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Failover behavior for combat timer #658

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smartin015 opened this issue Mar 2, 2019 · 1 comment
Open

Failover behavior for combat timer #658

smartin015 opened this issue Mar 2, 2019 · 1 comment
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@smartin015
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"What if we had the timer card auto-advance at, say, -10s, in case they had their multitouch settings incorrect? (since the current behavior is that the app becomes totally unusable + must be restarted)"

@toddmedema
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@smartin015 note that this would also be very handy in multiplayer in the unfortunate case when the end combat action fails to sync properly

@toddmedema toddmedema added the app label Aug 19, 2019
@smartin015 smartin015 added the help wanted Good candidate for contribution label Dec 18, 2019
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