How do I copy the keys for optional allowed mods? #148
Replies: 2 comments 6 replies
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Optional Mods need the be handled manually as of now. There is a PR that would add a optional collumn but that isnt live yet. How do you handle optional mods? There is the option to load an optional mod also as a Deployment in Faster is simply a syslink from the Mod Staging folder to the ArmaServer Root folder and has not relevance regarding what mods are required, but it is required for any mod to be used on the server. simply make sure when adding new mods to always deploy all of them. This method of Deployment allows faster to be used for multiple servers while using same ModStagingFolder but different server instances, different modlists etc. |
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Actually, kinda dawned on me, don't ALL the keys need to be copied into |
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i.e. Such that the server should not need to load them, but are approved, allowed, client side? things like CH View Distance, DUI - Squad Radar, and the like. did not see a mention of it in the docs, or perhaps it is obscure... the mods are available via the imported mod set, downloaded and such.
I tried the Copy Mods Keys, but this does not seem to do anything, nothing to clipboard, no files copied i.e. via Windows Explorer, nothing like that?
Is it sufficient to deploy them even though they are not among the server side
-mod
or-serverMod
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