diff --git a/classes/Gun.lua b/classes/Gun.lua
index 485ea44..303b620 100644
--- a/classes/Gun.lua
+++ b/classes/Gun.lua
@@ -23,7 +23,7 @@ local Vec = vector
-- @table gun
-- @field properties @{lvl1_fields.properties|properties} which define the vast majority of gun attributes and may change accross instances
-- @field consts @{lvl1_fields.consts|constancts} which define gun attributes and should not be changed in an instance of the gun
--- @field offsets @{lvl1_fields.offsets|properties} runtime storage of offsets generated by recoil sway wag or any other element.
+-- @field offsets @{lvl1_fields.offsets|offsets}. runtime storage of offsets generated by recoil sway wag or any other element.
-- @compact
local gun_default = {
--- `string` the name of the gun. Set to __template for guns which have no instances.
diff --git a/docs/out/class/Gun.html b/docs/out/class/Gun.html
index 35300c7..490ac35 100644
--- a/docs/out/class/Gun.html
+++ b/docs/out/class/Gun.html
@@ -114,7 +114,7 @@
gun fields
offsetsΒΆ |
-properties runtime storage of offsets generated by recoil sway wag or any other element.
+ | offsets. runtime storage of offsets generated by recoil sway wag or any other element.
|
diff --git a/docs/out/index.js b/docs/out/index.js
index a550f32..f892ca4 100644
--- a/docs/out/index.js
+++ b/docs/out/index.js
@@ -16,7 +16,7 @@ var docs = [
{path:"module/play_sound.html#guns4d_soundspec.third_person_gain_multiplier", type:"field", title:"guns4d_soundspec.third_person_gain_multiplier", text:"float [GUN CLASS SPECIFIC] replaces the constant/config value \"third_person_gain_multiplier/THIRD_PERSON_GAIN_MULTIPLIER\"."},
{path:"class/Gun.html#gun.properties", type:"field", title:"gun.properties", text:"properties which define the vast majority of gun attributes and may change accross instances"},
{path:"class/Gun.html#gun.consts", type:"field", title:"gun.consts", text:"constancts which define gun attributes and should not be changed in an instance of the gun"},
-{path:"class/Gun.html#gun.offsets", type:"field", title:"gun.offsets", text:"properties runtime storage of offsets generated by recoil sway wag or any other element."},
+{path:"class/Gun.html#gun.offsets", type:"field", title:"gun.offsets", text:"offsets. runtime storage of offsets generated by recoil sway wag or any other element."},
{path:"class/Gun.html#gun.name", type:"field", title:"gun.name", text:"string the name of the gun. Set to __template for guns which have no instances."},
{path:"class/Gun.html#gun.itemstack", type:"field", title:"gun.itemstack", text:"ItemStack itemstack held by the player"},
{path:"class/Gun.html#gun.gun_entity", type:"field", title:"gun.gun_entity", text:"ObjRef the gun entity"},