From e2ab78e149680132936debeb28c5cc7092452e2e Mon Sep 17 00:00:00 2001 From: Eduardo Correia <93390976+eduardo-mdc@users.noreply.github.com> Date: Fri, 7 Jan 2022 19:00:41 +0000 Subject: [PATCH] Update README.md --- docs/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/README.md b/docs/README.md index b832d71..8793c04 100644 --- a/docs/README.md +++ b/docs/README.md @@ -5,7 +5,7 @@ > The game consists of solving procedurally generated mazes as fast as possible while avoiding any obstacles in your path. Obstacles such as > complicated paths, enemies and the impending red path, which stops backtracking, all make this exciting maze solving experience unique. -> This project was developed by *Eduardo Correia* (*up201909914*@fc.up.pt) and *José Carvalho* (*up202005827*@fc.up.pt) and *Alberto Serra* (*up202103627*@fe.up.pt) for LDTS 2021-22. +> This project was developed by *Eduardo Correia* (*up201909914*@fc.up.pt), *José Carvalho* (*up202005827*@fc.up.pt) and *Alberto Serra* (*up202103627*@fe.up.pt) for LDTS 2021-22. ## Screenshots / Gifs @@ -126,7 +126,7 @@ The use of the **_State Pattern_** in the current design allows the following be - The several states that represent the different game states become explicit in the code, instead of relying on a series of flags. -- A well organized code, readable code. +- A well organized, readable code. - Minimal conditional complexity. **Maze Pattern**