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game_config.txt
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game_config.txt
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# gpSP game settings database
# What is this file??? game_config.txt is a database of settings on a
# per-game basis. A couple of the settings are required to make games
# work at all, but most of them are there to improve the performance of
# a game. If a game doesn't work then look through the settings here,
# but keep in mind that this file can not be used to fix a majority of
# games, the ones that don't work because of emulator bugs. For those
# you'll have to wait for a new release and hope it someday gets fixed.
# This file is meant to be edited in plain text, with a normal editor.
# game_name, game_code, and vender_code can be found in the game's header.
# All three must match for the game to be used, and those setting must be
# in that order. Be sure to use [!] ROMs (verified by GoodGBA) when
# building this list. Right now I don't know how much overlap there is
# between different region games, but usually idle loops don't apply to
# them. If you're using a different region than the one in here you can
# try copying the entry, it might improve it.
# You can also find the three identifying codes on the second line from
# the top in gpSP's main menu. So anyone should be able to add settings
# to this file if they know what to set, but for some options it'll take
# a lot of special knowledge for them to be of any use. Be sure to see if
# your game is already here, but only if the game_name/game_code/
# vender_code all match. Only the first full match's settings will be used.
# Everything here is case sensitive. Don't mess with this file unless
# you know what you're doing - if in doubt sooner ask someone who does.
# I mainly focus on USA versions, so try those first. And, just because
# a game is on here doesn't mean the game actually works in the current
# version. :/
# These are the following options:
# idle_loop_eliminate_target - tells the recompiler that this branch
# is an idle loop and thus a hardware update should follow it every
# time. This is purely a speed improvement and is not meant to improve
# compatibility - if it does it represents a strange timing problem in
# the game. You can only set one of these for now. Don't use this if
# you don't know what you're doing, it can break the game. Some games
# will run miserably slowly without this option.
# translation_gate_target - tells the recompiler to put an indirect
# branch (gate) at this point, so artificially stop the current block.
# This is useful if the game performs self modifying code from within
# the same block it is currently executing - this can prevent it from
# causing SMC hits far more times than it should. This is also only a
# speed hack; you can have up to 8 of these. Don't use this if you don't
# know what you're doing, they'll just make the game slower and are
# rarely helpful (good for Camelot games).
# iwram_stack_optimize - set this to "no" to turn it off. By default this
# is set on. It will turn off an optimization that assumes that the stack
# is always in IWRAM, and thus makes ldm/stm relative to the stack much
# faster. Turning it off will degrade game speed slightly, but is
# necessary for a few games that don't follow this convention.
# flash_rom_type - set this to 128KB if the game has a 128KB flash ROM,
# otherwise leave it alone or you might break game saving. If you get
# a white screen when the game starts try this option.
# bios_rom_hack_39 - a hack that allows "roll" to work with the correct BIOS
# in Zelda: Minish Cap.
# bios_rom_hack_2C - like the above but allows Rayman Advance to work.
# [!] - covered in gbaover
# 007 - Nightfire (U) [!]
game_name = NIGHTFIRE
game_code = A7OE
vender_code = 69
idle_loop_eliminate_target = 080031d6
# Advance Wars (E) [!]
# This one was really annoying to find, I hope it's okay.. there
# might be a better one somewhere.
game_name = ADVANCEWARSP
game_code = AWRP
vender_code = 01
idle_loop_eliminate_target = 0803880a
# Advance Wars (U) [!]
# This one was really annoying to find, I hope it's okay.. there
# might be a better one somewhere.
game_name = ADVANCEWARS
game_code = AWRE
vender_code = 01
idle_loop_eliminate_target = 0803880a
# Advance Wars 2 - Black Hole Rising (E) [!]
game_name = ADVANCEWARS2
game_code = AW2P
vender_code = 01
idle_loop_eliminate_target = 080371be
# Advance Wars 2: Black Hole Rising (U) [!]
game_name = ADVANCEWARS2
game_code = AW2E
vender_code = 01
idle_loop_eliminate_target = 08036e2a
# Animal Yokochou Dokidoki Shinkyuu Shiken (J) [!]
game_name = ANIYOKO2
game_code = BAXJ
vender_code = A4
iwram_stack_optimize = no
# This is needed to make the game work.
# Another World (Homebrew) [!]
game_name = FoxAnWorld
game_code = Home
vender_code = 00
translation_gate_target = 03000f1c
# Asterix & Obelix XXL (E) [!]
game_name = ASTERIX
game_code = BLXP
vender_code = 70
idle_loop_eliminate_target = 0846d060
# Battle Network RockMan EXE (J) [!]
game_name = ROCKMAN_EXE
game_code = AREJ
vender_code = 08
idle_loop_eliminate_target = 08000338
# Bleach Advance (J) [!]
game_name = BLEACH ADV1
game_code = BLEJ
vender_code = 8P
iwram_stack_optimize = no
# Bomberman Tournament (U) [!]
game_name = BOMSTORYUSA
game_code = ABSE
vender_code = 52
idle_loop_eliminate_target = 08000526
# Bookworm (U) [!]
game_name = BOOKWORM
game_code = BKWE
vender_code = 5G
idle_loop_eliminate_target = 0800397c
# Broken Sword - The Shadow of the Templars (U) [!]
game_name = BROKENSWORD
game_code = ABJE
vender_code = 6L
idle_loop_eliminate_target = 08000a26
# Castlevania: Circle of the Moon (E) [!]
game_name = DRACULA AGB1
game_code = AAMP
vender_code = A4
idle_loop_eliminate_target = 080003d2
# Castlevania: Circle of the Moon (U) [!]
game_name = DRACULA AGB1
game_code = AAME
vender_code = A4
idle_loop_eliminate_target = 080003d2
# Defender of The Crown (U) [!]
game_name = DOTC
game_code = ADHE
vender_code = 5N
idle_loop_eliminate_target = 080007ec
# Disney's Aladdin (J) [!]
game_name = ALADDIN
game_code = AJ6J
vender_code = 08
iwram_stack_optimize = no
# Disney's Aladdin (E) [!]
game_name = ALADDIN
game_code = BADP
vender_code = 08
iwram_stack_optimize = no
# Disney's Aladdin (U) [!]
game_name = ALADDIN
game_code = BADE
vender_code = 08
iwram_stack_optimize = no
# Drill Dozer (U) [!]
game_name = DRILL DOZER
game_code = V49E
vender_code = 01
idle_loop_eliminate_target = 080006c2
# Doom 2 (U) [!]
game_name = DOOM II
game_code = A9DE
vender_code = 52
translation_gate_target = 030041c8
translation_gate_target = 03004fa0
# Digimon Battle Spirit (U) [!]
game_name = DIGIMON BTSP
game_code = A8SE
vender_code = B2
idle_loop_eliminate_target = 08011208
# Digimon Battle Spirit 2 (U) [!]
game_name = DIGIMON BS2
game_code = BDSE
vender_code = B2
idle_loop_eliminate_target = 08010eb0
# Donald Duck Advance (U) [!]
game_name = DISNEY'S DON
game_code = ADKE
vender_code = 41
idle_loop_eliminate_target = 08002f30
# Kirby: Nightmare in Dreamland (U) [!]
game_name = AGB KIRBY DX
game_code = A7KE
vender_code = 01
idle_loop_eliminate_target = 08000fae
iwram_stack_optimize = no
# Hoshi no Kirby: Yume no Izumi Deluxe (J) [!]
game_name = AGB KIRBY DX
game_code = A7KJ
vender_code = 01
idle_loop_eliminate_target = 08000f92
iwram_stack_optimize = no
# Kirby: Nightmare in Dreamland (E) [!]
game_name = AGB KIRBY DX
game_code = A7KP
vender_code = 01
idle_loop_eliminate_target = 08000fae
iwram_stack_optimize = no
# F-Zero for Game Boy Advance (J) [!]
game_name = F-ZERO ADVAN
game_code = AFZJ
vender_code = 01
idle_loop_eliminate_target = 08000c2e
# F-Zero - Maximum Velocity (U) [!]
game_name = F-ZERO ADVAN
game_code = AFZE
vender_code = 01
idle_loop_eliminate_target = 08000c2e
# F-Zero: Climax (J) [!]
game_name = F-ZEROCLIMAX
game_code = BFTJ
vender_code = 01
flash_rom_type = 128KB
# Final Fantasy Tactics Advance (U) [!]
game_name = FFTA_USVER.
game_code = AFXE
vender_code = 01
idle_loop_eliminate_target = 0800041e
# Game Boy Wars Advance 1+2 (J) [!]
game_name = GBWARS1+2
game_code = BGWJ
vender_code = 01
flash_rom_type = 128KB
# Gradius Galaxies (U) [!]
# Badly coded game with several idle loops. This one works for level
# one at least.
game_name = GRADIUSGALAX
game_code = AGAE
vender_code = A4
idle_loop_eliminate_target = 08013844
# Golden Sun (U) [!]
game_name = Golden_Sun_A
game_code = AGSE
vender_code = 01
translation_gate_target = 03000820
translation_gate_target = 030009ac
translation_gate_target = 03007dac
# Golden Sun: The Lost Age (U) [!]
# Probably the most horrifically coded GBA game in existence.
game_name = GOLDEN_SUN_B
game_code = AGFE
vender_code = 01
idle_loop_eliminate_target = 08013542
translation_gate_target = 030009ac
#translation_gate_target = 03007d70
# Mario & Luigi: Superstar Saga (U)
game_name = MARIO&LUIGIU
game_code = A88E
vender_code = 01
# Mario Party Advance (U) [!]
game_name = MARIOPARTYUS
game_code = B8ME
vender_code = 01
iwram_stack_optimize = no
# Mario Party Advance (J) [!]
game_name = MARIOPARTYJA
game_code = B8MJ
vender_code = 01
iwram_stack_optimize = no
# Mario Party Advance (E) [!]
game_name = MARIOPARTYEU
game_code = B8MP
vender_code = 01
iwram_stack_optimize = no
# Mario Golf: Advance Tour (U) [!]
game_name = MARIOGOLFGBA
game_code = BMGE
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: GBA Tour (J) [!]
game_name = MARIOGOLFGBA
game_code = BMGJ
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: Advance Tour (E) [!]
game_name = MARIOGOLFGBA
game_code = BMGP
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: Advance Tour (S) [!]
game_name = MARIOGOLFGBA
game_code = BMGS
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: Advance Tour (F) [!]
game_name = MARIOGOLFGBA
game_code = BMGF
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: Advance Tour (I) [!]
game_name = MARIOGOLFGBA
game_code = BMGI
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: Advance Tour (G) [!]
game_name = MARIOGOLFGBA
game_code = BMGD
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Golf: Advance Tour (A) [!]
game_name = MARIOGOLFGBA
game_code = BMGU
vender_code = 01
iwram_stack_optimize = no
idle_loop_eliminate_target = 08014e0a
translation_gate_target = 03000d00
translation_gate_target = 03000a30
# Mario Vs Donkey Kong (U) [!]
game_name = MARIOVSDK
game_code = BM5E
vender_code = 01
idle_loop_eliminate_target = 08033eec
# Megaman Battle Network (E) [!]
game_name = MEGAMANEXEBN
game_code = AREP
vender_code = 08
idle_loop_eliminate_target = 08000338
# Megaman Battle Network (U) [!]
game_name = MEGAMAN_BN
game_code = AREE
vender_code = 08
idle_loop_eliminate_target = 08000338
# Megaman Battle Network 2 (U) [!]
game_name = MEGAMAN_EXE2
game_code = AE2E
vender_code = 08
idle_loop_eliminate_target = 08000358
# Megaman Battle Network 3 White (U) [!]
game_name = MEGA_EXE3_WH
game_code = A6BE
vender_code = 08
idle_loop_eliminate_target = 0800036c
# Megaman Battle Network 3 Blue (U) [!]
game_name = MEGA_EXE3_BL
game_code = A3XE
vender_code = 08
idle_loop_eliminate_target = 0800036c
# Megaman Battle Network 4 Red Sun (U) [!]
game_name = MEGAMANBN4RS
game_code = B4WE
vender_code = 08
idle_loop_eliminate_target = 080003a6
# Megaman Battle Network 4 Blue Moon (U) [!]
game_name = MEGAMANBN4BM
game_code = B4BE
vender_code = 08
idle_loop_eliminate_target = 080003a6
# Megaman Battle Network 5 Team Protoman (U) [!]
game_name = MEGAMAN5_TP_
game_code = BRBE
vender_code = 08
idle_loop_eliminate_target = 080003ca
# Megaman Battle Network 5 Team Colonel (U) [!]
game_name = MEGAMAN5_TC_
game_code = BRKE
vender_code = 08
idle_loop_eliminate_target = 080003ca
# Megaman Battle Network 6 Cybeast Gregar (U) [!]
game_name = MEGAMAN6_GXX
game_code = BR5E
vender_code = 08
idle_loop_eliminate_target = 080003da
# Megaman Zero (U/E) [!]
game_name = MEGAMAN ZERO
game_code = AZCE
vender_code = 08
idle_loop_eliminate_target = 080004ee
# Megaman Zero 2 (U) [!]
game_name = MEGAMANZERO2
game_code = A62E
vender_code = 08
idle_loop_eliminate_target = 08000664
# Megaman Zero 3 (U) [!]
game_name = MEGAMANZERO3
game_code = BZ3E
vender_code = 08
idle_loop_eliminate_target = 08001a08
# Megaman Zero 4 (U) [!]
game_name = MEGAMANZERO4
game_code = B4ZP
vender_code = 08
idle_loop_eliminate_target = 0800090c
# Momotarou Densetsu G - Gold Deck wo Tsukure! (J) [!]
game_name = MOMOTETSU-G
game_code = BM2J
vender_code = 18
iwram_stack_optimize = no
# Magical Houshin (J) [!]
game_name = M HOUSHIN
game_code = AJOJ
vender_code = C8
iwram_stack_optimize = no
# Medal of Honor (J) [!]
game_name = INFILTRATOR
game_code = BMHJ
vender_code = 13
iwram_stack_optimize = no
# Metal Slug Advance (U) [!]
game_name = METAL SLUG
game_code = BSME
vender_code = B7
idle_loop_eliminate_target = 08000298
# Magical Quest 2 Starring Mickey & Minnie (U) [!]
game_name = M&M MAGICAL2
game_code = AQME
vender_code = 08
idle_loop_eliminate_target = 0801d340
# Magical Quest 3 Starring Mickey & Donald (U) [!]
game_name = M&D MAGICAL3
game_code = BMQE
vender_code = 08
idle_loop_eliminate_target = 08016064
# Tales of Phantasia (U) [!]
game_name = PHANTASIA
game_code = AN8E
vender_code = 01
iwram_stack_optimize = no
# Tales of Phantasia (J) [!]
game_name = PHANTASIA
game_code = AN8J
vender_code = AF
iwram_stack_optimize = no
# Tales of Phantasia (E) [!]
game_name = PHANTASIA
game_code = AN8P
vender_code = 01
iwram_stack_optimize = no
# Tom Clancy's Splinter Cell (U) [!]
game_name = SPLINTERCELL
game_code = AO4E
vender_code = 41
idle_loop_eliminate_target = 0807a0c4
# Tom Clancy's Splinter Cell - Pandora Tomorrow (U) [!]
game_name = TOM CLANCY'S
game_code = BSLE
vender_code = 41
idle_loop_eliminate_target = 0807785e
# The Pinball of The Dead [!]
game_name = PINBALL DEAD
game_code = APDE
vender_code = 78
idle_loop_eliminate_target = 08000300
# Tringo (U) [!]
game_name = TRINGO
game_code = BTJE
vender_code = 4Z
idle_loop_eliminate_target = 080009a4
# Tottoko Hamutaro Hamuhamu Sports (JU) [!]
game_name = HAMSPORTS
game_code = B85A
vender_code = 01
iwram_stack_optimize = no
# Pinball Challenge Deluxe (E) [!]
game_name = PINBALL CHAL
game_code = APLP
vender_code = 41
idle_loop_eliminate_target = 080075a6
# Prince of Persia - The Sands of Time (U) [!]
game_name = PRINCEPERSIA
game_code = BPYE
vender_code = 41
idle_loop_eliminate_target = 0808ff3a
# Pokemon Emerald (E/U) [!]
# I don't know why this has an idle loop when Ruby doesn't....
game_name = POKEMON EMER
game_code = BPEE
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (J) [!]
game_name = POKEMON EMER
game_code = BPEJ
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (G) [!]
game_name = POKEMON EMER
game_code = BPED
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (F) [!]
game_name = POKEMON EMER
game_code = BPEF
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (S) [!]
game_name = POKEMON EMER
game_code = BPES
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Emerald (I) [!]
game_name = POKEMON EMER
game_code = BPEI
vender_code = 01
idle_loop_eliminate_target = 080008ce
flash_rom_type = 128KB
# Pokemon Sapphire (U) [!]
game_name = POKEMON SAPP
game_code = AXPE
vender_code = 01
flash_rom_type = 128KB
# Pokemon Sapphire (J) [!]
game_name = POKEMON SAPP
game_code = AXPJ
vender_code = 01
flash_rom_type = 128KB
# Pokemon Sapphire (G) [!]
game_name = POKEMON SAPP
game_code = AXPD
vender_code = 01
flash_rom_type = 128KB
# Pokemon Sapphire (I) [!]
game_name = POKEMON SAPP
game_code = AXPI
vender_code = 01
flash_rom_type = 128KB
# Pokemon Sapphire (S) [!]
game_name = POKEMON SAPP
game_code = AXPS
vender_code = 01
flash_rom_type = 128KB
# Pokemon Sapphire (F) [!]
game_name = POKEMON SAPP
game_code = AXPF
vender_code = 01
flash_rom_type = 128KB
# Pokemon Ruby (U) [!]
game_name = POKEMON RUBY
game_code = AXVE
vender_code = 01
flash_rom_type = 128KB
# Pokemon Ruby (J) [!]
game_name = POKEMON RUBY
game_code = AXVJ
vender_code = 01
flash_rom_type = 128KB
# Pokemon Ruby (G) [!]
game_name = POKEMON RUBY
game_code = AXVD
vender_code = 01
flash_rom_type = 128KB
# Pokemon Ruby (I) [!]
game_name = POKEMON RUBY
game_code = AXVI
vender_code = 01
flash_rom_type = 128KB
# Pokemon Ruby (S) [!]
game_name = POKEMON RUBY
game_code = AXVS
vender_code = 01
flash_rom_type = 128KB
# Pokemon Ruby (F) [!]
game_name = POKEMON RUBY
game_code = AXVF
vender_code = 01
flash_rom_type = 128KB
# Pokemon: Fire Red (J) [!]
game_name = POKEMON FIRE
game_code = BPRJ
vender_code = 01
idle_loop_eliminate_target = 080008b2
flash_rom_type = 128KB
# Pokemon: Fire Red (E/U) [!]
game_name = POKEMON FIRE
game_code = BPRE
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (S) [!}
game_name = POKEMON FIRE
game_code = BPRS
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (G) [!]
game_name = POKEMON FIRE
game_code = BPRD
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (I) [!]
game_name = POKEMON FIRE
game_code = BPRI
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Fire Red (F) [!]
game_name = POKEMON FIRE
game_code = BPRE
vender_code = 01
idle_loop_eliminate_target = 080008c6
flash_rom_type = 128KB
# Pokemon: Leaf Green (E/U) [!]
# Hey, this one is the same as Fire Red, who'd have thought? :B
game_name = POKEMON LEAF
game_code = BPGE
vender_code = 01
idle_loop_eliminate_target = 080008b2
flash_rom_type = 128KB
# Pokemon: Leaf Green (S) [!]
game_name = POKEMON LEAF
game_code = BPGS
vender_code = 01
idle_loop_eliminate_target = 080008b6
flash_rom_type = 128KB
# Pokemon: Leaf Green (G) [!]
game_name = POKEMON LEAF
game_code = BPGD
vender_code = 01
idle_loop_eliminate_target = 080008b6
flash_rom_type = 128KB
# Pokemon: Leaf Green (I) [!]
game_name = POKEMON LEAF
game_code = BPGI
vender_code = 01
idle_loop_eliminate_target = 080008b6
flash_rom_type = 128KB
# Pokemon: Leaf Green (F) [!]
game_name = POKEMON LEAF
game_code = BPGF
vender_code = 01
idle_loop_eliminate_target = 080008b6
flash_rom_type = 128KB
# Pokemon: Fushigi no Dungeon Aka no Kyuujotai (J) [!]
game_name = POKE DUNGEON
game_code = B24J
vender_code = 01
flash_rom_type = 128KB
# Pokemon: Red Rescue Team (U) [!]
game_name = POKE DUNGEON
game_code = B24E
vender_code = 01
flash_rom_type = 128KB
# Pokemon: Red Rescue Team (E) [!]
game_name = POKE DUNGEON
game_code = B24P
vender_code = 01
flash_rom_type = 128KB
# Pokemon Leaf Green (J) [!]
game_name = POKEMON LEAF
game_code = BPGJ
vender_code = 01
flash_rom_type = 128KB
# Rockman Zero (J) [!]
game_name = ROCKMAN ZERO
game_code = ARZJ
vender_code = 08
idle_loop_eliminate_target = 080004ee
# Rebelstar: Tactical Command (U) [!]
# Badly coded game with several idle loops. I don't think any are
# even close to dominant, and it jumps around too much when things
# matter....
game_name = REBELSTAR
game_code = BRLE
vender_code = AF
idle_loop_eliminate_target = 0800041a
# Rhythm Tengoku (J) [!]
game_name = RHYTHMTENGOK
game_code = BRIJ
vender_code = 01
idle_loop_eliminate_target = 080013d4
# River City Ransom EX (J) [!]
game_name = DOWNTOWN
game_code = BDTJ
vender_code = EB
idle_loop_eliminate_target = 0800065a
# River City Ransom EX (U) [!]
game_name = RIVERCRANSOM
game_code = BDTE
vender_code = EB
idle_loop_eliminate_target = 0800065a
# Super Mario Advance (Demo/Kiosk) (U) [!]
game_name = SUPER MARIOA
game_code = AMZE
vender_code = 01
idle_loop_eliminate_target = 08001cf2
# Super Mario Advance (E/U) [!]
game_name = SUPER MARIOA
game_code = AMAE
vender_code = 01
idle_loop_eliminate_target = 08001cf2
# Super Mario Advance 2 (E) [!]
game_name = SUPER MARIOB
game_code = AA2P
vender_code = 01
idle_loop_eliminate_target = 08000534
# Super Mario Advance 2 (U) [!]
game_name = SUPER MARIOB
game_code = AA2E
vender_code = 01
idle_loop_eliminate_target = 08000534
# Super Mario Advance 3 (J) [!]
game_name = SUPER MARIOC
game_code = A3AJ
vender_code = 01
idle_loop_eliminate_target = 08002ba4
# Super Mario Advance 3 (U) [!]
game_name = SUPER MARIOC
game_code = A3AE
vender_code = 01
idle_loop_eliminate_target = 08002ba4
# Super Mario Advance 4 (U) [!]
game_name = SUPER MARIOD
game_code = AX4E
vender_code = 01
idle_loop_eliminate_target = 08000732
flash_rom_type = 128KB
# Super Mario Advance 4 (J) [!]
game_name = SUPER MARIOD
game_code = AX4J
vender_code = 01
idle_loop_eliminate_target = 08000732
flash_rom_type = 128KB
# Super Mario Advance 4 (E) [!]
game_name = SUPER MARIOD
game_code = AX4P
vender_code = 01
idle_loop_eliminate_target = 08000732
flash_rom_type = 128KB
# Super Puzzle Fighter II Turbo (E) [!]
game_name = PUZZLEFIGHT2
game_code = AZ8P
vender_code = 08
idle_loop_eliminate_target = 08002b5e
# Super Puzzle Fighter II Turbo (U) [!]
game_name = PUZZLEFIGHT2
game_code = AZ8E
vender_code = 08
idle_loop_eliminate_target = 08002b5e
# Yu-Gi-Oh! - Dungeon Dice Monsters (U) [!]
game_name = YU-GI-OH DDM
game_code = AYDE
vender_code = A4
idle_loop_eliminate_target = 0802cc6a
# Yu-Gi-Oh! - The Eternal Duelist Soul (U) [!]
game_name = YU-GI-OH!EDS
game_code = AY5E
vender_code = A4
idle_loop_eliminate_target = 08075d96
# Yu-Gi-Oh! - The Sacred Cards (U) [!]
game_name = YUGIOH DM7
game_code = AY7E
vender_code = A4
idle_loop_eliminate_target = 08003bd6
# Yu-Gi-Oh! - World Championship Tournament 2004 (U) [!]
game_name = YWCT2004USA
game_code = BYWE
vender_code = A4
idle_loop_eliminate_target = 080831da
# Yu-Gi-Oh! - Worldwide Edition - Stairway to the Destined Duel (U) [!]
game_name = YUGIOHWWE
game_code = AYWE
vender_code = A4
idle_loop_eliminate_target = 08089792
# Final Fantasy IV Advance (U) [!]
game_name = FF4ADVANCE
game_code = BZ4E
vender_code = 01
idle_loop_eliminate_target = 0800fabe
# or try 00000430
# Final Fight One (E) [!]
game_name = FINAL FIGHT
game_code = AFFP
vender_code = 08
idle_loop_eliminate_target = 0800b428
# Final Fight One (U) [!]
game_name = FINAL FIGHT
game_code = AFFE
vender_code = 08
idle_loop_eliminate_target = 0800b428
# Megaman Battle Chip Challenge (U) [!]
game_name = BATTLECHIPGP
game_code = A89E
vender_code = 08
idle_loop_eliminate_target = 08000544
# Monster Force (U) [!]
game_name = MONSTERFORCE
game_code = AM8E
vender_code = 7D
idle_loop_eliminate_target = 08000b00
# Monster Rancher Advance (U) [!]
game_name = MONSRANCHERA
game_code = AMFE
vender_code = 9B
idle_loop_eliminate_target = 0809f394
# Monster Rancher Advance 2 (U) [!]
game_name = MONSTERRANC2
game_code = A2QE
vender_code = 9B
idle_loop_eliminate_target = 081c7290
# Motoracer Advance (E) [!]
game_name = MOTORACERADV
game_code = A9MP
vender_code = 41
idle_loop_eliminate_target = 03001cf8
# Ninja Five-0 (U) [!]
game_name = NINJA FIVE 0
game_code = ANXE
vender_code = A4
iwram_stack_optimize = no
# Ninja Cop (E) [!]
game_name = NINJA COP
game_code = ANXP
vender_code = A4
iwram_stack_optimize = no
# Nishihara Rieko no Dendou Mahjong (J) [!]
game_name = DENDOHMAJANG
game_code = ASMJ
vender_code = AG
iwram_stack_optimize = no
# Sennen Kazoku (J) [!]
game_name = SENNENKAZOKU
game_code = BKAJ
vender_code = 01
flash_rom_type = 128KB