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audio.c
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audio.c
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#include <string.h>
#include <stdio.h>
#include <stdbool.h>
#include <string.h>
#include <malloc.h>
#include <math.h>
#include "AL/al.h"
#include "AL/alc.h"
#include "AL/alext.h"
#include "alhelpers.h"
#include "apu.h"
#if WINDOWS_BUILD
#include <windows.h>
#else
#include <unistd.h>
#endif
static LPALBUFFERSAMPLESSOFT alBufferSamplesSOFT = wrap_BufferSamples;
static LPALISBUFFERFORMATSUPPORTEDSOFT alIsBufferFormatSupportedSOFT;
typedef struct StreamPlayer {
/* These are the buffers and source to play out through OpenAL with */
ALuint buffers[NUM_BUFFERS];
ALuint source;
/* Handle for the audio file */
//FilePtr file;
/* The format of the output stream */
ALenum format;
ALenum channels;
ALenum type;
ALuint rate;
} StreamPlayer;
static StreamPlayer *NewPlayer(void);
static void DeletePlayer(StreamPlayer *player);
/* Creates a new player object, and allocates the needed OpenAL source and
* buffer objects. Error checking is simplified for the purposes of this
* example, and will cause an abort if needed. */
static StreamPlayer *NewPlayer(void)
{
StreamPlayer *player;
player = malloc(sizeof(*player));
//assert(player != NULL);
memset(player, 0, sizeof(*player));
/* Generate the buffers and source */
alGenBuffers(NUM_BUFFERS, player->buffers);
//assert(alGetError() == AL_NO_ERROR && "Could not create buffers");
alGenSources(1, &player->source);
//assert(alGetError() == AL_NO_ERROR && "Could not create source");
/* Set parameters so mono sources play out the front-center speaker and
* won't distance attenuate. */
alSource3i(player->source, AL_POSITION, 0, 0, -1);
alSourcei(player->source, AL_SOURCE_RELATIVE, AL_TRUE);
alSourcei(player->source, AL_ROLLOFF_FACTOR, 0);
//assert(alGetError() == AL_NO_ERROR && "Could not set source parameters");
return player;
}
/* Destroys a player object, deleting the source and buffers. No error handling
* since these calls shouldn't fail with a properly-made player object. */
static void DeletePlayer(StreamPlayer *player)
{
// ClosePlayerFile(player);
alDeleteSources(1, &player->source);
alDeleteBuffers(NUM_BUFFERS, player->buffers);
if(alGetError() != AL_NO_ERROR)
fprintf(stderr, "Failed to delete object IDs\n");
memset(player, 0, sizeof(*player));
free(player);
}
static int StartPlayer(StreamPlayer *player)
{
size_t i;
/* Rewind the source position and clear the buffer queue */
alSourceRewind(player->source);
alSourcei(player->source, AL_BUFFER, 0);
/* Fill the buffer queue with empty data */
for(i = 0;i < NUM_BUFFERS;i++)
{
uint8_t *data;
/* Get some data to give it to the buffer */
data = apuGetBuf();
if(!data) break;
alBufferSamplesSOFT(player->buffers[i], player->rate, player->format,
BytesToFrames(apuGetBufSize(), player->channels, player->type),
player->channels, player->type, data);
}
if(alGetError() != AL_NO_ERROR)
{
fprintf(stderr, "Error buffering for playback\n");
return 0;
}
/* Now queue and start playback! */
alSourceQueueBuffers(player->source, i, player->buffers);
alSourcePlay(player->source);
if(alGetError() != AL_NO_ERROR)
{
fprintf(stderr, "Error starting playback\n");
return 0;
}
return 1;
}
StreamPlayer *player = NULL;
int audioInit()
{
if(InitAL() != 0)
goto error;
if(alIsExtensionPresent("AL_SOFT_buffer_samples"))
{
alBufferSamplesSOFT = alGetProcAddress("alBufferSamplesSOFT");
alIsBufferFormatSupportedSOFT = alGetProcAddress("alIsBufferFormatSupportedSOFT");
}
player = NewPlayer();
player->channels = AL_STEREO_SOFT;
player->rate = apuGetFrequency();
#if AUDIO_FLOAT
player->type = AL_FLOAT_SOFT;
#else
player->type = AL_SHORT_SOFT;
#endif
player->format = GetFormat(player->channels, player->type, alIsBufferFormatSupportedSOFT);
if(player->format == 0)
{
fprintf(stderr, "Unsupported format (%s, %s)\n",
ChannelsName(player->channels), TypeName(player->type));
goto error;
}
StartPlayer(player);
return 0;
error:
return 1;
}
int audioUpdate()
{
ALint processed = 0, state;
/* Get relevant source info */
alGetSourcei(player->source, AL_SOURCE_STATE, &state);
alGetSourcei(player->source, AL_BUFFERS_PROCESSED, &processed);
if(alGetError() != AL_NO_ERROR)
{
fprintf(stderr, "Error checking source state\n");
return 0;
}
if(!processed)
return 0;
/* Unqueue and handle processed buffer */
ALuint bufid;
uint8_t *data;
alSourceUnqueueBuffers(player->source, 1, &bufid);
/* Read the next chunk of data, refill the buffer, and queue it
* back on the source */
data = apuGetBuf();
if(data != NULL)
{
alBufferSamplesSOFT(bufid, player->rate, player->format,
BytesToFrames(apuGetBufSize(), player->channels, player->type),
player->channels, player->type, data);
alSourceQueueBuffers(player->source, 1, &bufid);
}
if(alGetError() != AL_NO_ERROR)
{
fprintf(stderr, "Error buffering data\n");
return 0;
}
/* Make sure the source hasn't underrun */
if(state != AL_PLAYING && state != AL_PAUSED)
{
//ALint queued;
alSourcePlay(player->source);
if(alGetError() != AL_NO_ERROR)
{
fprintf(stderr, "Error restarting playback\n");
return 0;
}
}
return processed;
}
void audioDeinit()
{
if(player)
{
DeletePlayer(player);
player = NULL;
}
CloseAL();
}
void audioSleep()
{
#if WINDOWS_BUILD
Sleep(1);
#else
usleep(1000);
#endif
}