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Makefile
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Makefile
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITARM)/3ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
#
# NO_SMDH: if set to anything, no SMDH file is generated.
# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
# APP_TITLE is the name of the app stored in the SMDH file (Optional)
# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
# ICON is the filename of the icon (.png), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.png
# - icon.png
# - <libctru folder>/default_icon.png
#---------------------------------------------------------------------------------
APP_TITLE := SNES9x for 3DS
APP_DESCRIPTION := High compatibility SNES emulator for 3DS. Based on SNES9x 1.43.
APP_AUTHOR := bubble2k16
ASSETS := assets
ICON := $(ASSETS)/icon.png
TARGET := $(notdir $(CURDIR))
BUILD := build
SOURCES := source
DATA := data
INCLUDES := include
#ROMFS := romfs
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
CFLAGS := -g -w -O3 -mword-relocations -finline-limit=20000 \
-fomit-frame-pointer -ffunction-sections \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM11 -D_3DS -DLIBCTRU_1_0_0
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lcitro3d -lctru -lm
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(CTRULIB)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
#CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
#CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
CFILES :=
CPPFILES := 3dsmain.cpp 3dsmenu.cpp 3dsopt.cpp \
3dsgpu.cpp 3dssound.cpp 3dsui.cpp 3dsexit.cpp \
3dsconfig.cpp 3dsfiles.cpp 3dsinput.cpp 3dsmatrix.cpp \
3dsimpl.cpp 3dsimpl_tilecache.cpp 3dsimpl_gpu.cpp \
gpulib.cpp \
bsx.cpp fxinst.cpp fxemu.cpp fxdbg.cpp \
c4.cpp c4emu.cpp \
soundux.cpp spc700.cpp apu.cpp \
cpuexec.cpp sa1cpu.cpp hwregisters.cpp \
cheats.cpp cheats2.cpp \
sdd1emu.cpp \
spc7110.cpp \
obc1.cpp \
seta.cpp seta010.cpp seta011.cpp seta018.cpp \
snapshot.cpp screenshot.cpp \
cpu.cpp sa1.cpp debug.cpp apudebug.cpp sdd1.cpp tile.cpp srtc.cpp \
gfx.cpp gfxhw.cpp memmap.cpp clip.cpp cliphw.cpp \
dsp1.cpp ppu.cpp ppuvsect.cpp dma.cpp snes9x.cpp data.cpp globals.cpp \
lodepng.cpp
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(PICAFILES:.v.pica=.shbin.o) \
$(SHLISTFILES:.shlist=.shbin.o) \
$(CPPFILES:.cpp=.o) \
$(CFILES:.c=.o) \
$(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) \
-I$(CURDIR)/$(SOURCES) \
-I$(CURDIR)/$(SOURCES)/unzip \
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.png)
ifneq (,$(findstring $(TARGET).png,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).png
else
ifneq (,$(findstring icon.png,$(icons)))
export APP_ICON := $(TOPDIR)/icon.png
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_SMDH)),)
export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
endif
ifneq ($(ROMFS),)
export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
endif
#---------------------------------------------------------------------------------
# OS detection to automatically determine the correct makerom variant to use for
# CIA creation
#---------------------------------------------------------------------------------
UNAME_S := $(shell uname -s)
UNAME_M := $(shell uname -m)
MAKEROM :=
ifeq ($(UNAME_S), Darwin)
ifeq ($(UNAME_M), x86_64)
MAKEROM := ./makerom/darwin_x86_64/makerom
endif
endif
ifeq ($(UNAME_S), Linux)
ifeq ($(UNAME_M), x86_64)
MAKEROM := ./makerom/linux_x86_64/makerom
endif
endif
ifeq ($(findstring CYGWIN_NT, $(UNAME_S)),CYGWIN_NT)
MAKEROM := ./makerom/windows_x86_64/makerom.exe
endif
ifeq ($(findstring MINGW32_NT, $(UNAME_S)), MINGW32_NT)
MAKEROM := ./makerom/windows_x86_64/makerom.exe
endif
#---------------------------------------------------------------------------------
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD) cia
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
cia: $(BUILD)
ifneq ($(MAKEROM),)
$(MAKEROM) -rsf $(OUTPUT).rsf -elf $(OUTPUT).elf -icon $(OUTPUT).icn -banner $(OUTPUT).bnr -f cia -o $(OUTPUT).cia
else
$(error "CIA creation is not supported on this platform ($(UNAME_S)_$(UNAME_M))")
endif
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
ifeq ($(strip $(NO_SMDH)),)
$(OUTPUT).3dsx : $(OUTPUT).elf $(OUTPUT).smdh
else
$(OUTPUT).3dsx : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
%.png.o : %.png
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# rules for assembling GPU shaders
#---------------------------------------------------------------------------------
define shader-as
$(eval CURBIN := $(patsubst %.shbin.o,%.shbin,$(notdir $@)))
picasso -o $(CURBIN) $1
bin2s $(CURBIN) | $(AS) -o $@
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
endef
%.shbin.o : %.v.pica %.g.pica
@echo $(notdir $^)
@$(call shader-as,$^)
%.shbin.o : %.v.pica
@echo $(notdir $<)
@$(call shader-as,$<)
%.shbin.o : %.shlist
@echo $(notdir $<)
@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)/$(file)))
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------