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Discord server

Build status

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The Oryx bunnyhop anticheat for CS:S, CS:GO, and TF2.

This is a fork of Oryx, the bunnyhop anticheat written by Rusty/Nolan-O. The README will be mostly left untouched unless I need to change anything.

The main differences from the original version are:

  • I have supported CS:GO and TF2.
  • I edited the plugin to work with bhoptimer. bTimes support is kept, and bTimes2 support has been added too. Note that bTimes is not free software, so I cannot actively maintain the support for it.
  • smlib is not a dependency anymore.
  • Optimizations have been applied.
  • Cleaned the code where I could. Most plugins will look as if they were rewritten, as I don't like the way Rusty wrote them in first place.
  • SourceMod 1.9 is the target version. Support for older versions of SourceMod will not be provided.
  • More detection methods have been added.

Rusty's notes:

This was written for SourceMod v1.7. Few comments are provided because I never planned on releasing the code, however there are some comments. The bulk of everything outside of oryx.sp is just pure game-mechanic-related logic anyway, so it just works because that's the way things work.

Building

You need DHooks to build. You also need DHooks on your server for oryx-sanity and oryx-strafe to work.
It depends on gamedata from SDKTools therefore shouldn't break unless your server is out of date.

Send a pull request if you want to support other timers.

Documentation

A lot of this info is found in oryx.inc too.

Exported command Action Admin only? From:
sm_otest Enables the TRIGGER_TEST detection level yes oryx
sm_lock <player> Disables movement for a player yes oryx
scroll_stats <player> Print the scroll stat buffer for a given player no oryx-scroll
strafe_stats <player> Print the strafe stat buffer for a given player no oryx-strafe
config_streak <player> Print the config stat buffer for a given player yes oryx-configcheck
Trigger type Usage
TRIGGER_LOW Like an early warning system. Oryx has probably not found a cheater, but you should keep an eye out.
TRIGGER_MEDIUM Also early warning.
TRIGGER_HIGH Oryx is pretty sure someone is cheating, and this will kick them.
TRIGGER_HIGH_NOKICK Just what it sounds like. High alert, but no automated consequences.
TRIGGER_DEFINITIVE Used by only by oryx-sanity right now. This should be used on non-stat-based detections.
TRIGGER_TEST Allows you to develop new detections on live servers with minimal side effects.
Detection type Meaning From
Acute TR formatter The player's turn rate has been made perfect oryx-strafe
+left/right bypasser +left/right bitflags have been stripped from the client's buttons variable oryx-strafe
Prestrafe tool Player is using a static turnrate to get 289 walk speed. Same as +left/right bypassing, but for a specific value on the ground oryx-strafe
Average strafe too close to 0 The average strafe offset is suspiciously near 0 oryx-strafe
Too many perfect strafes The average strafe offset is not too close to 0, but there is a suspiciously high frequency of 0s oryx-strafe
Movement config Player exhibits behavior that is humanly possible, but movement configs would enforce it oryx-configcheck
+klook usage A movement config that disables +forward and +back in specific cases (such as LJ binds) oryx-configcheck
Unsynchronised movement Wish velocity does not align with with the player's buttons variable oryx-sanity
Invalid wish velocity Wish velocity can only be specific values (link 1, link 2) oryx-sanity
Wish velocity is too high Wish velocity exceeds the default cl_forwardspeed or cl_sidespeed settings oryx-sanity
Wrong mouse inputs Raw input has discrepancies with the view angles' yaw delta oryx-sanity
Invalid buttons/wishspeeds Buttons and wishspeeds do not match oryx-sanity
Scripted jumps (havg) Too many perfect jumps indicates a potential jump script usage oryx-scroll
Scripted jumps (havgp, patt1, patt2, wpatt, wpatt2) Too many perfect jumps while maintaining obviously weird scroll stats oryx-scroll
Scripted jumps (nobf, bf-af, noaf) Inhuman stats for scrolls before touching the ground and after jumping oryx-scroll
Scroll macro (highn) Way too many scroll inputs per jump, giving away the player using some kind of jump macro oryx-scroll
Scroll cheat (interval, ticks) Analysis on interval between scrolls and ticks on ground (WIP). These methods are at low detection level due to the nature of UDP causing packets to not be in the correct order all the time oryx-scroll

Note: oryx-sanity will cause false positives with gamepads and controllers.
Note 2: If using bhoptimer, add oryx_bypass to the special string. This setting will disable the anticheats from triggering on the style. For example:

"7"
{
	"name"				"Hack vs Hack"
	"shortname"			"HVH"
	"htmlcolor"			"FFFFFF"
	"command"			"hvh"
	"clantag"			"HVH"

	"rankingmultiplier"	"0.0"
	"specialstring"		"oryx_bypass"
}

"8"
{
	"name"				"Autostrafer"
	"shortname"			"AS"
	"htmlcolor"			"FFFFFF"
	"command"			"autostrafe"
	"clantag"			"AS"

	"rankingmultiplier"	"0.0"
	"specialstring"		"100gainstrafe;tas;oryx_bypass"
}

Note 3: For bTimes v1.8.3, change the special flag to oryx_bypass to disable the anticheats from triggering.
Note 4: For bTimes2, TAS (while editing) will be automatically excluded from the anticheat.

Docs on natives are found in oryx.inc, using the SourceMod self-documenting style.

The plugins have only been tested with bhoptimer v1.5b (as found here).

Logs

Relevant information will be logged into addons/sourcemod/logs/oryx-ac.log.
Scroll cheaters will be listed in addons/sourcemod/logs/oryx-ac-scroll.log.
Strafe hackers will be listed in addons/sourcemod/logs/oryx-strafe-stats.log.
Chat messages will be printed to admins with sm_ban access, or the oryx_admin override. Admins will hear a beep sound to grab their attention when needed.

Useful Definitions

  • Key-transition: the changing of direction with keys (i.e. changing from +moveleft to +moveright)
  • Angle-transition: the changing of direction in a player's camera along the x axis
  • Strafe offset: the number of ticks that pass between a key-transition and angle-transition
  • Wish velocity: Also called wishvel, this value is used for calculating movement direction, not the player buttons variable
  • Movement config: Key bindings that prohibit the player from pressing opposing movement keys (i.e. +moveleft and +moveright can't be held at the same time
  • TR: Turn-rate -- the rate of rotation of the client's camera along the x axis