diff --git a/worlds/sc2/MissionTables.py b/worlds/sc2/MissionTables.py index 90c46440d223..fd90742dc9c3 100644 --- a/worlds/sc2/MissionTables.py +++ b/worlds/sc2/MissionTables.py @@ -295,13 +295,13 @@ def vanilla_shuffle_order() -> Dict[SC2Campaign, List[FillMission]]: ], SC2Campaign.NCO: [ FillMission(MissionPools.EASY, [MissionConnection(-1, SC2Campaign.NCO)], "_1", completion_critical=True), - FillMission(MissionPools.MEDIUM, [MissionConnection(0, SC2Campaign.NCO)], "_1", completion_critical=True), - FillMission(MissionPools.MEDIUM, [MissionConnection(1, SC2Campaign.NCO)], "_1", completion_critical=True), - FillMission(MissionPools.HARD, [MissionConnection(2, SC2Campaign.NCO)], "_2", completion_critical=True), - FillMission(MissionPools.HARD, [MissionConnection(3, SC2Campaign.NCO)], "_2", completion_critical=True), - FillMission(MissionPools.HARD, [MissionConnection(4, SC2Campaign.NCO)], "_2", completion_critical=True), - FillMission(MissionPools.HARD, [MissionConnection(5, SC2Campaign.NCO)], "_3", completion_critical=True), - FillMission(MissionPools.HARD, [MissionConnection(6, SC2Campaign.NCO)], "_3", completion_critical=True), + FillMission(MissionPools.MEDIUM, [MissionConnection(0, SC2Campaign.NCO)], "_1", completion_critical=True, removal_priority=6), + FillMission(MissionPools.MEDIUM, [MissionConnection(1, SC2Campaign.NCO)], "_1", completion_critical=True, removal_priority=5), + FillMission(MissionPools.HARD, [MissionConnection(2, SC2Campaign.NCO)], "_2", completion_critical=True, removal_priority=7), + FillMission(MissionPools.HARD, [MissionConnection(3, SC2Campaign.NCO)], "_2", completion_critical=True, removal_priority=4), + FillMission(MissionPools.HARD, [MissionConnection(4, SC2Campaign.NCO)], "_2", completion_critical=True, removal_priority=3), + FillMission(MissionPools.HARD, [MissionConnection(5, SC2Campaign.NCO)], "_3", completion_critical=True, removal_priority=2), + FillMission(MissionPools.HARD, [MissionConnection(6, SC2Campaign.NCO)], "_3", completion_critical=True, removal_priority=1), FillMission(MissionPools.FINAL, [MissionConnection(7, SC2Campaign.NCO)], "_3", completion_critical=True), ] }