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screen.h
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screen.h
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#ifndef _SCREEN_H_
#define _SCREEN_H_
#include <SDL.h>
#include "config.h"
struct Screen
{
// Logical width and height.
decltype(SDL_Rect().w) w;
decltype(SDL_Rect().h) h;
// Scaling factors.
float ppu_x;
float ppu_y;
// Actual width and height.
decltype(SDL_Rect().w) actual_w;
decltype(SDL_Rect().h) actual_h;
// We target 25 FPS because currently the key repeat timer is tied into the
// frame limit. :(
int refreshRate = 25;
SDL_Surface *surface;
#ifdef USE_SDL2
SDL_Window *window;
#endif
void flip() {
#ifdef USE_SDL2
if (SDL_UpdateWindowSurface(window) <= -1) {
SDL_Log("%s", SDL_GetError());
}
surface = SDL_GetWindowSurface(window);
#else
SDL_Flip(surface);
surface = SDL_GetVideoSurface();
#endif
}
// Called once at startup.
int init();
// Called on every SDL_RESIZE event.
int onResize(int w, int h);
void setPhysicalResolution(int actual_w, int actual_h);
void zoom(float factor);
};
extern Screen screen;
#endif // _SCREEN_H_