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# Celeste 64 - Changelog | ||
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## v1.1 - First Stable Release | ||
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### Features: | ||
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- Goal is to collect a certain amount of Strawberries and visit Badeline on her island | ||
- Locations included: | ||
- Strawberries | ||
- Items included: | ||
- Strawberries | ||
- Dash Refills | ||
- Double Dash Refills | ||
- Feathers | ||
- Coins | ||
- Cassettes | ||
- Traffic Blocks | ||
- Springs | ||
- Breakable Blocks | ||
- DeathLink is supported |
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# Donkey Kong Country 3 - Changelog | ||
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## v1.1 | ||
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### Features: | ||
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- KONGsanity option (Collect all KONG letters in each level for a check) | ||
- Autosave option | ||
- Difficulty option | ||
- MERRY option | ||
- Handle collected/co-op locations | ||
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### Bug Fixes: | ||
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- Fixed Mekanos softlock | ||
- Prevent Brothers Bear giving extra Banana Birds | ||
- Fixed Banana Bird Mother check sending prematurely | ||
- Fix Logic bug with Krematoa level costs | ||
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## v1.0 | ||
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### Features: | ||
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- Goal | ||
- Knautilus | ||
- Scuttle the Knautilus in Krematoa and defeat Baron K. Roolenstein to win | ||
- Banana Bird Hunt | ||
- Find the Banana Birds and rescue their mother to win | ||
- Locations included: | ||
- Level Flags | ||
- Bonuses | ||
- DK Coins | ||
- Banana Bird Caves | ||
- Items included: | ||
- Progressive Boat Upgrade | ||
- Three are placed into the item pool (Patch -> First Ski -> Second Ski) | ||
- Bonus Coins | ||
- DK Coins | ||
- Krematoa Cogs | ||
- Bear Coins | ||
- 1-Up Balloons | ||
- Level Shuffle is supported | ||
- Music Shuffle is supported | ||
- Kong Palette options are supported | ||
- Starting life count can be set |
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# lingo data | ||
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The source of truth for the Lingo randomizer is (currently) the LL1.yaml and ids.yaml files located here. These files are used by the generator, the game client, and the tracker, in order to have logic that is consistent across them all. | ||
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The generator does not actually read in the yaml files. Instead, a compiled datafile called generated.dat is also located in this directory. If you update LL1.yaml and/or ids.yaml, you must also regenerate the datafile using `python worlds/lingo/utils/pickle_static_data.py`. A unit test will fail if you don't. |
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from typing import List, NamedTuple, Optional | ||
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class RoomAndDoor(NamedTuple): | ||
room: Optional[str] | ||
door: str | ||
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class RoomAndPanel(NamedTuple): | ||
room: Optional[str] | ||
panel: str | ||
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class RoomEntrance(NamedTuple): | ||
room: str # source room | ||
door: Optional[RoomAndDoor] | ||
painting: bool | ||
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class Room(NamedTuple): | ||
name: str | ||
entrances: List[RoomEntrance] | ||
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class Door(NamedTuple): | ||
name: str | ||
item_name: str | ||
location_name: Optional[str] | ||
panels: Optional[List[RoomAndPanel]] | ||
skip_location: bool | ||
skip_item: bool | ||
has_doors: bool | ||
painting_ids: List[str] | ||
event: bool | ||
group: Optional[str] | ||
include_reduce: bool | ||
junk_item: bool | ||
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class Panel(NamedTuple): | ||
required_rooms: List[str] | ||
required_doors: List[RoomAndDoor] | ||
required_panels: List[RoomAndPanel] | ||
colors: List[str] | ||
check: bool | ||
event: bool | ||
exclude_reduce: bool | ||
achievement: bool | ||
non_counting: bool | ||
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class Painting(NamedTuple): | ||
id: str | ||
room: str | ||
enter_only: bool | ||
exit_only: bool | ||
required: bool | ||
required_when_no_doors: bool | ||
required_door: Optional[RoomAndDoor] | ||
disable: bool | ||
req_blocked: bool | ||
req_blocked_when_no_doors: bool | ||
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class Progression(NamedTuple): | ||
item_name: str | ||
index: int |
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