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AutoGimbal.csproj
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AutoGimbal.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9DBED5CA-1E82-410B-848B-84F2E2FB0F8C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AutoGimbal</RootNamespace>
<AssemblyName>AutoGimbal</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\..\Games\KSP_test\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="InfernalRobotics">
<HintPath>..\..\..\..\..\Games\KSP_test\GameData\MagicSmokeIndustries\Plugins\InfernalRobotics.dll</HintPath>
</Reference>
<Reference Include="IR_TweakScale">
<HintPath>..\..\..\..\..\Games\KSP_test\GameData\MagicSmokeIndustries\Plugins\IR_TweakScale.dll</HintPath>
</Reference>
<Reference Include="KSPAPIExtensions">
<HintPath>..\..\..\..\..\Games\KSP_test\GameData\MagicSmokeIndustries\Plugins\KSPAPIExtensions.dll</HintPath>
</Reference>
<Reference Include="Scale">
<HintPath>..\..\..\..\..\Games\KSP_test\GameData\MagicSmokeIndustries\Plugins\Scale.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Toolbar">
<HintPath>..\..\..\..\..\Games\KSP_test\GameData\000_Toolbar\Toolbar.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Games\KSP_test\KSP_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="AutoGimbal.cs" />
<Compile Include="AutoGimbalManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ToolbarWrapper.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>