Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support for real-time blur #690

Open
inkeliz opened this issue Dec 15, 2019 · 0 comments
Open

Support for real-time blur #690

inkeliz opened this issue Dec 15, 2019 · 0 comments

Comments

@inkeliz
Copy link
Contributor

inkeliz commented Dec 15, 2019

I'm struggling to implement that feature, and I don't have any skill for GLES/OpenGL. But, if someone could achieve that, I think it will be nice to have support for the blur effect, like:

5wfLe

It can be useful for GUI, rather than a simple background. The blur must be "real-time", so any entity behind it (even moving) must be blurred.

I try to create some new Shader, just a modifier of basicShader, but I didn't get it to work.

@Noofbiz Noofbiz added this to the 1.1 milestone Dec 16, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants