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If you talk to a character or sign, the player will navigate a certain distance away from the character. However if the player talks to either Theo or Baddy at the edge of the platform she will walk off the edge and start hovering. (See photo below)
The player will stop hovering and fall when they exit the dialogue.
Screenshot is from the 1.0.1 Linux build, but it likely also occurs on Windows. It's not really a big deal in my opinion but I can see how someone could find it annoying if they just reached the top of a tower and fall when they talk to one of the characters.
The text was updated successfully, but these errors were encountered:
hmmmm yeah I might make it so in this case Badeline just forces you to talk to her from the front instead of trying to do collision checking to not walk off floors.
If you talk to a character or sign, the player will navigate a certain distance away from the character. However if the player talks to either Theo or Baddy at the edge of the platform she will walk off the edge and start hovering. (See photo below)
The player will stop hovering and fall when they exit the dialogue.
Screenshot is from the 1.0.1 Linux build, but it likely also occurs on Windows. It's not really a big deal in my opinion but I can see how someone could find it annoying if they just reached the top of a tower and fall when they talk to one of the characters.
The text was updated successfully, but these errors were encountered: