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* Start of Resource State * licenses * Start of resource manager hooks * Resource hook refactoring * useTexture for SkyboxComponent * Start of unloading logic * Include entity in useTexture * Seperate logic by resource type * Update Three cache * Avatar loading system to resource manager * Particle system to resource manager * Per type metadata * Include entity * Unload assets when changed in editor, onUnload callback * Image component resource manager hooks * Don't use unloaded callback when the component is being unmounted * Batch loader, loopAnimationComponent, AvatarAnimationSystem resource hooks * Spawn point component to resource hooks, make sure unload only is called when unmounted * Better typing * onStart callback for setting initial metadata per type * Update loaders to use abort controller signal * license * loader typings * Portal texture resource hook * Media component resource hooks, potential on gpu callback * EnvmapComponent resource hooks * rename abort controller function * fix ordering * Envmap and Hyperspace to resource hooks * seperate resources by type, start of tests * Update typing * Remove references to three FileLoader, Loader * Replace three loader reference * Parse function is optional * Custom loading manager with more hooks, tests * license * cleanup * tests * tests * tests * Remove materials on model unload * Model component fix wip * Track textures loaded by the GLTFLoader * Update imports * Resource manager track and manage materials, geometry * Cleanup, no need to set asset to null when resources are disposed * Track resources used by avatar preview, preliminary fixes for unloading assets race condition * unload correctly in avatar preview, envmapcomponent, model component * Update imports * Start of variant resource manager * Resource manager loads variants if exists * hookstate fix * Component typing * Avatar preview animation fixes * Mesh bvh hookstate and race condition fix, shadow system unmount fix * Mesh bvh fixes, object layer component fixes * Preliminary fix for avatar switching * Fix errors when selecting a new avatar * track textures by source uuid, remove dispose calls, mesh bvh hookstate fix, portal component reactivity fix * debug change * Update mesh bvh * remove property * test fix * Fix for multiple avtars shown in avatar selection panel * Avatar selection working * bug fixes * src ref --------- Co-authored-by: HexaField <[email protected]> Co-authored-by: Daniel Belmes <[email protected]>
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