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fix/ overcharge sound missing
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this is just a temporary fix which adds the entire soundbank from before
the emp lod fix (since it was working there).

proper fix is to change the overcharge sound in the original soundbank
(NomadsWeapons) and remove the NomadsOverchargeWeapon soundbank again.

part of #283
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CookieNoob committed Jul 9, 2017
1 parent 4624fbc commit 0ae8cf4
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Showing 3 changed files with 2 additions and 2 deletions.
Binary file added sounds/NomadsOverchargeWeapon.xsb
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Binary file added sounds/NomadsOverchargeWeapon.xwb
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4 changes: 2 additions & 2 deletions units/INU0001/INU0001_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -933,7 +933,7 @@ UnitBlueprint {
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'NomadsWeapons',
Bank = 'NomadsOverchargeWeapon',
Cue = 'APCannonOvercharge_Muzzle',
LodCutoff = 'Weapon_LodCutoff',
},
Expand Down Expand Up @@ -1021,7 +1021,7 @@ UnitBlueprint {
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound {
Bank = 'NomadsWeapons',
Bank = 'NomadsOverchargeWeapon',
Cue = 'APCannonOvercharge_Muzzle',
LodCutoff = 'Weapon_LodCutoff',
},
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