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If you open a chest and get the item (not "Can't Hold") then show a different tile for that treasure chest to indicate that it has already been opened.
The text was updated successfully, but these errors were encountered:
At the end of LoadSMTilesetData in Bank0F (1F in the expanded ROM) is where we can scan the tileset properties/attributes for treasures, and set them to open.
All of the CHR data that gets loaded has 6 unused characters at the end, we can swap two (or four) of these for characters that look like opened chests.
I too would appreciate this as I have a bad memory sometimes and having to check the same chest multiple times because I can't tell that I already opened it eats up a lot of time for me when I do randomizer.
If you open a chest and get the item (not "Can't Hold") then show a different tile for that treasure chest to indicate that it has already been opened.
The text was updated successfully, but these errors were encountered: