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geometry.h
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geometry.h
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#ifndef _ACM_GEOMETRY
#define _ACM_GEOMETRY
namespace acm {
namespace geometry {
#include <iostream>
using namespace std;
// change to double if necessary
// pay special attention to precision !!
typedef long long T;
const double eps = 1e-8;
struct Point {
void print() {
cerr<<"("<<x<<", "<<y<<")"<<endl;
}
T x, y;
Point(T _x, T _y) : x(_x), y(_y) {}
Point operator-(const Point& b) const {
return Point(x - b.x, y - b.y);
}
Point operator+(const Point& b) const {
return Point(x + b.x, y + b.y);
}
double operator^(const Point& b) const {
return x * b.y - y * b.x;
}
double operator*(const Point& b) const {
return x * b.x + y * b.y;
}
};
bool colinear(Point& a, Point& b, Point& c) {
return abs((b - a)^(c - a)) == 0;
}
struct Line {
T A, B, C; // Ax + By + C = 0
// a, b should not be the same
Line(Point& a, Point& b) {
A = b.y - a.y;
B = -(b.x - a.x);
C = a ^ b;
}
Line(T a, T b, T c):A(a), B(b), C(c) {}
void print() {
cerr<<"A: "<<A<<", B: "<<B<<", C: "<<C<<endl;
}
// please assure this line is not vertical to invoke this function
double at(T x) {
return 1.0*(-C - double(A) *x)/B;
}
};
// 叉乘
ll cross(const Point& a, const Point& b, const Point& c) {
return (b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x);
}
// 凸包, !!顺时针!!, 不包含重复点
vector<Point> convexHull(vector<Point>& p) {
int n = p.size();
if(n <= 1) return p;
sort(p.begin(), p.end(), [](const Point& a, const Point& b) -> bool {
return a.x != b.x ? a.x < b.x : a.y < b.y;
});
vector<Point> q = vector<Point>(n * 2);
int cnt = 0;
for(int i = 0; i < n; q[cnt++] = p[i++])
for(; cnt > 1 && cross(q[cnt - 2], q[cnt - 1], p[i]) >= 0; --cnt);
for(int i = n - 2, t = cnt; i >= 0; q[cnt++] = p[i--])
for(; cnt > t && cross(q[cnt - 2], q[cnt - 1], p[i]) >= 0; --cnt);
int sz = cnt - 1 - (q[0].x == q[1].x && q[0].y == q[1].y ? 1 : 0);
return vector<Point>(q.begin(), q.begin() + sz);
}
} // geometry
} //acm
#endif