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The_Prestige.json
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The_Prestige.json
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{
"siteVersion": "1.193.0",
"_meta": {
"sources": [
{
"json": "ThePrestige",
"abbreviation": "TP",
"full": "The Prestige",
"url": "https://www.dmsguild.com/product/235311/THE-PRESTIGE-Spells-of-Illusion-5e",
"authors": [
"Johnny Tek"
],
"convertedBy": [
"Fireally",
"Mathias"
],
"color": "#4169e1"
}
],
"dateAdded": 1700716046,
"dateLastModified": 1700716046
},
"spell": [
{
"name": "Afterimage Displacement",
"source": "ThePrestige",
"page": 36,
"level": 4,
"school": "I",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "self"
}
},
"components": {
"v": true,
"s": true
},
"duration": [
{
"type": "timed",
"duration": {
"type": "minute",
"amount": 1,
"upTo": true
},
"concentration": true
}
],
"entries": [
"As part of the casting of this spell you move up to your speed (minimum 5 feet + 5 feet per size category beyond Medium). An illusory duplicate of you is created in each 5-foot (+5 feet per size category beyond Medium) space that you exit during this movement. If this movement would provoke an opportunity attack, the opportunity attack targets the duplicate that was left in the space from which you provoked the opportunity attack. When you complete the movement, you can teleport to one space of your choice within the path you just traveled, leaving behind a duplicate and replacing the duplicate occupying the space that you teleport to. The replacement is performed seamlessly as to produce no signs of teleportation.",
"Each duplicate’s AC equals 10 + your Dexterity modifier, and it is destroyed on a hit. The duplicates ignore all other damage and effects. Each duplicate can take no actions other than moving; you can take a bonus action to mentally command some or all of the illusory duplicates move up to your speed.",
"NOTE: It is recommended that each duplicate be given a different number and that the number be written down secretly, revealing it when it is necessary to prove which duplicate you replaced."
],
"classes": {
"fromClassList": [
{
"name": "Artificer",
"source": "TCE"
},
{
"name": "Sorcerer",
"source": "PHB"
},
{
"name": "Warlock",
"source": "PHB"
},
{
"name": "Wizard",
"source": "PHB"
}
]
}
},
{
"name": "Ancient Image",
"source": "ThePrestige",
"page": 39,
"level": 5,
"school": "I",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "radius",
"distance": {
"type": "feet",
"amount": 1000
}
},
"components": {
"v": true,
"s": true,
"m": "a clock or pendulum"
},
"duration": [
{
"type": "timed",
"duration": {
"type": "hour",
"amount": 1,
"upTo": true
},
"concentration": true
}
],
"entries": [
"You cause all objects and structures of your choice that you can see within range to appear as they did up to 2,000 years ago (you choose how many years when you cast this spell). Physical interaction with the affected targets reveals their appearance to be an illusion. You can take an action to change the number of years chosen for the spell’s effect or to exclude/re-include an object or structure in the spell’s effect. You must choose when you cast the spell whether to have the spell’s affected area remain fixed or move with you."
],
"entriesHigherLevel": [
{
"type": "entries",
"name": "At Higher Levels",
"entries": [
"When you cast this spell with a slot of 6th level or higher, then you double the maximum number of years per level higher than 5th (4,000 at 6th, 8,000 at 7th, 16,000 at 8th, 32,000 at 9th)"
]
}
],
"classes": {
"fromClassList": [
{
"name": "Bard",
"source": "PHB"
},
{
"name": "Cleric",
"source": "PHB"
},
{
"name": "Wizard",
"source": "PHB"
}
]
},
"miscTags": [
"OBJ"
]
},
{
"name": "Assisting Clone",
"source": "ThePrestige",
"page": 21,
"level": 1,
"school": "I",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 60
}
},
"components": {
"v": true,
"s": true
},
"duration": [
{
"type": "instant"
}
],
"entries": [
"You create a solid, illusory duplicate of yourself that appears in an unoccupied space you can see within range; the duplicate can only appear within 5 feet of a hostile creature. The duplicate immediately uses the Help action to grant one friendly creature you can see within range advantage on its next attack roll made against the hostile creature; the attack must be made before your next turn to gain this benefit. After using the Help action, the duplicate vanishes.",
"The duplicate has an AC of 10 + your Dexterity modifier, and is destroyed on a single hit. It ignores all other damage and effects. If the duplicate’s action is interrupted, it vanishes anyway."
],
"entriesHigherLevel": [
{
"type": "entries",
"name": "At Higher Levels",
"entries": [
"When you cast this spell with a slot of 3rd level or higher, you create two duplicates and they can both use the Help action for the same friendly creature or different friendly creatures. When you cast this spell with a slot of 6th level or higher, you create three duplicates and they can all use the Help action for the same friendly creature or different friendly creatures."
]
}
],
"classes": {
"fromClassList": [
{
"name": "Wizard",
"source": "PHB"
},
{
"name": "Sorcerer",
"source": "PHB"
}
]
},
"miscTags": [
"SCL",
"SMN",
"ADV"
],
"areaTags": [
"ST"
]
},
{
"name": "Cage of Horrors",
"source": "ThePrestige",
"page": 33,
"level": 3,
"school": "I",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 60
}
},
"components": {
"v": true,
"s": true
},
"duration": [
{
"type": "timed",
"duration": {
"type": "minute",
"amount": 1,
"upTo": true
},
"concentration": true
}
],
"entries": [
"You trap a Medium or smaller creature inside an illusory cage of swirling multi-colored mist and horrifying images; the cage is a 5-foot diameter, 10-foot high cylinder with a closed top (and bottom if currently mid-air). The walls of the cage block line of sight, but creatures and objects can pass through it. If the target attempts to exit the cage, it must make a Charisma saving throw. On a failed save, the target stays inside the cage, takes {@damage 4d6 + 16} psychic damage, and is {@condition frightened} (unable to touch the sides of the cage out of fear) until the end of its next turn. On a successful save, the target takes half damage.",
"Any creature that attempts to enter the cage must make a Charisma saving throw. On a failed save, the creature stays outside the cage, takes {@damage 4d6} psychic damage, and is {@condition frightened} (unable to touch the sides of the cage out of fear) until the end of its next turn. On a successful save, the target takes half damage.",
"If there is no creature inside the cage, the spell ends and the cage vanishes.",
"Creatures that are immune to the {@condition frightened} condition are unaffected by this spell."
],
"entriesHigherLevel": [
{
"type": "entries",
"name": "At Higher Levels",
"entries": [
"When you cast this spell with a slot of 5th level or higher, you can target a Large creature with a cage that is 10 feet in diameter and 20 feet high. When you cast this spell with a slot of 7th level or higher, you can target a Huge creature with a cage that is 15 feet in diameter and 30 feet high."
]
}
],
"classes": {
"fromClassList": [
{
"name": "Artificer",
"source": "TCE"
},
{
"name": "Wizard",
"source": "PHB"
},
{
"name": "Warlock",
"source": "PHB"
},
{
"name": "Bard",
"source": "PHB"
}
]
},
"damageInflict": [
"psychic"
],
"conditionInflict": [
"frightened"
],
"savingThrow": [
"charisma"
],
"abilityCheck": [
"wisdom"
],
"miscTags": [
"OBS"
],
"areaTags": [
"ST"
]
},
{
"name": "Cage of Unreality",
"source": "ThePrestige",
"page": 44,
"level": 7,
"school": "I",
"time": [
{
"number": 1,
"unit": "hour"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 10
}
},
"components": {
"v": true,
"s": true,
"m": {
"text": "100 pieces of agate worth at least 1 gp each, which are arranged in a circle around the target and consumed by the spell",
"consume": true,
"cost": 10000
}
},
"duration": [
{
"type": "permanent"
}
],
"entries": [
"You force a creature (at 30 hit points or lower) you can see within range into a deep slumber in which the target dreams itself living in an alternate reality of your imagining, which may be partially built using the target’s own memories. The alternate reality can be as pleasant or unpleasant to the target as you choose, and can be designed to fool the target into believing that the alternate reality is the true reality; in this case the target must make an Insight (Wisdom) check opposed by your Deception (Charisma or Intelligence) check to realize that the alternate reality is not real.",
"While the target is asleep, it can not be woken by non-magical means, and successful attempts to forcefully wake up the target will force it to make a Wisdom saving throw. On a failed save, the target will take {@dice 12d8} points of psychic damage and its memories will be damaged in some way (at the DM’s discretion). On a successful save, the target takes half damage.",
"The target does not need to eat or drink while affected by this spell, and does not age. If the target rejects the reality that it has been trapped in, then the target can make a Charisma saving throw once per hour. When the target has succeeded on three consecutive Charisma saving throws against this spell, the spell ends and the target wakes up. "
],
"classes": {
"fromClassList": [
{
"name": "Wizard",
"source": "PHB"
}
]
},
"damageInflict": [
"psychic"
],
"savingThrow": [
"wisdom",
"charisma"
],
"abilityCheck": [
"wisdom"
],
"areaTags": [
"ST"
]
},
{
"name": "Clone Craft",
"source": "ThePrestige",
"page": 26,
"level": 2,
"school": "I",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "touch"
}
},
"components": {
"v": true,
"s": true,
"m": "a mirror"
},
"duration": [
{
"type": "timed",
"duration": {
"type": "hour",
"amount": 8,
"upTo": true
},
"concentration": true
}
],
"entries": [
"You create a solid, illusory duplicate of one Large or smaller beast or humanoid that you touch, that follows your mental commands; the duplicate appears in an unoccupied space of your choice within 10 feet of the target. When the spell ends, the duplicate vanishes.",
"On each of your turns, you can use a bonus action to mentally command the duplicate you made with this spell. The duplicate acts on your initiative, taking actions as you will it to. The only commands that can be given to the duplicate are commands to move, speak words of your choice, or physically interact with objects as you direct it (except for attacks or complex interactions such as picking a lock or cooking a meal). If no commands are given, the duplicate takes no actions and simply stays still.",
"The duplicate has an AC of 10 + your Dexterity modifier, and is destroyed on a single hit. It ignores all other damage and effects.",
"If the duplicate’s distance from you exceeds 30 feet, the duplicate vanishes."
],
"entriesHigherLevel": [
{
"type": "entries",
"name": "At Higher Levels",
"entries": [
"When you cast this spell with a slot of 5th level or higher, you can duplicate a Huge creature."
]
}
],
"classes": {
"fromClassList": [
{
"name": "Wizard",
"source": "PHB"
},
{
"name": "Warlock",
"source": "PHB"
},
{
"name": "Sorcerer",
"source": "PHB"
}
]
},
"miscTags": [
"SCL",
"SMN",
"UBA"
]
},
{
"name": "Clone Strike",
"source": "ThePrestige",
"page": 21,
"level": 1,
"school": "I",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 5
}
},
"components": {
"v": true
},
"duration": [
{
"type": "instant"
}
],
"entries": [
"As part of the casting of this spell, you make a melee weapon attack against a target you can see within range. After you make the attack, a solid illusory duplicate of you appears within 5 feet of the target, makes a melee weapon attack against the target, then vanishes. The attack is made using a nonmagical duplicate of one of the weapons you are currently equipped with (or an unarmed strike), and uses your stats for the attack roll and damage roll. The duplicate’s attack roll has advantage.",
"The duplicate has an AC of 10 + your Dexterity modifier, and is destroyed on a single hit. It ignores all other damage and effects. If the duplicate’s action is interrupted, it vanishes anyway."
],
"entriesHigherLevel": [
{
"type": "entries",
"name": "At Higher Levels",
"entries": [
"When you cast this spell with a slot of 3rd level or higher, you create two duplicates and they both attack the same target. When you cast this spell with a slot of 6th level or higher, you create three duplicates and they all attack the same target."
]
}
],
"classes": {
"fromClassList": [
{
"name": "Artificer",
"source": "TCE"
},
{
"name": "Wizard",
"source": "PHB"
},
{
"name": "Sorcerer",
"source": "PHB"
}
]
},
"spellAttack": [
"M"
],
"miscTags": [
"SCL"
],
"areaTags": [
"ST"
]
},
{
"name": "Clone Swarm",
"source": "ThePrestige",
"page": 39,
"level": 5,
"school": "I",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 60
}
},
"components": {
"v": true,
"s": true
},
"duration": [
{
"type": "instant"
}
],
"entries": [
"Eight illusory duplicates of yourself appear, each one in an unoccupied space you can see within 10 feet of a creature you can see within range. Each duplicate immediately makes a melee weapon attack against the target (if the target is within range), using a nonmagical duplicate of a weapon that you are currently wielding; the attack roll uses your spell attack modifier. After the attacks are made, the duplicates vanish, along with any equipment that was duplicated with them.",
"Each duplicate’s AC equals 10 + your Dexterity modifier, and it is destroyed on a hit. The duplicates ignore all other damage and effects. "
],
"classes": {
"fromClassList": [
{
"name": "Artificer",
"source": "TCE"
},
{
"name": "Sorcerer",
"source": "PHB"
},
{
"name": "Wizard",
"source": "PHB"
}
]
},
"areaTags": [
"ST"
]
},
{
"name": "Color Cloud",
"source": "ThePrestige",
"page": 42,
"level": 6,
"school": "I",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 120
}
},
"components": {
"v": true,
"s": true,
"m": "a multi-colored glass lens"
},
"duration": [
{
"type": "timed",
"duration": {
"type": "minute",
"amount": 1,
"upTo": true
},
"concentration": true
}
],
"entries": [
"You create a cloud of swirling white gas and multi-colored patterns of light inside a 20-foot radius sphere within range. Every creature that is within the spell’s area when the cloud appears, enters the cloud, or ends a turn in the cloud must make a Wisdom saving throw. In a failed save, a creature becomes {@condition charmed} until the end of its next turn. While {@condition charmed} by this spell, the creature is {@condition incapacitated} and has a speed of 0.",
"If an affected creature takes any damage or someone takes an action to shake the creature out of its stupor, the creature is no longer {@condition charmed}.",
"You can take a bonus action to move the cloud up to 10 feet on your turn. The cloud heavily obscures everything within its affected area."
],
"classes": {
"fromClassList": [
{
"name": "Bard",
"source": "PHB"
},
{
"name": "Sorcerer",
"source": "PHB"
},
{
"name": "Warlock",
"source": "PHB"
},
{
"name": "Wizard",
"source": "PHB"
}
]
},
"conditionInflict": [
"charmed",
"incapacitated"
],
"savingThrow": [
"wisdom"
],
"miscTags": [
"UBA",
"OBS"
],
"areaTags": [
"S"
]
},
{
"name": "Communication Circle",
"source": "ThePrestige",
"page": 40,
"level": 5,
"school": "I",
"time": [
{
"number": 1,
"unit": "minute"
}
],
"range": {
"type": "point",
"distance": {
"type": "touch"
}
},
"components": {
"v": true,
"s": true,
"m": "powdered gemstones worth at least 30 gp"
},
"duration": [
{
"type": "timed",
"duration": {
"type": "minute",
"amount": 10,
"upTo": true
},
"concentration": true
}
],
"meta": {
"ritual": true
},
"entries": [
"You draw out a circle of glyphs and sigils with a 5 foot radius as part of the casting of this spell. When the spell activated, the circle begins to glow, emitting bright illumination out to 15 feet and dim illumination for another 15 feet. While the spell is active, a creature standing within the circle can mentally command the circle to request a connection with another existing circle within the same plane, if they know the location of the other circle (or at least the general area where it is located, within a 1000-foot radius). If there is more than one communication circle in the desired area, then the creature initiating the connection acquires a mental image of all the different circles’ locations and can choose one of them.",
"After the request for connection is made, another creature must accept the request at the other circle’s location (or within 30 feet of it); request acceptance may have different conditions such as a spoken password or touching the inside of the circle while making a mental command (chosen by the caster). If the connection is successful, the other circle glows with activation and the creature that initiated the connection can choose one of the following options, which is made known to the receiver before the request is accepted (usually by the way the circle glows, pulsates, or sounds).",
{
"type": "list",
"items": [
"Creatures standing in one circle can verbally communicate with creatures standing in the other circle. The initiator of the connection may request to include visual input in the connection, and if the receiver at the other circle accepts the request, the creatures at each circle see the environment around them transition into a misty gray void; intangible illusory images of the creatures and the circles that they are standing on appear in the void, within 10 feet of each other, and visible to each creature in both circles. The images move just as the creatures in the circles move. The creatures in the circles have not actually moved anywhere but can only see or hear each other in the illusion of the void; to creatures outside of the circles, the creatures inside the circles appear to be speaking without sound to an unseen listener",
"An intangible illusory image of the creature initiating the connection appears standing on the other circle; the image moves just as the initiator moves. The creature initiating the connection sees the environment around transform into a view of the environment around the other circle, and can communicate with creatures near the other circle’s location as if actually standing on the other circle."
]
},
"The connection can be ended by creatures as a bonus action at either end with a spoken password or mental command given while standing on a circle, at which point the spell ends. If there are no creatures in a circle for more than 1 minute, the spell ends.",
"If this spell is cast as a ritual, the required cost of the material component increases to 300 gp (doubled every time 5 feet is added to the radius - ex. 2,400 gp for 20-ft. radius), and the circle becomes permanently active (but only glows when used). A permanent circle can connect with multiple circles at the same time if desired, and instead of the spell ending for a permanent circle, connections are cut."
],
"classes": {
"fromClassList": [
{
"name": "Artificer",
"source": "TCE"
},
{
"name": "Wizard",
"source": "PHB"
}
]
}
},
{
"name": "Counter Clone",
"source": "ThePrestige",
"page": 21,
"level": 1,
"school": "I",
"time": [
{
"number": 1,
"unit": "reaction",
"condition": "when you are hit by an attack"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 60
}
},
"components": {
"v": true,
"s": true
},
"duration": [
{
"type": "instant"
}
],
"entries": [
"When a creature you can see within range hits you with an attack, you create an illusory duplicate of yourself that appears within 5 feet of the attacker; the duplicate immediately makes one melee weapon attack against the attacker then vanishes. The attack is made using a nonmagical duplicate of one of the weapons you are currently equipped with (or an unarmed strike), and uses your stats for the attack roll and damage roll.",
"The duplicate has an AC of 10 + your Dexterity modifier, and is destroyed on a single hit. It ignores all other damage and effects. If the duplicate’s action is interrupted, it vanishes anyway"
],
"classes": {
"fromClassList": [
{
"name": "Artificer",
"source": "TCE"
},
{
"name": "Wizard",
"source": "PHB"
},
{
"name": "Sorcerer",
"source": "PHB"
}
]
},
"spellAttack": [
"M"
],
"areaTags": [
"ST"
]
},
{
"name": "Counterfeit Copy",
"source": "ThePrestige",
"page": 21,
"level": 1,
"school": "I",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "touch"
}
},
"components": {
"v": true,
"s": true
},
"duration": [
{
"type": "timed",
"duration": {
"type": "hour",
"amount": 1,
"upTo": true
}
}
],
"entries": [
"By pulling together shadow substance, you create an exact duplicate of one nonmagical object that you touch, which appears in a visible, unoccupied space of your choice within 5 feet of the original, set on the ground. The object can not be heavier than 1000 lb., must be made entirely of solid materials, and vanishes when the spell ends. "
],
"classes": {
"fromClassList": [
{
"name": "Artificer",
"source": "TCE"
},
{
"name": "Wizard",
"source": "PHB"
}
]
},
"miscTags": [
"OBJ"
]
},
{
"name": "Death’s Tale",
"source": "ThePrestige",
"page": 36,
"level": 4,
"school": "I",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "touch"
}
},
"components": {
"v": true,
"s": true,
"m": {
"text": "a lapis lazuli, worth at least 10 gp, which the spell consumes",
"consume": true,
"cost": 1000
}
},
"duration": [
{
"type": "timed",
"duration": {
"type": "minute",
"amount": 10,
"upTo": true
},
"concentration": true
}
],
"entries": [
"You touch a corpse, and an intangible illusion is projected within 30 feet of the corpse. The illusion reveals the events of the final minute leading to the death of the creature, played out in motion as if seeing the memories of a witness that was present at the scene of death. You can play the death scene at any moment within the minute of the scene, rewinding, pausing, or moving the imagery forward in time as an action. "
],
"classes": {
"fromClassList": [
{
"name": "Bard",
"source": "PHB"
},
{
"name": "Cleric",
"source": "PHB"
},
{
"name": "Druid",
"source": "PHB"
},
{
"name": "Paladin",
"source": "PHB"
},
{
"name": "Ranger",
"source": "PHB"
},
{
"name": "Warlock",
"source": "PHB"
}
]
}
},
{
"name": "Deceptive Heist",
"source": "ThePrestige",
"page": 26,
"level": 2,
"school": "I",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "touch"
}
},
"components": {
"v": true
},
"duration": [
{
"type": "timed",
"duration": {
"type": "hour",
"amount": 1
}
}
],
"entries": [
"As part of the casting of this spell, you pick up an object. As you pick up the object, it becomes {@condition invisible} and a solid, illusory duplicate of the object appears in its original location; to other creatures, unless they were watching closely, it appears as if you never picked up the original object. The duplicate looks, smells, feels, and weighs the same as the original but has no other properties, and vanishes when the spell ends. If the duplicate is heavily damaged or broken, the spell ends."
],
"classes": {
"fromClassList": [
{
"name": "Artificer",
"source": "TCE"
},
{
"name": "Wizard",
"source": "PHB"
}
]
},
"miscTags": [
"OBJ"
]
},
{
"name": "Deceptive Rescue",
"source": "ThePrestige",
"page": 33,
"level": 3,
"school": "I",
"time": [
{
"number": 1,
"unit": "reaction",
"condition": "when another creature is hit by an attack"
}
],
"range": {
"type": "point",
"distance": {
"type": "feet",
"amount": 30
}
},
"components": {
"v": true,
"s": true
},
"duration": [
{
"type": "timed",
"duration": {
"type": "minute",
"amount": 1
},
"concentration": true
}
],
"entries": [
"When a non-hostile creature you can see within range is about to be hit by an attack, you teleport them to an unoccupied space within 5 feet of you. The target becomes {@condition invisible} for the duration and a solid, illusory duplicate is created in the original space from which the target was teleported; to all other creatures, it appears as if the target never left the original location from which you began casting this spell. The duplicate takes the hit instead and vanishes. If the target makes an attack or casts a spell, the spell ends, causing the target to become visible."
],
"classes": {
"fromClassList": [
{
"name": "Artificer",
"source": "TCE"
},
{
"name": "Wizard",
"source": "PHB"
},
{
"name": "Sorcerer",
"source": "PHB"
}
]
},
"conditionInflict": [
"invisible"
],
"miscTags": [
"TP",
"OBJ"
],
"areaTags": [
"ST"
]
},
{
"name": "Deceptive Weapon",
"source": "ThePrestige",
"page": 22,
"level": 1,
"school": "I",
"time": [
{
"number": 1,
"unit": "action"
}
],
"range": {
"type": "point",
"distance": {
"type": "touch"
}
},
"components": {
"v": true,
"s": true
},
"duration": [
{