActionPanToSelected.png)| Pan map to the selected rows| | `Ctrl+P`| +|![](/fig/mActionZoomToSelected.png)| Zoom map to the selected rows | |`Ctrl+J` | +|![](/fig/mActionNewAttribute.png)| New field | Add a new field to the data source | `Ctrl+W`| +|![](/fig/mActionDeleteAttribute.png)| Delete field | Remove a field from the data source | | +|![](/fig/mActionEditTable.png)| Organize columns | Show/hide fields from the attribute table|| +|![](/fig/mActionCalculateField.png)| Open field calculator| Update field for many features in a row |`Ctrl+I` | +|![](/fig/mActionConditionalFormatting.png)| Conditional formatting | Enable table formatting| | +|![](/fig/dock.png)| Dock attribute table | Allows to dock/undock the attribute table|| +|![](/fig/mAction.png)| Actions | Lists the actions related to the layer | | + +## Attribute Table- Basics + +### Display attribute table and sort features + +* __Open Attribute Table:__ Right click on your layer --> `Open Attribute Table` +* __Sort column:__ Click on a column header + + + + +### Manually select features in the attribute table + +* __Select:__ Click on the lines of the features. +* __Multi Select:__ To select multiple features press `Ctrl` and select features. +* __Show only selected features:__ In the bottom left of the attribute table open the dropdown menu and select `Show selected features`. To show again all features click on `Show all features` + + + +### Unselect feature + +* __Unselect:__ Click on ![](/fig/mActionDeselectActiveLayer.png) or use `Ctrl+Shift+A`. + + + +### Zoom in on a specific feature + +* __Zoom:__ Right click onyour feature --> `Zoom To Feature` + + + +## Table view vs Form view +QGIS provides two view modes to easily manipulate data in the attribute table: + +* __Table View:__ ![](/fig/mActionOpenTable.png)This mode presents the values of multiple features in a tabular format, where each row corresponds to a feature, and each column represents a field. +* __Form view:__![](/fig/mActionFormView.png) This mode shows all attributes of __one_ selected feature. + +To switch between the modes use the ![](/fig/mActionFormView.png) ![](/fig/mActionOpenTable.png) buttons in the down right corner of the attribute table. + +___ + +## Attribute Table- Data Editing + +### Change data in the attribute table + +* __Open Attribute table:__ Right click on your layer --> `Open Attribute Table` +* __Edit Data:__ Activate editing mode by clicking on ![](/fig/mActionToggleEditing.png) --> Do your edits +* __Save edits:__ Click on ![](/fig/mActionSaveEdits.png) __or__ deactivate editing mode by clicking on ![](/fig/mActionToggleEditing.png) --> `Save` + + + +### Add new column + +* __Add new column:__ Activate editing mode by clicking on ![](/fig/mActionToggleEditing.png) --> click on ![](/fig/mActionNewAttribute.png), the window `Add Field` will open +* __Specify column variables:__ Fill the window and click `OK` + * `Name` = Name of column + * `Comment` = Additional info about column + * `Type` = Select the type of data the column will have.Table of data types below. + + +| Type | Property | +|-----------------------------|----------------------------------------------------| +| Whole number (integer) | Whole numbers like counts, quantities, or IDs. | +| Whole number (integer 64-bit) | Larger whole numbers for very big counts. | +| Decimal number (real) | Numbers with decimal points, useful for measurements and fractions. | +| Text (string) | Alphanumeric characters, such as names and descriptions. | +| JSON (string) | Structured text data often used for complex information. | +| Date | Specific calendar dates. | +| Date & Time | Dates and times together | +| Binary object (BLOB) | For storing binary data like images, audio, or files. | +| Boolean | Simple true/false or yes/no values. | + + + +### Delete column + +* __Delet column:__ Activate editing mode by clicking on ![](/fig/mActionToggleEditing.png) --> click on ![](/fig/mActionDeleteAttribute.png) --> Select the columns you want to delete --> Click on `OK` --> Click on ![](/fig/mActionSaveEdits.png) + +```{Hint} +To select multiple columns press `Ctrl` and select columns. +``` + + + + diff --git a/_sources/content/Wiki/en_qgis_basemaps_wiki.md b/_sources/content/Wiki/en_qgis_basemaps_wiki.md old mode 100755 new mode 100644 index f43f93d40..cd78f3b97 --- a/_sources/content/Wiki/en_qgis_basemaps_wiki.md +++ b/_sources/content/Wiki/en_qgis_basemaps_wiki.md @@ -1,73 +1,73 @@ -# Basemaps - -Basemaps are background maps. They are often very practical since they are easy to use, allow easy orientation on the map canvas and are diverse. - -```{Note} -No interaction with the basemaps is possible. They are only “pictures” in the background! -``` - -## Standard QGIS Basemaps - -You can always add the standard OpenStreetMap as a basemap to your map canvas. - -There are two ways to add the OpenStreetMap as a basemap. - -1. Find in the `Browser` panel `XYZ Tiles`. Open the dropdown by clikcing on it and seletc OpenStreetMap or another basemap. -2. `Layer` -> `Add Layer` -> `Add XYZ layer...` -> Select the OpenStreetMap or another basemap. - -__Add standard OpenStreetMap as Basemap__ - - -### Add Google and Bing Basemaps - -To add additional basemaps without using plugins you have to configure `XYZ Tiles`. -In the `Browser Panel`, right-click on `XYZ Tiles` -> `New Connection`. - -`Name` = The name of the new basemap. - -`URL` = You can use any of the URLs in the table below. - -Name| Info | URL | -| ----- | --- | --- | -|[OpenTopoMap](https://wiki.openstreetmap.org/wiki/OpenTopoMap)|Opensource topographic map based on OSM and SRTM|https://tile.opentopomap.org/{z}/{x}/{y}.png| -|Google Terrain||https://mt1.google.com/vt/lyrs=t&x={x}&y={y}&z={z}| -|Google Hybrid||https://mt1.google.com/vt/lyrs=y&x={x}&y={y}&z={z}| -|Google Satellite||https://mt1.google.com/vt/lyrs=s&x={x}&y={y}&z={z}| -|Google Road||https://mt1.google.com/vt/lyrs=m&x={x}&y={y}&z={z}| -|Google Roads only||https://mt1.google.com/vt/lyrs=h&x={x}&y={y}&z={z}| -|Google alternative Road map||https://mt1.google.com/vt/lyrs=r&x={x}&y={y}&z={z}| -|Bing Aerial||http://ecn.t3.tiles.virtualearth.net/tiles/a{q}.jpeg?g=1| - -Advantages of using basemaps from XYZ Tile are: -* Load faster -* Support reprojection -* Support printing -* Supported by online applications like [QField]( https://qfield.org/) - -## Basemaps from [QuickMapServices](https://nextgis.com/blog/quickmapservices/) Plugin - -The QuickMapService Plugin allows to access a wide range of basemaps. - -```{Note} -There can be problems when printing some basemaps from the QuickMapServices! -``` -`Web` -> `QuickMapServices` -> select provider e.g. NASA -> select basemap - -__Functionality of QuickMapServices Plugin__ - - -### Configuration of QuickMapServices -After installing the plugin (Plugin Wiki) you need to configure the plugin to access all basemaps. - -`Web` -> `QuickMapService` -> `Settings` -> Use the horizontal arrows to navigate to `More Services` -> `Get Contributed Pack` - -## Navigation on Basemap with OSM Place Search Plugin - -With the OSM Place Search Plugin, you can find places all around the world based on OpenStreetMap. This means the place search is independent from whatever basemap you are using, it is always based on OpenStreetMap. - -```{Tip} -If the plugin is installed and activated but the panel is not visible check Wiki [Move and arrange toolbars and panels]( https://giscience.github.io/gis-training-resource-center/content/Wiki/en_qgis_interface_wiki.html#show-and-hide-displays-and-toolbars) -``` - -__Functionality of OSM Place Search Plugin__ +# Basemaps + +Basemaps are background maps. They are often very practical since they are easy to use, allow easy orientation on the map canvas and are diverse. + +```{Note} +No interaction with the basemaps is possible. They are only “pictures” in the background! +``` + +## Standard QGIS Basemaps + +You can always add the standard OpenStreetMap as a basemap to your map canvas. + +There are two ways to add the OpenStreetMap as a basemap. + +1. Find in the `Browser` panel `XYZ Tiles`. Open the dropdown by clikcing on it and seletc OpenStreetMap or another basemap. +2. `Layer` -> `Add Layer` -> `Add XYZ layer...` -> Select the OpenStreetMap or another basemap. + +__Add standard OpenStreetMap as Basemap__ + + +### Add Google and Bing Basemaps + +To add additional basemaps without using plugins you have to configure `XYZ Tiles`. +In the `Browser Panel`, right-click on `XYZ Tiles` -> `New Connection`. + +`Name` = The name of the new basemap. + +`URL` = You can use any of the URLs in the table below. + +Name| Info | URL | +| ----- | --- | --- | +|[OpenTopoMap](https://wiki.openstreetmap.org/wiki/OpenTopoMap)|Opensource topographic map based on OSM and SRTM|https://tile.opentopomap.org/{z}/{x}/{y}.png| +|Google Terrain||https://mt1.google.com/vt/lyrs=t&x={x}&y={y}&z={z}| +|Google Hybrid||https://mt1.google.com/vt/lyrs=y&x={x}&y={y}&z={z}| +|Google Satellite||https://mt1.google.com/vt/lyrs=s&x={x}&y={y}&z={z}| +|Google Road||https://mt1.google.com/vt/lyrs=m&x={x}&y={y}&z={z}| +|Google Roads only||https://mt1.google.com/vt/lyrs=h&x={x}&y={y}&z={z}| +|Google alternative Road map||https://mt1.google.com/vt/lyrs=r&x={x}&y={y}&z={z}| +|Bing Aerial||http://ecn.t3.tiles.virtualearth.net/tiles/a{q}.jpeg?g=1| + +Advantages of using basemaps from XYZ Tile are: +* Load faster +* Support reprojection +* Support printing +* Supported by online applications like [QField]( https://qfield.org/) + +## Basemaps from [QuickMapServices](https://nextgis.com/blog/quickmapservices/) Plugin + +The QuickMapService Plugin allows to access a wide range of basemaps. + +```{Note} +There can be problems when printing some basemaps from the QuickMapServices! +``` +`Web` -> `QuickMapServices` -> select provider e.g. NASA -> select basemap + +__Functionality of QuickMapServices Plugin__ + + +### Configuration of QuickMapServices +After installing the plugin (Plugin Wiki) you need to configure the plugin to access all basemaps. + +`Web` -> `QuickMapService` -> `Settings` -> Use the horizontal arrows to navigate to `More Services` -> `Get Contributed Pack` + +## Navigation on Basemap with OSM Place Search Plugin + +With the OSM Place Search Plugin, you can find places all around the world based on OpenStreetMap. This means the place search is independent from whatever basemap you are using, it is always based on OpenStreetMap. + +```{Tip} +If the plugin is installed and activated but the panel is not visible check Wiki [Move and arrange toolbars and panels]( https://giscience.github.io/gis-training-resource-center/content/Wiki/en_qgis_interface_wiki.html#show-and-hide-displays-and-toolbars) +``` + +__Functionality of OSM Place Search Plugin__ \ No newline at end of file diff --git a/_sources/content/Wiki/en_qgis_categorized_wiki.md b/_sources/content/Wiki/en_qgis_categorized_wiki.md old mode 100755 new mode 100644 diff --git a/_sources/content/Wiki/en_qgis_data_classification_wiki.md b/_sources/content/Wiki/en_qgis_data_classification_wiki.md old mode 100755 new mode 100644 index 3fcdcfca7..d5a8b79d8 --- a/_sources/content/Wiki/en_qgis_data_classification_wiki.md +++ b/_sources/content/Wiki/en_qgis_data_classification_wiki.md @@ -1,5 +1,5 @@ -# Data Classification -## Subsection to be created: -* Single symbol -* Categorized +# Data Classification +## Subsection to be created: +* Single symbol +* Categorized * Graduated \ No newline at end of file diff --git a/_sources/content/Wiki/en_qgis_data_sources_wiki.md b/_sources/content/Wiki/en_qgis_data_sources_wiki.md old mode 100755 new mode 100644 diff --git a/_sources/content/Wiki/en_qgis_digitalization_wiki.md b/_sources/content/Wiki/en_qgis_digitalization_wiki.md old mode 100755 new mode 100644 diff --git a/_sources/content/Wiki/en_qgis_geodata_types_wiki.md b/_sources/content/Wiki/en_qgis_geodata_types_wiki.md old mode 100755 new mode 100644 index 2248b44e2..408f217c2 --- a/_sources/content/Wiki/en_qgis_geodata_types_wiki.md +++ b/_sources/content/Wiki/en_qgis_geodata_types_wiki.md @@ -1,39 +1,39 @@ -# Types of Geodata - -* Vector data -* Raster data -* Non-spatial data transfomed in geodata - -# Vector data - -Vector data can have the following data formats: - -| Filename extension| Name | Description | -| ----- | --- | --- | -|.shp | Shapefile |Old but still widely used geodataformat. Can only contain one dataset. The file has to consist of at least three different files (.shp, .shx, .dbf)| -|.gpkg| GeoPackage | Very versatile geodata format and the new standard for geodata. Can contain multiple datafiles (vector, raster and not spatial data like tables)| -|.kml |Keyhole Markup Language | Geodata format for use with [Google Earth]( https://earth.google.com/web/)| -| .gpx| GPS Exchange Format|Geodata format for the exchange of coordinates. For example for waypoints of tracks. | -| .geojson|GeoJSON|Similar to shapefiles, but stores all information in a single file. - -# Raster data - -Raster data can have the following data formats: -| Filename extension| Name | Dscription | -| ----- | --- | --- | -|.tif/.tiff/.geotiff|Tag Image File Format|Common raster and image data format. Does not necessarily have georeference information. If a .tif file has georeferenc information it is referred to as GeoTIFF.| -|.nc|netCDF|Standard data format for scientific data like speed or temperature. Can be be a raster file. Can contain multible datasets| -|.asc|Esri ASCII Grid files|Old simple raster file format, always with georeference informations| - -## Text data - - Filename extension| Name | Dscription | -| ----- | --- | --- | -|.csv|comma-separated values|Very common data format which separates data with commas or other delimiters.| -|.xls|EXCEL|Data format used for EXCEL. EXCEL is a widely used spreadsheet program.| - -## Good practices - -The video below gives a good overview of geodata formats and gives tips on file naming and other good practices. - +# Types of Geodata + +* Vector data +* Raster data +* Non-spatial data transfomed in geodata + +# Vector data + +Vector data can have the following data formats: + +| Filename extension| Name | Description | +| ----- | --- | --- | +|.shp | Shapefile |Old but still widely used geodataformat. Can only contain one dataset. The file has to consist of at least three different files (.shp, .shx, .dbf)| +|.gpkg| GeoPackage | Very versatile geodata format and the new standard for geodata. Can contain multiple datafiles (vector, raster and not spatial data like tables)| +|.kml |Keyhole Markup Language | Geodata format for use with [Google Earth]( https://earth.google.com/web/)| +| .gpx| GPS Exchange Format|Geodata format for the exchange of coordinates. For example for waypoints of tracks. | +| .geojson|GeoJSON|Similar to shapefiles, but stores all information in a single file. + +# Raster data + +Raster data can have the following data formats: +| Filename extension| Name | Dscription | +| ----- | --- | --- | +|.tif/.tiff/.geotiff|Tag Image File Format|Common raster and image data format. Does not necessarily have georeference information. If a .tif file has georeferenc information it is referred to as GeoTIFF.| +|.nc|netCDF|Standard data format for scientific data like speed or temperature. Can be be a raster file. Can contain multible datasets| +|.asc|Esri ASCII Grid files|Old simple raster file format, always with georeference informations| + +## Text data + + Filename extension| Name | Dscription | +| ----- | --- | --- | +|.csv|comma-separated values|Very common data format which separates data with commas or other delimiters.| +|.xls|EXCEL|Data format used for EXCEL. EXCEL is a widely used spreadsheet program.| + +## Good practices + +The video below gives a good overview of geodata formats and gives tips on file naming and other good practices. + \ No newline at end of file diff --git a/_sources/content/Wiki/en_qgis_geodata_wiki.md b/_sources/content/Wiki/en_qgis_geodata_wiki.md old mode 100755 new mode 100644 index 11cb188d8..5fcc7318d --- a/_sources/content/Wiki/en_qgis_geodata_wiki.md +++ b/_sources/content/Wiki/en_qgis_geodata_wiki.md @@ -1,8 +1,8 @@ -# Geodata -## Subsection to be created: -* Import Geodata -* Layer Concept (practical) -* Basemaps -* Projections (practical) -* Attribute Table +# Geodata +## Subsection to be created: +* Import Geodata +* Layer Concept (practical) +* Basemaps +* Projections (practical) +* Attribute Table * Digitalization \ No newline at end of file diff --git a/_sources/content/Wiki/en_qgis_geoprocessing_wiki.md b/_sources/content/Wiki/en_qgis_geoprocessing_wiki.md old mode 100755 new mode 100644 index bd8818301..b5bc9f9d2 --- a/_sources/content/Wiki/en_qgis_geoprocessing_wiki.md +++ b/_sources/content/Wiki/en_qgis_geoprocessing_wiki.md @@ -1,6 +1,6 @@ -# Geoprocessing -## Subsection to be created: -* Clip -* Buffer -* Dissolve +# Geoprocessing +## Subsection to be created: +* Clip +* Buffer +* Dissolve * .... \ No newline at end of file diff --git a/_sources/content/Wiki/en_qgis_graduated_wiki.md b/_sources/content/Wiki/en_qgis_graduated_wiki.md old mode 100755 new mode 100644 diff --git a/_sources/content/Wiki/en_qgis_import_geodata_wiki.md b/_sources/content/Wiki/en_qgis_import_geodata_wiki.md old mode 100755 new mode 100644 index 2d76a43aa..ce54ffb1f --- a/_sources/content/Wiki/en_qgis_import_geodata_wiki.md +++ b/_sources/content/Wiki/en_qgis_import_geodata_wiki.md @@ -1,78 +1,78 @@ -# Geodata Import in QGIS - -## Vector data Import - - - -```{Tip} -When importing a shapefile by drag-and-drop you have to use the file with the ending .shp! -``` -### Open vector layer - -#### Open vector data via Layer Tab - -1. "Layer" Tab -> "Vecctor" -2. Select file -3. Click "Add" - - - - -#### Open vector data via drag-and-drop - - -## Raster data Import - -### Open raster data via Layer Tab - -1. "Layer" Tab -> "Raster" -2. Select file -3. Click "Add" - - - - -### Open raster data via drag-and-drop - - - -### Open NetCDF raster files - -1. Layer -> Add Layer -> Add Raster Layer -> Select your file -> click "add" -2. A window will open and you have to select the exact dataset you want to use. -> Click "add Layers" -3. Click on the ? in the Layers window. The window "Coordination Reference System Selectir" will open. -> Select the correct reference system.-> Click “OK” - - - - - -## Text data import - -```{Tip} -To directly load .csv or EXCEL data into QGIS, the datasets need to have columns containing geometry in the form of latitude (Y-field) and longitude (X-field). -``` - -### Open csv. data in QGIS - - - -### Open .xlsx files in QGIS - -1. Drag and drop the .xlsx file in QGIS. -2. If the file contains multible tables, select the table you want to work with. Click "add Layers" -3. click on the "Processing" tab -> Toolbox -> search for the tool "Creat points layer from table" -4. Select you table as "Input Layer" -5. Select the longitude column for "X field" and the latitude column for "Y field" -6. Click "Run" - -```{Tip} -A other option is always to transform the .xlsx file into a .csv, which is eaysier to open in QGIS. -``` - - - - - - -*QGGIS Version 3.22.15* - +# Geodata Import in QGIS + +## Vector data Import + + + +```{Tip} +When importing a shapefile by drag-and-drop you have to use the file with the ending .shp! +``` +### Open vector layer + +#### Open vector data via Layer Tab + +1. "Layer" Tab -> "Vecctor" +2. Select file +3. Click "Add" + + + + +#### Open vector data via drag-and-drop + + +## Raster data Import + +### Open raster data via Layer Tab + +1. "Layer" Tab -> "Raster" +2. Select file +3. Click "Add" + + + + +### Open raster data via drag-and-drop + + + +### Open NetCDF raster files + +1. Layer -> Add Layer -> Add Raster Layer -> Select your file -> click "add" +2. A window will open and you have to select the exact dataset you want to use. -> Click "add Layers" +3. Click on the ? in the Layers window. The window "Coordination Reference System Selectir" will open. -> Select the correct reference system.-> Click “OK” + + + + + +## Text data import + +```{Tip} +To directly load .csv or EXCEL data into QGIS, the datasets need to have columns containing geometry in the form of latitude (Y-field) and longitude (X-field). +``` + +### Open csv. data in QGIS + + + +### Open .xlsx files in QGIS + +1. Drag and drop the .xlsx file in QGIS. +2. If the file contains multible tables, select the table you want to work with. Click "add Layers" +3. click on the "Processing" tab -> Toolbox -> search for the tool "Creat points layer from table" +4. Select you table as "Input Layer" +5. Select the longitude column for "X field" and the latitude column for "Y field" +6. Click "Run" + +```{Tip} +A other option is always to transform the .xlsx file into a .csv, which is eaysier to open in QGIS. +``` + + + + + + +*QGGIS Version 3.22.15* + diff --git a/_sources/content/Wiki/en_qgis_installation_wiki.md b/_sources/content/Wiki/en_qgis_installation_wiki.md old mode 100755 new mode 100644 index 18e9e12e2..1cae5380c --- a/_sources/content/Wiki/en_qgis_installation_wiki.md +++ b/_sources/content/Wiki/en_qgis_installation_wiki.md @@ -1,17 +1,17 @@ -# QGIS installation -QGIS is open source and therefore freely available to everyone at no cost. You can install QGIS for Windows, Mac and Linux computers. In the course we use QGIS 3.22.15 Białowieża (LTR). Generally, we recommend using the latest Long Term Release, because it is the most stable and contains the fewest bugs. -You can download the latest version here: - -https://www.qgis.org/en/site/forusers/download.html - -For our introduction, the standalone installers from OSGeo4W packages are sufficient for Windows. - -**32 Bit or 64 Bit?** - -For Windows operating systems, there is always a 32-bit version and a 64-bit version of each QGIS version available for download. Which version to install depends on your computer and operating system. -If it is not clear how many bits your operating system has, you can easily find out: - -Left-click on the Windows icon at the bottom left of the screen (alternatively, open the Windows search function). -Type "System" on the keyboard -Click on the entry "System" in the search results. -Under the item "System type" you can read the bit number. +# QGIS installation +QGIS is open source and therefore freely available to everyone at no cost. You can install QGIS for Windows, Mac and Linux computers. In the course we use QGIS 3.22.15 Białowieża (LTR). Generally, we recommend using the latest Long Term Release, because it is the most stable and contains the fewest bugs. +You can download the latest version here: + +https://www.qgis.org/en/site/forusers/download.html + +For our introduction, the standalone installers from OSGeo4W packages are sufficient for Windows. + +**32 Bit or 64 Bit?** + +For Windows operating systems, there is always a 32-bit version and a 64-bit version of each QGIS version available for download. Which version to install depends on your computer and operating system. +If it is not clear how many bits your operating system has, you can easily find out: + +Left-click on the Windows icon at the bottom left of the screen (alternatively, open the Windows search function). +Type "System" on the keyboard +Click on the entry "System" in the search results. +Under the item "System type" you can read the bit number. diff --git a/_sources/content/Wiki/en_qgis_interface_wiki.md b/_sources/content/Wiki/en_qgis_interface_wiki.md old mode 100755 new mode 100644 index 0f73c2a99..b1d90120b --- a/_sources/content/Wiki/en_qgis_interface_wiki.md +++ b/_sources/content/Wiki/en_qgis_interface_wiki.md @@ -1,66 +1,66 @@ -# QGIS Interface - -## Overview of QGIS Interface - - -![](/fig/en_QGIS_GUI.png) - -1. __Layers List / Browser Panel:__ The layers list shows all layers/files that are loaded in the project. You can show/hide layers and set other properties. -2. __Toolbars:__ Toolbars are shortcuts to execute frequently used commands. For example, there are special toolbars for vector and raster files, but also general ones for saving your project, etc. The toolbar contains, among other things, a list of all the commands you can use. The toolbar also contains the toolbox, which is used later in many of the wiki videos. -![](/fig/Geschlossene_Toolbox_01.png) -3. __Map view:__ The map view is the central component of every GIS programme. This is where the geodata are displayed. The map view has a projection which does not always have to correspond to the projection of the layers. -4. __Status bar:__ In the status bar you will find central information about the current map view. Here you can set the projection of the map view and the scale. You can read the coordinates of the mouse pointer and thus quickly find out the coordinates of points on the map. You can rotate your map view, e.g. if you want to create a map facing south. -5. __Side Toolbar__: You may see a side toolbar. This is another way to easily open vector and raster files in QGIS. -6. __Locator bar:__ Here you can search for tools and layers. If you don't know where to find a tool, you can try here. - -__Offical QGIS Documentation: [An Overview of the Interface](https://docs.qgis.org/3.4/de/docs/training_manual/introduction/overview.html)__ - -___ - -## Move & Zoom - -### Move the map view - -![](/fig/qgis_move_symbol.png) -* You can also move with the arrow keys - - - -### Zooming in the map view - -![](/fig/qgis_zoom_symbol.png) -* You can also zoom by scrolling -* Or with Ctrl+ or Ctrl- - - -___ - -## Properties - -### Show properties of objects - -```{Note} -Make sure to select the layer you want identify featuers in -``` - - - -## Toolbars - -### Open Toolbox - -![](/fig/Geschlossene_Toolbox_01.png) -* You can also zoom by scrolling -* Or with Ctrl+ or Ctrl- - - - -### Show and hide displays and toolbars - - - -### Move and arrange toolbars and panels - - - +# QGIS Interface + +## Overview of QGIS Interface + + +![](/fig/en_QGIS_GUI.png) + +1. __Layers List / Browser Panel:__ The layers list shows all layers/files that are loaded in the project. You can show/hide layers and set other properties. +2. __Toolbars:__ Toolbars are shortcuts to execute frequently used commands. For example, there are special toolbars for vector and raster files, but also general ones for saving your project, etc. The toolbar contains, among other things, a list of all the commands you can use. The toolbar also contains the toolbox, which is used later in many of the wiki videos. +![](/fig/Geschlossene_Toolbox_01.png) +3. __Map view:__ The map view is the central component of every GIS programme. This is where the geodata are displayed. The map view has a projection which does not always have to correspond to the projection of the layers. +4. __Status bar:__ In the status bar you will find central information about the current map view. Here you can set the projection of the map view and the scale. You can read the coordinates of the mouse pointer and thus quickly find out the coordinates of points on the map. You can rotate your map view, e.g. if you want to create a map facing south. +5. __Side Toolbar__: You may see a side toolbar. This is another way to easily open vector and raster files in QGIS. +6. __Locator bar:__ Here you can search for tools and layers. If you don't know where to find a tool, you can try here. + +__Offical QGIS Documentation: [An Overview of the Interface](https://docs.qgis.org/3.4/de/docs/training_manual/introduction/overview.html)__ + +___ + +## Move & Zoom + +### Move the map view + +![](/fig/qgis_move_symbol.png) +* You can also move with the arrow keys + + + +### Zooming in the map view + +![](/fig/qgis_zoom_symbol.png) +* You can also zoom by scrolling +* Or with Ctrl+ or Ctrl- + + +___ + +## Properties + +### Show properties of objects + +```{Note} +Make sure to select the layer you want identify featuers in +``` + + + +## Toolbars + +### Open Toolbox + +![](/fig/Geschlossene_Toolbox_01.png) +* You can also zoom by scrolling +* Or with Ctrl+ or Ctrl- + + + +### Show and hide displays and toolbars + + + +### Move and arrange toolbars and panels + + + *QGGIS Version 3.22.15* \ No newline at end of file diff --git a/_sources/content/Wiki/en_qgis_joins_wiki.md b/_sources/content/Wiki/en_qgis_joins_wiki.md old mode 100755 new mode 100644 index 5031899f0..883f437f0 --- a/_sources/content/Wiki/en_qgis_joins_wiki.md +++ b/_sources/content/Wiki/en_qgis_joins_wiki.md @@ -1,4 +1,4 @@ -# Joins -## Subsection to be created: -* Spatial Joins +# Joins +## Subsection to be created: +* Spatial Joins * Non-Spatial Joins \ No newline at end of file diff --git a/_sources/content/Wiki/en_qgis_layer_concept_wiki.md b/_sources/content/Wiki/en_qgis_layer_concept_wiki.md old mode 100755 new mode 100644 index f7ab5bbff..e65ef5f8d --- a/_sources/content/Wiki/en_qgis_layer_concept_wiki.md +++ b/_sources/content/Wiki/en_qgis_layer_concept_wiki.md @@ -1,40 +1,40 @@ -# Layer Concept - -Geoinformation systems (GIS) visualize data by stacking layers on top of one another to create maps. Every layer represents one set of information. -This is a vital concept to understand since analysis, as well as visualisation of data, is based on it. - -![Layer Concept](/fig/Layer_concept.png) - -## Hide and show layers - -Set a tick in the Layers panel - - - -## Have you "lost" you layer? - -Right click on your layer -> `Zoom to layer(s)` - - - -## Move layers in the hierarchy - -* Move a layer up and down in the Layer panel by drag-and-drop -* Move a layer to the top: Right click on your layer --> `Move To Top` - - - -## Change Layer Name - -Right click on your layer --> `Rename Layer` - - - -## Layer properties - -Each layer has additional properties that you can view and customise. The most important are - -* __Information:__ An overview of the layer name, file format, storage location, spatial extent, number of features (objects),... -* __Symbology:__ Display mode of the layer, style, transparency,... - - +# Layer Concept + +Geoinformation systems (GIS) visualize data by stacking layers on top of one another to create maps. Every layer represents one set of information. +This is a vital concept to understand since analysis, as well as visualisation of data, is based on it. + +![Layer Concept](/fig/Layer_concept.png) + +## Hide and show layers + +Set a tick in the Layers panel + + + +## Have you "lost" you layer? + +Right click on your layer -> `Zoom to layer(s)` + + + +## Move layers in the hierarchy + +* Move a layer up and down in the Layer panel by drag-and-drop +* Move a layer to the top: Right click on your layer --> `Move To Top` + + + +## Change Layer Name + +Right click on your layer --> `Rename Layer` + + + +## Layer properties + +Each layer has additional properties that you can view and customise. The most important are + +* __Information:__ An overview of the layer name, file format, storage location, spatial extent, number of features (objects),... +* __Symbology:__ Display mode of the layer, style, transparency,... + + diff --git a/_sources/content/Wiki/en_qgis_non_spatial_joins_wiki.md b/_sources/content/Wiki/en_qgis_non_spatial_joins_wiki.md old mode 100755 new mode 100644 diff --git a/_sources/content/Wiki/en_qgis_non_spatial_queries_wiki.md b/_sources/content/Wiki/en_qgis_non_spatial_queries_wiki.md old mode 100755 new mode 100644 index a466eded4..cb7601c14 --- a/_sources/content/Wiki/en_qgis_non_spatial_queries_wiki.md +++ b/_sources/content/Wiki/en_qgis_non_spatial_queries_wiki.md @@ -1 +1 @@ -# Non-Spatial Queries +# Non-Spatial Queries diff --git a/_sources/content/Wiki/en_qgis_plugins_wiki.md b/_sources/content/Wiki/en_qgis_plugins_wiki.md old mode 100755 new mode 100644 index 84dd1eea8..2c2fc158f --- a/_sources/content/Wiki/en_qgis_plugins_wiki.md +++ b/_sources/content/Wiki/en_qgis_plugins_wiki.md @@ -1,35 +1,35 @@ -# Plugins - -There are numerous extensions for QGIS, also called plugins, which provide extended functionalities. Usually, if you have a specific task and QGIS does not have the right functionality, look for a plugin. You google or search in the plugin window. - -## Installation of plugins - -To install a plugin `Plugins` -> `Manage and Install Plugins…` -> `All` -> search for the plugin -> `Install Plugin` - - - - -```{Tip} -If you cannot find a specific extension, check your capitalisation and correct use of spaces. If you still cannot find an extension, you may need to allow the experimental extensions in the options (see below). -``` - -## Manage Plugins - -If you are currently not using installed plugins it might be usefull to deacticate these plugins to avoid crowded toolbars and to amny open panels. - - - - -## Allow experimental extensions - -Experimental extensions are either still under development, or they are obsolete extensions that are no longer further optimised/adapted for the newer versions of QGIS. Nevertheless, the use of experimental extensions can be useful: - -* Specific functions are not supported in any other extension. -* Alternative if there are problems with another extension. -* A tutorial makes use of a specific extension. - - - -```{Tip} -Due to the often missing optimisation for the used QGIS version, experimental extensions may cause more error messages or other problems up to a crash of QGIS. Experimental extensions should therefore only be activated for use and then deactivated again. In addition, make sure that the current working progress is saved to avoid data loss when QGIS crashes. +# Plugins + +There are numerous extensions for QGIS, also called plugins, which provide extended functionalities. Usually, if you have a specific task and QGIS does not have the right functionality, look for a plugin. You google or search in the plugin window. + +## Installation of plugins + +To install a plugin `Plugins` -> `Manage and Install Plugins…` -> `All` -> search for the plugin -> `Install Plugin` + + + + +```{Tip} +If you cannot find a specific extension, check your capitalisation and correct use of spaces. If you still cannot find an extension, you may need to allow the experimental extensions in the options (see below). +``` + +## Manage Plugins + +If you are currently not using installed plugins it might be usefull to deacticate these plugins to avoid crowded toolbars and to amny open panels. + + + + +## Allow experimental extensions + +Experimental extensions are either still under development, or they are obsolete extensions that are no longer further optimised/adapted for the newer versions of QGIS. Nevertheless, the use of experimental extensions can be useful: + +* Specific functions are not supported in any other extension. +* Alternative if there are problems with another extension. +* A tutorial makes use of a specific extension. + + + +```{Tip} +Due to the often missing optimisation for the used QGIS version, experimental extensions may cause more error messages or other problems up to a crash of QGIS. Experimental extensions should therefore only be activated for use and then deactivated again. In addition, make sure that the current working progress is saved to avoid data loss when QGIS crashes. ``` \ No newline at end of file diff --git a/_sources/content/Wiki/en_qgis_projections_wiki.md b/_sources/content/Wiki/en_qgis_projections_wiki.md old mode 100755 new mode 100644 index c65beb350..ccea76c44 --- a/_sources/content/Wiki/en_qgis_projections_wiki.md +++ b/_sources/content/Wiki/en_qgis_projections_wiki.md @@ -1,52 +1,52 @@ -# Projections - -## How to check EPSG-Code - -```{Note} -Always check that the Coordinate Reference System (CRS)/EPSG code of your data is the same as the CRS/EPSG-code of your project! -``` - -The default CRS/EPSG code of every QGIS project is the World Geodetic System 84 (EPSG: 4326). This CRS is optimized for world maps. So not perfect for most applications, because we mostly use maps for small areas. - -### How to check EPSG-Code/CRS of your QGIS Project and change it -```{Note} -To check and adjust the CRS/ EPSG-Code should be the first thing you should do when starting a new QGIS project -``` - -1. Open a QGIS projeckt -2. In the very down right corner of QGIS you find the butten "EPSG". The number next to it is the EPSG Code currently used in the project. Your more information click on the butten. -![](/fig/EPSG_Code.png) -3. The window "Project Properties" will open. Here you can view all availbel CRS/EPSG-Code an there properties. -4. To change the CRS/EPSG-code, select the one you want to use and click "Apply". - - - -### How to check EPSG-Code/CRS of layer/ data -```{Note} -After loading any spatial data in QGIS, check the CRS/EPSG code of the data to make sure it is the same as the CRS/EPSG code of the project. -``` -1. Reight click on the data layer, click on “Properties” -2. The “Layer Properties” Window of the data layer will open. Click on “Information” -3. Under the headline “Coordinate Reference System (CRS)” you find all information about the CRS. The most important are: - - __Name:__ Here you find the EPSG Code - - __Unites:__ Here yiu can find wather it is possible to use meters with this data layer or latitude and longitude - - -## Changing the projection of a vector layer - -1. "Vector" Tab -> "Data Management Tools" -> "Reproject Layer" -2. Select target CRS/ EPSG-Code -3. Save the new file by clicking on th three dots nest to "Reporjected", specify the file name and the location where you want to save the file -Click "Run" - - - -## Changing the projection of a raster layer - -1. "Raster" Tab -> "Projections" -> "Warp (Reproject)" -2. Select target CRS/ EPSG-Code -3. Select resampling method -4. Save the new file by clicking on th three dots nest to "Reporjected", specify the file name and the location where you want to save the file -Click "Run" - - +# Projections + +## How to check EPSG-Code + +```{Note} +Always check that the Coordinate Reference System (CRS)/EPSG code of your data is the same as the CRS/EPSG-code of your project! +``` + +The default CRS/EPSG code of every QGIS project is the World Geodetic System 84 (EPSG: 4326). This CRS is optimized for world maps. So not perfect for most applications, because we mostly use maps for small areas. + +### How to check EPSG-Code/CRS of your QGIS Project and change it +```{Note} +To check and adjust the CRS/ EPSG-Code should be the first thing you should do when starting a new QGIS project +``` + +1. Open a QGIS projeckt +2. In the very down right corner of QGIS you find the butten "EPSG". The number next to it is the EPSG Code currently used in the project. Your more information click on the butten. +![](/fig/EPSG_Code.png) +3. The window "Project Properties" will open. Here you can view all availbel CRS/EPSG-Code an there properties. +4. To change the CRS/EPSG-code, select the one you want to use and click "Apply". + + + +### How to check EPSG-Code/CRS of layer/ data +```{Note} +After loading any spatial data in QGIS, check the CRS/EPSG code of the data to make sure it is the same as the CRS/EPSG code of the project. +``` +1. Reight click on the data layer, click on “Properties” +2. The “Layer Properties” Window of the data layer will open. Click on “Information” +3. Under the headline “Coordinate Reference System (CRS)” you find all information about the CRS. The most important are: + - __Name:__ Here you find the EPSG Code + - __Unites:__ Here yiu can find wather it is possible to use meters with this data layer or latitude and longitude + + +## Changing the projection of a vector layer + +1. "Vector" Tab -> "Data Management Tools" -> "Reproject Layer" +2. Select target CRS/ EPSG-Code +3. Save the new file by clicking on th three dots nest to "Reporjected", specify the file name and the location where you want to save the file +Click "Run" + + + +## Changing the projection of a raster layer + +1. "Raster" Tab -> "Projections" -> "Warp (Reproject)" +2. Select target CRS/ EPSG-Code +3. Select resampling method +4. Save the new file by clicking on th three dots nest to "Reporjected", specify the file name and the location where you want to save the file +Click "Run" + + diff --git a/_sources/content/Wiki/en_qgis_projects_folder_structure_wiki.md b/_sources/content/Wiki/en_qgis_projects_folder_structure_wiki.md old mode 100755 new mode 100644 index 81406595f..ec54f8065 --- a/_sources/content/Wiki/en_qgis_projects_folder_structure_wiki.md +++ b/_sources/content/Wiki/en_qgis_projects_folder_structure_wiki.md @@ -1,57 +1,57 @@ -# Projects and Folder Structure - -In this wiki article, best practices for the creation and management of QGIS projects and geodata is presented. - -## Step-by-step: Setting up a new QGIS project from scratch - -```{Tip} -It is good practice to use a __standard folder structure__ for QGIS projects in which the project, all used geodata, styling files and documentation is stored -``` - -1. Copy the standard folder structure for QGIS projects to the place you want to store your whole project. You can download the standard folder structure *here*. - -2. Open QGIS and create a new project. Click on `Project` -> `New Project` - -__Create a new QGIS Project__ - - - -3. Safe the new project in the `Project` folder in the standard folder structure and git pus. Click on `Project` -> `Save As` -```{Tip} -Do not use spaces ` ` in the name. instet always use underscors `_` -``` -__Save Project__ - - - - - -4. Check the Coordinate Reference System (CRS)/EPSG code of the project to the CRS/EPSG you want to use. For more information check the wiki article on [Projection](https://giscience.github.io/gis-training-resource-center/content/Wiki/en_qgis_projections_wiki.html#how-to-check-epsg-code-crs-of-your-qgis-project-and-change-it). - -__Check and change CRS/EPSG__ - - - -```{Tip} -The layer data used in the project is not saved in the project file. Instead, the project file only contains the file paths where the layer data were located at the time the project was last saved on the PC. If the location of this layer data is subsequently changed, the error message "handle unavailable layers" will appear when the project is opened again. -Good data organisation with a fixed and well thought-out folder structure prevents such problems. -``` - -## Open existing QGIS Projects - -Open QGIS -> `Project` -> `Open` -> Select your project - -__Open QGIS Project__ - - - -## Standard Folder Structure - -The standard folder structure has two principal advantages: -1. By sharing the whole project folder, we can be certain that the project will run without problems on a different computer. -2. The folder structure supports the proper organization of geodata and supports the stable function of a QGIS project. - -The folder structure template can be downloaded [__here__](https://github.com/GIScience/gis-training-resource-center/blob/main/fig/GIS_Project_folder_template.zip). - -![](/fig/Standard_project_folder_structure.drawio.svg) - +# Projects and Folder Structure + +In this wiki article, best practices for the creation and management of QGIS projects and geodata is presented. + +## Step-by-step: Setting up a new QGIS project from scratch + +```{Tip} +It is good practice to use a __standard folder structure__ for QGIS projects in which the project, all used geodata, styling files and documentation is stored +``` + +1. Copy the standard folder structure for QGIS projects to the place you want to store your whole project. You can download the standard folder structure *here*. + +2. Open QGIS and create a new project. Click on `Project` -> `New Project` + +__Create a new QGIS Project__ + + + +3. Safe the new project in the `Project` folder in the standard folder structure and git pus. Click on `Project` -> `Save As` +```{Tip} +Do not use spaces ` ` in the name. instet always use underscors `_` +``` +__Save Project__ + + + + + +4. Check the Coordinate Reference System (CRS)/EPSG code of the project to the CRS/EPSG you want to use. For more information check the wiki article on [Projection](https://giscience.github.io/gis-training-resource-center/content/Wiki/en_qgis_projections_wiki.html#how-to-check-epsg-code-crs-of-your-qgis-project-and-change-it). + +__Check and change CRS/EPSG__ + + + +```{Tip} +The layer data used in the project is not saved in the project file. Instead, the project file only contains the file paths where the layer data were located at the time the project was last saved on the PC. If the location of this layer data is subsequently changed, the error message "handle unavailable layers" will appear when the project is opened again. +Good data organisation with a fixed and well thought-out folder structure prevents such problems. +``` + +## Open existing QGIS Projects + +Open QGIS -> `Project` -> `Open` -> Select your project + +__Open QGIS Project__ + + + +## Standard Folder Structure + +The standard folder structure has two principal advantages: +1. By sharing the whole project folder, we can be certain that the project will run without problems on a different computer. +2. The folder structure supports the proper organization of geodata and supports the stable function of a QGIS project. + +The folder structure template can be downloaded [__here__](https://github.com/GIScience/gis-training-resource-center/blob/main/fig/GIS_Project_folder_template.zip). + +![](/fig/Standard_project_folder_structure.drawio.svg) + diff --git a/_sources/content/Wiki/en_qgis_qgis_basics_wiki.md b/_sources/content/Wiki/en_qgis_qgis_basics_wiki.md old mode 100755 new mode 100644 index a82e891a7..c819ff849 --- a/_sources/content/Wiki/en_qgis_qgis_basics_wiki.md +++ b/_sources/content/Wiki/en_qgis_qgis_basics_wiki.md @@ -1,8 +1,8 @@ -# QGIS Basics -## Subsection to be created: -* Installation of QGIS -* QGIS Interface -* Basemaps -* Projections (practical) -* Plugins +# QGIS Basics +## Subsection to be created: +* Installation of QGIS +* QGIS Interface +* Basemaps +* Projections (practical) +* Plugins * Data sources \ No newline at end of file diff --git a/_sources/content/Wiki/en_qgis_queries_wiki.md b/_sources/content/Wiki/en_qgis_queries_wiki.md old mode 100755 new mode 100644 index 3321fe33f..6f0c578bf --- a/_sources/content/Wiki/en_qgis_queries_wiki.md +++ b/_sources/content/Wiki/en_qgis_queries_wiki.md @@ -1,4 +1,4 @@ -# Spatial and Non-spatial queries -## Subsection to be created: -* Spatial Queries +# Spatial and Non-spatial queries +## Subsection to be created: +* Spatial Queries * Non-spatial Queries \ No newline at end of file diff --git a/_sources/content/Wiki/en_qgis_single_symbol_wiki.md b/_sources/content/Wiki/en_qgis_single_symbol_wiki.md old mode 100755 new mode 100644 index 8e8071225..d10e9082a --- a/_sources/content/Wiki/en_qgis_single_symbol_wiki.md +++ b/_sources/content/Wiki/en_qgis_single_symbol_wiki.md @@ -1 +1 @@ -# Single Symbol +# Single Symbol diff --git a/_sources/content/Wiki/en_qgis_spatial_joins_wiki.md b/_sources/content/Wiki/en_qgis_spatial_joins_wiki.md old mode 100755 new mode 100644 diff --git a/_sources/content/Wiki/en_qgis_spatial_queries_wiki.md b/_sources/content/Wiki/en_qgis_spatial_queries_wiki.md old mode 100755 new mode 100644 diff --git a/_sources/content/Wiki/en_qgis_table_functions_wiki.md b/_sources/content/Wiki/en_qgis_table_functions_wiki.md old mode 100755 new mode 100644 index 187cad274..209be7ea2 --- a/_sources/content/Wiki/en_qgis_table_functions_wiki.md +++ b/_sources/content/Wiki/en_qgis_table_functions_wiki.md @@ -1,2 +1,2 @@ -# Table function -## Subsection to be created: +# Table function +## Subsection to be created: diff --git a/_sources/content/intro.md b/_sources/content/intro.md old mode 100755 new mode 100644 index 048076e84..77485cd20 --- a/_sources/content/intro.md +++ b/_sources/content/intro.md @@ -1,43 +1,43 @@ - -![Logos](../fig/TRC_RC_Logos.svg) -# Welcome to the GIS Learning Hub for Humanitarian Empowerment - -![GIS Learning Hub](link_to_image) - -🌍 **Explore, Learn, and Empower through Geographic Information Systems (GIS) with QGIS** - -Welcome to the **GIS Learning Hub for Humanitarian Empowerment**! This repository is your gateway to a wealth of knowledge and practical exercises that will enable you to harness the power of Geographic Information Systems (GIS) using the renowned QGIS software. Whether you're an aspiring GIS enthusiast, a seasoned humanitarian worker, or simply curious about spatial data, this repository is designed to provide you with an immersive and hands-on learning experience. - -## What's Inside - -📚 Dive into a curated collection of **markdown files** that serve as comprehensive guides, tutorials, and reference materials. These documents are meticulously crafted to cater to learners at all levels of expertise, from beginners to advanced users. - -🎥 Immerse yourself in the world of **rich media**, including interactive maps, visualizations, and multimedia presentations. These embedded resources will enhance your understanding and make learning a dynamic and engaging process. - -## How to Use - -🚀 To get started, simply navigate through the repository's directories and access the markdown files that pique your interest. Each file is a standalone module focusing on a specific GIS concept, technique, or application. - -💡 **Tip:** If you're new to GIS or QGIS, we recommend beginning with the foundational materials and gradually progressing to more advanced topics. - -## Learning Objectives - -🔍 Our primary aim is to empower you with GIS skills that are tailored for humanitarian purposes. By the end of your journey through this repository, you will be able to: - -- 🗺️ **Understand** the fundamental principles of Geographic Information Systems. -- 📍 **Navigate** the QGIS software confidently and efficiently. -- 🌐 **Analyze** spatial data to extract meaningful insights. -- 📊 **Visualize** data through compelling maps and graphics. -- 🤝 **Contribute** to humanitarian efforts by applying GIS knowledge to real-world scenarios. - -## Join the Community - -🤝 Learning is most enjoyable when shared. Join our vibrant community of GIS enthusiasts, learners, and experts by participating in discussions, asking questions, and sharing your insights. Together, we can leverage the power of GIS to make a positive impact on humanitarian causes around the world. - -**Let's embark on this GIS journey together and create a more informed, empowered, and connected world.** 🌎 - -Happy Mapping! - -[![Join the Community](link_to_community)](link_to_community) - -*Note: Replace "link_to_image", "link_to_community", and other placeholders with actual URLs or references.* + +![Logos](../fig/TRC_RC_Logos.svg) +# Welcome to the GIS Learning Hub for Humanitarian Empowerment + +![GIS Learning Hub](link_to_image) + +🌍 **Explore, Learn, and Empower through Geographic Information Systems (GIS) with QGIS** + +Welcome to the **GIS Learning Hub for Humanitarian Empowerment**! This repository is your gateway to a wealth of knowledge and practical exercises that will enable you to harness the power of Geographic Information Systems (GIS) using the renowned QGIS software. Whether you're an aspiring GIS enthusiast, a seasoned humanitarian worker, or simply curious about spatial data, this repository is designed to provide you with an immersive and hands-on learning experience. + +## What's Inside + +📚 Dive into a curated collection of **markdown files** that serve as comprehensive guides, tutorials, and reference materials. These documents are meticulously crafted to cater to learners at all levels of expertise, from beginners to advanced users. + +🎥 Immerse yourself in the world of **rich media**, including interactive maps, visualizations, and multimedia presentations. These embedded resources will enhance your understanding and make learning a dynamic and engaging process. + +## How to Use + +🚀 To get started, simply navigate through the repository's directories and access the markdown files that pique your interest. Each file is a standalone module focusing on a specific GIS concept, technique, or application. + +💡 **Tip:** If you're new to GIS or QGIS, we recommend beginning with the foundational materials and gradually progressing to more advanced topics. + +## Learning Objectives + +🔍 Our primary aim is to empower you with GIS skills that are tailored for humanitarian purposes. By the end of your journey through this repository, you will be able to: + +- 🗺️ **Understand** the fundamental principles of Geographic Information Systems. +- 📍 **Navigate** the QGIS software confidently and efficiently. +- 🌐 **Analyze** spatial data to extract meaningful insights. +- 📊 **Visualize** data through compelling maps and graphics. +- 🤝 **Contribute** to humanitarian efforts by applying GIS knowledge to real-world scenarios. + +## Join the Community + +🤝 Learning is most enjoyable when shared. Join our vibrant community of GIS enthusiasts, learners, and experts by participating in discussions, asking questions, and sharing your insights. Together, we can leverage the power of GIS to make a positive impact on humanitarian causes around the world. + +**Let's embark on this GIS journey together and create a more informed, empowered, and connected world.** 🌎 + +Happy Mapping! + +[![Join the Community](link_to_community)](link_to_community) + +*Note: Replace "link_to_image", "link_to_community", and other placeholders with actual URLs or references.* diff --git a/_sphinx_design_static/design-style.4045f2051d55cab465a707391d5b2007.min.css b/_sphinx_design_static/design-style.4045f2051d55cab465a707391d5b2007.min.css old mode 100755 new mode 100644 index 57bec30a5..3225661c2 --- a/_sphinx_design_static/design-style.4045f2051d55cab465a707391d5b2007.min.css +++ b/_sphinx_design_static/design-style.4045f2051d55cab465a707391d5b2007.min.css @@ -1 +1 @@ -.sd-bg-primary{background-color:var(--sd-color-primary) !important}.sd-bg-text-primary{color:var(--sd-color-primary-text) 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div.document, - div.documentwrapper, - div.bodywrapper { - margin: 0 !important; - width: 100%; - } - - div.sphinxsidebar, - div.related, - div.footer, - #top-link { - display: none; - } +/* + * basic.css + * ~~~~~~~~~ + * + * Sphinx stylesheet -- basic theme. + * + * :copyright: Copyright 2007-2022 by the Sphinx team, see AUTHORS. + * :license: BSD, see LICENSE for details. + * + */ + +/* -- main layout ----------------------------------------------------------- */ + +div.clearer { + clear: both; +} + +div.section::after { + display: block; + content: ''; + clear: left; +} + +/* -- relbar ---------------------------------------------------------------- */ + +div.related { + width: 100%; + font-size: 90%; +} + +div.related h3 { + display: none; +} + +div.related ul { + margin: 0; + padding: 0 0 0 10px; + list-style: none; +} + +div.related li { + display: inline; +} + +div.related li.right { + float: right; + margin-right: 5px; +} + +/* -- sidebar 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margin-left: 1em; +} + +img.align-center, figure.align-center, .figure.align-center, object.align-center { + display: block; + margin-left: auto; + margin-right: auto; +} + +img.align-default, figure.align-default, .figure.align-default { + display: block; + margin-left: auto; + margin-right: auto; +} + +.align-left { + text-align: left; +} + +.align-center { + text-align: center; +} + +.align-default { + text-align: center; +} + +.align-right { + text-align: right; +} + +/* -- sidebars -------------------------------------------------------------- */ + +div.sidebar, +aside.sidebar { + margin: 0 0 0.5em 1em; + border: 1px solid #ddb; + padding: 7px; + background-color: #ffe; + width: 40%; + float: right; + clear: right; + overflow-x: auto; +} + +p.sidebar-title { + font-weight: bold; +} +nav.contents, +aside.topic, + +div.admonition, div.topic, blockquote { + clear: left; +} + +/* -- topics ---------------------------------------------------------------- */ +nav.contents, +aside.topic, + +div.topic { + border: 1px solid #ccc; + padding: 7px; + margin: 10px 0 10px 0; +} + +p.topic-title { + font-size: 1.1em; + font-weight: bold; + margin-top: 10px; +} + +/* -- admonitions ----------------------------------------------------------- */ + +div.admonition { + margin-top: 10px; + margin-bottom: 10px; + padding: 7px; +} + +div.admonition dt { + font-weight: bold; +} + +p.admonition-title { + margin: 0px 10px 5px 0px; + font-weight: bold; +} + +div.body p.centered { + text-align: center; + margin-top: 25px; +} + +/* -- content of sidebars/topics/admonitions -------------------------------- */ + +div.sidebar > :last-child, +aside.sidebar > :last-child, +nav.contents > :last-child, +aside.topic > :last-child, + +div.topic > :last-child, +div.admonition > :last-child { + margin-bottom: 0; +} + +div.sidebar::after, +aside.sidebar::after, +nav.contents::after, +aside.topic::after, + +div.topic::after, +div.admonition::after, +blockquote::after { + display: block; + content: ''; + clear: both; +} + +/* -- tables ---------------------------------------------------------------- */ + +table.docutils { + margin-top: 10px; + margin-bottom: 10px; + border: 0; + border-collapse: collapse; +} + +table.align-center { + margin-left: auto; + margin-right: auto; +} + +table.align-default { + margin-left: auto; + margin-right: auto; +} + +table caption span.caption-number { + font-style: italic; +} + +table caption span.caption-text { +} + +table.docutils td, table.docutils th { + padding: 1px 8px 1px 5px; + border-top: 0; + border-left: 0; + border-right: 0; + border-bottom: 1px solid #aaa; +} + +th { + text-align: left; + padding-right: 5px; +} + +table.citation { + border-left: solid 1px gray; + margin-left: 1px; +} + +table.citation td { + border-bottom: none; +} + +th > :first-child, +td > :first-child { + margin-top: 0px; +} + +th > :last-child, +td > :last-child { + margin-bottom: 0px; +} + +/* -- figures --------------------------------------------------------------- */ + +div.figure, figure { + margin: 0.5em; + padding: 0.5em; +} + +div.figure p.caption, figcaption { + padding: 0.3em; +} + +div.figure p.caption span.caption-number, +figcaption span.caption-number { + font-style: italic; +} + +div.figure p.caption span.caption-text, +figcaption span.caption-text { +} + +/* -- field list styles ----------------------------------------------------- */ + +table.field-list td, table.field-list th { + border: 0 !important; +} + +.field-list ul { + margin: 0; + padding-left: 1em; +} + +.field-list p { + margin: 0; +} + +.field-name { + -moz-hyphens: manual; + -ms-hyphens: manual; + -webkit-hyphens: manual; + hyphens: manual; +} + +/* -- hlist styles ---------------------------------------------------------- */ + +table.hlist { + margin: 1em 0; +} + +table.hlist td { + vertical-align: top; +} + +/* -- object description styles --------------------------------------------- */ + +.sig { + font-family: 'Consolas', 'Menlo', 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', monospace; +} + +.sig-name, code.descname { + background-color: transparent; + font-weight: bold; +} + +.sig-name { + font-size: 1.1em; +} + +code.descname { + font-size: 1.2em; +} + +.sig-prename, code.descclassname { + background-color: transparent; +} + +.optional { + font-size: 1.3em; +} + +.sig-paren { + font-size: larger; +} + +.sig-param.n { + font-style: italic; +} + +/* C++ specific styling */ + +.sig-inline.c-texpr, +.sig-inline.cpp-texpr { + font-family: unset; +} + +.sig.c .k, .sig.c .kt, +.sig.cpp .k, .sig.cpp .kt { + color: #0033B3; +} + +.sig.c .m, +.sig.cpp .m { + color: #1750EB; +} + +.sig.c .s, .sig.c .sc, +.sig.cpp .s, .sig.cpp .sc { + color: #067D17; +} + + +/* -- other body styles ----------------------------------------------------- */ + +ol.arabic { + list-style: decimal; +} + +ol.loweralpha { + list-style: lower-alpha; +} + +ol.upperalpha { + list-style: upper-alpha; +} + +ol.lowerroman { + list-style: lower-roman; +} + +ol.upperroman { + list-style: upper-roman; +} + +:not(li) > ol > li:first-child > :first-child, +:not(li) > ul > li:first-child > :first-child { + margin-top: 0px; +} + +:not(li) > ol > li:last-child > :last-child, +:not(li) > ul > li:last-child > :last-child { + margin-bottom: 0px; +} + +ol.simple ol p, +ol.simple ul p, +ul.simple ol p, +ul.simple ul p { + margin-top: 0; +} + +ol.simple > li:not(:first-child) > p, +ul.simple > li:not(:first-child) > p { + margin-top: 0; +} + +ol.simple p, +ul.simple p { + margin-bottom: 0; +} + +/* Docutils 0.17 and older (footnotes & citations) */ +dl.footnote > dt, +dl.citation > dt { + float: left; + margin-right: 0.5em; +} + +dl.footnote > dd, +dl.citation > dd { + margin-bottom: 0em; +} + +dl.footnote > dd:after, +dl.citation > dd:after { + content: ""; + clear: both; +} + +/* Docutils 0.18+ (footnotes & citations) */ +aside.footnote > span, +div.citation > span { + float: left; +} +aside.footnote > span:last-of-type, +div.citation > span:last-of-type { + padding-right: 0.5em; +} +aside.footnote > p { + margin-left: 2em; +} +div.citation > p { + margin-left: 4em; +} +aside.footnote > p:last-of-type, +div.citation > p:last-of-type { + margin-bottom: 0em; +} +aside.footnote > p:last-of-type:after, +div.citation > p:last-of-type:after { + content: ""; + clear: both; +} + +/* Footnotes & citations ends */ + +dl.field-list { + display: grid; + grid-template-columns: fit-content(30%) auto; +} + +dl.field-list > dt { + font-weight: bold; + word-break: break-word; + padding-left: 0.5em; + padding-right: 5px; +} + +dl.field-list > dt:after { + content: ":"; +} + +dl.field-list > dd { + padding-left: 0.5em; + margin-top: 0em; + margin-left: 0em; + margin-bottom: 0em; +} + +dl { + margin-bottom: 15px; +} + +dd > :first-child { + margin-top: 0px; +} + +dd ul, dd table { + margin-bottom: 10px; +} + +dd { + margin-top: 3px; + margin-bottom: 10px; + margin-left: 30px; +} + +dl > dd:last-child, +dl > dd:last-child > :last-child { + margin-bottom: 0; +} + +dt:target, span.highlighted { + background-color: #fbe54e; +} + +rect.highlighted { + fill: #fbe54e; +} + +dl.glossary dt { + font-weight: bold; + font-size: 1.1em; +} + +.versionmodified { + font-style: italic; +} + +.system-message { + background-color: #fda; + padding: 5px; + border: 3px solid red; +} + +.footnote:target { + background-color: #ffa; +} + +.line-block { + display: block; + margin-top: 1em; + margin-bottom: 1em; +} + +.line-block .line-block { + margin-top: 0; + margin-bottom: 0; + margin-left: 1.5em; +} + +.guilabel, .menuselection { + font-family: sans-serif; +} + +.accelerator { + text-decoration: underline; +} + +.classifier { + font-style: oblique; +} + +.classifier:before { + font-style: normal; + margin: 0 0.5em; + content: ":"; + display: inline-block; +} + +abbr, acronym { + border-bottom: dotted 1px; + cursor: help; +} + +/* -- code displays --------------------------------------------------------- */ + +pre { + overflow: auto; + overflow-y: hidden; /* fixes display issues on Chrome browsers */ +} + +pre, div[class*="highlight-"] { + clear: both; +} + +span.pre { + -moz-hyphens: none; + -ms-hyphens: none; + -webkit-hyphens: none; + hyphens: none; + white-space: nowrap; +} + +div[class*="highlight-"] { + margin: 1em 0; +} + +td.linenos pre { + border: 0; + background-color: transparent; + color: #aaa; +} + +table.highlighttable { + display: block; +} + +table.highlighttable tbody { + display: block; +} + +table.highlighttable tr { + display: flex; +} + +table.highlighttable td { + margin: 0; + padding: 0; +} + +table.highlighttable td.linenos { + padding-right: 0.5em; +} + +table.highlighttable td.code { + flex: 1; + overflow: hidden; +} + +.highlight .hll { + display: block; +} + +div.highlight pre, +table.highlighttable pre { + margin: 0; +} + +div.code-block-caption + div { + margin-top: 0; +} + +div.code-block-caption { + margin-top: 1em; + padding: 2px 5px; + font-size: small; +} + +div.code-block-caption code { + background-color: transparent; +} + +table.highlighttable td.linenos, +span.linenos, +div.highlight span.gp { /* gp: Generic.Prompt */ + user-select: none; + -webkit-user-select: text; /* Safari fallback only */ + -webkit-user-select: none; /* Chrome/Safari */ + -moz-user-select: none; /* Firefox */ + -ms-user-select: none; /* IE10+ */ +} + +div.code-block-caption span.caption-number { + padding: 0.1em 0.3em; + font-style: italic; +} + +div.code-block-caption span.caption-text { +} + +div.literal-block-wrapper { + margin: 1em 0; +} + +code.xref, a code { + background-color: transparent; + font-weight: bold; +} + +h1 code, h2 code, h3 code, h4 code, h5 code, h6 code { + background-color: transparent; +} + +.viewcode-link { + float: right; +} + +.viewcode-back { + float: right; + font-family: sans-serif; +} + +div.viewcode-block:target { + margin: -1px -10px; + padding: 0 10px; +} + +/* -- math display ---------------------------------------------------------- */ + +img.math { + vertical-align: middle; +} + +div.body div.math p { + text-align: center; +} + +span.eqno { + float: right; +} + +span.eqno a.headerlink { + position: absolute; + z-index: 1; +} + +div.math:hover a.headerlink { + visibility: visible; +} + +/* -- printout stylesheet --------------------------------------------------- */ + +@media print { + div.document, + div.documentwrapper, + div.bodywrapper { + margin: 0 !important; + width: 100%; + } + + div.sphinxsidebar, + div.related, + div.footer, + #top-link { + display: none; + } } \ No newline at end of file diff --git a/_static/check-solid.svg b/_static/check-solid.svg old mode 100755 new mode 100644 diff --git a/_static/clipboard.min.js b/_static/clipboard.min.js old mode 100755 new mode 100644 diff --git a/_static/copy-button.svg b/_static/copy-button.svg old mode 100755 new mode 100644 diff --git a/_static/copybutton.css b/_static/copybutton.css old mode 100755 new mode 100644 diff --git a/_static/copybutton.js b/_static/copybutton.js old mode 100755 new mode 100644 index f4ec4edcc..2ea7ff3e2 --- a/_static/copybutton.js +++ b/_static/copybutton.js @@ -1,248 +1,248 @@ -// Localization support -const messages = { - 'en': { - 'copy': 'Copy', - 'copy_to_clipboard': 'Copy to clipboard', - 'copy_success': 'Copied!', - 'copy_failure': 'Failed to copy', - }, - 'es' : { - 'copy': 'Copiar', - 'copy_to_clipboard': 'Copiar al portapapeles', - 'copy_success': '¡Copiado!', - 'copy_failure': 'Error al copiar', - }, - 'de' : { - 'copy': 'Kopieren', - 'copy_to_clipboard': 'In die Zwischenablage kopieren', - 'copy_success': 'Kopiert!', - 'copy_failure': 'Fehler beim Kopieren', - }, - 'fr' : { - 'copy': 'Copier', - 'copy_to_clipboard': 'Copier dans le presse-papier', - 'copy_success': 'Copié !', - 'copy_failure': 'Échec de la copie', - }, - 'ru': { - 'copy': 'Скопировать', - 'copy_to_clipboard': 'Скопировать в буфер', - 'copy_success': 'Скопировано!', - 'copy_failure': 'Не удалось скопировать', - }, - 'zh-CN': { - 'copy': '复制', - 'copy_to_clipboard': '复制到剪贴板', - 'copy_success': '复制成功!', - 'copy_failure': '复制失败', - }, - 'it' : { - 'copy': 'Copiare', - 'copy_to_clipboard': 'Copiato negli appunti', - 'copy_success': 'Copiato!', - 'copy_failure': 'Errore durante la copia', - } -} - -let locale = 'en' -if( document.documentElement.lang !== undefined - && messages[document.documentElement.lang] !== undefined ) { - locale = document.documentElement.lang -} - -let doc_url_root = DOCUMENTATION_OPTIONS.URL_ROOT; -if (doc_url_root == '#') { - doc_url_root = ''; -} - -/** - * SVG files for our copy buttons - */ -let iconCheck = ` - ${messages[locale]['copy_success']} - - -` - -// If the user specified their own SVG use that, otherwise use the default -let iconCopy = ``; -if (!iconCopy) { - iconCopy = ` - ${messages[locale]['copy_to_clipboard']} - - - -` -} - -/** - * Set up copy/paste for code blocks - */ - -const runWhenDOMLoaded = cb => { - if (document.readyState != 'loading') { - cb() - } else if (document.addEventListener) { - document.addEventListener('DOMContentLoaded', cb) - } else { - document.attachEvent('onreadystatechange', function() { - if (document.readyState == 'complete') cb() - }) - } -} - -const codeCellId = index => `codecell${index}` - -// Clears selected text since ClipboardJS will select the text when copying -const clearSelection = () => { - if (window.getSelection) { - window.getSelection().removeAllRanges() - } else if (document.selection) { - document.selection.empty() - } -} - -// Changes tooltip text for a moment, then changes it back -// We want the timeout of our `success` class to be a bit shorter than the -// tooltip and icon change, so that we can hide the icon before changing back. -var timeoutIcon = 2000; -var timeoutSuccessClass = 1500; - -const temporarilyChangeTooltip = (el, oldText, newText) => { - el.setAttribute('data-tooltip', newText) - el.classList.add('success') - // Remove success a little bit sooner than we change the tooltip - // So that we can use CSS to hide the copybutton first - setTimeout(() => el.classList.remove('success'), timeoutSuccessClass) - setTimeout(() => el.setAttribute('data-tooltip', oldText), timeoutIcon) -} - -// Changes the copy button icon for two seconds, then changes it back -const temporarilyChangeIcon = (el) => { - el.innerHTML = iconCheck; - setTimeout(() => {el.innerHTML = iconCopy}, timeoutIcon) -} - -const addCopyButtonToCodeCells = () => { - // If ClipboardJS hasn't loaded, wait a bit and try again. This - // happens because we load ClipboardJS asynchronously. - if (window.ClipboardJS === undefined) { - setTimeout(addCopyButtonToCodeCells, 250) - return - } - - // Add copybuttons to all of our code cells - const COPYBUTTON_SELECTOR = 'div.highlight pre'; - const codeCells = document.querySelectorAll(COPYBUTTON_SELECTOR) - codeCells.forEach((codeCell, index) => { - const id = codeCellId(index) - codeCell.setAttribute('id', id) - - const clipboardButton = id => - `` - codeCell.insertAdjacentHTML('afterend', clipboardButton(id)) - }) - -function escapeRegExp(string) { - return string.replace(/[.*+?^${}()|[\]\\]/g, '\\$&'); // $& means the whole matched string -} - -/** - * Removes excluded text from a Node. - * - * @param {Node} target Node to filter. - * @param {string} exclude CSS selector of nodes to exclude. - * @returns {DOMString} Text from `target` with text removed. - */ -function filterText(target, exclude) { - const clone = target.cloneNode(true); // clone as to not modify the live DOM - if (exclude) { - // remove excluded nodes - clone.querySelectorAll(exclude).forEach(node => node.remove()); - } - return clone.innerText; -} - -// Callback when a copy button is clicked. Will be passed the node that was clicked -// should then grab the text and replace pieces of text that shouldn't be used in output -function formatCopyText(textContent, copybuttonPromptText, isRegexp = false, onlyCopyPromptLines = true, removePrompts = true, copyEmptyLines = true, lineContinuationChar = "", hereDocDelim = "") { - var regexp; - var match; - - // Do we check for line continuation characters and "HERE-documents"? - var useLineCont = !!lineContinuationChar - var useHereDoc = !!hereDocDelim - - // create regexp to capture prompt and remaining line - if (isRegexp) { - regexp = new RegExp('^(' + copybuttonPromptText + ')(.*)') - } else { - regexp = new RegExp('^(' + escapeRegExp(copybuttonPromptText) + ')(.*)') - } - - const outputLines = []; - var promptFound = false; - var gotLineCont = false; - var gotHereDoc = false; - const lineGotPrompt = []; - for (const line of textContent.split('\n')) { - match = line.match(regexp) - if (match || gotLineCont || gotHereDoc) { - promptFound = regexp.test(line) - lineGotPrompt.push(promptFound) - if (removePrompts && promptFound) { - outputLines.push(match[2]) - } else { - outputLines.push(line) - } - gotLineCont = line.endsWith(lineContinuationChar) & useLineCont - if (line.includes(hereDocDelim) & useHereDoc) - gotHereDoc = !gotHereDoc - } else if (!onlyCopyPromptLines) { - outputLines.push(line) - } else if (copyEmptyLines && line.trim() === '') { - outputLines.push(line) - } - } - - // If no lines with the prompt were found then just use original lines - if (lineGotPrompt.some(v => v === true)) { - textContent = outputLines.join('\n'); - } - - // Remove a trailing newline to avoid auto-running when pasting - if (textContent.endsWith("\n")) { - textContent = textContent.slice(0, -1) - } - return textContent -} - - -var copyTargetText = (trigger) => { - var target = document.querySelector(trigger.attributes['data-clipboard-target'].value); - - // get filtered text - let exclude = '.linenos'; - - let text = filterText(target, exclude); - return formatCopyText(text, '', false, true, true, true, '', '') -} - - // Initialize with a callback so we can modify the text before copy - const clipboard = new ClipboardJS('.copybtn', {text: copyTargetText}) - - // Update UI with error/success messages - clipboard.on('success', event => { - clearSelection() - temporarilyChangeTooltip(event.trigger, messages[locale]['copy'], messages[locale]['copy_success']) - temporarilyChangeIcon(event.trigger) - }) - - clipboard.on('error', event => { - temporarilyChangeTooltip(event.trigger, messages[locale]['copy'], messages[locale]['copy_failure']) - }) -} - +// Localization support +const messages = { + 'en': { + 'copy': 'Copy', + 'copy_to_clipboard': 'Copy to clipboard', + 'copy_success': 'Copied!', + 'copy_failure': 'Failed to copy', + }, + 'es' : { + 'copy': 'Copiar', + 'copy_to_clipboard': 'Copiar al portapapeles', + 'copy_success': '¡Copiado!', + 'copy_failure': 'Error al copiar', + }, + 'de' : { + 'copy': 'Kopieren', + 'copy_to_clipboard': 'In die Zwischenablage kopieren', + 'copy_success': 'Kopiert!', + 'copy_failure': 'Fehler beim Kopieren', + }, + 'fr' : { + 'copy': 'Copier', + 'copy_to_clipboard': 'Copier dans le presse-papier', + 'copy_success': 'Copié !', + 'copy_failure': 'Échec de la copie', + }, + 'ru': { + 'copy': 'Скопировать', + 'copy_to_clipboard': 'Скопировать в буфер', + 'copy_success': 'Скопировано!', + 'copy_failure': 'Не удалось скопировать', + }, + 'zh-CN': { + 'copy': '复制', + 'copy_to_clipboard': '复制到剪贴板', + 'copy_success': '复制成功!', + 'copy_failure': '复制失败', + }, + 'it' : { + 'copy': 'Copiare', + 'copy_to_clipboard': 'Copiato negli appunti', + 'copy_success': 'Copiato!', + 'copy_failure': 'Errore durante la copia', + } +} + +let locale = 'en' +if( document.documentElement.lang !== undefined + && messages[document.documentElement.lang] !== undefined ) { + locale = document.documentElement.lang +} + +let doc_url_root = DOCUMENTATION_OPTIONS.URL_ROOT; +if (doc_url_root == '#') { + doc_url_root = ''; +} + +/** + * SVG files for our copy buttons + */ +let iconCheck = ` + ${messages[locale]['copy_success']} + + +` + +// If the user specified their own SVG use that, otherwise use the default +let iconCopy = ``; +if (!iconCopy) { + iconCopy = ` + ${messages[locale]['copy_to_clipboard']} + + + +` +} + +/** + * Set up copy/paste for code blocks + */ + +const runWhenDOMLoaded = cb => { + if (document.readyState != 'loading') { + cb() + } else if (document.addEventListener) { + document.addEventListener('DOMContentLoaded', cb) + } else { + document.attachEvent('onreadystatechange', function() { + if (document.readyState == 'complete') cb() + }) + } +} + +const codeCellId = index => `codecell${index}` + +// Clears selected text since ClipboardJS will select the text when copying +const clearSelection = () => { + if (window.getSelection) { + window.getSelection().removeAllRanges() + } else if (document.selection) { + document.selection.empty() + } +} + +// Changes tooltip text for a moment, then changes it back +// We want the timeout of our `success` class to be a bit shorter than the +// tooltip and icon change, so that we can hide the icon before changing back. +var timeoutIcon = 2000; +var timeoutSuccessClass = 1500; + +const temporarilyChangeTooltip = (el, oldText, newText) => { + el.setAttribute('data-tooltip', newText) + el.classList.add('success') + // Remove success a little bit sooner than we change the tooltip + // So that we can use CSS to hide the copybutton first + setTimeout(() => el.classList.remove('success'), timeoutSuccessClass) + setTimeout(() => el.setAttribute('data-tooltip', oldText), timeoutIcon) +} + +// Changes the copy button icon for two seconds, then changes it back +const temporarilyChangeIcon = (el) => { + el.innerHTML = iconCheck; + setTimeout(() => {el.innerHTML = iconCopy}, timeoutIcon) +} + +const addCopyButtonToCodeCells = () => { + // If ClipboardJS hasn't loaded, wait a bit and try again. This + // happens because we load ClipboardJS asynchronously. + if (window.ClipboardJS === undefined) { + setTimeout(addCopyButtonToCodeCells, 250) + return + } + + // Add copybuttons to all of our code cells + const COPYBUTTON_SELECTOR = 'div.highlight pre'; + const codeCells = document.querySelectorAll(COPYBUTTON_SELECTOR) + codeCells.forEach((codeCell, index) => { + const id = codeCellId(index) + codeCell.setAttribute('id', id) + + const clipboardButton = id => + `` + codeCell.insertAdjacentHTML('afterend', clipboardButton(id)) + }) + +function escapeRegExp(string) { + return string.replace(/[.*+?^${}()|[\]\\]/g, '\\$&'); // $& means the whole matched string +} + +/** + * Removes excluded text from a Node. + * + * @param {Node} target Node to filter. + * @param {string} exclude CSS selector of nodes to exclude. + * @returns {DOMString} Text from `target` with text removed. + */ +function filterText(target, exclude) { + const clone = target.cloneNode(true); // clone as to not modify the live DOM + if (exclude) { + // remove excluded nodes + clone.querySelectorAll(exclude).forEach(node => node.remove()); + } + return clone.innerText; +} + +// Callback when a copy button is clicked. Will be passed the node that was clicked +// should then grab the text and replace pieces of text that shouldn't be used in output +function formatCopyText(textContent, copybuttonPromptText, isRegexp = false, onlyCopyPromptLines = true, removePrompts = true, copyEmptyLines = true, lineContinuationChar = "", hereDocDelim = "") { + var regexp; + var match; + + // Do we check for line continuation characters and "HERE-documents"? + var useLineCont = !!lineContinuationChar + var useHereDoc = !!hereDocDelim + + // create regexp to capture prompt and remaining line + if (isRegexp) { + regexp = new RegExp('^(' + copybuttonPromptText + ')(.*)') + } else { + regexp = new RegExp('^(' + escapeRegExp(copybuttonPromptText) + ')(.*)') + } + + const outputLines = []; + var promptFound = false; + var gotLineCont = false; + var gotHereDoc = false; + const lineGotPrompt = []; + for (const line of textContent.split('\n')) { + match = line.match(regexp) + if (match || gotLineCont || gotHereDoc) { + promptFound = regexp.test(line) + lineGotPrompt.push(promptFound) + if (removePrompts && promptFound) { + outputLines.push(match[2]) + } else { + outputLines.push(line) + } + gotLineCont = line.endsWith(lineContinuationChar) & useLineCont + if (line.includes(hereDocDelim) & useHereDoc) + gotHereDoc = !gotHereDoc + } else if (!onlyCopyPromptLines) { + outputLines.push(line) + } else if (copyEmptyLines && line.trim() === '') { + outputLines.push(line) + } + } + + // If no lines with the prompt were found then just use original lines + if (lineGotPrompt.some(v => v === true)) { + textContent = outputLines.join('\n'); + } + + // Remove a trailing newline to avoid auto-running when pasting + if (textContent.endsWith("\n")) { + textContent = textContent.slice(0, -1) + } + return textContent +} + + +var copyTargetText = (trigger) => { + var target = document.querySelector(trigger.attributes['data-clipboard-target'].value); + + // get filtered text + let exclude = '.linenos'; + + let text = filterText(target, exclude); + return formatCopyText(text, '', false, true, true, true, '', '') +} + + // Initialize with a callback so we can modify the text before copy + const clipboard = new ClipboardJS('.copybtn', {text: copyTargetText}) + + // Update UI with error/success messages + clipboard.on('success', event => { + clearSelection() + temporarilyChangeTooltip(event.trigger, messages[locale]['copy'], messages[locale]['copy_success']) + temporarilyChangeIcon(event.trigger) + }) + + clipboard.on('error', event => { + temporarilyChangeTooltip(event.trigger, messages[locale]['copy'], messages[locale]['copy_failure']) + }) +} + runWhenDOMLoaded(addCopyButtonToCodeCells) \ No newline at end of file diff --git a/_static/copybutton_funcs.js b/_static/copybutton_funcs.js old mode 100755 new mode 100644 diff --git a/_static/design-style.4045f2051d55cab465a707391d5b2007.min.css b/_static/design-style.4045f2051d55cab465a707391d5b2007.min.css old mode 100755 new mode 100644 index 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true; - } - window.localStorage.setItem("sphinx-design-last-tab", syncId); -} - -document.addEventListener("DOMContentLoaded", ready, false); +var sd_labels_by_text = {}; + +function ready() { + const li = document.getElementsByClassName("sd-tab-label"); + for (const label of li) { + syncId = label.getAttribute("data-sync-id"); + if (syncId) { + label.onclick = onLabelClick; + if (!sd_labels_by_text[syncId]) { + sd_labels_by_text[syncId] = []; + } + sd_labels_by_text[syncId].push(label); + } + } +} + +function onLabelClick() { + // Activate other inputs with the same sync id. + syncId = this.getAttribute("data-sync-id"); + for (label of sd_labels_by_text[syncId]) { + if (label === this) continue; + label.previousElementSibling.checked = true; + } + window.localStorage.setItem("sphinx-design-last-tab", syncId); +} + +document.addEventListener("DOMContentLoaded", ready, false); diff --git a/_static/doctools.js b/_static/doctools.js old mode 100755 new mode 100644 diff --git a/_static/documentation_options.js b/_static/documentation_options.js old mode 100755 new mode 100644 index 828e1d213..162a6ba8d --- a/_static/documentation_options.js +++ b/_static/documentation_options.js @@ -1,14 +1,14 @@ -var DOCUMENTATION_OPTIONS = { - URL_ROOT: document.getElementById("documentation_options").getAttribute('data-url_root'), - VERSION: '', - LANGUAGE: 'en', - COLLAPSE_INDEX: false, - BUILDER: 'html', - FILE_SUFFIX: '.html', - LINK_SUFFIX: '.html', - HAS_SOURCE: true, - SOURCELINK_SUFFIX: '', - NAVIGATION_WITH_KEYS: true, - SHOW_SEARCH_SUMMARY: true, - ENABLE_SEARCH_SHORTCUTS: false, +var DOCUMENTATION_OPTIONS = { + URL_ROOT: document.getElementById("documentation_options").getAttribute('data-url_root'), + VERSION: '', + LANGUAGE: 'en', + COLLAPSE_INDEX: false, + BUILDER: 'html', + FILE_SUFFIX: '.html', + LINK_SUFFIX: '.html', + HAS_SOURCE: true, + SOURCELINK_SUFFIX: '', + NAVIGATION_WITH_KEYS: false, + SHOW_SEARCH_SUMMARY: true, + ENABLE_SEARCH_SHORTCUTS: false, }; \ No newline at end of file diff --git a/_static/file.png b/_static/file.png old mode 100755 new mode 100644 diff --git a/_static/images/logo_binder.svg b/_static/images/logo_binder.svg old mode 100755 new mode 100644 diff --git a/_static/images/logo_colab.png b/_static/images/logo_colab.png old mode 100755 new mode 100644 diff --git a/_static/images/logo_deepnote.svg b/_static/images/logo_deepnote.svg old mode 100755 new mode 100644 diff --git a/_static/images/logo_jupyterhub.svg b/_static/images/logo_jupyterhub.svg old mode 100755 new mode 100644 diff --git a/_static/jquery-3.6.0.js b/_static/jquery-3.6.0.js old mode 100755 new mode 100644 diff --git a/_static/jquery.js b/_static/jquery.js old mode 100755 new mode 100644 diff --git a/_static/language_data.js b/_static/language_data.js old mode 100755 new mode 100644 index 29455f024..2e22b06ab --- a/_static/language_data.js +++ b/_static/language_data.js @@ -1,199 +1,199 @@ -/* - * language_data.js - * ~~~~~~~~~~~~~~~~ - * - * This script contains the language-specific data used by searchtools.js, - * namely the list of stopwords, stemmer, scorer and splitter. - * - * :copyright: Copyright 2007-2022 by the Sphinx team, see AUTHORS. - * :license: BSD, see LICENSE for details. - * - */ - -var stopwords = ["a", "and", "are", "as", "at", "be", "but", "by", "for", "if", "in", "into", "is", "it", "near", "no", "not", "of", "on", "or", "such", "that", "the", "their", "then", "there", "these", "they", "this", "to", "was", "will", "with"]; - - -/* Non-minified version is copied as a separate JS file, is available */ - -/** - * Porter Stemmer - */ -var Stemmer = function() { - - var step2list = { - ational: 'ate', - tional: 'tion', - enci: 'ence', - anci: 'ance', - izer: 'ize', - bli: 'ble', - alli: 'al', - entli: 'ent', - eli: 'e', - ousli: 'ous', - ization: 'ize', - ation: 'ate', - ator: 'ate', - alism: 'al', - iveness: 'ive', - fulness: 'ful', - ousness: 'ous', - aliti: 'al', - iviti: 'ive', - biliti: 'ble', - logi: 'log' - }; - - var step3list = { - icate: 'ic', - ative: '', - alize: 'al', - iciti: 'ic', - ical: 'ic', - ful: '', - ness: '' - }; - - var c = "[^aeiou]"; // consonant - var v = "[aeiouy]"; // vowel - var C = c + "[^aeiouy]*"; // consonant sequence - var V = v + "[aeiou]*"; // vowel sequence - - var mgr0 = "^(" + C + ")?" + V + C; // [C]VC... is m>0 - var meq1 = "^(" + C + ")?" + V + C + "(" + V + ")?$"; // [C]VC[V] is m=1 - var mgr1 = "^(" + C + ")?" + V + C + V + C; // [C]VCVC... is m>1 - var s_v = "^(" + C + ")?" + v; // vowel in stem - - this.stemWord = function (w) { - var stem; - var suffix; - var firstch; - var origword = w; - - if (w.length < 3) - return w; - - var re; - var re2; - var re3; - var re4; - - firstch = w.substr(0,1); - if (firstch == "y") - w = firstch.toUpperCase() + w.substr(1); - - // Step 1a - re = /^(.+?)(ss|i)es$/; - re2 = /^(.+?)([^s])s$/; - - if (re.test(w)) - w = w.replace(re,"$1$2"); - else if (re2.test(w)) - w = w.replace(re2,"$1$2"); - - // Step 1b - re = /^(.+?)eed$/; - re2 = /^(.+?)(ed|ing)$/; - if (re.test(w)) { - var fp = re.exec(w); - re = new RegExp(mgr0); - if (re.test(fp[1])) { - re = /.$/; - w = w.replace(re,""); - } - } - else if (re2.test(w)) { - var fp = re2.exec(w); - stem = fp[1]; - re2 = new RegExp(s_v); - if (re2.test(stem)) { - w = stem; - re2 = /(at|bl|iz)$/; - re3 = new RegExp("([^aeiouylsz])\\1$"); - re4 = new RegExp("^" + C + v + "[^aeiouwxy]$"); - if (re2.test(w)) - w = w + "e"; - else if (re3.test(w)) { - re = /.$/; - w = w.replace(re,""); - } - else if (re4.test(w)) - w = w + "e"; - } - } - - // Step 1c - re = /^(.+?)y$/; - if (re.test(w)) { - var fp = re.exec(w); - stem = fp[1]; - re = new RegExp(s_v); - if (re.test(stem)) - w = stem + "i"; - } - - // Step 2 - re = /^(.+?)(ational|tional|enci|anci|izer|bli|alli|entli|eli|ousli|ization|ation|ator|alism|iveness|fulness|ousness|aliti|iviti|biliti|logi)$/; - if (re.test(w)) { - var fp = re.exec(w); - stem = fp[1]; - suffix = fp[2]; - re = new RegExp(mgr0); - if (re.test(stem)) - w = stem + step2list[suffix]; - } - - // Step 3 - re = /^(.+?)(icate|ative|alize|iciti|ical|ful|ness)$/; - if (re.test(w)) { - var fp = re.exec(w); - stem = fp[1]; - suffix = fp[2]; - re = new RegExp(mgr0); - if (re.test(stem)) - w = stem + step3list[suffix]; - } - - // Step 4 - re = /^(.+?)(al|ance|ence|er|ic|able|ible|ant|ement|ment|ent|ou|ism|ate|iti|ous|ive|ize)$/; - re2 = /^(.+?)(s|t)(ion)$/; - if (re.test(w)) { - var fp = re.exec(w); - stem = fp[1]; - re = new RegExp(mgr1); - if (re.test(stem)) - w = stem; - } - else if (re2.test(w)) { - var fp = re2.exec(w); - stem = fp[1] + fp[2]; - re2 = new RegExp(mgr1); - if (re2.test(stem)) - w = stem; - } - - // Step 5 - re = /^(.+?)e$/; - if (re.test(w)) { - var fp = re.exec(w); - stem = fp[1]; - re = new RegExp(mgr1); - re2 = new RegExp(meq1); - re3 = new RegExp("^" + C + v + "[^aeiouwxy]$"); - if (re.test(stem) || (re2.test(stem) && !(re3.test(stem)))) - w = stem; - } - re = /ll$/; - re2 = new RegExp(mgr1); - if (re.test(w) && re2.test(w)) { - re = /.$/; - w = w.replace(re,""); - } - - // and turn initial Y back to y - if (firstch == "y") - w = firstch.toLowerCase() + w.substr(1); - return w; - } -} - +/* + * language_data.js + * ~~~~~~~~~~~~~~~~ + * + * This script contains the language-specific data used by searchtools.js, + * namely the list of stopwords, stemmer, scorer and splitter. + * + * :copyright: Copyright 2007-2022 by the Sphinx team, see AUTHORS. + * :license: BSD, see LICENSE for details. + * + */ + +var stopwords = ["a", "and", "are", "as", "at", "be", "but", "by", "for", "if", "in", "into", "is", "it", "near", "no", "not", "of", "on", "or", "such", "that", "the", "their", "then", "there", "these", "they", "this", "to", "was", "will", "with"]; + + +/* Non-minified version is copied as a separate JS file, is available */ + +/** + * Porter Stemmer + */ +var Stemmer = function() { + + var step2list = { + ational: 'ate', + tional: 'tion', + enci: 'ence', + anci: 'ance', + izer: 'ize', + bli: 'ble', + alli: 'al', + entli: 'ent', + eli: 'e', + ousli: 'ous', + ization: 'ize', + ation: 'ate', + ator: 'ate', + alism: 'al', + iveness: 'ive', + fulness: 'ful', + ousness: 'ous', + aliti: 'al', + iviti: 'ive', + biliti: 'ble', + logi: 'log' + }; + + var step3list = { + icate: 'ic', + ative: '', + alize: 'al', + iciti: 'ic', + ical: 'ic', + ful: '', + ness: '' + }; + + var c = "[^aeiou]"; // consonant + var v = "[aeiouy]"; // vowel + var C = c + "[^aeiouy]*"; // consonant sequence + var V = v + "[aeiou]*"; // vowel sequence + + var mgr0 = "^(" + C + ")?" + V + C; // [C]VC... is m>0 + var meq1 = "^(" + C + ")?" + V + C + "(" + V + ")?$"; // [C]VC[V] is m=1 + var mgr1 = "^(" + C + ")?" + V + C + V + C; // [C]VCVC... is m>1 + var s_v = "^(" + C + ")?" + v; // vowel in stem + + this.stemWord = function (w) { + var stem; + var suffix; + var firstch; + var origword = w; + + if (w.length < 3) + return w; + + var re; + var re2; + var re3; + var re4; + + firstch = w.substr(0,1); + if (firstch == "y") + w = firstch.toUpperCase() + w.substr(1); + + // Step 1a + re = /^(.+?)(ss|i)es$/; + re2 = /^(.+?)([^s])s$/; + + if (re.test(w)) + w = w.replace(re,"$1$2"); + else if (re2.test(w)) + w = w.replace(re2,"$1$2"); + + // Step 1b + re = /^(.+?)eed$/; + re2 = /^(.+?)(ed|ing)$/; + if (re.test(w)) { + var fp = re.exec(w); + re = new RegExp(mgr0); + if (re.test(fp[1])) { + re = /.$/; + w = w.replace(re,""); + } + } + else if (re2.test(w)) { + var fp = re2.exec(w); + stem = fp[1]; + re2 = new RegExp(s_v); + if (re2.test(stem)) { + w = stem; + re2 = /(at|bl|iz)$/; + re3 = new RegExp("([^aeiouylsz])\\1$"); + re4 = new RegExp("^" + C + v + "[^aeiouwxy]$"); + if (re2.test(w)) + w = w + "e"; + else if (re3.test(w)) { + re = /.$/; + w = w.replace(re,""); + } + else if (re4.test(w)) + w = w + "e"; + } + } + + // Step 1c + re = /^(.+?)y$/; + if (re.test(w)) { + var fp = re.exec(w); + stem = fp[1]; + re = new RegExp(s_v); + if (re.test(stem)) + w = stem + "i"; + } + + // Step 2 + re = /^(.+?)(ational|tional|enci|anci|izer|bli|alli|entli|eli|ousli|ization|ation|ator|alism|iveness|fulness|ousness|aliti|iviti|biliti|logi)$/; + if (re.test(w)) { + var fp = re.exec(w); + stem = fp[1]; + suffix = fp[2]; + re = new RegExp(mgr0); + if (re.test(stem)) + w = stem + step2list[suffix]; + } + + // Step 3 + re = /^(.+?)(icate|ative|alize|iciti|ical|ful|ness)$/; + if (re.test(w)) { + var fp = re.exec(w); + stem = fp[1]; + suffix = fp[2]; + re = new RegExp(mgr0); + if (re.test(stem)) + w = stem + step3list[suffix]; + } + + // Step 4 + re = /^(.+?)(al|ance|ence|er|ic|able|ible|ant|ement|ment|ent|ou|ism|ate|iti|ous|ive|ize)$/; + re2 = /^(.+?)(s|t)(ion)$/; + if (re.test(w)) { + var fp = re.exec(w); + stem = fp[1]; + re = new RegExp(mgr1); + if (re.test(stem)) + w = stem; + } + else if (re2.test(w)) { + var fp = re2.exec(w); + stem = fp[1] + fp[2]; + re2 = new RegExp(mgr1); + if (re2.test(stem)) + w = stem; + } + + // Step 5 + re = /^(.+?)e$/; + if (re.test(w)) { + 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Literal.String.Affix */ +html[data-theme="light"] .highlight .sb { color: #008000 } /* Literal.String.Backtick */ +html[data-theme="light"] .highlight .sc { color: #008000 } /* Literal.String.Char */ +html[data-theme="light"] .highlight .dl { color: #008000 } /* Literal.String.Delimiter */ +html[data-theme="light"] .highlight .sd { color: #008000 } /* Literal.String.Doc */ +html[data-theme="light"] .highlight .s2 { color: #008000 } /* Literal.String.Double */ +html[data-theme="light"] .highlight .se { color: #008000 } /* Literal.String.Escape */ +html[data-theme="light"] .highlight .sh { color: #008000 } /* Literal.String.Heredoc */ +html[data-theme="light"] .highlight .si { color: #008000 } /* Literal.String.Interpol */ +html[data-theme="light"] .highlight .sx { color: #008000 } /* Literal.String.Other */ +html[data-theme="light"] .highlight .sr { color: #d91e18 } /* Literal.String.Regex */ +html[data-theme="light"] .highlight .s1 { color: #008000 } /* Literal.String.Single */ 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transparent; padding-left: 5px; padding-right: 5px; } +html[data-theme="dark"] .highlight td.linenos .special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; } +html[data-theme="dark"] .highlight span.linenos.special { color: #000000; background-color: #ffffc0; padding-left: 5px; padding-right: 5px; } +html[data-theme="dark"] .highlight .hll { background-color: #ffd9002e } +html[data-theme="dark"] .highlight { background: #2b2b2b; color: #f8f8f2 } +html[data-theme="dark"] .highlight .c { color: #ffd900 } /* Comment */ +html[data-theme="dark"] .highlight .err { color: #ffa07a } /* Error */ +html[data-theme="dark"] .highlight .k { color: #dcc6e0 } /* Keyword */ +html[data-theme="dark"] .highlight .l { color: #ffd900 } /* Literal */ +html[data-theme="dark"] .highlight .n { color: #f8f8f2 } /* Name */ +html[data-theme="dark"] .highlight .o { color: #abe338 } /* Operator */ +html[data-theme="dark"] .highlight .p { color: #f8f8f2 } /* Punctuation */ 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t.defaultInterval=t.interval,t}_addEventListeners(){this._config.keyboard&&ue.on(this._element,Ye,(t=>this._keydown(t))),"hover"===this._config.pause&&(ue.on(this._element,Ke,(()=>this.pause())),ue.on(this._element,Qe,(()=>this._maybeEnableCycle()))),this._config.touch&&Me.isSupported()&&this._addTouchEventListeners()}_addTouchEventListeners(){for(const t of ke.find(".carousel-item img",this._element))ue.on(t,Xe,(t=>t.preventDefault()));const t={leftCallback:()=>this._slide(this._directionToOrder(ze)),rightCallback:()=>this._slide(this._directionToOrder(qe)),endCallback:()=>{"hover"===this._config.pause&&(this.pause(),this.touchTimeout&&clearTimeout(this.touchTimeout),this.touchTimeout=setTimeout((()=>this._maybeEnableCycle()),500+this._config.interval))}};this._swipeHelper=new Me(this._element,t)}_keydown(t){if(/input|textarea/i.test(t.target.tagName))return;const e=ni[t.key];e&&(t.preventDefault(),this._slide(this._directionToOrder(e)))}_getItemIndex(t){return this._getItems().indexOf(t)}_setActiveIndicatorElement(t){if(!this._indicatorsElement)return;const e=ke.findOne(ti,this._indicatorsElement);e.classList.remove(Ze),e.removeAttribute("aria-current");const i=ke.findOne(`[data-bs-slide-to="${t}"]`,this._indicatorsElement);i&&(i.classList.add(Ze),i.setAttribute("aria-current","true"))}_updateInterval(){const t=this._activeElement||this._getActive();if(!t)return;const e=Number.parseInt(t.getAttribute("data-bs-interval"),10);this._config.interval=e||this._config.defaultInterval}_slide(t,e=null){if(this._isSliding)return;const i=this._getActive(),n=t===We,s=e||Ut(this._getItems(),i,n,this._config.wrap);if(s===i)return;const o=this._getItemIndex(s),r=e=>ue.trigger(this._element,e,{relatedTarget:s,direction:this._orderToDirection(t),from:this._getItemIndex(i),to:o});if(r(Re).defaultPrevented)return;if(!i||!s)return;const a=Boolean(this._interval);this.pause(),this._isSliding=!0,this._setActiveIndicatorElement(o),this._activeElement=s;const l=n?"carousel-item-start":"carousel-item-end",c=n?"carousel-item-next":"carousel-item-prev";s.classList.add(c),qt(s),i.classList.add(l),s.classList.add(l),this._queueCallback((()=>{s.classList.remove(l,c),s.classList.add(Ze),i.classList.remove(Ze,c,l),this._isSliding=!1,r(Ve)}),i,this._isAnimated()),a&&this.cycle()}_isAnimated(){return this._element.classList.contains("slide")}_getActive(){return ke.findOne(ii,this._element)}_getItems(){return ke.find(ei,this._element)}_clearInterval(){this._interval&&(clearInterval(this._interval),this._interval=null)}_directionToOrder(t){return Yt()?t===ze?Fe:We:t===ze?We:Fe}_orderToDirection(t){return Yt()?t===Fe?ze:qe:t===Fe?qe:ze}static jQueryInterface(t){return this.each((function(){const e=ri.getOrCreateInstance(this,t);if("number"!=typeof t){if("string"==typeof t){if(void 0===e[t]||t.startsWith("_")||"constructor"===t)throw new TypeError(`No method named "${t}"`);e[t]()}}else e.to(t)}))}}ue.on(document,Ge,"[data-bs-slide], [data-bs-slide-to]",(function(t){const e=Pt(this);if(!e||!e.classList.contains(Je))return;t.preventDefault();const i=ri.getOrCreateInstance(e),n=this.getAttribute("data-bs-slide-to");return n?(i.to(n),void i._maybeEnableCycle()):"next"===be.getDataAttribute(this,"slide")?(i.next(),void i._maybeEnableCycle()):(i.prev(),void i._maybeEnableCycle())})),ue.on(window,Ue,(()=>{const t=ke.find('[data-bs-ride="carousel"]');for(const e of t)ri.getOrCreateInstance(e)})),Kt(ri);const ai=".bs.collapse",li=`show${ai}`,ci=`shown${ai}`,hi=`hide${ai}`,di=`hidden${ai}`,ui=`click${ai}.data-api`,fi="show",pi="collapse",gi="collapsing",mi=`:scope .${pi} .${pi}`,_i='[data-bs-toggle="collapse"]',bi={parent:null,toggle:!0},vi={parent:"(null|element)",toggle:"boolean"};class yi extends ye{constructor(t,e){super(t,e),this._isTransitioning=!1,this._triggerArray=[];const i=ke.find(_i);for(const t of i){const e=Nt(t),i=ke.find(e).filter((t=>t===this._element));null!==e&&i.length&&this._triggerArray.push(t)}this._initializeChildren(),this._config.parent||this._addAriaAndCollapsedClass(this._triggerArray,this._isShown()),this._config.toggle&&this.toggle()}static get Default(){return bi}static get DefaultType(){return vi}static get NAME(){return"collapse"}toggle(){this._isShown()?this.hide():this.show()}show(){if(this._isTransitioning||this._isShown())return;let t=[];if(this._config.parent&&(t=this._getFirstLevelChildren(".collapse.show, .collapse.collapsing").filter((t=>t!==this._element)).map((t=>yi.getOrCreateInstance(t,{toggle:!1})))),t.length&&t[0]._isTransitioning)return;if(ue.trigger(this._element,li).defaultPrevented)return;for(const e of t)e.hide();const e=this._getDimension();this._element.classList.remove(pi),this._element.classList.add(gi),this._element.style[e]=0,this._addAriaAndCollapsedClass(this._triggerArray,!0),this._isTransitioning=!0;const i=`scroll${e[0].toUpperCase()+e.slice(1)}`;this._queueCallback((()=>{this._isTransitioning=!1,this._element.classList.remove(gi),this._element.classList.add(pi,fi),this._element.style[e]="",ue.trigger(this._element,ci)}),this._element,!0),this._element.style[e]=`${this._element[i]}px`}hide(){if(this._isTransitioning||!this._isShown())return;if(ue.trigger(this._element,hi).defaultPrevented)return;const t=this._getDimension();this._element.style[t]=`${this._element.getBoundingClientRect()[t]}px`,qt(this._element),this._element.classList.add(gi),this._element.classList.remove(pi,fi);for(const t of this._triggerArray){const e=Pt(t);e&&!this._isShown(e)&&this._addAriaAndCollapsedClass([t],!1)}this._isTransitioning=!0,this._element.style[t]="",this._queueCallback((()=>{this._isTransitioning=!1,this._element.classList.remove(gi),this._element.classList.add(pi),ue.trigger(this._element,di)}),this._element,!0)}_isShown(t=this._element){return t.classList.contains(fi)}_configAfterMerge(t){return t.toggle=Boolean(t.toggle),t.parent=Ht(t.parent),t}_getDimension(){return this._element.classList.contains("collapse-horizontal")?"width":"height"}_initializeChildren(){if(!this._config.parent)return;const t=this._getFirstLevelChildren(_i);for(const e of t){const t=Pt(e);t&&this._addAriaAndCollapsedClass([e],this._isShown(t))}}_getFirstLevelChildren(t){const e=ke.find(mi,this._config.parent);return ke.find(t,this._config.parent).filter((t=>!e.includes(t)))}_addAriaAndCollapsedClass(t,e){if(t.length)for(const i of t)i.classList.toggle("collapsed",!e),i.setAttribute("aria-expanded",e)}static jQueryInterface(t){const e={};return"string"==typeof t&&/show|hide/.test(t)&&(e.toggle=!1),this.each((function(){const i=yi.getOrCreateInstance(this,e);if("string"==typeof t){if(void 0===i[t])throw new TypeError(`No method named "${t}"`);i[t]()}}))}}ue.on(document,ui,_i,(function(t){("A"===t.target.tagName||t.delegateTarget&&"A"===t.delegateTarget.tagName)&&t.preventDefault();const e=Nt(this),i=ke.find(e);for(const t of i)yi.getOrCreateInstance(t,{toggle:!1}).toggle()})),Kt(yi);const wi="dropdown",Ai=".bs.dropdown",Ei=".data-api",Ci="ArrowUp",Ti="ArrowDown",Oi=`hide${Ai}`,xi=`hidden${Ai}`,ki=`show${Ai}`,Li=`shown${Ai}`,Di=`click${Ai}${Ei}`,$i=`keydown${Ai}${Ei}`,Si=`keyup${Ai}${Ei}`,Ii="show",Ni='[data-bs-toggle="dropdown"]:not(.disabled):not(:disabled)',Pi=`${Ni}.${Ii}`,ji=".dropdown-menu",Mi=Yt()?"top-end":"top-start",Hi=Yt()?"top-start":"top-end",Bi=Yt()?"bottom-end":"bottom-start",Wi=Yt()?"bottom-start":"bottom-end",Fi=Yt()?"left-start":"right-start",zi=Yt()?"right-start":"left-start",qi={autoClose:!0,boundary:"clippingParents",display:"dynamic",offset:[0,2],popperConfig:null,reference:"toggle"},Ri={autoClose:"(boolean|string)",boundary:"(string|element)",display:"string",offset:"(array|string|function)",popperConfig:"(null|object|function)",reference:"(string|element|object)"};class Vi extends ye{constructor(t,e){super(t,e),this._popper=null,this._parent=this._element.parentNode,this._menu=ke.next(this._element,ji)[0]||ke.prev(this._element,ji)[0]||ke.findOne(ji,this._parent),this._inNavbar=this._detectNavbar()}static get Default(){return qi}static get DefaultType(){return Ri}static get NAME(){return wi}toggle(){return this._isShown()?this.hide():this.show()}show(){if(Wt(this._element)||this._isShown())return;const t={relatedTarget:this._element};if(!ue.trigger(this._element,ki,t).defaultPrevented){if(this._createPopper(),"ontouchstart"in document.documentElement&&!this._parent.closest(".navbar-nav"))for(const t of[].concat(...document.body.children))ue.on(t,"mouseover",zt);this._element.focus(),this._element.setAttribute("aria-expanded",!0),this._menu.classList.add(Ii),this._element.classList.add(Ii),ue.trigger(this._element,Li,t)}}hide(){if(Wt(this._element)||!this._isShown())return;const t={relatedTarget:this._element};this._completeHide(t)}dispose(){this._popper&&this._popper.destroy(),super.dispose()}update(){this._inNavbar=this._detectNavbar(),this._popper&&this._popper.update()}_completeHide(t){if(!ue.trigger(this._element,Oi,t).defaultPrevented){if("ontouchstart"in document.documentElement)for(const t of[].concat(...document.body.children))ue.off(t,"mouseover",zt);this._popper&&this._popper.destroy(),this._menu.classList.remove(Ii),this._element.classList.remove(Ii),this._element.setAttribute("aria-expanded","false"),be.removeDataAttribute(this._menu,"popper"),ue.trigger(this._element,xi,t)}}_getConfig(t){if("object"==typeof(t=super._getConfig(t)).reference&&!Mt(t.reference)&&"function"!=typeof t.reference.getBoundingClientRect)throw new TypeError(`${wi.toUpperCase()}: Option "reference" provided type "object" without a required "getBoundingClientRect" method.`);return t}_createPopper(){if(void 0===e)throw new TypeError("Bootstrap's dropdowns require Popper (https://popper.js.org)");let t=this._element;"parent"===this._config.reference?t=this._parent:Mt(this._config.reference)?t=Ht(this._config.reference):"object"==typeof this._config.reference&&(t=this._config.reference);const i=this._getPopperConfig();this._popper=Dt(t,this._menu,i)}_isShown(){return this._menu.classList.contains(Ii)}_getPlacement(){const t=this._parent;if(t.classList.contains("dropend"))return Fi;if(t.classList.contains("dropstart"))return zi;if(t.classList.contains("dropup-center"))return"top";if(t.classList.contains("dropdown-center"))return"bottom";const e="end"===getComputedStyle(this._menu).getPropertyValue("--bs-position").trim();return t.classList.contains("dropup")?e?Hi:Mi:e?Wi:Bi}_detectNavbar(){return null!==this._element.closest(".navbar")}_getOffset(){const{offset:t}=this._config;return"string"==typeof t?t.split(",").map((t=>Number.parseInt(t,10))):"function"==typeof t?e=>t(e,this._element):t}_getPopperConfig(){const t={placement:this._getPlacement(),modifiers:[{name:"preventOverflow",options:{boundary:this._config.boundary}},{name:"offset",options:{offset:this._getOffset()}}]};return(this._inNavbar||"static"===this._config.display)&&(be.setDataAttribute(this._menu,"popper","static"),t.modifiers=[{name:"applyStyles",enabled:!1}]),{...t,..."function"==typeof this._config.popperConfig?this._config.popperConfig(t):this._config.popperConfig}}_selectMenuItem({key:t,target:e}){const i=ke.find(".dropdown-menu .dropdown-item:not(.disabled):not(:disabled)",this._menu).filter((t=>Bt(t)));i.length&&Ut(i,e,t===Ti,!i.includes(e)).focus()}static jQueryInterface(t){return this.each((function(){const e=Vi.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t]()}}))}static clearMenus(t){if(2===t.button||"keyup"===t.type&&"Tab"!==t.key)return;const e=ke.find(Pi);for(const i of e){const e=Vi.getInstance(i);if(!e||!1===e._config.autoClose)continue;const n=t.composedPath(),s=n.includes(e._menu);if(n.includes(e._element)||"inside"===e._config.autoClose&&!s||"outside"===e._config.autoClose&&s)continue;if(e._menu.contains(t.target)&&("keyup"===t.type&&"Tab"===t.key||/input|select|option|textarea|form/i.test(t.target.tagName)))continue;const o={relatedTarget:e._element};"click"===t.type&&(o.clickEvent=t),e._completeHide(o)}}static dataApiKeydownHandler(t){const e=/input|textarea/i.test(t.target.tagName),i="Escape"===t.key,n=[Ci,Ti].includes(t.key);if(!n&&!i)return;if(e&&!i)return;t.preventDefault();const s=this.matches(Ni)?this:ke.prev(this,Ni)[0]||ke.next(this,Ni)[0]||ke.findOne(Ni,t.delegateTarget.parentNode),o=Vi.getOrCreateInstance(s);if(n)return t.stopPropagation(),o.show(),void o._selectMenuItem(t);o._isShown()&&(t.stopPropagation(),o.hide(),s.focus())}}ue.on(document,$i,Ni,Vi.dataApiKeydownHandler),ue.on(document,$i,ji,Vi.dataApiKeydownHandler),ue.on(document,Di,Vi.clearMenus),ue.on(document,Si,Vi.clearMenus),ue.on(document,Di,Ni,(function(t){t.preventDefault(),Vi.getOrCreateInstance(this).toggle()})),Kt(Vi);const Yi=".fixed-top, .fixed-bottom, .is-fixed, .sticky-top",Ki=".sticky-top",Qi="padding-right",Xi="margin-right";class Ui{constructor(){this._element=document.body}getWidth(){const t=document.documentElement.clientWidth;return Math.abs(window.innerWidth-t)}hide(){const t=this.getWidth();this._disableOverFlow(),this._setElementAttributes(this._element,Qi,(e=>e+t)),this._setElementAttributes(Yi,Qi,(e=>e+t)),this._setElementAttributes(Ki,Xi,(e=>e-t))}reset(){this._resetElementAttributes(this._element,"overflow"),this._resetElementAttributes(this._element,Qi),this._resetElementAttributes(Yi,Qi),this._resetElementAttributes(Ki,Xi)}isOverflowing(){return this.getWidth()>0}_disableOverFlow(){this._saveInitialAttribute(this._element,"overflow"),this._element.style.overflow="hidden"}_setElementAttributes(t,e,i){const n=this.getWidth();this._applyManipulationCallback(t,(t=>{if(t!==this._element&&window.innerWidth>t.clientWidth+n)return;this._saveInitialAttribute(t,e);const s=window.getComputedStyle(t).getPropertyValue(e);t.style.setProperty(e,`${i(Number.parseFloat(s))}px`)}))}_saveInitialAttribute(t,e){const i=t.style.getPropertyValue(e);i&&be.setDataAttribute(t,e,i)}_resetElementAttributes(t,e){this._applyManipulationCallback(t,(t=>{const i=be.getDataAttribute(t,e);null!==i?(be.removeDataAttribute(t,e),t.style.setProperty(e,i)):t.style.removeProperty(e)}))}_applyManipulationCallback(t,e){if(Mt(t))e(t);else for(const i of ke.find(t,this._element))e(i)}}const Gi="backdrop",Ji="show",Zi=`mousedown.bs.${Gi}`,tn={className:"modal-backdrop",clickCallback:null,isAnimated:!1,isVisible:!0,rootElement:"body"},en={className:"string",clickCallback:"(function|null)",isAnimated:"boolean",isVisible:"boolean",rootElement:"(element|string)"};class nn extends ve{constructor(t){super(),this._config=this._getConfig(t),this._isAppended=!1,this._element=null}static get Default(){return tn}static get DefaultType(){return en}static get NAME(){return Gi}show(t){if(!this._config.isVisible)return void Qt(t);this._append();const e=this._getElement();this._config.isAnimated&&qt(e),e.classList.add(Ji),this._emulateAnimation((()=>{Qt(t)}))}hide(t){this._config.isVisible?(this._getElement().classList.remove(Ji),this._emulateAnimation((()=>{this.dispose(),Qt(t)}))):Qt(t)}dispose(){this._isAppended&&(ue.off(this._element,Zi),this._element.remove(),this._isAppended=!1)}_getElement(){if(!this._element){const t=document.createElement("div");t.className=this._config.className,this._config.isAnimated&&t.classList.add("fade"),this._element=t}return this._element}_configAfterMerge(t){return t.rootElement=Ht(t.rootElement),t}_append(){if(this._isAppended)return;const t=this._getElement();this._config.rootElement.append(t),ue.on(t,Zi,(()=>{Qt(this._config.clickCallback)})),this._isAppended=!0}_emulateAnimation(t){Xt(t,this._getElement(),this._config.isAnimated)}}const sn=".bs.focustrap",on=`focusin${sn}`,rn=`keydown.tab${sn}`,an="backward",ln={autofocus:!0,trapElement:null},cn={autofocus:"boolean",trapElement:"element"};class hn extends ve{constructor(t){super(),this._config=this._getConfig(t),this._isActive=!1,this._lastTabNavDirection=null}static get Default(){return ln}static get DefaultType(){return cn}static get NAME(){return"focustrap"}activate(){this._isActive||(this._config.autofocus&&this._config.trapElement.focus(),ue.off(document,sn),ue.on(document,on,(t=>this._handleFocusin(t))),ue.on(document,rn,(t=>this._handleKeydown(t))),this._isActive=!0)}deactivate(){this._isActive&&(this._isActive=!1,ue.off(document,sn))}_handleFocusin(t){const{trapElement:e}=this._config;if(t.target===document||t.target===e||e.contains(t.target))return;const i=ke.focusableChildren(e);0===i.length?e.focus():this._lastTabNavDirection===an?i[i.length-1].focus():i[0].focus()}_handleKeydown(t){"Tab"===t.key&&(this._lastTabNavDirection=t.shiftKey?an:"forward")}}const dn=".bs.modal",un=`hide${dn}`,fn=`hidePrevented${dn}`,pn=`hidden${dn}`,gn=`show${dn}`,mn=`shown${dn}`,_n=`resize${dn}`,bn=`click.dismiss${dn}`,vn=`mousedown.dismiss${dn}`,yn=`keydown.dismiss${dn}`,wn=`click${dn}.data-api`,An="modal-open",En="show",Cn="modal-static",Tn={backdrop:!0,focus:!0,keyboard:!0},On={backdrop:"(boolean|string)",focus:"boolean",keyboard:"boolean"};class xn extends ye{constructor(t,e){super(t,e),this._dialog=ke.findOne(".modal-dialog",this._element),this._backdrop=this._initializeBackDrop(),this._focustrap=this._initializeFocusTrap(),this._isShown=!1,this._isTransitioning=!1,this._scrollBar=new Ui,this._addEventListeners()}static get Default(){return Tn}static get DefaultType(){return On}static get NAME(){return"modal"}toggle(t){return this._isShown?this.hide():this.show(t)}show(t){this._isShown||this._isTransitioning||ue.trigger(this._element,gn,{relatedTarget:t}).defaultPrevented||(this._isShown=!0,this._isTransitioning=!0,this._scrollBar.hide(),document.body.classList.add(An),this._adjustDialog(),this._backdrop.show((()=>this._showElement(t))))}hide(){this._isShown&&!this._isTransitioning&&(ue.trigger(this._element,un).defaultPrevented||(this._isShown=!1,this._isTransitioning=!0,this._focustrap.deactivate(),this._element.classList.remove(En),this._queueCallback((()=>this._hideModal()),this._element,this._isAnimated())))}dispose(){for(const t of[window,this._dialog])ue.off(t,dn);this._backdrop.dispose(),this._focustrap.deactivate(),super.dispose()}handleUpdate(){this._adjustDialog()}_initializeBackDrop(){return new nn({isVisible:Boolean(this._config.backdrop),isAnimated:this._isAnimated()})}_initializeFocusTrap(){return new hn({trapElement:this._element})}_showElement(t){document.body.contains(this._element)||document.body.append(this._element),this._element.style.display="block",this._element.removeAttribute("aria-hidden"),this._element.setAttribute("aria-modal",!0),this._element.setAttribute("role","dialog"),this._element.scrollTop=0;const e=ke.findOne(".modal-body",this._dialog);e&&(e.scrollTop=0),qt(this._element),this._element.classList.add(En),this._queueCallback((()=>{this._config.focus&&this._focustrap.activate(),this._isTransitioning=!1,ue.trigger(this._element,mn,{relatedTarget:t})}),this._dialog,this._isAnimated())}_addEventListeners(){ue.on(this._element,yn,(t=>{if("Escape"===t.key)return this._config.keyboard?(t.preventDefault(),void this.hide()):void this._triggerBackdropTransition()})),ue.on(window,_n,(()=>{this._isShown&&!this._isTransitioning&&this._adjustDialog()})),ue.on(this._element,vn,(t=>{ue.one(this._element,bn,(e=>{this._element===t.target&&this._element===e.target&&("static"!==this._config.backdrop?this._config.backdrop&&this.hide():this._triggerBackdropTransition())}))}))}_hideModal(){this._element.style.display="none",this._element.setAttribute("aria-hidden",!0),this._element.removeAttribute("aria-modal"),this._element.removeAttribute("role"),this._isTransitioning=!1,this._backdrop.hide((()=>{document.body.classList.remove(An),this._resetAdjustments(),this._scrollBar.reset(),ue.trigger(this._element,pn)}))}_isAnimated(){return this._element.classList.contains("fade")}_triggerBackdropTransition(){if(ue.trigger(this._element,fn).defaultPrevented)return;const t=this._element.scrollHeight>document.documentElement.clientHeight,e=this._element.style.overflowY;"hidden"===e||this._element.classList.contains(Cn)||(t||(this._element.style.overflowY="hidden"),this._element.classList.add(Cn),this._queueCallback((()=>{this._element.classList.remove(Cn),this._queueCallback((()=>{this._element.style.overflowY=e}),this._dialog)}),this._dialog),this._element.focus())}_adjustDialog(){const t=this._element.scrollHeight>document.documentElement.clientHeight,e=this._scrollBar.getWidth(),i=e>0;if(i&&!t){const t=Yt()?"paddingLeft":"paddingRight";this._element.style[t]=`${e}px`}if(!i&&t){const t=Yt()?"paddingRight":"paddingLeft";this._element.style[t]=`${e}px`}}_resetAdjustments(){this._element.style.paddingLeft="",this._element.style.paddingRight=""}static jQueryInterface(t,e){return this.each((function(){const i=xn.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===i[t])throw new TypeError(`No method named "${t}"`);i[t](e)}}))}}ue.on(document,wn,'[data-bs-toggle="modal"]',(function(t){const e=Pt(this);["A","AREA"].includes(this.tagName)&&t.preventDefault(),ue.one(e,gn,(t=>{t.defaultPrevented||ue.one(e,pn,(()=>{Bt(this)&&this.focus()}))}));const i=ke.findOne(".modal.show");i&&xn.getInstance(i).hide(),xn.getOrCreateInstance(e).toggle(this)})),we(xn),Kt(xn);const kn=".bs.offcanvas",Ln=".data-api",Dn=`load${kn}${Ln}`,$n="show",Sn="showing",In="hiding",Nn=".offcanvas.show",Pn=`show${kn}`,jn=`shown${kn}`,Mn=`hide${kn}`,Hn=`hidePrevented${kn}`,Bn=`hidden${kn}`,Wn=`resize${kn}`,Fn=`click${kn}${Ln}`,zn=`keydown.dismiss${kn}`,qn={backdrop:!0,keyboard:!0,scroll:!1},Rn={backdrop:"(boolean|string)",keyboard:"boolean",scroll:"boolean"};class Vn extends ye{constructor(t,e){super(t,e),this._isShown=!1,this._backdrop=this._initializeBackDrop(),this._focustrap=this._initializeFocusTrap(),this._addEventListeners()}static get Default(){return qn}static get DefaultType(){return Rn}static get NAME(){return"offcanvas"}toggle(t){return this._isShown?this.hide():this.show(t)}show(t){this._isShown||ue.trigger(this._element,Pn,{relatedTarget:t}).defaultPrevented||(this._isShown=!0,this._backdrop.show(),this._config.scroll||(new Ui).hide(),this._element.setAttribute("aria-modal",!0),this._element.setAttribute("role","dialog"),this._element.classList.add(Sn),this._queueCallback((()=>{this._config.scroll&&!this._config.backdrop||this._focustrap.activate(),this._element.classList.add($n),this._element.classList.remove(Sn),ue.trigger(this._element,jn,{relatedTarget:t})}),this._element,!0))}hide(){this._isShown&&(ue.trigger(this._element,Mn).defaultPrevented||(this._focustrap.deactivate(),this._element.blur(),this._isShown=!1,this._element.classList.add(In),this._backdrop.hide(),this._queueCallback((()=>{this._element.classList.remove($n,In),this._element.removeAttribute("aria-modal"),this._element.removeAttribute("role"),this._config.scroll||(new Ui).reset(),ue.trigger(this._element,Bn)}),this._element,!0)))}dispose(){this._backdrop.dispose(),this._focustrap.deactivate(),super.dispose()}_initializeBackDrop(){const t=Boolean(this._config.backdrop);return new nn({className:"offcanvas-backdrop",isVisible:t,isAnimated:!0,rootElement:this._element.parentNode,clickCallback:t?()=>{"static"!==this._config.backdrop?this.hide():ue.trigger(this._element,Hn)}:null})}_initializeFocusTrap(){return new hn({trapElement:this._element})}_addEventListeners(){ue.on(this._element,zn,(t=>{"Escape"===t.key&&(this._config.keyboard?this.hide():ue.trigger(this._element,Hn))}))}static jQueryInterface(t){return this.each((function(){const e=Vn.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t]||t.startsWith("_")||"constructor"===t)throw new TypeError(`No method named "${t}"`);e[t](this)}}))}}ue.on(document,Fn,'[data-bs-toggle="offcanvas"]',(function(t){const e=Pt(this);if(["A","AREA"].includes(this.tagName)&&t.preventDefault(),Wt(this))return;ue.one(e,Bn,(()=>{Bt(this)&&this.focus()}));const i=ke.findOne(Nn);i&&i!==e&&Vn.getInstance(i).hide(),Vn.getOrCreateInstance(e).toggle(this)})),ue.on(window,Dn,(()=>{for(const t of ke.find(Nn))Vn.getOrCreateInstance(t).show()})),ue.on(window,Wn,(()=>{for(const t of ke.find("[aria-modal][class*=show][class*=offcanvas-]"))"fixed"!==getComputedStyle(t).position&&Vn.getOrCreateInstance(t).hide()})),we(Vn),Kt(Vn);const Yn=new Set(["background","cite","href","itemtype","longdesc","poster","src","xlink:href"]),Kn=/^(?:(?:https?|mailto|ftp|tel|file|sms):|[^#&/:?]*(?:[#/?]|$))/i,Qn=/^data:(?:image\/(?:bmp|gif|jpeg|jpg|png|tiff|webp)|video\/(?:mpeg|mp4|ogg|webm)|audio\/(?:mp3|oga|ogg|opus));base64,[\d+/a-z]+=*$/i,Xn=(t,e)=>{const i=t.nodeName.toLowerCase();return e.includes(i)?!Yn.has(i)||Boolean(Kn.test(t.nodeValue)||Qn.test(t.nodeValue)):e.filter((t=>t instanceof RegExp)).some((t=>t.test(i)))},Un={"*":["class","dir","id","lang","role",/^aria-[\w-]*$/i],a:["target","href","title","rel"],area:[],b:[],br:[],col:[],code:[],div:[],em:[],hr:[],h1:[],h2:[],h3:[],h4:[],h5:[],h6:[],i:[],img:["src","srcset","alt","title","width","height"],li:[],ol:[],p:[],pre:[],s:[],small:[],span:[],sub:[],sup:[],strong:[],u:[],ul:[]},Gn={allowList:Un,content:{},extraClass:"",html:!1,sanitize:!0,sanitizeFn:null,template:"
"},Jn={allowList:"object",content:"object",extraClass:"(string|function)",html:"boolean",sanitize:"boolean",sanitizeFn:"(null|function)",template:"string"},Zn={entry:"(string|element|function|null)",selector:"(string|element)"};class ts extends ve{constructor(t){super(),this._config=this._getConfig(t)}static get Default(){return Gn}static get DefaultType(){return Jn}static get NAME(){return"TemplateFactory"}getContent(){return Object.values(this._config.content).map((t=>this._resolvePossibleFunction(t))).filter(Boolean)}hasContent(){return this.getContent().length>0}changeContent(t){return this._checkContent(t),this._config.content={...this._config.content,...t},this}toHtml(){const t=document.createElement("div");t.innerHTML=this._maybeSanitize(this._config.template);for(const[e,i]of Object.entries(this._config.content))this._setContent(t,i,e);const e=t.children[0],i=this._resolvePossibleFunction(this._config.extraClass);return i&&e.classList.add(...i.split(" ")),e}_typeCheckConfig(t){super._typeCheckConfig(t),this._checkContent(t.content)}_checkContent(t){for(const[e,i]of Object.entries(t))super._typeCheckConfig({selector:e,entry:i},Zn)}_setContent(t,e,i){const n=ke.findOne(i,t);n&&((e=this._resolvePossibleFunction(e))?Mt(e)?this._putElementInTemplate(Ht(e),n):this._config.html?n.innerHTML=this._maybeSanitize(e):n.textContent=e:n.remove())}_maybeSanitize(t){return this._config.sanitize?function(t,e,i){if(!t.length)return t;if(i&&"function"==typeof i)return i(t);const n=(new window.DOMParser).parseFromString(t,"text/html"),s=[].concat(...n.body.querySelectorAll("*"));for(const t of s){const i=t.nodeName.toLowerCase();if(!Object.keys(e).includes(i)){t.remove();continue}const n=[].concat(...t.attributes),s=[].concat(e["*"]||[],e[i]||[]);for(const e of n)Xn(e,s)||t.removeAttribute(e.nodeName)}return n.body.innerHTML}(t,this._config.allowList,this._config.sanitizeFn):t}_resolvePossibleFunction(t){return"function"==typeof t?t(this):t}_putElementInTemplate(t,e){if(this._config.html)return e.innerHTML="",void e.append(t);e.textContent=t.textContent}}const es=new Set(["sanitize","allowList","sanitizeFn"]),is="fade",ns="show",ss=".modal",os="hide.bs.modal",rs="hover",as="focus",ls={AUTO:"auto",TOP:"top",RIGHT:Yt()?"left":"right",BOTTOM:"bottom",LEFT:Yt()?"right":"left"},cs={allowList:Un,animation:!0,boundary:"clippingParents",container:!1,customClass:"",delay:0,fallbackPlacements:["top","right","bottom","left"],html:!1,offset:[0,0],placement:"top",popperConfig:null,sanitize:!0,sanitizeFn:null,selector:!1,template:'',title:"",trigger:"hover focus"},hs={allowList:"object",animation:"boolean",boundary:"(string|element)",container:"(string|element|boolean)",customClass:"(string|function)",delay:"(number|object)",fallbackPlacements:"array",html:"boolean",offset:"(array|string|function)",placement:"(string|function)",popperConfig:"(null|object|function)",sanitize:"boolean",sanitizeFn:"(null|function)",selector:"(string|boolean)",template:"string",title:"(string|element|function)",trigger:"string"};class ds extends ye{constructor(t,i){if(void 0===e)throw new TypeError("Bootstrap's tooltips require Popper (https://popper.js.org)");super(t,i),this._isEnabled=!0,this._timeout=0,this._isHovered=null,this._activeTrigger={},this._popper=null,this._templateFactory=null,this._newContent=null,this.tip=null,this._setListeners(),this._config.selector||this._fixTitle()}static get Default(){return cs}static get DefaultType(){return hs}static get NAME(){return"tooltip"}enable(){this._isEnabled=!0}disable(){this._isEnabled=!1}toggleEnabled(){this._isEnabled=!this._isEnabled}toggle(){this._isEnabled&&(this._activeTrigger.click=!this._activeTrigger.click,this._isShown()?this._leave():this._enter())}dispose(){clearTimeout(this._timeout),ue.off(this._element.closest(ss),os,this._hideModalHandler),this._element.getAttribute("data-bs-original-title")&&this._element.setAttribute("title",this._element.getAttribute("data-bs-original-title")),this._disposePopper(),super.dispose()}show(){if("none"===this._element.style.display)throw new Error("Please use show on visible elements");if(!this._isWithContent()||!this._isEnabled)return;const t=ue.trigger(this._element,this.constructor.eventName("show")),e=(Ft(this._element)||this._element.ownerDocument.documentElement).contains(this._element);if(t.defaultPrevented||!e)return;this._disposePopper();const i=this._getTipElement();this._element.setAttribute("aria-describedby",i.getAttribute("id"));const{container:n}=this._config;if(this._element.ownerDocument.documentElement.contains(this.tip)||(n.append(i),ue.trigger(this._element,this.constructor.eventName("inserted"))),this._popper=this._createPopper(i),i.classList.add(ns),"ontouchstart"in document.documentElement)for(const t of[].concat(...document.body.children))ue.on(t,"mouseover",zt);this._queueCallback((()=>{ue.trigger(this._element,this.constructor.eventName("shown")),!1===this._isHovered&&this._leave(),this._isHovered=!1}),this.tip,this._isAnimated())}hide(){if(this._isShown()&&!ue.trigger(this._element,this.constructor.eventName("hide")).defaultPrevented){if(this._getTipElement().classList.remove(ns),"ontouchstart"in document.documentElement)for(const t of[].concat(...document.body.children))ue.off(t,"mouseover",zt);this._activeTrigger.click=!1,this._activeTrigger[as]=!1,this._activeTrigger[rs]=!1,this._isHovered=null,this._queueCallback((()=>{this._isWithActiveTrigger()||(this._isHovered||this._disposePopper(),this._element.removeAttribute("aria-describedby"),ue.trigger(this._element,this.constructor.eventName("hidden")))}),this.tip,this._isAnimated())}}update(){this._popper&&this._popper.update()}_isWithContent(){return Boolean(this._getTitle())}_getTipElement(){return this.tip||(this.tip=this._createTipElement(this._newContent||this._getContentForTemplate())),this.tip}_createTipElement(t){const e=this._getTemplateFactory(t).toHtml();if(!e)return null;e.classList.remove(is,ns),e.classList.add(`bs-${this.constructor.NAME}-auto`);const i=(t=>{do{t+=Math.floor(1e6*Math.random())}while(document.getElementById(t));return t})(this.constructor.NAME).toString();return e.setAttribute("id",i),this._isAnimated()&&e.classList.add(is),e}setContent(t){this._newContent=t,this._isShown()&&(this._disposePopper(),this.show())}_getTemplateFactory(t){return this._templateFactory?this._templateFactory.changeContent(t):this._templateFactory=new ts({...this._config,content:t,extraClass:this._resolvePossibleFunction(this._config.customClass)}),this._templateFactory}_getContentForTemplate(){return{".tooltip-inner":this._getTitle()}}_getTitle(){return this._resolvePossibleFunction(this._config.title)||this._element.getAttribute("data-bs-original-title")}_initializeOnDelegatedTarget(t){return this.constructor.getOrCreateInstance(t.delegateTarget,this._getDelegateConfig())}_isAnimated(){return this._config.animation||this.tip&&this.tip.classList.contains(is)}_isShown(){return this.tip&&this.tip.classList.contains(ns)}_createPopper(t){const e="function"==typeof this._config.placement?this._config.placement.call(this,t,this._element):this._config.placement,i=ls[e.toUpperCase()];return Dt(this._element,t,this._getPopperConfig(i))}_getOffset(){const{offset:t}=this._config;return"string"==typeof t?t.split(",").map((t=>Number.parseInt(t,10))):"function"==typeof t?e=>t(e,this._element):t}_resolvePossibleFunction(t){return"function"==typeof t?t.call(this._element):t}_getPopperConfig(t){const e={placement:t,modifiers:[{name:"flip",options:{fallbackPlacements:this._config.fallbackPlacements}},{name:"offset",options:{offset:this._getOffset()}},{name:"preventOverflow",options:{boundary:this._config.boundary}},{name:"arrow",options:{element:`.${this.constructor.NAME}-arrow`}},{name:"preSetPlacement",enabled:!0,phase:"beforeMain",fn:t=>{this._getTipElement().setAttribute("data-popper-placement",t.state.placement)}}]};return{...e,..."function"==typeof this._config.popperConfig?this._config.popperConfig(e):this._config.popperConfig}}_setListeners(){const t=this._config.trigger.split(" ");for(const e of t)if("click"===e)ue.on(this._element,this.constructor.eventName("click"),this._config.selector,(t=>{this._initializeOnDelegatedTarget(t).toggle()}));else if("manual"!==e){const t=e===rs?this.constructor.eventName("mouseenter"):this.constructor.eventName("focusin"),i=e===rs?this.constructor.eventName("mouseleave"):this.constructor.eventName("focusout");ue.on(this._element,t,this._config.selector,(t=>{const e=this._initializeOnDelegatedTarget(t);e._activeTrigger["focusin"===t.type?as:rs]=!0,e._enter()})),ue.on(this._element,i,this._config.selector,(t=>{const e=this._initializeOnDelegatedTarget(t);e._activeTrigger["focusout"===t.type?as:rs]=e._element.contains(t.relatedTarget),e._leave()}))}this._hideModalHandler=()=>{this._element&&this.hide()},ue.on(this._element.closest(ss),os,this._hideModalHandler)}_fixTitle(){const t=this._element.getAttribute("title");t&&(this._element.getAttribute("aria-label")||this._element.textContent.trim()||this._element.setAttribute("aria-label",t),this._element.setAttribute("data-bs-original-title",t),this._element.removeAttribute("title"))}_enter(){this._isShown()||this._isHovered?this._isHovered=!0:(this._isHovered=!0,this._setTimeout((()=>{this._isHovered&&this.show()}),this._config.delay.show))}_leave(){this._isWithActiveTrigger()||(this._isHovered=!1,this._setTimeout((()=>{this._isHovered||this.hide()}),this._config.delay.hide))}_setTimeout(t,e){clearTimeout(this._timeout),this._timeout=setTimeout(t,e)}_isWithActiveTrigger(){return Object.values(this._activeTrigger).includes(!0)}_getConfig(t){const e=be.getDataAttributes(this._element);for(const t of Object.keys(e))es.has(t)&&delete e[t];return t={...e,..."object"==typeof t&&t?t:{}},t=this._mergeConfigObj(t),t=this._configAfterMerge(t),this._typeCheckConfig(t),t}_configAfterMerge(t){return t.container=!1===t.container?document.body:Ht(t.container),"number"==typeof t.delay&&(t.delay={show:t.delay,hide:t.delay}),"number"==typeof t.title&&(t.title=t.title.toString()),"number"==typeof t.content&&(t.content=t.content.toString()),t}_getDelegateConfig(){const t={};for(const e in this._config)this.constructor.Default[e]!==this._config[e]&&(t[e]=this._config[e]);return t.selector=!1,t.trigger="manual",t}_disposePopper(){this._popper&&(this._popper.destroy(),this._popper=null),this.tip&&(this.tip.remove(),this.tip=null)}static jQueryInterface(t){return this.each((function(){const e=ds.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t]()}}))}}Kt(ds);const us={...ds.Default,content:"",offset:[0,8],placement:"right",template:'',trigger:"click"},fs={...ds.DefaultType,content:"(null|string|element|function)"};class ps extends ds{static get Default(){return us}static get DefaultType(){return fs}static get NAME(){return"popover"}_isWithContent(){return this._getTitle()||this._getContent()}_getContentForTemplate(){return{".popover-header":this._getTitle(),".popover-body":this._getContent()}}_getContent(){return this._resolvePossibleFunction(this._config.content)}static jQueryInterface(t){return this.each((function(){const e=ps.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t]()}}))}}Kt(ps);const gs=".bs.scrollspy",ms=`activate${gs}`,_s=`click${gs}`,bs=`load${gs}.data-api`,vs="active",ys="[href]",ws=".nav-link",As=`${ws}, .nav-item > ${ws}, .list-group-item`,Es={offset:null,rootMargin:"0px 0px -25%",smoothScroll:!1,target:null,threshold:[.1,.5,1]},Cs={offset:"(number|null)",rootMargin:"string",smoothScroll:"boolean",target:"element",threshold:"array"};class Ts extends ye{constructor(t,e){super(t,e),this._targetLinks=new Map,this._observableSections=new Map,this._rootElement="visible"===getComputedStyle(this._element).overflowY?null:this._element,this._activeTarget=null,this._observer=null,this._previousScrollData={visibleEntryTop:0,parentScrollTop:0},this.refresh()}static get Default(){return Es}static get DefaultType(){return Cs}static get NAME(){return"scrollspy"}refresh(){this._initializeTargetsAndObservables(),this._maybeEnableSmoothScroll(),this._observer?this._observer.disconnect():this._observer=this._getNewObserver();for(const t of this._observableSections.values())this._observer.observe(t)}dispose(){this._observer.disconnect(),super.dispose()}_configAfterMerge(t){return t.target=Ht(t.target)||document.body,t.rootMargin=t.offset?`${t.offset}px 0px -30%`:t.rootMargin,"string"==typeof t.threshold&&(t.threshold=t.threshold.split(",").map((t=>Number.parseFloat(t)))),t}_maybeEnableSmoothScroll(){this._config.smoothScroll&&(ue.off(this._config.target,_s),ue.on(this._config.target,_s,ys,(t=>{const e=this._observableSections.get(t.target.hash);if(e){t.preventDefault();const i=this._rootElement||window,n=e.offsetTop-this._element.offsetTop;if(i.scrollTo)return void i.scrollTo({top:n,behavior:"smooth"});i.scrollTop=n}})))}_getNewObserver(){const t={root:this._rootElement,threshold:this._config.threshold,rootMargin:this._config.rootMargin};return new IntersectionObserver((t=>this._observerCallback(t)),t)}_observerCallback(t){const e=t=>this._targetLinks.get(`#${t.target.id}`),i=t=>{this._previousScrollData.visibleEntryTop=t.target.offsetTop,this._process(e(t))},n=(this._rootElement||document.documentElement).scrollTop,s=n>=this._previousScrollData.parentScrollTop;this._previousScrollData.parentScrollTop=n;for(const o of t){if(!o.isIntersecting){this._activeTarget=null,this._clearActiveClass(e(o));continue}const t=o.target.offsetTop>=this._previousScrollData.visibleEntryTop;if(s&&t){if(i(o),!n)return}else s||t||i(o)}}_initializeTargetsAndObservables(){this._targetLinks=new Map,this._observableSections=new Map;const t=ke.find(ys,this._config.target);for(const e of t){if(!e.hash||Wt(e))continue;const t=ke.findOne(e.hash,this._element);Bt(t)&&(this._targetLinks.set(e.hash,e),this._observableSections.set(e.hash,t))}}_process(t){this._activeTarget!==t&&(this._clearActiveClass(this._config.target),this._activeTarget=t,t.classList.add(vs),this._activateParents(t),ue.trigger(this._element,ms,{relatedTarget:t}))}_activateParents(t){if(t.classList.contains("dropdown-item"))ke.findOne(".dropdown-toggle",t.closest(".dropdown")).classList.add(vs);else for(const e of ke.parents(t,".nav, .list-group"))for(const t of ke.prev(e,As))t.classList.add(vs)}_clearActiveClass(t){t.classList.remove(vs);const e=ke.find(`${ys}.${vs}`,t);for(const t of e)t.classList.remove(vs)}static jQueryInterface(t){return this.each((function(){const e=Ts.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t]||t.startsWith("_")||"constructor"===t)throw new TypeError(`No method named "${t}"`);e[t]()}}))}}ue.on(window,bs,(()=>{for(const t of ke.find('[data-bs-spy="scroll"]'))Ts.getOrCreateInstance(t)})),Kt(Ts);const Os=".bs.tab",xs=`hide${Os}`,ks=`hidden${Os}`,Ls=`show${Os}`,Ds=`shown${Os}`,$s=`click${Os}`,Ss=`keydown${Os}`,Is=`load${Os}`,Ns="ArrowLeft",Ps="ArrowRight",js="ArrowUp",Ms="ArrowDown",Hs="active",Bs="fade",Ws="show",Fs=":not(.dropdown-toggle)",zs='[data-bs-toggle="tab"], [data-bs-toggle="pill"], [data-bs-toggle="list"]',qs=`.nav-link${Fs}, .list-group-item${Fs}, [role="tab"]${Fs}, ${zs}`,Rs=`.${Hs}[data-bs-toggle="tab"], .${Hs}[data-bs-toggle="pill"], .${Hs}[data-bs-toggle="list"]`;class Vs extends ye{constructor(t){super(t),this._parent=this._element.closest('.list-group, .nav, [role="tablist"]'),this._parent&&(this._setInitialAttributes(this._parent,this._getChildren()),ue.on(this._element,Ss,(t=>this._keydown(t))))}static get NAME(){return"tab"}show(){const t=this._element;if(this._elemIsActive(t))return;const e=this._getActiveElem(),i=e?ue.trigger(e,xs,{relatedTarget:t}):null;ue.trigger(t,Ls,{relatedTarget:e}).defaultPrevented||i&&i.defaultPrevented||(this._deactivate(e,t),this._activate(t,e))}_activate(t,e){t&&(t.classList.add(Hs),this._activate(Pt(t)),this._queueCallback((()=>{"tab"===t.getAttribute("role")?(t.removeAttribute("tabindex"),t.setAttribute("aria-selected",!0),this._toggleDropDown(t,!0),ue.trigger(t,Ds,{relatedTarget:e})):t.classList.add(Ws)}),t,t.classList.contains(Bs)))}_deactivate(t,e){t&&(t.classList.remove(Hs),t.blur(),this._deactivate(Pt(t)),this._queueCallback((()=>{"tab"===t.getAttribute("role")?(t.setAttribute("aria-selected",!1),t.setAttribute("tabindex","-1"),this._toggleDropDown(t,!1),ue.trigger(t,ks,{relatedTarget:e})):t.classList.remove(Ws)}),t,t.classList.contains(Bs)))}_keydown(t){if(![Ns,Ps,js,Ms].includes(t.key))return;t.stopPropagation(),t.preventDefault();const e=[Ps,Ms].includes(t.key),i=Ut(this._getChildren().filter((t=>!Wt(t))),t.target,e,!0);i&&(i.focus({preventScroll:!0}),Vs.getOrCreateInstance(i).show())}_getChildren(){return ke.find(qs,this._parent)}_getActiveElem(){return this._getChildren().find((t=>this._elemIsActive(t)))||null}_setInitialAttributes(t,e){this._setAttributeIfNotExists(t,"role","tablist");for(const t of e)this._setInitialAttributesOnChild(t)}_setInitialAttributesOnChild(t){t=this._getInnerElement(t);const e=this._elemIsActive(t),i=this._getOuterElement(t);t.setAttribute("aria-selected",e),i!==t&&this._setAttributeIfNotExists(i,"role","presentation"),e||t.setAttribute("tabindex","-1"),this._setAttributeIfNotExists(t,"role","tab"),this._setInitialAttributesOnTargetPanel(t)}_setInitialAttributesOnTargetPanel(t){const e=Pt(t);e&&(this._setAttributeIfNotExists(e,"role","tabpanel"),t.id&&this._setAttributeIfNotExists(e,"aria-labelledby",`#${t.id}`))}_toggleDropDown(t,e){const 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NAME(){return"swipe"}dispose(){ue.off(this._element,ke)}_start(t){this._supportPointerEvents?this._eventIsPointerPenTouch(t)&&(this._deltaX=t.clientX):this._deltaX=t.touches[0].clientX}_end(t){this._eventIsPointerPenTouch(t)&&(this._deltaX=t.clientX-this._deltaX),this._handleSwipe(),Qt(this._config.endCallback)}_move(t){this._deltaX=t.touches&&t.touches.length>1?0:t.touches[0].clientX-this._deltaX}_handleSwipe(){const t=Math.abs(this._deltaX);if(t<=40)return;const e=t/this._deltaX;this._deltaX=0,e&&Qt(e>0?this._config.rightCallback:this._config.leftCallback)}_initEvents(){this._supportPointerEvents?(ue.on(this._element,$e,(t=>this._start(t))),ue.on(this._element,Ie,(t=>this._end(t))),this._element.classList.add("pointer-event")):(ue.on(this._element,Le,(t=>this._start(t))),ue.on(this._element,Se,(t=>this._move(t))),ue.on(this._element,De,(t=>this._end(t))))}_eventIsPointerPenTouch(t){return this._supportPointerEvents&&("pen"===t.pointerType||"touch"===t.pointerType)}static isSupported(){return"ontouchstart"in document.documentElement||navigator.maxTouchPoints>0}}const je=".bs.carousel",Fe=".data-api",He="next",Be="prev",We="left",ze="right",Re=`slide${je}`,qe=`slid${je}`,Ve=`keydown${je}`,Ye=`mouseenter${je}`,Ke=`mouseleave${je}`,Qe=`dragstart${je}`,Xe=`load${je}${Fe}`,Ue=`click${je}${Fe}`,Ge="carousel",Je="active",Ze=".active",ti=".carousel-item",ei=Ze+ti,ii={ArrowLeft:ze,ArrowRight:We},ni={interval:5e3,keyboard:!0,pause:"hover",ride:!1,touch:!0,wrap:!0},si={interval:"(number|boolean)",keyboard:"boolean",pause:"(string|boolean)",ride:"(boolean|string)",touch:"boolean",wrap:"boolean"};class oi extends be{constructor(t,e){super(t,e),this._interval=null,this._activeElement=null,this._isSliding=!1,this.touchTimeout=null,this._swipeHelper=null,this._indicatorsElement=ye.findOne(".carousel-indicators",this._element),this._addEventListeners(),this._config.ride===Ge&&this.cycle()}static get Default(){return ni}static get DefaultType(){return si}static get NAME(){return"carousel"}next(){this._slide(He)}nextWhenVisible(){!document.hidden&&Ht(this._element)&&this.next()}prev(){this._slide(Be)}pause(){this._isSliding&&Mt(this._element),this._clearInterval()}cycle(){this._clearInterval(),this._updateInterval(),this._interval=setInterval((()=>this.nextWhenVisible()),this._config.interval)}_maybeEnableCycle(){this._config.ride&&(this._isSliding?ue.one(this._element,qe,(()=>this.cycle())):this.cycle())}to(t){const e=this._getItems();if(t>e.length-1||t<0)return;if(this._isSliding)return void ue.one(this._element,qe,(()=>this.to(t)));const i=this._getItemIndex(this._getActive());if(i===t)return;const n=t>i?He:Be;this._slide(n,e[t])}dispose(){this._swipeHelper&&this._swipeHelper.dispose(),super.dispose()}_configAfterMerge(t){return t.defaultInterval=t.interval,t}_addEventListeners(){this._config.keyboard&&ue.on(this._element,Ve,(t=>this._keydown(t))),"hover"===this._config.pause&&(ue.on(this._element,Ye,(()=>this.pause())),ue.on(this._element,Ke,(()=>this._maybeEnableCycle()))),this._config.touch&&Me.isSupported()&&this._addTouchEventListeners()}_addTouchEventListeners(){for(const t of ye.find(".carousel-item img",this._element))ue.on(t,Qe,(t=>t.preventDefault()));const t={leftCallback:()=>this._slide(this._directionToOrder(We)),rightCallback:()=>this._slide(this._directionToOrder(ze)),endCallback:()=>{"hover"===this._config.pause&&(this.pause(),this.touchTimeout&&clearTimeout(this.touchTimeout),this.touchTimeout=setTimeout((()=>this._maybeEnableCycle()),500+this._config.interval))}};this._swipeHelper=new Me(this._element,t)}_keydown(t){if(/input|textarea/i.test(t.target.tagName))return;const e=ii[t.key];e&&(t.preventDefault(),this._slide(this._directionToOrder(e)))}_getItemIndex(t){return this._getItems().indexOf(t)}_setActiveIndicatorElement(t){if(!this._indicatorsElement)return;const e=ye.findOne(Ze,this._indicatorsElement);e.classList.remove(Je),e.removeAttribute("aria-current");const i=ye.findOne(`[data-bs-slide-to="${t}"]`,this._indicatorsElement);i&&(i.classList.add(Je),i.setAttribute("aria-current","true"))}_updateInterval(){const t=this._activeElement||this._getActive();if(!t)return;const e=Number.parseInt(t.getAttribute("data-bs-interval"),10);this._config.interval=e||this._config.defaultInterval}_slide(t,e=null){if(this._isSliding)return;const i=this._getActive(),n=t===He,s=e||Ut(this._getItems(),i,n,this._config.wrap);if(s===i)return;const o=this._getItemIndex(s),r=e=>ue.trigger(this._element,e,{relatedTarget:s,direction:this._orderToDirection(t),from:this._getItemIndex(i),to:o});if(r(Re).defaultPrevented)return;if(!i||!s)return;const a=Boolean(this._interval);this.pause(),this._isSliding=!0,this._setActiveIndicatorElement(o),this._activeElement=s;const l=n?"carousel-item-start":"carousel-item-end",c=n?"carousel-item-next":"carousel-item-prev";s.classList.add(c),Rt(s),i.classList.add(l),s.classList.add(l),this._queueCallback((()=>{s.classList.remove(l,c),s.classList.add(Je),i.classList.remove(Je,c,l),this._isSliding=!1,r(qe)}),i,this._isAnimated()),a&&this.cycle()}_isAnimated(){return this._element.classList.contains("slide")}_getActive(){return ye.findOne(ei,this._element)}_getItems(){return ye.find(ti,this._element)}_clearInterval(){this._interval&&(clearInterval(this._interval),this._interval=null)}_directionToOrder(t){return Yt()?t===We?Be:He:t===We?He:Be}_orderToDirection(t){return Yt()?t===Be?We:ze:t===Be?ze:We}static jQueryInterface(t){return this.each((function(){const e=oi.getOrCreateInstance(this,t);if("number"!=typeof t){if("string"==typeof t){if(void 0===e[t]||t.startsWith("_")||"constructor"===t)throw new TypeError(`No method named "${t}"`);e[t]()}}else e.to(t)}))}}ue.on(document,Ue,"[data-bs-slide], [data-bs-slide-to]",(function(t){const e=ye.getElementFromSelector(this);if(!e||!e.classList.contains(Ge))return;t.preventDefault();const i=oi.getOrCreateInstance(e),n=this.getAttribute("data-bs-slide-to");return n?(i.to(n),void i._maybeEnableCycle()):"next"===ge.getDataAttribute(this,"slide")?(i.next(),void i._maybeEnableCycle()):(i.prev(),void i._maybeEnableCycle())})),ue.on(window,Xe,(()=>{const t=ye.find('[data-bs-ride="carousel"]');for(const e of t)oi.getOrCreateInstance(e)})),Kt(oi);const ri=".bs.collapse",ai=`show${ri}`,li=`shown${ri}`,ci=`hide${ri}`,hi=`hidden${ri}`,di=`click${ri}.data-api`,ui="show",fi="collapse",pi="collapsing",mi=`:scope .${fi} .${fi}`,gi='[data-bs-toggle="collapse"]',_i={parent:null,toggle:!0},bi={parent:"(null|element)",toggle:"boolean"};class vi extends be{constructor(t,e){super(t,e),this._isTransitioning=!1,this._triggerArray=[];const i=ye.find(gi);for(const t of i){const e=ye.getSelectorFromElement(t),i=ye.find(e).filter((t=>t===this._element));null!==e&&i.length&&this._triggerArray.push(t)}this._initializeChildren(),this._config.parent||this._addAriaAndCollapsedClass(this._triggerArray,this._isShown()),this._config.toggle&&this.toggle()}static get Default(){return _i}static get DefaultType(){return bi}static get NAME(){return"collapse"}toggle(){this._isShown()?this.hide():this.show()}show(){if(this._isTransitioning||this._isShown())return;let t=[];if(this._config.parent&&(t=this._getFirstLevelChildren(".collapse.show, .collapse.collapsing").filter((t=>t!==this._element)).map((t=>vi.getOrCreateInstance(t,{toggle:!1})))),t.length&&t[0]._isTransitioning)return;if(ue.trigger(this._element,ai).defaultPrevented)return;for(const e of t)e.hide();const e=this._getDimension();this._element.classList.remove(fi),this._element.classList.add(pi),this._element.style[e]=0,this._addAriaAndCollapsedClass(this._triggerArray,!0),this._isTransitioning=!0;const i=`scroll${e[0].toUpperCase()+e.slice(1)}`;this._queueCallback((()=>{this._isTransitioning=!1,this._element.classList.remove(pi),this._element.classList.add(fi,ui),this._element.style[e]="",ue.trigger(this._element,li)}),this._element,!0),this._element.style[e]=`${this._element[i]}px`}hide(){if(this._isTransitioning||!this._isShown())return;if(ue.trigger(this._element,ci).defaultPrevented)return;const t=this._getDimension();this._element.style[t]=`${this._element.getBoundingClientRect()[t]}px`,Rt(this._element),this._element.classList.add(pi),this._element.classList.remove(fi,ui);for(const t of this._triggerArray){const e=ye.getElementFromSelector(t);e&&!this._isShown(e)&&this._addAriaAndCollapsedClass([t],!1)}this._isTransitioning=!0,this._element.style[t]="",this._queueCallback((()=>{this._isTransitioning=!1,this._element.classList.remove(pi),this._element.classList.add(fi),ue.trigger(this._element,hi)}),this._element,!0)}_isShown(t=this._element){return t.classList.contains(ui)}_configAfterMerge(t){return t.toggle=Boolean(t.toggle),t.parent=Ft(t.parent),t}_getDimension(){return this._element.classList.contains("collapse-horizontal")?"width":"height"}_initializeChildren(){if(!this._config.parent)return;const t=this._getFirstLevelChildren(gi);for(const e of t){const t=ye.getElementFromSelector(e);t&&this._addAriaAndCollapsedClass([e],this._isShown(t))}}_getFirstLevelChildren(t){const e=ye.find(mi,this._config.parent);return ye.find(t,this._config.parent).filter((t=>!e.includes(t)))}_addAriaAndCollapsedClass(t,e){if(t.length)for(const i of t)i.classList.toggle("collapsed",!e),i.setAttribute("aria-expanded",e)}static jQueryInterface(t){const e={};return"string"==typeof t&&/show|hide/.test(t)&&(e.toggle=!1),this.each((function(){const i=vi.getOrCreateInstance(this,e);if("string"==typeof t){if(void 0===i[t])throw new TypeError(`No method named "${t}"`);i[t]()}}))}}ue.on(document,di,gi,(function(t){("A"===t.target.tagName||t.delegateTarget&&"A"===t.delegateTarget.tagName)&&t.preventDefault();for(const t of ye.getMultipleElementsFromSelector(this))vi.getOrCreateInstance(t,{toggle:!1}).toggle()})),Kt(vi);const yi="dropdown",wi=".bs.dropdown",Ei=".data-api",Ai="ArrowUp",Ti="ArrowDown",Ci=`hide${wi}`,Oi=`hidden${wi}`,xi=`show${wi}`,ki=`shown${wi}`,Li=`click${wi}${Ei}`,Si=`keydown${wi}${Ei}`,Di=`keyup${wi}${Ei}`,$i="show",Ii='[data-bs-toggle="dropdown"]:not(.disabled):not(:disabled)',Ni=`${Ii}.${$i}`,Pi=".dropdown-menu",Mi=Yt()?"top-end":"top-start",ji=Yt()?"top-start":"top-end",Fi=Yt()?"bottom-end":"bottom-start",Hi=Yt()?"bottom-start":"bottom-end",Bi=Yt()?"left-start":"right-start",Wi=Yt()?"right-start":"left-start",zi={autoClose:!0,boundary:"clippingParents",display:"dynamic",offset:[0,2],popperConfig:null,reference:"toggle"},Ri={autoClose:"(boolean|string)",boundary:"(string|element)",display:"string",offset:"(array|string|function)",popperConfig:"(null|object|function)",reference:"(string|element|object)"};class qi extends be{constructor(t,e){super(t,e),this._popper=null,this._parent=this._element.parentNode,this._menu=ye.next(this._element,Pi)[0]||ye.prev(this._element,Pi)[0]||ye.findOne(Pi,this._parent),this._inNavbar=this._detectNavbar()}static get Default(){return zi}static get DefaultType(){return Ri}static get NAME(){return yi}toggle(){return this._isShown()?this.hide():this.show()}show(){if(Bt(this._element)||this._isShown())return;const t={relatedTarget:this._element};if(!ue.trigger(this._element,xi,t).defaultPrevented){if(this._createPopper(),"ontouchstart"in document.documentElement&&!this._parent.closest(".navbar-nav"))for(const t of[].concat(...document.body.children))ue.on(t,"mouseover",zt);this._element.focus(),this._element.setAttribute("aria-expanded",!0),this._menu.classList.add($i),this._element.classList.add($i),ue.trigger(this._element,ki,t)}}hide(){if(Bt(this._element)||!this._isShown())return;const t={relatedTarget:this._element};this._completeHide(t)}dispose(){this._popper&&this._popper.destroy(),super.dispose()}update(){this._inNavbar=this._detectNavbar(),this._popper&&this._popper.update()}_completeHide(t){if(!ue.trigger(this._element,Ci,t).defaultPrevented){if("ontouchstart"in document.documentElement)for(const t of[].concat(...document.body.children))ue.off(t,"mouseover",zt);this._popper&&this._popper.destroy(),this._menu.classList.remove($i),this._element.classList.remove($i),this._element.setAttribute("aria-expanded","false"),ge.removeDataAttribute(this._menu,"popper"),ue.trigger(this._element,Oi,t)}}_getConfig(t){if("object"==typeof(t=super._getConfig(t)).reference&&!jt(t.reference)&&"function"!=typeof t.reference.getBoundingClientRect)throw new TypeError(`${yi.toUpperCase()}: Option "reference" provided type "object" without a required "getBoundingClientRect" method.`);return t}_createPopper(){if(void 0===e)throw new TypeError("Bootstrap's dropdowns require Popper (https://popper.js.org)");let t=this._element;"parent"===this._config.reference?t=this._parent:jt(this._config.reference)?t=Ft(this._config.reference):"object"==typeof this._config.reference&&(t=this._config.reference);const i=this._getPopperConfig();this._popper=St(t,this._menu,i)}_isShown(){return this._menu.classList.contains($i)}_getPlacement(){const t=this._parent;if(t.classList.contains("dropend"))return Bi;if(t.classList.contains("dropstart"))return Wi;if(t.classList.contains("dropup-center"))return"top";if(t.classList.contains("dropdown-center"))return"bottom";const e="end"===getComputedStyle(this._menu).getPropertyValue("--bs-position").trim();return t.classList.contains("dropup")?e?ji:Mi:e?Hi:Fi}_detectNavbar(){return null!==this._element.closest(".navbar")}_getOffset(){const{offset:t}=this._config;return"string"==typeof t?t.split(",").map((t=>Number.parseInt(t,10))):"function"==typeof t?e=>t(e,this._element):t}_getPopperConfig(){const t={placement:this._getPlacement(),modifiers:[{name:"preventOverflow",options:{boundary:this._config.boundary}},{name:"offset",options:{offset:this._getOffset()}}]};return(this._inNavbar||"static"===this._config.display)&&(ge.setDataAttribute(this._menu,"popper","static"),t.modifiers=[{name:"applyStyles",enabled:!1}]),{...t,...Qt(this._config.popperConfig,[t])}}_selectMenuItem({key:t,target:e}){const i=ye.find(".dropdown-menu .dropdown-item:not(.disabled):not(:disabled)",this._menu).filter((t=>Ht(t)));i.length&&Ut(i,e,t===Ti,!i.includes(e)).focus()}static jQueryInterface(t){return this.each((function(){const e=qi.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t]()}}))}static clearMenus(t){if(2===t.button||"keyup"===t.type&&"Tab"!==t.key)return;const e=ye.find(Ni);for(const i of e){const e=qi.getInstance(i);if(!e||!1===e._config.autoClose)continue;const n=t.composedPath(),s=n.includes(e._menu);if(n.includes(e._element)||"inside"===e._config.autoClose&&!s||"outside"===e._config.autoClose&&s)continue;if(e._menu.contains(t.target)&&("keyup"===t.type&&"Tab"===t.key||/input|select|option|textarea|form/i.test(t.target.tagName)))continue;const o={relatedTarget:e._element};"click"===t.type&&(o.clickEvent=t),e._completeHide(o)}}static dataApiKeydownHandler(t){const e=/input|textarea/i.test(t.target.tagName),i="Escape"===t.key,n=[Ai,Ti].includes(t.key);if(!n&&!i)return;if(e&&!i)return;t.preventDefault();const s=this.matches(Ii)?this:ye.prev(this,Ii)[0]||ye.next(this,Ii)[0]||ye.findOne(Ii,t.delegateTarget.parentNode),o=qi.getOrCreateInstance(s);if(n)return t.stopPropagation(),o.show(),void o._selectMenuItem(t);o._isShown()&&(t.stopPropagation(),o.hide(),s.focus())}}ue.on(document,Si,Ii,qi.dataApiKeydownHandler),ue.on(document,Si,Pi,qi.dataApiKeydownHandler),ue.on(document,Li,qi.clearMenus),ue.on(document,Di,qi.clearMenus),ue.on(document,Li,Ii,(function(t){t.preventDefault(),qi.getOrCreateInstance(this).toggle()})),Kt(qi);const Vi="backdrop",Yi="show",Ki=`mousedown.bs.${Vi}`,Qi={className:"modal-backdrop",clickCallback:null,isAnimated:!1,isVisible:!0,rootElement:"body"},Xi={className:"string",clickCallback:"(function|null)",isAnimated:"boolean",isVisible:"boolean",rootElement:"(element|string)"};class Ui extends _e{constructor(t){super(),this._config=this._getConfig(t),this._isAppended=!1,this._element=null}static get Default(){return Qi}static get DefaultType(){return Xi}static get NAME(){return Vi}show(t){if(!this._config.isVisible)return void Qt(t);this._append();const e=this._getElement();this._config.isAnimated&&Rt(e),e.classList.add(Yi),this._emulateAnimation((()=>{Qt(t)}))}hide(t){this._config.isVisible?(this._getElement().classList.remove(Yi),this._emulateAnimation((()=>{this.dispose(),Qt(t)}))):Qt(t)}dispose(){this._isAppended&&(ue.off(this._element,Ki),this._element.remove(),this._isAppended=!1)}_getElement(){if(!this._element){const t=document.createElement("div");t.className=this._config.className,this._config.isAnimated&&t.classList.add("fade"),this._element=t}return this._element}_configAfterMerge(t){return t.rootElement=Ft(t.rootElement),t}_append(){if(this._isAppended)return;const t=this._getElement();this._config.rootElement.append(t),ue.on(t,Ki,(()=>{Qt(this._config.clickCallback)})),this._isAppended=!0}_emulateAnimation(t){Xt(t,this._getElement(),this._config.isAnimated)}}const Gi=".bs.focustrap",Ji=`focusin${Gi}`,Zi=`keydown.tab${Gi}`,tn="backward",en={autofocus:!0,trapElement:null},nn={autofocus:"boolean",trapElement:"element"};class sn extends _e{constructor(t){super(),this._config=this._getConfig(t),this._isActive=!1,this._lastTabNavDirection=null}static get Default(){return en}static get DefaultType(){return nn}static get NAME(){return"focustrap"}activate(){this._isActive||(this._config.autofocus&&this._config.trapElement.focus(),ue.off(document,Gi),ue.on(document,Ji,(t=>this._handleFocusin(t))),ue.on(document,Zi,(t=>this._handleKeydown(t))),this._isActive=!0)}deactivate(){this._isActive&&(this._isActive=!1,ue.off(document,Gi))}_handleFocusin(t){const{trapElement:e}=this._config;if(t.target===document||t.target===e||e.contains(t.target))return;const i=ye.focusableChildren(e);0===i.length?e.focus():this._lastTabNavDirection===tn?i[i.length-1].focus():i[0].focus()}_handleKeydown(t){"Tab"===t.key&&(this._lastTabNavDirection=t.shiftKey?tn:"forward")}}const on=".fixed-top, .fixed-bottom, .is-fixed, .sticky-top",rn=".sticky-top",an="padding-right",ln="margin-right";class cn{constructor(){this._element=document.body}getWidth(){const t=document.documentElement.clientWidth;return Math.abs(window.innerWidth-t)}hide(){const t=this.getWidth();this._disableOverFlow(),this._setElementAttributes(this._element,an,(e=>e+t)),this._setElementAttributes(on,an,(e=>e+t)),this._setElementAttributes(rn,ln,(e=>e-t))}reset(){this._resetElementAttributes(this._element,"overflow"),this._resetElementAttributes(this._element,an),this._resetElementAttributes(on,an),this._resetElementAttributes(rn,ln)}isOverflowing(){return this.getWidth()>0}_disableOverFlow(){this._saveInitialAttribute(this._element,"overflow"),this._element.style.overflow="hidden"}_setElementAttributes(t,e,i){const n=this.getWidth();this._applyManipulationCallback(t,(t=>{if(t!==this._element&&window.innerWidth>t.clientWidth+n)return;this._saveInitialAttribute(t,e);const s=window.getComputedStyle(t).getPropertyValue(e);t.style.setProperty(e,`${i(Number.parseFloat(s))}px`)}))}_saveInitialAttribute(t,e){const i=t.style.getPropertyValue(e);i&&ge.setDataAttribute(t,e,i)}_resetElementAttributes(t,e){this._applyManipulationCallback(t,(t=>{const i=ge.getDataAttribute(t,e);null!==i?(ge.removeDataAttribute(t,e),t.style.setProperty(e,i)):t.style.removeProperty(e)}))}_applyManipulationCallback(t,e){if(jt(t))e(t);else for(const i of ye.find(t,this._element))e(i)}}const hn=".bs.modal",dn=`hide${hn}`,un=`hidePrevented${hn}`,fn=`hidden${hn}`,pn=`show${hn}`,mn=`shown${hn}`,gn=`resize${hn}`,_n=`click.dismiss${hn}`,bn=`mousedown.dismiss${hn}`,vn=`keydown.dismiss${hn}`,yn=`click${hn}.data-api`,wn="modal-open",En="show",An="modal-static",Tn={backdrop:!0,focus:!0,keyboard:!0},Cn={backdrop:"(boolean|string)",focus:"boolean",keyboard:"boolean"};class On extends be{constructor(t,e){super(t,e),this._dialog=ye.findOne(".modal-dialog",this._element),this._backdrop=this._initializeBackDrop(),this._focustrap=this._initializeFocusTrap(),this._isShown=!1,this._isTransitioning=!1,this._scrollBar=new cn,this._addEventListeners()}static get Default(){return Tn}static get DefaultType(){return Cn}static get NAME(){return"modal"}toggle(t){return this._isShown?this.hide():this.show(t)}show(t){this._isShown||this._isTransitioning||ue.trigger(this._element,pn,{relatedTarget:t}).defaultPrevented||(this._isShown=!0,this._isTransitioning=!0,this._scrollBar.hide(),document.body.classList.add(wn),this._adjustDialog(),this._backdrop.show((()=>this._showElement(t))))}hide(){this._isShown&&!this._isTransitioning&&(ue.trigger(this._element,dn).defaultPrevented||(this._isShown=!1,this._isTransitioning=!0,this._focustrap.deactivate(),this._element.classList.remove(En),this._queueCallback((()=>this._hideModal()),this._element,this._isAnimated())))}dispose(){ue.off(window,hn),ue.off(this._dialog,hn),this._backdrop.dispose(),this._focustrap.deactivate(),super.dispose()}handleUpdate(){this._adjustDialog()}_initializeBackDrop(){return new Ui({isVisible:Boolean(this._config.backdrop),isAnimated:this._isAnimated()})}_initializeFocusTrap(){return new sn({trapElement:this._element})}_showElement(t){document.body.contains(this._element)||document.body.append(this._element),this._element.style.display="block",this._element.removeAttribute("aria-hidden"),this._element.setAttribute("aria-modal",!0),this._element.setAttribute("role","dialog"),this._element.scrollTop=0;const e=ye.findOne(".modal-body",this._dialog);e&&(e.scrollTop=0),Rt(this._element),this._element.classList.add(En),this._queueCallback((()=>{this._config.focus&&this._focustrap.activate(),this._isTransitioning=!1,ue.trigger(this._element,mn,{relatedTarget:t})}),this._dialog,this._isAnimated())}_addEventListeners(){ue.on(this._element,vn,(t=>{"Escape"===t.key&&(this._config.keyboard?this.hide():this._triggerBackdropTransition())})),ue.on(window,gn,(()=>{this._isShown&&!this._isTransitioning&&this._adjustDialog()})),ue.on(this._element,bn,(t=>{ue.one(this._element,_n,(e=>{this._element===t.target&&this._element===e.target&&("static"!==this._config.backdrop?this._config.backdrop&&this.hide():this._triggerBackdropTransition())}))}))}_hideModal(){this._element.style.display="none",this._element.setAttribute("aria-hidden",!0),this._element.removeAttribute("aria-modal"),this._element.removeAttribute("role"),this._isTransitioning=!1,this._backdrop.hide((()=>{document.body.classList.remove(wn),this._resetAdjustments(),this._scrollBar.reset(),ue.trigger(this._element,fn)}))}_isAnimated(){return this._element.classList.contains("fade")}_triggerBackdropTransition(){if(ue.trigger(this._element,un).defaultPrevented)return;const t=this._element.scrollHeight>document.documentElement.clientHeight,e=this._element.style.overflowY;"hidden"===e||this._element.classList.contains(An)||(t||(this._element.style.overflowY="hidden"),this._element.classList.add(An),this._queueCallback((()=>{this._element.classList.remove(An),this._queueCallback((()=>{this._element.style.overflowY=e}),this._dialog)}),this._dialog),this._element.focus())}_adjustDialog(){const t=this._element.scrollHeight>document.documentElement.clientHeight,e=this._scrollBar.getWidth(),i=e>0;if(i&&!t){const t=Yt()?"paddingLeft":"paddingRight";this._element.style[t]=`${e}px`}if(!i&&t){const t=Yt()?"paddingRight":"paddingLeft";this._element.style[t]=`${e}px`}}_resetAdjustments(){this._element.style.paddingLeft="",this._element.style.paddingRight=""}static jQueryInterface(t,e){return this.each((function(){const i=On.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===i[t])throw new TypeError(`No method named "${t}"`);i[t](e)}}))}}ue.on(document,yn,'[data-bs-toggle="modal"]',(function(t){const e=ye.getElementFromSelector(this);["A","AREA"].includes(this.tagName)&&t.preventDefault(),ue.one(e,pn,(t=>{t.defaultPrevented||ue.one(e,fn,(()=>{Ht(this)&&this.focus()}))}));const i=ye.findOne(".modal.show");i&&On.getInstance(i).hide(),On.getOrCreateInstance(e).toggle(this)})),we(On),Kt(On);const xn=".bs.offcanvas",kn=".data-api",Ln=`load${xn}${kn}`,Sn="show",Dn="showing",$n="hiding",In=".offcanvas.show",Nn=`show${xn}`,Pn=`shown${xn}`,Mn=`hide${xn}`,jn=`hidePrevented${xn}`,Fn=`hidden${xn}`,Hn=`resize${xn}`,Bn=`click${xn}${kn}`,Wn=`keydown.dismiss${xn}`,zn={backdrop:!0,keyboard:!0,scroll:!1},Rn={backdrop:"(boolean|string)",keyboard:"boolean",scroll:"boolean"};class qn extends be{constructor(t,e){super(t,e),this._isShown=!1,this._backdrop=this._initializeBackDrop(),this._focustrap=this._initializeFocusTrap(),this._addEventListeners()}static get Default(){return zn}static get DefaultType(){return Rn}static get NAME(){return"offcanvas"}toggle(t){return this._isShown?this.hide():this.show(t)}show(t){this._isShown||ue.trigger(this._element,Nn,{relatedTarget:t}).defaultPrevented||(this._isShown=!0,this._backdrop.show(),this._config.scroll||(new cn).hide(),this._element.setAttribute("aria-modal",!0),this._element.setAttribute("role","dialog"),this._element.classList.add(Dn),this._queueCallback((()=>{this._config.scroll&&!this._config.backdrop||this._focustrap.activate(),this._element.classList.add(Sn),this._element.classList.remove(Dn),ue.trigger(this._element,Pn,{relatedTarget:t})}),this._element,!0))}hide(){this._isShown&&(ue.trigger(this._element,Mn).defaultPrevented||(this._focustrap.deactivate(),this._element.blur(),this._isShown=!1,this._element.classList.add($n),this._backdrop.hide(),this._queueCallback((()=>{this._element.classList.remove(Sn,$n),this._element.removeAttribute("aria-modal"),this._element.removeAttribute("role"),this._config.scroll||(new cn).reset(),ue.trigger(this._element,Fn)}),this._element,!0)))}dispose(){this._backdrop.dispose(),this._focustrap.deactivate(),super.dispose()}_initializeBackDrop(){const t=Boolean(this._config.backdrop);return new Ui({className:"offcanvas-backdrop",isVisible:t,isAnimated:!0,rootElement:this._element.parentNode,clickCallback:t?()=>{"static"!==this._config.backdrop?this.hide():ue.trigger(this._element,jn)}:null})}_initializeFocusTrap(){return new sn({trapElement:this._element})}_addEventListeners(){ue.on(this._element,Wn,(t=>{"Escape"===t.key&&(this._config.keyboard?this.hide():ue.trigger(this._element,jn))}))}static jQueryInterface(t){return this.each((function(){const e=qn.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t]||t.startsWith("_")||"constructor"===t)throw new TypeError(`No method named "${t}"`);e[t](this)}}))}}ue.on(document,Bn,'[data-bs-toggle="offcanvas"]',(function(t){const e=ye.getElementFromSelector(this);if(["A","AREA"].includes(this.tagName)&&t.preventDefault(),Bt(this))return;ue.one(e,Fn,(()=>{Ht(this)&&this.focus()}));const i=ye.findOne(In);i&&i!==e&&qn.getInstance(i).hide(),qn.getOrCreateInstance(e).toggle(this)})),ue.on(window,Ln,(()=>{for(const t of ye.find(In))qn.getOrCreateInstance(t).show()})),ue.on(window,Hn,(()=>{for(const t of ye.find("[aria-modal][class*=show][class*=offcanvas-]"))"fixed"!==getComputedStyle(t).position&&qn.getOrCreateInstance(t).hide()})),we(qn),Kt(qn);const Vn={"*":["class","dir","id","lang","role",/^aria-[\w-]*$/i],a:["target","href","title","rel"],area:[],b:[],br:[],col:[],code:[],div:[],em:[],hr:[],h1:[],h2:[],h3:[],h4:[],h5:[],h6:[],i:[],img:["src","srcset","alt","title","width","height"],li:[],ol:[],p:[],pre:[],s:[],small:[],span:[],sub:[],sup:[],strong:[],u:[],ul:[]},Yn=new Set(["background","cite","href","itemtype","longdesc","poster","src","xlink:href"]),Kn=/^(?!javascript:)(?:[a-z0-9+.-]+:|[^&:/?#]*(?:[/?#]|$))/i,Qn=(t,e)=>{const i=t.nodeName.toLowerCase();return e.includes(i)?!Yn.has(i)||Boolean(Kn.test(t.nodeValue)):e.filter((t=>t instanceof RegExp)).some((t=>t.test(i)))},Xn={allowList:Vn,content:{},extraClass:"",html:!1,sanitize:!0,sanitizeFn:null,template:"
"},Un={allowList:"object",content:"object",extraClass:"(string|function)",html:"boolean",sanitize:"boolean",sanitizeFn:"(null|function)",template:"string"},Gn={entry:"(string|element|function|null)",selector:"(string|element)"};class Jn extends _e{constructor(t){super(),this._config=this._getConfig(t)}static get Default(){return Xn}static get DefaultType(){return Un}static get NAME(){return"TemplateFactory"}getContent(){return Object.values(this._config.content).map((t=>this._resolvePossibleFunction(t))).filter(Boolean)}hasContent(){return this.getContent().length>0}changeContent(t){return this._checkContent(t),this._config.content={...this._config.content,...t},this}toHtml(){const t=document.createElement("div");t.innerHTML=this._maybeSanitize(this._config.template);for(const[e,i]of Object.entries(this._config.content))this._setContent(t,i,e);const e=t.children[0],i=this._resolvePossibleFunction(this._config.extraClass);return i&&e.classList.add(...i.split(" ")),e}_typeCheckConfig(t){super._typeCheckConfig(t),this._checkContent(t.content)}_checkContent(t){for(const[e,i]of Object.entries(t))super._typeCheckConfig({selector:e,entry:i},Gn)}_setContent(t,e,i){const n=ye.findOne(i,t);n&&((e=this._resolvePossibleFunction(e))?jt(e)?this._putElementInTemplate(Ft(e),n):this._config.html?n.innerHTML=this._maybeSanitize(e):n.textContent=e:n.remove())}_maybeSanitize(t){return this._config.sanitize?function(t,e,i){if(!t.length)return t;if(i&&"function"==typeof i)return i(t);const n=(new window.DOMParser).parseFromString(t,"text/html"),s=[].concat(...n.body.querySelectorAll("*"));for(const t of s){const i=t.nodeName.toLowerCase();if(!Object.keys(e).includes(i)){t.remove();continue}const n=[].concat(...t.attributes),s=[].concat(e["*"]||[],e[i]||[]);for(const e of n)Qn(e,s)||t.removeAttribute(e.nodeName)}return n.body.innerHTML}(t,this._config.allowList,this._config.sanitizeFn):t}_resolvePossibleFunction(t){return Qt(t,[this])}_putElementInTemplate(t,e){if(this._config.html)return e.innerHTML="",void e.append(t);e.textContent=t.textContent}}const Zn=new Set(["sanitize","allowList","sanitizeFn"]),ts="fade",es="show",is=".modal",ns="hide.bs.modal",ss="hover",os="focus",rs={AUTO:"auto",TOP:"top",RIGHT:Yt()?"left":"right",BOTTOM:"bottom",LEFT:Yt()?"right":"left"},as={allowList:Vn,animation:!0,boundary:"clippingParents",container:!1,customClass:"",delay:0,fallbackPlacements:["top","right","bottom","left"],html:!1,offset:[0,6],placement:"top",popperConfig:null,sanitize:!0,sanitizeFn:null,selector:!1,template:'',title:"",trigger:"hover focus"},ls={allowList:"object",animation:"boolean",boundary:"(string|element)",container:"(string|element|boolean)",customClass:"(string|function)",delay:"(number|object)",fallbackPlacements:"array",html:"boolean",offset:"(array|string|function)",placement:"(string|function)",popperConfig:"(null|object|function)",sanitize:"boolean",sanitizeFn:"(null|function)",selector:"(string|boolean)",template:"string",title:"(string|element|function)",trigger:"string"};class cs extends be{constructor(t,i){if(void 0===e)throw new TypeError("Bootstrap's tooltips require Popper (https://popper.js.org)");super(t,i),this._isEnabled=!0,this._timeout=0,this._isHovered=null,this._activeTrigger={},this._popper=null,this._templateFactory=null,this._newContent=null,this.tip=null,this._setListeners(),this._config.selector||this._fixTitle()}static get Default(){return as}static get DefaultType(){return ls}static get NAME(){return"tooltip"}enable(){this._isEnabled=!0}disable(){this._isEnabled=!1}toggleEnabled(){this._isEnabled=!this._isEnabled}toggle(){this._isEnabled&&(this._activeTrigger.click=!this._activeTrigger.click,this._isShown()?this._leave():this._enter())}dispose(){clearTimeout(this._timeout),ue.off(this._element.closest(is),ns,this._hideModalHandler),this._element.getAttribute("data-bs-original-title")&&this._element.setAttribute("title",this._element.getAttribute("data-bs-original-title")),this._disposePopper(),super.dispose()}show(){if("none"===this._element.style.display)throw new Error("Please use show on visible elements");if(!this._isWithContent()||!this._isEnabled)return;const t=ue.trigger(this._element,this.constructor.eventName("show")),e=(Wt(this._element)||this._element.ownerDocument.documentElement).contains(this._element);if(t.defaultPrevented||!e)return;this._disposePopper();const i=this._getTipElement();this._element.setAttribute("aria-describedby",i.getAttribute("id"));const{container:n}=this._config;if(this._element.ownerDocument.documentElement.contains(this.tip)||(n.append(i),ue.trigger(this._element,this.constructor.eventName("inserted"))),this._popper=this._createPopper(i),i.classList.add(es),"ontouchstart"in document.documentElement)for(const t of[].concat(...document.body.children))ue.on(t,"mouseover",zt);this._queueCallback((()=>{ue.trigger(this._element,this.constructor.eventName("shown")),!1===this._isHovered&&this._leave(),this._isHovered=!1}),this.tip,this._isAnimated())}hide(){if(this._isShown()&&!ue.trigger(this._element,this.constructor.eventName("hide")).defaultPrevented){if(this._getTipElement().classList.remove(es),"ontouchstart"in document.documentElement)for(const t of[].concat(...document.body.children))ue.off(t,"mouseover",zt);this._activeTrigger.click=!1,this._activeTrigger[os]=!1,this._activeTrigger[ss]=!1,this._isHovered=null,this._queueCallback((()=>{this._isWithActiveTrigger()||(this._isHovered||this._disposePopper(),this._element.removeAttribute("aria-describedby"),ue.trigger(this._element,this.constructor.eventName("hidden")))}),this.tip,this._isAnimated())}}update(){this._popper&&this._popper.update()}_isWithContent(){return Boolean(this._getTitle())}_getTipElement(){return this.tip||(this.tip=this._createTipElement(this._newContent||this._getContentForTemplate())),this.tip}_createTipElement(t){const e=this._getTemplateFactory(t).toHtml();if(!e)return null;e.classList.remove(ts,es),e.classList.add(`bs-${this.constructor.NAME}-auto`);const i=(t=>{do{t+=Math.floor(1e6*Math.random())}while(document.getElementById(t));return t})(this.constructor.NAME).toString();return e.setAttribute("id",i),this._isAnimated()&&e.classList.add(ts),e}setContent(t){this._newContent=t,this._isShown()&&(this._disposePopper(),this.show())}_getTemplateFactory(t){return this._templateFactory?this._templateFactory.changeContent(t):this._templateFactory=new Jn({...this._config,content:t,extraClass:this._resolvePossibleFunction(this._config.customClass)}),this._templateFactory}_getContentForTemplate(){return{".tooltip-inner":this._getTitle()}}_getTitle(){return this._resolvePossibleFunction(this._config.title)||this._element.getAttribute("data-bs-original-title")}_initializeOnDelegatedTarget(t){return this.constructor.getOrCreateInstance(t.delegateTarget,this._getDelegateConfig())}_isAnimated(){return this._config.animation||this.tip&&this.tip.classList.contains(ts)}_isShown(){return this.tip&&this.tip.classList.contains(es)}_createPopper(t){const e=Qt(this._config.placement,[this,t,this._element]),i=rs[e.toUpperCase()];return St(this._element,t,this._getPopperConfig(i))}_getOffset(){const{offset:t}=this._config;return"string"==typeof t?t.split(",").map((t=>Number.parseInt(t,10))):"function"==typeof t?e=>t(e,this._element):t}_resolvePossibleFunction(t){return Qt(t,[this._element])}_getPopperConfig(t){const e={placement:t,modifiers:[{name:"flip",options:{fallbackPlacements:this._config.fallbackPlacements}},{name:"offset",options:{offset:this._getOffset()}},{name:"preventOverflow",options:{boundary:this._config.boundary}},{name:"arrow",options:{element:`.${this.constructor.NAME}-arrow`}},{name:"preSetPlacement",enabled:!0,phase:"beforeMain",fn:t=>{this._getTipElement().setAttribute("data-popper-placement",t.state.placement)}}]};return{...e,...Qt(this._config.popperConfig,[e])}}_setListeners(){const t=this._config.trigger.split(" ");for(const e of t)if("click"===e)ue.on(this._element,this.constructor.eventName("click"),this._config.selector,(t=>{this._initializeOnDelegatedTarget(t).toggle()}));else if("manual"!==e){const t=e===ss?this.constructor.eventName("mouseenter"):this.constructor.eventName("focusin"),i=e===ss?this.constructor.eventName("mouseleave"):this.constructor.eventName("focusout");ue.on(this._element,t,this._config.selector,(t=>{const e=this._initializeOnDelegatedTarget(t);e._activeTrigger["focusin"===t.type?os:ss]=!0,e._enter()})),ue.on(this._element,i,this._config.selector,(t=>{const e=this._initializeOnDelegatedTarget(t);e._activeTrigger["focusout"===t.type?os:ss]=e._element.contains(t.relatedTarget),e._leave()}))}this._hideModalHandler=()=>{this._element&&this.hide()},ue.on(this._element.closest(is),ns,this._hideModalHandler)}_fixTitle(){const t=this._element.getAttribute("title");t&&(this._element.getAttribute("aria-label")||this._element.textContent.trim()||this._element.setAttribute("aria-label",t),this._element.setAttribute("data-bs-original-title",t),this._element.removeAttribute("title"))}_enter(){this._isShown()||this._isHovered?this._isHovered=!0:(this._isHovered=!0,this._setTimeout((()=>{this._isHovered&&this.show()}),this._config.delay.show))}_leave(){this._isWithActiveTrigger()||(this._isHovered=!1,this._setTimeout((()=>{this._isHovered||this.hide()}),this._config.delay.hide))}_setTimeout(t,e){clearTimeout(this._timeout),this._timeout=setTimeout(t,e)}_isWithActiveTrigger(){return Object.values(this._activeTrigger).includes(!0)}_getConfig(t){const e=ge.getDataAttributes(this._element);for(const t of Object.keys(e))Zn.has(t)&&delete e[t];return t={...e,..."object"==typeof t&&t?t:{}},t=this._mergeConfigObj(t),t=this._configAfterMerge(t),this._typeCheckConfig(t),t}_configAfterMerge(t){return t.container=!1===t.container?document.body:Ft(t.container),"number"==typeof t.delay&&(t.delay={show:t.delay,hide:t.delay}),"number"==typeof t.title&&(t.title=t.title.toString()),"number"==typeof t.content&&(t.content=t.content.toString()),t}_getDelegateConfig(){const t={};for(const[e,i]of Object.entries(this._config))this.constructor.Default[e]!==i&&(t[e]=i);return t.selector=!1,t.trigger="manual",t}_disposePopper(){this._popper&&(this._popper.destroy(),this._popper=null),this.tip&&(this.tip.remove(),this.tip=null)}static jQueryInterface(t){return this.each((function(){const e=cs.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t]()}}))}}Kt(cs);const hs={...cs.Default,content:"",offset:[0,8],placement:"right",template:'',trigger:"click"},ds={...cs.DefaultType,content:"(null|string|element|function)"};class us extends cs{static get Default(){return hs}static get DefaultType(){return ds}static get NAME(){return"popover"}_isWithContent(){return this._getTitle()||this._getContent()}_getContentForTemplate(){return{".popover-header":this._getTitle(),".popover-body":this._getContent()}}_getContent(){return this._resolvePossibleFunction(this._config.content)}static jQueryInterface(t){return this.each((function(){const e=us.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t])throw new TypeError(`No method named "${t}"`);e[t]()}}))}}Kt(us);const fs=".bs.scrollspy",ps=`activate${fs}`,ms=`click${fs}`,gs=`load${fs}.data-api`,_s="active",bs="[href]",vs=".nav-link",ys=`${vs}, .nav-item > ${vs}, .list-group-item`,ws={offset:null,rootMargin:"0px 0px -25%",smoothScroll:!1,target:null,threshold:[.1,.5,1]},Es={offset:"(number|null)",rootMargin:"string",smoothScroll:"boolean",target:"element",threshold:"array"};class As extends be{constructor(t,e){super(t,e),this._targetLinks=new Map,this._observableSections=new Map,this._rootElement="visible"===getComputedStyle(this._element).overflowY?null:this._element,this._activeTarget=null,this._observer=null,this._previousScrollData={visibleEntryTop:0,parentScrollTop:0},this.refresh()}static get Default(){return ws}static get DefaultType(){return Es}static get NAME(){return"scrollspy"}refresh(){this._initializeTargetsAndObservables(),this._maybeEnableSmoothScroll(),this._observer?this._observer.disconnect():this._observer=this._getNewObserver();for(const t of this._observableSections.values())this._observer.observe(t)}dispose(){this._observer.disconnect(),super.dispose()}_configAfterMerge(t){return t.target=Ft(t.target)||document.body,t.rootMargin=t.offset?`${t.offset}px 0px -30%`:t.rootMargin,"string"==typeof t.threshold&&(t.threshold=t.threshold.split(",").map((t=>Number.parseFloat(t)))),t}_maybeEnableSmoothScroll(){this._config.smoothScroll&&(ue.off(this._config.target,ms),ue.on(this._config.target,ms,bs,(t=>{const e=this._observableSections.get(t.target.hash);if(e){t.preventDefault();const i=this._rootElement||window,n=e.offsetTop-this._element.offsetTop;if(i.scrollTo)return void i.scrollTo({top:n,behavior:"smooth"});i.scrollTop=n}})))}_getNewObserver(){const t={root:this._rootElement,threshold:this._config.threshold,rootMargin:this._config.rootMargin};return new IntersectionObserver((t=>this._observerCallback(t)),t)}_observerCallback(t){const e=t=>this._targetLinks.get(`#${t.target.id}`),i=t=>{this._previousScrollData.visibleEntryTop=t.target.offsetTop,this._process(e(t))},n=(this._rootElement||document.documentElement).scrollTop,s=n>=this._previousScrollData.parentScrollTop;this._previousScrollData.parentScrollTop=n;for(const o of t){if(!o.isIntersecting){this._activeTarget=null,this._clearActiveClass(e(o));continue}const t=o.target.offsetTop>=this._previousScrollData.visibleEntryTop;if(s&&t){if(i(o),!n)return}else s||t||i(o)}}_initializeTargetsAndObservables(){this._targetLinks=new Map,this._observableSections=new Map;const t=ye.find(bs,this._config.target);for(const e of t){if(!e.hash||Bt(e))continue;const t=ye.findOne(decodeURI(e.hash),this._element);Ht(t)&&(this._targetLinks.set(decodeURI(e.hash),e),this._observableSections.set(e.hash,t))}}_process(t){this._activeTarget!==t&&(this._clearActiveClass(this._config.target),this._activeTarget=t,t.classList.add(_s),this._activateParents(t),ue.trigger(this._element,ps,{relatedTarget:t}))}_activateParents(t){if(t.classList.contains("dropdown-item"))ye.findOne(".dropdown-toggle",t.closest(".dropdown")).classList.add(_s);else for(const e of ye.parents(t,".nav, .list-group"))for(const t of ye.prev(e,ys))t.classList.add(_s)}_clearActiveClass(t){t.classList.remove(_s);const e=ye.find(`${bs}.${_s}`,t);for(const t of e)t.classList.remove(_s)}static jQueryInterface(t){return this.each((function(){const e=As.getOrCreateInstance(this,t);if("string"==typeof t){if(void 0===e[t]||t.startsWith("_")||"constructor"===t)throw new 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t=this._element;if(this._elemIsActive(t))return;const 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a/_static/scripts/bootstrap.js.LICENSE.txt +++ b/_static/scripts/bootstrap.js.LICENSE.txt @@ -1,5 +1,5 @@ /*! - * Bootstrap v5.2.3 (https://getbootstrap.com/) - * Copyright 2011-2022 The Bootstrap Authors (https://github.com/twbs/bootstrap/graphs/contributors) + * Bootstrap v5.3.2 (https://getbootstrap.com/) + * Copyright 2011-2023 The Bootstrap Authors (https://github.com/twbs/bootstrap/graphs/contributors) * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE) */ diff --git a/_static/scripts/bootstrap.js.map b/_static/scripts/bootstrap.js.map old mode 100755 new mode 100644 index 04c27d7bc..e5bc15752 --- a/_static/scripts/bootstrap.js.map +++ b/_static/scripts/bootstrap.js.map @@ -1 +1 @@ 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The require scope\nvar __webpack_require__ = {};\n\n","// define getter functions for harmony exports\n__webpack_require__.d = (exports, definition) => {\n\tfor(var key in definition) {\n\t\tif(__webpack_require__.o(definition, key) && !__webpack_require__.o(exports, key)) {\n\t\t\tObject.defineProperty(exports, key, { enumerable: true, get: definition[key] });\n\t\t}\n\t}\n};","__webpack_require__.o = (obj, prop) => (Object.prototype.hasOwnProperty.call(obj, prop))","// define __esModule on exports\n__webpack_require__.r = (exports) => {\n\tif(typeof Symbol !== 'undefined' && Symbol.toStringTag) {\n\t\tObject.defineProperty(exports, Symbol.toStringTag, { value: 'Module' });\n\t}\n\tObject.defineProperty(exports, '__esModule', { value: true });\n};","export var top = 'top';\nexport var bottom = 'bottom';\nexport var right = 'right';\nexport var left = 'left';\nexport var auto = 'auto';\nexport var basePlacements = [top, bottom, right, left];\nexport var start = 'start';\nexport var end = 'end';\nexport var clippingParents = 'clippingParents';\nexport var viewport = 'viewport';\nexport var popper = 'popper';\nexport var reference = 'reference';\nexport var variationPlacements = /*#__PURE__*/basePlacements.reduce(function (acc, placement) {\n return acc.concat([placement + \"-\" + start, placement + \"-\" + end]);\n}, []);\nexport var placements = /*#__PURE__*/[].concat(basePlacements, [auto]).reduce(function (acc, placement) {\n return acc.concat([placement, placement + \"-\" + start, placement + \"-\" + end]);\n}, []); // modifiers that need to read the DOM\n\nexport var beforeRead = 'beforeRead';\nexport var read = 'read';\nexport var afterRead = 'afterRead'; // pure-logic modifiers\n\nexport var beforeMain = 'beforeMain';\nexport var main = 'main';\nexport var afterMain = 'afterMain'; // modifier with the purpose to write to the DOM (or write into a framework state)\n\nexport var beforeWrite = 'beforeWrite';\nexport var write = 'write';\nexport var afterWrite = 'afterWrite';\nexport var modifierPhases = [beforeRead, read, afterRead, beforeMain, main, afterMain, beforeWrite, write, afterWrite];","export default function getNodeName(element) {\n return element ? (element.nodeName || '').toLowerCase() : null;\n}","export default function getWindow(node) {\n if (node == null) {\n return window;\n }\n\n if (node.toString() !== '[object Window]') {\n var ownerDocument = node.ownerDocument;\n return ownerDocument ? ownerDocument.defaultView || window : window;\n }\n\n return node;\n}","import getWindow from \"./getWindow.js\";\n\nfunction isElement(node) {\n var OwnElement = getWindow(node).Element;\n return node instanceof OwnElement || node instanceof Element;\n}\n\nfunction isHTMLElement(node) {\n var OwnElement = getWindow(node).HTMLElement;\n return node instanceof OwnElement || node instanceof HTMLElement;\n}\n\nfunction isShadowRoot(node) {\n // IE 11 has no ShadowRoot\n if (typeof ShadowRoot === 'undefined') {\n return false;\n }\n\n var OwnElement = getWindow(node).ShadowRoot;\n return node instanceof OwnElement || node instanceof ShadowRoot;\n}\n\nexport { isElement, isHTMLElement, isShadowRoot };","import getNodeName from \"../dom-utils/getNodeName.js\";\nimport { isHTMLElement } from \"../dom-utils/instanceOf.js\"; // This modifier takes the styles prepared by the `computeStyles` modifier\n// and applies them to the HTMLElements such as popper and arrow\n\nfunction applyStyles(_ref) {\n var state = _ref.state;\n Object.keys(state.elements).forEach(function (name) {\n var style = state.styles[name] || {};\n var attributes = state.attributes[name] || {};\n var element = state.elements[name]; // arrow is optional + virtual elements\n\n if (!isHTMLElement(element) || !getNodeName(element)) {\n return;\n } // Flow doesn't support to extend this property, but it's the most\n // effective way to apply styles to an HTMLElement\n // $FlowFixMe[cannot-write]\n\n\n Object.assign(element.style, style);\n Object.keys(attributes).forEach(function (name) {\n var value = attributes[name];\n\n if (value === false) {\n element.removeAttribute(name);\n } else {\n element.setAttribute(name, value === true ? '' : value);\n }\n });\n });\n}\n\nfunction effect(_ref2) {\n var state = _ref2.state;\n var initialStyles = {\n popper: {\n position: state.options.strategy,\n left: '0',\n top: '0',\n margin: '0'\n },\n arrow: {\n position: 'absolute'\n },\n reference: {}\n };\n Object.assign(state.elements.popper.style, initialStyles.popper);\n state.styles = initialStyles;\n\n if (state.elements.arrow) {\n Object.assign(state.elements.arrow.style, initialStyles.arrow);\n }\n\n return function () {\n Object.keys(state.elements).forEach(function (name) {\n var element = state.elements[name];\n var attributes = state.attributes[name] || {};\n var styleProperties = Object.keys(state.styles.hasOwnProperty(name) ? state.styles[name] : initialStyles[name]); // Set all values to an empty string to unset them\n\n var style = styleProperties.reduce(function (style, property) {\n style[property] = '';\n return style;\n }, {}); // arrow is optional + virtual elements\n\n if (!isHTMLElement(element) || !getNodeName(element)) {\n return;\n }\n\n Object.assign(element.style, style);\n Object.keys(attributes).forEach(function (attribute) {\n element.removeAttribute(attribute);\n });\n });\n };\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'applyStyles',\n enabled: true,\n phase: 'write',\n fn: applyStyles,\n effect: effect,\n requires: ['computeStyles']\n};","import { auto } from \"../enums.js\";\nexport default function getBasePlacement(placement) {\n return placement.split('-')[0];\n}","export var max = Math.max;\nexport var min = Math.min;\nexport var round = Math.round;","export default function getUAString() {\n var uaData = navigator.userAgentData;\n\n if (uaData != null && uaData.brands && Array.isArray(uaData.brands)) {\n return uaData.brands.map(function (item) {\n return item.brand + \"/\" + item.version;\n }).join(' ');\n }\n\n return navigator.userAgent;\n}","import getUAString from \"../utils/userAgent.js\";\nexport default function isLayoutViewport() {\n return !/^((?!chrome|android).)*safari/i.test(getUAString());\n}","import { isElement, isHTMLElement } from \"./instanceOf.js\";\nimport { round } from \"../utils/math.js\";\nimport getWindow from \"./getWindow.js\";\nimport isLayoutViewport from \"./isLayoutViewport.js\";\nexport default function getBoundingClientRect(element, includeScale, isFixedStrategy) {\n if (includeScale === void 0) {\n includeScale = false;\n }\n\n if (isFixedStrategy === void 0) {\n isFixedStrategy = false;\n }\n\n var clientRect = element.getBoundingClientRect();\n var scaleX = 1;\n var scaleY = 1;\n\n if (includeScale && isHTMLElement(element)) {\n scaleX = element.offsetWidth > 0 ? round(clientRect.width) / element.offsetWidth || 1 : 1;\n scaleY = element.offsetHeight > 0 ? round(clientRect.height) / element.offsetHeight || 1 : 1;\n }\n\n var _ref = isElement(element) ? getWindow(element) : window,\n visualViewport = _ref.visualViewport;\n\n var addVisualOffsets = !isLayoutViewport() && isFixedStrategy;\n var x = (clientRect.left + (addVisualOffsets && visualViewport ? visualViewport.offsetLeft : 0)) / scaleX;\n var y = (clientRect.top + (addVisualOffsets && visualViewport ? visualViewport.offsetTop : 0)) / scaleY;\n var width = clientRect.width / scaleX;\n var height = clientRect.height / scaleY;\n return {\n width: width,\n height: height,\n top: y,\n right: x + width,\n bottom: y + height,\n left: x,\n x: x,\n y: y\n };\n}","import getBoundingClientRect from \"./getBoundingClientRect.js\"; // Returns the layout rect of an element relative to its offsetParent. Layout\n// means it doesn't take into account transforms.\n\nexport default function getLayoutRect(element) {\n var clientRect = getBoundingClientRect(element); // Use the clientRect sizes if it's not been transformed.\n // Fixes https://github.com/popperjs/popper-core/issues/1223\n\n var width = element.offsetWidth;\n var height = element.offsetHeight;\n\n if (Math.abs(clientRect.width - width) <= 1) {\n width = clientRect.width;\n }\n\n if (Math.abs(clientRect.height - height) <= 1) {\n height = clientRect.height;\n }\n\n return {\n x: element.offsetLeft,\n y: element.offsetTop,\n width: width,\n height: height\n };\n}","import { isShadowRoot } from \"./instanceOf.js\";\nexport default function contains(parent, child) {\n var rootNode = child.getRootNode && child.getRootNode(); // First, attempt with faster native method\n\n if (parent.contains(child)) {\n return true;\n } // then fallback to custom implementation with Shadow DOM support\n else if (rootNode && isShadowRoot(rootNode)) {\n var next = child;\n\n do {\n if (next && parent.isSameNode(next)) {\n return true;\n } // $FlowFixMe[prop-missing]: need a better way to handle this...\n\n\n next = next.parentNode || next.host;\n } while (next);\n } // Give up, the result is false\n\n\n return false;\n}","import getWindow from \"./getWindow.js\";\nexport default function getComputedStyle(element) {\n return getWindow(element).getComputedStyle(element);\n}","import getNodeName from \"./getNodeName.js\";\nexport default function isTableElement(element) {\n return ['table', 'td', 'th'].indexOf(getNodeName(element)) >= 0;\n}","import { isElement } from \"./instanceOf.js\";\nexport default function getDocumentElement(element) {\n // $FlowFixMe[incompatible-return]: assume body is always available\n return ((isElement(element) ? element.ownerDocument : // $FlowFixMe[prop-missing]\n element.document) || window.document).documentElement;\n}","import getNodeName from \"./getNodeName.js\";\nimport getDocumentElement from \"./getDocumentElement.js\";\nimport { isShadowRoot } from \"./instanceOf.js\";\nexport default function getParentNode(element) {\n if (getNodeName(element) === 'html') {\n return element;\n }\n\n return (// this is a quicker (but less type safe) way to save quite some bytes from the bundle\n // $FlowFixMe[incompatible-return]\n // $FlowFixMe[prop-missing]\n element.assignedSlot || // step into the shadow DOM of the parent of a slotted node\n element.parentNode || ( // DOM Element detected\n isShadowRoot(element) ? element.host : null) || // ShadowRoot detected\n // $FlowFixMe[incompatible-call]: HTMLElement is a Node\n getDocumentElement(element) // fallback\n\n );\n}","import getWindow from \"./getWindow.js\";\nimport getNodeName from \"./getNodeName.js\";\nimport getComputedStyle from \"./getComputedStyle.js\";\nimport { isHTMLElement, isShadowRoot } from \"./instanceOf.js\";\nimport isTableElement from \"./isTableElement.js\";\nimport getParentNode from \"./getParentNode.js\";\nimport getUAString from \"../utils/userAgent.js\";\n\nfunction getTrueOffsetParent(element) {\n if (!isHTMLElement(element) || // https://github.com/popperjs/popper-core/issues/837\n getComputedStyle(element).position === 'fixed') {\n return null;\n }\n\n return element.offsetParent;\n} // `.offsetParent` reports `null` for fixed elements, while absolute elements\n// return the containing block\n\n\nfunction getContainingBlock(element) {\n var isFirefox = /firefox/i.test(getUAString());\n var isIE = /Trident/i.test(getUAString());\n\n if (isIE && isHTMLElement(element)) {\n // In IE 9, 10 and 11 fixed elements containing block is always established by the viewport\n var elementCss = getComputedStyle(element);\n\n if (elementCss.position === 'fixed') {\n return null;\n }\n }\n\n var currentNode = getParentNode(element);\n\n if (isShadowRoot(currentNode)) {\n currentNode = currentNode.host;\n }\n\n while (isHTMLElement(currentNode) && ['html', 'body'].indexOf(getNodeName(currentNode)) < 0) {\n var css = getComputedStyle(currentNode); // This is non-exhaustive but covers the most common CSS properties that\n // create a containing block.\n // https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\n\n if (css.transform !== 'none' || css.perspective !== 'none' || css.contain === 'paint' || ['transform', 'perspective'].indexOf(css.willChange) !== -1 || isFirefox && css.willChange === 'filter' || isFirefox && css.filter && css.filter !== 'none') {\n return currentNode;\n } else {\n currentNode = currentNode.parentNode;\n }\n }\n\n return null;\n} // Gets the closest ancestor positioned element. Handles some edge cases,\n// such as table ancestors and cross browser bugs.\n\n\nexport default function getOffsetParent(element) {\n var window = getWindow(element);\n var offsetParent = getTrueOffsetParent(element);\n\n while (offsetParent && isTableElement(offsetParent) && getComputedStyle(offsetParent).position === 'static') {\n offsetParent = getTrueOffsetParent(offsetParent);\n }\n\n if (offsetParent && (getNodeName(offsetParent) === 'html' || getNodeName(offsetParent) === 'body' && getComputedStyle(offsetParent).position === 'static')) {\n return window;\n }\n\n return offsetParent || getContainingBlock(element) || window;\n}","export default function getMainAxisFromPlacement(placement) {\n return ['top', 'bottom'].indexOf(placement) >= 0 ? 'x' : 'y';\n}","import { max as mathMax, min as mathMin } from \"./math.js\";\nexport function within(min, value, max) {\n return mathMax(min, mathMin(value, max));\n}\nexport function withinMaxClamp(min, value, max) {\n var v = within(min, value, max);\n return v > max ? max : v;\n}","import getFreshSideObject from \"./getFreshSideObject.js\";\nexport default function mergePaddingObject(paddingObject) {\n return Object.assign({}, getFreshSideObject(), paddingObject);\n}","export default function getFreshSideObject() {\n return {\n top: 0,\n right: 0,\n bottom: 0,\n left: 0\n };\n}","export default function expandToHashMap(value, keys) {\n return keys.reduce(function (hashMap, key) {\n hashMap[key] = value;\n return hashMap;\n }, {});\n}","import getBasePlacement from \"../utils/getBasePlacement.js\";\nimport getLayoutRect from \"../dom-utils/getLayoutRect.js\";\nimport contains from \"../dom-utils/contains.js\";\nimport getOffsetParent from \"../dom-utils/getOffsetParent.js\";\nimport getMainAxisFromPlacement from \"../utils/getMainAxisFromPlacement.js\";\nimport { within } from \"../utils/within.js\";\nimport mergePaddingObject from \"../utils/mergePaddingObject.js\";\nimport expandToHashMap from \"../utils/expandToHashMap.js\";\nimport { left, right, basePlacements, top, bottom } from \"../enums.js\";\nimport { isHTMLElement } from \"../dom-utils/instanceOf.js\"; // eslint-disable-next-line import/no-unused-modules\n\nvar toPaddingObject = function toPaddingObject(padding, state) {\n padding = typeof padding === 'function' ? padding(Object.assign({}, state.rects, {\n placement: state.placement\n })) : padding;\n return mergePaddingObject(typeof padding !== 'number' ? padding : expandToHashMap(padding, basePlacements));\n};\n\nfunction arrow(_ref) {\n var _state$modifiersData$;\n\n var state = _ref.state,\n name = _ref.name,\n options = _ref.options;\n var arrowElement = state.elements.arrow;\n var popperOffsets = state.modifiersData.popperOffsets;\n var basePlacement = getBasePlacement(state.placement);\n var axis = getMainAxisFromPlacement(basePlacement);\n var isVertical = [left, right].indexOf(basePlacement) >= 0;\n var len = isVertical ? 'height' : 'width';\n\n if (!arrowElement || !popperOffsets) {\n return;\n }\n\n var paddingObject = toPaddingObject(options.padding, state);\n var arrowRect = getLayoutRect(arrowElement);\n var minProp = axis === 'y' ? top : left;\n var maxProp = axis === 'y' ? bottom : right;\n var endDiff = state.rects.reference[len] + state.rects.reference[axis] - popperOffsets[axis] - state.rects.popper[len];\n var startDiff = popperOffsets[axis] - state.rects.reference[axis];\n var arrowOffsetParent = getOffsetParent(arrowElement);\n var clientSize = arrowOffsetParent ? axis === 'y' ? arrowOffsetParent.clientHeight || 0 : arrowOffsetParent.clientWidth || 0 : 0;\n var centerToReference = endDiff / 2 - startDiff / 2; // Make sure the arrow doesn't overflow the popper if the center point is\n // outside of the popper bounds\n\n var min = paddingObject[minProp];\n var max = clientSize - arrowRect[len] - paddingObject[maxProp];\n var center = clientSize / 2 - arrowRect[len] / 2 + centerToReference;\n var offset = within(min, center, max); // Prevents breaking syntax highlighting...\n\n var axisProp = axis;\n state.modifiersData[name] = (_state$modifiersData$ = {}, _state$modifiersData$[axisProp] = offset, _state$modifiersData$.centerOffset = offset - center, _state$modifiersData$);\n}\n\nfunction effect(_ref2) {\n var state = _ref2.state,\n options = _ref2.options;\n var _options$element = options.element,\n arrowElement = _options$element === void 0 ? '[data-popper-arrow]' : _options$element;\n\n if (arrowElement == null) {\n return;\n } // CSS selector\n\n\n if (typeof arrowElement === 'string') {\n arrowElement = state.elements.popper.querySelector(arrowElement);\n\n if (!arrowElement) {\n return;\n }\n }\n\n if (process.env.NODE_ENV !== \"production\") {\n if (!isHTMLElement(arrowElement)) {\n console.error(['Popper: \"arrow\" element must be an HTMLElement (not an SVGElement).', 'To use an SVG arrow, wrap it in an HTMLElement that will be used as', 'the arrow.'].join(' '));\n }\n }\n\n if (!contains(state.elements.popper, arrowElement)) {\n if (process.env.NODE_ENV !== \"production\") {\n console.error(['Popper: \"arrow\" modifier\\'s `element` must be a child of the popper', 'element.'].join(' '));\n }\n\n return;\n }\n\n state.elements.arrow = arrowElement;\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'arrow',\n enabled: true,\n phase: 'main',\n fn: arrow,\n effect: effect,\n requires: ['popperOffsets'],\n requiresIfExists: ['preventOverflow']\n};","export default function getVariation(placement) {\n return placement.split('-')[1];\n}","import { top, left, right, bottom, end } from \"../enums.js\";\nimport getOffsetParent from \"../dom-utils/getOffsetParent.js\";\nimport getWindow from \"../dom-utils/getWindow.js\";\nimport getDocumentElement from \"../dom-utils/getDocumentElement.js\";\nimport getComputedStyle from \"../dom-utils/getComputedStyle.js\";\nimport getBasePlacement from \"../utils/getBasePlacement.js\";\nimport getVariation from \"../utils/getVariation.js\";\nimport { round } from \"../utils/math.js\"; // eslint-disable-next-line import/no-unused-modules\n\nvar unsetSides = {\n top: 'auto',\n right: 'auto',\n bottom: 'auto',\n left: 'auto'\n}; // Round the offsets to the nearest suitable subpixel based on the DPR.\n// Zooming can change the DPR, but it seems to report a value that will\n// cleanly divide the values into the appropriate subpixels.\n\nfunction roundOffsetsByDPR(_ref, win) {\n var x = _ref.x,\n y = _ref.y;\n var dpr = win.devicePixelRatio || 1;\n return {\n x: round(x * dpr) / dpr || 0,\n y: round(y * dpr) / dpr || 0\n };\n}\n\nexport function mapToStyles(_ref2) {\n var _Object$assign2;\n\n var popper = _ref2.popper,\n popperRect = _ref2.popperRect,\n placement = _ref2.placement,\n variation = _ref2.variation,\n offsets = _ref2.offsets,\n position = _ref2.position,\n gpuAcceleration = _ref2.gpuAcceleration,\n adaptive = _ref2.adaptive,\n roundOffsets = _ref2.roundOffsets,\n isFixed = _ref2.isFixed;\n var _offsets$x = offsets.x,\n x = _offsets$x === void 0 ? 0 : _offsets$x,\n _offsets$y = offsets.y,\n y = _offsets$y === void 0 ? 0 : _offsets$y;\n\n var _ref3 = typeof roundOffsets === 'function' ? roundOffsets({\n x: x,\n y: y\n }) : {\n x: x,\n y: y\n };\n\n x = _ref3.x;\n y = _ref3.y;\n var hasX = offsets.hasOwnProperty('x');\n var hasY = offsets.hasOwnProperty('y');\n var sideX = left;\n var sideY = top;\n var win = window;\n\n if (adaptive) {\n var offsetParent = getOffsetParent(popper);\n var heightProp = 'clientHeight';\n var widthProp = 'clientWidth';\n\n if (offsetParent === getWindow(popper)) {\n offsetParent = getDocumentElement(popper);\n\n if (getComputedStyle(offsetParent).position !== 'static' && position === 'absolute') {\n heightProp = 'scrollHeight';\n widthProp = 'scrollWidth';\n }\n } // $FlowFixMe[incompatible-cast]: force type refinement, we compare offsetParent with window above, but Flow doesn't detect it\n\n\n offsetParent = offsetParent;\n\n if (placement === top || (placement === left || placement === right) && variation === end) {\n sideY = bottom;\n var offsetY = isFixed && offsetParent === win && win.visualViewport ? win.visualViewport.height : // $FlowFixMe[prop-missing]\n offsetParent[heightProp];\n y -= offsetY - popperRect.height;\n y *= gpuAcceleration ? 1 : -1;\n }\n\n if (placement === left || (placement === top || placement === bottom) && variation === end) {\n sideX = right;\n var offsetX = isFixed && offsetParent === win && win.visualViewport ? win.visualViewport.width : // $FlowFixMe[prop-missing]\n offsetParent[widthProp];\n x -= offsetX - popperRect.width;\n x *= gpuAcceleration ? 1 : -1;\n }\n }\n\n var commonStyles = Object.assign({\n position: position\n }, adaptive && unsetSides);\n\n var _ref4 = roundOffsets === true ? roundOffsetsByDPR({\n x: x,\n y: y\n }, getWindow(popper)) : {\n x: x,\n y: y\n };\n\n x = _ref4.x;\n y = _ref4.y;\n\n if (gpuAcceleration) {\n var _Object$assign;\n\n return Object.assign({}, commonStyles, (_Object$assign = {}, _Object$assign[sideY] = hasY ? '0' : '', _Object$assign[sideX] = hasX ? '0' : '', _Object$assign.transform = (win.devicePixelRatio || 1) <= 1 ? \"translate(\" + x + \"px, \" + y + \"px)\" : \"translate3d(\" + x + \"px, \" + y + \"px, 0)\", _Object$assign));\n }\n\n return Object.assign({}, commonStyles, (_Object$assign2 = {}, _Object$assign2[sideY] = hasY ? y + \"px\" : '', _Object$assign2[sideX] = hasX ? x + \"px\" : '', _Object$assign2.transform = '', _Object$assign2));\n}\n\nfunction computeStyles(_ref5) {\n var state = _ref5.state,\n options = _ref5.options;\n var _options$gpuAccelerat = options.gpuAcceleration,\n gpuAcceleration = _options$gpuAccelerat === void 0 ? true : _options$gpuAccelerat,\n _options$adaptive = options.adaptive,\n adaptive = _options$adaptive === void 0 ? true : _options$adaptive,\n _options$roundOffsets = options.roundOffsets,\n roundOffsets = _options$roundOffsets === void 0 ? true : _options$roundOffsets;\n\n if (process.env.NODE_ENV !== \"production\") {\n var transitionProperty = getComputedStyle(state.elements.popper).transitionProperty || '';\n\n if (adaptive && ['transform', 'top', 'right', 'bottom', 'left'].some(function (property) {\n return transitionProperty.indexOf(property) >= 0;\n })) {\n console.warn(['Popper: Detected CSS transitions on at least one of the following', 'CSS properties: \"transform\", \"top\", \"right\", \"bottom\", \"left\".', '\\n\\n', 'Disable the \"computeStyles\" modifier\\'s `adaptive` option to allow', 'for smooth transitions, or remove these properties from the CSS', 'transition declaration on the popper element if only transitioning', 'opacity or background-color for example.', '\\n\\n', 'We recommend using the popper element as a wrapper around an inner', 'element that can have any CSS property transitioned for animations.'].join(' '));\n }\n }\n\n var commonStyles = {\n placement: getBasePlacement(state.placement),\n variation: getVariation(state.placement),\n popper: state.elements.popper,\n popperRect: state.rects.popper,\n gpuAcceleration: gpuAcceleration,\n isFixed: state.options.strategy === 'fixed'\n };\n\n if (state.modifiersData.popperOffsets != null) {\n state.styles.popper = Object.assign({}, state.styles.popper, mapToStyles(Object.assign({}, commonStyles, {\n offsets: state.modifiersData.popperOffsets,\n position: state.options.strategy,\n adaptive: adaptive,\n roundOffsets: roundOffsets\n })));\n }\n\n if (state.modifiersData.arrow != null) {\n state.styles.arrow = Object.assign({}, state.styles.arrow, mapToStyles(Object.assign({}, commonStyles, {\n offsets: state.modifiersData.arrow,\n position: 'absolute',\n adaptive: false,\n roundOffsets: roundOffsets\n })));\n }\n\n state.attributes.popper = Object.assign({}, state.attributes.popper, {\n 'data-popper-placement': state.placement\n });\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'computeStyles',\n enabled: true,\n phase: 'beforeWrite',\n fn: computeStyles,\n data: {}\n};","import getWindow from \"../dom-utils/getWindow.js\"; // eslint-disable-next-line import/no-unused-modules\n\nvar passive = {\n passive: true\n};\n\nfunction effect(_ref) {\n var state = _ref.state,\n instance = _ref.instance,\n options = _ref.options;\n var _options$scroll = options.scroll,\n scroll = _options$scroll === void 0 ? true : _options$scroll,\n _options$resize = options.resize,\n resize = _options$resize === void 0 ? true : _options$resize;\n var window = getWindow(state.elements.popper);\n var scrollParents = [].concat(state.scrollParents.reference, state.scrollParents.popper);\n\n if (scroll) {\n scrollParents.forEach(function (scrollParent) {\n scrollParent.addEventListener('scroll', instance.update, passive);\n });\n }\n\n if (resize) {\n window.addEventListener('resize', instance.update, passive);\n }\n\n return function () {\n if (scroll) {\n scrollParents.forEach(function (scrollParent) {\n scrollParent.removeEventListener('scroll', instance.update, passive);\n });\n }\n\n if (resize) {\n window.removeEventListener('resize', instance.update, passive);\n }\n };\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'eventListeners',\n enabled: true,\n phase: 'write',\n fn: function fn() {},\n effect: effect,\n data: {}\n};","var hash = {\n left: 'right',\n right: 'left',\n bottom: 'top',\n top: 'bottom'\n};\nexport default function getOppositePlacement(placement) {\n return placement.replace(/left|right|bottom|top/g, function (matched) {\n return hash[matched];\n });\n}","var hash = {\n start: 'end',\n end: 'start'\n};\nexport default function getOppositeVariationPlacement(placement) {\n return placement.replace(/start|end/g, function (matched) {\n return hash[matched];\n });\n}","import getWindow from \"./getWindow.js\";\nexport default function getWindowScroll(node) {\n var win = getWindow(node);\n var scrollLeft = win.pageXOffset;\n var scrollTop = win.pageYOffset;\n return {\n scrollLeft: scrollLeft,\n scrollTop: scrollTop\n };\n}","import getBoundingClientRect from \"./getBoundingClientRect.js\";\nimport getDocumentElement from \"./getDocumentElement.js\";\nimport getWindowScroll from \"./getWindowScroll.js\";\nexport default function getWindowScrollBarX(element) {\n // If has a CSS width greater than the viewport, then this will be\n // incorrect for RTL.\n // Popper 1 is broken in this case and never had a bug report so let's assume\n // it's not an issue. I don't think anyone ever specifies width on \n // anyway.\n // Browsers where the left scrollbar doesn't cause an issue report `0` for\n // this (e.g. Edge 2019, IE11, Safari)\n return getBoundingClientRect(getDocumentElement(element)).left + getWindowScroll(element).scrollLeft;\n}","import getComputedStyle from \"./getComputedStyle.js\";\nexport default function isScrollParent(element) {\n // Firefox wants us to check `-x` and `-y` variations as well\n var _getComputedStyle = getComputedStyle(element),\n overflow = _getComputedStyle.overflow,\n overflowX = _getComputedStyle.overflowX,\n overflowY = _getComputedStyle.overflowY;\n\n return /auto|scroll|overlay|hidden/.test(overflow + overflowY + overflowX);\n}","import getParentNode from \"./getParentNode.js\";\nimport isScrollParent from \"./isScrollParent.js\";\nimport getNodeName from \"./getNodeName.js\";\nimport { isHTMLElement } from \"./instanceOf.js\";\nexport default function getScrollParent(node) {\n if (['html', 'body', '#document'].indexOf(getNodeName(node)) >= 0) {\n // $FlowFixMe[incompatible-return]: assume body is always available\n return node.ownerDocument.body;\n }\n\n if (isHTMLElement(node) && isScrollParent(node)) {\n return node;\n }\n\n return getScrollParent(getParentNode(node));\n}","import getScrollParent from \"./getScrollParent.js\";\nimport getParentNode from \"./getParentNode.js\";\nimport getWindow from \"./getWindow.js\";\nimport isScrollParent from \"./isScrollParent.js\";\n/*\ngiven a DOM element, return the list of all scroll parents, up the list of ancesors\nuntil we get to the top window object. This list is what we attach scroll listeners\nto, because if any of these parent elements scroll, we'll need to re-calculate the\nreference element's position.\n*/\n\nexport default function listScrollParents(element, list) {\n var _element$ownerDocumen;\n\n if (list === void 0) {\n list = [];\n }\n\n var scrollParent = getScrollParent(element);\n var isBody = scrollParent === ((_element$ownerDocumen = element.ownerDocument) == null ? void 0 : _element$ownerDocumen.body);\n var win = getWindow(scrollParent);\n var target = isBody ? [win].concat(win.visualViewport || [], isScrollParent(scrollParent) ? scrollParent : []) : scrollParent;\n var updatedList = list.concat(target);\n return isBody ? updatedList : // $FlowFixMe[incompatible-call]: isBody tells us target will be an HTMLElement here\n updatedList.concat(listScrollParents(getParentNode(target)));\n}","export default function rectToClientRect(rect) {\n return Object.assign({}, rect, {\n left: rect.x,\n top: rect.y,\n right: rect.x + rect.width,\n bottom: rect.y + rect.height\n });\n}","import { viewport } from \"../enums.js\";\nimport getViewportRect from \"./getViewportRect.js\";\nimport getDocumentRect from \"./getDocumentRect.js\";\nimport listScrollParents from \"./listScrollParents.js\";\nimport getOffsetParent from \"./getOffsetParent.js\";\nimport getDocumentElement from \"./getDocumentElement.js\";\nimport getComputedStyle from \"./getComputedStyle.js\";\nimport { isElement, isHTMLElement } from \"./instanceOf.js\";\nimport getBoundingClientRect from \"./getBoundingClientRect.js\";\nimport getParentNode from \"./getParentNode.js\";\nimport contains from \"./contains.js\";\nimport getNodeName from \"./getNodeName.js\";\nimport rectToClientRect from \"../utils/rectToClientRect.js\";\nimport { max, min } from \"../utils/math.js\";\n\nfunction getInnerBoundingClientRect(element, strategy) {\n var rect = getBoundingClientRect(element, false, strategy === 'fixed');\n rect.top = rect.top + element.clientTop;\n rect.left = rect.left + element.clientLeft;\n rect.bottom = rect.top + element.clientHeight;\n rect.right = rect.left + element.clientWidth;\n rect.width = element.clientWidth;\n rect.height = element.clientHeight;\n rect.x = rect.left;\n rect.y = rect.top;\n return rect;\n}\n\nfunction getClientRectFromMixedType(element, clippingParent, strategy) {\n return clippingParent === viewport ? rectToClientRect(getViewportRect(element, strategy)) : isElement(clippingParent) ? getInnerBoundingClientRect(clippingParent, strategy) : rectToClientRect(getDocumentRect(getDocumentElement(element)));\n} // A \"clipping parent\" is an overflowable container with the characteristic of\n// clipping (or hiding) overflowing elements with a position different from\n// `initial`\n\n\nfunction getClippingParents(element) {\n var clippingParents = listScrollParents(getParentNode(element));\n var canEscapeClipping = ['absolute', 'fixed'].indexOf(getComputedStyle(element).position) >= 0;\n var clipperElement = canEscapeClipping && isHTMLElement(element) ? getOffsetParent(element) : element;\n\n if (!isElement(clipperElement)) {\n return [];\n } // $FlowFixMe[incompatible-return]: https://github.com/facebook/flow/issues/1414\n\n\n return clippingParents.filter(function (clippingParent) {\n return isElement(clippingParent) && contains(clippingParent, clipperElement) && getNodeName(clippingParent) !== 'body';\n });\n} // Gets the maximum area that the element is visible in due to any number of\n// clipping parents\n\n\nexport default function getClippingRect(element, boundary, rootBoundary, strategy) {\n var mainClippingParents = boundary === 'clippingParents' ? getClippingParents(element) : [].concat(boundary);\n var clippingParents = [].concat(mainClippingParents, [rootBoundary]);\n var firstClippingParent = clippingParents[0];\n var clippingRect = clippingParents.reduce(function (accRect, clippingParent) {\n var rect = getClientRectFromMixedType(element, clippingParent, strategy);\n accRect.top = max(rect.top, accRect.top);\n accRect.right = min(rect.right, accRect.right);\n accRect.bottom = min(rect.bottom, accRect.bottom);\n accRect.left = max(rect.left, accRect.left);\n return accRect;\n }, getClientRectFromMixedType(element, firstClippingParent, strategy));\n clippingRect.width = clippingRect.right - clippingRect.left;\n clippingRect.height = clippingRect.bottom - clippingRect.top;\n clippingRect.x = clippingRect.left;\n clippingRect.y = clippingRect.top;\n return clippingRect;\n}","import getWindow from \"./getWindow.js\";\nimport getDocumentElement from \"./getDocumentElement.js\";\nimport getWindowScrollBarX from \"./getWindowScrollBarX.js\";\nimport isLayoutViewport from \"./isLayoutViewport.js\";\nexport default function getViewportRect(element, strategy) {\n var win = getWindow(element);\n var html = getDocumentElement(element);\n var visualViewport = win.visualViewport;\n var width = html.clientWidth;\n var height = html.clientHeight;\n var x = 0;\n var y = 0;\n\n if (visualViewport) {\n width = visualViewport.width;\n height = visualViewport.height;\n var layoutViewport = isLayoutViewport();\n\n if (layoutViewport || !layoutViewport && strategy === 'fixed') {\n x = visualViewport.offsetLeft;\n y = visualViewport.offsetTop;\n }\n }\n\n return {\n width: width,\n height: height,\n x: x + getWindowScrollBarX(element),\n y: y\n };\n}","import getDocumentElement from \"./getDocumentElement.js\";\nimport getComputedStyle from \"./getComputedStyle.js\";\nimport getWindowScrollBarX from \"./getWindowScrollBarX.js\";\nimport getWindowScroll from \"./getWindowScroll.js\";\nimport { max } from \"../utils/math.js\"; // Gets the entire size of the scrollable document area, even extending outside\n// of the `` and `` rect bounds if horizontally scrollable\n\nexport default function getDocumentRect(element) {\n var _element$ownerDocumen;\n\n var html = getDocumentElement(element);\n var winScroll = getWindowScroll(element);\n var body = (_element$ownerDocumen = element.ownerDocument) == null ? void 0 : _element$ownerDocumen.body;\n var width = max(html.scrollWidth, html.clientWidth, body ? body.scrollWidth : 0, body ? body.clientWidth : 0);\n var height = max(html.scrollHeight, html.clientHeight, body ? body.scrollHeight : 0, body ? body.clientHeight : 0);\n var x = -winScroll.scrollLeft + getWindowScrollBarX(element);\n var y = -winScroll.scrollTop;\n\n if (getComputedStyle(body || html).direction === 'rtl') {\n x += max(html.clientWidth, body ? body.clientWidth : 0) - width;\n }\n\n return {\n width: width,\n height: height,\n x: x,\n y: y\n };\n}","import getBasePlacement from \"./getBasePlacement.js\";\nimport getVariation from \"./getVariation.js\";\nimport getMainAxisFromPlacement from \"./getMainAxisFromPlacement.js\";\nimport { top, right, bottom, left, start, end } from \"../enums.js\";\nexport default function computeOffsets(_ref) {\n var reference = _ref.reference,\n element = _ref.element,\n placement = _ref.placement;\n var basePlacement = placement ? getBasePlacement(placement) : null;\n var variation = placement ? getVariation(placement) : null;\n var commonX = reference.x + reference.width / 2 - element.width / 2;\n var commonY = reference.y + reference.height / 2 - element.height / 2;\n var offsets;\n\n switch (basePlacement) {\n case top:\n offsets = {\n x: commonX,\n y: reference.y - element.height\n };\n break;\n\n case bottom:\n offsets = {\n x: commonX,\n y: reference.y + reference.height\n };\n break;\n\n case right:\n offsets = {\n x: reference.x + reference.width,\n y: commonY\n };\n break;\n\n case left:\n offsets = {\n x: reference.x - element.width,\n y: commonY\n };\n break;\n\n default:\n offsets = {\n x: reference.x,\n y: reference.y\n };\n }\n\n var mainAxis = basePlacement ? getMainAxisFromPlacement(basePlacement) : null;\n\n if (mainAxis != null) {\n var len = mainAxis === 'y' ? 'height' : 'width';\n\n switch (variation) {\n case start:\n offsets[mainAxis] = offsets[mainAxis] - (reference[len] / 2 - element[len] / 2);\n break;\n\n case end:\n offsets[mainAxis] = offsets[mainAxis] + (reference[len] / 2 - element[len] / 2);\n break;\n\n default:\n }\n }\n\n return offsets;\n}","import getClippingRect from \"../dom-utils/getClippingRect.js\";\nimport getDocumentElement from \"../dom-utils/getDocumentElement.js\";\nimport getBoundingClientRect from \"../dom-utils/getBoundingClientRect.js\";\nimport computeOffsets from \"./computeOffsets.js\";\nimport rectToClientRect from \"./rectToClientRect.js\";\nimport { clippingParents, reference, popper, bottom, top, right, basePlacements, viewport } from \"../enums.js\";\nimport { isElement } from \"../dom-utils/instanceOf.js\";\nimport mergePaddingObject from \"./mergePaddingObject.js\";\nimport expandToHashMap from \"./expandToHashMap.js\"; // eslint-disable-next-line import/no-unused-modules\n\nexport default function detectOverflow(state, options) {\n if (options === void 0) {\n options = {};\n }\n\n var _options = options,\n _options$placement = _options.placement,\n placement = _options$placement === void 0 ? state.placement : _options$placement,\n _options$strategy = _options.strategy,\n strategy = _options$strategy === void 0 ? state.strategy : _options$strategy,\n _options$boundary = _options.boundary,\n boundary = _options$boundary === void 0 ? clippingParents : _options$boundary,\n _options$rootBoundary = _options.rootBoundary,\n rootBoundary = _options$rootBoundary === void 0 ? viewport : _options$rootBoundary,\n _options$elementConte = _options.elementContext,\n elementContext = _options$elementConte === void 0 ? popper : _options$elementConte,\n _options$altBoundary = _options.altBoundary,\n altBoundary = _options$altBoundary === void 0 ? false : _options$altBoundary,\n _options$padding = _options.padding,\n padding = _options$padding === void 0 ? 0 : _options$padding;\n var paddingObject = mergePaddingObject(typeof padding !== 'number' ? padding : expandToHashMap(padding, basePlacements));\n var altContext = elementContext === popper ? reference : popper;\n var popperRect = state.rects.popper;\n var element = state.elements[altBoundary ? altContext : elementContext];\n var clippingClientRect = getClippingRect(isElement(element) ? element : element.contextElement || getDocumentElement(state.elements.popper), boundary, rootBoundary, strategy);\n var referenceClientRect = getBoundingClientRect(state.elements.reference);\n var popperOffsets = computeOffsets({\n reference: referenceClientRect,\n element: popperRect,\n strategy: 'absolute',\n placement: placement\n });\n var popperClientRect = rectToClientRect(Object.assign({}, popperRect, popperOffsets));\n var elementClientRect = elementContext === popper ? popperClientRect : referenceClientRect; // positive = overflowing the clipping rect\n // 0 or negative = within the clipping rect\n\n var overflowOffsets = {\n top: clippingClientRect.top - elementClientRect.top + paddingObject.top,\n bottom: elementClientRect.bottom - clippingClientRect.bottom + paddingObject.bottom,\n left: clippingClientRect.left - elementClientRect.left + paddingObject.left,\n right: elementClientRect.right - clippingClientRect.right + paddingObject.right\n };\n var offsetData = state.modifiersData.offset; // Offsets can be applied only to the popper element\n\n if (elementContext === popper && offsetData) {\n var offset = offsetData[placement];\n Object.keys(overflowOffsets).forEach(function (key) {\n var multiply = [right, bottom].indexOf(key) >= 0 ? 1 : -1;\n var axis = [top, bottom].indexOf(key) >= 0 ? 'y' : 'x';\n overflowOffsets[key] += offset[axis] * multiply;\n });\n }\n\n return overflowOffsets;\n}","import getOppositePlacement from \"../utils/getOppositePlacement.js\";\nimport getBasePlacement from \"../utils/getBasePlacement.js\";\nimport getOppositeVariationPlacement from \"../utils/getOppositeVariationPlacement.js\";\nimport detectOverflow from \"../utils/detectOverflow.js\";\nimport computeAutoPlacement from \"../utils/computeAutoPlacement.js\";\nimport { bottom, top, start, right, left, auto } from \"../enums.js\";\nimport getVariation from \"../utils/getVariation.js\"; // eslint-disable-next-line import/no-unused-modules\n\nfunction getExpandedFallbackPlacements(placement) {\n if (getBasePlacement(placement) === auto) {\n return [];\n }\n\n var oppositePlacement = getOppositePlacement(placement);\n return [getOppositeVariationPlacement(placement), oppositePlacement, getOppositeVariationPlacement(oppositePlacement)];\n}\n\nfunction flip(_ref) {\n var state = _ref.state,\n options = _ref.options,\n name = _ref.name;\n\n if (state.modifiersData[name]._skip) {\n return;\n }\n\n var _options$mainAxis = options.mainAxis,\n checkMainAxis = _options$mainAxis === void 0 ? true : _options$mainAxis,\n _options$altAxis = options.altAxis,\n checkAltAxis = _options$altAxis === void 0 ? true : _options$altAxis,\n specifiedFallbackPlacements = options.fallbackPlacements,\n padding = options.padding,\n boundary = options.boundary,\n rootBoundary = options.rootBoundary,\n altBoundary = options.altBoundary,\n _options$flipVariatio = options.flipVariations,\n flipVariations = _options$flipVariatio === void 0 ? true : _options$flipVariatio,\n allowedAutoPlacements = options.allowedAutoPlacements;\n var preferredPlacement = state.options.placement;\n var basePlacement = getBasePlacement(preferredPlacement);\n var isBasePlacement = basePlacement === preferredPlacement;\n var fallbackPlacements = specifiedFallbackPlacements || (isBasePlacement || !flipVariations ? [getOppositePlacement(preferredPlacement)] : getExpandedFallbackPlacements(preferredPlacement));\n var placements = [preferredPlacement].concat(fallbackPlacements).reduce(function (acc, placement) {\n return acc.concat(getBasePlacement(placement) === auto ? computeAutoPlacement(state, {\n placement: placement,\n boundary: boundary,\n rootBoundary: rootBoundary,\n padding: padding,\n flipVariations: flipVariations,\n allowedAutoPlacements: allowedAutoPlacements\n }) : placement);\n }, []);\n var referenceRect = state.rects.reference;\n var popperRect = state.rects.popper;\n var checksMap = new Map();\n var makeFallbackChecks = true;\n var firstFittingPlacement = placements[0];\n\n for (var i = 0; i < placements.length; i++) {\n var placement = placements[i];\n\n var _basePlacement = getBasePlacement(placement);\n\n var isStartVariation = getVariation(placement) === start;\n var isVertical = [top, bottom].indexOf(_basePlacement) >= 0;\n var len = isVertical ? 'width' : 'height';\n var overflow = detectOverflow(state, {\n placement: placement,\n boundary: boundary,\n rootBoundary: rootBoundary,\n altBoundary: altBoundary,\n padding: padding\n });\n var mainVariationSide = isVertical ? isStartVariation ? right : left : isStartVariation ? bottom : top;\n\n if (referenceRect[len] > popperRect[len]) {\n mainVariationSide = getOppositePlacement(mainVariationSide);\n }\n\n var altVariationSide = getOppositePlacement(mainVariationSide);\n var checks = [];\n\n if (checkMainAxis) {\n checks.push(overflow[_basePlacement] <= 0);\n }\n\n if (checkAltAxis) {\n checks.push(overflow[mainVariationSide] <= 0, overflow[altVariationSide] <= 0);\n }\n\n if (checks.every(function (check) {\n return check;\n })) {\n firstFittingPlacement = placement;\n makeFallbackChecks = false;\n break;\n }\n\n checksMap.set(placement, checks);\n }\n\n if (makeFallbackChecks) {\n // `2` may be desired in some cases – research later\n var numberOfChecks = flipVariations ? 3 : 1;\n\n var _loop = function _loop(_i) {\n var fittingPlacement = placements.find(function (placement) {\n var checks = checksMap.get(placement);\n\n if (checks) {\n return checks.slice(0, _i).every(function (check) {\n return check;\n });\n }\n });\n\n if (fittingPlacement) {\n firstFittingPlacement = fittingPlacement;\n return \"break\";\n }\n };\n\n for (var _i = numberOfChecks; _i > 0; _i--) {\n var _ret = _loop(_i);\n\n if (_ret === \"break\") break;\n }\n }\n\n if (state.placement !== firstFittingPlacement) {\n state.modifiersData[name]._skip = true;\n state.placement = firstFittingPlacement;\n state.reset = true;\n }\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'flip',\n enabled: true,\n phase: 'main',\n fn: flip,\n requiresIfExists: ['offset'],\n data: {\n _skip: false\n }\n};","import getVariation from \"./getVariation.js\";\nimport { variationPlacements, basePlacements, placements as allPlacements } from \"../enums.js\";\nimport detectOverflow from \"./detectOverflow.js\";\nimport getBasePlacement from \"./getBasePlacement.js\";\nexport default function computeAutoPlacement(state, options) {\n if (options === void 0) {\n options = {};\n }\n\n var _options = options,\n placement = _options.placement,\n boundary = _options.boundary,\n rootBoundary = _options.rootBoundary,\n padding = _options.padding,\n flipVariations = _options.flipVariations,\n _options$allowedAutoP = _options.allowedAutoPlacements,\n allowedAutoPlacements = _options$allowedAutoP === void 0 ? allPlacements : _options$allowedAutoP;\n var variation = getVariation(placement);\n var placements = variation ? flipVariations ? variationPlacements : variationPlacements.filter(function (placement) {\n return getVariation(placement) === variation;\n }) : basePlacements;\n var allowedPlacements = placements.filter(function (placement) {\n return allowedAutoPlacements.indexOf(placement) >= 0;\n });\n\n if (allowedPlacements.length === 0) {\n allowedPlacements = placements;\n\n if (process.env.NODE_ENV !== \"production\") {\n console.error(['Popper: The `allowedAutoPlacements` option did not allow any', 'placements. Ensure the `placement` option matches the variation', 'of the allowed placements.', 'For example, \"auto\" cannot be used to allow \"bottom-start\".', 'Use \"auto-start\" instead.'].join(' '));\n }\n } // $FlowFixMe[incompatible-type]: Flow seems to have problems with two array unions...\n\n\n var overflows = allowedPlacements.reduce(function (acc, placement) {\n acc[placement] = detectOverflow(state, {\n placement: placement,\n boundary: boundary,\n rootBoundary: rootBoundary,\n padding: padding\n })[getBasePlacement(placement)];\n return acc;\n }, {});\n return Object.keys(overflows).sort(function (a, b) {\n return overflows[a] - overflows[b];\n });\n}","import { top, bottom, left, right } from \"../enums.js\";\nimport detectOverflow from \"../utils/detectOverflow.js\";\n\nfunction getSideOffsets(overflow, rect, preventedOffsets) {\n if (preventedOffsets === void 0) {\n preventedOffsets = {\n x: 0,\n y: 0\n };\n }\n\n return {\n top: overflow.top - rect.height - preventedOffsets.y,\n right: overflow.right - rect.width + preventedOffsets.x,\n bottom: overflow.bottom - rect.height + preventedOffsets.y,\n left: overflow.left - rect.width - preventedOffsets.x\n };\n}\n\nfunction isAnySideFullyClipped(overflow) {\n return [top, right, bottom, left].some(function (side) {\n return overflow[side] >= 0;\n });\n}\n\nfunction hide(_ref) {\n var state = _ref.state,\n name = _ref.name;\n var referenceRect = state.rects.reference;\n var popperRect = state.rects.popper;\n var preventedOffsets = state.modifiersData.preventOverflow;\n var referenceOverflow = detectOverflow(state, {\n elementContext: 'reference'\n });\n var popperAltOverflow = detectOverflow(state, {\n altBoundary: true\n });\n var referenceClippingOffsets = getSideOffsets(referenceOverflow, referenceRect);\n var popperEscapeOffsets = getSideOffsets(popperAltOverflow, popperRect, preventedOffsets);\n var isReferenceHidden = isAnySideFullyClipped(referenceClippingOffsets);\n var hasPopperEscaped = isAnySideFullyClipped(popperEscapeOffsets);\n state.modifiersData[name] = {\n referenceClippingOffsets: referenceClippingOffsets,\n popperEscapeOffsets: popperEscapeOffsets,\n isReferenceHidden: isReferenceHidden,\n hasPopperEscaped: hasPopperEscaped\n };\n state.attributes.popper = Object.assign({}, state.attributes.popper, {\n 'data-popper-reference-hidden': isReferenceHidden,\n 'data-popper-escaped': hasPopperEscaped\n });\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'hide',\n enabled: true,\n phase: 'main',\n requiresIfExists: ['preventOverflow'],\n fn: hide\n};","import getBasePlacement from \"../utils/getBasePlacement.js\";\nimport { top, left, right, placements } from \"../enums.js\"; // eslint-disable-next-line import/no-unused-modules\n\nexport function distanceAndSkiddingToXY(placement, rects, offset) {\n var basePlacement = getBasePlacement(placement);\n var invertDistance = [left, top].indexOf(basePlacement) >= 0 ? -1 : 1;\n\n var _ref = typeof offset === 'function' ? offset(Object.assign({}, rects, {\n placement: placement\n })) : offset,\n skidding = _ref[0],\n distance = _ref[1];\n\n skidding = skidding || 0;\n distance = (distance || 0) * invertDistance;\n return [left, right].indexOf(basePlacement) >= 0 ? {\n x: distance,\n y: skidding\n } : {\n x: skidding,\n y: distance\n };\n}\n\nfunction offset(_ref2) {\n var state = _ref2.state,\n options = _ref2.options,\n name = _ref2.name;\n var _options$offset = options.offset,\n offset = _options$offset === void 0 ? [0, 0] : _options$offset;\n var data = placements.reduce(function (acc, placement) {\n acc[placement] = distanceAndSkiddingToXY(placement, state.rects, offset);\n return acc;\n }, {});\n var _data$state$placement = data[state.placement],\n x = _data$state$placement.x,\n y = _data$state$placement.y;\n\n if (state.modifiersData.popperOffsets != null) {\n state.modifiersData.popperOffsets.x += x;\n state.modifiersData.popperOffsets.y += y;\n }\n\n state.modifiersData[name] = data;\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'offset',\n enabled: true,\n phase: 'main',\n requires: ['popperOffsets'],\n fn: offset\n};","import computeOffsets from \"../utils/computeOffsets.js\";\n\nfunction popperOffsets(_ref) {\n var state = _ref.state,\n name = _ref.name;\n // Offsets are the actual position the popper needs to have to be\n // properly positioned near its reference element\n // This is the most basic placement, and will be adjusted by\n // the modifiers in the next step\n state.modifiersData[name] = computeOffsets({\n reference: state.rects.reference,\n element: state.rects.popper,\n strategy: 'absolute',\n placement: state.placement\n });\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'popperOffsets',\n enabled: true,\n phase: 'read',\n fn: popperOffsets,\n data: {}\n};","import { top, left, right, bottom, start } from \"../enums.js\";\nimport getBasePlacement from \"../utils/getBasePlacement.js\";\nimport getMainAxisFromPlacement from \"../utils/getMainAxisFromPlacement.js\";\nimport getAltAxis from \"../utils/getAltAxis.js\";\nimport { within, withinMaxClamp } from \"../utils/within.js\";\nimport getLayoutRect from \"../dom-utils/getLayoutRect.js\";\nimport getOffsetParent from \"../dom-utils/getOffsetParent.js\";\nimport detectOverflow from \"../utils/detectOverflow.js\";\nimport getVariation from \"../utils/getVariation.js\";\nimport getFreshSideObject from \"../utils/getFreshSideObject.js\";\nimport { min as mathMin, max as mathMax } from \"../utils/math.js\";\n\nfunction preventOverflow(_ref) {\n var state = _ref.state,\n options = _ref.options,\n name = _ref.name;\n var _options$mainAxis = options.mainAxis,\n checkMainAxis = _options$mainAxis === void 0 ? true : _options$mainAxis,\n _options$altAxis = options.altAxis,\n checkAltAxis = _options$altAxis === void 0 ? false : _options$altAxis,\n boundary = options.boundary,\n rootBoundary = options.rootBoundary,\n altBoundary = options.altBoundary,\n padding = options.padding,\n _options$tether = options.tether,\n tether = _options$tether === void 0 ? true : _options$tether,\n _options$tetherOffset = options.tetherOffset,\n tetherOffset = _options$tetherOffset === void 0 ? 0 : _options$tetherOffset;\n var overflow = detectOverflow(state, {\n boundary: boundary,\n rootBoundary: rootBoundary,\n padding: padding,\n altBoundary: altBoundary\n });\n var basePlacement = getBasePlacement(state.placement);\n var variation = getVariation(state.placement);\n var isBasePlacement = !variation;\n var mainAxis = getMainAxisFromPlacement(basePlacement);\n var altAxis = getAltAxis(mainAxis);\n var popperOffsets = state.modifiersData.popperOffsets;\n var referenceRect = state.rects.reference;\n var popperRect = state.rects.popper;\n var tetherOffsetValue = typeof tetherOffset === 'function' ? tetherOffset(Object.assign({}, state.rects, {\n placement: state.placement\n })) : tetherOffset;\n var normalizedTetherOffsetValue = typeof tetherOffsetValue === 'number' ? {\n mainAxis: tetherOffsetValue,\n altAxis: tetherOffsetValue\n } : Object.assign({\n mainAxis: 0,\n altAxis: 0\n }, tetherOffsetValue);\n var offsetModifierState = state.modifiersData.offset ? state.modifiersData.offset[state.placement] : null;\n var data = {\n x: 0,\n y: 0\n };\n\n if (!popperOffsets) {\n return;\n }\n\n if (checkMainAxis) {\n var _offsetModifierState$;\n\n var mainSide = mainAxis === 'y' ? top : left;\n var altSide = mainAxis === 'y' ? bottom : right;\n var len = mainAxis === 'y' ? 'height' : 'width';\n var offset = popperOffsets[mainAxis];\n var min = offset + overflow[mainSide];\n var max = offset - overflow[altSide];\n var additive = tether ? -popperRect[len] / 2 : 0;\n var minLen = variation === start ? referenceRect[len] : popperRect[len];\n var maxLen = variation === start ? -popperRect[len] : -referenceRect[len]; // We need to include the arrow in the calculation so the arrow doesn't go\n // outside the reference bounds\n\n var arrowElement = state.elements.arrow;\n var arrowRect = tether && arrowElement ? getLayoutRect(arrowElement) : {\n width: 0,\n height: 0\n };\n var arrowPaddingObject = state.modifiersData['arrow#persistent'] ? state.modifiersData['arrow#persistent'].padding : getFreshSideObject();\n var arrowPaddingMin = arrowPaddingObject[mainSide];\n var arrowPaddingMax = arrowPaddingObject[altSide]; // If the reference length is smaller than the arrow length, we don't want\n // to include its full size in the calculation. If the reference is small\n // and near the edge of a boundary, the popper can overflow even if the\n // reference is not overflowing as well (e.g. virtual elements with no\n // width or height)\n\n var arrowLen = within(0, referenceRect[len], arrowRect[len]);\n var minOffset = isBasePlacement ? referenceRect[len] / 2 - additive - arrowLen - arrowPaddingMin - normalizedTetherOffsetValue.mainAxis : minLen - arrowLen - arrowPaddingMin - normalizedTetherOffsetValue.mainAxis;\n var maxOffset = isBasePlacement ? -referenceRect[len] / 2 + additive + arrowLen + arrowPaddingMax + normalizedTetherOffsetValue.mainAxis : maxLen + arrowLen + arrowPaddingMax + normalizedTetherOffsetValue.mainAxis;\n var arrowOffsetParent = state.elements.arrow && getOffsetParent(state.elements.arrow);\n var clientOffset = arrowOffsetParent ? mainAxis === 'y' ? arrowOffsetParent.clientTop || 0 : arrowOffsetParent.clientLeft || 0 : 0;\n var offsetModifierValue = (_offsetModifierState$ = offsetModifierState == null ? void 0 : offsetModifierState[mainAxis]) != null ? _offsetModifierState$ : 0;\n var tetherMin = offset + minOffset - offsetModifierValue - clientOffset;\n var tetherMax = offset + maxOffset - offsetModifierValue;\n var preventedOffset = within(tether ? mathMin(min, tetherMin) : min, offset, tether ? mathMax(max, tetherMax) : max);\n popperOffsets[mainAxis] = preventedOffset;\n data[mainAxis] = preventedOffset - offset;\n }\n\n if (checkAltAxis) {\n var _offsetModifierState$2;\n\n var _mainSide = mainAxis === 'x' ? top : left;\n\n var _altSide = mainAxis === 'x' ? bottom : right;\n\n var _offset = popperOffsets[altAxis];\n\n var _len = altAxis === 'y' ? 'height' : 'width';\n\n var _min = _offset + overflow[_mainSide];\n\n var _max = _offset - overflow[_altSide];\n\n var isOriginSide = [top, left].indexOf(basePlacement) !== -1;\n\n var _offsetModifierValue = (_offsetModifierState$2 = offsetModifierState == null ? void 0 : offsetModifierState[altAxis]) != null ? _offsetModifierState$2 : 0;\n\n var _tetherMin = isOriginSide ? _min : _offset - referenceRect[_len] - popperRect[_len] - _offsetModifierValue + normalizedTetherOffsetValue.altAxis;\n\n var _tetherMax = isOriginSide ? _offset + referenceRect[_len] + popperRect[_len] - _offsetModifierValue - normalizedTetherOffsetValue.altAxis : _max;\n\n var _preventedOffset = tether && isOriginSide ? withinMaxClamp(_tetherMin, _offset, _tetherMax) : within(tether ? _tetherMin : _min, _offset, tether ? _tetherMax : _max);\n\n popperOffsets[altAxis] = _preventedOffset;\n data[altAxis] = _preventedOffset - _offset;\n }\n\n state.modifiersData[name] = data;\n} // eslint-disable-next-line import/no-unused-modules\n\n\nexport default {\n name: 'preventOverflow',\n enabled: true,\n phase: 'main',\n fn: preventOverflow,\n requiresIfExists: ['offset']\n};","export default function getAltAxis(axis) {\n return axis === 'x' ? 'y' : 'x';\n}","import getBoundingClientRect from \"./getBoundingClientRect.js\";\nimport getNodeScroll from \"./getNodeScroll.js\";\nimport getNodeName from \"./getNodeName.js\";\nimport { isHTMLElement } from \"./instanceOf.js\";\nimport getWindowScrollBarX from \"./getWindowScrollBarX.js\";\nimport getDocumentElement from \"./getDocumentElement.js\";\nimport isScrollParent from \"./isScrollParent.js\";\nimport { round } from \"../utils/math.js\";\n\nfunction isElementScaled(element) {\n var rect = element.getBoundingClientRect();\n var scaleX = round(rect.width) / element.offsetWidth || 1;\n var scaleY = round(rect.height) / element.offsetHeight || 1;\n return scaleX !== 1 || scaleY !== 1;\n} // Returns the composite rect of an element relative to its offsetParent.\n// Composite means it takes into account transforms as well as layout.\n\n\nexport default function getCompositeRect(elementOrVirtualElement, offsetParent, isFixed) {\n if (isFixed === void 0) {\n isFixed = false;\n }\n\n var isOffsetParentAnElement = isHTMLElement(offsetParent);\n var offsetParentIsScaled = isHTMLElement(offsetParent) && isElementScaled(offsetParent);\n var documentElement = getDocumentElement(offsetParent);\n var rect = getBoundingClientRect(elementOrVirtualElement, offsetParentIsScaled, isFixed);\n var scroll = {\n scrollLeft: 0,\n scrollTop: 0\n };\n var offsets = {\n x: 0,\n y: 0\n };\n\n if (isOffsetParentAnElement || !isOffsetParentAnElement && !isFixed) {\n if (getNodeName(offsetParent) !== 'body' || // https://github.com/popperjs/popper-core/issues/1078\n isScrollParent(documentElement)) {\n scroll = getNodeScroll(offsetParent);\n }\n\n if (isHTMLElement(offsetParent)) {\n offsets = getBoundingClientRect(offsetParent, true);\n offsets.x += offsetParent.clientLeft;\n offsets.y += offsetParent.clientTop;\n } else if (documentElement) {\n offsets.x = getWindowScrollBarX(documentElement);\n }\n }\n\n return {\n x: rect.left + scroll.scrollLeft - offsets.x,\n y: rect.top + scroll.scrollTop - offsets.y,\n width: rect.width,\n height: rect.height\n };\n}","import getWindowScroll from \"./getWindowScroll.js\";\nimport getWindow from \"./getWindow.js\";\nimport { isHTMLElement } from \"./instanceOf.js\";\nimport getHTMLElementScroll from \"./getHTMLElementScroll.js\";\nexport default function getNodeScroll(node) {\n if (node === getWindow(node) || !isHTMLElement(node)) {\n return getWindowScroll(node);\n } else {\n return getHTMLElementScroll(node);\n }\n}","export default function getHTMLElementScroll(element) {\n return {\n scrollLeft: element.scrollLeft,\n scrollTop: element.scrollTop\n };\n}","import { modifierPhases } from \"../enums.js\"; // source: https://stackoverflow.com/questions/49875255\n\nfunction order(modifiers) {\n var map = new Map();\n var visited = new Set();\n var result = [];\n modifiers.forEach(function (modifier) {\n map.set(modifier.name, modifier);\n }); // On visiting object, check for its dependencies and visit them recursively\n\n function sort(modifier) {\n visited.add(modifier.name);\n var requires = [].concat(modifier.requires || [], modifier.requiresIfExists || []);\n requires.forEach(function (dep) {\n if (!visited.has(dep)) {\n var depModifier = map.get(dep);\n\n if (depModifier) {\n sort(depModifier);\n }\n }\n });\n result.push(modifier);\n }\n\n modifiers.forEach(function (modifier) {\n if (!visited.has(modifier.name)) {\n // check for visited object\n sort(modifier);\n }\n });\n return result;\n}\n\nexport default function orderModifiers(modifiers) {\n // order based on dependencies\n var orderedModifiers = order(modifiers); // order based on phase\n\n return modifierPhases.reduce(function (acc, phase) {\n return acc.concat(orderedModifiers.filter(function (modifier) {\n return modifier.phase === phase;\n }));\n }, []);\n}","import getCompositeRect from \"./dom-utils/getCompositeRect.js\";\nimport getLayoutRect from \"./dom-utils/getLayoutRect.js\";\nimport listScrollParents from \"./dom-utils/listScrollParents.js\";\nimport getOffsetParent from \"./dom-utils/getOffsetParent.js\";\nimport getComputedStyle from \"./dom-utils/getComputedStyle.js\";\nimport orderModifiers from \"./utils/orderModifiers.js\";\nimport debounce from \"./utils/debounce.js\";\nimport validateModifiers from \"./utils/validateModifiers.js\";\nimport uniqueBy from \"./utils/uniqueBy.js\";\nimport getBasePlacement from \"./utils/getBasePlacement.js\";\nimport mergeByName from \"./utils/mergeByName.js\";\nimport detectOverflow from \"./utils/detectOverflow.js\";\nimport { isElement } from \"./dom-utils/instanceOf.js\";\nimport { auto } from \"./enums.js\";\nvar INVALID_ELEMENT_ERROR = 'Popper: Invalid reference or popper argument provided. They must be either a DOM element or virtual element.';\nvar INFINITE_LOOP_ERROR = 'Popper: An infinite loop in the modifiers cycle has been detected! The cycle has been interrupted to prevent a browser crash.';\nvar DEFAULT_OPTIONS = {\n placement: 'bottom',\n modifiers: [],\n strategy: 'absolute'\n};\n\nfunction areValidElements() {\n for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {\n args[_key] = arguments[_key];\n }\n\n return !args.some(function (element) {\n return !(element && typeof element.getBoundingClientRect === 'function');\n });\n}\n\nexport function popperGenerator(generatorOptions) {\n if (generatorOptions === void 0) {\n generatorOptions = {};\n }\n\n var _generatorOptions = generatorOptions,\n _generatorOptions$def = _generatorOptions.defaultModifiers,\n defaultModifiers = _generatorOptions$def === void 0 ? [] : _generatorOptions$def,\n _generatorOptions$def2 = _generatorOptions.defaultOptions,\n defaultOptions = _generatorOptions$def2 === void 0 ? DEFAULT_OPTIONS : _generatorOptions$def2;\n return function createPopper(reference, popper, options) {\n if (options === void 0) {\n options = defaultOptions;\n }\n\n var state = {\n placement: 'bottom',\n orderedModifiers: [],\n options: Object.assign({}, DEFAULT_OPTIONS, defaultOptions),\n modifiersData: {},\n elements: {\n reference: reference,\n popper: popper\n },\n attributes: {},\n styles: {}\n };\n var effectCleanupFns = [];\n var isDestroyed = false;\n var instance = {\n state: state,\n setOptions: function setOptions(setOptionsAction) {\n var options = typeof setOptionsAction === 'function' ? setOptionsAction(state.options) : setOptionsAction;\n cleanupModifierEffects();\n state.options = Object.assign({}, defaultOptions, state.options, options);\n state.scrollParents = {\n reference: isElement(reference) ? listScrollParents(reference) : reference.contextElement ? listScrollParents(reference.contextElement) : [],\n popper: listScrollParents(popper)\n }; // Orders the modifiers based on their dependencies and `phase`\n // properties\n\n var orderedModifiers = orderModifiers(mergeByName([].concat(defaultModifiers, state.options.modifiers))); // Strip out disabled modifiers\n\n state.orderedModifiers = orderedModifiers.filter(function (m) {\n return m.enabled;\n }); // Validate the provided modifiers so that the consumer will get warned\n // if one of the modifiers is invalid for any reason\n\n if (process.env.NODE_ENV !== \"production\") {\n var modifiers = uniqueBy([].concat(orderedModifiers, state.options.modifiers), function (_ref) {\n var name = _ref.name;\n return name;\n });\n validateModifiers(modifiers);\n\n if (getBasePlacement(state.options.placement) === auto) {\n var flipModifier = state.orderedModifiers.find(function (_ref2) {\n var name = _ref2.name;\n return name === 'flip';\n });\n\n if (!flipModifier) {\n console.error(['Popper: \"auto\" placements require the \"flip\" modifier be', 'present and enabled to work.'].join(' '));\n }\n }\n\n var _getComputedStyle = getComputedStyle(popper),\n marginTop = _getComputedStyle.marginTop,\n marginRight = _getComputedStyle.marginRight,\n marginBottom = _getComputedStyle.marginBottom,\n marginLeft = _getComputedStyle.marginLeft; // We no longer take into account `margins` on the popper, and it can\n // cause bugs with positioning, so we'll warn the consumer\n\n\n if ([marginTop, marginRight, marginBottom, marginLeft].some(function (margin) {\n return parseFloat(margin);\n })) {\n console.warn(['Popper: CSS \"margin\" styles cannot be used to apply padding', 'between the popper and its reference element or boundary.', 'To replicate margin, use the `offset` modifier, as well as', 'the `padding` option in the `preventOverflow` and `flip`', 'modifiers.'].join(' '));\n }\n }\n\n runModifierEffects();\n return instance.update();\n },\n // Sync update – it will always be executed, even if not necessary. This\n // is useful for low frequency updates where sync behavior simplifies the\n // logic.\n // For high frequency updates (e.g. `resize` and `scroll` events), always\n // prefer the async Popper#update method\n forceUpdate: function forceUpdate() {\n if (isDestroyed) {\n return;\n }\n\n var _state$elements = state.elements,\n reference = _state$elements.reference,\n popper = _state$elements.popper; // Don't proceed if `reference` or `popper` are not valid elements\n // anymore\n\n if (!areValidElements(reference, popper)) {\n if (process.env.NODE_ENV !== \"production\") {\n console.error(INVALID_ELEMENT_ERROR);\n }\n\n return;\n } // Store the reference and popper rects to be read by modifiers\n\n\n state.rects = {\n reference: getCompositeRect(reference, getOffsetParent(popper), state.options.strategy === 'fixed'),\n popper: getLayoutRect(popper)\n }; // Modifiers have the ability to reset the current update cycle. The\n // most common use case for this is the `flip` modifier changing the\n // placement, which then needs to re-run all the modifiers, because the\n // logic was previously ran for the previous placement and is therefore\n // stale/incorrect\n\n state.reset = false;\n state.placement = state.options.placement; // On each update cycle, the `modifiersData` property for each modifier\n // is filled with the initial data specified by the modifier. This means\n // it doesn't persist and is fresh on each update.\n // To ensure persistent data, use `${name}#persistent`\n\n state.orderedModifiers.forEach(function (modifier) {\n return state.modifiersData[modifier.name] = Object.assign({}, modifier.data);\n });\n var __debug_loops__ = 0;\n\n for (var index = 0; index < state.orderedModifiers.length; index++) {\n if (process.env.NODE_ENV !== \"production\") {\n __debug_loops__ += 1;\n\n if (__debug_loops__ > 100) {\n console.error(INFINITE_LOOP_ERROR);\n break;\n }\n }\n\n if (state.reset === true) {\n state.reset = false;\n index = -1;\n continue;\n }\n\n var _state$orderedModifie = state.orderedModifiers[index],\n fn = _state$orderedModifie.fn,\n _state$orderedModifie2 = _state$orderedModifie.options,\n _options = _state$orderedModifie2 === void 0 ? {} : _state$orderedModifie2,\n name = _state$orderedModifie.name;\n\n if (typeof fn === 'function') {\n state = fn({\n state: state,\n options: _options,\n name: name,\n instance: instance\n }) || state;\n }\n }\n },\n // Async and optimistically optimized update – it will not be executed if\n // not necessary (debounced to run at most once-per-tick)\n update: debounce(function () {\n return new Promise(function (resolve) {\n instance.forceUpdate();\n resolve(state);\n });\n }),\n destroy: function destroy() {\n cleanupModifierEffects();\n isDestroyed = true;\n }\n };\n\n if (!areValidElements(reference, popper)) {\n if (process.env.NODE_ENV !== \"production\") {\n console.error(INVALID_ELEMENT_ERROR);\n }\n\n return instance;\n }\n\n instance.setOptions(options).then(function (state) {\n if (!isDestroyed && options.onFirstUpdate) {\n options.onFirstUpdate(state);\n }\n }); // Modifiers have the ability to execute arbitrary code before the first\n // update cycle runs. They will be executed in the same order as the update\n // cycle. This is useful when a modifier adds some persistent data that\n // other modifiers need to use, but the modifier is run after the dependent\n // one.\n\n function runModifierEffects() {\n state.orderedModifiers.forEach(function (_ref3) {\n var name = _ref3.name,\n _ref3$options = _ref3.options,\n options = _ref3$options === void 0 ? {} : _ref3$options,\n effect = _ref3.effect;\n\n if (typeof effect === 'function') {\n var cleanupFn = effect({\n state: state,\n name: name,\n instance: instance,\n options: options\n });\n\n var noopFn = function noopFn() {};\n\n effectCleanupFns.push(cleanupFn || noopFn);\n }\n });\n }\n\n function cleanupModifierEffects() {\n effectCleanupFns.forEach(function (fn) {\n return fn();\n });\n effectCleanupFns = [];\n }\n\n return instance;\n };\n}\nexport var createPopper = /*#__PURE__*/popperGenerator(); // eslint-disable-next-line import/no-unused-modules\n\nexport { detectOverflow };","export default function debounce(fn) {\n var pending;\n return function () {\n if (!pending) {\n pending = new Promise(function (resolve) {\n Promise.resolve().then(function () {\n pending = undefined;\n resolve(fn());\n });\n });\n }\n\n return pending;\n };\n}","export default function mergeByName(modifiers) {\n var merged = modifiers.reduce(function (merged, current) {\n var existing = merged[current.name];\n merged[current.name] = existing ? Object.assign({}, existing, current, {\n options: Object.assign({}, existing.options, current.options),\n data: Object.assign({}, existing.data, current.data)\n }) : current;\n return merged;\n }, {}); // IE11 does not support Object.values\n\n return Object.keys(merged).map(function (key) {\n return merged[key];\n });\n}","import { popperGenerator, detectOverflow } from \"./createPopper.js\";\nimport eventListeners from \"./modifiers/eventListeners.js\";\nimport popperOffsets from \"./modifiers/popperOffsets.js\";\nimport computeStyles from \"./modifiers/computeStyles.js\";\nimport applyStyles from \"./modifiers/applyStyles.js\";\nimport offset from \"./modifiers/offset.js\";\nimport flip from \"./modifiers/flip.js\";\nimport preventOverflow from \"./modifiers/preventOverflow.js\";\nimport arrow from \"./modifiers/arrow.js\";\nimport hide from \"./modifiers/hide.js\";\nvar defaultModifiers = [eventListeners, popperOffsets, computeStyles, applyStyles, offset, flip, preventOverflow, arrow, hide];\nvar createPopper = /*#__PURE__*/popperGenerator({\n defaultModifiers: defaultModifiers\n}); // eslint-disable-next-line import/no-unused-modules\n\nexport { createPopper, popperGenerator, defaultModifiers, detectOverflow }; // eslint-disable-next-line import/no-unused-modules\n\nexport { createPopper as createPopperLite } from \"./popper-lite.js\"; // eslint-disable-next-line import/no-unused-modules\n\nexport * from \"./modifiers/index.js\";","import { popperGenerator, detectOverflow } from \"./createPopper.js\";\nimport eventListeners from \"./modifiers/eventListeners.js\";\nimport popperOffsets from \"./modifiers/popperOffsets.js\";\nimport computeStyles from \"./modifiers/computeStyles.js\";\nimport applyStyles from \"./modifiers/applyStyles.js\";\nvar defaultModifiers = [eventListeners, popperOffsets, computeStyles, applyStyles];\nvar createPopper = /*#__PURE__*/popperGenerator({\n defaultModifiers: defaultModifiers\n}); // eslint-disable-next-line import/no-unused-modules\n\nexport { createPopper, popperGenerator, defaultModifiers, detectOverflow };","/*!\n * Bootstrap v5.2.3 (https://getbootstrap.com/)\n * Copyright 2011-2022 The Bootstrap Authors (https://github.com/twbs/bootstrap/graphs/contributors)\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n */\nimport * as Popper from '@popperjs/core';\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): util/index.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\nconst MAX_UID = 1000000;\nconst MILLISECONDS_MULTIPLIER = 1000;\nconst TRANSITION_END = 'transitionend'; // Shout-out Angus Croll (https://goo.gl/pxwQGp)\n\nconst toType = object => {\n if (object === null || object === undefined) {\n return `${object}`;\n }\n\n return Object.prototype.toString.call(object).match(/\\s([a-z]+)/i)[1].toLowerCase();\n};\n/**\n * Public Util API\n */\n\n\nconst getUID = prefix => {\n do {\n prefix += Math.floor(Math.random() * MAX_UID);\n } while (document.getElementById(prefix));\n\n return prefix;\n};\n\nconst getSelector = element => {\n let selector = element.getAttribute('data-bs-target');\n\n if (!selector || selector === '#') {\n let hrefAttribute = element.getAttribute('href'); // The only valid content that could double as a selector are IDs or classes,\n // so everything starting with `#` or `.`. If a \"real\" URL is used as the selector,\n // `document.querySelector` will rightfully complain it is invalid.\n // See https://github.com/twbs/bootstrap/issues/32273\n\n if (!hrefAttribute || !hrefAttribute.includes('#') && !hrefAttribute.startsWith('.')) {\n return null;\n } // Just in case some CMS puts out a full URL with the anchor appended\n\n\n if (hrefAttribute.includes('#') && !hrefAttribute.startsWith('#')) {\n hrefAttribute = `#${hrefAttribute.split('#')[1]}`;\n }\n\n selector = hrefAttribute && hrefAttribute !== '#' ? hrefAttribute.trim() : null;\n }\n\n return selector;\n};\n\nconst getSelectorFromElement = element => {\n const selector = getSelector(element);\n\n if (selector) {\n return document.querySelector(selector) ? selector : null;\n }\n\n return null;\n};\n\nconst getElementFromSelector = element => {\n const selector = getSelector(element);\n return selector ? document.querySelector(selector) : null;\n};\n\nconst getTransitionDurationFromElement = element => {\n if (!element) {\n return 0;\n } // Get transition-duration of the element\n\n\n let {\n transitionDuration,\n transitionDelay\n } = window.getComputedStyle(element);\n const floatTransitionDuration = Number.parseFloat(transitionDuration);\n const floatTransitionDelay = Number.parseFloat(transitionDelay); // Return 0 if element or transition duration is not found\n\n if (!floatTransitionDuration && !floatTransitionDelay) {\n return 0;\n } // If multiple durations are defined, take the first\n\n\n transitionDuration = transitionDuration.split(',')[0];\n transitionDelay = transitionDelay.split(',')[0];\n return (Number.parseFloat(transitionDuration) + Number.parseFloat(transitionDelay)) * MILLISECONDS_MULTIPLIER;\n};\n\nconst triggerTransitionEnd = element => {\n element.dispatchEvent(new Event(TRANSITION_END));\n};\n\nconst isElement = object => {\n if (!object || typeof object !== 'object') {\n return false;\n }\n\n if (typeof object.jquery !== 'undefined') {\n object = object[0];\n }\n\n return typeof object.nodeType !== 'undefined';\n};\n\nconst getElement = object => {\n // it's a jQuery object or a node element\n if (isElement(object)) {\n return object.jquery ? object[0] : object;\n }\n\n if (typeof object === 'string' && object.length > 0) {\n return document.querySelector(object);\n }\n\n return null;\n};\n\nconst isVisible = element => {\n if (!isElement(element) || element.getClientRects().length === 0) {\n return false;\n }\n\n const elementIsVisible = getComputedStyle(element).getPropertyValue('visibility') === 'visible'; // Handle `details` element as its content may falsie appear visible when it is closed\n\n const closedDetails = element.closest('details:not([open])');\n\n if (!closedDetails) {\n return elementIsVisible;\n }\n\n if (closedDetails !== element) {\n const summary = element.closest('summary');\n\n if (summary && summary.parentNode !== closedDetails) {\n return false;\n }\n\n if (summary === null) {\n return false;\n }\n }\n\n return elementIsVisible;\n};\n\nconst isDisabled = element => {\n if (!element || element.nodeType !== Node.ELEMENT_NODE) {\n return true;\n }\n\n if (element.classList.contains('disabled')) {\n return true;\n }\n\n if (typeof element.disabled !== 'undefined') {\n return element.disabled;\n }\n\n return element.hasAttribute('disabled') && element.getAttribute('disabled') !== 'false';\n};\n\nconst findShadowRoot = element => {\n if (!document.documentElement.attachShadow) {\n return null;\n } // Can find the shadow root otherwise it'll return the document\n\n\n if (typeof element.getRootNode === 'function') {\n const root = element.getRootNode();\n return root instanceof ShadowRoot ? root : null;\n }\n\n if (element instanceof ShadowRoot) {\n return element;\n } // when we don't find a shadow root\n\n\n if (!element.parentNode) {\n return null;\n }\n\n return findShadowRoot(element.parentNode);\n};\n\nconst noop = () => {};\n/**\n * Trick to restart an element's animation\n *\n * @param {HTMLElement} element\n * @return void\n *\n * @see https://www.charistheo.io/blog/2021/02/restart-a-css-animation-with-javascript/#restarting-a-css-animation\n */\n\n\nconst reflow = element => {\n element.offsetHeight; // eslint-disable-line no-unused-expressions\n};\n\nconst getjQuery = () => {\n if (window.jQuery && !document.body.hasAttribute('data-bs-no-jquery')) {\n return window.jQuery;\n }\n\n return null;\n};\n\nconst DOMContentLoadedCallbacks = [];\n\nconst onDOMContentLoaded = callback => {\n if (document.readyState === 'loading') {\n // add listener on the first call when the document is in loading state\n if (!DOMContentLoadedCallbacks.length) {\n document.addEventListener('DOMContentLoaded', () => {\n for (const callback of DOMContentLoadedCallbacks) {\n callback();\n }\n });\n }\n\n DOMContentLoadedCallbacks.push(callback);\n } else {\n callback();\n }\n};\n\nconst isRTL = () => document.documentElement.dir === 'rtl';\n\nconst defineJQueryPlugin = plugin => {\n onDOMContentLoaded(() => {\n const $ = getjQuery();\n /* istanbul ignore if */\n\n if ($) {\n const name = plugin.NAME;\n const JQUERY_NO_CONFLICT = $.fn[name];\n $.fn[name] = plugin.jQueryInterface;\n $.fn[name].Constructor = plugin;\n\n $.fn[name].noConflict = () => {\n $.fn[name] = JQUERY_NO_CONFLICT;\n return plugin.jQueryInterface;\n };\n }\n });\n};\n\nconst execute = callback => {\n if (typeof callback === 'function') {\n callback();\n }\n};\n\nconst executeAfterTransition = (callback, transitionElement, waitForTransition = true) => {\n if (!waitForTransition) {\n execute(callback);\n return;\n }\n\n const durationPadding = 5;\n const emulatedDuration = getTransitionDurationFromElement(transitionElement) + durationPadding;\n let called = false;\n\n const handler = ({\n target\n }) => {\n if (target !== transitionElement) {\n return;\n }\n\n called = true;\n transitionElement.removeEventListener(TRANSITION_END, handler);\n execute(callback);\n };\n\n transitionElement.addEventListener(TRANSITION_END, handler);\n setTimeout(() => {\n if (!called) {\n triggerTransitionEnd(transitionElement);\n }\n }, emulatedDuration);\n};\n/**\n * Return the previous/next element of a list.\n *\n * @param {array} list The list of elements\n * @param activeElement The active element\n * @param shouldGetNext Choose to get next or previous element\n * @param isCycleAllowed\n * @return {Element|elem} The proper element\n */\n\n\nconst getNextActiveElement = (list, activeElement, shouldGetNext, isCycleAllowed) => {\n const listLength = list.length;\n let index = list.indexOf(activeElement); // if the element does not exist in the list return an element\n // depending on the direction and if cycle is allowed\n\n if (index === -1) {\n return !shouldGetNext && isCycleAllowed ? list[listLength - 1] : list[0];\n }\n\n index += shouldGetNext ? 1 : -1;\n\n if (isCycleAllowed) {\n index = (index + listLength) % listLength;\n }\n\n return list[Math.max(0, Math.min(index, listLength - 1))];\n};\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): dom/event-handler.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst namespaceRegex = /[^.]*(?=\\..*)\\.|.*/;\nconst stripNameRegex = /\\..*/;\nconst stripUidRegex = /::\\d+$/;\nconst eventRegistry = {}; // Events storage\n\nlet uidEvent = 1;\nconst customEvents = {\n mouseenter: 'mouseover',\n mouseleave: 'mouseout'\n};\nconst nativeEvents = new Set(['click', 'dblclick', 'mouseup', 'mousedown', 'contextmenu', 'mousewheel', 'DOMMouseScroll', 'mouseover', 'mouseout', 'mousemove', 'selectstart', 'selectend', 'keydown', 'keypress', 'keyup', 'orientationchange', 'touchstart', 'touchmove', 'touchend', 'touchcancel', 'pointerdown', 'pointermove', 'pointerup', 'pointerleave', 'pointercancel', 'gesturestart', 'gesturechange', 'gestureend', 'focus', 'blur', 'change', 'reset', 'select', 'submit', 'focusin', 'focusout', 'load', 'unload', 'beforeunload', 'resize', 'move', 'DOMContentLoaded', 'readystatechange', 'error', 'abort', 'scroll']);\n/**\n * Private methods\n */\n\nfunction makeEventUid(element, uid) {\n return uid && `${uid}::${uidEvent++}` || element.uidEvent || uidEvent++;\n}\n\nfunction getElementEvents(element) {\n const uid = makeEventUid(element);\n element.uidEvent = uid;\n eventRegistry[uid] = eventRegistry[uid] || {};\n return eventRegistry[uid];\n}\n\nfunction bootstrapHandler(element, fn) {\n return function handler(event) {\n hydrateObj(event, {\n delegateTarget: element\n });\n\n if (handler.oneOff) {\n EventHandler.off(element, event.type, fn);\n }\n\n return fn.apply(element, [event]);\n };\n}\n\nfunction bootstrapDelegationHandler(element, selector, fn) {\n return function handler(event) {\n const domElements = element.querySelectorAll(selector);\n\n for (let {\n target\n } = event; target && target !== this; target = target.parentNode) {\n for (const domElement of domElements) {\n if (domElement !== target) {\n continue;\n }\n\n hydrateObj(event, {\n delegateTarget: target\n });\n\n if (handler.oneOff) {\n EventHandler.off(element, event.type, selector, fn);\n }\n\n return fn.apply(target, [event]);\n }\n }\n };\n}\n\nfunction findHandler(events, callable, delegationSelector = null) {\n return Object.values(events).find(event => event.callable === callable && event.delegationSelector === delegationSelector);\n}\n\nfunction normalizeParameters(originalTypeEvent, handler, delegationFunction) {\n const isDelegated = typeof handler === 'string'; // todo: tooltip passes `false` instead of selector, so we need to check\n\n const callable = isDelegated ? delegationFunction : handler || delegationFunction;\n let typeEvent = getTypeEvent(originalTypeEvent);\n\n if (!nativeEvents.has(typeEvent)) {\n typeEvent = originalTypeEvent;\n }\n\n return [isDelegated, callable, typeEvent];\n}\n\nfunction addHandler(element, originalTypeEvent, handler, delegationFunction, oneOff) {\n if (typeof originalTypeEvent !== 'string' || !element) {\n return;\n }\n\n let [isDelegated, callable, typeEvent] = normalizeParameters(originalTypeEvent, handler, delegationFunction); // in case of mouseenter or mouseleave wrap the handler within a function that checks for its DOM position\n // this prevents the handler from being dispatched the same way as mouseover or mouseout does\n\n if (originalTypeEvent in customEvents) {\n const wrapFunction = fn => {\n return function (event) {\n if (!event.relatedTarget || event.relatedTarget !== event.delegateTarget && !event.delegateTarget.contains(event.relatedTarget)) {\n return fn.call(this, event);\n }\n };\n };\n\n callable = wrapFunction(callable);\n }\n\n const events = getElementEvents(element);\n const handlers = events[typeEvent] || (events[typeEvent] = {});\n const previousFunction = findHandler(handlers, callable, isDelegated ? handler : null);\n\n if (previousFunction) {\n previousFunction.oneOff = previousFunction.oneOff && oneOff;\n return;\n }\n\n const uid = makeEventUid(callable, originalTypeEvent.replace(namespaceRegex, ''));\n const fn = isDelegated ? bootstrapDelegationHandler(element, handler, callable) : bootstrapHandler(element, callable);\n fn.delegationSelector = isDelegated ? handler : null;\n fn.callable = callable;\n fn.oneOff = oneOff;\n fn.uidEvent = uid;\n handlers[uid] = fn;\n element.addEventListener(typeEvent, fn, isDelegated);\n}\n\nfunction removeHandler(element, events, typeEvent, handler, delegationSelector) {\n const fn = findHandler(events[typeEvent], handler, delegationSelector);\n\n if (!fn) {\n return;\n }\n\n element.removeEventListener(typeEvent, fn, Boolean(delegationSelector));\n delete events[typeEvent][fn.uidEvent];\n}\n\nfunction removeNamespacedHandlers(element, events, typeEvent, namespace) {\n const storeElementEvent = events[typeEvent] || {};\n\n for (const handlerKey of Object.keys(storeElementEvent)) {\n if (handlerKey.includes(namespace)) {\n const event = storeElementEvent[handlerKey];\n removeHandler(element, events, typeEvent, event.callable, event.delegationSelector);\n }\n }\n}\n\nfunction getTypeEvent(event) {\n // allow to get the native events from namespaced events ('click.bs.button' --> 'click')\n event = event.replace(stripNameRegex, '');\n return customEvents[event] || event;\n}\n\nconst EventHandler = {\n on(element, event, handler, delegationFunction) {\n addHandler(element, event, handler, delegationFunction, false);\n },\n\n one(element, event, handler, delegationFunction) {\n addHandler(element, event, handler, delegationFunction, true);\n },\n\n off(element, originalTypeEvent, handler, delegationFunction) {\n if (typeof originalTypeEvent !== 'string' || !element) {\n return;\n }\n\n const [isDelegated, callable, typeEvent] = normalizeParameters(originalTypeEvent, handler, delegationFunction);\n const inNamespace = typeEvent !== originalTypeEvent;\n const events = getElementEvents(element);\n const storeElementEvent = events[typeEvent] || {};\n const isNamespace = originalTypeEvent.startsWith('.');\n\n if (typeof callable !== 'undefined') {\n // Simplest case: handler is passed, remove that listener ONLY.\n if (!Object.keys(storeElementEvent).length) {\n return;\n }\n\n removeHandler(element, events, typeEvent, callable, isDelegated ? handler : null);\n return;\n }\n\n if (isNamespace) {\n for (const elementEvent of Object.keys(events)) {\n removeNamespacedHandlers(element, events, elementEvent, originalTypeEvent.slice(1));\n }\n }\n\n for (const keyHandlers of Object.keys(storeElementEvent)) {\n const handlerKey = keyHandlers.replace(stripUidRegex, '');\n\n if (!inNamespace || originalTypeEvent.includes(handlerKey)) {\n const event = storeElementEvent[keyHandlers];\n removeHandler(element, events, typeEvent, event.callable, event.delegationSelector);\n }\n }\n },\n\n trigger(element, event, args) {\n if (typeof event !== 'string' || !element) {\n return null;\n }\n\n const $ = getjQuery();\n const typeEvent = getTypeEvent(event);\n const inNamespace = event !== typeEvent;\n let jQueryEvent = null;\n let bubbles = true;\n let nativeDispatch = true;\n let defaultPrevented = false;\n\n if (inNamespace && $) {\n jQueryEvent = $.Event(event, args);\n $(element).trigger(jQueryEvent);\n bubbles = !jQueryEvent.isPropagationStopped();\n nativeDispatch = !jQueryEvent.isImmediatePropagationStopped();\n defaultPrevented = jQueryEvent.isDefaultPrevented();\n }\n\n let evt = new Event(event, {\n bubbles,\n cancelable: true\n });\n evt = hydrateObj(evt, args);\n\n if (defaultPrevented) {\n evt.preventDefault();\n }\n\n if (nativeDispatch) {\n element.dispatchEvent(evt);\n }\n\n if (evt.defaultPrevented && jQueryEvent) {\n jQueryEvent.preventDefault();\n }\n\n return evt;\n }\n\n};\n\nfunction hydrateObj(obj, meta) {\n for (const [key, value] of Object.entries(meta || {})) {\n try {\n obj[key] = value;\n } catch (_unused) {\n Object.defineProperty(obj, key, {\n configurable: true,\n\n get() {\n return value;\n }\n\n });\n }\n }\n\n return obj;\n}\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): dom/data.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\n/**\n * Constants\n */\nconst elementMap = new Map();\nconst Data = {\n set(element, key, instance) {\n if (!elementMap.has(element)) {\n elementMap.set(element, new Map());\n }\n\n const instanceMap = elementMap.get(element); // make it clear we only want one instance per element\n // can be removed later when multiple key/instances are fine to be used\n\n if (!instanceMap.has(key) && instanceMap.size !== 0) {\n // eslint-disable-next-line no-console\n console.error(`Bootstrap doesn't allow more than one instance per element. Bound instance: ${Array.from(instanceMap.keys())[0]}.`);\n return;\n }\n\n instanceMap.set(key, instance);\n },\n\n get(element, key) {\n if (elementMap.has(element)) {\n return elementMap.get(element).get(key) || null;\n }\n\n return null;\n },\n\n remove(element, key) {\n if (!elementMap.has(element)) {\n return;\n }\n\n const instanceMap = elementMap.get(element);\n instanceMap.delete(key); // free up element references if there are no instances left for an element\n\n if (instanceMap.size === 0) {\n elementMap.delete(element);\n }\n }\n\n};\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): dom/manipulator.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\nfunction normalizeData(value) {\n if (value === 'true') {\n return true;\n }\n\n if (value === 'false') {\n return false;\n }\n\n if (value === Number(value).toString()) {\n return Number(value);\n }\n\n if (value === '' || value === 'null') {\n return null;\n }\n\n if (typeof value !== 'string') {\n return value;\n }\n\n try {\n return JSON.parse(decodeURIComponent(value));\n } catch (_unused) {\n return value;\n }\n}\n\nfunction normalizeDataKey(key) {\n return key.replace(/[A-Z]/g, chr => `-${chr.toLowerCase()}`);\n}\n\nconst Manipulator = {\n setDataAttribute(element, key, value) {\n element.setAttribute(`data-bs-${normalizeDataKey(key)}`, value);\n },\n\n removeDataAttribute(element, key) {\n element.removeAttribute(`data-bs-${normalizeDataKey(key)}`);\n },\n\n getDataAttributes(element) {\n if (!element) {\n return {};\n }\n\n const attributes = {};\n const bsKeys = Object.keys(element.dataset).filter(key => key.startsWith('bs') && !key.startsWith('bsConfig'));\n\n for (const key of bsKeys) {\n let pureKey = key.replace(/^bs/, '');\n pureKey = pureKey.charAt(0).toLowerCase() + pureKey.slice(1, pureKey.length);\n attributes[pureKey] = normalizeData(element.dataset[key]);\n }\n\n return attributes;\n },\n\n getDataAttribute(element, key) {\n return normalizeData(element.getAttribute(`data-bs-${normalizeDataKey(key)}`));\n }\n\n};\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): util/config.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Class definition\n */\n\nclass Config {\n // Getters\n static get Default() {\n return {};\n }\n\n static get DefaultType() {\n return {};\n }\n\n static get NAME() {\n throw new Error('You have to implement the static method \"NAME\", for each component!');\n }\n\n _getConfig(config) {\n config = this._mergeConfigObj(config);\n config = this._configAfterMerge(config);\n\n this._typeCheckConfig(config);\n\n return config;\n }\n\n _configAfterMerge(config) {\n return config;\n }\n\n _mergeConfigObj(config, element) {\n const jsonConfig = isElement(element) ? Manipulator.getDataAttribute(element, 'config') : {}; // try to parse\n\n return { ...this.constructor.Default,\n ...(typeof jsonConfig === 'object' ? jsonConfig : {}),\n ...(isElement(element) ? Manipulator.getDataAttributes(element) : {}),\n ...(typeof config === 'object' ? config : {})\n };\n }\n\n _typeCheckConfig(config, configTypes = this.constructor.DefaultType) {\n for (const property of Object.keys(configTypes)) {\n const expectedTypes = configTypes[property];\n const value = config[property];\n const valueType = isElement(value) ? 'element' : toType(value);\n\n if (!new RegExp(expectedTypes).test(valueType)) {\n throw new TypeError(`${this.constructor.NAME.toUpperCase()}: Option \"${property}\" provided type \"${valueType}\" but expected type \"${expectedTypes}\".`);\n }\n }\n }\n\n}\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): base-component.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst VERSION = '5.2.3';\n/**\n * Class definition\n */\n\nclass BaseComponent extends Config {\n constructor(element, config) {\n super();\n element = getElement(element);\n\n if (!element) {\n return;\n }\n\n this._element = element;\n this._config = this._getConfig(config);\n Data.set(this._element, this.constructor.DATA_KEY, this);\n } // Public\n\n\n dispose() {\n Data.remove(this._element, this.constructor.DATA_KEY);\n EventHandler.off(this._element, this.constructor.EVENT_KEY);\n\n for (const propertyName of Object.getOwnPropertyNames(this)) {\n this[propertyName] = null;\n }\n }\n\n _queueCallback(callback, element, isAnimated = true) {\n executeAfterTransition(callback, element, isAnimated);\n }\n\n _getConfig(config) {\n config = this._mergeConfigObj(config, this._element);\n config = this._configAfterMerge(config);\n\n this._typeCheckConfig(config);\n\n return config;\n } // Static\n\n\n static getInstance(element) {\n return Data.get(getElement(element), this.DATA_KEY);\n }\n\n static getOrCreateInstance(element, config = {}) {\n return this.getInstance(element) || new this(element, typeof config === 'object' ? config : null);\n }\n\n static get VERSION() {\n return VERSION;\n }\n\n static get DATA_KEY() {\n return `bs.${this.NAME}`;\n }\n\n static get EVENT_KEY() {\n return `.${this.DATA_KEY}`;\n }\n\n static eventName(name) {\n return `${name}${this.EVENT_KEY}`;\n }\n\n}\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): util/component-functions.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n\nconst enableDismissTrigger = (component, method = 'hide') => {\n const clickEvent = `click.dismiss${component.EVENT_KEY}`;\n const name = component.NAME;\n EventHandler.on(document, clickEvent, `[data-bs-dismiss=\"${name}\"]`, function (event) {\n if (['A', 'AREA'].includes(this.tagName)) {\n event.preventDefault();\n }\n\n if (isDisabled(this)) {\n return;\n }\n\n const target = getElementFromSelector(this) || this.closest(`.${name}`);\n const instance = component.getOrCreateInstance(target); // Method argument is left, for Alert and only, as it doesn't implement the 'hide' method\n\n instance[method]();\n });\n};\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): alert.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$f = 'alert';\nconst DATA_KEY$a = 'bs.alert';\nconst EVENT_KEY$b = `.${DATA_KEY$a}`;\nconst EVENT_CLOSE = `close${EVENT_KEY$b}`;\nconst EVENT_CLOSED = `closed${EVENT_KEY$b}`;\nconst CLASS_NAME_FADE$5 = 'fade';\nconst CLASS_NAME_SHOW$8 = 'show';\n/**\n * Class definition\n */\n\nclass Alert extends BaseComponent {\n // Getters\n static get NAME() {\n return NAME$f;\n } // Public\n\n\n close() {\n const closeEvent = EventHandler.trigger(this._element, EVENT_CLOSE);\n\n if (closeEvent.defaultPrevented) {\n return;\n }\n\n this._element.classList.remove(CLASS_NAME_SHOW$8);\n\n const isAnimated = this._element.classList.contains(CLASS_NAME_FADE$5);\n\n this._queueCallback(() => this._destroyElement(), this._element, isAnimated);\n } // Private\n\n\n _destroyElement() {\n this._element.remove();\n\n EventHandler.trigger(this._element, EVENT_CLOSED);\n this.dispose();\n } // Static\n\n\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Alert.getOrCreateInstance(this);\n\n if (typeof config !== 'string') {\n return;\n }\n\n if (data[config] === undefined || config.startsWith('_') || config === 'constructor') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n\n data[config](this);\n });\n }\n\n}\n/**\n * Data API implementation\n */\n\n\nenableDismissTrigger(Alert, 'close');\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Alert);\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): button.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$e = 'button';\nconst DATA_KEY$9 = 'bs.button';\nconst EVENT_KEY$a = `.${DATA_KEY$9}`;\nconst DATA_API_KEY$6 = '.data-api';\nconst CLASS_NAME_ACTIVE$3 = 'active';\nconst SELECTOR_DATA_TOGGLE$5 = '[data-bs-toggle=\"button\"]';\nconst EVENT_CLICK_DATA_API$6 = `click${EVENT_KEY$a}${DATA_API_KEY$6}`;\n/**\n * Class definition\n */\n\nclass Button extends BaseComponent {\n // Getters\n static get NAME() {\n return NAME$e;\n } // Public\n\n\n toggle() {\n // Toggle class and sync the `aria-pressed` attribute with the return value of the `.toggle()` method\n this._element.setAttribute('aria-pressed', this._element.classList.toggle(CLASS_NAME_ACTIVE$3));\n } // Static\n\n\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Button.getOrCreateInstance(this);\n\n if (config === 'toggle') {\n data[config]();\n }\n });\n }\n\n}\n/**\n * Data API implementation\n */\n\n\nEventHandler.on(document, EVENT_CLICK_DATA_API$6, SELECTOR_DATA_TOGGLE$5, event => {\n event.preventDefault();\n const button = event.target.closest(SELECTOR_DATA_TOGGLE$5);\n const data = Button.getOrCreateInstance(button);\n data.toggle();\n});\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Button);\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): dom/selector-engine.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst SelectorEngine = {\n find(selector, element = document.documentElement) {\n return [].concat(...Element.prototype.querySelectorAll.call(element, selector));\n },\n\n findOne(selector, element = document.documentElement) {\n return Element.prototype.querySelector.call(element, selector);\n },\n\n children(element, selector) {\n return [].concat(...element.children).filter(child => child.matches(selector));\n },\n\n parents(element, selector) {\n const parents = [];\n let ancestor = element.parentNode.closest(selector);\n\n while (ancestor) {\n parents.push(ancestor);\n ancestor = ancestor.parentNode.closest(selector);\n }\n\n return parents;\n },\n\n prev(element, selector) {\n let previous = element.previousElementSibling;\n\n while (previous) {\n if (previous.matches(selector)) {\n return [previous];\n }\n\n previous = previous.previousElementSibling;\n }\n\n return [];\n },\n\n // TODO: this is now unused; remove later along with prev()\n next(element, selector) {\n let next = element.nextElementSibling;\n\n while (next) {\n if (next.matches(selector)) {\n return [next];\n }\n\n next = next.nextElementSibling;\n }\n\n return [];\n },\n\n focusableChildren(element) {\n const focusables = ['a', 'button', 'input', 'textarea', 'select', 'details', '[tabindex]', '[contenteditable=\"true\"]'].map(selector => `${selector}:not([tabindex^=\"-\"])`).join(',');\n return this.find(focusables, element).filter(el => !isDisabled(el) && isVisible(el));\n }\n\n};\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): util/swipe.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$d = 'swipe';\nconst EVENT_KEY$9 = '.bs.swipe';\nconst EVENT_TOUCHSTART = `touchstart${EVENT_KEY$9}`;\nconst EVENT_TOUCHMOVE = `touchmove${EVENT_KEY$9}`;\nconst EVENT_TOUCHEND = `touchend${EVENT_KEY$9}`;\nconst EVENT_POINTERDOWN = `pointerdown${EVENT_KEY$9}`;\nconst EVENT_POINTERUP = `pointerup${EVENT_KEY$9}`;\nconst POINTER_TYPE_TOUCH = 'touch';\nconst POINTER_TYPE_PEN = 'pen';\nconst CLASS_NAME_POINTER_EVENT = 'pointer-event';\nconst SWIPE_THRESHOLD = 40;\nconst Default$c = {\n endCallback: null,\n leftCallback: null,\n rightCallback: null\n};\nconst DefaultType$c = {\n endCallback: '(function|null)',\n leftCallback: '(function|null)',\n rightCallback: '(function|null)'\n};\n/**\n * Class definition\n */\n\nclass Swipe extends Config {\n constructor(element, config) {\n super();\n this._element = element;\n\n if (!element || !Swipe.isSupported()) {\n return;\n }\n\n this._config = this._getConfig(config);\n this._deltaX = 0;\n this._supportPointerEvents = Boolean(window.PointerEvent);\n\n this._initEvents();\n } // Getters\n\n\n static get Default() {\n return Default$c;\n }\n\n static get DefaultType() {\n return DefaultType$c;\n }\n\n static get NAME() {\n return NAME$d;\n } // Public\n\n\n dispose() {\n EventHandler.off(this._element, EVENT_KEY$9);\n } // Private\n\n\n _start(event) {\n if (!this._supportPointerEvents) {\n this._deltaX = event.touches[0].clientX;\n return;\n }\n\n if (this._eventIsPointerPenTouch(event)) {\n this._deltaX = event.clientX;\n }\n }\n\n _end(event) {\n if (this._eventIsPointerPenTouch(event)) {\n this._deltaX = event.clientX - this._deltaX;\n }\n\n this._handleSwipe();\n\n execute(this._config.endCallback);\n }\n\n _move(event) {\n this._deltaX = event.touches && event.touches.length > 1 ? 0 : event.touches[0].clientX - this._deltaX;\n }\n\n _handleSwipe() {\n const absDeltaX = Math.abs(this._deltaX);\n\n if (absDeltaX <= SWIPE_THRESHOLD) {\n return;\n }\n\n const direction = absDeltaX / this._deltaX;\n this._deltaX = 0;\n\n if (!direction) {\n return;\n }\n\n execute(direction > 0 ? this._config.rightCallback : this._config.leftCallback);\n }\n\n _initEvents() {\n if (this._supportPointerEvents) {\n EventHandler.on(this._element, EVENT_POINTERDOWN, event => this._start(event));\n EventHandler.on(this._element, EVENT_POINTERUP, event => this._end(event));\n\n this._element.classList.add(CLASS_NAME_POINTER_EVENT);\n } else {\n EventHandler.on(this._element, EVENT_TOUCHSTART, event => this._start(event));\n EventHandler.on(this._element, EVENT_TOUCHMOVE, event => this._move(event));\n EventHandler.on(this._element, EVENT_TOUCHEND, event => this._end(event));\n }\n }\n\n _eventIsPointerPenTouch(event) {\n return this._supportPointerEvents && (event.pointerType === POINTER_TYPE_PEN || event.pointerType === POINTER_TYPE_TOUCH);\n } // Static\n\n\n static isSupported() {\n return 'ontouchstart' in document.documentElement || navigator.maxTouchPoints > 0;\n }\n\n}\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): carousel.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$c = 'carousel';\nconst DATA_KEY$8 = 'bs.carousel';\nconst EVENT_KEY$8 = `.${DATA_KEY$8}`;\nconst DATA_API_KEY$5 = '.data-api';\nconst ARROW_LEFT_KEY$1 = 'ArrowLeft';\nconst ARROW_RIGHT_KEY$1 = 'ArrowRight';\nconst TOUCHEVENT_COMPAT_WAIT = 500; // Time for mouse compat events to fire after touch\n\nconst ORDER_NEXT = 'next';\nconst ORDER_PREV = 'prev';\nconst DIRECTION_LEFT = 'left';\nconst DIRECTION_RIGHT = 'right';\nconst EVENT_SLIDE = `slide${EVENT_KEY$8}`;\nconst EVENT_SLID = `slid${EVENT_KEY$8}`;\nconst EVENT_KEYDOWN$1 = `keydown${EVENT_KEY$8}`;\nconst EVENT_MOUSEENTER$1 = `mouseenter${EVENT_KEY$8}`;\nconst EVENT_MOUSELEAVE$1 = `mouseleave${EVENT_KEY$8}`;\nconst EVENT_DRAG_START = `dragstart${EVENT_KEY$8}`;\nconst EVENT_LOAD_DATA_API$3 = `load${EVENT_KEY$8}${DATA_API_KEY$5}`;\nconst EVENT_CLICK_DATA_API$5 = `click${EVENT_KEY$8}${DATA_API_KEY$5}`;\nconst CLASS_NAME_CAROUSEL = 'carousel';\nconst CLASS_NAME_ACTIVE$2 = 'active';\nconst CLASS_NAME_SLIDE = 'slide';\nconst CLASS_NAME_END = 'carousel-item-end';\nconst CLASS_NAME_START = 'carousel-item-start';\nconst CLASS_NAME_NEXT = 'carousel-item-next';\nconst CLASS_NAME_PREV = 'carousel-item-prev';\nconst SELECTOR_ACTIVE = '.active';\nconst SELECTOR_ITEM = '.carousel-item';\nconst SELECTOR_ACTIVE_ITEM = SELECTOR_ACTIVE + SELECTOR_ITEM;\nconst SELECTOR_ITEM_IMG = '.carousel-item img';\nconst SELECTOR_INDICATORS = '.carousel-indicators';\nconst SELECTOR_DATA_SLIDE = '[data-bs-slide], [data-bs-slide-to]';\nconst SELECTOR_DATA_RIDE = '[data-bs-ride=\"carousel\"]';\nconst KEY_TO_DIRECTION = {\n [ARROW_LEFT_KEY$1]: DIRECTION_RIGHT,\n [ARROW_RIGHT_KEY$1]: DIRECTION_LEFT\n};\nconst Default$b = {\n interval: 5000,\n keyboard: true,\n pause: 'hover',\n ride: false,\n touch: true,\n wrap: true\n};\nconst DefaultType$b = {\n interval: '(number|boolean)',\n // TODO:v6 remove boolean support\n keyboard: 'boolean',\n pause: '(string|boolean)',\n ride: '(boolean|string)',\n touch: 'boolean',\n wrap: 'boolean'\n};\n/**\n * Class definition\n */\n\nclass Carousel extends BaseComponent {\n constructor(element, config) {\n super(element, config);\n this._interval = null;\n this._activeElement = null;\n this._isSliding = false;\n this.touchTimeout = null;\n this._swipeHelper = null;\n this._indicatorsElement = SelectorEngine.findOne(SELECTOR_INDICATORS, this._element);\n\n this._addEventListeners();\n\n if (this._config.ride === CLASS_NAME_CAROUSEL) {\n this.cycle();\n }\n } // Getters\n\n\n static get Default() {\n return Default$b;\n }\n\n static get DefaultType() {\n return DefaultType$b;\n }\n\n static get NAME() {\n return NAME$c;\n } // Public\n\n\n next() {\n this._slide(ORDER_NEXT);\n }\n\n nextWhenVisible() {\n // FIXME TODO use `document.visibilityState`\n // Don't call next when the page isn't visible\n // or the carousel or its parent isn't visible\n if (!document.hidden && isVisible(this._element)) {\n this.next();\n }\n }\n\n prev() {\n this._slide(ORDER_PREV);\n }\n\n pause() {\n if (this._isSliding) {\n triggerTransitionEnd(this._element);\n }\n\n this._clearInterval();\n }\n\n cycle() {\n this._clearInterval();\n\n this._updateInterval();\n\n this._interval = setInterval(() => this.nextWhenVisible(), this._config.interval);\n }\n\n _maybeEnableCycle() {\n if (!this._config.ride) {\n return;\n }\n\n if (this._isSliding) {\n EventHandler.one(this._element, EVENT_SLID, () => this.cycle());\n return;\n }\n\n this.cycle();\n }\n\n to(index) {\n const items = this._getItems();\n\n if (index > items.length - 1 || index < 0) {\n return;\n }\n\n if (this._isSliding) {\n EventHandler.one(this._element, EVENT_SLID, () => this.to(index));\n return;\n }\n\n const activeIndex = this._getItemIndex(this._getActive());\n\n if (activeIndex === index) {\n return;\n }\n\n const order = index > activeIndex ? ORDER_NEXT : ORDER_PREV;\n\n this._slide(order, items[index]);\n }\n\n dispose() {\n if (this._swipeHelper) {\n this._swipeHelper.dispose();\n }\n\n super.dispose();\n } // Private\n\n\n _configAfterMerge(config) {\n config.defaultInterval = config.interval;\n return config;\n }\n\n _addEventListeners() {\n if (this._config.keyboard) {\n EventHandler.on(this._element, EVENT_KEYDOWN$1, event => this._keydown(event));\n }\n\n if (this._config.pause === 'hover') {\n EventHandler.on(this._element, EVENT_MOUSEENTER$1, () => this.pause());\n EventHandler.on(this._element, EVENT_MOUSELEAVE$1, () => this._maybeEnableCycle());\n }\n\n if (this._config.touch && Swipe.isSupported()) {\n this._addTouchEventListeners();\n }\n }\n\n _addTouchEventListeners() {\n for (const img of SelectorEngine.find(SELECTOR_ITEM_IMG, this._element)) {\n EventHandler.on(img, EVENT_DRAG_START, event => event.preventDefault());\n }\n\n const endCallBack = () => {\n if (this._config.pause !== 'hover') {\n return;\n } // If it's a touch-enabled device, mouseenter/leave are fired as\n // part of the mouse compatibility events on first tap - the carousel\n // would stop cycling until user tapped out of it;\n // here, we listen for touchend, explicitly pause the carousel\n // (as if it's the second time we tap on it, mouseenter compat event\n // is NOT fired) and after a timeout (to allow for mouse compatibility\n // events to fire) we explicitly restart cycling\n\n\n this.pause();\n\n if (this.touchTimeout) {\n clearTimeout(this.touchTimeout);\n }\n\n this.touchTimeout = setTimeout(() => this._maybeEnableCycle(), TOUCHEVENT_COMPAT_WAIT + this._config.interval);\n };\n\n const swipeConfig = {\n leftCallback: () => this._slide(this._directionToOrder(DIRECTION_LEFT)),\n rightCallback: () => this._slide(this._directionToOrder(DIRECTION_RIGHT)),\n endCallback: endCallBack\n };\n this._swipeHelper = new Swipe(this._element, swipeConfig);\n }\n\n _keydown(event) {\n if (/input|textarea/i.test(event.target.tagName)) {\n return;\n }\n\n const direction = KEY_TO_DIRECTION[event.key];\n\n if (direction) {\n event.preventDefault();\n\n this._slide(this._directionToOrder(direction));\n }\n }\n\n _getItemIndex(element) {\n return this._getItems().indexOf(element);\n }\n\n _setActiveIndicatorElement(index) {\n if (!this._indicatorsElement) {\n return;\n }\n\n const activeIndicator = SelectorEngine.findOne(SELECTOR_ACTIVE, this._indicatorsElement);\n activeIndicator.classList.remove(CLASS_NAME_ACTIVE$2);\n activeIndicator.removeAttribute('aria-current');\n const newActiveIndicator = SelectorEngine.findOne(`[data-bs-slide-to=\"${index}\"]`, this._indicatorsElement);\n\n if (newActiveIndicator) {\n newActiveIndicator.classList.add(CLASS_NAME_ACTIVE$2);\n newActiveIndicator.setAttribute('aria-current', 'true');\n }\n }\n\n _updateInterval() {\n const element = this._activeElement || this._getActive();\n\n if (!element) {\n return;\n }\n\n const elementInterval = Number.parseInt(element.getAttribute('data-bs-interval'), 10);\n this._config.interval = elementInterval || this._config.defaultInterval;\n }\n\n _slide(order, element = null) {\n if (this._isSliding) {\n return;\n }\n\n const activeElement = this._getActive();\n\n const isNext = order === ORDER_NEXT;\n const nextElement = element || getNextActiveElement(this._getItems(), activeElement, isNext, this._config.wrap);\n\n if (nextElement === activeElement) {\n return;\n }\n\n const nextElementIndex = this._getItemIndex(nextElement);\n\n const triggerEvent = eventName => {\n return EventHandler.trigger(this._element, eventName, {\n relatedTarget: nextElement,\n direction: this._orderToDirection(order),\n from: this._getItemIndex(activeElement),\n to: nextElementIndex\n });\n };\n\n const slideEvent = triggerEvent(EVENT_SLIDE);\n\n if (slideEvent.defaultPrevented) {\n return;\n }\n\n if (!activeElement || !nextElement) {\n // Some weirdness is happening, so we bail\n // todo: change tests that use empty divs to avoid this check\n return;\n }\n\n const isCycling = Boolean(this._interval);\n this.pause();\n this._isSliding = true;\n\n this._setActiveIndicatorElement(nextElementIndex);\n\n this._activeElement = nextElement;\n const directionalClassName = isNext ? CLASS_NAME_START : CLASS_NAME_END;\n const orderClassName = isNext ? CLASS_NAME_NEXT : CLASS_NAME_PREV;\n nextElement.classList.add(orderClassName);\n reflow(nextElement);\n activeElement.classList.add(directionalClassName);\n nextElement.classList.add(directionalClassName);\n\n const completeCallBack = () => {\n nextElement.classList.remove(directionalClassName, orderClassName);\n nextElement.classList.add(CLASS_NAME_ACTIVE$2);\n activeElement.classList.remove(CLASS_NAME_ACTIVE$2, orderClassName, directionalClassName);\n this._isSliding = false;\n triggerEvent(EVENT_SLID);\n };\n\n this._queueCallback(completeCallBack, activeElement, this._isAnimated());\n\n if (isCycling) {\n this.cycle();\n }\n }\n\n _isAnimated() {\n return this._element.classList.contains(CLASS_NAME_SLIDE);\n }\n\n _getActive() {\n return SelectorEngine.findOne(SELECTOR_ACTIVE_ITEM, this._element);\n }\n\n _getItems() {\n return SelectorEngine.find(SELECTOR_ITEM, this._element);\n }\n\n _clearInterval() {\n if (this._interval) {\n clearInterval(this._interval);\n this._interval = null;\n }\n }\n\n _directionToOrder(direction) {\n if (isRTL()) {\n return direction === DIRECTION_LEFT ? ORDER_PREV : ORDER_NEXT;\n }\n\n return direction === DIRECTION_LEFT ? ORDER_NEXT : ORDER_PREV;\n }\n\n _orderToDirection(order) {\n if (isRTL()) {\n return order === ORDER_PREV ? DIRECTION_LEFT : DIRECTION_RIGHT;\n }\n\n return order === ORDER_PREV ? DIRECTION_RIGHT : DIRECTION_LEFT;\n } // Static\n\n\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Carousel.getOrCreateInstance(this, config);\n\n if (typeof config === 'number') {\n data.to(config);\n return;\n }\n\n if (typeof config === 'string') {\n if (data[config] === undefined || config.startsWith('_') || config === 'constructor') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n\n data[config]();\n }\n });\n }\n\n}\n/**\n * Data API implementation\n */\n\n\nEventHandler.on(document, EVENT_CLICK_DATA_API$5, SELECTOR_DATA_SLIDE, function (event) {\n const target = getElementFromSelector(this);\n\n if (!target || !target.classList.contains(CLASS_NAME_CAROUSEL)) {\n return;\n }\n\n event.preventDefault();\n const carousel = Carousel.getOrCreateInstance(target);\n const slideIndex = this.getAttribute('data-bs-slide-to');\n\n if (slideIndex) {\n carousel.to(slideIndex);\n\n carousel._maybeEnableCycle();\n\n return;\n }\n\n if (Manipulator.getDataAttribute(this, 'slide') === 'next') {\n carousel.next();\n\n carousel._maybeEnableCycle();\n\n return;\n }\n\n carousel.prev();\n\n carousel._maybeEnableCycle();\n});\nEventHandler.on(window, EVENT_LOAD_DATA_API$3, () => {\n const carousels = SelectorEngine.find(SELECTOR_DATA_RIDE);\n\n for (const carousel of carousels) {\n Carousel.getOrCreateInstance(carousel);\n }\n});\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Carousel);\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): collapse.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$b = 'collapse';\nconst DATA_KEY$7 = 'bs.collapse';\nconst EVENT_KEY$7 = `.${DATA_KEY$7}`;\nconst DATA_API_KEY$4 = '.data-api';\nconst EVENT_SHOW$6 = `show${EVENT_KEY$7}`;\nconst EVENT_SHOWN$6 = `shown${EVENT_KEY$7}`;\nconst EVENT_HIDE$6 = `hide${EVENT_KEY$7}`;\nconst EVENT_HIDDEN$6 = `hidden${EVENT_KEY$7}`;\nconst EVENT_CLICK_DATA_API$4 = `click${EVENT_KEY$7}${DATA_API_KEY$4}`;\nconst CLASS_NAME_SHOW$7 = 'show';\nconst CLASS_NAME_COLLAPSE = 'collapse';\nconst CLASS_NAME_COLLAPSING = 'collapsing';\nconst CLASS_NAME_COLLAPSED = 'collapsed';\nconst CLASS_NAME_DEEPER_CHILDREN = `:scope .${CLASS_NAME_COLLAPSE} .${CLASS_NAME_COLLAPSE}`;\nconst CLASS_NAME_HORIZONTAL = 'collapse-horizontal';\nconst WIDTH = 'width';\nconst HEIGHT = 'height';\nconst SELECTOR_ACTIVES = '.collapse.show, .collapse.collapsing';\nconst SELECTOR_DATA_TOGGLE$4 = '[data-bs-toggle=\"collapse\"]';\nconst Default$a = {\n parent: null,\n toggle: true\n};\nconst DefaultType$a = {\n parent: '(null|element)',\n toggle: 'boolean'\n};\n/**\n * Class definition\n */\n\nclass Collapse extends BaseComponent {\n constructor(element, config) {\n super(element, config);\n this._isTransitioning = false;\n this._triggerArray = [];\n const toggleList = SelectorEngine.find(SELECTOR_DATA_TOGGLE$4);\n\n for (const elem of toggleList) {\n const selector = getSelectorFromElement(elem);\n const filterElement = SelectorEngine.find(selector).filter(foundElement => foundElement === this._element);\n\n if (selector !== null && filterElement.length) {\n this._triggerArray.push(elem);\n }\n }\n\n this._initializeChildren();\n\n if (!this._config.parent) {\n this._addAriaAndCollapsedClass(this._triggerArray, this._isShown());\n }\n\n if (this._config.toggle) {\n this.toggle();\n }\n } // Getters\n\n\n static get Default() {\n return Default$a;\n }\n\n static get DefaultType() {\n return DefaultType$a;\n }\n\n static get NAME() {\n return NAME$b;\n } // Public\n\n\n toggle() {\n if (this._isShown()) {\n this.hide();\n } else {\n this.show();\n }\n }\n\n show() {\n if (this._isTransitioning || this._isShown()) {\n return;\n }\n\n let activeChildren = []; // find active children\n\n if (this._config.parent) {\n activeChildren = this._getFirstLevelChildren(SELECTOR_ACTIVES).filter(element => element !== this._element).map(element => Collapse.getOrCreateInstance(element, {\n toggle: false\n }));\n }\n\n if (activeChildren.length && activeChildren[0]._isTransitioning) {\n return;\n }\n\n const startEvent = EventHandler.trigger(this._element, EVENT_SHOW$6);\n\n if (startEvent.defaultPrevented) {\n return;\n }\n\n for (const activeInstance of activeChildren) {\n activeInstance.hide();\n }\n\n const dimension = this._getDimension();\n\n this._element.classList.remove(CLASS_NAME_COLLAPSE);\n\n this._element.classList.add(CLASS_NAME_COLLAPSING);\n\n this._element.style[dimension] = 0;\n\n this._addAriaAndCollapsedClass(this._triggerArray, true);\n\n this._isTransitioning = true;\n\n const complete = () => {\n this._isTransitioning = false;\n\n this._element.classList.remove(CLASS_NAME_COLLAPSING);\n\n this._element.classList.add(CLASS_NAME_COLLAPSE, CLASS_NAME_SHOW$7);\n\n this._element.style[dimension] = '';\n EventHandler.trigger(this._element, EVENT_SHOWN$6);\n };\n\n const capitalizedDimension = dimension[0].toUpperCase() + dimension.slice(1);\n const scrollSize = `scroll${capitalizedDimension}`;\n\n this._queueCallback(complete, this._element, true);\n\n this._element.style[dimension] = `${this._element[scrollSize]}px`;\n }\n\n hide() {\n if (this._isTransitioning || !this._isShown()) {\n return;\n }\n\n const startEvent = EventHandler.trigger(this._element, EVENT_HIDE$6);\n\n if (startEvent.defaultPrevented) {\n return;\n }\n\n const dimension = this._getDimension();\n\n this._element.style[dimension] = `${this._element.getBoundingClientRect()[dimension]}px`;\n reflow(this._element);\n\n this._element.classList.add(CLASS_NAME_COLLAPSING);\n\n this._element.classList.remove(CLASS_NAME_COLLAPSE, CLASS_NAME_SHOW$7);\n\n for (const trigger of this._triggerArray) {\n const element = getElementFromSelector(trigger);\n\n if (element && !this._isShown(element)) {\n this._addAriaAndCollapsedClass([trigger], false);\n }\n }\n\n this._isTransitioning = true;\n\n const complete = () => {\n this._isTransitioning = false;\n\n this._element.classList.remove(CLASS_NAME_COLLAPSING);\n\n this._element.classList.add(CLASS_NAME_COLLAPSE);\n\n EventHandler.trigger(this._element, EVENT_HIDDEN$6);\n };\n\n this._element.style[dimension] = '';\n\n this._queueCallback(complete, this._element, true);\n }\n\n _isShown(element = this._element) {\n return element.classList.contains(CLASS_NAME_SHOW$7);\n } // Private\n\n\n _configAfterMerge(config) {\n config.toggle = Boolean(config.toggle); // Coerce string values\n\n config.parent = getElement(config.parent);\n return config;\n }\n\n _getDimension() {\n return this._element.classList.contains(CLASS_NAME_HORIZONTAL) ? WIDTH : HEIGHT;\n }\n\n _initializeChildren() {\n if (!this._config.parent) {\n return;\n }\n\n const children = this._getFirstLevelChildren(SELECTOR_DATA_TOGGLE$4);\n\n for (const element of children) {\n const selected = getElementFromSelector(element);\n\n if (selected) {\n this._addAriaAndCollapsedClass([element], this._isShown(selected));\n }\n }\n }\n\n _getFirstLevelChildren(selector) {\n const children = SelectorEngine.find(CLASS_NAME_DEEPER_CHILDREN, this._config.parent); // remove children if greater depth\n\n return SelectorEngine.find(selector, this._config.parent).filter(element => !children.includes(element));\n }\n\n _addAriaAndCollapsedClass(triggerArray, isOpen) {\n if (!triggerArray.length) {\n return;\n }\n\n for (const element of triggerArray) {\n element.classList.toggle(CLASS_NAME_COLLAPSED, !isOpen);\n element.setAttribute('aria-expanded', isOpen);\n }\n } // Static\n\n\n static jQueryInterface(config) {\n const _config = {};\n\n if (typeof config === 'string' && /show|hide/.test(config)) {\n _config.toggle = false;\n }\n\n return this.each(function () {\n const data = Collapse.getOrCreateInstance(this, _config);\n\n if (typeof config === 'string') {\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n\n data[config]();\n }\n });\n }\n\n}\n/**\n * Data API implementation\n */\n\n\nEventHandler.on(document, EVENT_CLICK_DATA_API$4, SELECTOR_DATA_TOGGLE$4, function (event) {\n // preventDefault only for elements (which change the URL) not inside the collapsible element\n if (event.target.tagName === 'A' || event.delegateTarget && event.delegateTarget.tagName === 'A') {\n event.preventDefault();\n }\n\n const selector = getSelectorFromElement(this);\n const selectorElements = SelectorEngine.find(selector);\n\n for (const element of selectorElements) {\n Collapse.getOrCreateInstance(element, {\n toggle: false\n }).toggle();\n }\n});\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Collapse);\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): dropdown.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$a = 'dropdown';\nconst DATA_KEY$6 = 'bs.dropdown';\nconst EVENT_KEY$6 = `.${DATA_KEY$6}`;\nconst DATA_API_KEY$3 = '.data-api';\nconst ESCAPE_KEY$2 = 'Escape';\nconst TAB_KEY$1 = 'Tab';\nconst ARROW_UP_KEY$1 = 'ArrowUp';\nconst ARROW_DOWN_KEY$1 = 'ArrowDown';\nconst RIGHT_MOUSE_BUTTON = 2; // MouseEvent.button value for the secondary button, usually the right button\n\nconst EVENT_HIDE$5 = `hide${EVENT_KEY$6}`;\nconst EVENT_HIDDEN$5 = `hidden${EVENT_KEY$6}`;\nconst EVENT_SHOW$5 = `show${EVENT_KEY$6}`;\nconst EVENT_SHOWN$5 = `shown${EVENT_KEY$6}`;\nconst EVENT_CLICK_DATA_API$3 = `click${EVENT_KEY$6}${DATA_API_KEY$3}`;\nconst EVENT_KEYDOWN_DATA_API = `keydown${EVENT_KEY$6}${DATA_API_KEY$3}`;\nconst EVENT_KEYUP_DATA_API = `keyup${EVENT_KEY$6}${DATA_API_KEY$3}`;\nconst CLASS_NAME_SHOW$6 = 'show';\nconst CLASS_NAME_DROPUP = 'dropup';\nconst CLASS_NAME_DROPEND = 'dropend';\nconst CLASS_NAME_DROPSTART = 'dropstart';\nconst CLASS_NAME_DROPUP_CENTER = 'dropup-center';\nconst CLASS_NAME_DROPDOWN_CENTER = 'dropdown-center';\nconst SELECTOR_DATA_TOGGLE$3 = '[data-bs-toggle=\"dropdown\"]:not(.disabled):not(:disabled)';\nconst SELECTOR_DATA_TOGGLE_SHOWN = `${SELECTOR_DATA_TOGGLE$3}.${CLASS_NAME_SHOW$6}`;\nconst SELECTOR_MENU = '.dropdown-menu';\nconst SELECTOR_NAVBAR = '.navbar';\nconst SELECTOR_NAVBAR_NAV = '.navbar-nav';\nconst SELECTOR_VISIBLE_ITEMS = '.dropdown-menu .dropdown-item:not(.disabled):not(:disabled)';\nconst PLACEMENT_TOP = isRTL() ? 'top-end' : 'top-start';\nconst PLACEMENT_TOPEND = isRTL() ? 'top-start' : 'top-end';\nconst PLACEMENT_BOTTOM = isRTL() ? 'bottom-end' : 'bottom-start';\nconst PLACEMENT_BOTTOMEND = isRTL() ? 'bottom-start' : 'bottom-end';\nconst PLACEMENT_RIGHT = isRTL() ? 'left-start' : 'right-start';\nconst PLACEMENT_LEFT = isRTL() ? 'right-start' : 'left-start';\nconst PLACEMENT_TOPCENTER = 'top';\nconst PLACEMENT_BOTTOMCENTER = 'bottom';\nconst Default$9 = {\n autoClose: true,\n boundary: 'clippingParents',\n display: 'dynamic',\n offset: [0, 2],\n popperConfig: null,\n reference: 'toggle'\n};\nconst DefaultType$9 = {\n autoClose: '(boolean|string)',\n boundary: '(string|element)',\n display: 'string',\n offset: '(array|string|function)',\n popperConfig: '(null|object|function)',\n reference: '(string|element|object)'\n};\n/**\n * Class definition\n */\n\nclass Dropdown extends BaseComponent {\n constructor(element, config) {\n super(element, config);\n this._popper = null;\n this._parent = this._element.parentNode; // dropdown wrapper\n // todo: v6 revert #37011 & change markup https://getbootstrap.com/docs/5.2/forms/input-group/\n\n this._menu = SelectorEngine.next(this._element, SELECTOR_MENU)[0] || SelectorEngine.prev(this._element, SELECTOR_MENU)[0] || SelectorEngine.findOne(SELECTOR_MENU, this._parent);\n this._inNavbar = this._detectNavbar();\n } // Getters\n\n\n static get Default() {\n return Default$9;\n }\n\n static get DefaultType() {\n return DefaultType$9;\n }\n\n static get NAME() {\n return NAME$a;\n } // Public\n\n\n toggle() {\n return this._isShown() ? this.hide() : this.show();\n }\n\n show() {\n if (isDisabled(this._element) || this._isShown()) {\n return;\n }\n\n const relatedTarget = {\n relatedTarget: this._element\n };\n const showEvent = EventHandler.trigger(this._element, EVENT_SHOW$5, relatedTarget);\n\n if (showEvent.defaultPrevented) {\n return;\n }\n\n this._createPopper(); // If this is a touch-enabled device we add extra\n // empty mouseover listeners to the body's immediate children;\n // only needed because of broken event delegation on iOS\n // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html\n\n\n if ('ontouchstart' in document.documentElement && !this._parent.closest(SELECTOR_NAVBAR_NAV)) {\n for (const element of [].concat(...document.body.children)) {\n EventHandler.on(element, 'mouseover', noop);\n }\n }\n\n this._element.focus();\n\n this._element.setAttribute('aria-expanded', true);\n\n this._menu.classList.add(CLASS_NAME_SHOW$6);\n\n this._element.classList.add(CLASS_NAME_SHOW$6);\n\n EventHandler.trigger(this._element, EVENT_SHOWN$5, relatedTarget);\n }\n\n hide() {\n if (isDisabled(this._element) || !this._isShown()) {\n return;\n }\n\n const relatedTarget = {\n relatedTarget: this._element\n };\n\n this._completeHide(relatedTarget);\n }\n\n dispose() {\n if (this._popper) {\n this._popper.destroy();\n }\n\n super.dispose();\n }\n\n update() {\n this._inNavbar = this._detectNavbar();\n\n if (this._popper) {\n this._popper.update();\n }\n } // Private\n\n\n _completeHide(relatedTarget) {\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE$5, relatedTarget);\n\n if (hideEvent.defaultPrevented) {\n return;\n } // If this is a touch-enabled device we remove the extra\n // empty mouseover listeners we added for iOS support\n\n\n if ('ontouchstart' in document.documentElement) {\n for (const element of [].concat(...document.body.children)) {\n EventHandler.off(element, 'mouseover', noop);\n }\n }\n\n if (this._popper) {\n this._popper.destroy();\n }\n\n this._menu.classList.remove(CLASS_NAME_SHOW$6);\n\n this._element.classList.remove(CLASS_NAME_SHOW$6);\n\n this._element.setAttribute('aria-expanded', 'false');\n\n Manipulator.removeDataAttribute(this._menu, 'popper');\n EventHandler.trigger(this._element, EVENT_HIDDEN$5, relatedTarget);\n }\n\n _getConfig(config) {\n config = super._getConfig(config);\n\n if (typeof config.reference === 'object' && !isElement(config.reference) && typeof config.reference.getBoundingClientRect !== 'function') {\n // Popper virtual elements require a getBoundingClientRect method\n throw new TypeError(`${NAME$a.toUpperCase()}: Option \"reference\" provided type \"object\" without a required \"getBoundingClientRect\" method.`);\n }\n\n return config;\n }\n\n _createPopper() {\n if (typeof Popper === 'undefined') {\n throw new TypeError('Bootstrap\\'s dropdowns require Popper (https://popper.js.org)');\n }\n\n let referenceElement = this._element;\n\n if (this._config.reference === 'parent') {\n referenceElement = this._parent;\n } else if (isElement(this._config.reference)) {\n referenceElement = getElement(this._config.reference);\n } else if (typeof this._config.reference === 'object') {\n referenceElement = this._config.reference;\n }\n\n const popperConfig = this._getPopperConfig();\n\n this._popper = Popper.createPopper(referenceElement, this._menu, popperConfig);\n }\n\n _isShown() {\n return this._menu.classList.contains(CLASS_NAME_SHOW$6);\n }\n\n _getPlacement() {\n const parentDropdown = this._parent;\n\n if (parentDropdown.classList.contains(CLASS_NAME_DROPEND)) {\n return PLACEMENT_RIGHT;\n }\n\n if (parentDropdown.classList.contains(CLASS_NAME_DROPSTART)) {\n return PLACEMENT_LEFT;\n }\n\n if (parentDropdown.classList.contains(CLASS_NAME_DROPUP_CENTER)) {\n return PLACEMENT_TOPCENTER;\n }\n\n if (parentDropdown.classList.contains(CLASS_NAME_DROPDOWN_CENTER)) {\n return PLACEMENT_BOTTOMCENTER;\n } // We need to trim the value because custom properties can also include spaces\n\n\n const isEnd = getComputedStyle(this._menu).getPropertyValue('--bs-position').trim() === 'end';\n\n if (parentDropdown.classList.contains(CLASS_NAME_DROPUP)) {\n return isEnd ? PLACEMENT_TOPEND : PLACEMENT_TOP;\n }\n\n return isEnd ? PLACEMENT_BOTTOMEND : PLACEMENT_BOTTOM;\n }\n\n _detectNavbar() {\n return this._element.closest(SELECTOR_NAVBAR) !== null;\n }\n\n _getOffset() {\n const {\n offset\n } = this._config;\n\n if (typeof offset === 'string') {\n return offset.split(',').map(value => Number.parseInt(value, 10));\n }\n\n if (typeof offset === 'function') {\n return popperData => offset(popperData, this._element);\n }\n\n return offset;\n }\n\n _getPopperConfig() {\n const defaultBsPopperConfig = {\n placement: this._getPlacement(),\n modifiers: [{\n name: 'preventOverflow',\n options: {\n boundary: this._config.boundary\n }\n }, {\n name: 'offset',\n options: {\n offset: this._getOffset()\n }\n }]\n }; // Disable Popper if we have a static display or Dropdown is in Navbar\n\n if (this._inNavbar || this._config.display === 'static') {\n Manipulator.setDataAttribute(this._menu, 'popper', 'static'); // todo:v6 remove\n\n defaultBsPopperConfig.modifiers = [{\n name: 'applyStyles',\n enabled: false\n }];\n }\n\n return { ...defaultBsPopperConfig,\n ...(typeof this._config.popperConfig === 'function' ? this._config.popperConfig(defaultBsPopperConfig) : this._config.popperConfig)\n };\n }\n\n _selectMenuItem({\n key,\n target\n }) {\n const items = SelectorEngine.find(SELECTOR_VISIBLE_ITEMS, this._menu).filter(element => isVisible(element));\n\n if (!items.length) {\n return;\n } // if target isn't included in items (e.g. when expanding the dropdown)\n // allow cycling to get the last item in case key equals ARROW_UP_KEY\n\n\n getNextActiveElement(items, target, key === ARROW_DOWN_KEY$1, !items.includes(target)).focus();\n } // Static\n\n\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Dropdown.getOrCreateInstance(this, config);\n\n if (typeof config !== 'string') {\n return;\n }\n\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n\n data[config]();\n });\n }\n\n static clearMenus(event) {\n if (event.button === RIGHT_MOUSE_BUTTON || event.type === 'keyup' && event.key !== TAB_KEY$1) {\n return;\n }\n\n const openToggles = SelectorEngine.find(SELECTOR_DATA_TOGGLE_SHOWN);\n\n for (const toggle of openToggles) {\n const context = Dropdown.getInstance(toggle);\n\n if (!context || context._config.autoClose === false) {\n continue;\n }\n\n const composedPath = event.composedPath();\n const isMenuTarget = composedPath.includes(context._menu);\n\n if (composedPath.includes(context._element) || context._config.autoClose === 'inside' && !isMenuTarget || context._config.autoClose === 'outside' && isMenuTarget) {\n continue;\n } // Tab navigation through the dropdown menu or events from contained inputs shouldn't close the menu\n\n\n if (context._menu.contains(event.target) && (event.type === 'keyup' && event.key === TAB_KEY$1 || /input|select|option|textarea|form/i.test(event.target.tagName))) {\n continue;\n }\n\n const relatedTarget = {\n relatedTarget: context._element\n };\n\n if (event.type === 'click') {\n relatedTarget.clickEvent = event;\n }\n\n context._completeHide(relatedTarget);\n }\n }\n\n static dataApiKeydownHandler(event) {\n // If not an UP | DOWN | ESCAPE key => not a dropdown command\n // If input/textarea && if key is other than ESCAPE => not a dropdown command\n const isInput = /input|textarea/i.test(event.target.tagName);\n const isEscapeEvent = event.key === ESCAPE_KEY$2;\n const isUpOrDownEvent = [ARROW_UP_KEY$1, ARROW_DOWN_KEY$1].includes(event.key);\n\n if (!isUpOrDownEvent && !isEscapeEvent) {\n return;\n }\n\n if (isInput && !isEscapeEvent) {\n return;\n }\n\n event.preventDefault(); // todo: v6 revert #37011 & change markup https://getbootstrap.com/docs/5.2/forms/input-group/\n\n const getToggleButton = this.matches(SELECTOR_DATA_TOGGLE$3) ? this : SelectorEngine.prev(this, SELECTOR_DATA_TOGGLE$3)[0] || SelectorEngine.next(this, SELECTOR_DATA_TOGGLE$3)[0] || SelectorEngine.findOne(SELECTOR_DATA_TOGGLE$3, event.delegateTarget.parentNode);\n const instance = Dropdown.getOrCreateInstance(getToggleButton);\n\n if (isUpOrDownEvent) {\n event.stopPropagation();\n instance.show();\n\n instance._selectMenuItem(event);\n\n return;\n }\n\n if (instance._isShown()) {\n // else is escape and we check if it is shown\n event.stopPropagation();\n instance.hide();\n getToggleButton.focus();\n }\n }\n\n}\n/**\n * Data API implementation\n */\n\n\nEventHandler.on(document, EVENT_KEYDOWN_DATA_API, SELECTOR_DATA_TOGGLE$3, Dropdown.dataApiKeydownHandler);\nEventHandler.on(document, EVENT_KEYDOWN_DATA_API, SELECTOR_MENU, Dropdown.dataApiKeydownHandler);\nEventHandler.on(document, EVENT_CLICK_DATA_API$3, Dropdown.clearMenus);\nEventHandler.on(document, EVENT_KEYUP_DATA_API, Dropdown.clearMenus);\nEventHandler.on(document, EVENT_CLICK_DATA_API$3, SELECTOR_DATA_TOGGLE$3, function (event) {\n event.preventDefault();\n Dropdown.getOrCreateInstance(this).toggle();\n});\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Dropdown);\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): util/scrollBar.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst SELECTOR_FIXED_CONTENT = '.fixed-top, .fixed-bottom, .is-fixed, .sticky-top';\nconst SELECTOR_STICKY_CONTENT = '.sticky-top';\nconst PROPERTY_PADDING = 'padding-right';\nconst PROPERTY_MARGIN = 'margin-right';\n/**\n * Class definition\n */\n\nclass ScrollBarHelper {\n constructor() {\n this._element = document.body;\n } // Public\n\n\n getWidth() {\n // https://developer.mozilla.org/en-US/docs/Web/API/Window/innerWidth#usage_notes\n const documentWidth = document.documentElement.clientWidth;\n return Math.abs(window.innerWidth - documentWidth);\n }\n\n hide() {\n const width = this.getWidth();\n\n this._disableOverFlow(); // give padding to element to balance the hidden scrollbar width\n\n\n this._setElementAttributes(this._element, PROPERTY_PADDING, calculatedValue => calculatedValue + width); // trick: We adjust positive paddingRight and negative marginRight to sticky-top elements to keep showing fullwidth\n\n\n this._setElementAttributes(SELECTOR_FIXED_CONTENT, PROPERTY_PADDING, calculatedValue => calculatedValue + width);\n\n this._setElementAttributes(SELECTOR_STICKY_CONTENT, PROPERTY_MARGIN, calculatedValue => calculatedValue - width);\n }\n\n reset() {\n this._resetElementAttributes(this._element, 'overflow');\n\n this._resetElementAttributes(this._element, PROPERTY_PADDING);\n\n this._resetElementAttributes(SELECTOR_FIXED_CONTENT, PROPERTY_PADDING);\n\n this._resetElementAttributes(SELECTOR_STICKY_CONTENT, PROPERTY_MARGIN);\n }\n\n isOverflowing() {\n return this.getWidth() > 0;\n } // Private\n\n\n _disableOverFlow() {\n this._saveInitialAttribute(this._element, 'overflow');\n\n this._element.style.overflow = 'hidden';\n }\n\n _setElementAttributes(selector, styleProperty, callback) {\n const scrollbarWidth = this.getWidth();\n\n const manipulationCallBack = element => {\n if (element !== this._element && window.innerWidth > element.clientWidth + scrollbarWidth) {\n return;\n }\n\n this._saveInitialAttribute(element, styleProperty);\n\n const calculatedValue = window.getComputedStyle(element).getPropertyValue(styleProperty);\n element.style.setProperty(styleProperty, `${callback(Number.parseFloat(calculatedValue))}px`);\n };\n\n this._applyManipulationCallback(selector, manipulationCallBack);\n }\n\n _saveInitialAttribute(element, styleProperty) {\n const actualValue = element.style.getPropertyValue(styleProperty);\n\n if (actualValue) {\n Manipulator.setDataAttribute(element, styleProperty, actualValue);\n }\n }\n\n _resetElementAttributes(selector, styleProperty) {\n const manipulationCallBack = element => {\n const value = Manipulator.getDataAttribute(element, styleProperty); // We only want to remove the property if the value is `null`; the value can also be zero\n\n if (value === null) {\n element.style.removeProperty(styleProperty);\n return;\n }\n\n Manipulator.removeDataAttribute(element, styleProperty);\n element.style.setProperty(styleProperty, value);\n };\n\n this._applyManipulationCallback(selector, manipulationCallBack);\n }\n\n _applyManipulationCallback(selector, callBack) {\n if (isElement(selector)) {\n callBack(selector);\n return;\n }\n\n for (const sel of SelectorEngine.find(selector, this._element)) {\n callBack(sel);\n }\n }\n\n}\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): util/backdrop.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$9 = 'backdrop';\nconst CLASS_NAME_FADE$4 = 'fade';\nconst CLASS_NAME_SHOW$5 = 'show';\nconst EVENT_MOUSEDOWN = `mousedown.bs.${NAME$9}`;\nconst Default$8 = {\n className: 'modal-backdrop',\n clickCallback: null,\n isAnimated: false,\n isVisible: true,\n // if false, we use the backdrop helper without adding any element to the dom\n rootElement: 'body' // give the choice to place backdrop under different elements\n\n};\nconst DefaultType$8 = {\n className: 'string',\n clickCallback: '(function|null)',\n isAnimated: 'boolean',\n isVisible: 'boolean',\n rootElement: '(element|string)'\n};\n/**\n * Class definition\n */\n\nclass Backdrop extends Config {\n constructor(config) {\n super();\n this._config = this._getConfig(config);\n this._isAppended = false;\n this._element = null;\n } // Getters\n\n\n static get Default() {\n return Default$8;\n }\n\n static get DefaultType() {\n return DefaultType$8;\n }\n\n static get NAME() {\n return NAME$9;\n } // Public\n\n\n show(callback) {\n if (!this._config.isVisible) {\n execute(callback);\n return;\n }\n\n this._append();\n\n const element = this._getElement();\n\n if (this._config.isAnimated) {\n reflow(element);\n }\n\n element.classList.add(CLASS_NAME_SHOW$5);\n\n this._emulateAnimation(() => {\n execute(callback);\n });\n }\n\n hide(callback) {\n if (!this._config.isVisible) {\n execute(callback);\n return;\n }\n\n this._getElement().classList.remove(CLASS_NAME_SHOW$5);\n\n this._emulateAnimation(() => {\n this.dispose();\n execute(callback);\n });\n }\n\n dispose() {\n if (!this._isAppended) {\n return;\n }\n\n EventHandler.off(this._element, EVENT_MOUSEDOWN);\n\n this._element.remove();\n\n this._isAppended = false;\n } // Private\n\n\n _getElement() {\n if (!this._element) {\n const backdrop = document.createElement('div');\n backdrop.className = this._config.className;\n\n if (this._config.isAnimated) {\n backdrop.classList.add(CLASS_NAME_FADE$4);\n }\n\n this._element = backdrop;\n }\n\n return this._element;\n }\n\n _configAfterMerge(config) {\n // use getElement() with the default \"body\" to get a fresh Element on each instantiation\n config.rootElement = getElement(config.rootElement);\n return config;\n }\n\n _append() {\n if (this._isAppended) {\n return;\n }\n\n const element = this._getElement();\n\n this._config.rootElement.append(element);\n\n EventHandler.on(element, EVENT_MOUSEDOWN, () => {\n execute(this._config.clickCallback);\n });\n this._isAppended = true;\n }\n\n _emulateAnimation(callback) {\n executeAfterTransition(callback, this._getElement(), this._config.isAnimated);\n }\n\n}\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): util/focustrap.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$8 = 'focustrap';\nconst DATA_KEY$5 = 'bs.focustrap';\nconst EVENT_KEY$5 = `.${DATA_KEY$5}`;\nconst EVENT_FOCUSIN$2 = `focusin${EVENT_KEY$5}`;\nconst EVENT_KEYDOWN_TAB = `keydown.tab${EVENT_KEY$5}`;\nconst TAB_KEY = 'Tab';\nconst TAB_NAV_FORWARD = 'forward';\nconst TAB_NAV_BACKWARD = 'backward';\nconst Default$7 = {\n autofocus: true,\n trapElement: null // The element to trap focus inside of\n\n};\nconst DefaultType$7 = {\n autofocus: 'boolean',\n trapElement: 'element'\n};\n/**\n * Class definition\n */\n\nclass FocusTrap extends Config {\n constructor(config) {\n super();\n this._config = this._getConfig(config);\n this._isActive = false;\n this._lastTabNavDirection = null;\n } // Getters\n\n\n static get Default() {\n return Default$7;\n }\n\n static get DefaultType() {\n return DefaultType$7;\n }\n\n static get NAME() {\n return NAME$8;\n } // Public\n\n\n activate() {\n if (this._isActive) {\n return;\n }\n\n if (this._config.autofocus) {\n this._config.trapElement.focus();\n }\n\n EventHandler.off(document, EVENT_KEY$5); // guard against infinite focus loop\n\n EventHandler.on(document, EVENT_FOCUSIN$2, event => this._handleFocusin(event));\n EventHandler.on(document, EVENT_KEYDOWN_TAB, event => this._handleKeydown(event));\n this._isActive = true;\n }\n\n deactivate() {\n if (!this._isActive) {\n return;\n }\n\n this._isActive = false;\n EventHandler.off(document, EVENT_KEY$5);\n } // Private\n\n\n _handleFocusin(event) {\n const {\n trapElement\n } = this._config;\n\n if (event.target === document || event.target === trapElement || trapElement.contains(event.target)) {\n return;\n }\n\n const elements = SelectorEngine.focusableChildren(trapElement);\n\n if (elements.length === 0) {\n trapElement.focus();\n } else if (this._lastTabNavDirection === TAB_NAV_BACKWARD) {\n elements[elements.length - 1].focus();\n } else {\n elements[0].focus();\n }\n }\n\n _handleKeydown(event) {\n if (event.key !== TAB_KEY) {\n return;\n }\n\n this._lastTabNavDirection = event.shiftKey ? TAB_NAV_BACKWARD : TAB_NAV_FORWARD;\n }\n\n}\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): modal.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$7 = 'modal';\nconst DATA_KEY$4 = 'bs.modal';\nconst EVENT_KEY$4 = `.${DATA_KEY$4}`;\nconst DATA_API_KEY$2 = '.data-api';\nconst ESCAPE_KEY$1 = 'Escape';\nconst EVENT_HIDE$4 = `hide${EVENT_KEY$4}`;\nconst EVENT_HIDE_PREVENTED$1 = `hidePrevented${EVENT_KEY$4}`;\nconst EVENT_HIDDEN$4 = `hidden${EVENT_KEY$4}`;\nconst EVENT_SHOW$4 = `show${EVENT_KEY$4}`;\nconst EVENT_SHOWN$4 = `shown${EVENT_KEY$4}`;\nconst EVENT_RESIZE$1 = `resize${EVENT_KEY$4}`;\nconst EVENT_CLICK_DISMISS = `click.dismiss${EVENT_KEY$4}`;\nconst EVENT_MOUSEDOWN_DISMISS = `mousedown.dismiss${EVENT_KEY$4}`;\nconst EVENT_KEYDOWN_DISMISS$1 = `keydown.dismiss${EVENT_KEY$4}`;\nconst EVENT_CLICK_DATA_API$2 = `click${EVENT_KEY$4}${DATA_API_KEY$2}`;\nconst CLASS_NAME_OPEN = 'modal-open';\nconst CLASS_NAME_FADE$3 = 'fade';\nconst CLASS_NAME_SHOW$4 = 'show';\nconst CLASS_NAME_STATIC = 'modal-static';\nconst OPEN_SELECTOR$1 = '.modal.show';\nconst SELECTOR_DIALOG = '.modal-dialog';\nconst SELECTOR_MODAL_BODY = '.modal-body';\nconst SELECTOR_DATA_TOGGLE$2 = '[data-bs-toggle=\"modal\"]';\nconst Default$6 = {\n backdrop: true,\n focus: true,\n keyboard: true\n};\nconst DefaultType$6 = {\n backdrop: '(boolean|string)',\n focus: 'boolean',\n keyboard: 'boolean'\n};\n/**\n * Class definition\n */\n\nclass Modal extends BaseComponent {\n constructor(element, config) {\n super(element, config);\n this._dialog = SelectorEngine.findOne(SELECTOR_DIALOG, this._element);\n this._backdrop = this._initializeBackDrop();\n this._focustrap = this._initializeFocusTrap();\n this._isShown = false;\n this._isTransitioning = false;\n this._scrollBar = new ScrollBarHelper();\n\n this._addEventListeners();\n } // Getters\n\n\n static get Default() {\n return Default$6;\n }\n\n static get DefaultType() {\n return DefaultType$6;\n }\n\n static get NAME() {\n return NAME$7;\n } // Public\n\n\n toggle(relatedTarget) {\n return this._isShown ? this.hide() : this.show(relatedTarget);\n }\n\n show(relatedTarget) {\n if (this._isShown || this._isTransitioning) {\n return;\n }\n\n const showEvent = EventHandler.trigger(this._element, EVENT_SHOW$4, {\n relatedTarget\n });\n\n if (showEvent.defaultPrevented) {\n return;\n }\n\n this._isShown = true;\n this._isTransitioning = true;\n\n this._scrollBar.hide();\n\n document.body.classList.add(CLASS_NAME_OPEN);\n\n this._adjustDialog();\n\n this._backdrop.show(() => this._showElement(relatedTarget));\n }\n\n hide() {\n if (!this._isShown || this._isTransitioning) {\n return;\n }\n\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE$4);\n\n if (hideEvent.defaultPrevented) {\n return;\n }\n\n this._isShown = false;\n this._isTransitioning = true;\n\n this._focustrap.deactivate();\n\n this._element.classList.remove(CLASS_NAME_SHOW$4);\n\n this._queueCallback(() => this._hideModal(), this._element, this._isAnimated());\n }\n\n dispose() {\n for (const htmlElement of [window, this._dialog]) {\n EventHandler.off(htmlElement, EVENT_KEY$4);\n }\n\n this._backdrop.dispose();\n\n this._focustrap.deactivate();\n\n super.dispose();\n }\n\n handleUpdate() {\n this._adjustDialog();\n } // Private\n\n\n _initializeBackDrop() {\n return new Backdrop({\n isVisible: Boolean(this._config.backdrop),\n // 'static' option will be translated to true, and booleans will keep their value,\n isAnimated: this._isAnimated()\n });\n }\n\n _initializeFocusTrap() {\n return new FocusTrap({\n trapElement: this._element\n });\n }\n\n _showElement(relatedTarget) {\n // try to append dynamic modal\n if (!document.body.contains(this._element)) {\n document.body.append(this._element);\n }\n\n this._element.style.display = 'block';\n\n this._element.removeAttribute('aria-hidden');\n\n this._element.setAttribute('aria-modal', true);\n\n this._element.setAttribute('role', 'dialog');\n\n this._element.scrollTop = 0;\n const modalBody = SelectorEngine.findOne(SELECTOR_MODAL_BODY, this._dialog);\n\n if (modalBody) {\n modalBody.scrollTop = 0;\n }\n\n reflow(this._element);\n\n this._element.classList.add(CLASS_NAME_SHOW$4);\n\n const transitionComplete = () => {\n if (this._config.focus) {\n this._focustrap.activate();\n }\n\n this._isTransitioning = false;\n EventHandler.trigger(this._element, EVENT_SHOWN$4, {\n relatedTarget\n });\n };\n\n this._queueCallback(transitionComplete, this._dialog, this._isAnimated());\n }\n\n _addEventListeners() {\n EventHandler.on(this._element, EVENT_KEYDOWN_DISMISS$1, event => {\n if (event.key !== ESCAPE_KEY$1) {\n return;\n }\n\n if (this._config.keyboard) {\n event.preventDefault();\n this.hide();\n return;\n }\n\n this._triggerBackdropTransition();\n });\n EventHandler.on(window, EVENT_RESIZE$1, () => {\n if (this._isShown && !this._isTransitioning) {\n this._adjustDialog();\n }\n });\n EventHandler.on(this._element, EVENT_MOUSEDOWN_DISMISS, event => {\n // a bad trick to segregate clicks that may start inside dialog but end outside, and avoid listen to scrollbar clicks\n EventHandler.one(this._element, EVENT_CLICK_DISMISS, event2 => {\n if (this._element !== event.target || this._element !== event2.target) {\n return;\n }\n\n if (this._config.backdrop === 'static') {\n this._triggerBackdropTransition();\n\n return;\n }\n\n if (this._config.backdrop) {\n this.hide();\n }\n });\n });\n }\n\n _hideModal() {\n this._element.style.display = 'none';\n\n this._element.setAttribute('aria-hidden', true);\n\n this._element.removeAttribute('aria-modal');\n\n this._element.removeAttribute('role');\n\n this._isTransitioning = false;\n\n this._backdrop.hide(() => {\n document.body.classList.remove(CLASS_NAME_OPEN);\n\n this._resetAdjustments();\n\n this._scrollBar.reset();\n\n EventHandler.trigger(this._element, EVENT_HIDDEN$4);\n });\n }\n\n _isAnimated() {\n return this._element.classList.contains(CLASS_NAME_FADE$3);\n }\n\n _triggerBackdropTransition() {\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE_PREVENTED$1);\n\n if (hideEvent.defaultPrevented) {\n return;\n }\n\n const isModalOverflowing = this._element.scrollHeight > document.documentElement.clientHeight;\n const initialOverflowY = this._element.style.overflowY; // return if the following background transition hasn't yet completed\n\n if (initialOverflowY === 'hidden' || this._element.classList.contains(CLASS_NAME_STATIC)) {\n return;\n }\n\n if (!isModalOverflowing) {\n this._element.style.overflowY = 'hidden';\n }\n\n this._element.classList.add(CLASS_NAME_STATIC);\n\n this._queueCallback(() => {\n this._element.classList.remove(CLASS_NAME_STATIC);\n\n this._queueCallback(() => {\n this._element.style.overflowY = initialOverflowY;\n }, this._dialog);\n }, this._dialog);\n\n this._element.focus();\n }\n /**\n * The following methods are used to handle overflowing modals\n */\n\n\n _adjustDialog() {\n const isModalOverflowing = this._element.scrollHeight > document.documentElement.clientHeight;\n\n const scrollbarWidth = this._scrollBar.getWidth();\n\n const isBodyOverflowing = scrollbarWidth > 0;\n\n if (isBodyOverflowing && !isModalOverflowing) {\n const property = isRTL() ? 'paddingLeft' : 'paddingRight';\n this._element.style[property] = `${scrollbarWidth}px`;\n }\n\n if (!isBodyOverflowing && isModalOverflowing) {\n const property = isRTL() ? 'paddingRight' : 'paddingLeft';\n this._element.style[property] = `${scrollbarWidth}px`;\n }\n }\n\n _resetAdjustments() {\n this._element.style.paddingLeft = '';\n this._element.style.paddingRight = '';\n } // Static\n\n\n static jQueryInterface(config, relatedTarget) {\n return this.each(function () {\n const data = Modal.getOrCreateInstance(this, config);\n\n if (typeof config !== 'string') {\n return;\n }\n\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n\n data[config](relatedTarget);\n });\n }\n\n}\n/**\n * Data API implementation\n */\n\n\nEventHandler.on(document, EVENT_CLICK_DATA_API$2, SELECTOR_DATA_TOGGLE$2, function (event) {\n const target = getElementFromSelector(this);\n\n if (['A', 'AREA'].includes(this.tagName)) {\n event.preventDefault();\n }\n\n EventHandler.one(target, EVENT_SHOW$4, showEvent => {\n if (showEvent.defaultPrevented) {\n // only register focus restorer if modal will actually get shown\n return;\n }\n\n EventHandler.one(target, EVENT_HIDDEN$4, () => {\n if (isVisible(this)) {\n this.focus();\n }\n });\n }); // avoid conflict when clicking modal toggler while another one is open\n\n const alreadyOpen = SelectorEngine.findOne(OPEN_SELECTOR$1);\n\n if (alreadyOpen) {\n Modal.getInstance(alreadyOpen).hide();\n }\n\n const data = Modal.getOrCreateInstance(target);\n data.toggle(this);\n});\nenableDismissTrigger(Modal);\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Modal);\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): offcanvas.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$6 = 'offcanvas';\nconst DATA_KEY$3 = 'bs.offcanvas';\nconst EVENT_KEY$3 = `.${DATA_KEY$3}`;\nconst DATA_API_KEY$1 = '.data-api';\nconst EVENT_LOAD_DATA_API$2 = `load${EVENT_KEY$3}${DATA_API_KEY$1}`;\nconst ESCAPE_KEY = 'Escape';\nconst CLASS_NAME_SHOW$3 = 'show';\nconst CLASS_NAME_SHOWING$1 = 'showing';\nconst CLASS_NAME_HIDING = 'hiding';\nconst CLASS_NAME_BACKDROP = 'offcanvas-backdrop';\nconst OPEN_SELECTOR = '.offcanvas.show';\nconst EVENT_SHOW$3 = `show${EVENT_KEY$3}`;\nconst EVENT_SHOWN$3 = `shown${EVENT_KEY$3}`;\nconst EVENT_HIDE$3 = `hide${EVENT_KEY$3}`;\nconst EVENT_HIDE_PREVENTED = `hidePrevented${EVENT_KEY$3}`;\nconst EVENT_HIDDEN$3 = `hidden${EVENT_KEY$3}`;\nconst EVENT_RESIZE = `resize${EVENT_KEY$3}`;\nconst EVENT_CLICK_DATA_API$1 = `click${EVENT_KEY$3}${DATA_API_KEY$1}`;\nconst EVENT_KEYDOWN_DISMISS = `keydown.dismiss${EVENT_KEY$3}`;\nconst SELECTOR_DATA_TOGGLE$1 = '[data-bs-toggle=\"offcanvas\"]';\nconst Default$5 = {\n backdrop: true,\n keyboard: true,\n scroll: false\n};\nconst DefaultType$5 = {\n backdrop: '(boolean|string)',\n keyboard: 'boolean',\n scroll: 'boolean'\n};\n/**\n * Class definition\n */\n\nclass Offcanvas extends BaseComponent {\n constructor(element, config) {\n super(element, config);\n this._isShown = false;\n this._backdrop = this._initializeBackDrop();\n this._focustrap = this._initializeFocusTrap();\n\n this._addEventListeners();\n } // Getters\n\n\n static get Default() {\n return Default$5;\n }\n\n static get DefaultType() {\n return DefaultType$5;\n }\n\n static get NAME() {\n return NAME$6;\n } // Public\n\n\n toggle(relatedTarget) {\n return this._isShown ? this.hide() : this.show(relatedTarget);\n }\n\n show(relatedTarget) {\n if (this._isShown) {\n return;\n }\n\n const showEvent = EventHandler.trigger(this._element, EVENT_SHOW$3, {\n relatedTarget\n });\n\n if (showEvent.defaultPrevented) {\n return;\n }\n\n this._isShown = true;\n\n this._backdrop.show();\n\n if (!this._config.scroll) {\n new ScrollBarHelper().hide();\n }\n\n this._element.setAttribute('aria-modal', true);\n\n this._element.setAttribute('role', 'dialog');\n\n this._element.classList.add(CLASS_NAME_SHOWING$1);\n\n const completeCallBack = () => {\n if (!this._config.scroll || this._config.backdrop) {\n this._focustrap.activate();\n }\n\n this._element.classList.add(CLASS_NAME_SHOW$3);\n\n this._element.classList.remove(CLASS_NAME_SHOWING$1);\n\n EventHandler.trigger(this._element, EVENT_SHOWN$3, {\n relatedTarget\n });\n };\n\n this._queueCallback(completeCallBack, this._element, true);\n }\n\n hide() {\n if (!this._isShown) {\n return;\n }\n\n const hideEvent = EventHandler.trigger(this._element, EVENT_HIDE$3);\n\n if (hideEvent.defaultPrevented) {\n return;\n }\n\n this._focustrap.deactivate();\n\n this._element.blur();\n\n this._isShown = false;\n\n this._element.classList.add(CLASS_NAME_HIDING);\n\n this._backdrop.hide();\n\n const completeCallback = () => {\n this._element.classList.remove(CLASS_NAME_SHOW$3, CLASS_NAME_HIDING);\n\n this._element.removeAttribute('aria-modal');\n\n this._element.removeAttribute('role');\n\n if (!this._config.scroll) {\n new ScrollBarHelper().reset();\n }\n\n EventHandler.trigger(this._element, EVENT_HIDDEN$3);\n };\n\n this._queueCallback(completeCallback, this._element, true);\n }\n\n dispose() {\n this._backdrop.dispose();\n\n this._focustrap.deactivate();\n\n super.dispose();\n } // Private\n\n\n _initializeBackDrop() {\n const clickCallback = () => {\n if (this._config.backdrop === 'static') {\n EventHandler.trigger(this._element, EVENT_HIDE_PREVENTED);\n return;\n }\n\n this.hide();\n }; // 'static' option will be translated to true, and booleans will keep their value\n\n\n const isVisible = Boolean(this._config.backdrop);\n return new Backdrop({\n className: CLASS_NAME_BACKDROP,\n isVisible,\n isAnimated: true,\n rootElement: this._element.parentNode,\n clickCallback: isVisible ? clickCallback : null\n });\n }\n\n _initializeFocusTrap() {\n return new FocusTrap({\n trapElement: this._element\n });\n }\n\n _addEventListeners() {\n EventHandler.on(this._element, EVENT_KEYDOWN_DISMISS, event => {\n if (event.key !== ESCAPE_KEY) {\n return;\n }\n\n if (!this._config.keyboard) {\n EventHandler.trigger(this._element, EVENT_HIDE_PREVENTED);\n return;\n }\n\n this.hide();\n });\n } // Static\n\n\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Offcanvas.getOrCreateInstance(this, config);\n\n if (typeof config !== 'string') {\n return;\n }\n\n if (data[config] === undefined || config.startsWith('_') || config === 'constructor') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n\n data[config](this);\n });\n }\n\n}\n/**\n * Data API implementation\n */\n\n\nEventHandler.on(document, EVENT_CLICK_DATA_API$1, SELECTOR_DATA_TOGGLE$1, function (event) {\n const target = getElementFromSelector(this);\n\n if (['A', 'AREA'].includes(this.tagName)) {\n event.preventDefault();\n }\n\n if (isDisabled(this)) {\n return;\n }\n\n EventHandler.one(target, EVENT_HIDDEN$3, () => {\n // focus on trigger when it is closed\n if (isVisible(this)) {\n this.focus();\n }\n }); // avoid conflict when clicking a toggler of an offcanvas, while another is open\n\n const alreadyOpen = SelectorEngine.findOne(OPEN_SELECTOR);\n\n if (alreadyOpen && alreadyOpen !== target) {\n Offcanvas.getInstance(alreadyOpen).hide();\n }\n\n const data = Offcanvas.getOrCreateInstance(target);\n data.toggle(this);\n});\nEventHandler.on(window, EVENT_LOAD_DATA_API$2, () => {\n for (const selector of SelectorEngine.find(OPEN_SELECTOR)) {\n Offcanvas.getOrCreateInstance(selector).show();\n }\n});\nEventHandler.on(window, EVENT_RESIZE, () => {\n for (const element of SelectorEngine.find('[aria-modal][class*=show][class*=offcanvas-]')) {\n if (getComputedStyle(element).position !== 'fixed') {\n Offcanvas.getOrCreateInstance(element).hide();\n }\n }\n});\nenableDismissTrigger(Offcanvas);\n/**\n * jQuery\n */\n\ndefineJQueryPlugin(Offcanvas);\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): util/sanitizer.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\nconst uriAttributes = new Set(['background', 'cite', 'href', 'itemtype', 'longdesc', 'poster', 'src', 'xlink:href']);\nconst ARIA_ATTRIBUTE_PATTERN = /^aria-[\\w-]*$/i;\n/**\n * A pattern that recognizes a commonly useful subset of URLs that are safe.\n *\n * Shout-out to Angular https://github.com/angular/angular/blob/12.2.x/packages/core/src/sanitization/url_sanitizer.ts\n */\n\nconst SAFE_URL_PATTERN = /^(?:(?:https?|mailto|ftp|tel|file|sms):|[^#&/:?]*(?:[#/?]|$))/i;\n/**\n * A pattern that matches safe data URLs. Only matches image, video and audio types.\n *\n * Shout-out to Angular https://github.com/angular/angular/blob/12.2.x/packages/core/src/sanitization/url_sanitizer.ts\n */\n\nconst DATA_URL_PATTERN = /^data:(?:image\\/(?:bmp|gif|jpeg|jpg|png|tiff|webp)|video\\/(?:mpeg|mp4|ogg|webm)|audio\\/(?:mp3|oga|ogg|opus));base64,[\\d+/a-z]+=*$/i;\n\nconst allowedAttribute = (attribute, allowedAttributeList) => {\n const attributeName = attribute.nodeName.toLowerCase();\n\n if (allowedAttributeList.includes(attributeName)) {\n if (uriAttributes.has(attributeName)) {\n return Boolean(SAFE_URL_PATTERN.test(attribute.nodeValue) || DATA_URL_PATTERN.test(attribute.nodeValue));\n }\n\n return true;\n } // Check if a regular expression validates the attribute.\n\n\n return allowedAttributeList.filter(attributeRegex => attributeRegex instanceof RegExp).some(regex => regex.test(attributeName));\n};\n\nconst DefaultAllowlist = {\n // Global attributes allowed on any supplied element below.\n '*': ['class', 'dir', 'id', 'lang', 'role', ARIA_ATTRIBUTE_PATTERN],\n a: ['target', 'href', 'title', 'rel'],\n area: [],\n b: [],\n br: [],\n col: [],\n code: [],\n div: [],\n em: [],\n hr: [],\n h1: [],\n h2: [],\n h3: [],\n h4: [],\n h5: [],\n h6: [],\n i: [],\n img: ['src', 'srcset', 'alt', 'title', 'width', 'height'],\n li: [],\n ol: [],\n p: [],\n pre: [],\n s: [],\n small: [],\n span: [],\n sub: [],\n sup: [],\n strong: [],\n u: [],\n ul: []\n};\nfunction sanitizeHtml(unsafeHtml, allowList, sanitizeFunction) {\n if (!unsafeHtml.length) {\n return unsafeHtml;\n }\n\n if (sanitizeFunction && typeof sanitizeFunction === 'function') {\n return sanitizeFunction(unsafeHtml);\n }\n\n const domParser = new window.DOMParser();\n const createdDocument = domParser.parseFromString(unsafeHtml, 'text/html');\n const elements = [].concat(...createdDocument.body.querySelectorAll('*'));\n\n for (const element of elements) {\n const elementName = element.nodeName.toLowerCase();\n\n if (!Object.keys(allowList).includes(elementName)) {\n element.remove();\n continue;\n }\n\n const attributeList = [].concat(...element.attributes);\n const allowedAttributes = [].concat(allowList['*'] || [], allowList[elementName] || []);\n\n for (const attribute of attributeList) {\n if (!allowedAttribute(attribute, allowedAttributes)) {\n element.removeAttribute(attribute.nodeName);\n }\n }\n }\n\n return createdDocument.body.innerHTML;\n}\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): util/template-factory.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$5 = 'TemplateFactory';\nconst Default$4 = {\n allowList: DefaultAllowlist,\n content: {},\n // { selector : text , selector2 : text2 , }\n extraClass: '',\n html: false,\n sanitize: true,\n sanitizeFn: null,\n template: '
'\n};\nconst DefaultType$4 = {\n allowList: 'object',\n content: 'object',\n extraClass: '(string|function)',\n html: 'boolean',\n sanitize: 'boolean',\n sanitizeFn: '(null|function)',\n template: 'string'\n};\nconst DefaultContentType = {\n entry: '(string|element|function|null)',\n selector: '(string|element)'\n};\n/**\n * Class definition\n */\n\nclass TemplateFactory extends Config {\n constructor(config) {\n super();\n this._config = this._getConfig(config);\n } // Getters\n\n\n static get Default() {\n return Default$4;\n }\n\n static get DefaultType() {\n return DefaultType$4;\n }\n\n static get NAME() {\n return NAME$5;\n } // Public\n\n\n getContent() {\n return Object.values(this._config.content).map(config => this._resolvePossibleFunction(config)).filter(Boolean);\n }\n\n hasContent() {\n return this.getContent().length > 0;\n }\n\n changeContent(content) {\n this._checkContent(content);\n\n this._config.content = { ...this._config.content,\n ...content\n };\n return this;\n }\n\n toHtml() {\n const templateWrapper = document.createElement('div');\n templateWrapper.innerHTML = this._maybeSanitize(this._config.template);\n\n for (const [selector, text] of Object.entries(this._config.content)) {\n this._setContent(templateWrapper, text, selector);\n }\n\n const template = templateWrapper.children[0];\n\n const extraClass = this._resolvePossibleFunction(this._config.extraClass);\n\n if (extraClass) {\n template.classList.add(...extraClass.split(' '));\n }\n\n return template;\n } // Private\n\n\n _typeCheckConfig(config) {\n super._typeCheckConfig(config);\n\n this._checkContent(config.content);\n }\n\n _checkContent(arg) {\n for (const [selector, content] of Object.entries(arg)) {\n super._typeCheckConfig({\n selector,\n entry: content\n }, DefaultContentType);\n }\n }\n\n _setContent(template, content, selector) {\n const templateElement = SelectorEngine.findOne(selector, template);\n\n if (!templateElement) {\n return;\n }\n\n content = this._resolvePossibleFunction(content);\n\n if (!content) {\n templateElement.remove();\n return;\n }\n\n if (isElement(content)) {\n this._putElementInTemplate(getElement(content), templateElement);\n\n return;\n }\n\n if (this._config.html) {\n templateElement.innerHTML = this._maybeSanitize(content);\n return;\n }\n\n templateElement.textContent = content;\n }\n\n _maybeSanitize(arg) {\n return this._config.sanitize ? sanitizeHtml(arg, this._config.allowList, this._config.sanitizeFn) : arg;\n }\n\n _resolvePossibleFunction(arg) {\n return typeof arg === 'function' ? arg(this) : arg;\n }\n\n _putElementInTemplate(element, templateElement) {\n if (this._config.html) {\n templateElement.innerHTML = '';\n templateElement.append(element);\n return;\n }\n\n templateElement.textContent = element.textContent;\n }\n\n}\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): tooltip.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$4 = 'tooltip';\nconst DISALLOWED_ATTRIBUTES = new Set(['sanitize', 'allowList', 'sanitizeFn']);\nconst CLASS_NAME_FADE$2 = 'fade';\nconst CLASS_NAME_MODAL = 'modal';\nconst CLASS_NAME_SHOW$2 = 'show';\nconst SELECTOR_TOOLTIP_INNER = '.tooltip-inner';\nconst SELECTOR_MODAL = `.${CLASS_NAME_MODAL}`;\nconst EVENT_MODAL_HIDE = 'hide.bs.modal';\nconst TRIGGER_HOVER = 'hover';\nconst TRIGGER_FOCUS = 'focus';\nconst TRIGGER_CLICK = 'click';\nconst TRIGGER_MANUAL = 'manual';\nconst EVENT_HIDE$2 = 'hide';\nconst EVENT_HIDDEN$2 = 'hidden';\nconst EVENT_SHOW$2 = 'show';\nconst EVENT_SHOWN$2 = 'shown';\nconst EVENT_INSERTED = 'inserted';\nconst EVENT_CLICK$1 = 'click';\nconst EVENT_FOCUSIN$1 = 'focusin';\nconst EVENT_FOCUSOUT$1 = 'focusout';\nconst EVENT_MOUSEENTER = 'mouseenter';\nconst EVENT_MOUSELEAVE = 'mouseleave';\nconst AttachmentMap = {\n AUTO: 'auto',\n TOP: 'top',\n RIGHT: isRTL() ? 'left' : 'right',\n BOTTOM: 'bottom',\n LEFT: isRTL() ? 'right' : 'left'\n};\nconst Default$3 = {\n allowList: DefaultAllowlist,\n animation: true,\n boundary: 'clippingParents',\n container: false,\n customClass: '',\n delay: 0,\n fallbackPlacements: ['top', 'right', 'bottom', 'left'],\n html: false,\n offset: [0, 0],\n placement: 'top',\n popperConfig: null,\n sanitize: true,\n sanitizeFn: null,\n selector: false,\n template: '
' + '
' + '
' + '
',\n title: '',\n trigger: 'hover focus'\n};\nconst DefaultType$3 = {\n allowList: 'object',\n animation: 'boolean',\n boundary: '(string|element)',\n container: '(string|element|boolean)',\n customClass: '(string|function)',\n delay: '(number|object)',\n fallbackPlacements: 'array',\n html: 'boolean',\n offset: '(array|string|function)',\n placement: '(string|function)',\n popperConfig: '(null|object|function)',\n sanitize: 'boolean',\n sanitizeFn: '(null|function)',\n selector: '(string|boolean)',\n template: 'string',\n title: '(string|element|function)',\n trigger: 'string'\n};\n/**\n * Class definition\n */\n\nclass Tooltip extends BaseComponent {\n constructor(element, config) {\n if (typeof Popper === 'undefined') {\n throw new TypeError('Bootstrap\\'s tooltips require Popper (https://popper.js.org)');\n }\n\n super(element, config); // Private\n\n this._isEnabled = true;\n this._timeout = 0;\n this._isHovered = null;\n this._activeTrigger = {};\n this._popper = null;\n this._templateFactory = null;\n this._newContent = null; // Protected\n\n this.tip = null;\n\n this._setListeners();\n\n if (!this._config.selector) {\n this._fixTitle();\n }\n } // Getters\n\n\n static get Default() {\n return Default$3;\n }\n\n static get DefaultType() {\n return DefaultType$3;\n }\n\n static get NAME() {\n return NAME$4;\n } // Public\n\n\n enable() {\n this._isEnabled = true;\n }\n\n disable() {\n this._isEnabled = false;\n }\n\n toggleEnabled() {\n this._isEnabled = !this._isEnabled;\n }\n\n toggle() {\n if (!this._isEnabled) {\n return;\n }\n\n this._activeTrigger.click = !this._activeTrigger.click;\n\n if (this._isShown()) {\n this._leave();\n\n return;\n }\n\n this._enter();\n }\n\n dispose() {\n clearTimeout(this._timeout);\n EventHandler.off(this._element.closest(SELECTOR_MODAL), EVENT_MODAL_HIDE, this._hideModalHandler);\n\n if (this._element.getAttribute('data-bs-original-title')) {\n this._element.setAttribute('title', this._element.getAttribute('data-bs-original-title'));\n }\n\n this._disposePopper();\n\n super.dispose();\n }\n\n show() {\n if (this._element.style.display === 'none') {\n throw new Error('Please use show on visible elements');\n }\n\n if (!(this._isWithContent() && this._isEnabled)) {\n return;\n }\n\n const showEvent = EventHandler.trigger(this._element, this.constructor.eventName(EVENT_SHOW$2));\n const shadowRoot = findShadowRoot(this._element);\n\n const isInTheDom = (shadowRoot || this._element.ownerDocument.documentElement).contains(this._element);\n\n if (showEvent.defaultPrevented || !isInTheDom) {\n return;\n } // todo v6 remove this OR make it optional\n\n\n this._disposePopper();\n\n const tip = this._getTipElement();\n\n this._element.setAttribute('aria-describedby', tip.getAttribute('id'));\n\n const {\n container\n } = this._config;\n\n if (!this._element.ownerDocument.documentElement.contains(this.tip)) {\n container.append(tip);\n EventHandler.trigger(this._element, this.constructor.eventName(EVENT_INSERTED));\n }\n\n this._popper = this._createPopper(tip);\n tip.classList.add(CLASS_NAME_SHOW$2); // If this is a touch-enabled device we add extra\n // empty mouseover listeners to the body's immediate children;\n // only needed because of broken event delegation on iOS\n // https://www.quirksmode.org/blog/archives/2014/02/mouse_event_bub.html\n\n if ('ontouchstart' in document.documentElement) {\n for (const element of [].concat(...document.body.children)) {\n EventHandler.on(element, 'mouseover', noop);\n }\n }\n\n const complete = () => {\n EventHandler.trigger(this._element, this.constructor.eventName(EVENT_SHOWN$2));\n\n if (this._isHovered === false) {\n this._leave();\n }\n\n this._isHovered = false;\n };\n\n this._queueCallback(complete, this.tip, this._isAnimated());\n }\n\n hide() {\n if (!this._isShown()) {\n return;\n }\n\n const hideEvent = EventHandler.trigger(this._element, this.constructor.eventName(EVENT_HIDE$2));\n\n if (hideEvent.defaultPrevented) {\n return;\n }\n\n const tip = this._getTipElement();\n\n tip.classList.remove(CLASS_NAME_SHOW$2); // If this is a touch-enabled device we remove the extra\n // empty mouseover listeners we added for iOS support\n\n if ('ontouchstart' in document.documentElement) {\n for (const element of [].concat(...document.body.children)) {\n EventHandler.off(element, 'mouseover', noop);\n }\n }\n\n this._activeTrigger[TRIGGER_CLICK] = false;\n this._activeTrigger[TRIGGER_FOCUS] = false;\n this._activeTrigger[TRIGGER_HOVER] = false;\n this._isHovered = null; // it is a trick to support manual triggering\n\n const complete = () => {\n if (this._isWithActiveTrigger()) {\n return;\n }\n\n if (!this._isHovered) {\n this._disposePopper();\n }\n\n this._element.removeAttribute('aria-describedby');\n\n EventHandler.trigger(this._element, this.constructor.eventName(EVENT_HIDDEN$2));\n };\n\n this._queueCallback(complete, this.tip, this._isAnimated());\n }\n\n update() {\n if (this._popper) {\n this._popper.update();\n }\n } // Protected\n\n\n _isWithContent() {\n return Boolean(this._getTitle());\n }\n\n _getTipElement() {\n if (!this.tip) {\n this.tip = this._createTipElement(this._newContent || this._getContentForTemplate());\n }\n\n return this.tip;\n }\n\n _createTipElement(content) {\n const tip = this._getTemplateFactory(content).toHtml(); // todo: remove this check on v6\n\n\n if (!tip) {\n return null;\n }\n\n tip.classList.remove(CLASS_NAME_FADE$2, CLASS_NAME_SHOW$2); // todo: on v6 the following can be achieved with CSS only\n\n tip.classList.add(`bs-${this.constructor.NAME}-auto`);\n const tipId = getUID(this.constructor.NAME).toString();\n tip.setAttribute('id', tipId);\n\n if (this._isAnimated()) {\n tip.classList.add(CLASS_NAME_FADE$2);\n }\n\n return tip;\n }\n\n setContent(content) {\n this._newContent = content;\n\n if (this._isShown()) {\n this._disposePopper();\n\n this.show();\n }\n }\n\n _getTemplateFactory(content) {\n if (this._templateFactory) {\n this._templateFactory.changeContent(content);\n } else {\n this._templateFactory = new TemplateFactory({ ...this._config,\n // the `content` var has to be after `this._config`\n // to override config.content in case of popover\n content,\n extraClass: this._resolvePossibleFunction(this._config.customClass)\n });\n }\n\n return this._templateFactory;\n }\n\n _getContentForTemplate() {\n return {\n [SELECTOR_TOOLTIP_INNER]: this._getTitle()\n };\n }\n\n _getTitle() {\n return this._resolvePossibleFunction(this._config.title) || this._element.getAttribute('data-bs-original-title');\n } // Private\n\n\n _initializeOnDelegatedTarget(event) {\n return this.constructor.getOrCreateInstance(event.delegateTarget, this._getDelegateConfig());\n }\n\n _isAnimated() {\n return this._config.animation || this.tip && this.tip.classList.contains(CLASS_NAME_FADE$2);\n }\n\n _isShown() {\n return this.tip && this.tip.classList.contains(CLASS_NAME_SHOW$2);\n }\n\n _createPopper(tip) {\n const placement = typeof this._config.placement === 'function' ? this._config.placement.call(this, tip, this._element) : this._config.placement;\n const attachment = AttachmentMap[placement.toUpperCase()];\n return Popper.createPopper(this._element, tip, this._getPopperConfig(attachment));\n }\n\n _getOffset() {\n const {\n offset\n } = this._config;\n\n if (typeof offset === 'string') {\n return offset.split(',').map(value => Number.parseInt(value, 10));\n }\n\n if (typeof offset === 'function') {\n return popperData => offset(popperData, this._element);\n }\n\n return offset;\n }\n\n _resolvePossibleFunction(arg) {\n return typeof arg === 'function' ? arg.call(this._element) : arg;\n }\n\n _getPopperConfig(attachment) {\n const defaultBsPopperConfig = {\n placement: attachment,\n modifiers: [{\n name: 'flip',\n options: {\n fallbackPlacements: this._config.fallbackPlacements\n }\n }, {\n name: 'offset',\n options: {\n offset: this._getOffset()\n }\n }, {\n name: 'preventOverflow',\n options: {\n boundary: this._config.boundary\n }\n }, {\n name: 'arrow',\n options: {\n element: `.${this.constructor.NAME}-arrow`\n }\n }, {\n name: 'preSetPlacement',\n enabled: true,\n phase: 'beforeMain',\n fn: data => {\n // Pre-set Popper's placement attribute in order to read the arrow sizes properly.\n // Otherwise, Popper mixes up the width and height dimensions since the initial arrow style is for top placement\n this._getTipElement().setAttribute('data-popper-placement', data.state.placement);\n }\n }]\n };\n return { ...defaultBsPopperConfig,\n ...(typeof this._config.popperConfig === 'function' ? this._config.popperConfig(defaultBsPopperConfig) : this._config.popperConfig)\n };\n }\n\n _setListeners() {\n const triggers = this._config.trigger.split(' ');\n\n for (const trigger of triggers) {\n if (trigger === 'click') {\n EventHandler.on(this._element, this.constructor.eventName(EVENT_CLICK$1), this._config.selector, event => {\n const context = this._initializeOnDelegatedTarget(event);\n\n context.toggle();\n });\n } else if (trigger !== TRIGGER_MANUAL) {\n const eventIn = trigger === TRIGGER_HOVER ? this.constructor.eventName(EVENT_MOUSEENTER) : this.constructor.eventName(EVENT_FOCUSIN$1);\n const eventOut = trigger === TRIGGER_HOVER ? this.constructor.eventName(EVENT_MOUSELEAVE) : this.constructor.eventName(EVENT_FOCUSOUT$1);\n EventHandler.on(this._element, eventIn, this._config.selector, event => {\n const context = this._initializeOnDelegatedTarget(event);\n\n context._activeTrigger[event.type === 'focusin' ? TRIGGER_FOCUS : TRIGGER_HOVER] = true;\n\n context._enter();\n });\n EventHandler.on(this._element, eventOut, this._config.selector, event => {\n const context = this._initializeOnDelegatedTarget(event);\n\n context._activeTrigger[event.type === 'focusout' ? TRIGGER_FOCUS : TRIGGER_HOVER] = context._element.contains(event.relatedTarget);\n\n context._leave();\n });\n }\n }\n\n this._hideModalHandler = () => {\n if (this._element) {\n this.hide();\n }\n };\n\n EventHandler.on(this._element.closest(SELECTOR_MODAL), EVENT_MODAL_HIDE, this._hideModalHandler);\n }\n\n _fixTitle() {\n const title = this._element.getAttribute('title');\n\n if (!title) {\n return;\n }\n\n if (!this._element.getAttribute('aria-label') && !this._element.textContent.trim()) {\n this._element.setAttribute('aria-label', title);\n }\n\n this._element.setAttribute('data-bs-original-title', title); // DO NOT USE IT. Is only for backwards compatibility\n\n\n this._element.removeAttribute('title');\n }\n\n _enter() {\n if (this._isShown() || this._isHovered) {\n this._isHovered = true;\n return;\n }\n\n this._isHovered = true;\n\n this._setTimeout(() => {\n if (this._isHovered) {\n this.show();\n }\n }, this._config.delay.show);\n }\n\n _leave() {\n if (this._isWithActiveTrigger()) {\n return;\n }\n\n this._isHovered = false;\n\n this._setTimeout(() => {\n if (!this._isHovered) {\n this.hide();\n }\n }, this._config.delay.hide);\n }\n\n _setTimeout(handler, timeout) {\n clearTimeout(this._timeout);\n this._timeout = setTimeout(handler, timeout);\n }\n\n _isWithActiveTrigger() {\n return Object.values(this._activeTrigger).includes(true);\n }\n\n _getConfig(config) {\n const dataAttributes = Manipulator.getDataAttributes(this._element);\n\n for (const dataAttribute of Object.keys(dataAttributes)) {\n if (DISALLOWED_ATTRIBUTES.has(dataAttribute)) {\n delete dataAttributes[dataAttribute];\n }\n }\n\n config = { ...dataAttributes,\n ...(typeof config === 'object' && config ? config : {})\n };\n config = this._mergeConfigObj(config);\n config = this._configAfterMerge(config);\n\n this._typeCheckConfig(config);\n\n return config;\n }\n\n _configAfterMerge(config) {\n config.container = config.container === false ? document.body : getElement(config.container);\n\n if (typeof config.delay === 'number') {\n config.delay = {\n show: config.delay,\n hide: config.delay\n };\n }\n\n if (typeof config.title === 'number') {\n config.title = config.title.toString();\n }\n\n if (typeof config.content === 'number') {\n config.content = config.content.toString();\n }\n\n return config;\n }\n\n _getDelegateConfig() {\n const config = {};\n\n for (const key in this._config) {\n if (this.constructor.Default[key] !== this._config[key]) {\n config[key] = this._config[key];\n }\n }\n\n config.selector = false;\n config.trigger = 'manual'; // In the future can be replaced with:\n // const keysWithDifferentValues = Object.entries(this._config).filter(entry => this.constructor.Default[entry[0]] !== this._config[entry[0]])\n // `Object.fromEntries(keysWithDifferentValues)`\n\n return config;\n }\n\n _disposePopper() {\n if (this._popper) {\n this._popper.destroy();\n\n this._popper = null;\n }\n\n if (this.tip) {\n this.tip.remove();\n this.tip = null;\n }\n } // Static\n\n\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Tooltip.getOrCreateInstance(this, config);\n\n if (typeof config !== 'string') {\n return;\n }\n\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n\n data[config]();\n });\n }\n\n}\n/**\n * jQuery\n */\n\n\ndefineJQueryPlugin(Tooltip);\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): popover.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$3 = 'popover';\nconst SELECTOR_TITLE = '.popover-header';\nconst SELECTOR_CONTENT = '.popover-body';\nconst Default$2 = { ...Tooltip.Default,\n content: '',\n offset: [0, 8],\n placement: 'right',\n template: '
' + '
' + '

' + '
' + '
',\n trigger: 'click'\n};\nconst DefaultType$2 = { ...Tooltip.DefaultType,\n content: '(null|string|element|function)'\n};\n/**\n * Class definition\n */\n\nclass Popover extends Tooltip {\n // Getters\n static get Default() {\n return Default$2;\n }\n\n static get DefaultType() {\n return DefaultType$2;\n }\n\n static get NAME() {\n return NAME$3;\n } // Overrides\n\n\n _isWithContent() {\n return this._getTitle() || this._getContent();\n } // Private\n\n\n _getContentForTemplate() {\n return {\n [SELECTOR_TITLE]: this._getTitle(),\n [SELECTOR_CONTENT]: this._getContent()\n };\n }\n\n _getContent() {\n return this._resolvePossibleFunction(this._config.content);\n } // Static\n\n\n static jQueryInterface(config) {\n return this.each(function () {\n const data = Popover.getOrCreateInstance(this, config);\n\n if (typeof config !== 'string') {\n return;\n }\n\n if (typeof data[config] === 'undefined') {\n throw new TypeError(`No method named \"${config}\"`);\n }\n\n data[config]();\n });\n }\n\n}\n/**\n * jQuery\n */\n\n\ndefineJQueryPlugin(Popover);\n\n/**\n * --------------------------------------------------------------------------\n * Bootstrap (v5.2.3): scrollspy.js\n * Licensed under MIT (https://github.com/twbs/bootstrap/blob/main/LICENSE)\n * --------------------------------------------------------------------------\n */\n/**\n * Constants\n */\n\nconst NAME$2 = 'scrollspy';\nconst DATA_KEY$2 = 'bs.scrollspy';\nconst EVENT_KEY$2 = `.${DATA_KEY$2}`;\nconst DATA_API_KEY = '.data-api';\nconst EVENT_ACTIVATE = `activate${EVENT_KEY$2}`;\nconst EVENT_CLICK = `click${EVENT_KEY$2}`;\nconst EVENT_LOAD_DATA_API$1 = `load${EVENT_KEY$2}${DATA_API_KEY}`;\nconst CLASS_NAME_DROPDOWN_ITEM = 'dropdown-item';\nconst CLASS_NAME_ACTIVE$1 = 'active';\nconst SELECTOR_DATA_SPY = '[data-bs-spy=\"scroll\"]';\nconst SELECTOR_TARGET_LINKS = '[href]';\nconst SELECTOR_NAV_LIST_GROUP = '.nav, .list-group';\nconst SELECTOR_NAV_LINKS = '.nav-link';\nconst SELECTOR_NAV_ITEMS = '.nav-item';\nconst SELECTOR_LIST_ITEMS = '.list-group-item';\nconst SELECTOR_LINK_ITEMS = `${SELECTOR_NAV_LINKS}, ${SELECTOR_NAV_ITEMS} > ${SELECTOR_NAV_LINKS}, ${SELECTOR_LIST_ITEMS}`;\nconst SELECTOR_DROPDOWN = '.dropdown';\nconst SELECTOR_DROPDOWN_TOGGLE$1 = '.dropdown-toggle';\nconst Default$1 = {\n offset: null,\n // TODO: v6 @deprecated, keep it for backwards compatibility reasons\n rootMargin: '0px 0px -25%',\n smoothScroll: false,\n target: null,\n threshold: [0.1, 0.5, 1]\n};\nconst DefaultType$1 = {\n offset: '(number|null)',\n // TODO v6 @deprecated, keep it for backwards compatibility reasons\n rootMargin: 'string',\n smoothScroll: 'boolean',\n target: 'element',\n threshold: 'array'\n};\n/**\n * Class definition\n */\n\nclass ScrollSpy extends BaseComponent {\n constructor(element, config) {\n super(element, config); // this._element is the observablesContainer and config.target the menu links wrapper\n\n this._targetLinks = new Map();\n this._observableSections = new Map();\n this._rootElement = getComputedStyle(this._element).overflowY === 'visible' ? null : this._element;\n this._activeTarget = null;\n this._observer = null;\n this._previousScrollData = {\n visibleEntryTop: 0,\n parentScrollTop: 0\n };\n this.refresh(); // initialize\n } // Getters\n\n\n static get Default() {\n return Default$1;\n }\n\n static get DefaultType() {\n return DefaultType$1;\n }\n\n static get NAME() {\n return NAME$2;\n } // Public\n\n\n refresh() {\n this._initializeTargetsAndObservables();\n\n this._maybeEnableSmoothScroll();\n\n if (this._observer) {\n this._observer.disconnect();\n } else {\n this._observer = this._getNewObserver();\n }\n\n for (const section of this._observableSections.values()) {\n this._observer.observe(section);\n }\n }\n\n dispose() {\n this._observer.disconnect();\n\n super.dispose();\n } // Private\n\n\n _configAfterMerge(config) {\n // TODO: on v6 target should be given explicitly & remove the {target: 'ss-target'} case\n config.target = getElement(config.target) || document.body; // TODO: v6 Only for backwards compatibility reasons. Use rootMargin only\n\n config.rootMargin = config.offset ? `${config.offset}px 0px -30%` : config.rootMargin;\n\n if (typeof config.threshold === 'string') {\n config.threshold = config.threshold.split(',').map(value => Number.parseFloat(value));\n }\n\n return config;\n }\n\n _maybeEnableSmoothScroll() {\n if (!this._config.smoothScroll) {\n return;\n } // unregister any previous listeners\n\n\n EventHandler.off(this._config.target, EVENT_CLICK);\n EventHandler.on(this._config.target, EVENT_CLICK, SELECTOR_TARGET_LINKS, event => {\n const observableSection = this._observableSections.get(event.target.hash);\n\n if (observableSection) {\n event.preventDefault();\n const root = this._rootElement || window;\n const height = observableSection.offsetTop - this._element.offsetTop;\n\n if (root.scrollTo) {\n root.scrollTo({\n top: height,\n behavior: 'smooth'\n });\n return;\n } // Chrome 60 doesn't support `scrollTo`\n\n\n root.scrollTop = height;\n }\n });\n }\n\n _getNewObserver() {\n const options = {\n root: this._rootElement,\n threshold: this._config.threshold,\n rootMargin: this._config.rootMargin\n };\n return new IntersectionObserver(entries => this._observerCallback(entries), options);\n } // The logic of selection\n\n\n _observerCallback(entries) {\n const targetElement = entry => this._targetLinks.get(`#${entry.target.id}`);\n\n const activate = entry => {\n this._previousScrollData.visibleEntryTop = entry.target.offsetTop;\n\n this._process(targetElement(entry));\n };\n\n const parentScrollTop = (this._rootElement || document.documentElement).scrollTop;\n const userScrollsDown = parentScrollTop >= this._previousScrollData.parentScrollTop;\n this._previousScrollData.parentScrollTop = parentScrollTop;\n\n for (const entry of entries) {\n if (!entry.isIntersecting) {\n this._activeTarget = null;\n\n this._clearActiveClass(targetElement(entry));\n\n continue;\n }\n\n const entryIsLowerThanPrevious = entry.target.offsetTop >= this._previousScrollData.visibleEntryTop; // if we are scrolling down, pick the bigger offsetTop\n\n if (userScrollsDown && entryIsLowerThanPrevious) {\n activate(entry); // if parent isn't scrolled, let's keep the first visible item, breaking the iteration\n\n if (!parentScrollTop) {\n return;\n }\n\n continue;\n } // if we are scrolling up, pick the smallest offsetTop\n\n\n if (!userScrollsDown && !entryIsLowerThanPrevious) {\n activate(entry);\n }\n }\n }\n\n _initializeTargetsAndObservables() {\n this._targetLinks = new Map();\n this._observableSections = new Map();\n const targetLinks = SelectorEngine.find(SELECTOR_TARGET_LINKS, this._config.target);\n\n for (const anchor of targetLinks) {\n // ensure that the anchor has an id and is not disabled\n if (!anchor.hash || isDisabled(anchor)) {\n continue;\n }\n\n const observableSection = SelectorEngine.findOne(anchor.hash, this._element); // ensure that the observableSection exists & is visible\n\n if (isVisible(observableSection)) {\n this._targetLinks.set(anchor.hash, anchor);\n\n this._observableSections.set(anchor.hash, observableSection);\n }\n }\n }\n\n _process(target) {\n if (this._activeTarget === target) {\n return;\n }\n\n this._clearActiveClass(this._config.target);\n\n this._activeTarget = target;\n target.classList.add(CLASS_NAME_ACTIVE$1);\n\n this._activateParents(target);\n\n EventHandler.trigger(this._element, EVENT_ACTIVATE, {\n relatedTarget: target\n });\n }\n\n _activateParents(target) {\n // Activate dropdown parents\n if (target.classList.contains(CLASS_NAME_DROPDOWN_ITEM)) {\n SelectorEngine.findOne(SELECTOR_DROPDOWN_TOGGLE$1, target.closest(SELECTOR_DROPDOWN)).classList.add(CLASS_NAME_ACTIVE$1);\n return;\n }\n\n for (const listGroup of SelectorEngine.parents(target, SELECTOR_NAV_LIST_GROUP)) {\n // Set triggered links parents as active\n // With both