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Rustlang and C# implemtation #46
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I would have two questions to better understand the issue:
It is more difficult for users to work with GDNative than GDScript, so this project would have to be in a separate repository. That way, people who need little performances can benefit from the ease of use of GDScript, and those who need more performances can use GDNative. Also note we have a lot of projects, so we would not have time to maintain the Rust version at GDQuest. But if you would like to implement it, it's most welcome! |
Both, I have already began working on the Rust version |
Some people prefer c# so, nuget package anyone |
I am working on the Rust Bindings and I am using them in my game, memory used has been cut in half |
I'm submitting a...
I am submitting a sudjection to make a nuget package and a rust crate for this framework, I am prepard to port the who code base myselft, and submitt a pull request
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