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Celeste 64 v.1.1.1
Error Log (06/21/2024 11:24:50)
Call Stack:
System.TypeInitializationException: The type initializer for 'Foster.Framework.Platform' threw an exception.
---> System.DllNotFoundException: Dll was not found.
at Foster.Framework.Platform.FosterRegisterLogMethods(FosterLogFn, FosterLogFn, FosterLogFn, Int32)
at Foster.Framework.Platform..cctor()
--- End of inner exception stack trace ---
at Foster.Framework.Platform.ToUTF8(String& )
at Foster.Framework.App.Run(String, Int32, Int32, Boolean , Renderers )
at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean , Renderers )
at Celeste64.Program.Main(String[]) in D:\a\Celeste64\Celeste64\Source\Program.cs:line 25
Game Output:
Celeste 64 v.1.1.1
Foster: v0.1.18
Platform: Microsoft Windows 10.0.22000 (X64)
Framework: .NET 8.0.1
The text was updated successfully, but these errors were encountered:
Celeste 64 v.1.1.1
Error Log (06/21/2024 11:24:50)
Call Stack:
System.TypeInitializationException: The type initializer for 'Foster.Framework.Platform' threw an exception.
---> System.DllNotFoundException: Dll was not found.
at Foster.Framework.Platform.FosterRegisterLogMethods(FosterLogFn, FosterLogFn, FosterLogFn, Int32)
at Foster.Framework.Platform..cctor()
--- End of inner exception stack trace ---
at Foster.Framework.Platform.ToUTF8(String& )
at Foster.Framework.App.Run(String, Int32, Int32, Boolean , Renderers )
at Foster.Framework.App.Run[T](String, Int32, Int32, Boolean , Renderers )
at Celeste64.Program.Main(String[]) in D:\a\Celeste64\Celeste64\Source\Program.cs:line 25
Game Output:
Celeste 64 v.1.1.1
Foster: v0.1.18
Platform: Microsoft Windows 10.0.22000 (X64)
Framework: .NET 8.0.1
The text was updated successfully, but these errors were encountered: