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GameDisplay.cs
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GameDisplay.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InteractiveStory
{
public class GameDisplay
{
public GameDisplay(Story story)
{
}
public void WriteLine(string text)
{
}
public void DrawBounds()
{
Console.SetCursorPosition(0,0);
Console.Write(new string("="[0], Console.WindowWidth-1));
Console.SetCursorPosition(0, Console.WindowHeight - 1);
Console.Write(new string("="[0], Console.WindowWidth - 1));
}
public void RedrawMap()
{
/*
* [?]
* :
* [?]--[x]--[ ]
* : :
* [?]--[!]
*/
}
public void RedrawAll()
{
}
}
}