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Server crashes on first player join #6564
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This may not fix the actual issue you are having, but it may help the server get over the issue its having. Other things you can try to do, is run the command |
Thanks for the quick response, Gaz! I changed the max-tick-time to -1 as mentioned, this prevented the server from crashing due to a timeout as expected. Unfortunately, the client wasn't able to load the world. It just gets stuck on "Loading Terrain". Attempting to run After rebooting the server and prepping the Fairly certain my lava egg -> create drain -> refined storage pipeline is the culprit. This area was only partially chunkloaded using FTBChunks (or whatever that minimap claiming/chunkloading mod is called these days, button is accessible from top right of inventory). Interestingly, it seems the set of smart chutes in unclaimed chunks that I was using to drop the eggs were able to drop eggs while no users were online. Since this area was not chunkloaded, the eggs were not being processed by the drains, and a client connecting would have to load all of the eggs that have built up since the last login. Too many eggs and the server is brought to it's knees. Thanks for again for the quick response, and nice job hitting the nail on the head with that recommendation!! |
Modpack
FTB StoneBlock 3
Modpack version
1.11.2
Launcher
Server
Has the pack been modified
No
Log Files
https://pste.ch/xihayikare.sql
Describe the bug
After starting the server using
run.sh
, the server's console repeatedly showsCan't keep up! Is the server overloaded? Running 16752ms or 335 ticks behind
with these numbers increasing over time. ~30-60s after a player attempts to join, the server crashes.This is a pre-existing server that had been operating normally with no real hitches for ~1 week. Our usage of Refined Storage and Functional Storage have increased significantly recently, so I suspect they may be the cause.
Moving/renaming the world folder so the server starts with a fresh world works, clients are able to connect, and no lag or other issues are observed.
Steps to reproduce
./run.sh
(Have tested with local network clients using 1.11.1 via PolyMC, and 1.11.2 via FTB launcher)
Expected behaviour
Client/player is able to join
Screenshots
No response
Additional information
Happy to provide any other details needed, I'm fairly technically-minded so just let me know if anything more is needed.
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