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GraphicsHelper.cpp
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GraphicsHelper.cpp
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/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*
* Penumbra Overture is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Penumbra Overture is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Penumbra Overture. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GraphicsHelper.h"
#include "Init.h"
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cGraphicsHelper::cGraphicsHelper(cInit *apInit)
{
mpInit = apInit;
mpLowLevelGfx = mpInit->mpGame->GetGraphics()->GetLowLevel();
mpTexManager = mpInit->mpGame->GetResources()->GetTextureManager();
mpDrawer = mpInit->mpGame->GetGraphics()->GetDrawer();
mpFont =mpInit->mpGame->GetResources()->GetFontManager()->CreateFontData("font_menu_small.fnt");
mvVtx.resize(4);
}
cGraphicsHelper::~cGraphicsHelper()
{
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cGraphicsHelper::ClearScreen(const cColor &aColor)
{
mpLowLevelGfx->SetClearColor(aColor);
mpLowLevelGfx->ClearScreen();
}
//-----------------------------------------------------------------------
void cGraphicsHelper::DrawTexture(iTexture *apTex, const cVector3f& avPos, const cVector3f& avSize,
const cColor &aColor)
{
mpLowLevelGfx->SetDepthTestActive(false);
mpLowLevelGfx->PushMatrix(eMatrix_ModelView);
mpLowLevelGfx->SetIdentityMatrix(eMatrix_ModelView);
mpLowLevelGfx->SetOrthoProjection(mpLowLevelGfx->GetVirtualSize(),-1000,1000);
mvVtx[0] = cVertex(avPos + cVector3f(0,0,0), cVector2f(0.01f,0.01f),aColor );
mvVtx[1] = cVertex(avPos + cVector3f(avSize.x,0,0), cVector2f(0.99f,0.01f),aColor);
mvVtx[2] = cVertex(avPos + cVector3f(avSize.x,avSize.y,0),cVector2f(0.99f,0.99f),aColor);
mvVtx[3] = cVertex(avPos + cVector3f(0,avSize.y,0), cVector2f(0.01f,0.99f),aColor);
mpLowLevelGfx->SetBlendActive(false);
for(int i=0;i<6;++i) mpLowLevelGfx->SetTexture(i,NULL);
mpLowLevelGfx->SetTexture(0,apTex);
mpLowLevelGfx->DrawQuad(mvVtx);
mpLowLevelGfx->SetTexture(0,NULL);
mpLowLevelGfx->PopMatrix(eMatrix_ModelView);
}
//-----------------------------------------------------------------------
void cGraphicsHelper::DrawLoadingScreen(const tString &asFile)
{
iTexture *pTex= NULL;
if(asFile != "")
pTex = mpTexManager->Create2D(asFile,false);
if(pTex || asFile == "")
{
ClearScreen(cColor(0,0));
if(pTex) DrawTexture(pTex,cVector3f(0,0,0),cVector2f(800,600),cColor(1,1));
mpFont->Draw(cVector3f(400,300,50),22,cColor(1,1),eFontAlign_Center,
_W("%ls"),kTranslate("LoadTexts", "Loading").c_str());
mpDrawer->DrawAll();
SwapBuffers();
}
if(pTex) mpTexManager->Destroy(pTex);
}
//-----------------------------------------------------------------------
void cGraphicsHelper::SwapBuffers()
{
mpLowLevelGfx->SwapBuffers();
}
//-----------------------------------------------------------------------