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config.def.h
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config.def.h
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/* See LICENSE file for copyright and license details. */
/* appearance */
#if ROUNDED_CORNERS_PATCH
static const unsigned int borderpx = 0; /* border pixel of windows */
static const int corner_radius = 10;
#else
static const unsigned int borderpx = 1; /* border pixel of windows */
#endif // ROUNDED_CORNERS_PATCH
#if BAR_BORDER_PATCH
/* This allows the bar border size to be explicitly set separately from borderpx.
* If left as 0 then it will default to the borderpx value of the monitor and will
* automatically update with setborderpx. */
static const unsigned int barborderpx = 0; /* border pixel of bar */
#endif // BAR_BORDER_PATCH
static const unsigned int snap = 32; /* snap pixel */
#if SWALLOW_PATCH
static const int swallowfloating = 0; /* 1 means swallow floating windows by default */
#endif // SWALLOW_PATCH
#if BAR_TAGPREVIEW_PATCH
static const int scalepreview = 4; /* Tag preview scaling */
#endif // BAR_TAGPREVIEW_PATCH
#if NO_MOD_BUTTONS_PATCH
static int nomodbuttons = 1; /* allow client mouse button bindings that have no modifier */
#endif // NO_MOD_BUTTONS_PATCH
#if VANITYGAPS_PATCH
static const unsigned int gappih = 20; /* horiz inner gap between windows */
static const unsigned int gappiv = 10; /* vert inner gap between windows */
static const unsigned int gappoh = 10; /* horiz outer gap between windows and screen edge */
static const unsigned int gappov = 30; /* vert outer gap between windows and screen edge */
static const int smartgaps_fact = 1; /* gap factor when there is only one client; 0 = no gaps, 3 = 3x outer gaps */
#endif // VANITYGAPS_PATCH
#if AUTOSTART_PATCH
static const char autostartblocksh[] = "autostart_blocking.sh";
static const char autostartsh[] = "autostart.sh";
static const char dwmdir[] = "dwm";
static const char localshare[] = ".local/share";
#endif // AUTOSTART_PATCH
#if BAR_ANYBAR_PATCH
static const int usealtbar = 1; /* 1 means use non-dwm status bar */
static const char *altbarclass = "Polybar"; /* Alternate bar class name */
static const char *altbarcmd = "$HOME/bar.sh"; /* Alternate bar launch command */
#endif // BAR_ANYBAR_PATCH
#if BAR_HOLDBAR_PATCH
static const int showbar = 0; /* 0 means no bar */
#else
static const int showbar = 1; /* 0 means no bar */
#endif // BAR_HOLDBAR_PATCH
static const int topbar = 1; /* 0 means bottom bar */
#if TAB_PATCH
/* Display modes of the tab bar: never shown, always shown, shown only in */
/* monocle mode in the presence of several windows. */
/* Modes after showtab_nmodes are disabled. */
enum showtab_modes { showtab_never, showtab_auto, showtab_nmodes, showtab_always};
static const int showtab = showtab_auto; /* Default tab bar show mode */
static const int toptab = False; /* False means bottom tab bar */
#endif // TAB_PATCH
#if BAR_HEIGHT_PATCH
static const int bar_height = 0; /* 0 means derive from font, >= 1 explicit height */
#endif // BAR_HEIGHT_PATCH
#if BAR_PADDING_PATCH
static const int vertpad = 10; /* vertical padding of bar */
static const int sidepad = 10; /* horizontal padding of bar */
#endif // BAR_PADDING_PATCH
#if BAR_WINICON_PATCH
#define ICONSIZE 20 /* icon size */
#define ICONSPACING 5 /* space between icon and title */
#endif // BAR_WINICON_PATCH
#if FOCUSONCLICK_PATCH
static const int focusonwheel = 0;
#endif // FOCUSONCLICK_PATCH
#if FLOATPOS_PATCH
static int floatposgrid_x = 5; /* float grid columns */
static int floatposgrid_y = 5; /* float grid rows */
#endif // FLOATPOS_PATCH
#if RIODRAW_PATCH
static const char slopspawnstyle[] = "-t 0 -c 0.92,0.85,0.69,0.3 -o"; /* do NOT define -f (format) here */
static const char slopresizestyle[] = "-t 0 -c 0.92,0.85,0.69,0.3"; /* do NOT define -f (format) here */
static const int riodraw_borders = 0; /* 0 or 1, indicates whether the area drawn using slop includes the window borders */
#if SWALLOW_PATCH
static const int riodraw_matchpid = 1; /* 0 or 1, indicates whether to match the PID of the client that was spawned with riospawn */
#endif // SWALLOW_PATCH
#endif // RIODRAW_PATCH
/* Status is to be shown on: -1 (all monitors), 0 (a specific monitor by index), 'A' (active monitor) */
#if BAR_STATUSALLMONS_PATCH
static const int statusmon = -1;
#elif BAR_STATICSTATUS_PATCH
static const int statusmon = 0;
#else
static const int statusmon = 'A';
#endif // BAR_STATUSALLMONS_PATCH | BAR_STATICSTATUS_PATCH
#if BAR_STATUSPADDING_PATCH
static const int horizpadbar = 2; /* horizontal padding for statusbar */
static const int vertpadbar = 0; /* vertical padding for statusbar */
#endif // BAR_STATUSPADDING_PATCH
#if BAR_STATUSBUTTON_PATCH
static const char buttonbar[] = "<O>";
#endif // BAR_STATUSBUTTON_PATCH
#if BAR_SYSTRAY_PATCH
static const unsigned int systrayspacing = 2; /* systray spacing */
static const int showsystray = 1; /* 0 means no systray */
#endif // BAR_SYSTRAY_PATCH
#if BAR_TAGLABELS_PATCH
static const char ptagf[] = "[%s %s]"; /* format of a tag label */
static const char etagf[] = "[%s]"; /* format of an empty tag */
static const int lcaselbl = 0; /* 1 means make tag label lowercase */
#endif // BAR_TAGLABELS_PATCH
#if BAR_UNDERLINETAGS_PATCH
static const unsigned int ulinepad = 5; /* horizontal padding between the underline and tag */
static const unsigned int ulinestroke = 2; /* thickness / height of the underline */
static const unsigned int ulinevoffset = 0; /* how far above the bottom of the bar the line should appear */
static const int ulineall = 0; /* 1 to show underline on all tags, 0 for just the active ones */
#endif // BAR_UNDERLINETAGS_PATCH
#if NAMETAG_PATCH
#if NAMETAG_PREPEND_PATCH
/* The format in which the tag is written when named. E.g. %d: %.12s will write the tag number
* followed the first 12 characters of the given string. You can also just use "%d: %s" here. */
#define NAMETAG_FORMAT "%d: %.12s"
#else
#define NAMETAG_FORMAT "%s"
#endif // NAMETAG_PREPEND_PATCH
/* The maximum amount of bytes reserved for each tag text. */
#define MAX_TAGLEN 16
/* The command to run (via popen). This can be tailored by adding a prompt, passing other command
* line arguments or providing name options. Optionally you can use other dmenu like alternatives
* like rofi -dmenu. */
#define NAMETAG_COMMAND "dmenu < /dev/null"
#endif // NAMETAG_PATCH
#if ALT_TAB_PATCH
/* alt-tab configuration */
static const unsigned int tabmodkey = 0x40; /* (Alt) when this key is held down the alt-tab functionality stays active. Must be the same modifier as used to run alttabstart */
static const unsigned int tabcyclekey = 0x17; /* (Tab) when this key is hit the menu moves one position forward in client stack. Must be the same key as used to run alttabstart */
static const unsigned int tabposy = 1; /* tab position on Y axis, 0 = top, 1 = center, 2 = bottom */
static const unsigned int tabposx = 1; /* tab position on X axis, 0 = left, 1 = center, 2 = right */
static const unsigned int maxwtab = 600; /* tab menu width */
static const unsigned int maxhtab = 200; /* tab menu height */
#endif // ALT_TAB_PATCH
/* Indicators: see patch/bar_indicators.h for options */
static int tagindicatortype = INDICATOR_TOP_LEFT_SQUARE;
static int tiledindicatortype = INDICATOR_NONE;
static int floatindicatortype = INDICATOR_TOP_LEFT_SQUARE;
#if FAKEFULLSCREEN_CLIENT_PATCH && !FAKEFULLSCREEN_PATCH
static int fakefsindicatortype = INDICATOR_PLUS;
static int floatfakefsindicatortype = INDICATOR_PLUS_AND_LARGER_SQUARE;
#endif // FAKEFULLSCREEN_CLIENT_PATCH
#if ONLYQUITONEMPTY_PATCH
static const int quit_empty_window_count = 0; /* only allow dwm to quit if no (<= count) windows are open */
#endif // ONLYQUITONEMPTY_PATCH
#if BAR_EXTRASTATUS_PATCH
static const char statussep = ';'; /* separator between status bars */
#endif // BAR_EXTRASTATUS_PATCH
#if BAR_TABGROUPS_PATCH
#if MONOCLE_LAYOUT
static void (*bartabmonfns[])(Monitor *) = { monocle /* , customlayoutfn */ };
#else
static void (*bartabmonfns[])(Monitor *) = { NULL /* , customlayoutfn */ };
#endif // MONOCLE_LAYOUT
#endif // BAR_TABGROUPS_PATCH
#if BAR_PANGO_PATCH
static const char font[] = "monospace 10";
#else
static const char *fonts[] = { "monospace:size=10" };
#endif // BAR_PANGO_PATCH
static const char dmenufont[] = "monospace:size=10";
static char c000000[] = "#000000"; // placeholder value
static char normfgcolor[] = "#bbbbbb";
static char normbgcolor[] = "#222222";
static char normbordercolor[] = "#444444";
static char normfloatcolor[] = "#db8fd9";
static char selfgcolor[] = "#eeeeee";
static char selbgcolor[] = "#005577";
static char selbordercolor[] = "#005577";
static char selfloatcolor[] = "#005577";
static char titlenormfgcolor[] = "#bbbbbb";
static char titlenormbgcolor[] = "#222222";
static char titlenormbordercolor[] = "#444444";
static char titlenormfloatcolor[] = "#db8fd9";
static char titleselfgcolor[] = "#eeeeee";
static char titleselbgcolor[] = "#005577";
static char titleselbordercolor[] = "#005577";
static char titleselfloatcolor[] = "#005577";
static char tagsnormfgcolor[] = "#bbbbbb";
static char tagsnormbgcolor[] = "#222222";
static char tagsnormbordercolor[] = "#444444";
static char tagsnormfloatcolor[] = "#db8fd9";
static char tagsselfgcolor[] = "#eeeeee";
static char tagsselbgcolor[] = "#005577";
static char tagsselbordercolor[] = "#005577";
static char tagsselfloatcolor[] = "#005577";
static char hidnormfgcolor[] = "#005577";
static char hidselfgcolor[] = "#227799";
static char hidnormbgcolor[] = "#222222";
static char hidselbgcolor[] = "#222222";
static char urgfgcolor[] = "#bbbbbb";
static char urgbgcolor[] = "#222222";
static char urgbordercolor[] = "#ff0000";
static char urgfloatcolor[] = "#db8fd9";
#if RENAMED_SCRATCHPADS_PATCH
static char scratchselfgcolor[] = "#FFF7D4";
static char scratchselbgcolor[] = "#77547E";
static char scratchselbordercolor[] = "#894B9F";
static char scratchselfloatcolor[] = "#894B9F";
static char scratchnormfgcolor[] = "#FFF7D4";
static char scratchnormbgcolor[] = "#664C67";
static char scratchnormbordercolor[] = "#77547E";
static char scratchnormfloatcolor[] = "#77547E";
#endif // RENAMED_SCRATCHPADS_PATCH
#if BAR_FLEXWINTITLE_PATCH
static char normTTBbgcolor[] = "#330000";
static char normLTRbgcolor[] = "#330033";
static char normMONObgcolor[] = "#000033";
static char normGRIDbgcolor[] = "#003300";
static char normGRD1bgcolor[] = "#003300";
static char normGRD2bgcolor[] = "#003300";
static char normGRDMbgcolor[] = "#506600";
static char normHGRDbgcolor[] = "#b96600";
static char normDWDLbgcolor[] = "#003333";
static char normSPRLbgcolor[] = "#333300";
static char normfloatbgcolor[] = "#115577";
static char actTTBbgcolor[] = "#440000";
static char actLTRbgcolor[] = "#440044";
static char actMONObgcolor[] = "#000044";
static char actGRIDbgcolor[] = "#004400";
static char actGRD1bgcolor[] = "#004400";
static char actGRD2bgcolor[] = "#004400";
static char actGRDMbgcolor[] = "#507711";
static char actHGRDbgcolor[] = "#b97711";
static char actDWDLbgcolor[] = "#004444";
static char actSPRLbgcolor[] = "#444400";
static char actfloatbgcolor[] = "#116688";
static char selTTBbgcolor[] = "#550000";
static char selLTRbgcolor[] = "#550055";
static char selMONObgcolor[] = "#212171";
static char selGRIDbgcolor[] = "#005500";
static char selGRD1bgcolor[] = "#005500";
static char selGRD2bgcolor[] = "#005500";
static char selGRDMbgcolor[] = "#508822";
static char selHGRDbgcolor[] = "#b98822";
static char selDWDLbgcolor[] = "#005555";
static char selSPRLbgcolor[] = "#555500";
static char selfloatbgcolor[] = "#117799";
#endif // BAR_FLEXWINTITLE_PATCH
#if BAR_ALPHA_PATCH
static const unsigned int baralpha = 0xd0;
static const unsigned int borderalpha = OPAQUE;
static const unsigned int alphas[][3] = {
/* fg bg border */
[SchemeNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeSel] = { OPAQUE, baralpha, borderalpha },
[SchemeTitleNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeTitleSel] = { OPAQUE, baralpha, borderalpha },
[SchemeTagsNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeTagsSel] = { OPAQUE, baralpha, borderalpha },
[SchemeHidNorm] = { OPAQUE, baralpha, borderalpha },
[SchemeHidSel] = { OPAQUE, baralpha, borderalpha },
[SchemeUrg] = { OPAQUE, baralpha, borderalpha },
#if RENAMED_SCRATCHPADS_PATCH
[SchemeScratchSel] = { OPAQUE, baralpha, borderalpha },
[SchemeScratchNorm] = { OPAQUE, baralpha, borderalpha },
#endif // RENAMED_SCRATCHPADS_PATCH
#if BAR_FLEXWINTITLE_PATCH
[SchemeFlexActTTB] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActLTR] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActMONO] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActGRID] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActGRD1] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActGRD2] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActGRDM] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActHGRD] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActDWDL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActSPRL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexActFloat] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaTTB] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaLTR] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaMONO] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaGRID] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaGRD1] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaGRD2] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaGRDM] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaHGRD] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaDWDL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaSPRL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexInaFloat] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelTTB] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelLTR] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelMONO] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelGRID] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelGRD1] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelGRD2] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelGRDM] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelHGRD] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelDWDL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelSPRL] = { OPAQUE, baralpha, borderalpha },
[SchemeFlexSelFloat] = { OPAQUE, baralpha, borderalpha },
#endif // BAR_FLEXWINTITLE_PATCH
};
#endif // BAR_ALPHA_PATCH
#if BAR_VTCOLORS_PATCH
static const char title_bg_dark[] = "#303030";
static const char title_bg_light[] = "#fdfdfd";
static const int color_ptrs[][ColCount] = {
/* fg bg border float */
[SchemeNorm] = { -1, -1, 5, 12 },
[SchemeSel] = { -1, -1, 11, 13 },
[SchemeTitleNorm] = { 6, -1, -1, -1 },
[SchemeTitleSel] = { 6, -1, -1, -1 },
[SchemeTagsNorm] = { 2, 0, 0, -1 },
[SchemeTagsSel] = { 6, 5, 5, -1 },
[SchemeHidNorm] = { 5, 0, 0, -1 },
[SchemeHidSel] = { 6, -1, -1, -1 },
[SchemeUrg] = { 7, 9, 9, 15 },
};
#endif // BAR_VTCOLORS_PATCH
static char *colors[][ColCount] = {
/* fg bg border float */
[SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor },
[SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor },
[SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor },
[SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor },
[SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor },
[SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor },
[SchemeHidNorm] = { hidnormfgcolor, hidnormbgcolor, c000000, c000000 },
[SchemeHidSel] = { hidselfgcolor, hidselbgcolor, c000000, c000000 },
[SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor },
#if RENAMED_SCRATCHPADS_PATCH
[SchemeScratchSel] = { scratchselfgcolor, scratchselbgcolor, scratchselbordercolor, scratchselfloatcolor },
[SchemeScratchNorm] = { scratchnormfgcolor, scratchnormbgcolor, scratchnormbordercolor, scratchnormfloatcolor },
#endif // RENAMED_SCRATCHPADS_PATCH
#if BAR_FLEXWINTITLE_PATCH
[SchemeFlexActTTB] = { titleselfgcolor, actTTBbgcolor, actTTBbgcolor, c000000 },
[SchemeFlexActLTR] = { titleselfgcolor, actLTRbgcolor, actLTRbgcolor, c000000 },
[SchemeFlexActMONO] = { titleselfgcolor, actMONObgcolor, actMONObgcolor, c000000 },
[SchemeFlexActGRID] = { titleselfgcolor, actGRIDbgcolor, actGRIDbgcolor, c000000 },
[SchemeFlexActGRD1] = { titleselfgcolor, actGRD1bgcolor, actGRD1bgcolor, c000000 },
[SchemeFlexActGRD2] = { titleselfgcolor, actGRD2bgcolor, actGRD2bgcolor, c000000 },
[SchemeFlexActGRDM] = { titleselfgcolor, actGRDMbgcolor, actGRDMbgcolor, c000000 },
[SchemeFlexActHGRD] = { titleselfgcolor, actHGRDbgcolor, actHGRDbgcolor, c000000 },
[SchemeFlexActDWDL] = { titleselfgcolor, actDWDLbgcolor, actDWDLbgcolor, c000000 },
[SchemeFlexActSPRL] = { titleselfgcolor, actSPRLbgcolor, actSPRLbgcolor, c000000 },
[SchemeFlexActFloat] = { titleselfgcolor, actfloatbgcolor, actfloatbgcolor, c000000 },
[SchemeFlexInaTTB] = { titlenormfgcolor, normTTBbgcolor, normTTBbgcolor, c000000 },
[SchemeFlexInaLTR] = { titlenormfgcolor, normLTRbgcolor, normLTRbgcolor, c000000 },
[SchemeFlexInaMONO] = { titlenormfgcolor, normMONObgcolor, normMONObgcolor, c000000 },
[SchemeFlexInaGRID] = { titlenormfgcolor, normGRIDbgcolor, normGRIDbgcolor, c000000 },
[SchemeFlexInaGRD1] = { titlenormfgcolor, normGRD1bgcolor, normGRD1bgcolor, c000000 },
[SchemeFlexInaGRD2] = { titlenormfgcolor, normGRD2bgcolor, normGRD2bgcolor, c000000 },
[SchemeFlexInaGRDM] = { titlenormfgcolor, normGRDMbgcolor, normGRDMbgcolor, c000000 },
[SchemeFlexInaHGRD] = { titlenormfgcolor, normHGRDbgcolor, normHGRDbgcolor, c000000 },
[SchemeFlexInaDWDL] = { titlenormfgcolor, normDWDLbgcolor, normDWDLbgcolor, c000000 },
[SchemeFlexInaSPRL] = { titlenormfgcolor, normSPRLbgcolor, normSPRLbgcolor, c000000 },
[SchemeFlexInaFloat] = { titlenormfgcolor, normfloatbgcolor, normfloatbgcolor, c000000 },
[SchemeFlexSelTTB] = { titleselfgcolor, selTTBbgcolor, selTTBbgcolor, c000000 },
[SchemeFlexSelLTR] = { titleselfgcolor, selLTRbgcolor, selLTRbgcolor, c000000 },
[SchemeFlexSelMONO] = { titleselfgcolor, selMONObgcolor, selMONObgcolor, c000000 },
[SchemeFlexSelGRID] = { titleselfgcolor, selGRIDbgcolor, selGRIDbgcolor, c000000 },
[SchemeFlexSelGRD1] = { titleselfgcolor, selGRD1bgcolor, selGRD1bgcolor, c000000 },
[SchemeFlexSelGRD2] = { titleselfgcolor, selGRD2bgcolor, selGRD2bgcolor, c000000 },
[SchemeFlexSelGRDM] = { titleselfgcolor, selGRDMbgcolor, selGRDMbgcolor, c000000 },
[SchemeFlexSelHGRD] = { titleselfgcolor, selHGRDbgcolor, selHGRDbgcolor, c000000 },
[SchemeFlexSelDWDL] = { titleselfgcolor, selDWDLbgcolor, selDWDLbgcolor, c000000 },
[SchemeFlexSelSPRL] = { titleselfgcolor, selSPRLbgcolor, selSPRLbgcolor, c000000 },
[SchemeFlexSelFloat] = { titleselfgcolor, selfloatbgcolor, selfloatbgcolor, c000000 },
#endif // BAR_FLEXWINTITLE_PATCH
};
#if BAR_POWERLINE_STATUS_PATCH
static char *statuscolors[][ColCount] = {
/* fg bg border float */
[SchemeNorm] = { normfgcolor, normbgcolor, normbordercolor, normfloatcolor },
[SchemeSel] = { selfgcolor, selbgcolor, selbordercolor, selfloatcolor },
[SchemeTitleNorm] = { titlenormfgcolor, titlenormbgcolor, titlenormbordercolor, titlenormfloatcolor },
[SchemeTitleSel] = { titleselfgcolor, titleselbgcolor, titleselbordercolor, titleselfloatcolor },
[SchemeTagsNorm] = { tagsnormfgcolor, tagsnormbgcolor, tagsnormbordercolor, tagsnormfloatcolor },
[SchemeTagsSel] = { tagsselfgcolor, tagsselbgcolor, tagsselbordercolor, tagsselfloatcolor },
[SchemeHidNorm] = { hidnormfgcolor, hidnormbgcolor, c000000, c000000 },
[SchemeHidSel] = { hidselfgcolor, hidselbgcolor, c000000, c000000 },
[SchemeUrg] = { urgfgcolor, urgbgcolor, urgbordercolor, urgfloatcolor },
};
#endif // BAR_POWERLINE_STATUS_PATCH
#if BAR_LAYOUTMENU_PATCH
static const char *layoutmenu_cmd = "layoutmenu.sh";
#endif
#if COOL_AUTOSTART_PATCH
static const char *const autostart[] = {
"st", NULL,
NULL /* terminate */
};
#endif // COOL_AUTOSTART_PATCH
#if RENAMED_SCRATCHPADS_PATCH
static const char *scratchpadcmd[] = {"s", "st", "-n", "spterm", NULL};
#elif SCRATCHPADS_PATCH
const char *spcmd1[] = {"st", "-n", "spterm", "-g", "120x34", NULL };
static Sp scratchpads[] = {
/* name cmd */
{"spterm", spcmd1},
};
#endif // SCRATCHPADS_PATCH
/* Tags
* In a traditional dwm the number of tags in use can be changed simply by changing the number
* of strings in the tags array. This build does things a bit different which has some added
* benefits. If you need to change the number of tags here then change the NUMTAGS macro in dwm.c.
*
* Examples:
*
* 1) static char *tagicons[][NUMTAGS*2] = {
* [DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F", "G", "H", "I" },
* }
*
* 2) static char *tagicons[][1] = {
* [DEFAULT_TAGS] = { "•" },
* }
*
* The first example would result in the tags on the first monitor to be 1 through 9, while the
* tags for the second monitor would be named A through I. A third monitor would start again at
* 1 through 9 while the tags on a fourth monitor would also be named A through I. Note the tags
* count of NUMTAGS*2 in the array initialiser which defines how many tag text / icon exists in
* the array. This can be changed to *3 to add separate icons for a third monitor.
*
* For the second example each tag would be represented as a bullet point. Both cases work the
* same from a technical standpoint - the icon index is derived from the tag index and the monitor
* index. If the icon index is is greater than the number of tag icons then it will wrap around
* until it an icon matches. Similarly if there are two tag icons then it would alternate between
* them. This works seamlessly with alternative tags and alttagsdecoration patches.
*/
#if NAMETAG_PATCH
static char tagicons[][NUMTAGS][MAX_TAGLEN] =
#else
static char *tagicons[][NUMTAGS] =
#endif // NAMETAG_PATCH
{
[DEFAULT_TAGS] = { "1", "2", "3", "4", "5", "6", "7", "8", "9" },
[ALTERNATIVE_TAGS] = { "A", "B", "C", "D", "E", "F", "G", "H", "I" },
[ALT_TAGS_DECORATION] = { "<1>", "<2>", "<3>", "<4>", "<5>", "<6>", "<7>", "<8>", "<9>" },
};
#if BAR_TAGGRID_PATCH
/* grid of tags */
#define SWITCHTAG_UP 1 << 0
#define SWITCHTAG_DOWN 1 << 1
#define SWITCHTAG_LEFT 1 << 2
#define SWITCHTAG_RIGHT 1 << 3
#define SWITCHTAG_TOGGLETAG 1 << 4
#define SWITCHTAG_TAG 1 << 5
#define SWITCHTAG_VIEW 1 << 6
#define SWITCHTAG_TOGGLEVIEW 1 << 7
static const int tagrows = 2;
#endif // BAR_TAGGRID_PATCH
/* There are two options when it comes to per-client rules:
* - a typical struct table or
* - using the RULE macro
*
* A traditional struct table looks like this:
* // class instance title wintype tags mask isfloating monitor
* { "Gimp", NULL, NULL, NULL, 1 << 4, 0, -1 },
* { "Firefox", NULL, NULL, NULL, 1 << 7, 0, -1 },
*
* The RULE macro has the default values set for each field allowing you to only
* specify the values that are relevant for your rule, e.g.
*
* RULE(.class = "Gimp", .tags = 1 << 4)
* RULE(.class = "Firefox", .tags = 1 << 7)
*
* Refer to the Rule struct definition for the list of available fields depending on
* the patches you enable.
*/
static const Rule rules[] = {
/* xprop(1):
* WM_CLASS(STRING) = instance, class
* WM_NAME(STRING) = title
* WM_WINDOW_ROLE(STRING) = role
* _NET_WM_WINDOW_TYPE(ATOM) = wintype
*/
RULE(.wintype = WTYPE "DIALOG", .isfloating = 1)
RULE(.wintype = WTYPE "UTILITY", .isfloating = 1)
RULE(.wintype = WTYPE "TOOLBAR", .isfloating = 1)
RULE(.wintype = WTYPE "SPLASH", .isfloating = 1)
RULE(.class = "Gimp", .tags = 1 << 4)
RULE(.class = "Firefox", .tags = 1 << 7)
#if RENAMED_SCRATCHPADS_PATCH
RULE(.instance = "spterm", .scratchkey = 's', .isfloating = 1)
#elif SCRATCHPADS_PATCH
RULE(.instance = "spterm", .tags = SPTAG(0), .isfloating = 1)
#endif // SCRATCHPADS_PATCH
};
#if MONITOR_RULES_PATCH
#if PERTAG_PATCH
static const MonitorRule monrules[] = {
/* monitor tag layout mfact nmaster showbar topbar */
{ 1, -1, 2, -1, -1, -1, -1 }, // use a different layout for the second monitor
{ -1, -1, 0, -1, -1, -1, -1 }, // default
};
#else
static const MonitorRule monrules[] = {
/* monitor layout mfact nmaster showbar topbar */
{ 1, 2, -1, -1, -1, -1 }, // use a different layout for the second monitor
{ -1, 0, -1, -1, -1, -1 }, // default
};
#endif // PERTAG_PATCH
#endif // MONITOR_RULES_PATCH
#if INSETS_PATCH
static const Inset default_inset = {
.x = 0,
.y = 30,
.w = 0,
.h = 0,
};
#endif // INSETS_PATCH
/* Bar rules allow you to configure what is shown where on the bar, as well as
* introducing your own bar modules.
*
* monitor:
* -1 show on all monitors
* 0 show on monitor 0
* 'A' show on active monitor (i.e. focused / selected) (or just -1 for active?)
* bar - bar index, 0 is default, 1 is extrabar
* alignment - how the module is aligned compared to other modules
* widthfunc, drawfunc, clickfunc - providing bar module width, draw and click functions
* name - does nothing, intended for visual clue and for logging / debugging
*/
static const BarRule barrules[] = {
/* monitor bar alignment widthfunc drawfunc clickfunc hoverfunc name */
#if BAR_STATUSBUTTON_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_stbutton, draw_stbutton, click_stbutton, NULL, "statusbutton" },
#endif // BAR_STATUSBUTTON_PATCH
#if BAR_POWERLINE_TAGS_PATCH
{ 0, 0, BAR_ALIGN_LEFT, width_pwrl_tags, draw_pwrl_tags, click_pwrl_tags, hover_pwrl_tags, "powerline_tags" },
#endif // BAR_POWERLINE_TAGS_PATCH
#if BAR_TAGS_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_tags, draw_tags, click_tags, hover_tags, "tags" },
#endif // BAR_TAGS_PATCH
#if BAR_TAGLABELS_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_taglabels, draw_taglabels, click_taglabels, hover_taglabels, "taglabels" },
#endif // BAR_TAGLABELS_PATCH
#if BAR_TAGGRID_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_taggrid, draw_taggrid, click_taggrid, NULL, "taggrid" },
#endif // BAR_TAGGRID_PATCH
#if BAR_SYSTRAY_PATCH
{ 0, 0, BAR_ALIGN_RIGHT, width_systray, draw_systray, click_systray, NULL, "systray" },
#endif // BAR_SYSTRAY_PATCH
#if BAR_LTSYMBOL_PATCH
{ -1, 0, BAR_ALIGN_LEFT, width_ltsymbol, draw_ltsymbol, click_ltsymbol, NULL, "layout" },
#endif // BAR_LTSYMBOL_PATCH
#if BAR_STATUSCOLORS_PATCH && BAR_STATUSCMD_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_statuscolors, draw_statuscolors, click_statuscmd, NULL, "statuscolors" },
#elif BAR_STATUSCOLORS_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_statuscolors, draw_statuscolors, click_statuscolors, NULL, "statuscolors" },
#elif BAR_STATUS2D_PATCH && BAR_STATUSCMD_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_status2d, draw_status2d, click_statuscmd, NULL, "status2d" },
#elif BAR_STATUS2D_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_status2d, draw_status2d, click_status2d, NULL, "status2d" },
#elif BAR_POWERLINE_STATUS_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_pwrl_status, draw_pwrl_status, click_pwrl_status, NULL, "powerline_status" },
#elif BAR_STATUS_PATCH && BAR_STATUSCMD_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_status, draw_status, click_statuscmd, NULL, "status" },
#elif BAR_STATUS_PATCH
{ statusmon, 0, BAR_ALIGN_RIGHT, width_status, draw_status, click_status, NULL, "status" },
#endif // BAR_STATUS2D_PATCH | BAR_STATUSCMD_PATCH
#if XKB_PATCH
{ 0, 0, BAR_ALIGN_RIGHT, width_xkb, draw_xkb, click_xkb, NULL, "xkb" },
#endif // XKB_PATCH
#if BAR_FLEXWINTITLE_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_flexwintitle, draw_flexwintitle, click_flexwintitle, NULL, "flexwintitle" },
#elif BAR_TABGROUPS_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_bartabgroups, draw_bartabgroups, click_bartabgroups, NULL, "bartabgroups" },
#elif BAR_AWESOMEBAR_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_awesomebar, draw_awesomebar, click_awesomebar, NULL, "awesomebar" },
#elif BAR_FANCYBAR_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_fancybar, draw_fancybar, click_fancybar, NULL, "fancybar" },
#elif BAR_WINTITLE_PATCH
{ -1, 0, BAR_ALIGN_NONE, width_wintitle, draw_wintitle, click_wintitle, NULL, "wintitle" },
#endif // BAR_TABGROUPS_PATCH | BAR_AWESOMEBAR_PATCH | BAR_FANCYBAR_PATCH | BAR_WINTITLE_PATCH
#if BAR_EXTRASTATUS_PATCH
#if BAR_STATUSCOLORS_PATCH && BAR_STATUSCMD_PATCH
{ statusmon, 1, BAR_ALIGN_CENTER, width_statuscolors_es, draw_statuscolors_es, click_statuscmd_es, NULL, "statuscolors_es" },
#elif BAR_STATUSCOLORS_PATCH
{ statusmon, 1, BAR_ALIGN_CENTER, width_statuscolors_es, draw_statuscolors_es, click_statuscolors, NULL, "statuscolors_es" },
#elif BAR_STATUS2D_PATCH && BAR_STATUSCMD_PATCH
{ statusmon, 1, BAR_ALIGN_CENTER, width_status2d_es, draw_status2d_es, click_statuscmd_es, NULL, "status2d_es" },
#elif BAR_STATUS2D_PATCH
{ statusmon, 1, BAR_ALIGN_CENTER, width_status2d_es, draw_status2d_es, click_status2d, NULL, "status2d_es" },
#elif BAR_POWERLINE_STATUS_PATCH
{ statusmon, 1, BAR_ALIGN_RIGHT, width_pwrl_status_es, draw_pwrl_status_es, click_pwrl_status, NULL, "powerline_status" },
#elif BAR_STATUSCMD_PATCH && BAR_STATUS_PATCH
{ statusmon, 1, BAR_ALIGN_CENTER, width_status_es, draw_status_es, click_statuscmd_es, NULL, "status_es" },
#elif BAR_STATUS_PATCH
{ statusmon, 1, BAR_ALIGN_CENTER, width_status_es, draw_status_es, click_status, NULL, "status_es" },
#endif // BAR_STATUS2D_PATCH | BAR_STATUSCMD_PATCH
#endif // BAR_EXTRASTATUS_PATCH
#if BAR_FLEXWINTITLE_PATCH
#if BAR_WINTITLE_HIDDEN_PATCH
{ -1, 1, BAR_ALIGN_RIGHT_RIGHT, width_wintitle_hidden, draw_wintitle_hidden, click_wintitle_hidden, NULL, "wintitle_hidden" },
#endif
#if BAR_WINTITLE_FLOATING_PATCH
{ -1, 1, BAR_ALIGN_LEFT, width_wintitle_floating, draw_wintitle_floating, click_wintitle_floating, NULL, "wintitle_floating" },
#endif // BAR_WINTITLE_FLOATING_PATCH
#endif // BAR_FLEXWINTITLE_PATCH
};
/* layout(s) */
static const float mfact = 0.55; /* factor of master area size [0.05..0.95] */
static const int nmaster = 1; /* number of clients in master area */
#if FLEXTILE_DELUXE_LAYOUT
static const int nstack = 0; /* number of clients in primary stack area */
#endif // FLEXTILE_DELUXE_LAYOUT
static const int resizehints = 0; /* 1 means respect size hints in tiled resizals */
static const int lockfullscreen = 1; /* 1 will force focus on the fullscreen window */
#if DECORATION_HINTS_PATCH
static const int decorhints = 1; /* 1 means respect decoration hints */
#endif // DECORATION_HINTS_PATCH
#if NROWGRID_LAYOUT
#define FORCE_VSPLIT 1
#endif
#if TAPRESIZE_PATCH
/* mouse scroll resize */
static const int scrollsensetivity = 30; /* 1 means resize window by 1 pixel for each scroll event */
/* resizemousescroll direction argument list */
static const int scrollargs[][2] = {
/* width change height change */
{ +scrollsensetivity, 0 },
{ -scrollsensetivity, 0 },
{ 0, +scrollsensetivity },
{ 0, -scrollsensetivity },
};
#endif // TAPRESIZE_PATCH
#if FLEXTILE_DELUXE_LAYOUT
static const Layout layouts[] = {
/* symbol arrange function, { nmaster, nstack, layout, master axis, stack axis, secondary stack axis, symbol func } */
{ "[]=", flextile, { -1, -1, SPLIT_VERTICAL, TOP_TO_BOTTOM, TOP_TO_BOTTOM, 0, NULL } }, // default tile layout
{ "><>", NULL, {0} }, /* no layout function means floating behavior */
{ "[M]", flextile, { -1, -1, NO_SPLIT, MONOCLE, MONOCLE, 0, NULL } }, // monocle
{ "|||", flextile, { -1, -1, SPLIT_VERTICAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, 0, NULL } }, // columns (col) layout
{ ">M>", flextile, { -1, -1, FLOATING_MASTER, LEFT_TO_RIGHT, LEFT_TO_RIGHT, 0, NULL } }, // floating master
{ "[D]", flextile, { -1, -1, SPLIT_VERTICAL, TOP_TO_BOTTOM, MONOCLE, 0, NULL } }, // deck
{ "TTT", flextile, { -1, -1, SPLIT_HORIZONTAL, LEFT_TO_RIGHT, LEFT_TO_RIGHT, 0, NULL } }, // bstack
{ "===", flextile, { -1, -1, SPLIT_HORIZONTAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, 0, NULL } }, // bstackhoriz
{ "|M|", flextile, { -1, -1, SPLIT_CENTERED_VERTICAL, LEFT_TO_RIGHT, TOP_TO_BOTTOM, TOP_TO_BOTTOM, NULL } }, // centeredmaster
{ "-M-", flextile, { -1, -1, SPLIT_CENTERED_HORIZONTAL, TOP_TO_BOTTOM, LEFT_TO_RIGHT, LEFT_TO_RIGHT, NULL } }, // centeredmaster horiz
{ ":::", flextile, { -1, -1, NO_SPLIT, GAPPLESSGRID, GAPPLESSGRID, 0, NULL } }, // gappless grid
{ "[\\]", flextile, { -1, -1, NO_SPLIT, DWINDLE, DWINDLE, 0, NULL } }, // fibonacci dwindle
{ "(@)", flextile, { -1, -1, NO_SPLIT, SPIRAL, SPIRAL, 0, NULL } }, // fibonacci spiral
{ "[T]", flextile, { -1, -1, SPLIT_VERTICAL, LEFT_TO_RIGHT, TATAMI, 0, NULL } }, // tatami mats
#if TILE_LAYOUT
{ "[]=", tile, {0} },
#endif
#if MONOCLE_LAYOUT
{ "[M]", monocle, {0} },
#endif
#if BSTACK_LAYOUT
{ "TTT", bstack, {0} },
#endif
#if BSTACKHORIZ_LAYOUT
{ "===", bstackhoriz, {0} },
#endif
#if CENTEREDMASTER_LAYOUT
{ "|M|", centeredmaster, {0} },
#endif
#if CENTEREDFLOATINGMASTER_LAYOUT
{ ">M>", centeredfloatingmaster, {0} },
#endif
#if COLUMNS_LAYOUT
{ "|||", col, {0} },
#endif
#if DECK_LAYOUT
{ "[D]", deck, {0} },
#endif
#if FIBONACCI_SPIRAL_LAYOUT
{ "(@)", spiral, {0} },
#endif
#if FIBONACCI_DWINDLE_LAYOUT
{ "[\\]", dwindle, {0} },
#endif
#if GRIDMODE_LAYOUT
{ "HHH", grid, {0} },
#endif
#if HORIZGRID_LAYOUT
{ "---", horizgrid, {0} },
#endif
#if GAPPLESSGRID_LAYOUT
{ ":::", gaplessgrid, {0} },
#endif
#if NROWGRID_LAYOUT
{ "###", nrowgrid, {0} },
#endif
};
#else
static const Layout layouts[] = {
/* symbol arrange function */
#if TILE_LAYOUT
{ "[]=", tile }, /* first entry is default */
#endif
{ "><>", NULL }, /* no layout function means floating behavior */
#if MONOCLE_LAYOUT
{ "[M]", monocle },
#endif
#if BSTACK_LAYOUT
{ "TTT", bstack },
#endif
#if BSTACKHORIZ_LAYOUT
{ "===", bstackhoriz },
#endif
#if CENTEREDMASTER_LAYOUT
{ "|M|", centeredmaster },
#endif
#if CENTEREDFLOATINGMASTER_LAYOUT
{ ">M>", centeredfloatingmaster },
#endif
#if COLUMNS_LAYOUT
{ "|||", col },
#endif
#if DECK_LAYOUT
{ "[D]", deck },
#endif
#if FIBONACCI_SPIRAL_LAYOUT
{ "(@)", spiral },
#endif
#if FIBONACCI_DWINDLE_LAYOUT
{ "[\\]", dwindle },
#endif
#if GRIDMODE_LAYOUT
{ "HHH", grid },
#endif
#if HORIZGRID_LAYOUT
{ "---", horizgrid },
#endif
#if GAPPLESSGRID_LAYOUT
{ ":::", gaplessgrid },
#endif
#if NROWGRID_LAYOUT
{ "###", nrowgrid },
#endif
};
#endif // FLEXTILE_DELUXE_LAYOUT
#if XKB_PATCH
/* xkb frontend */
static const char *xkb_layouts[] = {
"en",
"ru",
};
#endif // XKB_PATCH
/* key definitions */
#define MODKEY Mod1Mask
#if COMBO_PATCH && SWAPTAGS_PATCH && TAGOTHERMONITOR_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ShiftMask, KEY, swaptags, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask, KEY, tagnextmon, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ControlMask, KEY, tagprevmon, {.ui = 1 << TAG} },
#elif COMBO_PATCH && SWAPTAGS_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ShiftMask, KEY, swaptags, {.ui = 1 << TAG} },
#elif COMBO_PATCH && TAGOTHERMONITOR_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask, KEY, tagnextmon, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ControlMask, KEY, tagprevmon, {.ui = 1 << TAG} },
#elif COMBO_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, comboview, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, combotag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
#elif SWAPTAGS_PATCH && TAGOTHERMONITOR_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ShiftMask, KEY, swaptags, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask, KEY, tagnextmon, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ControlMask, KEY, tagprevmon, {.ui = 1 << TAG} },
#elif SWAPTAGS_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ShiftMask, KEY, swaptags, {.ui = 1 << TAG} },
#elif TAGOTHERMONITOR_PATCH
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask, KEY, tagnextmon, {.ui = 1 << TAG} }, \
{ MODKEY|Mod4Mask|ControlMask, KEY, tagprevmon, {.ui = 1 << TAG} },
#else
#define TAGKEYS(KEY,TAG) \
{ MODKEY, KEY, view, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask, KEY, toggleview, {.ui = 1 << TAG} }, \
{ MODKEY|ShiftMask, KEY, tag, {.ui = 1 << TAG} }, \
{ MODKEY|ControlMask|ShiftMask, KEY, toggletag, {.ui = 1 << TAG} },
#endif // COMBO_PATCH / SWAPTAGS_PATCH / TAGOTHERMONITOR_PATCH
#if STACKER_PATCH
#define STACKKEYS(MOD,ACTION) \
{ MOD, XK_j, ACTION##stack, {.i = INC(+1) } }, \
{ MOD, XK_k, ACTION##stack, {.i = INC(-1) } }, \
{ MOD, XK_s, ACTION##stack, {.i = PREVSEL } }, \
{ MOD, XK_w, ACTION##stack, {.i = 0 } }, \
{ MOD, XK_e, ACTION##stack, {.i = 1 } }, \
{ MOD, XK_a, ACTION##stack, {.i = 2 } }, \
{ MOD, XK_z, ACTION##stack, {.i = -1 } },
#endif // STACKER_PATCH
#if BAR_HOLDBAR_PATCH
#define HOLDKEY 0 // replace 0 with the keysym to activate holdbar
#endif // BAR_HOLDBAR_PATCH
/* helper for spawning shell commands in the pre dwm-5.0 fashion */
#define SHCMD(cmd) { .v = (const char*[]){ "/bin/sh", "-c", cmd, NULL } }
/* commands */
#if !NODMENU_PATCH
static char dmenumon[2] = "0"; /* component of dmenucmd, manipulated in spawn() */
#endif // NODMENU_PATCH
static const char *dmenucmd[] = {
"dmenu_run",
#if !NODMENU_PATCH
"-m", dmenumon,
#endif // NODMENU_PATCH
"-fn", dmenufont,
"-nb", normbgcolor,
"-nf", normfgcolor,
"-sb", selbgcolor,
"-sf", selfgcolor,
#if BAR_DMENUMATCHTOP_PATCH
topbar ? NULL : "-b",
#endif // BAR_DMENUMATCHTOP_PATCH
NULL
};
static const char *termcmd[] = { "st", NULL };
#if BAR_STATUSCMD_PATCH
#if BAR_DWMBLOCKS_PATCH
/* This defines the name of the executable that handles the bar (used for signalling purposes) */
#define STATUSBAR "dwmblocks"
#else
/* commands spawned when clicking statusbar, the mouse button pressed is exported as BUTTON */
static const StatusCmd statuscmds[] = {
{ "notify-send Volume$BUTTON", 1 },
{ "notify-send CPU$BUTTON", 2 },
{ "notify-send Battery$BUTTON", 3 },
};
/* test the above with: xsetroot -name "$(printf '\x01Volume |\x02 CPU |\x03 Battery')" */
static const char *statuscmd[] = { "/bin/sh", "-c", NULL, NULL };
#endif // BAR_DWMBLOCKS_PATCH
#endif // BAR_STATUSCMD_PATCH
#if ON_EMPTY_KEYS_PATCH
static const char* firefoxcmd[] = {"firefox", NULL};
static const Key on_empty_keys[] = {
/* modifier key function argument */
{ 0, XK_f, spawn, {.v = firefoxcmd } },
};
#endif // ON_EMPTY_KEYS_PATCH
static const Key keys[] = {
/* modifier key function argument */
#if KEYMODES_PATCH
{ MODKEY, XK_Escape, setkeymode, {.ui = COMMANDMODE} },
#endif // KEYMODES_PATCH
{ MODKEY, XK_p, spawn, {.v = dmenucmd } },
{ MODKEY|ShiftMask, XK_Return, spawn, {.v = termcmd } },
#if RIODRAW_PATCH
{ MODKEY|ControlMask, XK_p, riospawnsync, {.v = dmenucmd } },
{ MODKEY|ControlMask, XK_Return, riospawn, {.v = termcmd } },
{ MODKEY, XK_s, rioresize, {0} },
#endif // RIODRAW_PATCH
{ MODKEY, XK_b, togglebar, {0} },
#if TOGGLETOPBAR_PATCH
{ MODKEY|ShiftMask, XK_b, toggletopbar, {0} },
#endif // TOGGLETOPBAR_PATCH
#if TAB_PATCH
{ MODKEY|ControlMask, XK_b, tabmode, {-1} },
#endif // TAB_PATCH
#if FOCUSMASTER_PATCH || FOCUSMASTER_RETURN_PATCH
{ MODKEY|ControlMask, XK_space, focusmaster, {0} },
#endif // FOCUSMASTER_PATCH / FOCUSMASTER_RETURN_PATCH
#if STACKER_PATCH
STACKKEYS(MODKEY, focus)
STACKKEYS(MODKEY|ShiftMask, push)
#else
{ MODKEY, XK_j, focusstack, {.i = +1 } },
{ MODKEY, XK_k, focusstack, {.i = -1 } },
#endif // STACKER_PATCH
#if FOCUSDIR_PATCH
{ MODKEY, XK_Left, focusdir, {.i = 0 } }, // left
{ MODKEY, XK_Right, focusdir, {.i = 1 } }, // right
{ MODKEY, XK_Up, focusdir, {.i = 2 } }, // up
{ MODKEY, XK_Down, focusdir, {.i = 3 } }, // down
#endif // FOCUSDIR_PATCH
#if PLACEDIR_PATCH
{ MODKEY|ControlMask, XK_Left, placedir, {.i = 0 } }, // left
{ MODKEY|ControlMask, XK_Right, placedir, {.i = 1 } }, // right
{ MODKEY|ControlMask, XK_Up, placedir, {.i = 2 } }, // up
{ MODKEY|ControlMask, XK_Down, placedir, {.i = 3 } }, // down
#endif // PLACEDIR_PATCH
#if SWAPFOCUS_PATCH && PERTAG_PATCH
{ MODKEY, XK_s, swapfocus, {.i = -1 } },
#endif // SWAPFOCUS_PATCH
#if SWITCHCOL_PATCH
{ MODKEY, XK_v, switchcol, {0} },
#endif // SWITCHCOL_PATCH
#if ROTATESTACK_PATCH
{ MODKEY|Mod4Mask, XK_j, rotatestack, {.i = +1 } },
{ MODKEY|Mod4Mask, XK_k, rotatestack, {.i = -1 } },
#endif // ROTATESTACK_PATCH
#if INPLACEROTATE_PATCH
{ MODKEY|Mod4Mask, XK_j, inplacerotate, {.i = +2 } }, // same as rotatestack
{ MODKEY|Mod4Mask, XK_k, inplacerotate, {.i = -2 } }, // same as reotatestack
{ MODKEY|Mod4Mask|ShiftMask, XK_j, inplacerotate, {.i = +1} },
{ MODKEY|Mod4Mask|ShiftMask, XK_k, inplacerotate, {.i = -1} },
#endif // INPLACEROTATE_PATCH
#if PUSH_PATCH || PUSH_NO_MASTER_PATCH
{ MODKEY|ControlMask, XK_j, pushdown, {0} },
{ MODKEY|ControlMask, XK_k, pushup, {0} },
#endif // PUSH_PATCH / PUSH_NO_MASTER_PATCH
{ MODKEY, XK_i, incnmaster, {.i = +1 } },
{ MODKEY, XK_d, incnmaster, {.i = -1 } },
#if FLEXTILE_DELUXE_LAYOUT
{ MODKEY|ControlMask, XK_i, incnstack, {.i = +1 } },
{ MODKEY|ControlMask, XK_u, incnstack, {.i = -1 } },
#endif // FLEXTILE_DELUXE_LAYOUT
{ MODKEY, XK_h, setmfact, {.f = -0.05} },
{ MODKEY, XK_l, setmfact, {.f = +0.05} },
#if CFACTS_PATCH
{ MODKEY|ShiftMask, XK_h, setcfact, {.f = +0.25} },
{ MODKEY|ShiftMask, XK_l, setcfact, {.f = -0.25} },
{ MODKEY|ShiftMask, XK_o, setcfact, {0} },
#endif // CFACTS_PATCH
#if ASPECTRESIZE_PATCH
{ MODKEY|ControlMask|ShiftMask, XK_e, aspectresize, {.i = +24} },
{ MODKEY|ControlMask|ShiftMask, XK_r, aspectresize, {.i = -24} },
#endif // ASPECTRESIZE_PATCH
#if MOVERESIZE_PATCH
{ MODKEY|Mod4Mask, XK_Down, moveresize, {.v = "0x 25y 0w 0h" } },
{ MODKEY|Mod4Mask, XK_Up, moveresize, {.v = "0x -25y 0w 0h" } },
{ MODKEY|Mod4Mask, XK_Right, moveresize, {.v = "25x 0y 0w 0h" } },
{ MODKEY|Mod4Mask, XK_Left, moveresize, {.v = "-25x 0y 0w 0h" } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Down, moveresize, {.v = "0x 0y 0w 25h" } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Up, moveresize, {.v = "0x 0y 0w -25h" } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Right, moveresize, {.v = "0x 0y 25w 0h" } },
{ MODKEY|Mod4Mask|ShiftMask, XK_Left, moveresize, {.v = "0x 0y -25w 0h" } },
#endif // MOVERESIZE_PATCH
#if MOVESTACK_PATCH
{ MODKEY|ShiftMask, XK_j, movestack, {.i = +1 } },
{ MODKEY|ShiftMask, XK_k, movestack, {.i = -1 } },
#endif // MOVESTACK_PATCH
#if TRANSFER_PATCH
{ MODKEY, XK_x, transfer, {0} },
#endif // TRANSFER_PATCH
#if TRANSFER_ALL_PATCH
{ MODKEY|ControlMask, XK_x, transferall, {0} },
#endif // TRANSFER_ALL_PATCH
#if REORGANIZETAGS_PATCH
{ MODKEY|ControlMask, XK_r, reorganizetags, {0} },
#endif // REORGANIZETAGS_PATCH
#if DISTRIBUTETAGS_PATCH
{ MODKEY|ControlMask, XK_d, distributetags, {0} },