diff --git a/classes/Gun.lua b/classes/Gun.lua index 485ea44..303b620 100644 --- a/classes/Gun.lua +++ b/classes/Gun.lua @@ -23,7 +23,7 @@ local Vec = vector -- @table gun -- @field properties @{lvl1_fields.properties|properties} which define the vast majority of gun attributes and may change accross instances -- @field consts @{lvl1_fields.consts|constancts} which define gun attributes and should not be changed in an instance of the gun --- @field offsets @{lvl1_fields.offsets|properties} runtime storage of offsets generated by recoil sway wag or any other element. +-- @field offsets @{lvl1_fields.offsets|offsets}. runtime storage of offsets generated by recoil sway wag or any other element. -- @compact local gun_default = { --- `string` the name of the gun. Set to __template for guns which have no instances. diff --git a/docs/out/class/Gun.html b/docs/out/class/Gun.html index 35300c7..490ac35 100644 --- a/docs/out/class/Gun.html +++ b/docs/out/class/Gun.html @@ -114,7 +114,7 @@

gun fields offsets -

properties runtime storage of offsets generated by recoil sway wag or any other element.

+

offsets. runtime storage of offsets generated by recoil sway wag or any other element.

diff --git a/docs/out/index.js b/docs/out/index.js index a550f32..f892ca4 100644 --- a/docs/out/index.js +++ b/docs/out/index.js @@ -16,7 +16,7 @@ var docs = [ {path:"module/play_sound.html#guns4d_soundspec.third_person_gain_multiplier", type:"field", title:"guns4d_soundspec.third_person_gain_multiplier", text:"float [GUN CLASS SPECIFIC] replaces the constant/config value \"third_person_gain_multiplier/THIRD_PERSON_GAIN_MULTIPLIER\"."}, {path:"class/Gun.html#gun.properties", type:"field", title:"gun.properties", text:"properties which define the vast majority of gun attributes and may change accross instances"}, {path:"class/Gun.html#gun.consts", type:"field", title:"gun.consts", text:"constancts which define gun attributes and should not be changed in an instance of the gun"}, -{path:"class/Gun.html#gun.offsets", type:"field", title:"gun.offsets", text:"properties runtime storage of offsets generated by recoil sway wag or any other element."}, +{path:"class/Gun.html#gun.offsets", type:"field", title:"gun.offsets", text:"offsets. runtime storage of offsets generated by recoil sway wag or any other element."}, {path:"class/Gun.html#gun.name", type:"field", title:"gun.name", text:"string the name of the gun. Set to __template for guns which have no instances."}, {path:"class/Gun.html#gun.itemstack", type:"field", title:"gun.itemstack", text:"ItemStack itemstack held by the player"}, {path:"class/Gun.html#gun.gun_entity", type:"field", title:"gun.gun_entity", text:"ObjRef the gun entity"},