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globalevent.h
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globalevent.h
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////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#ifndef __GLOBALEVENT__
#define __GLOBALEVENT__
#include "baseevents.h"
#include "const.h"
#include "scheduler.h"
#define TIMER_INTERVAL 1000
enum GlobalEvent_t
{
GLOBALEVENT_NONE,
GLOBALEVENT_TIMER,
GLOBALEVENT_STARTUP,
GLOBALEVENT_SHUTDOWN,
GLOBALEVENT_GLOBALSAVE,
GLOBALEVENT_RECORD
};
class GlobalEvent;
typedef std::map<std::string, GlobalEvent*> GlobalEventMap;
class GlobalEvents : public BaseEvents
{
public:
GlobalEvents();
virtual ~GlobalEvents();
void startup();
void timer();
void think();
void execute(GlobalEvent_t type);
GlobalEventMap getEventMap(GlobalEvent_t type);
void clearMap(GlobalEventMap& map);
protected:
virtual std::string getScriptBaseName() const {return "globalevents";}
virtual void clear();
virtual Event* getEvent(const std::string& nodeName);
virtual bool registerEvent(Event* event, xmlNodePtr p, bool override);
virtual LuaInterface& getInterface() {return m_interface;}
LuaInterface m_interface;
GlobalEventMap thinkMap, serverMap, timerMap;
};
class GlobalEvent : public Event
{
public:
GlobalEvent(LuaInterface* _interface);
virtual ~GlobalEvent() {}
virtual bool configureEvent(xmlNodePtr p);
int32_t executeRecord(uint32_t current, uint32_t old, Player* player);
int32_t executeEvent();
GlobalEvent_t getEventType() const {return m_eventType;}
std::string getName() const {return m_name;}
uint32_t getInterval() const {return m_interval;}
int64_t getLastExecution() const {return m_lastExecution;}
void setLastExecution(int64_t time) {m_lastExecution = time;}
protected:
GlobalEvent_t m_eventType;
virtual std::string getScriptEventName() const;
virtual std::string getScriptEventParams() const;
std::string m_name;
int64_t m_lastExecution;
uint32_t m_interval;
};
#endif