diff --git a/README.md b/README.md index ce2130ce8e7c..4a3c53548c38 100644 --- a/README.md +++ b/README.md @@ -59,6 +59,7 @@ Currently, the following games are supported: * Landstalker: The Treasures of King Nole * Final Fantasy Mystic Quest * TUNIC +* Kirby's Dream Land 3 For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/). Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled diff --git a/docs/CODEOWNERS b/docs/CODEOWNERS index 95c0baea3a1f..6ec3802edea6 100644 --- a/docs/CODEOWNERS +++ b/docs/CODEOWNERS @@ -67,6 +67,9 @@ # Hylics 2 /worlds/hylics2/ @TRPG0 +# Kirby's Dream Land 3 +/worlds/kdl3/ @Silvris + # Kingdom Hearts 2 /worlds/kh2/ @JaredWeakStrike diff --git a/inno_setup.iss b/inno_setup.iss index b122cdc00b18..c1b634292fc9 100644 --- a/inno_setup.iss +++ b/inno_setup.iss @@ -131,6 +131,11 @@ Root: HKCR; Subkey: "{#MyAppName}l2acpatch"; ValueData: "Arc Root: HKCR; Subkey: "{#MyAppName}l2acpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}l2acpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; +Root: HKCR; Subkey: ".apkdl3"; ValueData: "{#MyAppName}kdl3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni +Root: HKCR; Subkey: "{#MyAppName}kdl3patch"; ValueData: "Archipelago Kirby's Dream Land 3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni +Root: HKCR; Subkey: "{#MyAppName}kdl3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni +Root: HKCR; Subkey: "{#MyAppName}kdl3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni + Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Root: HKCR; Subkey: "{#MyAppName}mcdata\DefaultIcon"; ValueData: "{app}\ArchipelagoMinecraftClient.exe,0"; ValueType: string; ValueName: ""; diff --git a/worlds/LauncherComponents.py b/worlds/LauncherComponents.py index 03c89b75ff11..7814aac5ae49 100644 --- a/worlds/LauncherComponents.py +++ b/worlds/LauncherComponents.py @@ -88,7 +88,7 @@ def launch_textclient(): # SNI Component('SNI Client', 'SNIClient', file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3', - '.apsmw', '.apl2ac')), + '.apsmw', '.apl2ac', '.apkdl3')), Component('Links Awakening DX Client', 'LinksAwakeningClient', file_identifier=SuffixIdentifier('.apladx')), Component('LttP Adjuster', 'LttPAdjuster'), diff --git a/worlds/generic/docs/plando_en.md b/worlds/generic/docs/plando_en.md index 9d8e6befe87f..d6a09cf4e610 100644 --- a/worlds/generic/docs/plando_en.md +++ b/worlds/generic/docs/plando_en.md @@ -161,8 +161,40 @@ into any locations within the game slots named BobsSlaytheSpire and BobsRogueLeg ## Boss Plando -As this is currently only supported by A Link to the Past, instead of finding an explanation here, please refer to the -relevant guide: [A Link to the Past Plando Guide](/tutorial/A%20Link%20to%20the%20Past/plando/en) +This is currently only supported by A Link to the Past and Kirby's Dream Land 3. Boss plando allows a player to place a +given boss within an arena. More specific information for boss plando in A Link to the Past can be found in +its [plando guide](/tutorial/A%20Link%20to%20the%20Past/plando/en). + +Boss plando takes in a list of instructions for placing bosses, separated by a semicolon `;`. +There are three types of placement: direct, full, and shuffle. +* Direct placement takes both an arena and a boss, and places the boss into that arena. + * `Eastern Palace-Trinexx` +* Full placement will take a boss, and place it into as many remaining arenas as possible. + * `King Dedede` +* Shuffle will fill any remaining arenas using a given boss shuffle option, typically to be used as the last instruction. + * `full` + +### Examples + +```yaml +A Link to the Past: + boss_shuffle: + # Basic boss shuffle, but prevent Trinexx from being outside Turtle Rock + Turtle Rock-Trinexx;basic: 1 + # Place as many Arrghus as possible, then let the rest be random + Arrghus;chaos: 1 + +Kirby's Dream Land 3: + boss_shuffle: + # Ensure Iceberg's boss will be King Dedede, but randomize the rest + Iceberg-King Dedede;full: 1 + # Have all bosses be Whispy Woods + Whispy Woods: 1 + # Ensure Ripple Field's boss is Pon & Con, but let the method others + # are placed with be random + Ripple Field-Pon & Con;random: 1 +``` + ## Text Plando @@ -184,7 +216,7 @@ its [plando guide](/tutorial/A%20Link%20to%20the%20Past/plando/en#connections). [A Link to the Past connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/EntranceShuffle.py#L3852) -[Minecraft connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/Regions.py#L62) +[Minecraft connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/data/regions.json#L18****) ### Examples diff --git a/worlds/kdl3/Aesthetics.py b/worlds/kdl3/Aesthetics.py new file mode 100644 index 000000000000..8c7363908f52 --- /dev/null +++ b/worlds/kdl3/Aesthetics.py @@ -0,0 +1,434 @@ +import struct +from .Options import KirbyFlavorPreset, GooeyFlavorPreset + +kirby_flavor_presets = { + 1: { + "1": "B50029", + "2": "FF91C6", + "3": "B0123B", + "4": "630F0F", + "5": "D60052", + "6": "DE4873", + "7": "D07880", + "8": "000000", + "9": "F770A5", + "10": "E01784", + "11": "CA4C74", + "12": "A7443F", + "13": "FF1784", + "14": "FFA1DE", + "15": "B03830", + }, + 2: { + "1": "C70057", + "2": "FF3554", + "3": "AA0040", + "4": "C02D47", + "5": "E02068", + "6": "C2183F", + "7": "D03F80", + "8": "872939", + "9": "E82B47", + "10": "E80067", + "11": "D52F40", + "12": "9F1C33", + "13": "FD187F", + "14": "F85068", + "15": "D2386F", + }, + 3: { + "1": "5858e2", + "2": "e6e6fa", + "3": "bcbcf2", + "4": "8484e6", + "5": "2929ec", + "6": "b5b5f0", + "7": "847bd6", + "8": "3232d6", + "9": "d6d6ef", + "10": "4a52ef", + "11": "c6c6e6", + "12": "4343ad", + "13": "6767ff", + "14": "f6f6fd", + "15": "3139b6", + }, + 4: { + "1": "B01810", + "2": "F0E08D", + "3": "C8A060", + "4": "A87043", + "5": "E03700", + "6": "EFC063", + "7": "D07818", + "8": "A8501C", + "9": "E8D070", + "10": "E2501E", + "11": "E8C55C", + "12": "B08833", + "13": "E8783B", + "14": "F8F8A5", + "15": "B03800", + }, + 5: { + "1": "9F4410", + "2": "88F27B", + "3": "57A044", + "4": "227029", + "5": "C75418", + "6": "57BA23", + "7": "1C6B00", + "8": "2D6823", + "9": "3FD744", + "10": "E06C16", + "11": "54C053", + "12": "1A541E", + "13": "F06B10", + "14": "98F89A", + "15": "B05830", + }, + 6: { + "1": "7C1060", + "2": "CA8AE8", + "3": "8250A5", + "4": "604B7B", + "5": "A52068", + "6": "8D64B8", + "7": "B73B80", + "8": "672D9A", + "9": "BA82D5", + "10": "B55098", + "11": "9F5CCF", + "12": "632B74", + "13": "CF78B5", + "14": "DA98F8", + "15": "8D3863", + }, + 7: { + "1": "6F1410", + "2": "C2735C", + "3": "5C351C", + "4": "875440", + "5": "9F2F0C", + "6": "874C3B", + "7": "88534C", + "8": "4C1E00", + "9": "B06458", + "10": "921C16", + "11": "9F5C54", + "12": "5B3125", + "13": "C01A14", + "14": "CF785B", + "15": "6B3125", + }, + 8: { + "1": "a6a6a6", + "2": "e6e6e6", + "3": "bcbcbc", + "4": "848484", + "5": "909090", + "6": "b5b5b5", + "7": "848484", + "8": "646464", + "9": "d6d6d6", + "10": "525252", + "11": "c6c6c6", + "12": "737373", + "13": "949494", + "14": "f6f6f6", + "15": "545454", + }, + 9: { + "1": "400000", + "2": "6B6B6B", + "3": "2B2B2B", + "4": "181818", + "5": "640000", + "6": "3D3D3D", + "7": "878787", + "8": "020202", + "9": "606060", + "10": "980000", + "11": "505050", + "12": "474747", + "13": "C80000", + "14": "808080", + "15": "AF0000", + }, + 10: { + "1": "2B4B10", + "2": "EF8A9D", + "3": "C84F6B", + "4": "B74F54", + "5": "126018", + "6": "D85F6F", + "7": "D06870", + "8": "A24858", + "9": "E77B8D", + "10": "168025", + "11": "DF5C68", + "12": "9D4353", + "13": "48953F", + "14": "F897AD", + "15": "B03830", + }, + 11: { + "1": "7B290C", + "2": "FF9A00", + "3": "B05C1C", + "4": "8F3F0E", + "5": "D23B0C", + "6": "E08200", + "7": "D05800", + "8": "8A2B16", + "9": "EF970A", + "10": "E24800", + "11": "E58F00", + "12": "A03700", + "13": "ED3B00", + "14": "FFAF27", + "15": "A84700", + }, + 12: { + "1": "AFA810", + "2": "4FF29D", + "3": "2BA04C", + "4": "007043", + "5": "C7C218", + "6": "33BA5F", + "7": "006B40", + "8": "2D6823", + "9": "1CD773", + "10": "E0CF16", + "11": "2DC06C", + "12": "00543F", + "13": "F0F010", + "14": "43F8B2", + "15": "B0A230", + }, + 13: { + "1": "7C73B0", + "2": "CACAE7", + "3": "7B7BA8", + "4": "5F5FA7", + "5": "B57EDC", + "6": "8585C5", + "7": "5B5B82", + "8": "474796", + "9": "B2B2D8", + "10": "B790EF", + "11": "9898C2", + "12": "6B6BB7", + "13": "CDADFA", + "14": "E6E6FA", + "15": "976FBD", + }, +} + +gooey_flavor_presets = { + 1: { + "1": "CD539D", + "2": "D270AD", + "3": "F27CBF", + "4": "FF91C6", + "5": "FFA1DE", + "6": "B51810", + "7": "EF524A", + "8": "D6C6C6", + "9": "FFFFFF", + }, + 2: { + "1": "161600", + "2": "592910", + "3": "5A3118", + "4": "AB3918", + "5": "EB3918", + "6": "B51810", + "7": "EF524A", + "8": "D6C6C6", + "9": "FFFFFF", + }, + 3: { + "1": "001616", + "2": "102959", + "3": "18315A", + "4": "1839AB", + "5": "1839EB", + "6": "B51810", + "7": "EF524A", + "8": "D6C6C6", + "9": "FFFFFF", + }, + 4: { + "1": "C8A031", + "2": "C5BD38", + "3": "D2CD48", + "4": "E2E040", + "5": "EAE2A0", + "6": "B51810", + "7": "EF524A", + "8": "D6C6C6", + "9": "FFFFFF", + }, + 5: { + "1": "54A208", + "2": "5CB021", + "3": "6CB206", + "4": "8AC54C", + "5": "8DD554", + "6": "B51810", + "7": "EF524A", + "8": "D6C6C6", + "9": "FFFFFF", + }, + 6: { + "1": "3D083D", + "2": "4B024B", + "3": "4C104C", + "4": "5F0A5F", + "5": "9F1D9F", + "6": "B51810", + "7": "EF524A", + "8": "D6C6C6", + "9": "FFFFFF", + }, + 7: { + "1": "270C08", + "2": "481C10", + "3": "581E10", + "4": "5B2712", + "5": "743316", + "6": "B51810", + "7": "EF524A", + "8": "D6C6C6", + "9": "FFFFFF", + }, + 8: { + "1": "7F7F7F", + "2": "909090", + "3": "9D9D9D", + "4": "BFBFBF", + "5": "D2D2D2", + "6": "B51810", + "7": "EF524A", + "8": "D6C6C6", + "9": "FFFFFF", + }, + 9: { + "1": "141414", + "2": "2D2D2D", + "3": "404040", + "4": "585858", + "5": "7F7F7F", + "6": "B51810", + "7": "EF524A", + "8": "D6C6C6", + "9": "FFFFFF", + }, + 10: { + "1": "954353", + "2": "AF4F68", + "3": "CD6073", + "4": "E06774", + "5": "E587A2", + "6": "17AF10", + "7": "4FE748", + "8": "D6C6C6", + "9": "FFFFFF", + }, + 11: { + "1": "CF4700", + "2": "D85C08", + "3": "E26C04", + "4": "EA7B16", + "5": "EF8506", + "6": "B51810", + "7": "EF524A", + "8": "D6C6C6", + "9": "FFFFFF", + }, + 12: { + "1": "1C4708", + "2": "105B1C", + "3": "186827", + "4": "187C3B", + "5": "188831", + "6": "B51810", + "7": "EF524A", + "8": "D6C6C6", + "9": "FFFFFF", + }, + 13: { + "1": "501E70", + "2": "673B87", + "3": "7848A7", + "4": "9067C7", + "5": "B57EDC", + "6": "B51810", + "7": "EF524A", + "8": "D6C6C6", + "9": "FFFFFF", + }, +} + +kirby_target_palettes = { + 0x64646: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1), + 0x64846: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1), + 0x1E007E: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1), + 0x1E009C: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5), + 0x1E00F6: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1), + 0x1E0114: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5), + 0x1E0216: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1), + 0x1E0234: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5), + 0x1E0486: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1), + 0x1E04A4: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5), +} + +gooey_target_palettes = { + 0x604C2: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1), + 0x64592: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1), + 0x64692: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1), + 0x64892: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1), + 0x1E02CA: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1), + 0x1E0342: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1), + 0x1E05A6: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1), + 0x1E05B8: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 0.5), + 0x1E0636: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1), + 0x1E065A: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1.5), +} + + +def get_kirby_palette(world): + palette = world.options.kirby_flavor_preset.value + if palette == KirbyFlavorPreset.option_custom: + return world.options.kirby_flavor.value + return kirby_flavor_presets.get(palette, None) + + +def get_gooey_palette(world): + palette = world.options.gooey_flavor_preset.value + if palette == GooeyFlavorPreset.option_custom: + return world.options.gooey_flavor.value + return gooey_flavor_presets.get(palette, None) + + +def rgb888_to_bgr555(red, green, blue) -> bytes: + red = red >> 3 + green = green >> 3 + blue = blue >> 3 + outcol = (blue << 10) + (green << 5) + red + return struct.pack("H", outcol) + + +def get_palette_bytes(palette, target, offset, factor): + output_data = bytearray() + for color in target: + hexcol = palette[color] + if hexcol.startswith("#"): + hexcol = hexcol.replace("#", "") + colint = int(hexcol, 16) + col = ((colint & 0xFF0000) >> 16, (colint & 0xFF00) >> 8, colint & 0xFF) + col = tuple(int(int(factor*x) + offset) for x in col) + byte_data = rgb888_to_bgr555(col[0], col[1], col[2]) + output_data.extend(bytearray(byte_data)) + return output_data diff --git a/worlds/kdl3/Client.py b/worlds/kdl3/Client.py new file mode 100644 index 000000000000..3fef0429004d --- /dev/null +++ b/worlds/kdl3/Client.py @@ -0,0 +1,417 @@ +import logging +import struct +import time +import typing +import uuid +from struct import unpack, pack +from collections import defaultdict +import random + +from MultiServer import mark_raw +from NetUtils import ClientStatus, color +from Utils import async_start +from worlds.AutoSNIClient import SNIClient +from .Locations import boss_locations +from .Gifting import kdl3_gifting_options, kdl3_trap_gifts, kdl3_gifts, update_object, pop_object, initialize_giftboxes +from .ClientAddrs import consumable_addrs, star_addrs +from typing import TYPE_CHECKING + +if TYPE_CHECKING: + from SNIClient import SNIClientCommandProcessor + +snes_logger = logging.getLogger("SNES") + +# FXPAK Pro protocol memory mapping used by SNI +ROM_START = 0x000000 +SRAM_1_START = 0xE00000 + +# KDL3 +KDL3_HALKEN = SRAM_1_START + 0x80F0 +KDL3_NINTEN = SRAM_1_START + 0x8FF0 +KDL3_ROMNAME = SRAM_1_START + 0x8100 +KDL3_DEATH_LINK_ADDR = SRAM_1_START + 0x9010 +KDL3_GOAL_ADDR = SRAM_1_START + 0x9012 +KDL3_CONSUMABLE_FLAG = SRAM_1_START + 0x9018 +KDL3_STARS_FLAG = SRAM_1_START + 0x901A +KDL3_GIFTING_FLAG = SRAM_1_START + 0x901C +KDL3_LEVEL_ADDR = SRAM_1_START + 0x9020 +KDL3_IS_DEMO = SRAM_1_START + 0x5AD5 +KDL3_GAME_STATE = SRAM_1_START + 0x36D0 +KDL3_GAME_SAVE = SRAM_1_START + 0x3617 +KDL3_LIFE_COUNT = SRAM_1_START + 0x39CF +KDL3_KIRBY_HP = SRAM_1_START + 0x39D1 +KDL3_BOSS_HP = SRAM_1_START + 0x39D5 +KDL3_STAR_COUNT = SRAM_1_START + 0x39D7 +KDL3_LIFE_VISUAL = SRAM_1_START + 0x39E3 +KDL3_HEART_STARS = SRAM_1_START + 0x53A7 +KDL3_WORLD_UNLOCK = SRAM_1_START + 0x53CB +KDL3_LEVEL_UNLOCK = SRAM_1_START + 0x53CD +KDL3_CURRENT_WORLD = SRAM_1_START + 0x53CF +KDL3_CURRENT_LEVEL = SRAM_1_START + 0x53D3 +KDL3_BOSS_STATUS = SRAM_1_START + 0x53D5 +KDL3_INVINCIBILITY_TIMER = SRAM_1_START + 0x54B1 +KDL3_MG5_STATUS = SRAM_1_START + 0x5EE4 +KDL3_BOSS_BUTCH_STATUS = SRAM_1_START + 0x5EEA +KDL3_JUMPING_STATUS = SRAM_1_START + 0x5EF0 +KDL3_CURRENT_BGM = SRAM_1_START + 0x733E +KDL3_SOUND_FX = SRAM_1_START + 0x7F62 +KDL3_ANIMAL_FRIENDS = SRAM_1_START + 0x8000 +KDL3_ABILITY_ARRAY = SRAM_1_START + 0x8020 +KDL3_RECV_COUNT = SRAM_1_START + 0x8050 +KDL3_HEART_STAR_COUNT = SRAM_1_START + 0x8070 +KDL3_GOOEY_TRAP = SRAM_1_START + 0x8080 +KDL3_SLOWNESS_TRAP = SRAM_1_START + 0x8082 +KDL3_ABILITY_TRAP = SRAM_1_START + 0x8084 +KDL3_GIFTING_SEND = SRAM_1_START + 0x8086 +KDL3_COMPLETED_STAGES = SRAM_1_START + 0x8200 +KDL3_CONSUMABLES = SRAM_1_START + 0xA000 +KDL3_STARS = SRAM_1_START + 0xB000 +KDL3_ITEM_QUEUE = SRAM_1_START + 0xC000 + +deathlink_messages = defaultdict(lambda: " was defeated.", { + 0x0200: " was bonked by apples from Whispy Woods.", + 0x0201: " was out-maneuvered by Acro.", + 0x0202: " was out-numbered by Pon & Con.", + 0x0203: " was defeated by Ado's powerful paintings.", + 0x0204: " was clobbered by King Dedede.", + 0x0205: " lost their battle against Dark Matter." +}) + + +@mark_raw +def cmd_gift(self: "SNIClientCommandProcessor"): + """Toggles gifting for the current game.""" + if not getattr(self.ctx, "gifting", None): + self.ctx.gifting = True + else: + self.ctx.gifting = not self.ctx.gifting + self.output(f"Gifting set to {self.ctx.gifting}") + async_start(update_object(self.ctx, f"Giftboxes;{self.ctx.team}", { + f"{self.ctx.slot}": + { + "IsOpen": self.ctx.gifting, + **kdl3_gifting_options + } + })) + + +class KDL3SNIClient(SNIClient): + game = "Kirby's Dream Land 3" + levels = None + consumables = None + stars = None + item_queue: typing.List = [] + initialize_gifting = False + giftbox_key: str = "" + motherbox_key: str = "" + client_random: random.Random = random.Random() + + async def deathlink_kill_player(self, ctx) -> None: + from SNIClient import DeathState, snes_buffered_write, snes_flush_writes, snes_read + game_state = await snes_read(ctx, KDL3_GAME_STATE, 1) + if game_state[0] == 0xFF: + return # despite how funny it is, don't try to kill Kirby in a menu + + current_stage = await snes_read(ctx, KDL3_CURRENT_LEVEL, 1) + if current_stage[0] == 0x7: # boss stage + boss_hp = await snes_read(ctx, KDL3_BOSS_HP, 1) + if boss_hp[0] == 0: + return # receiving a deathlink after defeating a boss has softlock potential + + current_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1) + if current_hp[0] == 0: + return # don't kill Kirby while he's already dead + snes_buffered_write(ctx, KDL3_KIRBY_HP, bytes([0x00])) + + await snes_flush_writes(ctx) + + ctx.death_state = DeathState.dead + ctx.last_death_link = time.time() + + async def validate_rom(self, ctx) -> bool: + from SNIClient import snes_read + rom_name = await snes_read(ctx, KDL3_ROMNAME, 0x15) + if rom_name is None or rom_name == bytes([0] * 0x15) or rom_name[:4] != b"KDL3": + if "gift" in ctx.command_processor.commands: + ctx.command_processor.commands.pop("gift") + return False + + ctx.game = self.game + ctx.rom = rom_name + ctx.items_handling = 0b111 # always remote items + ctx.allow_collect = True + if "gift" not in ctx.command_processor.commands: + ctx.command_processor.commands["gift"] = cmd_gift + + death_link = await snes_read(ctx, KDL3_DEATH_LINK_ADDR, 1) + if death_link: + await ctx.update_death_link(bool(death_link[0] & 0b1)) + return True + + async def pop_item(self, ctx, in_stage): + from SNIClient import snes_buffered_write, snes_read + if len(self.item_queue) > 0: + item = self.item_queue.pop() + if not in_stage and item & 0xC0: + # can't handle this item right now, send it to the back and return to handle the rest + self.item_queue.append(item) + return + ingame_queue = list(unpack("HHHHHHHH", await snes_read(ctx, KDL3_ITEM_QUEUE, 16))) + for i in range(len(ingame_queue)): + if ingame_queue[i] == 0x00: + ingame_queue[i] = item + snes_buffered_write(ctx, KDL3_ITEM_QUEUE, pack("HHHHHHHH", *ingame_queue)) + break + else: + self.item_queue.append(item) # no more slots, get it next go around + + async def pop_gift(self, ctx): + if ctx.stored_data[self.giftbox_key]: + from SNIClient import snes_read, snes_buffered_write + key, gift = ctx.stored_data[self.giftbox_key].popitem() + await pop_object(ctx, self.giftbox_key, key) + # first, special cases + traits = [trait["Trait"] for trait in gift["Traits"]] + if "Candy" in traits or "Invincible" in traits: + # apply invincibility candy + self.item_queue.append(0x43) + elif "Tomato" in traits or "tomato" in gift["ItemName"].lower(): + # apply maxim tomato + # only want tomatos here, no other vegetable is that good + self.item_queue.append(0x42) + elif "Life" in traits: + # Apply 1-Up + self.item_queue.append(0x41) + elif "Currency" in traits or "Star" in traits: + value = gift["ItemValue"] + if value >= 50000: + self.item_queue.append(0x46) + elif value >= 30000: + self.item_queue.append(0x45) + else: + self.item_queue.append(0x44) + elif "Trap" in traits: + # find the best trap to apply + if "Goo" in traits or "Gel" in traits: + self.item_queue.append(0x80) + elif "Slow" in traits or "Slowness" in traits: + self.item_queue.append(0x81) + elif "Eject" in traits or "Removal" in traits: + self.item_queue.append(0x82) + else: + # just deal damage to Kirby + kirby_hp = struct.unpack("H", await snes_read(ctx, KDL3_KIRBY_HP, 2))[0] + snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", max(kirby_hp - 1, 0))) + else: + # check if it's tasty + if any(x in traits for x in ["Consumable", "Food", "Drink", "Heal", "Health"]): + # it's tasty!, use quality to decide how much to heal + quality = max((trait["Quality"] for trait in gift["Traits"] + if trait["Trait"] in ["Consumable", "Food", "Drink", "Heal", "Health"])) + quality = min(10, quality * 2) + else: + # it's not really edible, but he'll eat it anyway + quality = self.client_random.choices(range(0, 2), {0: 75, 1: 25})[0] + kirby_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1) + gooey_hp = await snes_read(ctx, KDL3_KIRBY_HP + 2, 1) + snes_buffered_write(ctx, KDL3_SOUND_FX, bytes([0x26])) + if gooey_hp[0] > 0x00: + snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality // 2, 8))) + snes_buffered_write(ctx, KDL3_KIRBY_HP + 2, struct.pack("H", min(gooey_hp[0] + quality // 2, 8))) + else: + snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality, 10))) + + async def pick_gift_recipient(self, ctx, gift): + if gift != 4: + gift_base = kdl3_gifts[gift] + else: + gift_base = kdl3_trap_gifts[self.client_random.randint(0, 3)] + most_applicable = -1 + most_applicable_slot = ctx.slot + for slot, info in ctx.stored_data[self.motherbox_key].items(): + if int(slot) == ctx.slot and len(ctx.stored_data[self.motherbox_key]) > 1: + continue + desire = len(set(info["DesiredTraits"]).intersection([trait["Trait"] for trait in gift_base["Traits"]])) + if desire > most_applicable: + most_applicable = desire + most_applicable_slot = int(slot) + elif most_applicable_slot == ctx.slot and info["AcceptsAnyGift"]: + # only send to ourselves if no one else will take it + most_applicable_slot = int(slot) + # print(most_applicable, most_applicable_slot) + item_uuid = uuid.uuid4().hex + item = { + **gift_base, + "ID": item_uuid, + "Sender": ctx.player_names[ctx.slot], + "Receiver": ctx.player_names[most_applicable_slot], + "SenderTeam": ctx.team, + "ReceiverTeam": ctx.team, # for the moment + "IsRefund": False + } + # print(item) + await update_object(ctx, f"Giftbox;{ctx.team};{most_applicable_slot}", { + item_uuid: item, + }) + + async def game_watcher(self, ctx) -> None: + try: + from SNIClient import snes_buffered_write, snes_flush_writes, snes_read + rom = await snes_read(ctx, KDL3_ROMNAME, 0x15) + if rom != ctx.rom: + ctx.rom = None + halken = await snes_read(ctx, KDL3_HALKEN, 6) + if halken != b"halken": + return + ninten = await snes_read(ctx, KDL3_NINTEN, 6) + if ninten != b"ninten": + return + if not ctx.slot: + return + if not self.initialize_gifting: + self.giftbox_key = f"Giftbox;{ctx.team};{ctx.slot}" + self.motherbox_key = f"Giftboxes;{ctx.team}" + enable_gifting = await snes_read(ctx, KDL3_GIFTING_FLAG, 0x01) + await initialize_giftboxes(ctx, self.giftbox_key, self.motherbox_key, bool(enable_gifting[0])) + self.initialize_gifting = True + # can't check debug anymore, without going and copying the value. might be important later. + if self.levels is None: + self.levels = dict() + for i in range(5): + level_data = await snes_read(ctx, KDL3_LEVEL_ADDR + (14 * i), 14) + self.levels[i] = unpack("HHHHHHH", level_data) + + if self.consumables is None: + consumables = await snes_read(ctx, KDL3_CONSUMABLE_FLAG, 1) + self.consumables = consumables[0] == 0x01 + if self.stars is None: + stars = await snes_read(ctx, KDL3_STARS_FLAG, 1) + self.stars = stars[0] == 0x01 + is_demo = await snes_read(ctx, KDL3_IS_DEMO, 1) + # 1 - recording a demo, 2 - playing back recorded, 3+ is a demo + if is_demo[0] > 0x00: + return + current_save = await snes_read(ctx, KDL3_GAME_SAVE, 1) + goal = await snes_read(ctx, KDL3_GOAL_ADDR, 1) + boss_butch_status = await snes_read(ctx, KDL3_BOSS_BUTCH_STATUS + (current_save[0] * 2), 1) + mg5_status = await snes_read(ctx, KDL3_MG5_STATUS + (current_save[0] * 2), 1) + jumping_status = await snes_read(ctx, KDL3_JUMPING_STATUS + (current_save[0] * 2), 1) + if boss_butch_status[0] == 0xFF: + return # save file is not created, ignore + if (goal[0] == 0x00 and boss_butch_status[0] == 0x01) \ + or (goal[0] == 0x01 and boss_butch_status[0] == 0x03) \ + or (goal[0] == 0x02 and mg5_status[0] == 0x03) \ + or (goal[0] == 0x03 and jumping_status[0] == 0x03): + await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}]) + ctx.finished_game = True + current_bgm = await snes_read(ctx, KDL3_CURRENT_BGM, 1) + if current_bgm[0] in (0x00, 0x21, 0x22, 0x23, 0x25, 0x2A, 0x2B): + return # null, title screen, opening, save select, true and false endings + game_state = await snes_read(ctx, KDL3_GAME_STATE, 1) + current_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1) + if "DeathLink" in ctx.tags and game_state[0] == 0x00 and ctx.last_death_link + 1 < time.time(): + currently_dead = current_hp[0] == 0x00 + await ctx.handle_deathlink_state(currently_dead) + + recv_count = await snes_read(ctx, KDL3_RECV_COUNT, 2) + recv_amount = unpack("H", recv_count)[0] + if recv_amount < len(ctx.items_received): + item = ctx.items_received[recv_amount] + recv_amount += 1 + logging.info('Received %s from %s (%s) (%d/%d in list)' % ( + color(ctx.item_names[item.item], 'red', 'bold'), + color(ctx.player_names[item.player], 'yellow'), + ctx.location_names[item.location], recv_amount, len(ctx.items_received))) + + snes_buffered_write(ctx, KDL3_RECV_COUNT, pack("H", recv_amount)) + item_idx = item.item & 0x00000F + if item.item & 0x000070 == 0: + self.item_queue.append(item_idx | 0x10) + elif item.item & 0x000010 > 0: + self.item_queue.append(item_idx | 0x20) + elif item.item & 0x000020 > 0: + # Positive + self.item_queue.append(item_idx | 0x40) + elif item.item & 0x000040 > 0: + self.item_queue.append(item_idx | 0x80) + + # handle gifts here + gifting_status = await snes_read(ctx, KDL3_GIFTING_FLAG, 0x01) + if hasattr(ctx, "gifting") and ctx.gifting: + if gifting_status[0]: + gift = await snes_read(ctx, KDL3_GIFTING_SEND, 0x01) + if gift[0]: + # we have a gift to send + await self.pick_gift_recipient(ctx, gift[0]) + snes_buffered_write(ctx, KDL3_GIFTING_SEND, bytes([0x00])) + else: + snes_buffered_write(ctx, KDL3_GIFTING_FLAG, bytes([0x01])) + else: + if gifting_status[0]: + snes_buffered_write(ctx, KDL3_GIFTING_FLAG, bytes([0x00])) + + await snes_flush_writes(ctx) + + new_checks = [] + # level completion status + world_unlocks = await snes_read(ctx, KDL3_WORLD_UNLOCK, 1) + if world_unlocks[0] > 0x06: + return # save is not loaded, ignore + stages_raw = await snes_read(ctx, KDL3_COMPLETED_STAGES, 60) + stages = struct.unpack("HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH", stages_raw) + for i in range(30): + loc_id = 0x770000 + i + 1 + if stages[i] == 1 and loc_id not in ctx.checked_locations: + new_checks.append(loc_id) + elif loc_id in ctx.checked_locations: + snes_buffered_write(ctx, KDL3_COMPLETED_STAGES + (i * 2), struct.pack("H", 1)) + + # heart star status + heart_stars = await snes_read(ctx, KDL3_HEART_STARS, 35) + for i in range(5): + start_ind = i * 7 + for j in range(1, 7): + level_ind = start_ind + j - 1 + loc_id = 0x770100 + (6 * i) + j + if heart_stars[level_ind] and loc_id not in ctx.checked_locations: + new_checks.append(loc_id) + elif loc_id in ctx.checked_locations: + snes_buffered_write(ctx, KDL3_HEART_STARS + level_ind, bytes([0x01])) + if self.consumables: + consumables = await snes_read(ctx, KDL3_CONSUMABLES, 1920) + for consumable in consumable_addrs: + # TODO: see if this can be sped up in any way + loc_id = 0x770300 + consumable + if loc_id not in ctx.checked_locations and consumables[consumable_addrs[consumable]] == 0x01: + new_checks.append(loc_id) + if self.stars: + stars = await snes_read(ctx, KDL3_STARS, 1920) + for star in star_addrs: + if star not in ctx.checked_locations and stars[star_addrs[star]] == 0x01: + new_checks.append(star) + + if game_state[0] != 0xFF: + await self.pop_gift(ctx) + await self.pop_item(ctx, game_state[0] != 0xFF) + await snes_flush_writes(ctx) + + # boss status + boss_flag_bytes = await snes_read(ctx, KDL3_BOSS_STATUS, 2) + boss_flag = unpack("H", boss_flag_bytes)[0] + for bitmask, boss in zip(range(1, 11, 2), boss_locations.keys()): + if boss_flag & (1 << bitmask) > 0 and boss not in ctx.checked_locations: + new_checks.append(boss) + + for new_check_id in new_checks: + ctx.locations_checked.add(new_check_id) + location = ctx.location_names[new_check_id] + snes_logger.info( + f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})') + await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}]) + except Exception as ex: + # we crashed, so print log and clean up + snes_logger.error("", exc_info=ex) + if "gift" in ctx.command_processor.commands: + ctx.command_processor.commands.pop("gift") + ctx.rom = None + ctx.game = None diff --git a/worlds/kdl3/ClientAddrs.py b/worlds/kdl3/ClientAddrs.py new file mode 100644 index 000000000000..1f5475741b3b --- /dev/null +++ b/worlds/kdl3/ClientAddrs.py @@ -0,0 +1,816 @@ +consumable_addrs = { + 0: 14, + 1: 15, + 2: 84, + 3: 138, + 4: 139, + 5: 204, + 6: 214, + 7: 215, + 8: 224, + 9: 330, + 10: 353, + 11: 458, + 12: 459, + 13: 522, + 14: 525, + 15: 605, + 16: 606, + 17: 630, + 18: 671, + 19: 672, + 20: 693, + 21: 791, + 22: 851, + 23: 883, + 24: 971, + 25: 985, + 26: 986, + 27: 1024, + 28: 1035, + 29: 1036, + 30: 1038, + 31: 1039, + 32: 1170, + 33: 1171, + 34: 1377, + 35: 1378, + 36: 1413, + 37: 1494, + 38: 1666, + 39: 1808, + 40: 1809, + 41: 1816, + 42: 1856, + 43: 1857, +} + +star_addrs = { + 0x770401: 0, + 0x770402: 1, + 0x770403: 2, + 0x770404: 3, + 0x770405: 4, + 0x770406: 5, + 0x770407: 7, + 0x770408: 8, + 0x770409: 9, + 0x77040a: 10, + 0x77040b: 11, + 0x77040c: 12, + 0x77040d: 13, + 0x77040e: 16, + 0x77040f: 17, + 0x770410: 19, + 0x770411: 20, + 0x770412: 21, + 0x770413: 22, + 0x770414: 23, + 0x770415: 24, + 0x770416: 25, + 0x770417: 26, + 0x770418: 65, + 0x770419: 66, + 0x77041a: 67, + 0x77041b: 68, + 0x77041c: 69, + 0x77041d: 70, + 0x77041e: 71, + 0x77041f: 72, + 0x770420: 73, + 0x770421: 74, + 0x770422: 76, + 0x770423: 77, + 0x770424: 78, + 0x770425: 79, + 0x770426: 80, + 0x770427: 81, + 0x770428: 82, + 0x770429: 83, + 0x77042a: 85, + 0x77042b: 86, + 0x77042c: 87, + 0x77042d: 128, + 0x77042e: 129, + 0x77042f: 130, + 0x770430: 131, + 0x770431: 132, + 0x770432: 133, + 0x770433: 134, + 0x770434: 135, + 0x770435: 136, + 0x770436: 137, + 0x770437: 140, + 0x770438: 141, + 0x770439: 142, + 0x77043a: 143, + 0x77043b: 144, + 0x77043c: 145, + 0x77043d: 146, + 0x77043e: 147, + 0x77043f: 148, + 0x770440: 149, + 0x770441: 150, + 0x770442: 151, + 0x770443: 152, + 0x770444: 153, + 0x770445: 154, + 0x770446: 155, + 0x770447: 156, + 0x770448: 157, + 0x770449: 158, + 0x77044a: 159, + 0x77044b: 160, + 0x77044c: 192, + 0x77044d: 193, + 0x77044e: 194, + 0x77044f: 195, + 0x770450: 197, + 0x770451: 198, + 0x770452: 199, + 0x770453: 200, + 0x770454: 201, + 0x770455: 203, + 0x770456: 205, + 0x770457: 206, + 0x770458: 207, + 0x770459: 208, + 0x77045a: 209, + 0x77045b: 210, + 0x77045c: 211, + 0x77045d: 212, + 0x77045e: 213, + 0x77045f: 216, + 0x770460: 217, + 0x770461: 218, + 0x770462: 219, + 0x770463: 220, + 0x770464: 221, + 0x770465: 222, + 0x770466: 225, + 0x770467: 227, + 0x770468: 228, + 0x770469: 229, + 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65536 - inpos + if remaining < 1: + return bytes() + inval = comp[inpos] + inpos += 1 + if inval == 0xFF: + break + if (inval & 0xE0) == 0xE0: + command = (inval >> 2) & 0x07 + length = (((inval & 0x03) << 8) | comp[inpos]) + 1 + inpos += 1 + else: + command = inval >> 5 + length = (inval & 0x1F) + 1 + if (command == 2 and ((len(output) + 2*length) > 65536)) or (len(output) + length) > 65536: + return bytes() + if command == 0: + output.extend(comp[inpos:inpos+length]) + inpos += length + elif command == 1: + output.extend([comp[inpos] for _ in range(length)]) + inpos += 1 + elif command == 2: + output.extend([comp[x] for _ in range(length) for x in (inpos, inpos+1)]) + inpos += 2 + elif command == 3: + output.extend([comp[inpos] + i for i in range(length)]) + inpos += 1 + elif command == 4 or command == 7: + offset = (comp[inpos] << 8) | comp[inpos + 1] + if (offset + length) > 65536: + return bytes() + output.extend(output[offset:offset+length]) + inpos += 2 + elif command == 5: + offset = (comp[inpos] << 8) | comp[inpos + 1] + if (offset + length) > 65536: + return bytes() + output.extend([int('{:08b}'.format(x)[::-1], 2) for x in output[offset:offset+length]]) + inpos += 2 + elif command == 6: + offset = (comp[inpos] << 8) | comp[inpos + 1] + if offset < length - 1: + return bytes() + output.extend([output[offset - x] for x in range(length)]) + inpos += 2 + return bytes(output) diff --git a/worlds/kdl3/Gifting.py b/worlds/kdl3/Gifting.py new file mode 100644 index 000000000000..8ccba7ec1ae6 --- /dev/null +++ b/worlds/kdl3/Gifting.py @@ -0,0 +1,282 @@ +# Small subfile to handle gifting info such as desired traits and giftbox management +import typing + + +async def update_object(ctx, key: str, value: typing.Dict): + await ctx.send_msgs([ + { + "cmd": "Set", + "key": key, + "default": {}, + "want_reply": False, + "operations": [ + {"operation": "update", "value": value} + ] + } + ]) + + +async def pop_object(ctx, key: str, value: str): + await ctx.send_msgs([ + { + "cmd": "Set", + "key": key, + "default": {}, + "want_reply": False, + "operations": [ + {"operation": "pop", "value": value} + ] + } + ]) + + +async def initialize_giftboxes(ctx, giftbox_key: str, motherbox_key: str, is_open: bool): + ctx.set_notify(motherbox_key, giftbox_key) + await update_object(ctx, f"Giftboxes;{ctx.team}", {f"{ctx.slot}": + { + "IsOpen": is_open, + **kdl3_gifting_options + }}) + ctx.gifting = is_open + + +kdl3_gifting_options = { + "AcceptsAnyGift": True, + "DesiredTraits": [ + "Consumable", "Food", "Drink", "Candy", "Tomato", + "Invincible", "Life", "Heal", "Health", "Trap", + "Goo", "Gel", "Slow", "Slowness", "Eject", "Removal" + ], + "MinimumGiftVersion": 2, +} + +kdl3_gifts = { + 1: { + "ItemName": "1-Up", + "Amount": 1, + "ItemValue": 400000, + "Traits": [ + { + "Trait": "Consumable", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Life", + "Quality": 1, + "Duration": 1 + } + ] + }, + 2: { + "ItemName": "Maxim Tomato", + "Amount": 1, + "ItemValue": 500000, + "Traits": [ + { + "Trait": "Consumable", + "Quality": 5, + "Duration": 1, + }, + { + "Trait": "Heal", + "Quality": 5, + "Duration": 1, + }, + { + "Trait": "Food", + "Quality": 5, + "Duration": 1, + }, + { + "Trait": "Tomato", + "Quality": 5, + "Duration": 1, + }, + { + "Trait": "Vegetable", + "Quality": 5, + "Duration": 1, + } + ] + }, + 3: { + "ItemName": "Energy Drink", + "Amount": 1, + "ItemValue": 100000, + "Traits": [ + { + "Trait": "Consumable", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Heal", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Drink", + "Quality": 1, + "Duration": 1, + }, + ] + }, + 5: { + "ItemName": "Small Star Piece", + "Amount": 1, + "ItemValue": 10000, + "Traits": [ + { + "Trait": "Currency", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Money", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Star", + "Quality": 1, + "Duration": 1 + } + ] + }, + 6: { + "ItemName": "Medium Star Piece", + "Amount": 1, + "ItemValue": 30000, + "Traits": [ + { + "Trait": "Currency", + "Quality": 3, + "Duration": 1, + }, + { + "Trait": "Money", + "Quality": 3, + "Duration": 1, + }, + { + "Trait": "Star", + "Quality": 3, + "Duration": 1 + } + ] + }, + 7: { + "ItemName": "Large Star Piece", + "Amount": 1, + "ItemValue": 50000, + "Traits": [ + { + "Trait": "Currency", + "Quality": 5, + "Duration": 1, + }, + { + "Trait": "Money", + "Quality": 5, + "Duration": 1, + }, + { + "Trait": "Star", + "Quality": 5, + "Duration": 1 + } + ] + }, +} + +kdl3_trap_gifts = { + 0: { + "ItemName": "Gooey Bag", + "Amount": 1, + "ItemValue": 10000, + "Traits": [ + { + "Trait": "Trap", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Goo", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Gel", + "Quality": 1, + "Duration": 1 + } + ] + }, + 1: { + "ItemName": "Slowness", + "Amount": 1, + "ItemValue": 10000, + "Traits": [ + { + "Trait": "Trap", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Slow", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Slowness", + "Quality": 1, + "Duration": 1 + } + ] + }, + 2: { + "ItemName": "Eject Ability", + "Amount": 1, + "ItemValue": 10000, + "Traits": [ + { + "Trait": "Trap", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Eject", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Removal", + "Quality": 1, + "Duration": 1 + } + ] + }, + 3: { + "ItemName": "Bad Meal", + "Amount": 1, + "ItemValue": 10000, + "Traits": [ + { + "Trait": "Trap", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Damage", + "Quality": 1, + "Duration": 1, + }, + { + "Trait": "Food", + "Quality": 1, + "Duration": 1 + } + ] + }, +} diff --git a/worlds/kdl3/Items.py b/worlds/kdl3/Items.py new file mode 100644 index 000000000000..66c7f8fee323 --- /dev/null +++ b/worlds/kdl3/Items.py @@ -0,0 +1,105 @@ +from BaseClasses import Item +import typing + + +class ItemData(typing.NamedTuple): + code: typing.Optional[int] + progression: bool + skip_balancing: bool = False + trap: bool = False + + +class KDL3Item(Item): + game = "Kirby's Dream Land 3" + + +copy_ability_table = { + "Burning": ItemData(0x770001, True), + "Stone": ItemData(0x770002, True), + "Ice": ItemData(0x770003, True), + "Needle": ItemData(0x770004, True), + "Clean": ItemData(0x770005, True), + "Parasol": ItemData(0x770006, True), + "Spark": ItemData(0x770007, True), + "Cutter": ItemData(0x770008, True) +} + +animal_friend_table = { + "Rick": ItemData(0x770010, True), + "Kine": ItemData(0x770011, True), + "Coo": ItemData(0x770012, True), + "Nago": ItemData(0x770013, True), + "ChuChu": ItemData(0x770014, True), + "Pitch": ItemData(0x770015, True) +} + +animal_friend_spawn_table = { + "Rick Spawn": ItemData(None, True), + "Kine Spawn": ItemData(None, True), + "Coo Spawn": ItemData(None, True), + "Nago Spawn": ItemData(None, True), + "ChuChu Spawn": ItemData(None, True), + "Pitch Spawn": ItemData(None, True) +} + +copy_ability_access_table = { + "No Ability": ItemData(None, False), + "Burning Ability": ItemData(None, True), + "Stone Ability": ItemData(None, True), + "Ice Ability": ItemData(None, True), + "Needle Ability": ItemData(None, True), + "Clean Ability": ItemData(None, True), + "Parasol Ability": ItemData(None, True), + "Spark Ability": ItemData(None, True), + "Cutter Ability": ItemData(None, True), +} + +misc_item_table = { + "Heart Star": ItemData(0x770020, True, True), + "1-Up": ItemData(0x770021, False), + "Maxim Tomato": ItemData(0x770022, False), + "Invincible Candy": ItemData(0x770023, False), + "Little Star": ItemData(0x770024, False), + "Medium Star": ItemData(0x770025, False), + "Big Star": ItemData(0x770026, False), +} + +trap_item_table = { + "Gooey Bag": ItemData(0x770040, False, False, True), + "Slowness": ItemData(0x770041, False, False, True), + "Eject Ability": ItemData(0x770042, False, False, True) +} + +filler_item_weights = { + "1-Up": 4, + "Maxim Tomato": 2, + "Invincible Candy": 2 +} + +star_item_weights = { + "Little Star": 4, + "Medium Star": 2, + "Big Star": 1 +} + +total_filler_weights = { + **filler_item_weights, + **star_item_weights +} + + +item_table = { + **copy_ability_table, + **copy_ability_access_table, + **animal_friend_table, + **animal_friend_spawn_table, + **misc_item_table, + **trap_item_table +} + +item_names = { + "Copy Ability": set(copy_ability_table), + "Animal Friend": set(animal_friend_table), +} + +lookup_name_to_id: typing.Dict[str, int] = {item_name: data.code for item_name, data in item_table.items() if data.code} diff --git a/worlds/kdl3/Locations.py b/worlds/kdl3/Locations.py new file mode 100644 index 000000000000..4d039a13497c --- /dev/null +++ b/worlds/kdl3/Locations.py @@ -0,0 +1,940 @@ +import typing +from BaseClasses import Location, Region +from .Names import LocationName + +if typing.TYPE_CHECKING: + from .Room import KDL3Room + + +class KDL3Location(Location): + game: str = "Kirby's Dream Land 3" + room: typing.Optional["KDL3Room"] = None + + def __init__(self, player: int, name: str, address: typing.Optional[int], parent: typing.Union[Region, None]): + super().__init__(player, name, address, parent) + if not address: + self.show_in_spoiler = False + + +stage_locations = { + 0x770001: LocationName.grass_land_1, + 0x770002: LocationName.grass_land_2, + 0x770003: LocationName.grass_land_3, + 0x770004: LocationName.grass_land_4, + 0x770005: LocationName.grass_land_5, + 0x770006: LocationName.grass_land_6, + 0x770007: LocationName.ripple_field_1, + 0x770008: LocationName.ripple_field_2, + 0x770009: LocationName.ripple_field_3, + 0x77000A: LocationName.ripple_field_4, + 0x77000B: LocationName.ripple_field_5, + 0x77000C: LocationName.ripple_field_6, + 0x77000D: LocationName.sand_canyon_1, + 0x77000E: LocationName.sand_canyon_2, + 0x77000F: LocationName.sand_canyon_3, + 0x770010: LocationName.sand_canyon_4, + 0x770011: LocationName.sand_canyon_5, + 0x770012: LocationName.sand_canyon_6, + 0x770013: LocationName.cloudy_park_1, + 0x770014: LocationName.cloudy_park_2, + 0x770015: LocationName.cloudy_park_3, + 0x770016: LocationName.cloudy_park_4, + 0x770017: LocationName.cloudy_park_5, + 0x770018: LocationName.cloudy_park_6, + 0x770019: LocationName.iceberg_1, + 0x77001A: LocationName.iceberg_2, + 0x77001B: LocationName.iceberg_3, + 0x77001C: LocationName.iceberg_4, + 0x77001D: LocationName.iceberg_5, + 0x77001E: LocationName.iceberg_6, +} + +heart_star_locations = { + 0x770101: LocationName.grass_land_tulip, + 0x770102: LocationName.grass_land_muchi, + 0x770103: LocationName.grass_land_pitcherman, + 0x770104: LocationName.grass_land_chao, + 0x770105: LocationName.grass_land_mine, + 0x770106: LocationName.grass_land_pierre, + 0x770107: LocationName.ripple_field_kamuribana, + 0x770108: LocationName.ripple_field_bakasa, + 0x770109: LocationName.ripple_field_elieel, + 0x77010A: LocationName.ripple_field_toad, + 0x77010B: LocationName.ripple_field_mama_pitch, + 0x77010C: LocationName.ripple_field_hb002, + 0x77010D: LocationName.sand_canyon_mushrooms, + 0x77010E: LocationName.sand_canyon_auntie, + 0x77010F: LocationName.sand_canyon_caramello, + 0x770110: LocationName.sand_canyon_hikari, + 0x770111: LocationName.sand_canyon_nyupun, + 0x770112: LocationName.sand_canyon_rob, + 0x770113: LocationName.cloudy_park_hibanamodoki, + 0x770114: LocationName.cloudy_park_piyokeko, + 0x770115: LocationName.cloudy_park_mrball, + 0x770116: LocationName.cloudy_park_mikarin, + 0x770117: LocationName.cloudy_park_pick, + 0x770118: LocationName.cloudy_park_hb007, + 0x770119: LocationName.iceberg_kogoesou, + 0x77011A: LocationName.iceberg_samus, + 0x77011B: LocationName.iceberg_kawasaki, + 0x77011C: LocationName.iceberg_name, + 0x77011D: LocationName.iceberg_shiro, + 0x77011E: LocationName.iceberg_angel, +} + +boss_locations = { + 0x770200: LocationName.grass_land_whispy, + 0x770201: LocationName.ripple_field_acro, + 0x770202: LocationName.sand_canyon_poncon, + 0x770203: LocationName.cloudy_park_ado, + 0x770204: LocationName.iceberg_dedede, +} + +consumable_locations = { + 0x770300: LocationName.grass_land_1_u1, + 0x770301: LocationName.grass_land_1_m1, + 0x770302: LocationName.grass_land_2_u1, + 0x770303: LocationName.grass_land_3_u1, + 0x770304: LocationName.grass_land_3_m1, + 0x770305: LocationName.grass_land_4_m1, + 0x770306: LocationName.grass_land_4_u1, + 0x770307: LocationName.grass_land_4_m2, + 0x770308: LocationName.grass_land_4_m3, + 0x770309: LocationName.grass_land_6_u1, + 0x77030A: LocationName.grass_land_6_u2, + 0x77030B: LocationName.ripple_field_2_u1, + 0x77030C: LocationName.ripple_field_2_m1, + 0x77030D: LocationName.ripple_field_3_m1, + 0x77030E: LocationName.ripple_field_3_u1, + 0x77030F: LocationName.ripple_field_4_m2, + 0x770310: LocationName.ripple_field_4_u1, + 0x770311: LocationName.ripple_field_4_m1, + 0x770312: LocationName.ripple_field_5_u1, + 0x770313: LocationName.ripple_field_5_m2, + 0x770314: LocationName.ripple_field_5_m1, + 0x770315: LocationName.sand_canyon_1_u1, + 0x770316: LocationName.sand_canyon_2_u1, + 0x770317: LocationName.sand_canyon_2_m1, + 0x770318: LocationName.sand_canyon_4_m1, + 0x770319: LocationName.sand_canyon_4_u1, + 0x77031A: LocationName.sand_canyon_4_m2, + 0x77031B: LocationName.sand_canyon_5_u1, + 0x77031C: LocationName.sand_canyon_5_u3, + 0x77031D: LocationName.sand_canyon_5_m1, + 0x77031E: LocationName.sand_canyon_5_u4, + 0x77031F: LocationName.sand_canyon_5_u2, + 0x770320: LocationName.cloudy_park_1_m1, + 0x770321: LocationName.cloudy_park_1_u1, + 0x770322: LocationName.cloudy_park_4_u1, + 0x770323: LocationName.cloudy_park_4_m1, + 0x770324: LocationName.cloudy_park_5_m1, + 0x770325: LocationName.cloudy_park_6_u1, + 0x770326: LocationName.iceberg_3_m1, + 0x770327: LocationName.iceberg_5_u1, + 0x770328: LocationName.iceberg_5_u2, + 0x770329: LocationName.iceberg_5_u3, + 0x77032A: LocationName.iceberg_6_m1, + 0x77032B: LocationName.iceberg_6_u1, +} + +level_consumables = { + 1: [0, 1], + 2: [2], + 3: [3, 4], + 4: [5, 6, 7, 8], + 6: [9, 10], + 8: [11, 12], + 9: [13, 14], + 10: [15, 16, 17], + 11: [18, 19, 20], + 13: [21], + 14: [22, 23], + 16: [24, 25, 26], + 17: [27, 28, 29, 30, 31], + 19: [32, 33], + 22: [34, 35], + 23: [36], + 24: [37], + 27: [38], + 29: [39, 40, 41], + 30: [42, 43], +} + +star_locations = { + 0x770401: LocationName.grass_land_1_s1, + 0x770402: LocationName.grass_land_1_s2, + 0x770403: LocationName.grass_land_1_s3, + 0x770404: LocationName.grass_land_1_s4, + 0x770405: LocationName.grass_land_1_s5, + 0x770406: LocationName.grass_land_1_s6, + 0x770407: LocationName.grass_land_1_s7, + 0x770408: LocationName.grass_land_1_s8, + 0x770409: LocationName.grass_land_1_s9, + 0x77040a: LocationName.grass_land_1_s10, + 0x77040b: LocationName.grass_land_1_s11, + 0x77040c: LocationName.grass_land_1_s12, + 0x77040d: LocationName.grass_land_1_s13, + 0x77040e: LocationName.grass_land_1_s14, + 0x77040f: LocationName.grass_land_1_s15, + 0x770410: LocationName.grass_land_1_s16, + 0x770411: LocationName.grass_land_1_s17, + 0x770412: LocationName.grass_land_1_s18, + 0x770413: LocationName.grass_land_1_s19, + 0x770414: LocationName.grass_land_1_s20, + 0x770415: LocationName.grass_land_1_s21, + 0x770416: LocationName.grass_land_1_s22, + 0x770417: LocationName.grass_land_1_s23, + 0x770418: LocationName.grass_land_2_s1, + 0x770419: LocationName.grass_land_2_s2, + 0x77041a: LocationName.grass_land_2_s3, + 0x77041b: LocationName.grass_land_2_s4, + 0x77041c: LocationName.grass_land_2_s5, + 0x77041d: LocationName.grass_land_2_s6, + 0x77041e: LocationName.grass_land_2_s7, + 0x77041f: LocationName.grass_land_2_s8, + 0x770420: LocationName.grass_land_2_s9, + 0x770421: LocationName.grass_land_2_s10, + 0x770422: LocationName.grass_land_2_s11, + 0x770423: LocationName.grass_land_2_s12, + 0x770424: LocationName.grass_land_2_s13, + 0x770425: LocationName.grass_land_2_s14, + 0x770426: LocationName.grass_land_2_s15, + 0x770427: LocationName.grass_land_2_s16, + 0x770428: LocationName.grass_land_2_s17, + 0x770429: LocationName.grass_land_2_s18, + 0x77042a: LocationName.grass_land_2_s19, + 0x77042b: LocationName.grass_land_2_s20, + 0x77042c: LocationName.grass_land_2_s21, + 0x77042d: LocationName.grass_land_3_s1, + 0x77042e: LocationName.grass_land_3_s2, + 0x77042f: LocationName.grass_land_3_s3, + 0x770430: LocationName.grass_land_3_s4, + 0x770431: LocationName.grass_land_3_s5, + 0x770432: LocationName.grass_land_3_s6, + 0x770433: LocationName.grass_land_3_s7, + 0x770434: LocationName.grass_land_3_s8, + 0x770435: LocationName.grass_land_3_s9, + 0x770436: LocationName.grass_land_3_s10, + 0x770437: LocationName.grass_land_3_s11, + 0x770438: LocationName.grass_land_3_s12, + 0x770439: LocationName.grass_land_3_s13, + 0x77043a: LocationName.grass_land_3_s14, + 0x77043b: LocationName.grass_land_3_s15, + 0x77043c: LocationName.grass_land_3_s16, + 0x77043d: LocationName.grass_land_3_s17, + 0x77043e: LocationName.grass_land_3_s18, + 0x77043f: LocationName.grass_land_3_s19, + 0x770440: LocationName.grass_land_3_s20, + 0x770441: LocationName.grass_land_3_s21, + 0x770442: LocationName.grass_land_3_s22, + 0x770443: LocationName.grass_land_3_s23, + 0x770444: LocationName.grass_land_3_s24, + 0x770445: LocationName.grass_land_3_s25, + 0x770446: LocationName.grass_land_3_s26, + 0x770447: LocationName.grass_land_3_s27, + 0x770448: LocationName.grass_land_3_s28, + 0x770449: LocationName.grass_land_3_s29, + 0x77044a: LocationName.grass_land_3_s30, + 0x77044b: LocationName.grass_land_3_s31, + 0x77044c: LocationName.grass_land_4_s1, + 0x77044d: LocationName.grass_land_4_s2, + 0x77044e: LocationName.grass_land_4_s3, + 0x77044f: LocationName.grass_land_4_s4, + 0x770450: LocationName.grass_land_4_s5, + 0x770451: LocationName.grass_land_4_s6, + 0x770452: LocationName.grass_land_4_s7, + 0x770453: LocationName.grass_land_4_s8, + 0x770454: LocationName.grass_land_4_s9, + 0x770455: LocationName.grass_land_4_s10, + 0x770456: LocationName.grass_land_4_s11, + 0x770457: LocationName.grass_land_4_s12, + 0x770458: LocationName.grass_land_4_s13, + 0x770459: LocationName.grass_land_4_s14, + 0x77045a: LocationName.grass_land_4_s15, + 0x77045b: LocationName.grass_land_4_s16, + 0x77045c: LocationName.grass_land_4_s17, + 0x77045d: LocationName.grass_land_4_s18, + 0x77045e: LocationName.grass_land_4_s19, + 0x77045f: LocationName.grass_land_4_s20, + 0x770460: LocationName.grass_land_4_s21, + 0x770461: LocationName.grass_land_4_s22, + 0x770462: LocationName.grass_land_4_s23, + 0x770463: LocationName.grass_land_4_s24, + 0x770464: LocationName.grass_land_4_s25, + 0x770465: LocationName.grass_land_4_s26, + 0x770466: LocationName.grass_land_4_s27, + 0x770467: LocationName.grass_land_4_s28, + 0x770468: LocationName.grass_land_4_s29, + 0x770469: LocationName.grass_land_4_s30, + 0x77046a: LocationName.grass_land_4_s31, + 0x77046b: LocationName.grass_land_4_s32, + 0x77046c: LocationName.grass_land_4_s33, + 0x77046d: LocationName.grass_land_4_s34, + 0x77046e: LocationName.grass_land_4_s35, + 0x77046f: LocationName.grass_land_4_s36, + 0x770470: LocationName.grass_land_4_s37, + 0x770471: LocationName.grass_land_5_s1, + 0x770472: LocationName.grass_land_5_s2, + 0x770473: LocationName.grass_land_5_s3, + 0x770474: LocationName.grass_land_5_s4, + 0x770475: LocationName.grass_land_5_s5, + 0x770476: LocationName.grass_land_5_s6, + 0x770477: LocationName.grass_land_5_s7, + 0x770478: LocationName.grass_land_5_s8, + 0x770479: LocationName.grass_land_5_s9, + 0x77047a: LocationName.grass_land_5_s10, + 0x77047b: LocationName.grass_land_5_s11, + 0x77047c: LocationName.grass_land_5_s12, + 0x77047d: LocationName.grass_land_5_s13, + 0x77047e: LocationName.grass_land_5_s14, + 0x77047f: LocationName.grass_land_5_s15, + 0x770480: LocationName.grass_land_5_s16, + 0x770481: LocationName.grass_land_5_s17, + 0x770482: LocationName.grass_land_5_s18, + 0x770483: LocationName.grass_land_5_s19, + 0x770484: LocationName.grass_land_5_s20, + 0x770485: LocationName.grass_land_5_s21, + 0x770486: LocationName.grass_land_5_s22, + 0x770487: LocationName.grass_land_5_s23, + 0x770488: LocationName.grass_land_5_s24, + 0x770489: LocationName.grass_land_5_s25, + 0x77048a: LocationName.grass_land_5_s26, + 0x77048b: LocationName.grass_land_5_s27, + 0x77048c: LocationName.grass_land_5_s28, + 0x77048d: LocationName.grass_land_5_s29, + 0x77048e: LocationName.grass_land_6_s1, + 0x77048f: LocationName.grass_land_6_s2, + 0x770490: LocationName.grass_land_6_s3, + 0x770491: LocationName.grass_land_6_s4, + 0x770492: LocationName.grass_land_6_s5, + 0x770493: LocationName.grass_land_6_s6, + 0x770494: LocationName.grass_land_6_s7, + 0x770495: LocationName.grass_land_6_s8, + 0x770496: LocationName.grass_land_6_s9, + 0x770497: LocationName.grass_land_6_s10, + 0x770498: LocationName.grass_land_6_s11, + 0x770499: LocationName.grass_land_6_s12, + 0x77049a: LocationName.grass_land_6_s13, + 0x77049b: 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0x770601: LocationName.cloudy_park_1_s18, + 0x770602: LocationName.cloudy_park_1_s19, + 0x770603: LocationName.cloudy_park_1_s20, + 0x770604: LocationName.cloudy_park_1_s21, + 0x770605: LocationName.cloudy_park_1_s22, + 0x770606: LocationName.cloudy_park_1_s23, + 0x770607: LocationName.cloudy_park_2_s1, + 0x770608: LocationName.cloudy_park_2_s2, + 0x770609: LocationName.cloudy_park_2_s3, + 0x77060a: LocationName.cloudy_park_2_s4, + 0x77060b: LocationName.cloudy_park_2_s5, + 0x77060c: LocationName.cloudy_park_2_s6, + 0x77060d: LocationName.cloudy_park_2_s7, + 0x77060e: LocationName.cloudy_park_2_s8, + 0x77060f: LocationName.cloudy_park_2_s9, + 0x770610: LocationName.cloudy_park_2_s10, + 0x770611: LocationName.cloudy_park_2_s11, + 0x770612: LocationName.cloudy_park_2_s12, + 0x770613: LocationName.cloudy_park_2_s13, + 0x770614: LocationName.cloudy_park_2_s14, + 0x770615: LocationName.cloudy_park_2_s15, + 0x770616: LocationName.cloudy_park_2_s16, + 0x770617: LocationName.cloudy_park_2_s17, + 0x770618: LocationName.cloudy_park_2_s18, + 0x770619: LocationName.cloudy_park_2_s19, + 0x77061a: LocationName.cloudy_park_2_s20, + 0x77061b: LocationName.cloudy_park_2_s21, + 0x77061c: LocationName.cloudy_park_2_s22, + 0x77061d: LocationName.cloudy_park_2_s23, + 0x77061e: LocationName.cloudy_park_2_s24, + 0x77061f: LocationName.cloudy_park_2_s25, + 0x770620: LocationName.cloudy_park_2_s26, + 0x770621: LocationName.cloudy_park_2_s27, + 0x770622: LocationName.cloudy_park_2_s28, + 0x770623: LocationName.cloudy_park_2_s29, + 0x770624: LocationName.cloudy_park_2_s30, + 0x770625: LocationName.cloudy_park_2_s31, + 0x770626: LocationName.cloudy_park_2_s32, + 0x770627: LocationName.cloudy_park_2_s33, + 0x770628: LocationName.cloudy_park_2_s34, + 0x770629: LocationName.cloudy_park_2_s35, + 0x77062a: LocationName.cloudy_park_2_s36, + 0x77062b: LocationName.cloudy_park_2_s37, + 0x77062c: LocationName.cloudy_park_2_s38, + 0x77062d: LocationName.cloudy_park_2_s39, + 0x77062e: LocationName.cloudy_park_2_s40, + 0x77062f: LocationName.cloudy_park_2_s41, + 0x770630: LocationName.cloudy_park_2_s42, + 0x770631: LocationName.cloudy_park_2_s43, + 0x770632: LocationName.cloudy_park_2_s44, + 0x770633: LocationName.cloudy_park_2_s45, + 0x770634: LocationName.cloudy_park_2_s46, + 0x770635: LocationName.cloudy_park_2_s47, + 0x770636: LocationName.cloudy_park_2_s48, + 0x770637: LocationName.cloudy_park_2_s49, + 0x770638: LocationName.cloudy_park_2_s50, + 0x770639: LocationName.cloudy_park_2_s51, + 0x77063a: LocationName.cloudy_park_2_s52, + 0x77063b: LocationName.cloudy_park_2_s53, + 0x77063c: LocationName.cloudy_park_2_s54, + 0x77063d: LocationName.cloudy_park_3_s1, + 0x77063e: LocationName.cloudy_park_3_s2, + 0x77063f: LocationName.cloudy_park_3_s3, + 0x770640: LocationName.cloudy_park_3_s4, + 0x770641: LocationName.cloudy_park_3_s5, + 0x770642: LocationName.cloudy_park_3_s6, + 0x770643: LocationName.cloudy_park_3_s7, + 0x770644: LocationName.cloudy_park_3_s8, + 0x770645: LocationName.cloudy_park_3_s9, + 0x770646: LocationName.cloudy_park_3_s10, + 0x770647: LocationName.cloudy_park_3_s11, + 0x770648: LocationName.cloudy_park_3_s12, + 0x770649: LocationName.cloudy_park_3_s13, + 0x77064a: LocationName.cloudy_park_3_s14, + 0x77064b: LocationName.cloudy_park_3_s15, + 0x77064c: LocationName.cloudy_park_3_s16, + 0x77064d: LocationName.cloudy_park_3_s17, + 0x77064e: LocationName.cloudy_park_3_s18, + 0x77064f: LocationName.cloudy_park_3_s19, + 0x770650: LocationName.cloudy_park_3_s20, + 0x770651: LocationName.cloudy_park_3_s21, + 0x770652: LocationName.cloudy_park_3_s22, + 0x770653: LocationName.cloudy_park_4_s1, + 0x770654: LocationName.cloudy_park_4_s2, + 0x770655: LocationName.cloudy_park_4_s3, + 0x770656: LocationName.cloudy_park_4_s4, + 0x770657: LocationName.cloudy_park_4_s5, + 0x770658: LocationName.cloudy_park_4_s6, + 0x770659: LocationName.cloudy_park_4_s7, + 0x77065a: LocationName.cloudy_park_4_s8, + 0x77065b: LocationName.cloudy_park_4_s9, + 0x77065c: LocationName.cloudy_park_4_s10, + 0x77065d: LocationName.cloudy_park_4_s11, + 0x77065e: LocationName.cloudy_park_4_s12, + 0x77065f: LocationName.cloudy_park_4_s13, + 0x770660: LocationName.cloudy_park_4_s14, + 0x770661: LocationName.cloudy_park_4_s15, + 0x770662: LocationName.cloudy_park_4_s16, + 0x770663: LocationName.cloudy_park_4_s17, + 0x770664: LocationName.cloudy_park_4_s18, + 0x770665: LocationName.cloudy_park_4_s19, + 0x770666: LocationName.cloudy_park_4_s20, + 0x770667: LocationName.cloudy_park_4_s21, + 0x770668: LocationName.cloudy_park_4_s22, + 0x770669: LocationName.cloudy_park_4_s23, + 0x77066a: LocationName.cloudy_park_4_s24, + 0x77066b: LocationName.cloudy_park_4_s25, + 0x77066c: LocationName.cloudy_park_4_s26, + 0x77066d: LocationName.cloudy_park_4_s27, + 0x77066e: LocationName.cloudy_park_4_s28, + 0x77066f: LocationName.cloudy_park_4_s29, + 0x770670: LocationName.cloudy_park_4_s30, + 0x770671: LocationName.cloudy_park_4_s31, + 0x770672: LocationName.cloudy_park_4_s32, + 0x770673: LocationName.cloudy_park_4_s33, + 0x770674: LocationName.cloudy_park_4_s34, + 0x770675: LocationName.cloudy_park_4_s35, + 0x770676: LocationName.cloudy_park_4_s36, + 0x770677: LocationName.cloudy_park_4_s37, + 0x770678: LocationName.cloudy_park_4_s38, + 0x770679: LocationName.cloudy_park_4_s39, + 0x77067a: LocationName.cloudy_park_4_s40, + 0x77067b: LocationName.cloudy_park_4_s41, + 0x77067c: LocationName.cloudy_park_4_s42, + 0x77067d: LocationName.cloudy_park_4_s43, + 0x77067e: LocationName.cloudy_park_4_s44, + 0x77067f: LocationName.cloudy_park_4_s45, + 0x770680: LocationName.cloudy_park_4_s46, + 0x770681: LocationName.cloudy_park_4_s47, + 0x770682: LocationName.cloudy_park_4_s48, + 0x770683: LocationName.cloudy_park_4_s49, + 0x770684: LocationName.cloudy_park_4_s50, + 0x770685: LocationName.cloudy_park_5_s1, + 0x770686: LocationName.cloudy_park_5_s2, + 0x770687: LocationName.cloudy_park_5_s3, + 0x770688: LocationName.cloudy_park_5_s4, + 0x770689: LocationName.cloudy_park_5_s5, + 0x77068a: LocationName.cloudy_park_5_s6, + 0x77068b: LocationName.cloudy_park_6_s1, + 0x77068c: LocationName.cloudy_park_6_s2, + 0x77068d: LocationName.cloudy_park_6_s3, + 0x77068e: LocationName.cloudy_park_6_s4, + 0x77068f: LocationName.cloudy_park_6_s5, + 0x770690: LocationName.cloudy_park_6_s6, + 0x770691: LocationName.cloudy_park_6_s7, + 0x770692: LocationName.cloudy_park_6_s8, + 0x770693: LocationName.cloudy_park_6_s9, + 0x770694: LocationName.cloudy_park_6_s10, + 0x770695: LocationName.cloudy_park_6_s11, + 0x770696: LocationName.cloudy_park_6_s12, + 0x770697: LocationName.cloudy_park_6_s13, + 0x770698: LocationName.cloudy_park_6_s14, + 0x770699: LocationName.cloudy_park_6_s15, + 0x77069a: LocationName.cloudy_park_6_s16, + 0x77069b: LocationName.cloudy_park_6_s17, + 0x77069c: LocationName.cloudy_park_6_s18, + 0x77069d: LocationName.cloudy_park_6_s19, + 0x77069e: LocationName.cloudy_park_6_s20, + 0x77069f: LocationName.cloudy_park_6_s21, + 0x7706a0: LocationName.cloudy_park_6_s22, + 0x7706a1: LocationName.cloudy_park_6_s23, + 0x7706a2: LocationName.cloudy_park_6_s24, + 0x7706a3: LocationName.cloudy_park_6_s25, + 0x7706a4: LocationName.cloudy_park_6_s26, + 0x7706a5: LocationName.cloudy_park_6_s27, + 0x7706a6: LocationName.cloudy_park_6_s28, + 0x7706a7: LocationName.cloudy_park_6_s29, + 0x7706a8: LocationName.cloudy_park_6_s30, + 0x7706a9: LocationName.cloudy_park_6_s31, + 0x7706aa: LocationName.cloudy_park_6_s32, + 0x7706ab: LocationName.cloudy_park_6_s33, + 0x7706ac: LocationName.iceberg_1_s1, + 0x7706ad: LocationName.iceberg_1_s2, + 0x7706ae: LocationName.iceberg_1_s3, + 0x7706af: LocationName.iceberg_1_s4, + 0x7706b0: LocationName.iceberg_1_s5, + 0x7706b1: LocationName.iceberg_1_s6, + 0x7706b2: LocationName.iceberg_2_s1, + 0x7706b3: LocationName.iceberg_2_s2, + 0x7706b4: LocationName.iceberg_2_s3, + 0x7706b5: LocationName.iceberg_2_s4, + 0x7706b6: LocationName.iceberg_2_s5, + 0x7706b7: LocationName.iceberg_2_s6, + 0x7706b8: LocationName.iceberg_2_s7, + 0x7706b9: LocationName.iceberg_2_s8, + 0x7706ba: LocationName.iceberg_2_s9, + 0x7706bb: LocationName.iceberg_2_s10, + 0x7706bc: LocationName.iceberg_2_s11, + 0x7706bd: LocationName.iceberg_2_s12, + 0x7706be: LocationName.iceberg_2_s13, + 0x7706bf: LocationName.iceberg_2_s14, + 0x7706c0: LocationName.iceberg_2_s15, + 0x7706c1: LocationName.iceberg_2_s16, + 0x7706c2: LocationName.iceberg_2_s17, + 0x7706c3: LocationName.iceberg_2_s18, + 0x7706c4: LocationName.iceberg_2_s19, + 0x7706c5: LocationName.iceberg_3_s1, + 0x7706c6: LocationName.iceberg_3_s2, + 0x7706c7: LocationName.iceberg_3_s3, + 0x7706c8: LocationName.iceberg_3_s4, + 0x7706c9: LocationName.iceberg_3_s5, + 0x7706ca: LocationName.iceberg_3_s6, + 0x7706cb: LocationName.iceberg_3_s7, + 0x7706cc: LocationName.iceberg_3_s8, + 0x7706cd: LocationName.iceberg_3_s9, + 0x7706ce: LocationName.iceberg_3_s10, + 0x7706cf: LocationName.iceberg_3_s11, + 0x7706d0: LocationName.iceberg_3_s12, + 0x7706d1: LocationName.iceberg_3_s13, + 0x7706d2: LocationName.iceberg_3_s14, + 0x7706d3: LocationName.iceberg_3_s15, + 0x7706d4: LocationName.iceberg_3_s16, + 0x7706d5: LocationName.iceberg_3_s17, + 0x7706d6: LocationName.iceberg_3_s18, + 0x7706d7: LocationName.iceberg_3_s19, + 0x7706d8: LocationName.iceberg_3_s20, + 0x7706d9: LocationName.iceberg_3_s21, + 0x7706da: LocationName.iceberg_4_s1, + 0x7706db: LocationName.iceberg_4_s2, + 0x7706dc: LocationName.iceberg_4_s3, + 0x7706dd: LocationName.iceberg_5_s1, + 0x7706de: LocationName.iceberg_5_s2, + 0x7706df: LocationName.iceberg_5_s3, + 0x7706e0: LocationName.iceberg_5_s4, + 0x7706e1: LocationName.iceberg_5_s5, + 0x7706e2: LocationName.iceberg_5_s6, + 0x7706e3: LocationName.iceberg_5_s7, + 0x7706e4: LocationName.iceberg_5_s8, + 0x7706e5: LocationName.iceberg_5_s9, + 0x7706e6: LocationName.iceberg_5_s10, + 0x7706e7: LocationName.iceberg_5_s11, + 0x7706e8: LocationName.iceberg_5_s12, + 0x7706e9: LocationName.iceberg_5_s13, + 0x7706ea: LocationName.iceberg_5_s14, + 0x7706eb: LocationName.iceberg_5_s15, + 0x7706ec: LocationName.iceberg_5_s16, + 0x7706ed: LocationName.iceberg_5_s17, + 0x7706ee: LocationName.iceberg_5_s18, + 0x7706ef: LocationName.iceberg_5_s19, + 0x7706f0: LocationName.iceberg_5_s20, + 0x7706f1: LocationName.iceberg_5_s21, + 0x7706f2: LocationName.iceberg_5_s22, + 0x7706f3: LocationName.iceberg_5_s23, + 0x7706f4: LocationName.iceberg_5_s24, + 0x7706f5: LocationName.iceberg_5_s25, + 0x7706f6: LocationName.iceberg_5_s26, + 0x7706f7: LocationName.iceberg_5_s27, + 0x7706f8: LocationName.iceberg_5_s28, + 0x7706f9: LocationName.iceberg_5_s29, + 0x7706fa: LocationName.iceberg_5_s30, + 0x7706fb: LocationName.iceberg_5_s31, + 0x7706fc: LocationName.iceberg_5_s32, + 0x7706fd: LocationName.iceberg_5_s33, + 0x7706fe: LocationName.iceberg_5_s34, + 0x7706ff: LocationName.iceberg_6_s1, + +} + +location_table = { + **stage_locations, + **heart_star_locations, + **boss_locations, + **consumable_locations, + **star_locations +} diff --git a/worlds/kdl3/Names/AnimalFriendSpawns.py b/worlds/kdl3/Names/AnimalFriendSpawns.py new file mode 100644 index 000000000000..4520cf143803 --- /dev/null +++ b/worlds/kdl3/Names/AnimalFriendSpawns.py @@ -0,0 +1,199 @@ +grass_land_1_a1 = "Grass Land 1 - Animal 1" # Nago +grass_land_1_a2 = "Grass Land 1 - Animal 2" # Rick +grass_land_2_a1 = "Grass Land 2 - Animal 1" # ChuChu +grass_land_2_a2 = "Grass Land 2 - Animal 2" # Pitch +grass_land_3_a1 = "Grass Land 3 - Animal 1" # Kine +grass_land_3_a2 = "Grass Land 3 - Animal 2" # Coo +grass_land_4_a1 = "Grass Land 4 - Animal 1" # ChuChu +grass_land_4_a2 = "Grass Land 4 - Animal 2" # Nago +grass_land_5_a1 = "Grass Land 5 - Animal 1" # Coo +grass_land_5_a2 = "Grass Land 5 - Animal 2" # Kine +grass_land_5_a3 = "Grass Land 5 - Animal 3" # Nago +grass_land_5_a4 = "Grass Land 5 - Animal 4" # Rick +grass_land_6_a1 = "Grass Land 6 - Animal 1" # Rick +grass_land_6_a2 = "Grass Land 6 - Animal 2" # ChuChu +grass_land_6_a3 = "Grass Land 6 - Animal 3" # Nago +grass_land_6_a4 = "Grass Land 6 - Animal 4" # Coo +ripple_field_1_a1 = "Ripple Field 1 - Animal 1" # Pitch +ripple_field_1_a2 = "Ripple Field 1 - Animal 2" # Nago +ripple_field_2_a1 = "Ripple Field 2 - Animal 1" # Kine +ripple_field_2_a2 = "Ripple Field 2 - Animal 2" # ChuChu +ripple_field_2_a3 = "Ripple Field 2 - Animal 3" # Rick +ripple_field_2_a4 = "Ripple Field 2 - Animal 4" # Coo +ripple_field_3_a1 = "Ripple Field 3 - Animal 1" # Kine +ripple_field_3_a2 = "Ripple Field 3 - Animal 2" # Rick +ripple_field_4_a1 = "Ripple Field 4 - Animal 1" # ChuChu +ripple_field_4_a2 = "Ripple Field 4 - Animal 2" # Kine +ripple_field_4_a3 = "Ripple Field 4 - Animal 3" # Nago +ripple_field_5_a1 = "Ripple Field 5 - Animal 1" # Kine +ripple_field_5_a2 = "Ripple Field 5 - Animal 2" # Pitch +ripple_field_6_a1 = "Ripple Field 6 - Animal 1" # Nago +ripple_field_6_a2 = "Ripple Field 6 - Animal 2" # Pitch +ripple_field_6_a3 = "Ripple Field 6 - Animal 3" # Rick +ripple_field_6_a4 = "Ripple Field 6 - Animal 4" # Coo +sand_canyon_1_a1 = "Sand Canyon 1 - Animal 1" # Rick +sand_canyon_1_a2 = "Sand Canyon 1 - Animal 2" # Pitch +sand_canyon_2_a1 = "Sand Canyon 2 - Animal 1" # ChuChu +sand_canyon_2_a2 = "Sand Canyon 2 - Animal 2" # Coo +sand_canyon_3_a1 = "Sand Canyon 3 - Animal 1" # Pitch +sand_canyon_3_a2 = "Sand Canyon 3 - Animal 2" # Coo +sand_canyon_3_a3 = "Sand Canyon 3 - Animal 3" # ChuChu +sand_canyon_4_a1 = "Sand Canyon 4 - Animal 1" # Rick +sand_canyon_4_a2 = "Sand Canyon 4 - Animal 2" # Pitch +sand_canyon_4_a3 = "Sand Canyon 4 - Animal 3" # Nago +sand_canyon_5_a1 = "Sand Canyon 5 - Animal 1" # Rick +sand_canyon_5_a2 = "Sand Canyon 5 - Animal 2" # ChuChu +sand_canyon_6_a1 = "Sand Canyon 6 - Animal 1" # Coo +sand_canyon_6_a2 = "Sand Canyon 6 - Animal 2" # Kine +sand_canyon_6_a3 = "Sand Canyon 6 - Animal 3" # Rick +sand_canyon_6_a4 = "Sand Canyon 6 - Animal 4" # ChuChu +sand_canyon_6_a5 = "Sand Canyon 6 - Animal 5" # Nago +sand_canyon_6_a6 = "Sand Canyon 6 - Animal 6" # Pitch +cloudy_park_1_a1 = "Cloudy Park 1 - Animal 1" # Rick +cloudy_park_1_a2 = "Cloudy Park 1 - Animal 2" # Nago +cloudy_park_1_a3 = "Cloudy Park 1 - Animal 3" # Coo +cloudy_park_1_a4 = "Cloudy Park 1 - Animal 4" # Kine +cloudy_park_1_a5 = "Cloudy Park 1 - Animal 5" # ChuChu +cloudy_park_1_a6 = "Cloudy Park 1 - Animal 6" # Pitch +cloudy_park_2_a1 = "Cloudy Park 2 - Animal 1" # Nago +cloudy_park_2_a2 = "Cloudy Park 2 - Animal 2" # Pitch +cloudy_park_2_a3 = "Cloudy Park 2 - Animal 3" # ChuChu +cloudy_park_3_a1 = "Cloudy Park 3 - Animal 1" # Kine +cloudy_park_3_a2 = "Cloudy Park 3 - Animal 2" # Rick +cloudy_park_3_a3 = "Cloudy Park 3 - Animal 3" # ChuChu +cloudy_park_4_a1 = "Cloudy Park 4 - Animal 1" # Coo +cloudy_park_4_a2 = "Cloudy Park 4 - Animal 2" # ChuChu +cloudy_park_5_a1 = "Cloudy Park 5 - Animal 1" # Rick +cloudy_park_5_a2 = "Cloudy Park 5 - Animal 2" # Coo +cloudy_park_6_a1 = "Cloudy Park 6 - Animal 1" # Nago +cloudy_park_6_a2 = "Cloudy Park 6 - Animal 2" # Coo +cloudy_park_6_a3 = "Cloudy Park 6 - Animal 3" # Rick +iceberg_1_a1 = "Iceberg 1 - Animal 1" # Pitch +iceberg_1_a2 = "Iceberg 1 - Animal 2" # Rick +iceberg_2_a1 = "Iceberg 2 - Animal 1" # Nago +iceberg_2_a2 = "Iceberg 2 - Animal 2" # Pitch +iceberg_3_a1 = "Iceberg 3 - Animal 1" # Pitch +iceberg_3_a2 = "Iceberg 3 - Animal 2" # Coo +iceberg_3_a3 = "Iceberg 3 - Animal 3" # Nago +iceberg_3_a4 = "Iceberg 3 - Animal 4" # Rick +iceberg_3_a5 = "Iceberg 3 - Animal 5" # Kine +iceberg_4_a1 = "Iceberg 4 - Animal 1" # ChuChu +iceberg_4_a2 = "Iceberg 4 - Animal 2" # Coo +iceberg_4_a3 = "Iceberg 4 - Animal 3" # Pitch +iceberg_4_a4 = "Iceberg 4 - Animal 4" # Coo +iceberg_4_a5 = "Iceberg 4 - Animal 5" # Rick +iceberg_5_a1 = "Iceberg 5 - Animal 1" # Kine +iceberg_5_a2 = "Iceberg 5 - Animal 2" # Rick +iceberg_5_a3 = "Iceberg 5 - Animal 3" # Pitch +iceberg_5_a4 = "Iceberg 5 - Animal 4" # ChuChu +iceberg_5_a5 = "Iceberg 5 - Animal 5" # Kine +iceberg_5_a6 = "Iceberg 5 - Animal 6" # Coo +iceberg_5_a7 = "Iceberg 5 - Animal 7" # Rick +iceberg_5_a8 = "Iceberg 5 - Animal 8" # ChuChu +iceberg_6_a1 = "Iceberg 6 - Animal 1" # Rick +iceberg_6_a2 = "Iceberg 6 - Animal 2" # Coo +iceberg_6_a3 = "Iceberg 6 - Animal 3" # Nago +iceberg_6_a4 = "Iceberg 6 - Animal 4" # Kine +iceberg_6_a5 = "Iceberg 6 - Animal 5" # ChuChu +iceberg_6_a6 = "Iceberg 6 - Animal 6" # Nago + +animal_friend_spawns = { + grass_land_1_a1: "Nago Spawn", + grass_land_1_a2: "Rick Spawn", + grass_land_2_a1: "ChuChu Spawn", + grass_land_2_a2: "Pitch Spawn", + grass_land_3_a1: "Kine Spawn", + grass_land_3_a2: "Coo Spawn", + grass_land_4_a1: "ChuChu Spawn", + grass_land_4_a2: "Nago Spawn", + grass_land_5_a1: "Coo Spawn", + grass_land_5_a2: "Kine Spawn", + grass_land_5_a3: "Nago Spawn", + grass_land_5_a4: "Rick Spawn", + grass_land_6_a1: "Rick Spawn", + grass_land_6_a2: "ChuChu Spawn", + grass_land_6_a3: "Nago Spawn", + grass_land_6_a4: "Coo Spawn", + ripple_field_1_a1: "Pitch Spawn", + ripple_field_1_a2: "Nago Spawn", + ripple_field_2_a1: "Kine Spawn", + ripple_field_2_a2: "ChuChu Spawn", + ripple_field_2_a3: "Rick Spawn", + ripple_field_2_a4: "Coo Spawn", + ripple_field_3_a1: "Kine Spawn", + ripple_field_3_a2: "Rick Spawn", + ripple_field_4_a1: "ChuChu Spawn", + ripple_field_4_a2: "Kine Spawn", + ripple_field_4_a3: "Nago Spawn", + ripple_field_5_a1: "Kine Spawn", + ripple_field_5_a2: "Pitch Spawn", + ripple_field_6_a1: "Nago Spawn", + ripple_field_6_a2: "Pitch Spawn", + ripple_field_6_a3: "Rick Spawn", + ripple_field_6_a4: "Coo Spawn", + sand_canyon_1_a1: "Rick Spawn", + sand_canyon_1_a2: "Pitch Spawn", + sand_canyon_2_a1: "ChuChu Spawn", + sand_canyon_2_a2: "Coo Spawn", + sand_canyon_3_a1: "Pitch Spawn", + sand_canyon_3_a2: "Coo Spawn", + sand_canyon_3_a3: "ChuChu Spawn", + sand_canyon_4_a1: "Rick Spawn", + sand_canyon_4_a2: "Pitch Spawn", + sand_canyon_4_a3: "Nago Spawn", + sand_canyon_5_a1: "Rick Spawn", + sand_canyon_5_a2: "ChuChu Spawn", + sand_canyon_6_a1: "Coo Spawn", + sand_canyon_6_a2: "Kine Spawn", + sand_canyon_6_a3: "Rick Spawn", + sand_canyon_6_a4: "ChuChu Spawn", + sand_canyon_6_a5: "Nago Spawn", + sand_canyon_6_a6: "Pitch Spawn", + cloudy_park_1_a1: "Rick Spawn", + cloudy_park_1_a2: "Nago Spawn", + cloudy_park_1_a3: "Coo Spawn", + cloudy_park_1_a4: "Kine Spawn", + cloudy_park_1_a5: "ChuChu Spawn", + cloudy_park_1_a6: "Pitch Spawn", + cloudy_park_2_a1: "Nago Spawn", + cloudy_park_2_a2: "Pitch Spawn", + cloudy_park_2_a3: "ChuChu Spawn", + cloudy_park_3_a1: "Kine Spawn", + cloudy_park_3_a2: "Rick Spawn", + cloudy_park_3_a3: "ChuChu Spawn", + cloudy_park_4_a1: "Coo Spawn", + cloudy_park_4_a2: "ChuChu Spawn", + cloudy_park_5_a1: "Rick Spawn", + cloudy_park_5_a2: "Coo Spawn", + cloudy_park_6_a1: "Nago Spawn", + cloudy_park_6_a2: "Coo Spawn", + cloudy_park_6_a3: "Rick Spawn", + iceberg_1_a1: "Pitch Spawn", + iceberg_1_a2: "Rick Spawn", + iceberg_2_a1: "Nago Spawn", + iceberg_2_a2: "Pitch Spawn", + iceberg_3_a1: "Pitch Spawn", + iceberg_3_a2: "Coo Spawn", + iceberg_3_a3: "Nago Spawn", + iceberg_3_a4: "Rick Spawn", + iceberg_3_a5: "Kine Spawn", + iceberg_4_a1: "ChuChu Spawn", + iceberg_4_a2: "Coo Spawn", + iceberg_4_a3: "Pitch Spawn", + iceberg_4_a4: "Coo Spawn", + iceberg_4_a5: "Rick Spawn", + iceberg_5_a1: "Kine Spawn", + iceberg_5_a2: "Rick Spawn", + iceberg_5_a3: "Pitch Spawn", + iceberg_5_a4: "ChuChu Spawn", + iceberg_5_a5: "Kine Spawn", + iceberg_5_a6: "Coo Spawn", + iceberg_5_a7: "Rick Spawn", + iceberg_5_a8: "ChuChu Spawn", + iceberg_6_a1: "Rick Spawn", + iceberg_6_a2: "Coo Spawn", + iceberg_6_a3: "Nago Spawn", + iceberg_6_a4: "Kine Spawn", + iceberg_6_a5: "ChuChu Spawn", + iceberg_6_a6: "Nago Spawn", +} diff --git a/worlds/kdl3/Names/EnemyAbilities.py b/worlds/kdl3/Names/EnemyAbilities.py new file mode 100644 index 000000000000..016e3033ab25 --- /dev/null +++ b/worlds/kdl3/Names/EnemyAbilities.py @@ -0,0 +1,822 @@ +from typing import List, Tuple, Set + +Grass_Land_1_E1 = "Grass Land 1 - Enemy 1 (Waddle Dee)" +Grass_Land_1_E2 = "Grass Land 1 - Enemy 2 (Sir Kibble)" +Grass_Land_1_E3 = "Grass Land 1 - Enemy 3 (Cappy)" +Grass_Land_1_E4 = "Grass Land 1 - Enemy 4 (Sparky)" +Grass_Land_1_E5 = "Grass Land 1 - Enemy 5 (Bronto Burt)" +Grass_Land_1_E6 = "Grass Land 1 - Enemy 6 (Sasuke)" +Grass_Land_1_E7 = "Grass Land 1 - Enemy 7 (Poppy Bros Jr.)" +Grass_Land_2_E1 = "Grass Land 2 - Enemy 1 (Rocky)" +Grass_Land_2_E2 = "Grass Land 2 - Enemy 2 (KeKe)" +Grass_Land_2_E3 = "Grass Land 2 - Enemy 3 (Bobo)" +Grass_Land_2_E4 = "Grass Land 2 - Enemy 4 (Poppy Bros Jr.)" +Grass_Land_2_E5 = "Grass Land 2 - Enemy 5 (Waddle Dee)" +Grass_Land_2_E6 = "Grass Land 2 - Enemy 6 (Popon Ball)" +Grass_Land_2_E7 = "Grass Land 2 - Enemy 7 (Bouncy)" +Grass_Land_2_E8 = "Grass Land 2 - Enemy 8 (Tick)" +Grass_Land_2_E9 = "Grass Land 2 - Enemy 9 (Bronto Burt)" +Grass_Land_2_E10 = "Grass Land 2 - Enemy 10 (Nruff)" +Grass_Land_3_E1 = "Grass Land 3 - Enemy 1 (Sparky)" +Grass_Land_3_E2 = "Grass Land 3 - Enemy 2 (Rocky)" +Grass_Land_3_E3 = "Grass Land 3 - Enemy 3 (Nruff)" +Grass_Land_3_E4 = "Grass Land 3 - Enemy 4 (Bouncy)" +Grass_Land_4_E1 = "Grass Land 4 - Enemy 1 (Loud)" +Grass_Land_4_E2 = "Grass Land 4 - Enemy 2 (Babut)" +Grass_Land_4_E3 = "Grass Land 4 - Enemy 3 (Rocky)" +Grass_Land_4_E4 = "Grass Land 4 - Enemy 4 (Kapar)" +Grass_Land_4_E5 = "Grass Land 4 - Enemy 5 (Glunk)" +Grass_Land_4_E6 = "Grass Land 4 - Enemy 6 (Oro)" +Grass_Land_4_E7 = "Grass Land 4 - Enemy 7 (Peran)" +Grass_Land_5_E1 = "Grass Land 5 - Enemy 1 (Propeller)" +Grass_Land_5_E2 = "Grass Land 5 - Enemy 2 (Broom Hatter)" +Grass_Land_5_E3 = "Grass Land 5 - Enemy 3 (Bouncy)" +Grass_Land_5_E4 = "Grass Land 5 - Enemy 4 (Sir Kibble)" +Grass_Land_5_E5 = "Grass Land 5 - Enemy 5 (Waddle Dee)" +Grass_Land_5_E6 = "Grass Land 5 - Enemy 6 (Sasuke)" +Grass_Land_5_E7 = "Grass Land 5 - Enemy 7 (Nruff)" +Grass_Land_5_E8 = "Grass Land 5 - Enemy 8 (Tick)" +Grass_Land_6_E1 = "Grass Land 6 - Enemy 1 (Como)" +Grass_Land_6_E2 = "Grass Land 6 - Enemy 2 (Togezo)" +Grass_Land_6_E3 = "Grass Land 6 - Enemy 3 (Bronto Burt)" +Grass_Land_6_E4 = "Grass Land 6 - Enemy 4 (Cappy)" +Grass_Land_6_E5 = "Grass Land 6 - Enemy 5 (Bobo)" +Grass_Land_6_E6 = "Grass Land 6 - Enemy 6 (Mariel)" +Grass_Land_6_E7 = "Grass Land 6 - Enemy 7 (Yaban)" +Grass_Land_6_E8 = "Grass Land 6 - Enemy 8 (Broom Hatter)" +Grass_Land_6_E9 = "Grass Land 6 - Enemy 9 (Apolo)" +Grass_Land_6_E10 = "Grass Land 6 - Enemy 10 (Sasuke)" +Grass_Land_6_E11 = "Grass Land 6 - Enemy 11 (Rocky)" +Ripple_Field_1_E1 = "Ripple Field 1 - Enemy 1 (Waddle Dee)" +Ripple_Field_1_E2 = "Ripple Field 1 - Enemy 2 (Glunk)" +Ripple_Field_1_E3 = "Ripple Field 1 - Enemy 3 (Broom Hatter)" +Ripple_Field_1_E4 = "Ripple Field 1 - Enemy 4 (Cappy)" +Ripple_Field_1_E5 = "Ripple Field 1 - Enemy 5 (Bronto Burt)" +Ripple_Field_1_E6 = "Ripple Field 1 - Enemy 6 (Rocky)" +Ripple_Field_1_E7 = "Ripple Field 1 - Enemy 7 (Poppy Bros Jr.)" +Ripple_Field_1_E8 = "Ripple Field 1 - Enemy 8 (Bobin)" +Ripple_Field_2_E1 = "Ripple Field 2 - Enemy 1 (Togezo)" +Ripple_Field_2_E2 = "Ripple Field 2 - Enemy 2 (Coconut)" +Ripple_Field_2_E3 = "Ripple Field 2 - Enemy 3 (Blipper)" +Ripple_Field_2_E4 = "Ripple Field 2 - Enemy 4 (Sasuke)" +Ripple_Field_2_E5 = "Ripple Field 2 - Enemy 5 (Kany)" +Ripple_Field_2_E6 = "Ripple Field 2 - Enemy 6 (Glunk)" +Ripple_Field_3_E1 = "Ripple Field 3 - Enemy 1 (Raft Waddle Dee)" +Ripple_Field_3_E2 = "Ripple Field 3 - Enemy 2 (Kapar)" +Ripple_Field_3_E3 = "Ripple Field 3 - Enemy 3 (Blipper)" +Ripple_Field_3_E4 = "Ripple Field 3 - Enemy 4 (Sparky)" +Ripple_Field_3_E5 = "Ripple Field 3 - Enemy 5 (Glunk)" +Ripple_Field_3_E6 = "Ripple Field 3 - Enemy 6 (Joe)" +Ripple_Field_3_E7 = "Ripple Field 3 - Enemy 7 (Bobo)" +Ripple_Field_4_E1 = "Ripple Field 4 - Enemy 1 (Bukiset (Stone))" +Ripple_Field_4_E2 = "Ripple Field 4 - Enemy 2 (Bukiset (Needle))" +Ripple_Field_4_E3 = "Ripple Field 4 - Enemy 3 (Bukiset (Clean))" +Ripple_Field_4_E4 = "Ripple Field 4 - Enemy 4 (Bukiset (Parasol))" +Ripple_Field_4_E5 = "Ripple Field 4 - Enemy 5 (Mony)" +Ripple_Field_4_E6 = "Ripple Field 4 - Enemy 6 (Bukiset (Burning))" +Ripple_Field_4_E7 = "Ripple Field 4 - Enemy 7 (Bobin)" +Ripple_Field_4_E8 = "Ripple Field 4 - Enemy 8 (Blipper)" +Ripple_Field_4_E9 = "Ripple Field 4 - Enemy 9 (Como)" +Ripple_Field_4_E10 = "Ripple Field 4 - Enemy 10 (Oro)" +Ripple_Field_4_E11 = "Ripple Field 4 - Enemy 11 (Gansan)" +Ripple_Field_4_E12 = "Ripple Field 4 - Enemy 12 (Waddle Dee)" +Ripple_Field_4_E13 = "Ripple Field 4 - Enemy 13 (Kapar)" +Ripple_Field_4_E14 = "Ripple Field 4 - Enemy 14 (Squishy)" +Ripple_Field_4_E15 = "Ripple Field 4 - Enemy 15 (Nidoo)" +Ripple_Field_5_E1 = "Ripple Field 5 - Enemy 1 (Glunk)" +Ripple_Field_5_E2 = "Ripple Field 5 - Enemy 2 (Joe)" +Ripple_Field_5_E3 = "Ripple Field 5 - Enemy 3 (Bobin)" +Ripple_Field_5_E4 = "Ripple Field 5 - Enemy 4 (Mony)" +Ripple_Field_5_E5 = "Ripple Field 5 - Enemy 5 (Squishy)" +Ripple_Field_5_E6 = "Ripple Field 5 - Enemy 6 (Yaban)" +Ripple_Field_5_E7 = "Ripple Field 5 - Enemy 7 (Broom Hatter)" +Ripple_Field_5_E8 = "Ripple Field 5 - Enemy 8 (Bouncy)" +Ripple_Field_5_E9 = "Ripple Field 5 - Enemy 9 (Sparky)" +Ripple_Field_5_E10 = "Ripple Field 5 - Enemy 10 (Rocky)" +Ripple_Field_5_E11 = "Ripple Field 5 - Enemy 11 (Babut)" +Ripple_Field_5_E12 = "Ripple Field 5 - Enemy 12 (Galbo)" +Ripple_Field_6_E1 = "Ripple Field 6 - Enemy 1 (Kany)" +Ripple_Field_6_E2 = "Ripple Field 6 - Enemy 2 (KeKe)" +Ripple_Field_6_E3 = "Ripple Field 6 - Enemy 3 (Kapar)" +Ripple_Field_6_E4 = "Ripple Field 6 - Enemy 4 (Rocky)" +Ripple_Field_6_E5 = "Ripple Field 6 - Enemy 5 (Poppy Bros Jr.)" +Ripple_Field_6_E6 = "Ripple Field 6 - Enemy 6 (Propeller)" +Ripple_Field_6_E7 = "Ripple Field 6 - Enemy 7 (Coconut)" +Ripple_Field_6_E8 = "Ripple Field 6 - Enemy 8 (Sasuke)" +Ripple_Field_6_E9 = "Ripple Field 6 - Enemy 9 (Nruff)" +Sand_Canyon_1_E1 = "Sand Canyon 1 - Enemy 1 (Bronto Burt)" +Sand_Canyon_1_E2 = "Sand Canyon 1 - Enemy 2 (Galbo)" +Sand_Canyon_1_E3 = "Sand Canyon 1 - Enemy 3 (Oro)" +Sand_Canyon_1_E4 = "Sand Canyon 1 - Enemy 4 (Sparky)" +Sand_Canyon_1_E5 = "Sand Canyon 1 - Enemy 5 (Propeller)" +Sand_Canyon_1_E6 = "Sand Canyon 1 - Enemy 6 (Gansan)" +Sand_Canyon_1_E7 = "Sand Canyon 1 - Enemy 7 (Babut)" +Sand_Canyon_1_E8 = "Sand Canyon 1 - Enemy 8 (Loud)" +Sand_Canyon_1_E9 = "Sand Canyon 1 - Enemy 9 (Dogon)" +Sand_Canyon_1_E10 = "Sand Canyon 1 - Enemy 10 (Bouncy)" +Sand_Canyon_1_E11 = "Sand Canyon 1 - Enemy 11 (Pteran)" +Sand_Canyon_1_E12 = "Sand Canyon 1 - Enemy 12 (Polof)" +Sand_Canyon_2_E1 = "Sand Canyon 2 - Enemy 1 (KeKe)" +Sand_Canyon_2_E2 = "Sand Canyon 2 - Enemy 2 (Doka)" +Sand_Canyon_2_E3 = "Sand Canyon 2 - Enemy 3 (Boten)" +Sand_Canyon_2_E4 = "Sand Canyon 2 - Enemy 4 (Propeller)" +Sand_Canyon_2_E5 = "Sand Canyon 2 - Enemy 5 (Waddle Dee)" +Sand_Canyon_2_E6 = "Sand Canyon 2 - Enemy 6 (Sparky)" +Sand_Canyon_2_E7 = "Sand Canyon 2 - Enemy 7 (Sasuke)" +Sand_Canyon_2_E8 = "Sand Canyon 2 - Enemy 8 (Como)" +Sand_Canyon_2_E9 = "Sand Canyon 2 - Enemy 9 (Bukiset (Ice))" +Sand_Canyon_2_E10 = "Sand Canyon 2 - Enemy 10 (Bukiset (Needle))" +Sand_Canyon_2_E11 = "Sand Canyon 2 - Enemy 11 (Bukiset (Clean))" +Sand_Canyon_2_E12 = "Sand Canyon 2 - Enemy 12 (Bukiset (Parasol))" +Sand_Canyon_2_E13 = "Sand Canyon 2 - Enemy 13 (Bukiset (Spark))" +Sand_Canyon_2_E14 = "Sand Canyon 2 - Enemy 14 (Bukiset (Cutter))" +Sand_Canyon_2_E15 = "Sand Canyon 2 - Enemy 15 (Nidoo)" +Sand_Canyon_2_E16 = "Sand Canyon 2 - Enemy 16 (Mariel)" +Sand_Canyon_2_E17 = "Sand Canyon 2 - Enemy 17 (Yaban)" +Sand_Canyon_2_E18 = "Sand Canyon 2 - Enemy 18 (Wapod)" +Sand_Canyon_2_E19 = "Sand Canyon 2 - Enemy 19 (Squishy)" +Sand_Canyon_2_E20 = "Sand Canyon 2 - Enemy 20 (Pteran)" +Sand_Canyon_3_E1 = "Sand Canyon 3 - Enemy 1 (Sir Kibble)" +Sand_Canyon_3_E2 = "Sand Canyon 3 - Enemy 2 (Broom Hatter)" +Sand_Canyon_3_E3 = "Sand Canyon 3 - Enemy 3 (Rocky)" +Sand_Canyon_3_E4 = "Sand Canyon 3 - Enemy 4 (Gabon)" +Sand_Canyon_3_E5 = "Sand Canyon 3 - Enemy 5 (Kany)" +Sand_Canyon_3_E6 = "Sand Canyon 3 - Enemy 6 (Galbo)" +Sand_Canyon_3_E7 = "Sand Canyon 3 - Enemy 7 (Propeller)" +Sand_Canyon_3_E8 = "Sand Canyon 3 - Enemy 8 (Sasuke)" +Sand_Canyon_3_E9 = "Sand Canyon 3 - Enemy 9 (Wapod)" +Sand_Canyon_3_E10 = "Sand Canyon 3 - Enemy 10 (Bobo)" +Sand_Canyon_3_E11 = "Sand Canyon 3 - Enemy 11 (Babut)" +Sand_Canyon_3_E12 = "Sand Canyon 3 - Enemy 12 (Magoo)" +Sand_Canyon_4_E1 = "Sand Canyon 4 - Enemy 1 (Popon Ball)" +Sand_Canyon_4_E2 = "Sand Canyon 4 - Enemy 2 (Mariel)" +Sand_Canyon_4_E3 = "Sand Canyon 4 - Enemy 3 (Chilly)" +Sand_Canyon_4_E4 = "Sand Canyon 4 - Enemy 4 (Tick)" +Sand_Canyon_4_E5 = "Sand Canyon 4 - Enemy 5 (Bronto Burt)" +Sand_Canyon_4_E6 = "Sand Canyon 4 - Enemy 6 (Babut)" +Sand_Canyon_4_E7 = "Sand Canyon 4 - Enemy 7 (Bobin)" +Sand_Canyon_4_E8 = "Sand Canyon 4 - Enemy 8 (Joe)" +Sand_Canyon_4_E9 = "Sand Canyon 4 - Enemy 9 (Mony)" +Sand_Canyon_4_E10 = "Sand Canyon 4 - Enemy 10 (Blipper)" +Sand_Canyon_4_E11 = "Sand Canyon 4 - Enemy 11 (Togezo)" +Sand_Canyon_4_E12 = "Sand Canyon 4 - Enemy 12 (Rocky)" +Sand_Canyon_4_E13 = "Sand Canyon 4 - Enemy 13 (Bobo)" +Sand_Canyon_5_E1 = "Sand Canyon 5 - Enemy 1 (Wapod)" +Sand_Canyon_5_E2 = "Sand Canyon 5 - Enemy 2 (Dogon)" +Sand_Canyon_5_E3 = "Sand Canyon 5 - Enemy 3 (Tick)" +Sand_Canyon_5_E4 = "Sand Canyon 5 - Enemy 4 (Rocky)" +Sand_Canyon_5_E5 = "Sand Canyon 5 - Enemy 5 (Bobo)" +Sand_Canyon_5_E6 = "Sand Canyon 5 - Enemy 6 (Chilly)" +Sand_Canyon_5_E7 = "Sand Canyon 5 - Enemy 7 (Sparky)" +Sand_Canyon_5_E8 = "Sand Canyon 5 - Enemy 8 (Togezo)" +Sand_Canyon_5_E9 = "Sand Canyon 5 - Enemy 9 (Bronto Burt)" +Sand_Canyon_5_E10 = "Sand Canyon 5 - Enemy 10 (Sasuke)" +Sand_Canyon_5_E11 = "Sand Canyon 5 - Enemy 11 (Oro)" +Sand_Canyon_5_E12 = "Sand Canyon 5 - Enemy 12 (Galbo)" +Sand_Canyon_5_E13 = "Sand Canyon 5 - Enemy 13 (Nidoo)" +Sand_Canyon_5_E14 = "Sand Canyon 5 - Enemy 14 (Propeller)" +Sand_Canyon_5_E15 = "Sand Canyon 5 - Enemy 15 (Sir Kibble)" +Sand_Canyon_5_E16 = "Sand Canyon 5 - Enemy 16 (KeKe)" +Sand_Canyon_5_E17 = "Sand Canyon 5 - Enemy 17 (Kabu)" +Sand_Canyon_6_E1 = "Sand Canyon 6 - Enemy 1 (Sparky)" +Sand_Canyon_6_E2 = "Sand Canyon 6 - Enemy 2 (Doka)" +Sand_Canyon_6_E3 = "Sand Canyon 6 - Enemy 3 (Cappy)" +Sand_Canyon_6_E4 = "Sand Canyon 6 - Enemy 4 (Pteran)" +Sand_Canyon_6_E5 = "Sand Canyon 6 - Enemy 5 (Bukiset (Parasol))" +Sand_Canyon_6_E6 = "Sand Canyon 6 - Enemy 6 (Bukiset (Cutter))" +Sand_Canyon_6_E7 = "Sand Canyon 6 - Enemy 7 (Bukiset (Clean))" +Sand_Canyon_6_E8 = "Sand Canyon 6 - Enemy 8 (Bukiset (Spark))" +Sand_Canyon_6_E9 = "Sand Canyon 6 - Enemy 9 (Bukiset (Ice))" +Sand_Canyon_6_E10 = "Sand Canyon 6 - Enemy 10 (Bukiset (Needle))" +Sand_Canyon_6_E11 = "Sand Canyon 6 - Enemy 11 (Bukiset (Burning))" +Sand_Canyon_6_E12 = "Sand Canyon 6 - Enemy 12 (Bukiset (Stone))" +Sand_Canyon_6_E13 = "Sand Canyon 6 - Enemy 13 (Nidoo)" +Cloudy_Park_1_E1 = "Cloudy Park 1 - Enemy 1 (Waddle Dee)" +Cloudy_Park_1_E2 = "Cloudy Park 1 - Enemy 2 (KeKe)" +Cloudy_Park_1_E3 = "Cloudy Park 1 - Enemy 3 (Cappy)" +Cloudy_Park_1_E4 = "Cloudy Park 1 - Enemy 4 (Yaban)" +Cloudy_Park_1_E5 = "Cloudy Park 1 - Enemy 5 (Togezo)" +Cloudy_Park_1_E6 = "Cloudy Park 1 - Enemy 6 (Galbo)" +Cloudy_Park_1_E7 = "Cloudy Park 1 - Enemy 7 (Sparky)" +Cloudy_Park_1_E8 = "Cloudy Park 1 - Enemy 8 (Como)" +Cloudy_Park_1_E9 = "Cloudy Park 1 - Enemy 9 (Bronto Burt)" +Cloudy_Park_1_E10 = "Cloudy Park 1 - Enemy 10 (Gabon)" +Cloudy_Park_1_E11 = "Cloudy Park 1 - Enemy 11 (Sir Kibble)" +Cloudy_Park_1_E12 = "Cloudy Park 1 - Enemy 12 (Mariel)" +Cloudy_Park_1_E13 = "Cloudy Park 1 - Enemy 13 (Nruff)" +Cloudy_Park_2_E1 = "Cloudy Park 2 - Enemy 1 (Chilly)" +Cloudy_Park_2_E2 = "Cloudy Park 2 - Enemy 2 (Sasuke)" +Cloudy_Park_2_E3 = "Cloudy Park 2 - Enemy 3 (Waddle Dee)" +Cloudy_Park_2_E4 = "Cloudy Park 2 - Enemy 4 (Sparky)" +Cloudy_Park_2_E5 = "Cloudy Park 2 - Enemy 5 (Broom Hatter)" +Cloudy_Park_2_E6 = "Cloudy Park 2 - Enemy 6 (Sir Kibble)" +Cloudy_Park_2_E7 = "Cloudy Park 2 - Enemy 7 (Pteran)" +Cloudy_Park_2_E8 = "Cloudy Park 2 - Enemy 8 (Propeller)" +Cloudy_Park_2_E9 = "Cloudy Park 2 - Enemy 9 (Dogon)" +Cloudy_Park_2_E10 = "Cloudy Park 2 - Enemy 10 (Togezo)" +Cloudy_Park_2_E11 = "Cloudy Park 2 - Enemy 11 (Oro)" +Cloudy_Park_2_E12 = "Cloudy Park 2 - Enemy 12 (Bronto Burt)" +Cloudy_Park_2_E13 = "Cloudy Park 2 - Enemy 13 (Rocky)" +Cloudy_Park_2_E14 = "Cloudy Park 2 - Enemy 14 (Galbo)" +Cloudy_Park_2_E15 = "Cloudy Park 2 - Enemy 15 (Kapar)" +Cloudy_Park_3_E1 = "Cloudy Park 3 - Enemy 1 (Bronto Burt)" +Cloudy_Park_3_E2 = "Cloudy Park 3 - Enemy 2 (Mopoo)" +Cloudy_Park_3_E3 = "Cloudy Park 3 - Enemy 3 (Poppy Bros Jr.)" +Cloudy_Park_3_E4 = "Cloudy Park 3 - Enemy 4 (Como)" +Cloudy_Park_3_E5 = "Cloudy Park 3 - Enemy 5 (Glunk)" +Cloudy_Park_3_E6 = "Cloudy Park 3 - Enemy 6 (Bobin)" +Cloudy_Park_3_E7 = "Cloudy Park 3 - Enemy 7 (Loud)" +Cloudy_Park_3_E8 = "Cloudy Park 3 - Enemy 8 (Kapar)" +Cloudy_Park_3_E9 = "Cloudy Park 3 - Enemy 9 (Galbo)" +Cloudy_Park_3_E10 = "Cloudy Park 3 - Enemy 10 (Batamon)" +Cloudy_Park_3_E11 = "Cloudy Park 3 - Enemy 11 (Bouncy)" +Cloudy_Park_4_E1 = "Cloudy Park 4 - Enemy 1 (Gabon)" +Cloudy_Park_4_E2 = "Cloudy Park 4 - Enemy 2 (Como)" +Cloudy_Park_4_E3 = "Cloudy Park 4 - Enemy 3 (Wapod)" +Cloudy_Park_4_E4 = "Cloudy Park 4 - Enemy 4 (Cappy)" +Cloudy_Park_4_E5 = "Cloudy Park 4 - Enemy 5 (Sparky)" +Cloudy_Park_4_E6 = "Cloudy Park 4 - Enemy 6 (Togezo)" +Cloudy_Park_4_E7 = "Cloudy Park 4 - Enemy 7 (Bronto Burt)" +Cloudy_Park_4_E8 = "Cloudy Park 4 - Enemy 8 (KeKe)" +Cloudy_Park_4_E9 = "Cloudy Park 4 - Enemy 9 (Bouncy)" +Cloudy_Park_4_E10 = "Cloudy Park 4 - Enemy 10 (Sir Kibble)" +Cloudy_Park_4_E11 = "Cloudy Park 4 - Enemy 11 (Mariel)" +Cloudy_Park_4_E12 = "Cloudy Park 4 - Enemy 12 (Kabu)" +Cloudy_Park_4_E13 = "Cloudy Park 4 - Enemy 13 (Wappa)" +Cloudy_Park_5_E1 = "Cloudy Park 5 - Enemy 1 (Yaban)" +Cloudy_Park_5_E2 = "Cloudy Park 5 - Enemy 2 (Sir Kibble)" +Cloudy_Park_5_E3 = "Cloudy Park 5 - Enemy 3 (Cappy)" +Cloudy_Park_5_E4 = "Cloudy Park 5 - Enemy 4 (Wappa)" +Cloudy_Park_5_E5 = "Cloudy Park 5 - Enemy 5 (Galbo)" +Cloudy_Park_5_E6 = "Cloudy Park 5 - Enemy 6 (Bronto Burt)" +Cloudy_Park_5_E7 = "Cloudy Park 5 - Enemy 7 (KeKe)" +Cloudy_Park_5_E8 = "Cloudy Park 5 - Enemy 8 (Propeller)" +Cloudy_Park_5_E9 = "Cloudy Park 5 - Enemy 9 (Klinko)" +Cloudy_Park_5_E10 = "Cloudy Park 5 - Enemy 10 (Wapod)" +Cloudy_Park_5_E11 = "Cloudy Park 5 - Enemy 11 (Pteran)" +Cloudy_Park_6_E1 = "Cloudy Park 6 - Enemy 1 (Madoo)" +Cloudy_Park_6_E2 = "Cloudy Park 6 - Enemy 2 (Tick)" +Cloudy_Park_6_E3 = "Cloudy Park 6 - Enemy 3 (Como)" +Cloudy_Park_6_E4 = "Cloudy Park 6 - Enemy 4 (Waddle Dee Drawing)" +Cloudy_Park_6_E5 = "Cloudy Park 6 - Enemy 5 (Bronto Burt Drawing)" +Cloudy_Park_6_E6 = "Cloudy Park 6 - Enemy 6 (Bouncy Drawing)" +Cloudy_Park_6_E7 = "Cloudy Park 6 - Enemy 7 (Propeller)" +Cloudy_Park_6_E8 = "Cloudy Park 6 - Enemy 8 (Mopoo)" +Cloudy_Park_6_E9 = "Cloudy Park 6 - Enemy 9 (Bukiset (Burning))" +Cloudy_Park_6_E10 = "Cloudy Park 6 - Enemy 10 (Bukiset (Ice))" +Cloudy_Park_6_E11 = "Cloudy Park 6 - Enemy 11 (Bukiset (Needle))" +Cloudy_Park_6_E12 = "Cloudy Park 6 - Enemy 12 (Bukiset (Clean))" +Cloudy_Park_6_E13 = "Cloudy Park 6 - Enemy 13 (Bukiset (Cutter))" +Iceberg_1_E1 = "Iceberg 1 - Enemy 1 (Waddle Dee)" +Iceberg_1_E2 = "Iceberg 1 - Enemy 2 (Klinko)" +Iceberg_1_E3 = "Iceberg 1 - Enemy 3 (KeKe)" +Iceberg_1_E4 = "Iceberg 1 - Enemy 4 (Como)" +Iceberg_1_E5 = "Iceberg 1 - Enemy 5 (Galbo)" +Iceberg_1_E6 = "Iceberg 1 - Enemy 6 (Rocky)" +Iceberg_1_E7 = "Iceberg 1 - Enemy 7 (Kapar)" +Iceberg_1_E8 = "Iceberg 1 - Enemy 8 (Mopoo)" +Iceberg_1_E9 = "Iceberg 1 - Enemy 9 (Babut)" +Iceberg_1_E10 = "Iceberg 1 - Enemy 10 (Wappa)" +Iceberg_1_E11 = "Iceberg 1 - Enemy 11 (Bronto Burt)" +Iceberg_1_E12 = "Iceberg 1 - Enemy 12 (Chilly)" +Iceberg_1_E13 = "Iceberg 1 - Enemy 13 (Poppy Bros Jr.)" +Iceberg_2_E1 = "Iceberg 2 - Enemy 1 (Gabon)" +Iceberg_2_E2 = "Iceberg 2 - Enemy 2 (Nruff)" +Iceberg_2_E3 = "Iceberg 2 - Enemy 3 (Waddle Dee)" +Iceberg_2_E4 = "Iceberg 2 - Enemy 4 (Chilly)" +Iceberg_2_E5 = "Iceberg 2 - Enemy 5 (Pteran)" +Iceberg_2_E6 = "Iceberg 2 - Enemy 6 (Glunk)" +Iceberg_2_E7 = "Iceberg 2 - Enemy 7 (Galbo)" +Iceberg_2_E8 = "Iceberg 2 - Enemy 8 (Babut)" +Iceberg_2_E9 = "Iceberg 2 - Enemy 9 (Magoo)" +Iceberg_2_E10 = "Iceberg 2 - Enemy 10 (Propeller)" +Iceberg_2_E11 = "Iceberg 2 - Enemy 11 (Nidoo)" +Iceberg_2_E12 = "Iceberg 2 - Enemy 12 (Oro)" +Iceberg_2_E13 = "Iceberg 2 - Enemy 13 (Klinko)" +Iceberg_2_E14 = "Iceberg 2 - Enemy 14 (Bronto Burt)" +Iceberg_3_E1 = "Iceberg 3 - Enemy 1 (Corori)" +Iceberg_3_E2 = "Iceberg 3 - Enemy 2 (Bouncy)" +Iceberg_3_E3 = "Iceberg 3 - Enemy 3 (Chilly)" +Iceberg_3_E4 = "Iceberg 3 - Enemy 4 (Pteran)" +Iceberg_3_E5 = "Iceberg 3 - Enemy 5 (Raft Waddle Dee)" +Iceberg_3_E6 = "Iceberg 3 - Enemy 6 (Kapar)" +Iceberg_3_E7 = "Iceberg 3 - Enemy 7 (Blipper)" +Iceberg_3_E8 = "Iceberg 3 - Enemy 8 (Wapod)" +Iceberg_3_E9 = "Iceberg 3 - Enemy 9 (Glunk)" +Iceberg_3_E10 = "Iceberg 3 - Enemy 10 (Icicle)" +Iceberg_4_E1 = "Iceberg 4 - Enemy 1 (Bronto Burt)" +Iceberg_4_E2 = "Iceberg 4 - Enemy 2 (Galbo)" +Iceberg_4_E3 = "Iceberg 4 - Enemy 3 (Klinko)" +Iceberg_4_E4 = "Iceberg 4 - Enemy 4 (Chilly)" +Iceberg_4_E5 = "Iceberg 4 - Enemy 5 (Babut)" +Iceberg_4_E6 = "Iceberg 4 - Enemy 6 (Wappa)" +Iceberg_4_E7 = "Iceberg 4 - Enemy 7 (Icicle)" +Iceberg_4_E8 = "Iceberg 4 - Enemy 8 (Corori)" +Iceberg_4_E9 = "Iceberg 4 - Enemy 9 (Gabon)" +Iceberg_4_E10 = "Iceberg 4 - Enemy 10 (Kabu)" +Iceberg_4_E11 = "Iceberg 4 - Enemy 11 (Broom Hatter)" +Iceberg_4_E12 = "Iceberg 4 - Enemy 12 (Sasuke)" +Iceberg_4_E13 = "Iceberg 4 - Enemy 13 (Nruff)" +Iceberg_5_E1 = "Iceberg 5 - Enemy 1 (Bukiset (Burning))" +Iceberg_5_E2 = "Iceberg 5 - Enemy 2 (Bukiset (Stone))" +Iceberg_5_E3 = "Iceberg 5 - Enemy 3 (Bukiset (Ice))" +Iceberg_5_E4 = "Iceberg 5 - Enemy 4 (Bukiset (Needle))" +Iceberg_5_E5 = "Iceberg 5 - Enemy 5 (Bukiset (Clean))" +Iceberg_5_E6 = "Iceberg 5 - Enemy 6 (Bukiset (Parasol))" +Iceberg_5_E7 = "Iceberg 5 - Enemy 7 (Bukiset (Spark))" +Iceberg_5_E8 = "Iceberg 5 - Enemy 8 (Bukiset (Cutter))" +Iceberg_5_E9 = "Iceberg 5 - Enemy 9 (Glunk)" +Iceberg_5_E10 = "Iceberg 5 - Enemy 10 (Wapod)" +Iceberg_5_E11 = "Iceberg 5 - Enemy 11 (Tick)" +Iceberg_5_E12 = "Iceberg 5 - Enemy 12 (Madoo)" +Iceberg_5_E13 = "Iceberg 5 - Enemy 13 (Yaban)" +Iceberg_5_E14 = "Iceberg 5 - Enemy 14 (Propeller)" +Iceberg_5_E15 = "Iceberg 5 - Enemy 15 (Mariel)" +Iceberg_5_E16 = "Iceberg 5 - Enemy 16 (Pteran)" +Iceberg_5_E17 = "Iceberg 5 - Enemy 17 (Galbo)" +Iceberg_5_E18 = "Iceberg 5 - Enemy 18 (KeKe)" +Iceberg_5_E19 = "Iceberg 5 - Enemy 19 (Nidoo)" +Iceberg_5_E20 = "Iceberg 5 - Enemy 20 (Waddle Dee Drawing)" +Iceberg_5_E21 = "Iceberg 5 - Enemy 21 (Bronto Burt Drawing)" +Iceberg_5_E22 = "Iceberg 5 - Enemy 22 (Bouncy Drawing)" +Iceberg_5_E23 = "Iceberg 5 - Enemy 23 (Joe)" +Iceberg_5_E24 = "Iceberg 5 - Enemy 24 (Kapar)" +Iceberg_5_E25 = "Iceberg 5 - Enemy 25 (Gansan)" +Iceberg_5_E26 = "Iceberg 5 - Enemy 26 (Sasuke)" +Iceberg_5_E27 = "Iceberg 5 - Enemy 27 (Togezo)" +Iceberg_5_E28 = "Iceberg 5 - Enemy 28 (Sparky)" +Iceberg_5_E29 = "Iceberg 5 - Enemy 29 (Bobin)" +Iceberg_5_E30 = "Iceberg 5 - Enemy 30 (Chilly)" +Iceberg_5_E31 = "Iceberg 5 - Enemy 31 (Peran)" +Iceberg_6_E1 = "Iceberg 6 - Enemy 1 (Nruff)" +Iceberg_6_E2 = "Iceberg 6 - Enemy 2 (Nidoo)" +Iceberg_6_E3 = "Iceberg 6 - Enemy 3 (Sparky)" +Iceberg_6_E4 = "Iceberg 6 - Enemy 4 (Sir Kibble)" +Grass_Land_4_M1 = "Grass Land 4 - Miniboss 1 (Boboo)" +Ripple_Field_4_M1 = "Ripple Field 4 - Miniboss 1 (Captain Stitch)" +Sand_Canyon_4_M1 = "Sand Canyon 4 - Miniboss 1 (Haboki)" +Cloudy_Park_4_M1 = "Cloudy Park 4 - Miniboss 1 (Jumper Shoot)" +Iceberg_4_M1 = "Iceberg 4 - Miniboss 1 (Yuki)" +Iceberg_6_M1 = "Iceberg 6 - Miniboss 1 (Blocky)" +Iceberg_6_M2 = "Iceberg 6 - Miniboss 2 (Jumper Shoot)" +Iceberg_6_M3 = "Iceberg 6 - Miniboss 3 (Yuki)" +Iceberg_6_M4 = "Iceberg 6 - Miniboss 4 (Haboki)" +Iceberg_6_M5 = "Iceberg 6 - Miniboss 5 (Boboo)" +Iceberg_6_M6 = "Iceberg 6 - Miniboss 6 (Captain Stitch)" + + +enemy_mapping = { + Grass_Land_1_E1: "Waddle Dee", + Grass_Land_1_E2: "Sir Kibble", + Grass_Land_1_E3: "Cappy", + Grass_Land_1_E4: "Sparky", + Grass_Land_1_E5: "Bronto Burt", + Grass_Land_1_E6: "Sasuke", + Grass_Land_1_E7: "Poppy Bros Jr.", + Grass_Land_2_E1: "Rocky", + Grass_Land_2_E2: "KeKe", + Grass_Land_2_E3: "Bobo", + Grass_Land_2_E4: "Poppy Bros Jr.", + Grass_Land_2_E5: "Waddle Dee", + Grass_Land_2_E6: "Popon Ball", + Grass_Land_2_E7: "Bouncy", + Grass_Land_2_E8: "Tick", + Grass_Land_2_E9: "Bronto Burt", + Grass_Land_2_E10: "Nruff", + Grass_Land_3_E1: "Sparky", + Grass_Land_3_E2: "Rocky", + Grass_Land_3_E3: "Nruff", + Grass_Land_3_E4: "Bouncy", + Grass_Land_4_E1: "Loud", + Grass_Land_4_E2: "Babut", + Grass_Land_4_E3: "Rocky", + Grass_Land_4_E4: "Kapar", + Grass_Land_4_E5: "Glunk", + Grass_Land_4_E6: "Oro", + Grass_Land_4_E7: "Peran", + Grass_Land_5_E1: "Propeller", + Grass_Land_5_E2: "Broom Hatter", + Grass_Land_5_E3: "Bouncy", + Grass_Land_5_E4: "Sir Kibble", + Grass_Land_5_E5: "Waddle Dee", + Grass_Land_5_E6: "Sasuke", + Grass_Land_5_E7: "Nruff", + Grass_Land_5_E8: "Tick", + Grass_Land_6_E1: "Como", + Grass_Land_6_E2: "Togezo", + Grass_Land_6_E3: "Bronto Burt", + Grass_Land_6_E4: "Cappy", + Grass_Land_6_E5: "Bobo", + Grass_Land_6_E6: "Mariel", + Grass_Land_6_E7: "Yaban", + Grass_Land_6_E8: "Broom Hatter", + Grass_Land_6_E9: "Apolo", + Grass_Land_6_E10: "Sasuke", + Grass_Land_6_E11: "Rocky", + Ripple_Field_1_E1: "Waddle Dee", + Ripple_Field_1_E2: "Glunk", + Ripple_Field_1_E3: "Broom Hatter", + Ripple_Field_1_E4: "Cappy", + Ripple_Field_1_E5: "Bronto Burt", + Ripple_Field_1_E6: "Rocky", + Ripple_Field_1_E7: "Poppy Bros Jr.", + Ripple_Field_1_E8: "Bobin", + Ripple_Field_2_E1: "Togezo", + Ripple_Field_2_E2: "Coconut", + Ripple_Field_2_E3: "Blipper", + Ripple_Field_2_E4: "Sasuke", + Ripple_Field_2_E5: "Kany", + Ripple_Field_2_E6: "Glunk", + Ripple_Field_3_E1: "Raft Waddle Dee", + Ripple_Field_3_E2: "Kapar", + Ripple_Field_3_E3: "Blipper", + Ripple_Field_3_E4: "Sparky", + Ripple_Field_3_E5: "Glunk", + Ripple_Field_3_E6: "Joe", + Ripple_Field_3_E7: "Bobo", + Ripple_Field_4_E1: "Bukiset (Stone)", + Ripple_Field_4_E2: "Bukiset (Needle)", + Ripple_Field_4_E3: "Bukiset (Clean)", + Ripple_Field_4_E4: "Bukiset (Parasol)", + Ripple_Field_4_E5: "Mony", + Ripple_Field_4_E6: "Bukiset (Burning)", + Ripple_Field_4_E7: "Bobin", + Ripple_Field_4_E8: "Blipper", + Ripple_Field_4_E9: "Como", + Ripple_Field_4_E10: "Oro", + Ripple_Field_4_E11: "Gansan", + Ripple_Field_4_E12: "Waddle Dee", + Ripple_Field_4_E13: "Kapar", + Ripple_Field_4_E14: "Squishy", + Ripple_Field_4_E15: "Nidoo", + Ripple_Field_5_E1: "Glunk", + Ripple_Field_5_E2: "Joe", + Ripple_Field_5_E3: "Bobin", + Ripple_Field_5_E4: "Mony", + Ripple_Field_5_E5: "Squishy", + Ripple_Field_5_E6: "Yaban", + Ripple_Field_5_E7: "Broom Hatter", + Ripple_Field_5_E8: "Bouncy", + Ripple_Field_5_E9: "Sparky", + Ripple_Field_5_E10: "Rocky", + Ripple_Field_5_E11: "Babut", + Ripple_Field_5_E12: "Galbo", + Ripple_Field_6_E1: "Kany", + Ripple_Field_6_E2: "KeKe", + Ripple_Field_6_E3: "Kapar", + Ripple_Field_6_E4: "Rocky", + Ripple_Field_6_E5: "Poppy Bros Jr.", + Ripple_Field_6_E6: "Propeller", + Ripple_Field_6_E7: "Coconut", + Ripple_Field_6_E8: "Sasuke", + Ripple_Field_6_E9: "Nruff", + Sand_Canyon_1_E1: "Bronto Burt", + Sand_Canyon_1_E2: "Galbo", + Sand_Canyon_1_E3: "Oro", + Sand_Canyon_1_E4: "Sparky", + Sand_Canyon_1_E5: "Propeller", + Sand_Canyon_1_E6: "Gansan", + Sand_Canyon_1_E7: "Babut", + Sand_Canyon_1_E8: "Loud", + Sand_Canyon_1_E9: "Dogon", + Sand_Canyon_1_E10: "Bouncy", + Sand_Canyon_1_E11: "Pteran", + Sand_Canyon_1_E12: "Polof", + Sand_Canyon_2_E1: "KeKe", + Sand_Canyon_2_E2: "Doka", + Sand_Canyon_2_E3: "Boten", + Sand_Canyon_2_E4: "Propeller", + Sand_Canyon_2_E5: "Waddle Dee", + Sand_Canyon_2_E6: "Sparky", + Sand_Canyon_2_E7: "Sasuke", + Sand_Canyon_2_E8: "Como", + Sand_Canyon_2_E9: "Bukiset (Ice)", + Sand_Canyon_2_E10: "Bukiset (Needle)", + Sand_Canyon_2_E11: "Bukiset (Clean)", + Sand_Canyon_2_E12: "Bukiset (Parasol)", + Sand_Canyon_2_E13: "Bukiset (Spark)", + Sand_Canyon_2_E14: "Bukiset (Cutter)", + Sand_Canyon_2_E15: "Nidoo", + Sand_Canyon_2_E16: "Mariel", + Sand_Canyon_2_E17: "Yaban", + Sand_Canyon_2_E18: "Wapod", + Sand_Canyon_2_E19: "Squishy", + Sand_Canyon_2_E20: "Pteran", + Sand_Canyon_3_E1: "Sir Kibble", + Sand_Canyon_3_E2: "Broom Hatter", + Sand_Canyon_3_E3: "Rocky", + Sand_Canyon_3_E4: "Gabon", + Sand_Canyon_3_E5: "Kany", + Sand_Canyon_3_E6: "Galbo", + Sand_Canyon_3_E7: "Propeller", + Sand_Canyon_3_E8: "Sasuke", + Sand_Canyon_3_E9: "Wapod", + Sand_Canyon_3_E10: "Bobo", + Sand_Canyon_3_E11: "Babut", + Sand_Canyon_3_E12: "Magoo", + Sand_Canyon_4_E1: "Popon Ball", + Sand_Canyon_4_E2: "Mariel", + Sand_Canyon_4_E3: "Chilly", + Sand_Canyon_4_E4: "Tick", + Sand_Canyon_4_E5: "Bronto Burt", + Sand_Canyon_4_E6: "Babut", + Sand_Canyon_4_E7: "Bobin", + Sand_Canyon_4_E8: "Joe", + Sand_Canyon_4_E9: "Mony", + Sand_Canyon_4_E10: "Blipper", + Sand_Canyon_4_E11: "Togezo", + Sand_Canyon_4_E12: "Rocky", + Sand_Canyon_4_E13: "Bobo", + Sand_Canyon_5_E1: "Wapod", + Sand_Canyon_5_E2: "Dogon", + Sand_Canyon_5_E3: "Tick", + Sand_Canyon_5_E4: "Rocky", + Sand_Canyon_5_E5: "Bobo", + Sand_Canyon_5_E6: "Chilly", + Sand_Canyon_5_E7: "Sparky", + Sand_Canyon_5_E8: "Togezo", + Sand_Canyon_5_E9: "Bronto Burt", + Sand_Canyon_5_E10: "Sasuke", + Sand_Canyon_5_E11: "Oro", + Sand_Canyon_5_E12: "Galbo", + Sand_Canyon_5_E13: "Nidoo", + Sand_Canyon_5_E14: "Propeller", + Sand_Canyon_5_E15: "Sir Kibble", + Sand_Canyon_5_E16: "KeKe", + Sand_Canyon_5_E17: "Kabu", + Sand_Canyon_6_E1: "Sparky", + Sand_Canyon_6_E2: "Doka", + Sand_Canyon_6_E3: "Cappy", + Sand_Canyon_6_E4: "Pteran", + Sand_Canyon_6_E5: "Bukiset (Parasol)", + Sand_Canyon_6_E6: "Bukiset (Cutter)", + Sand_Canyon_6_E7: "Bukiset (Clean)", + Sand_Canyon_6_E8: "Bukiset (Spark)", + Sand_Canyon_6_E9: "Bukiset (Ice)", + Sand_Canyon_6_E10: "Bukiset (Needle)", + Sand_Canyon_6_E11: "Bukiset (Burning)", + Sand_Canyon_6_E12: "Bukiset (Stone)", + Sand_Canyon_6_E13: "Nidoo", + Cloudy_Park_1_E1: "Waddle Dee", + Cloudy_Park_1_E2: "KeKe", + Cloudy_Park_1_E3: "Cappy", + Cloudy_Park_1_E4: "Yaban", + Cloudy_Park_1_E5: "Togezo", + Cloudy_Park_1_E6: "Galbo", + Cloudy_Park_1_E7: "Sparky", + Cloudy_Park_1_E8: "Como", + Cloudy_Park_1_E9: "Bronto Burt", + Cloudy_Park_1_E10: "Gabon", + Cloudy_Park_1_E11: "Sir Kibble", + Cloudy_Park_1_E12: "Mariel", + Cloudy_Park_1_E13: "Nruff", + Cloudy_Park_2_E1: "Chilly", + Cloudy_Park_2_E2: "Sasuke", + Cloudy_Park_2_E3: "Waddle Dee", + Cloudy_Park_2_E4: "Sparky", + Cloudy_Park_2_E5: "Broom Hatter", + Cloudy_Park_2_E6: "Sir Kibble", + Cloudy_Park_2_E7: "Pteran", + Cloudy_Park_2_E8: "Propeller", + Cloudy_Park_2_E9: "Dogon", + Cloudy_Park_2_E10: "Togezo", + Cloudy_Park_2_E11: "Oro", + Cloudy_Park_2_E12: "Bronto Burt", + Cloudy_Park_2_E13: "Rocky", + Cloudy_Park_2_E14: "Galbo", + Cloudy_Park_2_E15: "Kapar", + Cloudy_Park_3_E1: "Bronto Burt", + Cloudy_Park_3_E2: "Mopoo", + Cloudy_Park_3_E3: "Poppy Bros Jr.", + Cloudy_Park_3_E4: "Como", + Cloudy_Park_3_E5: "Glunk", + Cloudy_Park_3_E6: "Bobin", + Cloudy_Park_3_E7: "Loud", + Cloudy_Park_3_E8: "Kapar", + Cloudy_Park_3_E9: "Galbo", + Cloudy_Park_3_E10: "Batamon", + Cloudy_Park_3_E11: "Bouncy", + Cloudy_Park_4_E1: "Gabon", + Cloudy_Park_4_E2: "Como", + Cloudy_Park_4_E3: "Wapod", + Cloudy_Park_4_E4: "Cappy", + Cloudy_Park_4_E5: "Sparky", + Cloudy_Park_4_E6: "Togezo", + Cloudy_Park_4_E7: "Bronto Burt", + Cloudy_Park_4_E8: "KeKe", + Cloudy_Park_4_E9: "Bouncy", + Cloudy_Park_4_E10: "Sir Kibble", + Cloudy_Park_4_E11: "Mariel", + Cloudy_Park_4_E12: "Kabu", + Cloudy_Park_4_E13: "Wappa", + Cloudy_Park_5_E1: "Yaban", + Cloudy_Park_5_E2: "Sir Kibble", + Cloudy_Park_5_E3: "Cappy", + Cloudy_Park_5_E4: "Wappa", + Cloudy_Park_5_E5: "Galbo", + Cloudy_Park_5_E6: "Bronto Burt", + Cloudy_Park_5_E7: "KeKe", + Cloudy_Park_5_E8: "Propeller", + Cloudy_Park_5_E9: "Klinko", + Cloudy_Park_5_E10: "Wapod", + Cloudy_Park_5_E11: "Pteran", + Cloudy_Park_6_E1: "Madoo", + Cloudy_Park_6_E2: "Tick", + Cloudy_Park_6_E3: "Como", + Cloudy_Park_6_E4: "Waddle Dee Drawing", + Cloudy_Park_6_E5: "Bronto Burt Drawing", + Cloudy_Park_6_E6: "Bouncy Drawing", + Cloudy_Park_6_E7: "Propeller", + Cloudy_Park_6_E8: "Mopoo", + Cloudy_Park_6_E9: "Bukiset (Burning)", + Cloudy_Park_6_E10: "Bukiset (Ice)", + Cloudy_Park_6_E11: "Bukiset (Needle)", + Cloudy_Park_6_E12: "Bukiset (Clean)", + Cloudy_Park_6_E13: "Bukiset (Cutter)", + Iceberg_1_E1: "Waddle Dee", + Iceberg_1_E2: "Klinko", + Iceberg_1_E3: "KeKe", + Iceberg_1_E4: "Como", + Iceberg_1_E5: "Galbo", + Iceberg_1_E6: "Rocky", + Iceberg_1_E7: "Kapar", + Iceberg_1_E8: "Mopoo", + Iceberg_1_E9: "Babut", + Iceberg_1_E10: "Wappa", + Iceberg_1_E11: "Bronto Burt", + Iceberg_1_E12: "Chilly", + Iceberg_1_E13: "Poppy Bros Jr.", + Iceberg_2_E1: "Gabon", + Iceberg_2_E2: "Nruff", + Iceberg_2_E3: "Waddle Dee", + Iceberg_2_E4: "Chilly", + Iceberg_2_E5: "Pteran", + Iceberg_2_E6: "Glunk", + Iceberg_2_E7: "Galbo", + Iceberg_2_E8: "Babut", + Iceberg_2_E9: "Magoo", + Iceberg_2_E10: "Propeller", + Iceberg_2_E11: "Nidoo", + Iceberg_2_E12: "Oro", + Iceberg_2_E13: "Klinko", + Iceberg_2_E14: "Bronto Burt", + Iceberg_3_E1: "Corori", + Iceberg_3_E2: "Bouncy", + Iceberg_3_E3: "Chilly", + Iceberg_3_E4: "Pteran", + Iceberg_3_E5: "Raft Waddle Dee", + Iceberg_3_E6: "Kapar", + Iceberg_3_E7: "Blipper", + Iceberg_3_E8: "Wapod", + Iceberg_3_E9: "Glunk", + Iceberg_3_E10: "Icicle", + Iceberg_4_E1: "Bronto Burt", + Iceberg_4_E2: "Galbo", + Iceberg_4_E3: "Klinko", + Iceberg_4_E4: "Chilly", + Iceberg_4_E5: "Babut", + Iceberg_4_E6: "Wappa", + Iceberg_4_E7: "Icicle", + Iceberg_4_E8: "Corori", + Iceberg_4_E9: "Gabon", + Iceberg_4_E10: "Kabu", + Iceberg_4_E11: "Broom Hatter", + Iceberg_4_E12: "Sasuke", + Iceberg_4_E13: "Nruff", + Iceberg_5_E1: "Bukiset (Burning)", + Iceberg_5_E2: "Bukiset (Stone)", + Iceberg_5_E3: "Bukiset (Ice)", + Iceberg_5_E4: "Bukiset (Needle)", + Iceberg_5_E5: "Bukiset (Clean)", + Iceberg_5_E6: "Bukiset (Parasol)", + Iceberg_5_E7: "Bukiset (Spark)", + Iceberg_5_E8: "Bukiset (Cutter)", + Iceberg_5_E9: "Glunk", + Iceberg_5_E10: "Wapod", + Iceberg_5_E11: "Tick", + Iceberg_5_E12: "Madoo", + Iceberg_5_E13: "Yaban", + Iceberg_5_E14: "Propeller", + Iceberg_5_E15: "Mariel", + Iceberg_5_E16: "Pteran", + Iceberg_5_E17: "Galbo", + Iceberg_5_E18: "KeKe", + Iceberg_5_E19: "Nidoo", + Iceberg_5_E20: "Waddle Dee Drawing", + Iceberg_5_E21: "Bronto Burt Drawing", + Iceberg_5_E22: "Bouncy Drawing", + Iceberg_5_E23: "Joe", + Iceberg_5_E24: "Kapar", + Iceberg_5_E25: "Gansan", + Iceberg_5_E26: "Sasuke", + Iceberg_5_E27: "Togezo", + Iceberg_5_E28: "Sparky", + Iceberg_5_E29: "Bobin", + Iceberg_5_E30: "Chilly", + Iceberg_5_E31: "Peran", + Iceberg_6_E1: "Nruff", + Iceberg_6_E2: "Nidoo", + Iceberg_6_E3: "Sparky", + Iceberg_6_E4: "Sir Kibble", + Grass_Land_4_M1: "Boboo", + Ripple_Field_4_M1: "Captain Stitch", + Sand_Canyon_4_M1: "Haboki", + Cloudy_Park_4_M1: "Jumper Shoot", + Iceberg_4_M1: "Yuki", + Iceberg_6_M1: "Blocky", + Iceberg_6_M2: "Jumper Shoot", + Iceberg_6_M3: "Yuki", + Iceberg_6_M4: "Haboki", + Iceberg_6_M5: "Boboo", + Iceberg_6_M6: "Captain Stitch", + +} + +vanilla_enemies = {'Waddle Dee': 'No Ability', + 'Bronto Burt': 'No Ability', + 'Rocky': 'Stone Ability', + 'Bobo': 'Burning Ability', + 'Chilly': 'Ice Ability', + 'Poppy Bros Jr.': 'No Ability', + 'Sparky': 'Spark Ability', + 'Polof': 'No Ability', + 'Broom Hatter': 'Clean Ability', + 'Cappy': 'No Ability', + 'Bouncy': 'No Ability', + 'Nruff': 'No Ability', + 'Glunk': 'No Ability', + 'Togezo': 'Needle Ability', + 'Kabu': 'No Ability', + 'Mony': 'No Ability', + 'Blipper': 'No Ability', + 'Squishy': 'No Ability', + 'Gabon': 'No Ability', + 'Oro': 'No Ability', + 'Galbo': 'Burning Ability', + 'Sir Kibble': 'Cutter Ability', + 'Nidoo': 'No Ability', + 'Kany': 'No Ability', + 'Sasuke': 'Parasol Ability', + 'Yaban': 'No Ability', + 'Boten': 'Needle Ability', + 'Coconut': 'No Ability', + 'Doka': 'No Ability', + 'Icicle': 'No Ability', + 'Pteran': 'No Ability', + 'Loud': 'No Ability', + 'Como': 'No Ability', + 'Klinko': 'Parasol Ability', + 'Babut': 'No Ability', + 'Wappa': 'Ice Ability', + 'Mariel': 'No Ability', + 'Tick': 'Needle Ability', + 'Apolo': 'No Ability', + 'Popon Ball': 'No Ability', + 'KeKe': 'Clean Ability', + 'Magoo': 'Burning Ability', + 'Raft Waddle Dee': 'No Ability', + 'Madoo': 'No Ability', + 'Corori': 'No Ability', + 'Kapar': 'Cutter Ability', + 'Batamon': 'No Ability', + 'Peran': 'No Ability', + 'Bobin': 'Spark Ability', + 'Mopoo': 'No Ability', + 'Gansan': 'Stone Ability', + 'Bukiset (Burning)': 'Burning Ability', + 'Bukiset (Stone)': 'Stone Ability', + 'Bukiset (Ice)': 'Ice Ability', + 'Bukiset (Needle)': 'Needle Ability', + 'Bukiset (Clean)': 'Clean Ability', + 'Bukiset (Parasol)': 'Parasol Ability', + 'Bukiset (Spark)': 'Spark Ability', + 'Bukiset (Cutter)': 'Cutter Ability', + 'Waddle Dee Drawing': 'No Ability', + 'Bronto Burt Drawing': 'No Ability', + 'Bouncy Drawing': 'No Ability', + 'Kabu (Dekabu)': 'No Ability', + 'Wapod': 'No Ability', + 'Propeller': 'No Ability', + 'Dogon': 'No Ability', + 'Joe': 'No Ability', + 'Captain Stitch': 'Needle Ability', + 'Yuki': 'Ice Ability', + 'Blocky': 'Stone Ability', + 'Jumper Shoot': 'Parasol Ability', + 'Boboo': 'Burning Ability', + 'Haboki': 'Clean Ability', + } + +enemy_restrictive: List[Tuple[List[str], List[str]]] = [ + # abilities, enemies, set_all (False to set any) + (["Burning Ability", "Stone Ability"], ["Rocky", "Sparky", "Babut", "Squishy", ]), # Ribbon Field 5 - 7 + # Sand Canyon 6 + (["Parasol Ability", "Cutter Ability"], ['Bukiset (Parasol)', 'Bukiset (Cutter)']), + (["Spark Ability", "Clean Ability"], ['Bukiset (Spark)', 'Bukiset (Clean)']), + (["Ice Ability", "Needle Ability"], ['Bukiset (Ice)', 'Bukiset (Needle)']), + (["Stone Ability", "Burning Ability"], ['Bukiset (Stone)', 'Bukiset (Burning)']), + (["Stone Ability"], ['Bukiset (Burning)', 'Bukiset (Stone)', 'Bukiset (Ice)', 'Bukiset (Needle)', + 'Bukiset (Clean)', 'Bukiset (Spark)', 'Bukiset (Parasol)', 'Bukiset (Cutter)']), + (["Parasol Ability"], ['Bukiset (Burning)', 'Bukiset (Stone)', 'Bukiset (Ice)', 'Bukiset (Needle)', + 'Bukiset (Clean)', 'Bukiset (Spark)', 'Bukiset (Parasol)', 'Bukiset (Cutter)']), +] diff --git a/worlds/kdl3/Names/LocationName.py b/worlds/kdl3/Names/LocationName.py new file mode 100644 index 000000000000..59a0a1d690f9 --- /dev/null +++ b/worlds/kdl3/Names/LocationName.py @@ -0,0 +1,928 @@ +# Level 1 +grass_land_1 = "Grass Land 1 - Complete" +grass_land_2 = "Grass Land 2 - Complete" +grass_land_3 = "Grass Land 3 - Complete" +grass_land_4 = "Grass Land 4 - Complete" +grass_land_5 = "Grass Land 5 - Complete" +grass_land_6 = "Grass Land 6 - Complete" +grass_land_tulip = "Grass Land 1 - Tulip" +grass_land_muchi = "Grass Land 2 - Muchimuchi" +grass_land_pitcherman = "Grass Land 3 - Pitcherman" +grass_land_chao = "Grass Land 4 - Chao & Goku" +grass_land_mine = "Grass Land 5 - Mine" +grass_land_pierre = "Grass Land 6 - Pierre" +grass_land_whispy = "Grass Land - Boss (Whispy Woods) Purified" + +# Level 2 +ripple_field_1 = "Ripple Field 1 - Complete" +ripple_field_2 = "Ripple Field 2 - Complete" +ripple_field_3 = "Ripple Field 3 - Complete" +ripple_field_4 = "Ripple Field 4 - Complete" +ripple_field_5 = "Ripple Field 5 - Complete" +ripple_field_6 = "Ripple Field 6 - Complete" +ripple_field_kamuribana = "Ripple Field 1 - Kamuribana" +ripple_field_bakasa = "Ripple Field 2 - Bakasa" +ripple_field_elieel = "Ripple Field 3 - Elieel" +ripple_field_toad = "Ripple Field 4 - Toad & Little Toad" +ripple_field_mama_pitch = "Ripple Field 5 - Mama Pitch" +ripple_field_hb002 = "Ripple Field 6 - HB-002" +ripple_field_acro = "Ripple Field - Boss (Acro) Purified" + +# Level 3 +sand_canyon_1 = "Sand Canyon 1 - Complete" +sand_canyon_2 = "Sand Canyon 2 - Complete" +sand_canyon_3 = "Sand Canyon 3 - Complete" +sand_canyon_4 = "Sand Canyon 4 - Complete" +sand_canyon_5 = "Sand Canyon 5 - Complete" +sand_canyon_6 = "Sand Canyon 6 - Complete" +sand_canyon_mushrooms = "Sand Canyon 1 - Geromuzudake" +sand_canyon_auntie = "Sand Canyon 2 - Auntie" +sand_canyon_caramello = "Sand Canyon 3 - Caramello" +sand_canyon_hikari = "Sand Canyon 4 - Donbe & Hikari" +sand_canyon_nyupun = "Sand Canyon 5 - Nyupun" +sand_canyon_rob = "Sand Canyon 6 - Professor Hector & R.O.B" +sand_canyon_poncon = "Sand Canyon - Boss (Pon & Con) Purified" + +# Level 4 +cloudy_park_1 = "Cloudy Park 1 - Complete" +cloudy_park_2 = "Cloudy Park 2 - Complete" +cloudy_park_3 = "Cloudy Park 3 - Complete" +cloudy_park_4 = "Cloudy Park 4 - Complete" +cloudy_park_5 = "Cloudy Park 5 - Complete" +cloudy_park_6 = "Cloudy Park 6 - Complete" +cloudy_park_hibanamodoki = "Cloudy Park 1 - Hibanamodoki" +cloudy_park_piyokeko = "Cloudy Park 2 - Piyo & Keko" +cloudy_park_mrball = "Cloudy Park 3 - Mr. Ball" +cloudy_park_mikarin = "Cloudy Park 4 - Mikarin & Kagami Mocchi" +cloudy_park_pick = "Cloudy Park 5 - Pick" +cloudy_park_hb007 = "Cloudy Park 6 - HB-007" +cloudy_park_ado = "Cloudy Park - Boss (Ado) Purified" + +# Level 5 +iceberg_1 = "Iceberg 1 - Complete" +iceberg_2 = "Iceberg 2 - Complete" +iceberg_3 = "Iceberg 3 - Complete" +iceberg_4 = "Iceberg 4 - Complete" +iceberg_5 = "Iceberg 5 - Complete" +iceberg_6 = "Iceberg 6 - Complete" +iceberg_kogoesou = "Iceberg 1 - Kogoesou" +iceberg_samus = "Iceberg 2 - Samus" +iceberg_kawasaki = "Iceberg 3 - Chef Kawasaki" +iceberg_name = "Iceberg 4 - Name" +iceberg_shiro = "Iceberg 5 - Shiro" +iceberg_angel = "Iceberg 6 - Angel" +iceberg_dedede = "Iceberg - Boss (Dedede) Purified" + +# Level 6 +hyper_zone = "Hyper Zone - Zero" + +# Extras +boss_butch = "Boss Butch" +mg5_p = "Minigame 5 - Perfect" +jumping_clear = "Jumping - Target Score Reached" + +# 1-Ups +grass_land_1_u1 = "Grass Land 1 - 1-Up (Parasol)" # Parasol +grass_land_2_u1 = "Grass Land 2 - 1-Up (Needle)" # Needle +grass_land_3_u1 = "Grass Land 3 - 1-Up (Climb)" # None +grass_land_4_u1 = "Grass Land 4 - 1-Up (Gordo)" # None +grass_land_6_u1 = "Grass Land 6 - 1-Up (Tower)" # None +grass_land_6_u2 = "Grass Land 6 - 1-Up (Falling)" # None +ripple_field_2_u1 = "Ripple Field 2 - 1-Up (Currents)" # Kine +ripple_field_3_u1 = "Ripple Field 3 - 1-Up (Cutter/Spark)" # Cutter or Spark +ripple_field_4_u1 = "Ripple Field 4 - 1-Up (Stone)" # Stone +ripple_field_5_u1 = "Ripple Field 5 - 1-Up (Currents)" # Kine, Burning, Stone +sand_canyon_1_u1 = "Sand Canyon 1 - 1-Up (Polof)" # None +sand_canyon_2_u1 = "Sand Canyon 2 - 1-Up (Enclave)" # None +sand_canyon_4_u1 = "Sand Canyon 4 - 1-Up (Clean)" # Clean +sand_canyon_5_u1 = "Sand Canyon 5 - 1-Up (Falling Block)" # None +sand_canyon_5_u2 = "Sand Canyon 5 - 1-Up (Ice 1)" # Ice +sand_canyon_5_u3 = "Sand Canyon 5 - 1-Up (Ice 2)" # Ice +sand_canyon_5_u4 = "Sand Canyon 5 - 1-Up (Ice 3)" # Ice +cloudy_park_1_u1 = "Cloudy Park 1 - 1-Up (Shotzo)" # None +cloudy_park_4_u1 = "Cloudy Park 4 - 1-Up (Windy)" # Coo +cloudy_park_6_u1 = "Cloudy Park 6 - 1-Up (Cutter)" # Cutter +iceberg_5_u1 = "Iceberg 5 - 1-Up (Boulder)" # None +iceberg_5_u2 = "Iceberg 5 - 1-Up (Floor)" # None +iceberg_5_u3 = "Iceberg 5 - 1-Up (Peloo)" # None, just let yourself get eaten by the Peloo +iceberg_6_u1 = "Iceberg 6 - 1-Up (Middle)" # None + +# Maxim Tomatoes +grass_land_1_m1 = "Grass Land 1 - Maxim Tomato (Spark)" # Spark +grass_land_3_m1 = "Grass Land 3 - Maxim Tomato (Climb)" # None +grass_land_4_m1 = "Grass Land 4 - Maxim Tomato (Zebon Right)" # None +grass_land_4_m2 = "Grass Land 4 - Maxim Tomato (Gordo)" # None +grass_land_4_m3 = "Grass Land 4 - Maxim Tomato (Cliff)" # None +ripple_field_2_m1 = "Ripple Field 2 - Maxim Tomato (Currents)" # Kine +ripple_field_3_m1 = "Ripple Field 3 - Maxim Tomato (Cove)" # None +ripple_field_4_m1 = "Ripple Field 4 - Maxim Tomato (Dark)" # None (maybe Spark?) +ripple_field_4_m2 = "Ripple Field 4 - Maxim Tomato (Stone)" # Stone +ripple_field_5_m1 = "Ripple Field 5 - Maxim Tomato (Exit)" # Kine +ripple_field_5_m2 = "Ripple Field 5 - Maxim Tomato (Currents)" # Kine, Burning, Stone +sand_canyon_2_m1 = "Sand Canyon 2 - Maxim Tomato (Underwater)" # None +sand_canyon_4_m1 = "Sand Canyon 4 - Maxim Tomato (Pacto)" # None +sand_canyon_4_m2 = "Sand Canyon 4 - Maxim Tomato (Needle)" # Needle +sand_canyon_5_m1 = "Sand Canyon 5 - Maxim Tomato (Pit)" # None +cloudy_park_1_m1 = "Cloudy Park 1 - Maxim Tomato (Mariel)" # None +cloudy_park_4_m1 = "Cloudy Park 4 - Maxim Tomato (Windy)" # Coo +cloudy_park_5_m1 = "Cloudy Park 5 - Maxim Tomato (Pillars)" # None +iceberg_3_m1 = "Iceberg 3 - Maxim Tomato (Ceiling)" # None +iceberg_6_m1 = "Iceberg 6 - Maxim Tomato (Left)" # None + +# Level Names +level_names = { + "Grass Land": 1, + "Ripple Field": 2, + "Sand Canyon": 3, + "Cloudy Park": 4, + "Iceberg": 5, +} + +level_names_inverse = { + level_names[level]: level for level in level_names +} + +# Boss Names +boss_names = { + "Whispy Woods": 0x770200, + "Acro": 0x770201, + "Pon & Con": 0x770202, + "Ado": 0x770203, + "King Dedede": 0x770204 +} + +# Goal Mapping +goals = { + 0: hyper_zone, + 1: boss_butch, + 2: mg5_p, + 3: jumping_clear +} + +grass_land_1_s1 = "Grass Land 1 - Star 1" +grass_land_1_s2 = "Grass Land 1 - Star 2" +grass_land_1_s3 = "Grass Land 1 - Star 3" +grass_land_1_s4 = "Grass Land 1 - Star 4" +grass_land_1_s5 = "Grass Land 1 - Star 5" +grass_land_1_s6 = "Grass Land 1 - Star 6" +grass_land_1_s7 = "Grass Land 1 - Star 7" +grass_land_1_s8 = "Grass Land 1 - Star 8" +grass_land_1_s9 = "Grass Land 1 - Star 9" +grass_land_1_s10 = "Grass Land 1 - Star 10" +grass_land_1_s11 = "Grass Land 1 - Star 11" +grass_land_1_s12 = "Grass Land 1 - Star 12" +grass_land_1_s13 = "Grass Land 1 - Star 13" +grass_land_1_s14 = "Grass Land 1 - Star 14" +grass_land_1_s15 = "Grass Land 1 - Star 15" +grass_land_1_s16 = "Grass Land 1 - Star 16" +grass_land_1_s17 = "Grass Land 1 - Star 17" +grass_land_1_s18 = "Grass Land 1 - Star 18" +grass_land_1_s19 = "Grass Land 1 - Star 19" +grass_land_1_s20 = "Grass Land 1 - Star 20" +grass_land_1_s21 = "Grass Land 1 - Star 21" +grass_land_1_s22 = "Grass Land 1 - Star 22" +grass_land_1_s23 = "Grass Land 1 - Star 23" +grass_land_2_s1 = "Grass Land 2 - Star 1" +grass_land_2_s2 = "Grass Land 2 - Star 2" +grass_land_2_s3 = "Grass Land 2 - Star 3" +grass_land_2_s4 = "Grass Land 2 - Star 4" +grass_land_2_s5 = "Grass Land 2 - Star 5" +grass_land_2_s6 = "Grass Land 2 - Star 6" +grass_land_2_s7 = "Grass Land 2 - Star 7" +grass_land_2_s8 = "Grass Land 2 - Star 8" +grass_land_2_s9 = "Grass Land 2 - Star 9" +grass_land_2_s10 = "Grass Land 2 - Star 10" +grass_land_2_s11 = "Grass Land 2 - Star 11" +grass_land_2_s12 = "Grass Land 2 - Star 12" +grass_land_2_s13 = "Grass Land 2 - Star 13" +grass_land_2_s14 = "Grass Land 2 - Star 14" +grass_land_2_s15 = "Grass Land 2 - Star 15" +grass_land_2_s16 = "Grass Land 2 - Star 16" +grass_land_2_s17 = "Grass Land 2 - Star 17" +grass_land_2_s18 = "Grass Land 2 - Star 18" +grass_land_2_s19 = "Grass Land 2 - Star 19" +grass_land_2_s20 = "Grass Land 2 - Star 20" +grass_land_2_s21 = "Grass Land 2 - Star 21" +grass_land_3_s1 = "Grass Land 3 - Star 1" +grass_land_3_s2 = "Grass Land 3 - Star 2" +grass_land_3_s3 = "Grass Land 3 - Star 3" +grass_land_3_s4 = "Grass Land 3 - Star 4" +grass_land_3_s5 = "Grass Land 3 - Star 5" +grass_land_3_s6 = "Grass Land 3 - Star 6" +grass_land_3_s7 = "Grass Land 3 - Star 7" +grass_land_3_s8 = "Grass Land 3 - Star 8" +grass_land_3_s9 = "Grass Land 3 - Star 9" +grass_land_3_s10 = "Grass Land 3 - Star 10" +grass_land_3_s11 = "Grass Land 3 - Star 11" +grass_land_3_s12 = "Grass Land 3 - Star 12" +grass_land_3_s13 = "Grass Land 3 - Star 13" +grass_land_3_s14 = "Grass Land 3 - Star 14" +grass_land_3_s15 = "Grass Land 3 - Star 15" +grass_land_3_s16 = "Grass Land 3 - Star 16" +grass_land_3_s17 = "Grass Land 3 - Star 17" +grass_land_3_s18 = "Grass Land 3 - Star 18" +grass_land_3_s19 = "Grass Land 3 - Star 19" +grass_land_3_s20 = "Grass Land 3 - Star 20" +grass_land_3_s21 = "Grass Land 3 - Star 21" +grass_land_3_s22 = "Grass Land 3 - Star 22" +grass_land_3_s23 = "Grass Land 3 - Star 23" +grass_land_3_s24 = "Grass Land 3 - Star 24" +grass_land_3_s25 = "Grass Land 3 - Star 25" +grass_land_3_s26 = "Grass Land 3 - Star 26" +grass_land_3_s27 = "Grass Land 3 - Star 27" +grass_land_3_s28 = "Grass Land 3 - Star 28" +grass_land_3_s29 = "Grass Land 3 - Star 29" +grass_land_3_s30 = "Grass Land 3 - Star 30" +grass_land_3_s31 = "Grass Land 3 - Star 31" +grass_land_4_s1 = "Grass Land 4 - Star 1" +grass_land_4_s2 = "Grass Land 4 - Star 2" +grass_land_4_s3 = "Grass Land 4 - Star 3" +grass_land_4_s4 = "Grass Land 4 - Star 4" +grass_land_4_s5 = "Grass Land 4 - Star 5" +grass_land_4_s6 = "Grass Land 4 - Star 6" +grass_land_4_s7 = "Grass Land 4 - Star 7" +grass_land_4_s8 = "Grass Land 4 - Star 8" +grass_land_4_s9 = "Grass Land 4 - Star 9" +grass_land_4_s10 = "Grass Land 4 - Star 10" +grass_land_4_s11 = "Grass Land 4 - Star 11" +grass_land_4_s12 = "Grass Land 4 - Star 12" +grass_land_4_s13 = "Grass Land 4 - Star 13" +grass_land_4_s14 = "Grass Land 4 - Star 14" +grass_land_4_s15 = "Grass Land 4 - Star 15" +grass_land_4_s16 = "Grass Land 4 - Star 16" +grass_land_4_s17 = "Grass Land 4 - Star 17" +grass_land_4_s18 = "Grass Land 4 - Star 18" +grass_land_4_s19 = "Grass Land 4 - Star 19" +grass_land_4_s20 = "Grass Land 4 - Star 20" +grass_land_4_s21 = "Grass Land 4 - Star 21" +grass_land_4_s22 = "Grass Land 4 - Star 22" +grass_land_4_s23 = "Grass Land 4 - Star 23" +grass_land_4_s24 = "Grass Land 4 - Star 24" +grass_land_4_s25 = "Grass Land 4 - Star 25" +grass_land_4_s26 = "Grass Land 4 - Star 26" +grass_land_4_s27 = "Grass Land 4 - Star 27" +grass_land_4_s28 = "Grass Land 4 - Star 28" +grass_land_4_s29 = "Grass Land 4 - Star 29" +grass_land_4_s30 = "Grass Land 4 - Star 30" +grass_land_4_s31 = "Grass Land 4 - Star 31" +grass_land_4_s32 = "Grass Land 4 - Star 32" +grass_land_4_s33 = "Grass Land 4 - Star 33" +grass_land_4_s34 = "Grass Land 4 - Star 34" +grass_land_4_s35 = "Grass Land 4 - Star 35" +grass_land_4_s36 = "Grass Land 4 - Star 36" +grass_land_4_s37 = "Grass Land 4 - Star 37" +grass_land_5_s1 = "Grass Land 5 - Star 1" +grass_land_5_s2 = "Grass Land 5 - Star 2" +grass_land_5_s3 = "Grass Land 5 - Star 3" +grass_land_5_s4 = "Grass Land 5 - Star 4" +grass_land_5_s5 = "Grass Land 5 - Star 5" +grass_land_5_s6 = "Grass Land 5 - Star 6" +grass_land_5_s7 = "Grass Land 5 - Star 7" +grass_land_5_s8 = "Grass Land 5 - Star 8" +grass_land_5_s9 = "Grass Land 5 - Star 9" +grass_land_5_s10 = "Grass Land 5 - Star 10" +grass_land_5_s11 = "Grass Land 5 - Star 11" +grass_land_5_s12 = "Grass Land 5 - Star 12" +grass_land_5_s13 = "Grass Land 5 - Star 13" +grass_land_5_s14 = "Grass Land 5 - Star 14" +grass_land_5_s15 = "Grass Land 5 - Star 15" +grass_land_5_s16 = "Grass Land 5 - Star 16" +grass_land_5_s17 = "Grass Land 5 - Star 17" +grass_land_5_s18 = "Grass Land 5 - Star 18" +grass_land_5_s19 = "Grass Land 5 - Star 19" +grass_land_5_s20 = "Grass Land 5 - Star 20" +grass_land_5_s21 = "Grass Land 5 - Star 21" +grass_land_5_s22 = "Grass Land 5 - Star 22" +grass_land_5_s23 = "Grass Land 5 - Star 23" +grass_land_5_s24 = "Grass Land 5 - Star 24" +grass_land_5_s25 = "Grass Land 5 - Star 25" +grass_land_5_s26 = "Grass Land 5 - Star 26" +grass_land_5_s27 = "Grass Land 5 - Star 27" +grass_land_5_s28 = "Grass Land 5 - Star 28" +grass_land_5_s29 = "Grass Land 5 - Star 29" +grass_land_6_s1 = "Grass Land 6 - Star 1" +grass_land_6_s2 = "Grass Land 6 - Star 2" +grass_land_6_s3 = "Grass Land 6 - Star 3" +grass_land_6_s4 = "Grass Land 6 - Star 4" +grass_land_6_s5 = "Grass Land 6 - Star 5" +grass_land_6_s6 = "Grass Land 6 - Star 6" +grass_land_6_s7 = "Grass Land 6 - Star 7" +grass_land_6_s8 = "Grass Land 6 - Star 8" +grass_land_6_s9 = "Grass Land 6 - Star 9" +grass_land_6_s10 = "Grass Land 6 - Star 10" +grass_land_6_s11 = "Grass Land 6 - Star 11" +grass_land_6_s12 = "Grass Land 6 - Star 12" +grass_land_6_s13 = "Grass Land 6 - Star 13" +grass_land_6_s14 = "Grass Land 6 - Star 14" +grass_land_6_s15 = "Grass Land 6 - Star 15" +grass_land_6_s16 = "Grass Land 6 - Star 16" +grass_land_6_s17 = "Grass Land 6 - Star 17" +grass_land_6_s18 = "Grass Land 6 - Star 18" +grass_land_6_s19 = "Grass Land 6 - Star 19" +grass_land_6_s20 = "Grass Land 6 - Star 20" +grass_land_6_s21 = "Grass Land 6 - Star 21" +grass_land_6_s22 = "Grass Land 6 - Star 22" +grass_land_6_s23 = "Grass Land 6 - Star 23" +grass_land_6_s24 = "Grass Land 6 - Star 24" +grass_land_6_s25 = "Grass Land 6 - Star 25" +grass_land_6_s26 = "Grass Land 6 - Star 26" +grass_land_6_s27 = "Grass Land 6 - Star 27" +grass_land_6_s28 = "Grass Land 6 - Star 28" +grass_land_6_s29 = "Grass Land 6 - Star 29" +ripple_field_1_s1 = "Ripple Field 1 - Star 1" +ripple_field_1_s2 = "Ripple Field 1 - Star 2" +ripple_field_1_s3 = "Ripple Field 1 - Star 3" +ripple_field_1_s4 = "Ripple Field 1 - Star 4" +ripple_field_1_s5 = "Ripple Field 1 - Star 5" +ripple_field_1_s6 = "Ripple Field 1 - Star 6" +ripple_field_1_s7 = "Ripple Field 1 - Star 7" +ripple_field_1_s8 = "Ripple Field 1 - Star 8" +ripple_field_1_s9 = "Ripple Field 1 - Star 9" +ripple_field_1_s10 = "Ripple Field 1 - Star 10" +ripple_field_1_s11 = "Ripple Field 1 - Star 11" +ripple_field_1_s12 = "Ripple Field 1 - Star 12" +ripple_field_1_s13 = "Ripple Field 1 - Star 13" +ripple_field_1_s14 = "Ripple Field 1 - Star 14" +ripple_field_1_s15 = "Ripple Field 1 - Star 15" +ripple_field_1_s16 = "Ripple Field 1 - Star 16" +ripple_field_1_s17 = "Ripple Field 1 - Star 17" +ripple_field_1_s18 = "Ripple Field 1 - Star 18" +ripple_field_1_s19 = "Ripple Field 1 - Star 19" +ripple_field_2_s1 = "Ripple Field 2 - Star 1" +ripple_field_2_s2 = "Ripple Field 2 - Star 2" +ripple_field_2_s3 = "Ripple Field 2 - Star 3" +ripple_field_2_s4 = "Ripple Field 2 - Star 4" +ripple_field_2_s5 = "Ripple Field 2 - Star 5" +ripple_field_2_s6 = "Ripple Field 2 - Star 6" +ripple_field_2_s7 = "Ripple Field 2 - Star 7" +ripple_field_2_s8 = "Ripple Field 2 - Star 8" +ripple_field_2_s9 = "Ripple Field 2 - Star 9" +ripple_field_2_s10 = "Ripple Field 2 - Star 10" +ripple_field_2_s11 = "Ripple Field 2 - Star 11" +ripple_field_2_s12 = "Ripple Field 2 - Star 12" +ripple_field_2_s13 = "Ripple Field 2 - Star 13" +ripple_field_2_s14 = "Ripple Field 2 - Star 14" +ripple_field_2_s15 = "Ripple Field 2 - Star 15" +ripple_field_2_s16 = "Ripple Field 2 - Star 16" +ripple_field_2_s17 = "Ripple Field 2 - Star 17" +ripple_field_3_s1 = "Ripple Field 3 - Star 1" +ripple_field_3_s2 = "Ripple Field 3 - Star 2" +ripple_field_3_s3 = "Ripple Field 3 - Star 3" +ripple_field_3_s4 = "Ripple Field 3 - Star 4" +ripple_field_3_s5 = "Ripple Field 3 - Star 5" +ripple_field_3_s6 = "Ripple Field 3 - Star 6" +ripple_field_3_s7 = "Ripple Field 3 - Star 7" +ripple_field_3_s8 = "Ripple Field 3 - Star 8" +ripple_field_3_s9 = "Ripple Field 3 - Star 9" +ripple_field_3_s10 = "Ripple Field 3 - Star 10" +ripple_field_3_s11 = "Ripple Field 3 - Star 11" +ripple_field_3_s12 = "Ripple Field 3 - Star 12" +ripple_field_3_s13 = "Ripple Field 3 - Star 13" +ripple_field_3_s14 = "Ripple Field 3 - Star 14" +ripple_field_3_s15 = "Ripple Field 3 - Star 15" +ripple_field_3_s16 = "Ripple Field 3 - Star 16" +ripple_field_3_s17 = "Ripple Field 3 - Star 17" +ripple_field_3_s18 = "Ripple Field 3 - Star 18" +ripple_field_3_s19 = "Ripple Field 3 - Star 19" +ripple_field_3_s20 = "Ripple Field 3 - Star 20" +ripple_field_3_s21 = "Ripple Field 3 - Star 21" +ripple_field_4_s1 = "Ripple Field 4 - Star 1" +ripple_field_4_s2 = "Ripple Field 4 - Star 2" +ripple_field_4_s3 = "Ripple Field 4 - Star 3" +ripple_field_4_s4 = "Ripple Field 4 - Star 4" +ripple_field_4_s5 = "Ripple Field 4 - Star 5" +ripple_field_4_s6 = "Ripple Field 4 - Star 6" +ripple_field_4_s7 = "Ripple Field 4 - Star 7" +ripple_field_4_s8 = "Ripple Field 4 - Star 8" +ripple_field_4_s9 = "Ripple Field 4 - Star 9" +ripple_field_4_s10 = "Ripple Field 4 - Star 10" +ripple_field_4_s11 = "Ripple Field 4 - Star 11" +ripple_field_4_s12 = "Ripple Field 4 - Star 12" +ripple_field_4_s13 = "Ripple Field 4 - Star 13" +ripple_field_4_s14 = "Ripple Field 4 - Star 14" +ripple_field_4_s15 = "Ripple Field 4 - Star 15" +ripple_field_4_s16 = "Ripple Field 4 - Star 16" +ripple_field_4_s17 = "Ripple Field 4 - Star 17" +ripple_field_4_s18 = "Ripple Field 4 - Star 18" +ripple_field_4_s19 = "Ripple Field 4 - Star 19" +ripple_field_4_s20 = "Ripple Field 4 - Star 20" +ripple_field_4_s21 = "Ripple Field 4 - Star 21" +ripple_field_4_s22 = "Ripple Field 4 - Star 22" +ripple_field_4_s23 = "Ripple Field 4 - Star 23" +ripple_field_4_s24 = "Ripple Field 4 - Star 24" +ripple_field_4_s25 = "Ripple Field 4 - Star 25" +ripple_field_4_s26 = "Ripple Field 4 - Star 26" +ripple_field_4_s27 = "Ripple Field 4 - Star 27" +ripple_field_4_s28 = "Ripple Field 4 - Star 28" +ripple_field_4_s29 = "Ripple Field 4 - Star 29" +ripple_field_4_s30 = "Ripple Field 4 - Star 30" +ripple_field_4_s31 = "Ripple Field 4 - Star 31" +ripple_field_4_s32 = "Ripple Field 4 - Star 32" +ripple_field_4_s33 = "Ripple Field 4 - Star 33" +ripple_field_4_s34 = "Ripple Field 4 - Star 34" +ripple_field_4_s35 = "Ripple Field 4 - Star 35" +ripple_field_4_s36 = "Ripple Field 4 - Star 36" +ripple_field_4_s37 = "Ripple Field 4 - Star 37" +ripple_field_4_s38 = "Ripple Field 4 - Star 38" +ripple_field_4_s39 = "Ripple Field 4 - Star 39" +ripple_field_4_s40 = "Ripple Field 4 - Star 40" +ripple_field_4_s41 = "Ripple Field 4 - Star 41" +ripple_field_4_s42 = "Ripple Field 4 - Star 42" +ripple_field_4_s43 = "Ripple Field 4 - Star 43" +ripple_field_4_s44 = "Ripple Field 4 - Star 44" +ripple_field_4_s45 = "Ripple Field 4 - Star 45" +ripple_field_4_s46 = "Ripple Field 4 - Star 46" +ripple_field_4_s47 = "Ripple Field 4 - Star 47" +ripple_field_4_s48 = "Ripple Field 4 - Star 48" +ripple_field_4_s49 = "Ripple Field 4 - Star 49" +ripple_field_4_s50 = "Ripple Field 4 - Star 50" +ripple_field_4_s51 = "Ripple Field 4 - Star 51" +ripple_field_5_s1 = "Ripple Field 5 - Star 1" +ripple_field_5_s2 = "Ripple Field 5 - Star 2" +ripple_field_5_s3 = "Ripple Field 5 - Star 3" +ripple_field_5_s4 = "Ripple Field 5 - Star 4" +ripple_field_5_s5 = "Ripple Field 5 - Star 5" +ripple_field_5_s6 = "Ripple Field 5 - Star 6" +ripple_field_5_s7 = "Ripple Field 5 - Star 7" +ripple_field_5_s8 = "Ripple Field 5 - Star 8" +ripple_field_5_s9 = "Ripple Field 5 - Star 9" +ripple_field_5_s10 = "Ripple Field 5 - Star 10" +ripple_field_5_s11 = "Ripple Field 5 - Star 11" +ripple_field_5_s12 = "Ripple Field 5 - Star 12" +ripple_field_5_s13 = "Ripple Field 5 - Star 13" +ripple_field_5_s14 = "Ripple Field 5 - Star 14" +ripple_field_5_s15 = "Ripple Field 5 - Star 15" +ripple_field_5_s16 = "Ripple Field 5 - Star 16" +ripple_field_5_s17 = "Ripple Field 5 - Star 17" +ripple_field_5_s18 = "Ripple Field 5 - Star 18" +ripple_field_5_s19 = "Ripple Field 5 - Star 19" +ripple_field_5_s20 = "Ripple Field 5 - Star 20" +ripple_field_5_s21 = "Ripple Field 5 - Star 21" +ripple_field_5_s22 = "Ripple Field 5 - Star 22" +ripple_field_5_s23 = "Ripple Field 5 - Star 23" +ripple_field_5_s24 = "Ripple Field 5 - Star 24" +ripple_field_5_s25 = "Ripple Field 5 - Star 25" +ripple_field_5_s26 = "Ripple Field 5 - Star 26" +ripple_field_5_s27 = "Ripple Field 5 - Star 27" +ripple_field_5_s28 = "Ripple Field 5 - Star 28" +ripple_field_5_s29 = "Ripple Field 5 - Star 29" +ripple_field_5_s30 = "Ripple Field 5 - Star 30" +ripple_field_5_s31 = "Ripple Field 5 - Star 31" +ripple_field_5_s32 = "Ripple Field 5 - Star 32" +ripple_field_5_s33 = "Ripple Field 5 - Star 33" +ripple_field_5_s34 = "Ripple Field 5 - Star 34" +ripple_field_5_s35 = "Ripple Field 5 - Star 35" +ripple_field_5_s36 = "Ripple Field 5 - Star 36" +ripple_field_5_s37 = "Ripple Field 5 - Star 37" +ripple_field_5_s38 = "Ripple Field 5 - Star 38" +ripple_field_5_s39 = "Ripple Field 5 - Star 39" +ripple_field_5_s40 = "Ripple Field 5 - Star 40" +ripple_field_5_s41 = "Ripple Field 5 - Star 41" +ripple_field_5_s42 = "Ripple Field 5 - Star 42" +ripple_field_5_s43 = "Ripple Field 5 - Star 43" +ripple_field_5_s44 = "Ripple Field 5 - Star 44" +ripple_field_5_s45 = "Ripple Field 5 - Star 45" +ripple_field_5_s46 = "Ripple Field 5 - Star 46" +ripple_field_5_s47 = "Ripple Field 5 - Star 47" +ripple_field_5_s48 = "Ripple Field 5 - Star 48" +ripple_field_5_s49 = "Ripple Field 5 - Star 49" +ripple_field_5_s50 = "Ripple Field 5 - Star 50" +ripple_field_5_s51 = "Ripple Field 5 - Star 51" +ripple_field_6_s1 = "Ripple Field 6 - Star 1" +ripple_field_6_s2 = "Ripple Field 6 - Star 2" +ripple_field_6_s3 = "Ripple Field 6 - Star 3" +ripple_field_6_s4 = "Ripple Field 6 - Star 4" +ripple_field_6_s5 = "Ripple Field 6 - Star 5" +ripple_field_6_s6 = "Ripple Field 6 - Star 6" +ripple_field_6_s7 = "Ripple Field 6 - Star 7" +ripple_field_6_s8 = "Ripple Field 6 - Star 8" +ripple_field_6_s9 = "Ripple Field 6 - Star 9" +ripple_field_6_s10 = "Ripple Field 6 - Star 10" +ripple_field_6_s11 = "Ripple Field 6 - Star 11" +ripple_field_6_s12 = "Ripple Field 6 - Star 12" +ripple_field_6_s13 = "Ripple Field 6 - Star 13" +ripple_field_6_s14 = "Ripple Field 6 - Star 14" +ripple_field_6_s15 = "Ripple Field 6 - Star 15" +ripple_field_6_s16 = "Ripple Field 6 - Star 16" +ripple_field_6_s17 = "Ripple Field 6 - Star 17" +ripple_field_6_s18 = "Ripple Field 6 - Star 18" +ripple_field_6_s19 = "Ripple Field 6 - Star 19" +ripple_field_6_s20 = "Ripple Field 6 - Star 20" +ripple_field_6_s21 = "Ripple Field 6 - Star 21" +ripple_field_6_s22 = "Ripple Field 6 - Star 22" +ripple_field_6_s23 = "Ripple Field 6 - Star 23" +sand_canyon_1_s1 = "Sand Canyon 1 - Star 1" +sand_canyon_1_s2 = "Sand Canyon 1 - Star 2" +sand_canyon_1_s3 = "Sand Canyon 1 - Star 3" +sand_canyon_1_s4 = "Sand Canyon 1 - Star 4" +sand_canyon_1_s5 = "Sand Canyon 1 - Star 5" +sand_canyon_1_s6 = "Sand Canyon 1 - Star 6" +sand_canyon_1_s7 = "Sand Canyon 1 - Star 7" +sand_canyon_1_s8 = "Sand Canyon 1 - Star 8" +sand_canyon_1_s9 = "Sand Canyon 1 - Star 9" +sand_canyon_1_s10 = "Sand Canyon 1 - Star 10" +sand_canyon_1_s11 = "Sand Canyon 1 - Star 11" +sand_canyon_1_s12 = "Sand Canyon 1 - Star 12" +sand_canyon_1_s13 = "Sand Canyon 1 - Star 13" +sand_canyon_1_s14 = "Sand Canyon 1 - Star 14" +sand_canyon_1_s15 = "Sand Canyon 1 - Star 15" +sand_canyon_1_s16 = "Sand Canyon 1 - Star 16" +sand_canyon_1_s17 = "Sand Canyon 1 - Star 17" +sand_canyon_1_s18 = "Sand Canyon 1 - Star 18" +sand_canyon_1_s19 = "Sand Canyon 1 - Star 19" +sand_canyon_1_s20 = "Sand Canyon 1 - Star 20" +sand_canyon_1_s21 = "Sand Canyon 1 - Star 21" +sand_canyon_1_s22 = "Sand Canyon 1 - Star 22" +sand_canyon_2_s1 = "Sand Canyon 2 - Star 1" +sand_canyon_2_s2 = "Sand Canyon 2 - Star 2" +sand_canyon_2_s3 = "Sand Canyon 2 - Star 3" +sand_canyon_2_s4 = "Sand Canyon 2 - Star 4" +sand_canyon_2_s5 = "Sand Canyon 2 - Star 5" +sand_canyon_2_s6 = "Sand Canyon 2 - Star 6" +sand_canyon_2_s7 = "Sand Canyon 2 - Star 7" +sand_canyon_2_s8 = "Sand Canyon 2 - Star 8" +sand_canyon_2_s9 = "Sand Canyon 2 - Star 9" +sand_canyon_2_s10 = "Sand Canyon 2 - Star 10" +sand_canyon_2_s11 = "Sand Canyon 2 - Star 11" +sand_canyon_2_s12 = "Sand Canyon 2 - Star 12" +sand_canyon_2_s13 = "Sand Canyon 2 - Star 13" +sand_canyon_2_s14 = "Sand Canyon 2 - Star 14" +sand_canyon_2_s15 = "Sand Canyon 2 - Star 15" +sand_canyon_2_s16 = "Sand Canyon 2 - Star 16" +sand_canyon_2_s17 = "Sand Canyon 2 - Star 17" +sand_canyon_2_s18 = "Sand Canyon 2 - Star 18" +sand_canyon_2_s19 = "Sand Canyon 2 - Star 19" +sand_canyon_2_s20 = "Sand Canyon 2 - Star 20" +sand_canyon_2_s21 = "Sand Canyon 2 - Star 21" +sand_canyon_2_s22 = "Sand Canyon 2 - Star 22" +sand_canyon_2_s23 = "Sand Canyon 2 - Star 23" +sand_canyon_2_s24 = "Sand Canyon 2 - Star 24" +sand_canyon_2_s25 = "Sand Canyon 2 - Star 25" +sand_canyon_2_s26 = "Sand Canyon 2 - Star 26" +sand_canyon_2_s27 = "Sand Canyon 2 - Star 27" +sand_canyon_2_s28 = "Sand Canyon 2 - Star 28" +sand_canyon_2_s29 = "Sand Canyon 2 - Star 29" +sand_canyon_2_s30 = "Sand Canyon 2 - Star 30" +sand_canyon_2_s31 = "Sand Canyon 2 - Star 31" +sand_canyon_2_s32 = "Sand Canyon 2 - Star 32" +sand_canyon_2_s33 = "Sand Canyon 2 - Star 33" +sand_canyon_2_s34 = "Sand Canyon 2 - Star 34" +sand_canyon_2_s35 = "Sand Canyon 2 - Star 35" +sand_canyon_2_s36 = "Sand Canyon 2 - Star 36" +sand_canyon_2_s37 = "Sand Canyon 2 - Star 37" +sand_canyon_2_s38 = "Sand Canyon 2 - Star 38" +sand_canyon_2_s39 = "Sand Canyon 2 - Star 39" +sand_canyon_2_s40 = "Sand Canyon 2 - Star 40" +sand_canyon_2_s41 = "Sand Canyon 2 - Star 41" +sand_canyon_2_s42 = "Sand Canyon 2 - Star 42" +sand_canyon_2_s43 = "Sand Canyon 2 - Star 43" +sand_canyon_2_s44 = "Sand Canyon 2 - Star 44" +sand_canyon_2_s45 = "Sand Canyon 2 - Star 45" +sand_canyon_2_s46 = "Sand Canyon 2 - Star 46" +sand_canyon_2_s47 = "Sand Canyon 2 - Star 47" +sand_canyon_2_s48 = "Sand Canyon 2 - Star 48" +sand_canyon_3_s1 = "Sand Canyon 3 - Star 1" +sand_canyon_3_s2 = "Sand Canyon 3 - Star 2" +sand_canyon_3_s3 = "Sand Canyon 3 - Star 3" +sand_canyon_3_s4 = "Sand Canyon 3 - Star 4" +sand_canyon_3_s5 = "Sand Canyon 3 - Star 5" +sand_canyon_3_s6 = "Sand Canyon 3 - Star 6" +sand_canyon_3_s7 = "Sand Canyon 3 - Star 7" +sand_canyon_3_s8 = "Sand Canyon 3 - Star 8" +sand_canyon_3_s9 = "Sand Canyon 3 - Star 9" +sand_canyon_3_s10 = "Sand Canyon 3 - Star 10" +sand_canyon_4_s1 = "Sand Canyon 4 - Star 1" +sand_canyon_4_s2 = "Sand Canyon 4 - Star 2" +sand_canyon_4_s3 = "Sand Canyon 4 - Star 3" +sand_canyon_4_s4 = "Sand Canyon 4 - Star 4" +sand_canyon_4_s5 = "Sand Canyon 4 - Star 5" +sand_canyon_4_s6 = "Sand Canyon 4 - Star 6" +sand_canyon_4_s7 = "Sand Canyon 4 - Star 7" +sand_canyon_4_s8 = "Sand Canyon 4 - Star 8" +sand_canyon_4_s9 = "Sand Canyon 4 - Star 9" +sand_canyon_4_s10 = "Sand Canyon 4 - Star 10" +sand_canyon_4_s11 = "Sand Canyon 4 - Star 11" +sand_canyon_4_s12 = "Sand Canyon 4 - Star 12" +sand_canyon_4_s13 = "Sand Canyon 4 - Star 13" +sand_canyon_4_s14 = "Sand Canyon 4 - Star 14" +sand_canyon_4_s15 = "Sand Canyon 4 - Star 15" +sand_canyon_4_s16 = "Sand Canyon 4 - Star 16" +sand_canyon_4_s17 = "Sand Canyon 4 - Star 17" +sand_canyon_4_s18 = "Sand Canyon 4 - Star 18" +sand_canyon_4_s19 = "Sand Canyon 4 - Star 19" +sand_canyon_4_s20 = "Sand Canyon 4 - Star 20" +sand_canyon_4_s21 = "Sand Canyon 4 - Star 21" +sand_canyon_4_s22 = "Sand Canyon 4 - Star 22" +sand_canyon_4_s23 = "Sand Canyon 4 - Star 23" +sand_canyon_5_s1 = "Sand Canyon 5 - Star 1" +sand_canyon_5_s2 = "Sand Canyon 5 - Star 2" +sand_canyon_5_s3 = "Sand Canyon 5 - Star 3" +sand_canyon_5_s4 = "Sand Canyon 5 - Star 4" +sand_canyon_5_s5 = "Sand Canyon 5 - Star 5" +sand_canyon_5_s6 = "Sand Canyon 5 - Star 6" +sand_canyon_5_s7 = "Sand Canyon 5 - Star 7" +sand_canyon_5_s8 = "Sand Canyon 5 - Star 8" +sand_canyon_5_s9 = "Sand Canyon 5 - Star 9" +sand_canyon_5_s10 = "Sand Canyon 5 - Star 10" +sand_canyon_5_s11 = "Sand Canyon 5 - Star 11" +sand_canyon_5_s12 = "Sand Canyon 5 - Star 12" +sand_canyon_5_s13 = "Sand Canyon 5 - Star 13" +sand_canyon_5_s14 = "Sand Canyon 5 - Star 14" +sand_canyon_5_s15 = "Sand Canyon 5 - Star 15" +sand_canyon_5_s16 = "Sand Canyon 5 - Star 16" +sand_canyon_5_s17 = "Sand Canyon 5 - Star 17" +sand_canyon_5_s18 = "Sand Canyon 5 - Star 18" +sand_canyon_5_s19 = "Sand Canyon 5 - Star 19" +sand_canyon_5_s20 = "Sand Canyon 5 - Star 20" +sand_canyon_5_s21 = "Sand Canyon 5 - Star 21" +sand_canyon_5_s22 = "Sand Canyon 5 - Star 22" +sand_canyon_5_s23 = "Sand Canyon 5 - Star 23" +sand_canyon_5_s24 = "Sand Canyon 5 - Star 24" +sand_canyon_5_s25 = "Sand Canyon 5 - Star 25" +sand_canyon_5_s26 = "Sand Canyon 5 - Star 26" +sand_canyon_5_s27 = "Sand Canyon 5 - Star 27" +sand_canyon_5_s28 = "Sand Canyon 5 - Star 28" +sand_canyon_5_s29 = "Sand Canyon 5 - Star 29" +sand_canyon_5_s30 = "Sand Canyon 5 - Star 30" +sand_canyon_5_s31 = "Sand Canyon 5 - Star 31" +sand_canyon_5_s32 = "Sand Canyon 5 - Star 32" +sand_canyon_5_s33 = "Sand Canyon 5 - Star 33" +sand_canyon_5_s34 = "Sand Canyon 5 - Star 34" +sand_canyon_5_s35 = "Sand Canyon 5 - Star 35" +sand_canyon_5_s36 = "Sand Canyon 5 - Star 36" +sand_canyon_5_s37 = "Sand Canyon 5 - Star 37" +sand_canyon_5_s38 = "Sand Canyon 5 - Star 38" +sand_canyon_5_s39 = "Sand Canyon 5 - Star 39" +sand_canyon_5_s40 = "Sand Canyon 5 - Star 40" +cloudy_park_1_s1 = "Cloudy Park 1 - Star 1" +cloudy_park_1_s2 = "Cloudy Park 1 - Star 2" +cloudy_park_1_s3 = "Cloudy Park 1 - Star 3" +cloudy_park_1_s4 = "Cloudy Park 1 - Star 4" +cloudy_park_1_s5 = "Cloudy Park 1 - Star 5" +cloudy_park_1_s6 = "Cloudy Park 1 - Star 6" +cloudy_park_1_s7 = "Cloudy Park 1 - Star 7" +cloudy_park_1_s8 = "Cloudy Park 1 - Star 8" +cloudy_park_1_s9 = "Cloudy Park 1 - Star 9" +cloudy_park_1_s10 = "Cloudy Park 1 - Star 10" +cloudy_park_1_s11 = "Cloudy Park 1 - Star 11" +cloudy_park_1_s12 = "Cloudy Park 1 - Star 12" +cloudy_park_1_s13 = "Cloudy Park 1 - Star 13" +cloudy_park_1_s14 = "Cloudy Park 1 - Star 14" +cloudy_park_1_s15 = "Cloudy Park 1 - Star 15" +cloudy_park_1_s16 = "Cloudy Park 1 - Star 16" +cloudy_park_1_s17 = "Cloudy Park 1 - Star 17" +cloudy_park_1_s18 = "Cloudy Park 1 - Star 18" +cloudy_park_1_s19 = "Cloudy Park 1 - Star 19" +cloudy_park_1_s20 = "Cloudy Park 1 - Star 20" +cloudy_park_1_s21 = "Cloudy Park 1 - Star 21" +cloudy_park_1_s22 = "Cloudy Park 1 - Star 22" +cloudy_park_1_s23 = "Cloudy Park 1 - Star 23" +cloudy_park_2_s1 = "Cloudy Park 2 - Star 1" +cloudy_park_2_s2 = "Cloudy Park 2 - Star 2" +cloudy_park_2_s3 = "Cloudy Park 2 - Star 3" +cloudy_park_2_s4 = "Cloudy Park 2 - Star 4" +cloudy_park_2_s5 = "Cloudy Park 2 - Star 5" +cloudy_park_2_s6 = "Cloudy Park 2 - Star 6" +cloudy_park_2_s7 = "Cloudy Park 2 - Star 7" +cloudy_park_2_s8 = "Cloudy Park 2 - Star 8" +cloudy_park_2_s9 = "Cloudy Park 2 - Star 9" +cloudy_park_2_s10 = "Cloudy Park 2 - Star 10" +cloudy_park_2_s11 = "Cloudy Park 2 - Star 11" +cloudy_park_2_s12 = "Cloudy Park 2 - Star 12" +cloudy_park_2_s13 = "Cloudy Park 2 - Star 13" +cloudy_park_2_s14 = "Cloudy Park 2 - Star 14" +cloudy_park_2_s15 = "Cloudy Park 2 - Star 15" +cloudy_park_2_s16 = "Cloudy Park 2 - Star 16" +cloudy_park_2_s17 = "Cloudy Park 2 - Star 17" +cloudy_park_2_s18 = "Cloudy Park 2 - Star 18" +cloudy_park_2_s19 = "Cloudy Park 2 - Star 19" +cloudy_park_2_s20 = "Cloudy Park 2 - Star 20" +cloudy_park_2_s21 = "Cloudy Park 2 - Star 21" +cloudy_park_2_s22 = "Cloudy Park 2 - Star 22" +cloudy_park_2_s23 = "Cloudy Park 2 - Star 23" +cloudy_park_2_s24 = "Cloudy Park 2 - Star 24" +cloudy_park_2_s25 = "Cloudy Park 2 - Star 25" +cloudy_park_2_s26 = "Cloudy Park 2 - Star 26" +cloudy_park_2_s27 = "Cloudy Park 2 - Star 27" +cloudy_park_2_s28 = "Cloudy Park 2 - Star 28" +cloudy_park_2_s29 = "Cloudy Park 2 - Star 29" +cloudy_park_2_s30 = "Cloudy Park 2 - Star 30" +cloudy_park_2_s31 = "Cloudy Park 2 - Star 31" +cloudy_park_2_s32 = "Cloudy Park 2 - Star 32" +cloudy_park_2_s33 = "Cloudy Park 2 - Star 33" +cloudy_park_2_s34 = "Cloudy Park 2 - Star 34" +cloudy_park_2_s35 = "Cloudy Park 2 - Star 35" +cloudy_park_2_s36 = "Cloudy Park 2 - Star 36" +cloudy_park_2_s37 = "Cloudy Park 2 - Star 37" +cloudy_park_2_s38 = "Cloudy Park 2 - Star 38" +cloudy_park_2_s39 = "Cloudy Park 2 - Star 39" +cloudy_park_2_s40 = "Cloudy Park 2 - Star 40" +cloudy_park_2_s41 = "Cloudy Park 2 - Star 41" +cloudy_park_2_s42 = "Cloudy Park 2 - Star 42" +cloudy_park_2_s43 = "Cloudy Park 2 - Star 43" +cloudy_park_2_s44 = "Cloudy Park 2 - Star 44" +cloudy_park_2_s45 = "Cloudy Park 2 - Star 45" +cloudy_park_2_s46 = "Cloudy Park 2 - Star 46" +cloudy_park_2_s47 = "Cloudy Park 2 - Star 47" +cloudy_park_2_s48 = "Cloudy Park 2 - Star 48" +cloudy_park_2_s49 = "Cloudy Park 2 - Star 49" +cloudy_park_2_s50 = "Cloudy Park 2 - Star 50" +cloudy_park_2_s51 = "Cloudy Park 2 - Star 51" +cloudy_park_2_s52 = "Cloudy Park 2 - Star 52" +cloudy_park_2_s53 = "Cloudy Park 2 - Star 53" +cloudy_park_2_s54 = "Cloudy Park 2 - Star 54" +cloudy_park_3_s1 = "Cloudy Park 3 - Star 1" +cloudy_park_3_s2 = "Cloudy Park 3 - Star 2" +cloudy_park_3_s3 = "Cloudy Park 3 - Star 3" +cloudy_park_3_s4 = "Cloudy Park 3 - Star 4" +cloudy_park_3_s5 = "Cloudy Park 3 - Star 5" +cloudy_park_3_s6 = "Cloudy Park 3 - Star 6" +cloudy_park_3_s7 = "Cloudy Park 3 - Star 7" +cloudy_park_3_s8 = "Cloudy Park 3 - Star 8" +cloudy_park_3_s9 = "Cloudy Park 3 - Star 9" +cloudy_park_3_s10 = "Cloudy Park 3 - Star 10" +cloudy_park_3_s11 = "Cloudy Park 3 - Star 11" +cloudy_park_3_s12 = "Cloudy Park 3 - Star 12" +cloudy_park_3_s13 = "Cloudy Park 3 - Star 13" +cloudy_park_3_s14 = "Cloudy Park 3 - Star 14" +cloudy_park_3_s15 = "Cloudy Park 3 - Star 15" +cloudy_park_3_s16 = "Cloudy Park 3 - Star 16" +cloudy_park_3_s17 = "Cloudy Park 3 - Star 17" +cloudy_park_3_s18 = "Cloudy Park 3 - Star 18" +cloudy_park_3_s19 = "Cloudy Park 3 - Star 19" +cloudy_park_3_s20 = "Cloudy Park 3 - Star 20" +cloudy_park_3_s21 = "Cloudy Park 3 - Star 21" +cloudy_park_3_s22 = "Cloudy Park 3 - Star 22" +cloudy_park_4_s1 = "Cloudy Park 4 - Star 1" +cloudy_park_4_s2 = "Cloudy Park 4 - Star 2" +cloudy_park_4_s3 = "Cloudy Park 4 - Star 3" +cloudy_park_4_s4 = "Cloudy Park 4 - Star 4" +cloudy_park_4_s5 = "Cloudy Park 4 - Star 5" +cloudy_park_4_s6 = "Cloudy Park 4 - Star 6" +cloudy_park_4_s7 = "Cloudy Park 4 - Star 7" +cloudy_park_4_s8 = "Cloudy Park 4 - Star 8" +cloudy_park_4_s9 = "Cloudy Park 4 - Star 9" +cloudy_park_4_s10 = "Cloudy Park 4 - Star 10" +cloudy_park_4_s11 = "Cloudy Park 4 - Star 11" +cloudy_park_4_s12 = "Cloudy Park 4 - Star 12" +cloudy_park_4_s13 = "Cloudy Park 4 - Star 13" +cloudy_park_4_s14 = "Cloudy Park 4 - Star 14" +cloudy_park_4_s15 = "Cloudy Park 4 - Star 15" +cloudy_park_4_s16 = "Cloudy Park 4 - Star 16" +cloudy_park_4_s17 = "Cloudy Park 4 - Star 17" +cloudy_park_4_s18 = "Cloudy Park 4 - Star 18" +cloudy_park_4_s19 = "Cloudy Park 4 - Star 19" +cloudy_park_4_s20 = "Cloudy Park 4 - Star 20" +cloudy_park_4_s21 = "Cloudy Park 4 - Star 21" +cloudy_park_4_s22 = "Cloudy Park 4 - Star 22" +cloudy_park_4_s23 = "Cloudy Park 4 - Star 23" +cloudy_park_4_s24 = "Cloudy Park 4 - Star 24" +cloudy_park_4_s25 = "Cloudy Park 4 - Star 25" +cloudy_park_4_s26 = "Cloudy Park 4 - Star 26" +cloudy_park_4_s27 = "Cloudy Park 4 - Star 27" +cloudy_park_4_s28 = "Cloudy Park 4 - Star 28" +cloudy_park_4_s29 = "Cloudy Park 4 - Star 29" +cloudy_park_4_s30 = "Cloudy Park 4 - Star 30" +cloudy_park_4_s31 = "Cloudy Park 4 - Star 31" +cloudy_park_4_s32 = "Cloudy Park 4 - Star 32" +cloudy_park_4_s33 = "Cloudy Park 4 - Star 33" +cloudy_park_4_s34 = "Cloudy Park 4 - Star 34" +cloudy_park_4_s35 = "Cloudy Park 4 - Star 35" +cloudy_park_4_s36 = "Cloudy Park 4 - Star 36" +cloudy_park_4_s37 = "Cloudy Park 4 - Star 37" +cloudy_park_4_s38 = "Cloudy Park 4 - Star 38" +cloudy_park_4_s39 = "Cloudy Park 4 - Star 39" +cloudy_park_4_s40 = "Cloudy Park 4 - Star 40" +cloudy_park_4_s41 = "Cloudy Park 4 - Star 41" +cloudy_park_4_s42 = "Cloudy Park 4 - Star 42" +cloudy_park_4_s43 = "Cloudy Park 4 - Star 43" +cloudy_park_4_s44 = "Cloudy Park 4 - Star 44" +cloudy_park_4_s45 = "Cloudy Park 4 - Star 45" +cloudy_park_4_s46 = "Cloudy Park 4 - Star 46" +cloudy_park_4_s47 = "Cloudy Park 4 - Star 47" +cloudy_park_4_s48 = "Cloudy Park 4 - Star 48" +cloudy_park_4_s49 = "Cloudy Park 4 - Star 49" +cloudy_park_4_s50 = "Cloudy Park 4 - Star 50" +cloudy_park_5_s1 = "Cloudy Park 5 - Star 1" +cloudy_park_5_s2 = "Cloudy Park 5 - Star 2" +cloudy_park_5_s3 = "Cloudy Park 5 - Star 3" +cloudy_park_5_s4 = "Cloudy Park 5 - Star 4" +cloudy_park_5_s5 = "Cloudy Park 5 - Star 5" +cloudy_park_5_s6 = "Cloudy Park 5 - Star 6" +cloudy_park_6_s1 = "Cloudy Park 6 - Star 1" +cloudy_park_6_s2 = "Cloudy Park 6 - Star 2" +cloudy_park_6_s3 = "Cloudy Park 6 - Star 3" +cloudy_park_6_s4 = "Cloudy Park 6 - Star 4" +cloudy_park_6_s5 = "Cloudy Park 6 - Star 5" +cloudy_park_6_s6 = "Cloudy Park 6 - Star 6" +cloudy_park_6_s7 = "Cloudy Park 6 - Star 7" +cloudy_park_6_s8 = "Cloudy Park 6 - Star 8" +cloudy_park_6_s9 = "Cloudy Park 6 - Star 9" +cloudy_park_6_s10 = "Cloudy Park 6 - Star 10" +cloudy_park_6_s11 = "Cloudy Park 6 - Star 11" +cloudy_park_6_s12 = "Cloudy Park 6 - Star 12" +cloudy_park_6_s13 = "Cloudy Park 6 - Star 13" +cloudy_park_6_s14 = "Cloudy Park 6 - Star 14" +cloudy_park_6_s15 = "Cloudy Park 6 - Star 15" +cloudy_park_6_s16 = "Cloudy Park 6 - Star 16" +cloudy_park_6_s17 = "Cloudy Park 6 - Star 17" +cloudy_park_6_s18 = "Cloudy Park 6 - Star 18" +cloudy_park_6_s19 = "Cloudy Park 6 - Star 19" +cloudy_park_6_s20 = "Cloudy Park 6 - Star 20" +cloudy_park_6_s21 = "Cloudy Park 6 - Star 21" +cloudy_park_6_s22 = "Cloudy Park 6 - Star 22" +cloudy_park_6_s23 = "Cloudy Park 6 - Star 23" +cloudy_park_6_s24 = "Cloudy Park 6 - Star 24" +cloudy_park_6_s25 = "Cloudy Park 6 - Star 25" +cloudy_park_6_s26 = "Cloudy Park 6 - Star 26" +cloudy_park_6_s27 = "Cloudy Park 6 - Star 27" +cloudy_park_6_s28 = "Cloudy Park 6 - Star 28" +cloudy_park_6_s29 = "Cloudy Park 6 - Star 29" +cloudy_park_6_s30 = "Cloudy Park 6 - Star 30" +cloudy_park_6_s31 = "Cloudy Park 6 - Star 31" +cloudy_park_6_s32 = "Cloudy Park 6 - Star 32" +cloudy_park_6_s33 = "Cloudy Park 6 - Star 33" +iceberg_1_s1 = "Iceberg 1 - Star 1" +iceberg_1_s2 = "Iceberg 1 - Star 2" +iceberg_1_s3 = "Iceberg 1 - Star 3" +iceberg_1_s4 = "Iceberg 1 - Star 4" +iceberg_1_s5 = "Iceberg 1 - Star 5" +iceberg_1_s6 = "Iceberg 1 - Star 6" +iceberg_2_s1 = "Iceberg 2 - Star 1" +iceberg_2_s2 = "Iceberg 2 - Star 2" +iceberg_2_s3 = "Iceberg 2 - Star 3" +iceberg_2_s4 = "Iceberg 2 - Star 4" +iceberg_2_s5 = "Iceberg 2 - Star 5" +iceberg_2_s6 = "Iceberg 2 - Star 6" +iceberg_2_s7 = "Iceberg 2 - Star 7" +iceberg_2_s8 = "Iceberg 2 - Star 8" +iceberg_2_s9 = "Iceberg 2 - Star 9" +iceberg_2_s10 = "Iceberg 2 - Star 10" +iceberg_2_s11 = "Iceberg 2 - Star 11" +iceberg_2_s12 = "Iceberg 2 - Star 12" +iceberg_2_s13 = "Iceberg 2 - Star 13" +iceberg_2_s14 = "Iceberg 2 - Star 14" +iceberg_2_s15 = "Iceberg 2 - Star 15" +iceberg_2_s16 = "Iceberg 2 - Star 16" +iceberg_2_s17 = "Iceberg 2 - Star 17" +iceberg_2_s18 = "Iceberg 2 - Star 18" +iceberg_2_s19 = "Iceberg 2 - Star 19" +iceberg_3_s1 = "Iceberg 3 - Star 1" +iceberg_3_s2 = "Iceberg 3 - Star 2" +iceberg_3_s3 = "Iceberg 3 - Star 3" +iceberg_3_s4 = "Iceberg 3 - Star 4" +iceberg_3_s5 = "Iceberg 3 - Star 5" +iceberg_3_s6 = "Iceberg 3 - Star 6" +iceberg_3_s7 = "Iceberg 3 - Star 7" +iceberg_3_s8 = "Iceberg 3 - Star 8" +iceberg_3_s9 = "Iceberg 3 - Star 9" +iceberg_3_s10 = "Iceberg 3 - Star 10" +iceberg_3_s11 = "Iceberg 3 - Star 11" +iceberg_3_s12 = "Iceberg 3 - Star 12" +iceberg_3_s13 = "Iceberg 3 - Star 13" +iceberg_3_s14 = "Iceberg 3 - Star 14" +iceberg_3_s15 = "Iceberg 3 - Star 15" +iceberg_3_s16 = "Iceberg 3 - Star 16" +iceberg_3_s17 = "Iceberg 3 - Star 17" +iceberg_3_s18 = "Iceberg 3 - Star 18" +iceberg_3_s19 = "Iceberg 3 - Star 19" +iceberg_3_s20 = "Iceberg 3 - Star 20" +iceberg_3_s21 = "Iceberg 3 - Star 21" +iceberg_4_s1 = "Iceberg 4 - Star 1" +iceberg_4_s2 = "Iceberg 4 - Star 2" +iceberg_4_s3 = "Iceberg 4 - Star 3" +iceberg_5_s1 = "Iceberg 5 - Star 1" +iceberg_5_s2 = "Iceberg 5 - Star 2" +iceberg_5_s3 = "Iceberg 5 - Star 3" +iceberg_5_s4 = "Iceberg 5 - Star 4" +iceberg_5_s5 = "Iceberg 5 - Star 5" +iceberg_5_s6 = "Iceberg 5 - Star 6" +iceberg_5_s7 = "Iceberg 5 - Star 7" +iceberg_5_s8 = "Iceberg 5 - Star 8" +iceberg_5_s9 = "Iceberg 5 - Star 9" +iceberg_5_s10 = "Iceberg 5 - Star 10" +iceberg_5_s11 = "Iceberg 5 - Star 11" +iceberg_5_s12 = "Iceberg 5 - Star 12" +iceberg_5_s13 = "Iceberg 5 - Star 13" +iceberg_5_s14 = "Iceberg 5 - Star 14" +iceberg_5_s15 = "Iceberg 5 - Star 15" +iceberg_5_s16 = "Iceberg 5 - Star 16" +iceberg_5_s17 = "Iceberg 5 - Star 17" +iceberg_5_s18 = "Iceberg 5 - Star 18" +iceberg_5_s19 = "Iceberg 5 - Star 19" +iceberg_5_s20 = "Iceberg 5 - Star 20" +iceberg_5_s21 = "Iceberg 5 - Star 21" +iceberg_5_s22 = "Iceberg 5 - Star 22" +iceberg_5_s23 = "Iceberg 5 - Star 23" +iceberg_5_s24 = "Iceberg 5 - Star 24" +iceberg_5_s25 = "Iceberg 5 - Star 25" +iceberg_5_s26 = "Iceberg 5 - Star 26" +iceberg_5_s27 = "Iceberg 5 - Star 27" +iceberg_5_s28 = "Iceberg 5 - Star 28" +iceberg_5_s29 = "Iceberg 5 - Star 29" +iceberg_5_s30 = "Iceberg 5 - Star 30" +iceberg_5_s31 = "Iceberg 5 - Star 31" +iceberg_5_s32 = "Iceberg 5 - Star 32" +iceberg_5_s33 = "Iceberg 5 - Star 33" +iceberg_5_s34 = "Iceberg 5 - Star 34" +iceberg_6_s1 = "Iceberg 6 - Star 1" diff --git a/worlds/kdl3/Names/__init__.py b/worlds/kdl3/Names/__init__.py new file mode 100644 index 000000000000..e69de29bb2d1 diff --git a/worlds/kdl3/Options.py b/worlds/kdl3/Options.py new file mode 100644 index 000000000000..336bd33bc583 --- /dev/null +++ b/worlds/kdl3/Options.py @@ -0,0 +1,432 @@ +import random +from dataclasses import dataclass + +from Options import DeathLink, Choice, Toggle, OptionDict, Range, PlandoBosses, DefaultOnToggle, \ + PerGameCommonOptions +from .Names import LocationName + + +class Goal(Choice): + """ + Zero: collect the Heart Stars, and defeat Zero in the Hyper Zone. + Boss Butch: collect the Heart Stars, and then complete the boss rematches in the Boss Butch mode. + MG5: collect the Heart Stars, and then complete a perfect run through the minigame gauntlet within the Super MG5 + Jumping: collect the Heart Stars, and then reach a designated score within the Jumping sub-game + """ + display_name = "Goal" + option_zero = 0 + option_boss_butch = 1 + option_MG5 = 2 + option_jumping = 3 + default = 0 + + @classmethod + def get_option_name(cls, value: int) -> str: + if value == 2: + return cls.name_lookup[value].upper() + return super().get_option_name(value) + +class GoalSpeed(Choice): + """ + Normal: the goal is unlocked after purifying the five bosses + Fast: the goal is unlocked after acquiring the target number of Heart Stars + """ + display_name = "Goal Speed" + option_normal = 0 + option_fast = 1 + + +class TotalHeartStars(Range): + """ + Maximum number of heart stars to include in the pool of items. + """ + display_name = "Max Heart Stars" + range_start = 5 # set to 5 so strict bosses does not degrade + range_end = 50 # 30 default locations + 30 stage clears + 5 bosses - 14 progression items = 51, so round down + default = 30 + + +class HeartStarsRequired(Range): + """ + Percentage of heart stars required to purify the five bosses and reach Zero. + Each boss will require a differing amount of heart stars to purify. + """ + display_name = "Required Heart Stars" + range_start = 1 + range_end = 100 + default = 50 + + +class LevelShuffle(Choice): + """ + None: No stage shuffling. + Same World: shuffles stages around their world. + Pattern: shuffles stages according to the stage pattern (stage 3 will always be a minigame stage, etc.) + Shuffled: shuffles stages across all worlds. + """ + display_name = "Stage Shuffle" + option_none = 0 + option_same_world = 1 + option_pattern = 2 + option_shuffled = 3 + default = 0 + + +class BossShuffle(PlandoBosses): + """ + None: Bosses will remain in their vanilla locations + Shuffled: Bosses will be shuffled amongst each other + Full: Bosses will be randomized + Singularity: All (non-Zero) bosses will be replaced with a single boss + Supports plando placement. + """ + bosses = frozenset(LocationName.boss_names.keys()) + + locations = frozenset(LocationName.level_names.keys()) + + duplicate_bosses = True + + @classmethod + def can_place_boss(cls, boss: str, location: str) -> bool: + # Kirby has no logic about requiring bosses in specific locations (since we load in their stage) + return True + + display_name = "Boss Shuffle" + option_none = 0 + option_shuffled = 1 + option_full = 2 + option_singularity = 3 + + +class BossShuffleAllowBB(Choice): + """ + Allow Boss Butch variants of bosses in Boss Shuffle. + Enabled: any boss placed will have a 50% chance of being the Boss Butch variant, including bosses not present + Enforced: all bosses will be their Boss Butch variant. + Boss Butch boss changes are only visual. + """ + display_name = "Allow Boss Butch Bosses" + option_disabled = 0 + option_enabled = 1 + option_enforced = 2 + default = 0 + + +class AnimalRandomization(Choice): + """ + Disabled: all animal positions will be vanilla. + Shuffled: all animal positions will be shuffled amongst each other. + Full: random animals will be placed across the levels. At least one of each animal is guaranteed. + """ + display_name = "Animal Randomization" + option_disabled = 0 + option_shuffled = 1 + option_full = 2 + default = 0 + + +class CopyAbilityRandomization(Choice): + """ + Disabled: enemies give regular copy abilities and health. + Enabled: all enemies will have the copy ability received from them randomized. + Enabled Plus Minus: enemies (except minibosses) can additionally give you anywhere from +2 health to -1 health when eaten. + """ + display_name = "Copy Ability Randomization" + option_disabled = 0 + option_enabled = 1 + option_enabled_plus_minus = 2 + + +class StrictBosses(DefaultOnToggle): + """ + If enabled, one will not be able to move onto the next world until the previous world's boss has been purified. + """ + display_name = "Strict Bosses" + + +class OpenWorld(DefaultOnToggle): + """ + If enabled, all 6 stages will be unlocked upon entering a world for the first time. A certain amount of stages + will need to be completed in order to unlock the bosses + """ + display_name = "Open World" + + +class OpenWorldBossRequirement(Range): + """ + The amount of stages completed needed to unlock the boss of a world when Open World is turned on. + """ + display_name = "Open World Boss Requirement" + range_start = 1 + range_end = 6 + default = 3 + + +class BossRequirementRandom(Toggle): + """ + If enabled, boss purification will require a random amount of Heart Stars. Depending on options, this may have + boss purification unlock in a random order. + """ + display_name = "Randomize Purification Requirement" + + +class JumpingTarget(Range): + """ + The required score needed to complete the Jumping minigame. + """ + display_name = "Jumping Target Score" + range_start = 1 + range_end = 25 + default = 10 + + +class GameLanguage(Choice): + """ + The language that the game should display. This does not have to match the given rom. + """ + display_name = "Game Language" + option_japanese = 0 + option_english = 1 + default = 1 + + +class FillerPercentage(Range): + """ + Percentage of non-required Heart Stars to be converted to filler items (1-Ups, Maxim Tomatoes, Invincibility Candy). + """ + display_name = "Filler Percentage" + range_start = 0 + range_end = 100 + default = 50 + + +class TrapPercentage(Range): + """ + Percentage of filler items to be converted to trap items (Gooey Bags, Slowness, Eject Ability). + """ + display_name = "Trap Percentage" + range_start = 0 + range_end = 100 + default = 50 + + +class GooeyTrapPercentage(Range): + """ + Chance that any given trap is a Gooey Bag (spawns Gooey when you receive it). + """ + display_name = "Gooey Trap Percentage" + range_start = 0 + range_end = 100 + default = 50 + + +class SlowTrapPercentage(Range): + """ + Chance that any given trap is Slowness (halves your max speed for 15 seconds when you receive it). + """ + display_name = "Slowness Trap Percentage" + range_start = 0 + range_end = 100 + default = 50 + + +class AbilityTrapPercentage(Range): + """ + Chance that any given trap is an Eject Ability (ejects your ability when you receive it). + """ + display_name = "Ability Trap Percentage" + range_start = 0 + range_end = 100 + default = 50 + + +class ConsumableChecks(Toggle): + """ + When enabled, adds all 1-Ups and Maxim Tomatoes as possible locations. + """ + display_name = "Consumable-sanity" + + +class StarChecks(Toggle): + """ + When enabled, every star in a given stage will become a check. + Will increase the possible filler pool to include 1/3/5 stars. + """ + display_name = "Starsanity" + + +class KirbyFlavorPreset(Choice): + """ + The color of Kirby, from a list of presets. + """ + display_name = "Kirby Flavor" + option_default = 0 + option_bubblegum = 1 + option_cherry = 2 + option_blueberry = 3 + option_lemon = 4 + option_kiwi = 5 + option_grape = 6 + option_chocolate = 7 + option_marshmallow = 8 + option_licorice = 9 + option_watermelon = 10 + option_orange = 11 + option_lime = 12 + option_lavender = 13 + option_custom = 14 + default = 0 + + @classmethod + def from_text(cls, text: str) -> Choice: + text = text.lower() + if text == "random": + choice_list = list(cls.name_lookup) + choice_list.remove(14) + return cls(random.choice(choice_list)) + return super().from_text(text) + + +class KirbyFlavor(OptionDict): + """ + A custom color for Kirby. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to + "15", with their values being an HTML hex color. + """ + default = { + "1": "B01810", + "2": "F0E0E8", + "3": "C8A0A8", + "4": "A87070", + "5": "E02018", + "6": "F0A0B8", + "7": "D07880", + "8": "A85048", + "9": "E8D0D0", + "10": "E85048", + "11": "D0C0C0", + "12": "B08888", + "13": "E87880", + "14": "F8F8F8", + "15": "B03830", + } + + +class GooeyFlavorPreset(Choice): + """ + The color of Gooey, from a list of presets. + """ + display_name = "Gooey Flavor" + option_default = 0 + option_bubblegum = 1 + option_cherry = 2 + option_blueberry = 3 + option_lemon = 4 + option_kiwi = 5 + option_grape = 6 + option_chocolate = 7 + option_marshmallow = 8 + option_licorice = 9 + option_watermelon = 10 + option_orange = 11 + option_lime = 12 + option_lavender = 13 + option_custom = 14 + default = 0 + + @classmethod + def from_text(cls, text: str) -> Choice: + text = text.lower() + if text == "random": + choice_list = list(cls.name_lookup) + choice_list.remove(14) + return cls(random.choice(choice_list)) + return super().from_text(text) + + +class GooeyFlavor(OptionDict): + """ + A custom color for Gooey. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to + "15", with their values being an HTML hex color. + """ + default = { + "1": "000808", + "2": "102838", + "3": "183048", + "4": "183878", + "5": "1838A0", + "6": "B01810", + "7": "E85048", + "8": "D0C0C0", + "9": "F8F8F8", + } + + +class MusicShuffle(Choice): + """ + None: default music will play + Shuffled: music will be shuffled amongst each other + Full: random music will play in each room + Note that certain songs will not be chosen in shuffled or full + """ + display_name = "Music Randomization" + option_none = 0 + option_shuffled = 1 + option_full = 2 + default = 0 + + +class VirtualConsoleChanges(Choice): + """ + Adds the ability to enable 2 of the Virtual Console changes. + Flash Reduction: reduces the flashing during the Zero battle. + Color Changes: changes the color of the background within the Zero Boss Butch rematch. + """ + display_name = "Virtual Console Changes" + option_none = 0 + option_flash_reduction = 1 + option_color_changes = 2 + option_both = 3 + default = 1 + + +class Gifting(Toggle): + """ + When enabled, the goal game item will be sent to other compatible games as a gift, + and you can receive gifts from other players. This can be enabled during gameplay + using the client. + """ + display_name = "Gifting" + + +@dataclass +class KDL3Options(PerGameCommonOptions): + death_link: DeathLink + game_language: GameLanguage + goal: Goal + goal_speed: GoalSpeed + total_heart_stars: TotalHeartStars + heart_stars_required: HeartStarsRequired + filler_percentage: FillerPercentage + trap_percentage: TrapPercentage + gooey_trap_weight: GooeyTrapPercentage + slow_trap_weight: SlowTrapPercentage + ability_trap_weight: AbilityTrapPercentage + jumping_target: JumpingTarget + stage_shuffle: LevelShuffle + boss_shuffle: BossShuffle + allow_bb: BossShuffleAllowBB + animal_randomization: AnimalRandomization + copy_ability_randomization: CopyAbilityRandomization + strict_bosses: StrictBosses + open_world: OpenWorld + ow_boss_requirement: OpenWorldBossRequirement + boss_requirement_random: BossRequirementRandom + consumables: ConsumableChecks + starsanity: StarChecks + gifting: Gifting + kirby_flavor_preset: KirbyFlavorPreset + kirby_flavor: KirbyFlavor + gooey_flavor_preset: GooeyFlavorPreset + gooey_flavor: GooeyFlavor + music_shuffle: MusicShuffle + virtual_console: VirtualConsoleChanges diff --git a/worlds/kdl3/Presets.py b/worlds/kdl3/Presets.py new file mode 100644 index 000000000000..d3a7146ded5f --- /dev/null +++ b/worlds/kdl3/Presets.py @@ -0,0 +1,56 @@ +from typing import Dict, Any + +all_random = { + "progression_balancing": "random", + "accessibility": "random", + "death_link": "random", + "game_language": "random", + "goal": "random", + "goal_speed": "random", + "total_heart_stars": "random", + "heart_stars_required": "random", + "filler_percentage": "random", + "trap_percentage": "random", + "gooey_trap_weight": "random", + "slow_trap_weight": "random", + "ability_trap_weight": "random", + "jumping_target": "random", + "stage_shuffle": "random", + "boss_shuffle": "random", + "allow_bb": "random", + "animal_randomization": "random", + "copy_ability_randomization": "random", + "strict_bosses": "random", + "open_world": "random", + "ow_boss_requirement": "random", + "boss_requirement_random": "random", + "consumables": "random", + "kirby_flavor_preset": "random", + "gooey_flavor_preset": "random", + "music_shuffle": "random", +} + +beginner = { + "goal": "zero", + "goal_speed": "normal", + "total_heart_stars": 50, + "heart_stars_required": 30, + "filler_percentage": 25, + "trap_percentage": 0, + "gooey_trap_weight": "random", + "slow_trap_weight": "random", + "ability_trap_weight": "random", + "jumping_target": 5, + "stage_shuffle": "pattern", + "boss_shuffle": "shuffled", + "allow_bb": "random", + "strict_bosses": True, + "open_world": True, + "ow_boss_requirement": 3, +} + + +kdl3_options_presets: Dict[str, Dict[str, Any]] = { + "All Random": all_random, + "Beginner": beginner, +} diff --git a/worlds/kdl3/Regions.py b/worlds/kdl3/Regions.py new file mode 100644 index 000000000000..ed0d86586615 --- /dev/null +++ b/worlds/kdl3/Regions.py @@ -0,0 +1,231 @@ +import orjson +import os +import typing +from pkgutil import get_data + +from BaseClasses import Region +from worlds.generic.Rules import add_item_rule +from .Locations import KDL3Location +from .Names import LocationName +from .Options import BossShuffle +from .Room import KDL3Room + +if typing.TYPE_CHECKING: + from . import KDL3World + +default_levels = { + 1: [0x770001, 0x770002, 0x770003, 0x770004, 0x770005, 0x770006, 0x770200], + 2: [0x770007, 0x770008, 0x770009, 0x77000A, 0x77000B, 0x77000C, 0x770201], + 3: [0x77000D, 0x77000E, 0x77000F, 0x770010, 0x770011, 0x770012, 0x770202], + 4: [0x770013, 0x770014, 0x770015, 0x770016, 0x770017, 0x770018, 0x770203], + 5: [0x770019, 0x77001A, 0x77001B, 0x77001C, 0x77001D, 0x77001E, 0x770204], +} + +first_stage_blacklist = { + # We want to confirm that the first stage can be completed without any items + 0x77000B, # 2-5 needs Kine + 0x770011, # 3-5 needs Cutter + 0x77001C, # 5-4 needs Burning +} + + +def generate_valid_level(level, stage, possible_stages, slot_random): + new_stage = slot_random.choice(possible_stages) + if level == 1 and stage == 0 and new_stage in first_stage_blacklist: + return generate_valid_level(level, stage, possible_stages, slot_random) + else: + return new_stage + + +def generate_rooms(world: "KDL3World", door_shuffle: bool, level_regions: typing.Dict[int, Region]): + level_names = {LocationName.level_names[level]: level for level in LocationName.level_names} + room_data = orjson.loads(get_data(__name__, os.path.join("data", "Rooms.json"))) + rooms: typing.Dict[str, KDL3Room] = dict() + for room_entry in room_data: + room = KDL3Room(room_entry["name"], world.player, world.multiworld, None, room_entry["level"], + room_entry["stage"], room_entry["room"], room_entry["pointer"], room_entry["music"], + room_entry["default_exits"], room_entry["animal_pointers"], room_entry["enemies"], + room_entry["entity_load"], room_entry["consumables"], room_entry["consumables_pointer"]) + room.add_locations({location: world.location_name_to_id[location] if location in world.location_name_to_id else + None for location in room_entry["locations"] + if (not any(x in location for x in ["1-Up", "Maxim"]) or + world.options.consumables.value) and ("Star" not in location + or world.options.starsanity.value)}, + KDL3Location) + rooms[room.name] = room + for location in room.locations: + if "Animal" in location.name: + add_item_rule(location, lambda item: item.name in { + "Rick Spawn", "Kine Spawn", "Coo Spawn", "Nago Spawn", "ChuChu Spawn", "Pitch Spawn" + }) + world.rooms = list(rooms.values()) + world.multiworld.regions.extend(world.rooms) + + first_rooms: typing.Dict[int, KDL3Room] = dict() + if door_shuffle: + # first, we need to generate the notable edge cases + # 5-6 is the first, being the most restrictive + # half of its rooms are required to be vanilla, but can be in different orders + # the room before it *must* contain the copy ability required to unlock the room's goal + + raise NotImplementedError() + else: + for name, room in rooms.items(): + if room.room == 0: + if room.stage == 7: + first_rooms[0x770200 + room.level - 1] = room + else: + first_rooms[0x770000 + ((room.level - 1) * 6) + room.stage] = room + exits = dict() + for def_exit in room.default_exits: + target = f"{level_names[room.level]} {room.stage} - {def_exit['room']}" + access_rule = tuple(def_exit["access_rule"]) + exits[target] = lambda state, rule=access_rule: state.has_all(rule, world.player) + room.add_exits( + exits.keys(), + exits + ) + if world.options.open_world: + if any("Complete" in location.name for location in room.locations): + room.add_locations({f"{level_names[room.level]} {room.stage} - Stage Completion": None}, + KDL3Location) + + for level in world.player_levels: + for stage in range(6): + proper_stage = world.player_levels[level][stage] + stage_name = world.multiworld.get_location(world.location_id_to_name[proper_stage], + world.player).name.replace(" - Complete", "") + stage_regions = [rooms[room] for room in rooms if stage_name in rooms[room].name] + for region in stage_regions: + region.level = level + region.stage = stage + if world.options.open_world or stage == 0: + level_regions[level].add_exits([first_rooms[proper_stage].name]) + else: + world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][stage-1]], + world.player).parent_region.add_exits([first_rooms[proper_stage].name]) + level_regions[level].add_exits([first_rooms[0x770200 + level - 1].name]) + + +def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_pattern: bool) -> dict: + levels: typing.Dict[int, typing.List[typing.Optional[int]]] = { + 1: [None] * 7, + 2: [None] * 7, + 3: [None] * 7, + 4: [None] * 7, + 5: [None] * 7, + } + + possible_stages = [default_levels[level][stage] for level in default_levels for stage in range(6)] + if world.multiworld.plando_connections[world.player]: + for connection in world.multiworld.plando_connections[world.player]: + try: + entrance_world, entrance_stage = connection.entrance.rsplit(" ", 1) + stage_world, stage_stage = connection.exit.rsplit(" ", 1) + new_stage = default_levels[LocationName.level_names[stage_world.strip()]][int(stage_stage) - 1] + levels[LocationName.level_names[entrance_world.strip()]][int(entrance_stage) - 1] = new_stage + possible_stages.remove(new_stage) + + except Exception: + raise Exception( + f"Invalid connection: {connection.entrance} =>" + f" {connection.exit} for player {world.player} ({world.player_name})") + + for level in range(1, 6): + for stage in range(6): + # Randomize bosses separately + try: + if levels[level][stage] is None: + stage_candidates = [candidate for candidate in possible_stages + if (enforce_world and candidate in default_levels[level]) + or (enforce_pattern and ((candidate - 1) & 0x00FFFF) % 6 == stage) + or (enforce_pattern == enforce_world) + ] + new_stage = generate_valid_level(level, stage, stage_candidates, + world.random) + possible_stages.remove(new_stage) + levels[level][stage] = new_stage + except Exception: + raise Exception(f"Failed to find valid stage for {level}-{stage}. Remaining Stages:{possible_stages}") + + # now handle bosses + boss_shuffle: typing.Union[int, str] = world.options.boss_shuffle.value + plando_bosses = [] + if isinstance(boss_shuffle, str): + # boss plando + options = boss_shuffle.split(";") + boss_shuffle = BossShuffle.options[options.pop()] + for option in options: + if "-" in option: + loc, boss = option.split("-") + loc = loc.title() + boss = boss.title() + levels[LocationName.level_names[loc]][6] = LocationName.boss_names[boss] + plando_bosses.append(LocationName.boss_names[boss]) + else: + option = option.title() + for level in levels: + if levels[level][6] is None: + levels[level][6] = LocationName.boss_names[option] + plando_bosses.append(LocationName.boss_names[option]) + + if boss_shuffle > 0: + if boss_shuffle == BossShuffle.option_full: + possible_bosses = [default_levels[world.random.randint(1, 5)][6] + for _ in range(5 - len(plando_bosses))] + elif boss_shuffle == BossShuffle.option_singularity: + boss = world.random.randint(1, 5) + possible_bosses = [default_levels[boss][6] for _ in range(5 - len(plando_bosses))] + else: + possible_bosses = [default_levels[level][6] for level in default_levels + if default_levels[level][6] not in plando_bosses] + for level in levels: + if levels[level][6] is None: + boss = world.random.choice(possible_bosses) + levels[level][6] = boss + possible_bosses.remove(boss) + else: + for level in levels: + if levels[level][6] is None: + levels[level][6] = default_levels[level][6] + + for level in levels: + for stage in range(7): + assert levels[level][stage] is not None, "Level tried to be sent with a None stage, incorrect plando?" + + return levels + + +def create_levels(world: "KDL3World") -> None: + menu = Region("Menu", world.player, world.multiworld) + level1 = Region("Grass Land", world.player, world.multiworld) + level2 = Region("Ripple Field", world.player, world.multiworld) + level3 = Region("Sand Canyon", world.player, world.multiworld) + level4 = Region("Cloudy Park", world.player, world.multiworld) + level5 = Region("Iceberg", world.player, world.multiworld) + level6 = Region("Hyper Zone", world.player, world.multiworld) + levels = { + 1: level1, + 2: level2, + 3: level3, + 4: level4, + 5: level5, + } + level_shuffle = world.options.stage_shuffle.value + if level_shuffle != 0: + world.player_levels = generate_valid_levels( + world, + level_shuffle == 1, + level_shuffle == 2) + + generate_rooms(world, False, levels) + + level6.add_locations({LocationName.goals[world.options.goal]: None}, KDL3Location) + + menu.connect(level1, "Start Game") + level1.connect(level2, "To Level 2") + level2.connect(level3, "To Level 3") + level3.connect(level4, "To Level 4") + level4.connect(level5, "To Level 5") + menu.connect(level6, "To Level 6") # put the connection on menu, since you can reach it before level 5 on fast goal + world.multiworld.regions += [menu, level1, level2, level3, level4, level5, level6] diff --git a/worlds/kdl3/Rom.py b/worlds/kdl3/Rom.py new file mode 100644 index 000000000000..5a846ab8be5e --- /dev/null +++ b/worlds/kdl3/Rom.py @@ -0,0 +1,577 @@ +import typing +from pkgutil import get_data + +import Utils +from typing import Optional, TYPE_CHECKING +import hashlib +import os +import struct + +import settings +from worlds.Files import APDeltaPatch +from .Aesthetics import get_palette_bytes, kirby_target_palettes, get_kirby_palette, gooey_target_palettes, \ + get_gooey_palette +from .Compression import hal_decompress +import bsdiff4 + +if TYPE_CHECKING: + from . import KDL3World + +KDL3UHASH = "201e7658f6194458a3869dde36bf8ec2" +KDL3JHASH = "b2f2d004ea640c3db66df958fce122b2" + +level_pointers = { + 0x770001: 0x0084, + 0x770002: 0x009C, + 0x770003: 0x00B8, + 0x770004: 0x00D8, + 0x770005: 0x0104, + 0x770006: 0x0124, + 0x770007: 0x014C, + 0x770008: 0x0170, + 0x770009: 0x0190, + 0x77000A: 0x01B0, + 0x77000B: 0x01E8, + 0x77000C: 0x0218, + 0x77000D: 0x024C, + 0x77000E: 0x0270, + 0x77000F: 0x02A0, + 0x770010: 0x02C4, + 0x770011: 0x02EC, + 0x770012: 0x0314, + 0x770013: 0x03CC, + 0x770014: 0x0404, + 0x770015: 0x042C, + 0x770016: 0x044C, + 0x770017: 0x0478, + 0x770018: 0x049C, + 0x770019: 0x04E4, + 0x77001A: 0x0504, + 0x77001B: 0x0530, + 0x77001C: 0x0554, + 0x77001D: 0x05A8, + 0x77001E: 0x0640, + 0x770200: 0x0148, + 0x770201: 0x0248, + 0x770202: 0x03C8, + 0x770203: 0x04E0, + 0x770204: 0x06A4, + 0x770205: 0x06A8, +} + +bb_bosses = { + 0x770200: 0xED85F1, + 0x770201: 0xF01360, + 0x770202: 0xEDA3DF, + 0x770203: 0xEDC2B9, + 0x770204: 0xED7C3F, + 0x770205: 0xEC29D2, +} + +level_sprites = { + 0x19B2C6: 1827, + 0x1A195C: 1584, + 0x19F6F3: 1679, + 0x19DC8B: 1717, + 0x197900: 1872 +} + +stage_tiles = { + 0: [ + 0, 1, 2, + 16, 17, 18, + 32, 33, 34, + 48, 49, 50 + ], + 1: [ + 3, 4, 5, + 19, 20, 21, + 35, 36, 37, + 51, 52, 53 + ], + 2: [ + 6, 7, 8, + 22, 23, 24, + 38, 39, 40, + 54, 55, 56 + ], + 3: [ + 9, 10, 11, + 25, 26, 27, + 41, 42, 43, + 57, 58, 59, + ], + 4: [ + 12, 13, 64, + 28, 29, 65, + 44, 45, 66, + 60, 61, 67 + ], + 5: [ + 14, 15, 68, + 30, 31, 69, + 46, 47, 70, + 62, 63, 71 + ] +} + +heart_star_address = 0x2D0000 +heart_star_size = 456 +consumable_address = 0x2F91DD +consumable_size = 698 + +stage_palettes = [0x60964, 0x60B64, 0x60D64, 0x60F64, 0x61164] + +music_choices = [ + 2, # Boss 1 + 3, # Boss 2 (Unused) + 4, # Boss 3 (Miniboss) + 7, # Dedede + 9, # Event 2 (used once) + 10, # Field 1 + 11, # Field 2 + 12, # Field 3 + 13, # Field 4 + 14, # Field 5 + 15, # Field 6 + 16, # Field 7 + 17, # Field 8 + 18, # Field 9 + 19, # Field 10 + 20, # Field 11 + 21, # Field 12 (Gourmet Race) + 23, # Dark Matter in the Hyper Zone + 24, # Zero + 25, # Level 1 + 26, # Level 2 + 27, # Level 4 + 28, # Level 3 + 29, # Heart Star Failed + 30, # Level 5 + 31, # Minigame + 38, # Animal Friend 1 + 39, # Animal Friend 2 + 40, # Animal Friend 3 +] +# extra room pointers we don't want to track other than for music +room_pointers = [ + 3079990, # Zero + 2983409, # BB Whispy + 3150688, # BB Acro + 2991071, # BB PonCon + 2998969, # BB Ado + 2980927, # BB Dedede + 2894290 # BB Zero +] + +enemy_remap = { + "Waddle Dee": 0, + "Bronto Burt": 2, + "Rocky": 3, + "Bobo": 5, + "Chilly": 6, + "Poppy Bros Jr.": 7, + "Sparky": 8, + "Polof": 9, + "Broom Hatter": 11, + "Cappy": 12, + "Bouncy": 13, + "Nruff": 15, + "Glunk": 16, + "Togezo": 18, + "Kabu": 19, + "Mony": 20, + "Blipper": 21, + "Squishy": 22, + "Gabon": 24, + "Oro": 25, + "Galbo": 26, + "Sir Kibble": 27, + "Nidoo": 28, + "Kany": 29, + "Sasuke": 30, + "Yaban": 32, + "Boten": 33, + "Coconut": 34, + "Doka": 35, + "Icicle": 36, + "Pteran": 39, + "Loud": 40, + "Como": 41, + "Klinko": 42, + "Babut": 43, + "Wappa": 44, + "Mariel": 45, + "Tick": 48, + "Apolo": 49, + "Popon Ball": 50, + "KeKe": 51, + "Magoo": 53, + "Raft Waddle Dee": 57, + "Madoo": 58, + "Corori": 60, + "Kapar": 67, + "Batamon": 68, + "Peran": 72, + "Bobin": 73, + "Mopoo": 74, + "Gansan": 75, + "Bukiset (Burning)": 76, + "Bukiset (Stone)": 77, + "Bukiset (Ice)": 78, + "Bukiset (Needle)": 79, + "Bukiset (Clean)": 80, + "Bukiset (Parasol)": 81, + "Bukiset (Spark)": 82, + "Bukiset (Cutter)": 83, + "Waddle Dee Drawing": 84, + "Bronto Burt Drawing": 85, + "Bouncy Drawing": 86, + "Kabu (Dekabu)": 87, + "Wapod": 88, + "Propeller": 89, + "Dogon": 90, + "Joe": 91 +} + +miniboss_remap = { + "Captain Stitch": 0, + "Yuki": 1, + "Blocky": 2, + "Jumper Shoot": 3, + "Boboo": 4, + "Haboki": 5 +} + +ability_remap = { + "No Ability": 0, + "Burning Ability": 1, + "Stone Ability": 2, + "Ice Ability": 3, + "Needle Ability": 4, + "Clean Ability": 5, + "Parasol Ability": 6, + "Spark Ability": 7, + "Cutter Ability": 8, +} + + +class RomData: + def __init__(self, file: str, name: typing.Optional[str] = None): + self.file = bytearray() + self.read_from_file(file) + self.name = name + + def read_byte(self, offset: int): + return self.file[offset] + + def read_bytes(self, offset: int, length: int): + return self.file[offset:offset + length] + + def write_byte(self, offset: int, value: int): + self.file[offset] = value + + def write_bytes(self, offset: int, values: typing.Sequence) -> None: + self.file[offset:offset + len(values)] = values + + def write_to_file(self, file: str): + with open(file, 'wb') as outfile: + outfile.write(self.file) + + def read_from_file(self, file: str): + with open(file, 'rb') as stream: + self.file = bytearray(stream.read()) + + def apply_patch(self, patch: bytes): + self.file = bytearray(bsdiff4.patch(bytes(self.file), patch)) + + def write_crc(self): + crc = (sum(self.file[:0x7FDC] + self.file[0x7FE0:]) + 0x01FE) & 0xFFFF + inv = crc ^ 0xFFFF + self.write_bytes(0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF]) + + +def handle_level_sprites(stages, sprites, palettes): + palette_by_level = list() + for palette in palettes: + palette_by_level.extend(palette[10:16]) + for i in range(5): + for j in range(6): + palettes[i][10 + j] = palette_by_level[stages[i][j] - 1] + palettes[i] = [x for palette in palettes[i] for x in palette] + tiles_by_level = list() + for spritesheet in sprites: + decompressed = hal_decompress(spritesheet) + tiles = [decompressed[i:i + 32] for i in range(0, 2304, 32)] + tiles_by_level.extend([[tiles[x] for x in stage_tiles[stage]] for stage in stage_tiles]) + for world in range(5): + levels = [stages[world][x] - 1 for x in range(6)] + world_tiles: typing.List[typing.Optional[bytes]] = [None for _ in range(72)] + for i in range(6): + for x in range(12): + world_tiles[stage_tiles[i][x]] = tiles_by_level[levels[i]][x] + sprites[world] = list() + for tile in world_tiles: + sprites[world].extend(tile) + # insert our fake compression + sprites[world][0:0] = [0xe3, 0xff] + sprites[world][1026:1026] = [0xe3, 0xff] + sprites[world][2052:2052] = [0xe0, 0xff] + sprites[world].append(0xff) + return sprites, palettes + + +def write_heart_star_sprites(rom: RomData): + compressed = rom.read_bytes(heart_star_address, heart_star_size) + decompressed = hal_decompress(compressed) + patch = get_data(__name__, os.path.join("data", "APHeartStar.bsdiff4")) + patched = bytearray(bsdiff4.patch(decompressed, patch)) + rom.write_bytes(0x1AF7DF, patched) + patched[0:0] = [0xE3, 0xFF] + patched.append(0xFF) + rom.write_bytes(0x1CD000, patched) + rom.write_bytes(0x3F0EBF, [0x00, 0xD0, 0x39]) + + +def write_consumable_sprites(rom: RomData, consumables: bool, stars: bool): + compressed = rom.read_bytes(consumable_address, consumable_size) + decompressed = hal_decompress(compressed) + patched = bytearray(decompressed) + if consumables: + patch = get_data(__name__, os.path.join("data", "APConsumable.bsdiff4")) + patched = bytearray(bsdiff4.patch(bytes(patched), patch)) + if stars: + patch = get_data(__name__, os.path.join("data", "APStars.bsdiff4")) + patched = bytearray(bsdiff4.patch(bytes(patched), patch)) + patched[0:0] = [0xE3, 0xFF] + patched.append(0xFF) + rom.write_bytes(0x1CD500, patched) + rom.write_bytes(0x3F0DAE, [0x00, 0xD5, 0x39]) + + +class KDL3DeltaPatch(APDeltaPatch): + hash = [KDL3UHASH, KDL3JHASH] + game = "Kirby's Dream Land 3" + patch_file_ending = ".apkdl3" + + @classmethod + def get_source_data(cls) -> bytes: + return get_base_rom_bytes() + + def patch(self, target: str): + super().patch(target) + rom = RomData(target) + target_language = rom.read_byte(0x3C020) + rom.write_byte(0x7FD9, target_language) + write_heart_star_sprites(rom) + if rom.read_bytes(0x3D014, 1)[0] > 0: + stages = [struct.unpack("HHHHHHH", rom.read_bytes(0x3D020 + x * 14, 14)) for x in range(5)] + palettes = [rom.read_bytes(full_pal, 512) for full_pal in stage_palettes] + palettes = [[palette[i:i + 32] for i in range(0, 512, 32)] for palette in palettes] + sprites = [rom.read_bytes(offset, level_sprites[offset]) for offset in level_sprites] + sprites, palettes = handle_level_sprites(stages, sprites, palettes) + for addr, palette in zip(stage_palettes, palettes): + rom.write_bytes(addr, palette) + for addr, level_sprite in zip([0x1CA000, 0x1CA920, 0x1CB230, 0x1CBB40, 0x1CC450], sprites): + rom.write_bytes(addr, level_sprite) + rom.write_bytes(0x460A, [0x00, 0xA0, 0x39, 0x20, 0xA9, 0x39, 0x30, 0xB2, 0x39, 0x40, 0xBB, 0x39, + 0x50, 0xC4, 0x39]) + write_consumable_sprites(rom, rom.read_byte(0x3D018) > 0, rom.read_byte(0x3D01A) > 0) + rom_name = rom.read_bytes(0x3C000, 21) + rom.write_bytes(0x7FC0, rom_name) + rom.write_crc() + rom.write_to_file(target) + + +def patch_rom(world: "KDL3World", rom: RomData): + rom.apply_patch(get_data(__name__, os.path.join("data", "kdl3_basepatch.bsdiff4"))) + tiles = get_data(__name__, os.path.join("data", "APPauseIcons.dat")) + rom.write_bytes(0x3F000, tiles) + + # Write open world patch + if world.options.open_world: + rom.write_bytes(0x143C7, [0xAD, 0xC1, 0x5A, 0xCD, 0xC1, 0x5A, ]) + # changes the stage flag function to compare $5AC1 to $5AC1, + # always running the "new stage" function + # This has further checks present for bosses already, so we just + # need to handle regular stages + # write check for boss to be unlocked + + if world.options.consumables: + # reroute maxim tomatoes to use the 1-UP function, then null out the function + rom.write_bytes(0x3002F, [0x37, 0x00]) + rom.write_bytes(0x30037, [0xA9, 0x26, 0x00, # LDA #$0026 + 0x22, 0x27, 0xD9, 0x00, # JSL $00D927 + 0xA4, 0xD2, # LDY $D2 + 0x6B, # RTL + 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, # NOP #10 + ]) + + # stars handling is built into the rom, so no changes there + + rooms = world.rooms + if world.options.music_shuffle > 0: + if world.options.music_shuffle == 1: + shuffled_music = music_choices.copy() + world.random.shuffle(shuffled_music) + music_map = dict(zip(music_choices, shuffled_music)) + # Avoid putting star twinkle in the pool + music_map[5] = world.random.choice(music_choices) + # Heart Star music doesn't work on regular stages + music_map[8] = world.random.choice(music_choices) + for room in rooms: + room.music = music_map[room.music] + for room in room_pointers: + old_music = rom.read_byte(room + 2) + rom.write_byte(room + 2, music_map[old_music]) + for i in range(5): + # level themes + old_music = rom.read_byte(0x133F2 + i) + rom.write_byte(0x133F2 + i, music_map[old_music]) + # Zero + rom.write_byte(0x9AE79, music_map[0x18]) + # Heart Star success and fail + rom.write_byte(0x4A388, music_map[0x08]) + rom.write_byte(0x4A38D, music_map[0x1D]) + elif world.options.music_shuffle == 2: + for room in rooms: + room.music = world.random.choice(music_choices) + for room in room_pointers: + rom.write_byte(room + 2, world.random.choice(music_choices)) + for i in range(5): + # level themes + rom.write_byte(0x133F2 + i, world.random.choice(music_choices)) + # Zero + rom.write_byte(0x9AE79, world.random.choice(music_choices)) + # Heart Star success and fail + rom.write_byte(0x4A388, world.random.choice(music_choices)) + rom.write_byte(0x4A38D, world.random.choice(music_choices)) + + for room in rooms: + room.patch(rom) + + if world.options.virtual_console in [1, 3]: + # Flash Reduction + rom.write_byte(0x9AE68, 0x10) + rom.write_bytes(0x9AE8E, [0x08, 0x00, 0x22, 0x5D, 0xF7, 0x00, 0xA2, 0x08, ]) + rom.write_byte(0x9AEA1, 0x08) + rom.write_byte(0x9AEC9, 0x01) + rom.write_bytes(0x9AED2, [0xA9, 0x1F]) + rom.write_byte(0x9AEE1, 0x08) + + if world.options.virtual_console in [2, 3]: + # Hyper Zone BB colors + rom.write_bytes(0x2C5E16, [0xEE, 0x1B, 0x18, 0x5B, 0xD3, 0x4A, 0xF4, 0x3B, ]) + rom.write_bytes(0x2C8217, [0xFF, 0x1E, ]) + + # boss requirements + rom.write_bytes(0x3D000, struct.pack("HHHHH", world.boss_requirements[0], world.boss_requirements[1], + world.boss_requirements[2], world.boss_requirements[3], + world.boss_requirements[4])) + rom.write_bytes(0x3D00A, struct.pack("H", world.required_heart_stars if world.options.goal_speed == 1 else 0xFFFF)) + rom.write_byte(0x3D00C, world.options.goal_speed.value) + rom.write_byte(0x3D00E, world.options.open_world.value) + rom.write_byte(0x3D010, world.options.death_link.value) + rom.write_byte(0x3D012, world.options.goal.value) + rom.write_byte(0x3D014, world.options.stage_shuffle.value) + rom.write_byte(0x3D016, world.options.ow_boss_requirement.value) + rom.write_byte(0x3D018, world.options.consumables.value) + rom.write_byte(0x3D01A, world.options.starsanity.value) + rom.write_byte(0x3D01C, world.options.gifting.value if world.multiworld.players > 1 else 0) + rom.write_byte(0x3D01E, world.options.strict_bosses.value) + # don't write gifting for solo game, since there's no one to send anything to + + for level in world.player_levels: + for i in range(len(world.player_levels[level])): + rom.write_bytes(0x3F002E + ((level - 1) * 14) + (i * 2), + struct.pack("H", level_pointers[world.player_levels[level][i]])) + rom.write_bytes(0x3D020 + (level - 1) * 14 + (i * 2), + struct.pack("H", world.player_levels[level][i] & 0x00FFFF)) + if (i == 0) or (i > 0 and i % 6 != 0): + rom.write_bytes(0x3D080 + (level - 1) * 12 + (i * 2), + struct.pack("H", (world.player_levels[level][i] & 0x00FFFF) % 6)) + + for i in range(6): + if world.boss_butch_bosses[i]: + rom.write_bytes(0x3F0000 + (level_pointers[0x770200 + i]), struct.pack("I", bb_bosses[0x770200 + i])) + + # copy ability shuffle + if world.options.copy_ability_randomization.value > 0: + for enemy in world.copy_abilities: + if enemy in miniboss_remap: + rom.write_bytes(0xB417E + (miniboss_remap[enemy] << 1), + struct.pack("H", ability_remap[world.copy_abilities[enemy]])) + else: + rom.write_bytes(0xB3CAC + (enemy_remap[enemy] << 1), + struct.pack("H", ability_remap[world.copy_abilities[enemy]])) + # following only needs done on non-door rando + # incredibly lucky this follows the same order (including 5E == star block) + rom.write_byte(0x2F77EA, 0x5E + (ability_remap[world.copy_abilities["Sparky"]] << 1)) + rom.write_byte(0x2F7811, 0x5E + (ability_remap[world.copy_abilities["Sparky"]] << 1)) + rom.write_byte(0x2F9BC4, 0x5E + (ability_remap[world.copy_abilities["Blocky"]] << 1)) + rom.write_byte(0x2F9BEB, 0x5E + (ability_remap[world.copy_abilities["Blocky"]] << 1)) + rom.write_byte(0x2FAC06, 0x5E + (ability_remap[world.copy_abilities["Jumper Shoot"]] << 1)) + rom.write_byte(0x2FAC2D, 0x5E + (ability_remap[world.copy_abilities["Jumper Shoot"]] << 1)) + rom.write_byte(0x2F9E7B, 0x5E + (ability_remap[world.copy_abilities["Yuki"]] << 1)) + rom.write_byte(0x2F9EA2, 0x5E + (ability_remap[world.copy_abilities["Yuki"]] << 1)) + rom.write_byte(0x2FA951, 0x5E + (ability_remap[world.copy_abilities["Sir Kibble"]] << 1)) + rom.write_byte(0x2FA978, 0x5E + (ability_remap[world.copy_abilities["Sir Kibble"]] << 1)) + rom.write_byte(0x2FA132, 0x5E + (ability_remap[world.copy_abilities["Haboki"]] << 1)) + rom.write_byte(0x2FA159, 0x5E + (ability_remap[world.copy_abilities["Haboki"]] << 1)) + rom.write_byte(0x2FA3E8, 0x5E + (ability_remap[world.copy_abilities["Boboo"]] << 1)) + rom.write_byte(0x2FA40F, 0x5E + (ability_remap[world.copy_abilities["Boboo"]] << 1)) + rom.write_byte(0x2F90E2, 0x5E + (ability_remap[world.copy_abilities["Captain Stitch"]] << 1)) + rom.write_byte(0x2F9109, 0x5E + (ability_remap[world.copy_abilities["Captain Stitch"]] << 1)) + + if world.options.copy_ability_randomization == 2: + for enemy in enemy_remap: + # we just won't include it for minibosses + rom.write_bytes(0xB3E40 + (enemy_remap[enemy] << 1), struct.pack("h", world.random.randint(-1, 2))) + + # write jumping goal + rom.write_bytes(0x94F8, struct.pack("H", world.options.jumping_target)) + rom.write_bytes(0x944E, struct.pack("H", world.options.jumping_target)) + + from Utils import __version__ + rom.name = bytearray( + f'KDL3{__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', 'utf8')[:21] + rom.name.extend([0] * (21 - len(rom.name))) + rom.write_bytes(0x3C000, rom.name) + rom.write_byte(0x3C020, world.options.game_language.value) + + # handle palette + if world.options.kirby_flavor_preset.value != 0: + for addr in kirby_target_palettes: + target = kirby_target_palettes[addr] + palette = get_kirby_palette(world) + rom.write_bytes(addr, get_palette_bytes(palette, target[0], target[1], target[2])) + + if world.options.gooey_flavor_preset.value != 0: + for addr in gooey_target_palettes: + target = gooey_target_palettes[addr] + palette = get_gooey_palette(world) + rom.write_bytes(addr, get_palette_bytes(palette, target[0], target[1], target[2])) + + +def get_base_rom_bytes() -> bytes: + rom_file: str = get_base_rom_path() + base_rom_bytes: Optional[bytes] = getattr(get_base_rom_bytes, "base_rom_bytes", None) + if not base_rom_bytes: + base_rom_bytes = bytes(Utils.read_snes_rom(open(rom_file, "rb"))) + + basemd5 = hashlib.md5() + basemd5.update(base_rom_bytes) + if basemd5.hexdigest() not in {KDL3UHASH, KDL3JHASH}: + raise Exception("Supplied Base Rom does not match known MD5 for US or JP release. " + "Get the correct game and version, then dump it") + get_base_rom_bytes.base_rom_bytes = base_rom_bytes + return base_rom_bytes + + +def get_base_rom_path(file_name: str = "") -> str: + options: settings.Settings = settings.get_settings() + if not file_name: + file_name = options["kdl3_options"]["rom_file"] + if not os.path.exists(file_name): + file_name = Utils.user_path(file_name) + return file_name diff --git a/worlds/kdl3/Room.py b/worlds/kdl3/Room.py new file mode 100644 index 000000000000..256955b924ab --- /dev/null +++ b/worlds/kdl3/Room.py @@ -0,0 +1,95 @@ +import struct +import typing +from BaseClasses import Region, ItemClassification + +if typing.TYPE_CHECKING: + from .Rom import RomData + +animal_map = { + "Rick Spawn": 0, + "Kine Spawn": 1, + "Coo Spawn": 2, + "Nago Spawn": 3, + "ChuChu Spawn": 4, + "Pitch Spawn": 5 +} + + +class KDL3Room(Region): + pointer: int = 0 + level: int = 0 + stage: int = 0 + room: int = 0 + music: int = 0 + default_exits: typing.List[typing.Dict[str, typing.Union[int, typing.List[str]]]] + animal_pointers: typing.List[int] + enemies: typing.List[str] + entity_load: typing.List[typing.List[int]] + consumables: typing.List[typing.Dict[str, typing.Union[int, str]]] + + def __init__(self, name, player, multiworld, hint, level, stage, room, pointer, music, default_exits, + animal_pointers, enemies, entity_load, consumables, consumable_pointer): + super().__init__(name, player, multiworld, hint) + self.level = level + self.stage = stage + self.room = room + self.pointer = pointer + self.music = music + self.default_exits = default_exits + self.animal_pointers = animal_pointers + self.enemies = enemies + self.entity_load = entity_load + self.consumables = consumables + self.consumable_pointer = consumable_pointer + + def patch(self, rom: "RomData"): + rom.write_byte(self.pointer + 2, self.music) + animals = [x.item.name for x in self.locations if "Animal" in x.name] + if len(animals) > 0: + for current_animal, address in zip(animals, self.animal_pointers): + rom.write_byte(self.pointer + address + 7, animal_map[current_animal]) + if self.multiworld.worlds[self.player].options.consumables: + load_len = len(self.entity_load) + for consumable in self.consumables: + location = next(x for x in self.locations if x.name == consumable["name"]) + assert location.item + is_progression = location.item.classification & ItemClassification.progression + if load_len == 8: + # edge case, there is exactly 1 room with 8 entities and only 1 consumable among them + if not (any(x in self.entity_load for x in [[0, 22], [1, 22]]) + and any(x in self.entity_load for x in [[2, 22], [3, 22]])): + replacement_target = self.entity_load.index( + next(x for x in self.entity_load if x in [[0, 22], [1, 22], [2, 22], [3, 22]])) + if is_progression: + vtype = 0 + else: + vtype = 2 + rom.write_byte(self.pointer + 88 + (replacement_target * 2), vtype) + self.entity_load[replacement_target] = [vtype, 22] + else: + if is_progression: + # we need to see if 1-ups are in our load list + if any(x not in self.entity_load for x in [[0, 22], [1, 22]]): + self.entity_load.append([0, 22]) + else: + if any(x not in self.entity_load for x in [[2, 22], [3, 22]]): + # edge case: if (1, 22) is in, we need to load (3, 22) instead + if [1, 22] in self.entity_load: + self.entity_load.append([3, 22]) + else: + self.entity_load.append([2, 22]) + if load_len < len(self.entity_load): + rom.write_bytes(self.pointer + 88 + (load_len * 2), bytes(self.entity_load[load_len])) + rom.write_bytes(self.pointer + 104 + (load_len * 2), + bytes(struct.pack("H", self.consumable_pointer))) + if is_progression: + if [1, 22] in self.entity_load: + vtype = 1 + else: + vtype = 0 + else: + if [3, 22] in self.entity_load: + vtype = 3 + else: + vtype = 2 + rom.write_byte(self.pointer + consumable["pointer"] + 7, vtype) diff --git a/worlds/kdl3/Rules.py b/worlds/kdl3/Rules.py new file mode 100644 index 000000000000..81ad8f1f1fc0 --- /dev/null +++ b/worlds/kdl3/Rules.py @@ -0,0 +1,332 @@ +from worlds.generic.Rules import set_rule, add_rule +from .Names import LocationName, EnemyAbilities +from .Locations import location_table +from .Options import GoalSpeed +import typing + +if typing.TYPE_CHECKING: + from . import KDL3World + from BaseClasses import CollectionState + + +def can_reach_boss(state: "CollectionState", player: int, level: int, open_world: int, + ow_boss_req: int, player_levels: typing.Dict[int, typing.Dict[int, int]]): + if open_world: + return state.has(f"{LocationName.level_names_inverse[level]} - Stage Completion", player, ow_boss_req) + else: + return state.can_reach(location_table[player_levels[level][5]], "Location", player) + + +def can_reach_rick(state: "CollectionState", player: int) -> bool: + return state.has("Rick", player) and state.has("Rick Spawn", player) + + +def can_reach_kine(state: "CollectionState", player: int) -> bool: + return state.has("Kine", player) and state.has("Kine Spawn", player) + + +def can_reach_coo(state: "CollectionState", player: int) -> bool: + return state.has("Coo", player) and state.has("Coo Spawn", player) + + +def can_reach_nago(state: "CollectionState", player: int) -> bool: + return state.has("Nago", player) and state.has("Nago Spawn", player) + + +def can_reach_chuchu(state: "CollectionState", player: int) -> bool: + return state.has("ChuChu", player) and state.has("ChuChu Spawn", player) + + +def can_reach_pitch(state: "CollectionState", player: int) -> bool: + return state.has("Pitch", player) and state.has("Pitch Spawn", player) + + +def can_reach_burning(state: "CollectionState", player: int) -> bool: + return state.has("Burning", player) and state.has("Burning Ability", player) + + +def can_reach_stone(state: "CollectionState", player: int) -> bool: + return state.has("Stone", player) and state.has("Stone Ability", player) + + +def can_reach_ice(state: "CollectionState", player: int) -> bool: + return state.has("Ice", player) and state.has("Ice Ability", player) + + +def can_reach_needle(state: "CollectionState", player: int) -> bool: + return state.has("Needle", player) and state.has("Needle Ability", player) + + +def can_reach_clean(state: "CollectionState", player: int) -> bool: + return state.has("Clean", player) and state.has("Clean Ability", player) + + +def can_reach_parasol(state: "CollectionState", player: int) -> bool: + return state.has("Parasol", player) and state.has("Parasol Ability", player) + + +def can_reach_spark(state: "CollectionState", player: int) -> bool: + return state.has("Spark", player) and state.has("Spark Ability", player) + + +def can_reach_cutter(state: "CollectionState", player: int) -> bool: + return state.has("Cutter", player) and state.has("Cutter Ability", player) + + +ability_map: typing.Dict[str, typing.Callable[["CollectionState", int], bool]] = { + "No Ability": lambda state, player: True, + "Burning Ability": can_reach_burning, + "Stone Ability": can_reach_stone, + "Ice Ability": can_reach_ice, + "Needle Ability": can_reach_needle, + "Clean Ability": can_reach_clean, + "Parasol Ability": can_reach_parasol, + "Spark Ability": can_reach_spark, + "Cutter Ability": can_reach_cutter, +} + + +def can_assemble_rob(state: "CollectionState", player: int, copy_abilities: typing.Dict[str, str]): + # check animal requirements + if not (can_reach_coo(state, player) and can_reach_kine(state, player)): + return False + for abilities, bukisets in EnemyAbilities.enemy_restrictive[1:5]: + iterator = iter(x for x in bukisets if copy_abilities[x] in abilities) + target_bukiset = next(iterator, None) + can_reach = False + while target_bukiset is not None: + can_reach = can_reach | ability_map[copy_abilities[target_bukiset]](state, player) + target_bukiset = next(iterator, None) + if not can_reach: + return False + # now the known needed abilities + return can_reach_parasol(state, player) and can_reach_stone(state, player) + + +def can_fix_angel_wings(state: "CollectionState", player: int, copy_abilities: typing.Dict[str, str]): + can_reach = True + for enemy in {"Sparky", "Blocky", "Jumper Shoot", "Yuki", "Sir Kibble", "Haboki", "Boboo", "Captain Stitch"}: + can_reach = can_reach & ability_map[copy_abilities[enemy]](state, player) + return can_reach + + +def set_rules(world: "KDL3World") -> None: + # Level 1 + set_rule(world.multiworld.get_location(LocationName.grass_land_muchi, world.player), + lambda state: can_reach_chuchu(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.grass_land_chao, world.player), + lambda state: can_reach_stone(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.grass_land_mine, world.player), + lambda state: can_reach_kine(state, world.player)) + + # Level 2 + set_rule(world.multiworld.get_location(LocationName.ripple_field_5, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.ripple_field_kamuribana, world.player), + lambda state: can_reach_pitch(state, world.player) and can_reach_clean(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.ripple_field_bakasa, world.player), + lambda state: can_reach_kine(state, world.player) and can_reach_parasol(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.ripple_field_toad, world.player), + lambda state: can_reach_needle(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.ripple_field_mama_pitch, world.player), + lambda state: (can_reach_pitch(state, world.player) and + can_reach_kine(state, world.player) and + can_reach_burning(state, world.player) and + can_reach_stone(state, world.player))) + + # Level 3 + set_rule(world.multiworld.get_location(LocationName.sand_canyon_5, world.player), + lambda state: can_reach_cutter(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.sand_canyon_auntie, world.player), + lambda state: can_reach_clean(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.sand_canyon_nyupun, world.player), + lambda state: can_reach_chuchu(state, world.player) and can_reach_cutter(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.sand_canyon_rob, world.player), + lambda state: can_assemble_rob(state, world.player, world.copy_abilities) + ) + + # Level 4 + set_rule(world.multiworld.get_location(LocationName.cloudy_park_hibanamodoki, world.player), + lambda state: can_reach_coo(state, world.player) and can_reach_clean(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.cloudy_park_piyokeko, world.player), + lambda state: can_reach_needle(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.cloudy_park_mikarin, world.player), + lambda state: can_reach_coo(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.cloudy_park_pick, world.player), + lambda state: can_reach_rick(state, world.player)) + + # Level 5 + set_rule(world.multiworld.get_location(LocationName.iceberg_4, world.player), + lambda state: can_reach_burning(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.iceberg_kogoesou, world.player), + lambda state: can_reach_burning(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.iceberg_samus, world.player), + lambda state: can_reach_ice(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.iceberg_name, world.player), + lambda state: (can_reach_coo(state, world.player) and + can_reach_burning(state, world.player) and + can_reach_chuchu(state, world.player))) + # ChuChu is guaranteed here, but we use this for consistency + set_rule(world.multiworld.get_location(LocationName.iceberg_shiro, world.player), + lambda state: can_reach_nago(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.iceberg_angel, world.player), + lambda state: can_fix_angel_wings(state, world.player, world.copy_abilities)) + + # Consumables + if world.options.consumables: + set_rule(world.multiworld.get_location(LocationName.grass_land_1_u1, world.player), + lambda state: can_reach_parasol(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.grass_land_1_m1, world.player), + lambda state: can_reach_spark(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.grass_land_2_u1, world.player), + lambda state: can_reach_needle(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.ripple_field_2_u1, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.ripple_field_2_m1, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.ripple_field_3_u1, world.player), + lambda state: can_reach_cutter(state, world.player) or can_reach_spark(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.ripple_field_4_u1, world.player), + lambda state: can_reach_stone(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.ripple_field_4_m2, world.player), + lambda state: can_reach_stone(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.ripple_field_5_m1, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.ripple_field_5_u1, world.player), + lambda state: (can_reach_kine(state, world.player) and + can_reach_burning(state, world.player) and + can_reach_stone(state, world.player))) + set_rule(world.multiworld.get_location(LocationName.ripple_field_5_m2, world.player), + lambda state: (can_reach_kine(state, world.player) and + can_reach_burning(state, world.player) and + can_reach_stone(state, world.player))) + set_rule(world.multiworld.get_location(LocationName.sand_canyon_4_u1, world.player), + lambda state: can_reach_clean(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.sand_canyon_4_m2, world.player), + lambda state: can_reach_needle(state, world.player)) + set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u2, world.player), + lambda state: can_reach_ice(state, world.player) and + (can_reach_rick(state, world.player) or can_reach_coo(state, world.player))) + set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u3, world.player), + lambda state: can_reach_ice(state, world.player) and + (can_reach_rick(state, world.player) or can_reach_coo(state, world.player))) + set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u4, world.player), + lambda state: can_reach_ice(state, world.player) and + (can_reach_rick(state, world.player) or can_reach_coo(state, world.player))) + set_rule(world.multiworld.get_location(LocationName.cloudy_park_6_u1, world.player), + lambda state: can_reach_cutter(state, world.player)) + + if world.options.starsanity: + # ranges are our friend + for i in range(7, 11): + set_rule(world.multiworld.get_location(f"Grass Land 1 - Star {i}", world.player), + lambda state: can_reach_cutter(state, world.player)) + for i in range(11, 14): + set_rule(world.multiworld.get_location(f"Grass Land 1 - Star {i}", world.player), + lambda state: can_reach_parasol(state, world.player)) + for i in [1, 3, 4, 9, 10]: + set_rule(world.multiworld.get_location(f"Grass Land 2 - Star {i}", world.player), + lambda state: can_reach_stone(state, world.player)) + set_rule(world.multiworld.get_location("Grass Land 2 - Star 2", world.player), + lambda state: can_reach_burning(state, world.player)) + set_rule(world.multiworld.get_location("Ripple Field 2 - Star 17", world.player), + lambda state: can_reach_kine(state, world.player)) + for i in range(41, 43): + # any star past this point also needs kine, but so does the exit + set_rule(world.multiworld.get_location(f"Ripple Field 5 - Star {i}", world.player), + lambda state: can_reach_kine(state, world.player)) + for i in range(46, 49): + # also requires kine, but only for access from the prior room + set_rule(world.multiworld.get_location(f"Ripple Field 5 - Star {i}", world.player), + lambda state: can_reach_burning(state, world.player) and can_reach_stone(state, world.player)) + for i in range(12, 18): + set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player), + lambda state: can_reach_ice(state, world.player) and + (can_reach_rick(state, world.player) or can_reach_coo(state, world.player))) + for i in range(21, 23): + set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player), + lambda state: can_reach_chuchu(state, world.player)) + for r in [range(19, 21), range(23, 31)]: + for i in r: + set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player), + lambda state: can_reach_clean(state, world.player)) + for i in range(31, 41): + set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player), + lambda state: can_reach_burning(state, world.player)) + for r in [range(1, 31), range(44, 51)]: + for i in r: + set_rule(world.multiworld.get_location(f"Cloudy Park 4 - Star {i}", world.player), + lambda state: can_reach_clean(state, world.player)) + for i in [18, *list(range(20, 25))]: + set_rule(world.multiworld.get_location(f"Cloudy Park 6 - Star {i}", world.player), + lambda state: can_reach_ice(state, world.player)) + for i in [19, *list(range(25, 30))]: + set_rule(world.multiworld.get_location(f"Cloudy Park 6 - Star {i}", world.player), + lambda state: can_reach_ice(state, world.player)) + # copy ability access edge cases + # Kirby cannot eat enemies fully submerged in water. Vast majority of cases, the enemy can be brought to the surface + # and eaten by inhaling while falling on top of them + set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_2_E3, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_3_E6, world.player), + lambda state: can_reach_kine(state, world.player)) + # Ripple Field 4 E5, E7, and E8 are doable, but too strict to leave in logic + set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E5, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E7, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E8, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E1, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E2, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E3, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E4, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E7, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E8, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E9, world.player), + lambda state: can_reach_kine(state, world.player)) + set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E10, world.player), + lambda state: can_reach_kine(state, world.player)) + + for boss_flag, purification, i in zip(["Level 1 Boss - Purified", "Level 2 Boss - Purified", + "Level 3 Boss - Purified", "Level 4 Boss - Purified", + "Level 5 Boss - Purified"], + [LocationName.grass_land_whispy, LocationName.ripple_field_acro, + LocationName.sand_canyon_poncon, LocationName.cloudy_park_ado, + LocationName.iceberg_dedede], + range(1, 6)): + set_rule(world.multiworld.get_location(boss_flag, world.player), + lambda state, i=i: (state.has("Heart Star", world.player, world.boss_requirements[i - 1]) + and can_reach_boss(state, world.player, i, + world.options.open_world.value, + world.options.ow_boss_requirement.value, + world.player_levels))) + set_rule(world.multiworld.get_location(purification, world.player), + lambda state, i=i: (state.has("Heart Star", world.player, world.boss_requirements[i - 1]) + and can_reach_boss(state, world.player, i, + world.options.open_world.value, + world.options.ow_boss_requirement.value, + world.player_levels))) + + set_rule(world.multiworld.get_entrance("To Level 6", world.player), + lambda state: state.has("Heart Star", world.player, world.required_heart_stars)) + + for level in range(2, 6): + set_rule(world.multiworld.get_entrance(f"To Level {level}", world.player), + lambda state, i=level: state.has(f"Level {i - 1} Boss Defeated", world.player)) + + if world.options.strict_bosses: + for level in range(2, 6): + add_rule(world.multiworld.get_entrance(f"To Level {level}", world.player), + lambda state, i=level: state.has(f"Level {i - 1} Boss Purified", world.player)) + + if world.options.goal_speed == GoalSpeed.option_normal: + add_rule(world.multiworld.get_entrance("To Level 6", world.player), + lambda state: state.has_all(["Level 1 Boss Purified", "Level 2 Boss Purified", "Level 3 Boss Purified", + "Level 4 Boss Purified", "Level 5 Boss Purified"], world.player)) diff --git a/worlds/kdl3/__init__.py b/worlds/kdl3/__init__.py new file mode 100644 index 000000000000..66c9b17b84f4 --- /dev/null +++ b/worlds/kdl3/__init__.py @@ -0,0 +1,350 @@ +import logging +import typing + +from BaseClasses import Tutorial, ItemClassification, MultiWorld +from Fill import fill_restrictive +from Options import PerGameCommonOptions +from worlds.AutoWorld import World, WebWorld +from .Items import item_table, item_names, copy_ability_table, animal_friend_table, filler_item_weights, KDL3Item, \ + trap_item_table, copy_ability_access_table, star_item_weights, total_filler_weights +from .Locations import location_table, KDL3Location, level_consumables, consumable_locations, star_locations +from .Names.AnimalFriendSpawns import animal_friend_spawns +from .Names.EnemyAbilities import vanilla_enemies, enemy_mapping, enemy_restrictive +from .Regions import create_levels, default_levels +from .Options import KDL3Options +from .Presets import kdl3_options_presets +from .Names import LocationName +from .Room import KDL3Room +from .Rules import set_rules +from .Rom import KDL3DeltaPatch, get_base_rom_path, RomData, patch_rom, KDL3JHASH, KDL3UHASH +from .Client import KDL3SNIClient + +from typing import Dict, TextIO, Optional, List +import os +import math +import threading +import base64 +import settings + +logger = logging.getLogger("Kirby's Dream Land 3") + + +class KDL3Settings(settings.Group): + class RomFile(settings.SNESRomPath): + """File name of the KDL3 JP or EN rom""" + description = "Kirby's Dream Land 3 ROM File" + copy_to = "Kirby's Dream Land 3.sfc" + md5s = [KDL3JHASH, KDL3UHASH] + + rom_file: RomFile = RomFile(RomFile.copy_to) + + +class KDL3WebWorld(WebWorld): + theme = "partyTime" + tutorials = [ + + Tutorial( + "Multiworld Setup Guide", + "A guide to setting up the Kirby's Dream Land 3 randomizer connected to an Archipelago Multiworld.", + "English", + "setup_en.md", + "setup/en", + ["Silvris"] + ) + ] + options_presets = kdl3_options_presets + + +class KDL3World(World): + """ + Join Kirby and his Animal Friends on an adventure to collect Heart Stars and drive Dark Matter away from Dream Land! + """ + + game = "Kirby's Dream Land 3" + options_dataclass: typing.ClassVar[typing.Type[PerGameCommonOptions]] = KDL3Options + options: KDL3Options + item_name_to_id = {item: item_table[item].code for item in item_table} + location_name_to_id = {location_table[location]: location for location in location_table} + item_name_groups = item_names + web = KDL3WebWorld() + settings: typing.ClassVar[KDL3Settings] + + def __init__(self, multiworld: MultiWorld, player: int): + self.rom_name = None + self.rom_name_available_event = threading.Event() + super().__init__(multiworld, player) + self.copy_abilities: Dict[str, str] = vanilla_enemies.copy() + self.required_heart_stars: int = 0 # we fill this during create_items + self.boss_requirements: Dict[int, int] = dict() + self.player_levels = default_levels.copy() + self.stage_shuffle_enabled = False + self.boss_butch_bosses: List[Optional[bool]] = list() + self.rooms: Optional[List[KDL3Room]] = None + + @classmethod + def stage_assert_generate(cls, multiworld: MultiWorld) -> None: + rom_file: str = get_base_rom_path() + if not os.path.exists(rom_file): + raise FileNotFoundError(f"Could not find base ROM for {cls.game}: {rom_file}") + + create_regions = create_levels + + def create_item(self, name: str, force_non_progression=False) -> KDL3Item: + item = item_table[name] + classification = ItemClassification.filler + if item.progression and not force_non_progression: + classification = ItemClassification.progression_skip_balancing \ + if item.skip_balancing else ItemClassification.progression + elif item.trap: + classification = ItemClassification.trap + return KDL3Item(name, classification, item.code, self.player) + + def get_filler_item_name(self, include_stars=True) -> str: + if include_stars: + return self.random.choices(list(total_filler_weights.keys()), + weights=list(total_filler_weights.values()))[0] + return self.random.choices(list(filler_item_weights.keys()), + weights=list(filler_item_weights.values()))[0] + + def get_trap_item_name(self) -> str: + return self.random.choices(["Gooey Bag", "Slowness", "Eject Ability"], + weights=[self.options.gooey_trap_weight.value, + self.options.slow_trap_weight.value, + self.options.ability_trap_weight.value])[0] + + def get_restrictive_copy_ability_placement(self, copy_ability: str, enemies_to_set: typing.List[str], + level: int, stage: int): + valid_rooms = [room for room in self.rooms if (room.level < level) + or (room.level == level and room.stage < stage)] # leave out the stage in question to avoid edge + valid_enemies = set() + for room in valid_rooms: + valid_enemies.update(room.enemies) + placed_enemies = [enemy for enemy in valid_enemies if enemy not in enemies_to_set] + if any(self.copy_abilities[enemy] == copy_ability for enemy in placed_enemies): + return None # a valid enemy got placed by a more restrictive placement + return self.random.choice(sorted([enemy for enemy in valid_enemies if enemy not in placed_enemies])) + + def pre_fill(self) -> None: + if self.options.copy_ability_randomization: + # randomize copy abilities + valid_abilities = list(copy_ability_access_table.keys()) + enemies_to_set = list(self.copy_abilities.keys()) + # now for the edge cases + for abilities, enemies in enemy_restrictive: + available_enemies = list() + for enemy in enemies: + if enemy not in enemies_to_set: + if self.copy_abilities[enemy] in abilities: + break + else: + available_enemies.append(enemy) + else: + chosen_enemy = self.random.choice(available_enemies) + chosen_ability = self.random.choice(abilities) + self.copy_abilities[chosen_enemy] = chosen_ability + enemies_to_set.remove(chosen_enemy) + # two less restrictive ones, we need to ensure Cutter and Burning appear before their required stages + sand_canyon_5 = self.get_region("Sand Canyon 5 - 9") + # this is primarily for typing, but if this ever hits it's fine to crash + assert isinstance(sand_canyon_5, KDL3Room) + cutter_enemy = self.get_restrictive_copy_ability_placement("Cutter Ability", enemies_to_set, + sand_canyon_5.level, sand_canyon_5.stage) + if cutter_enemy: + self.copy_abilities[cutter_enemy] = "Cutter Ability" + enemies_to_set.remove(cutter_enemy) + iceberg_4 = self.get_region("Iceberg 4 - 7") + # this is primarily for typing, but if this ever hits it's fine to crash + assert isinstance(iceberg_4, KDL3Room) + burning_enemy = self.get_restrictive_copy_ability_placement("Burning Ability", enemies_to_set, + iceberg_4.level, iceberg_4.stage) + if burning_enemy: + self.copy_abilities[burning_enemy] = "Burning Ability" + enemies_to_set.remove(burning_enemy) + # place remaining + for enemy in enemies_to_set: + self.copy_abilities[enemy] = self.random.choice(valid_abilities) + for enemy in enemy_mapping: + self.multiworld.get_location(enemy, self.player) \ + .place_locked_item(self.create_item(self.copy_abilities[enemy_mapping[enemy]])) + # fill animals + if self.options.animal_randomization != 0: + spawns = [animal for animal in animal_friend_spawns.keys() if + animal not in ["Ripple Field 5 - Animal 2", "Sand Canyon 6 - Animal 1", "Iceberg 4 - Animal 1"]] + self.multiworld.get_location("Iceberg 4 - Animal 1", self.player) \ + .place_locked_item(self.create_item("ChuChu Spawn")) + # Not having ChuChu here makes the room impossible (since only she has vertical burning) + self.multiworld.get_location("Ripple Field 5 - Animal 2", self.player) \ + .place_locked_item(self.create_item("Pitch Spawn")) + guaranteed_animal = self.random.choice(["Kine Spawn", "Coo Spawn"]) + self.multiworld.get_location("Sand Canyon 6 - Animal 1", self.player) \ + .place_locked_item(self.create_item(guaranteed_animal)) + # Ripple Field 5 - Animal 2 needs to be Pitch to ensure accessibility on non-door rando + if self.options.animal_randomization == 1: + animal_pool = [animal_friend_spawns[spawn] for spawn in animal_friend_spawns + if spawn not in ["Ripple Field 5 - Animal 2", "Sand Canyon 6 - Animal 1", + "Iceberg 4 - Animal 1"]] + else: + animal_base = ["Rick Spawn", "Kine Spawn", "Coo Spawn", "Nago Spawn", "ChuChu Spawn", "Pitch Spawn"] + animal_pool = [self.random.choice(animal_base) + for _ in range(len(animal_friend_spawns) - 9)] + # have to guarantee one of each animal + animal_pool.extend(animal_base) + if guaranteed_animal == "Kine Spawn": + animal_pool.append("Coo Spawn") + else: + animal_pool.append("Kine Spawn") + locations = [self.multiworld.get_location(spawn, self.player) for spawn in spawns] + items = [self.create_item(animal) for animal in animal_pool] + allstate = self.multiworld.get_all_state(False) + fill_restrictive(self.multiworld, allstate, locations, items, True, True) + else: + animal_friends = animal_friend_spawns.copy() + for animal in animal_friends: + self.multiworld.get_location(animal, self.player) \ + .place_locked_item(self.create_item(animal_friends[animal])) + + def create_items(self) -> None: + itempool = [] + itempool.extend([self.create_item(name) for name in copy_ability_table]) + itempool.extend([self.create_item(name) for name in animal_friend_table]) + required_percentage = self.options.heart_stars_required / 100.0 + remaining_items = len(location_table) - len(itempool) + if not self.options.consumables: + remaining_items -= len(consumable_locations) + remaining_items -= len(star_locations) + if self.options.starsanity: + # star fill, keep consumable pool locked to consumable and fill 767 stars specifically + star_items = list(star_item_weights.keys()) + star_weights = list(star_item_weights.values()) + itempool.extend([self.create_item(item) for item in self.random.choices(star_items, weights=star_weights, + k=767)]) + total_heart_stars = self.options.total_heart_stars + # ensure at least 1 heart star required per world + required_heart_stars = max(int(total_heart_stars * required_percentage), 5) + filler_items = total_heart_stars - required_heart_stars + filler_amount = math.floor(filler_items * (self.options.filler_percentage / 100.0)) + trap_amount = math.floor(filler_amount * (self.options.trap_percentage / 100.0)) + filler_amount -= trap_amount + non_required_heart_stars = filler_items - filler_amount - trap_amount + self.required_heart_stars = required_heart_stars + # handle boss requirements here + requirements = [required_heart_stars] + quotient = required_heart_stars // 5 # since we set the last manually, we can afford imperfect rounding + if self.options.boss_requirement_random: + for i in range(1, 5): + if self.options.strict_bosses: + max_stars = quotient * i + else: + max_stars = required_heart_stars + requirements.insert(i, self.random.randint( + min(1, max_stars), max_stars)) + if self.options.strict_bosses: + requirements.sort() + else: + self.random.shuffle(requirements) + else: + for i in range(1, 5): + requirements.insert(i - 1, quotient * i) + self.boss_requirements = requirements + itempool.extend([self.create_item("Heart Star") for _ in range(required_heart_stars)]) + itempool.extend([self.create_item(self.get_filler_item_name(False)) + for _ in range(filler_amount + (remaining_items - total_heart_stars))]) + itempool.extend([self.create_item(self.get_trap_item_name()) + for _ in range(trap_amount)]) + itempool.extend([self.create_item("Heart Star", True) for _ in range(non_required_heart_stars)]) + self.multiworld.itempool += itempool + if self.options.open_world: + for level in self.player_levels: + for stage in range(0, 6): + self.multiworld.get_location(location_table[self.player_levels[level][stage]] + .replace("Complete", "Stage Completion"), self.player) \ + .place_locked_item(KDL3Item( + f"{LocationName.level_names_inverse[level]} - Stage Completion", + ItemClassification.progression, None, self.player)) + + set_rules = set_rules + + def generate_basic(self) -> None: + self.stage_shuffle_enabled = self.options.stage_shuffle > 0 + goal = self.options.goal + goal_location = self.multiworld.get_location(LocationName.goals[goal], self.player) + goal_location.place_locked_item(KDL3Item("Love-Love Rod", ItemClassification.progression, None, self.player)) + for level in range(1, 6): + self.multiworld.get_location(f"Level {level} Boss - Defeated", self.player) \ + .place_locked_item( + KDL3Item(f"Level {level} Boss Defeated", ItemClassification.progression, None, self.player)) + self.multiworld.get_location(f"Level {level} Boss - Purified", self.player) \ + .place_locked_item( + KDL3Item(f"Level {level} Boss Purified", ItemClassification.progression, None, self.player)) + self.multiworld.completion_condition[self.player] = lambda state: state.has("Love-Love Rod", self.player) + # this can technically be done at any point before generate_output + if self.options.allow_bb: + if self.options.allow_bb == self.options.allow_bb.option_enforced: + self.boss_butch_bosses = [True for _ in range(6)] + else: + self.boss_butch_bosses = [self.random.choice([True, False]) for _ in range(6)] + + def generate_output(self, output_directory: str): + rom_path = "" + try: + rom = RomData(get_base_rom_path()) + patch_rom(self, rom) + + rom_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc") + rom.write_to_file(rom_path) + self.rom_name = rom.name + + patch = KDL3DeltaPatch(os.path.splitext(rom_path)[0] + KDL3DeltaPatch.patch_file_ending, player=self.player, + player_name=self.multiworld.player_name[self.player], patched_path=rom_path) + patch.write() + except Exception: + raise + finally: + self.rom_name_available_event.set() # make sure threading continues and errors are collected + if os.path.exists(rom_path): + os.unlink(rom_path) + + def modify_multidata(self, multidata: dict): + # wait for self.rom_name to be available. + self.rom_name_available_event.wait() + rom_name = getattr(self, "rom_name", None) + # we skip in case of error, so that the original error in the output thread is the one that gets raised + if rom_name: + new_name = base64.b64encode(bytes(self.rom_name)).decode() + multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]] + + def write_spoiler(self, spoiler_handle: TextIO) -> None: + if self.stage_shuffle_enabled: + spoiler_handle.write(f"\nLevel Layout ({self.multiworld.get_player_name(self.player)}):\n") + for level in LocationName.level_names: + for stage, i in zip(self.player_levels[LocationName.level_names[level]], range(1, 7)): + spoiler_handle.write(f"{level} {i}: {location_table[stage].replace(' - Complete', '')}\n") + if self.options.animal_randomization: + spoiler_handle.write(f"\nAnimal Friends ({self.multiworld.get_player_name(self.player)}):\n") + for level in self.player_levels: + for stage in range(6): + rooms = [room for room in self.rooms if room.level == level and room.stage == stage] + animals = [] + for room in rooms: + animals.extend([location.item.name.replace(" Spawn", "") + for location in room.locations if "Animal" in location.name]) + spoiler_handle.write(f"{location_table[self.player_levels[level][stage]].replace(' - Complete','')}" + f": {', '.join(animals)}\n") + if self.options.copy_ability_randomization: + spoiler_handle.write(f"\nCopy Abilities ({self.multiworld.get_player_name(self.player)}):\n") + for enemy in self.copy_abilities: + spoiler_handle.write(f"{enemy}: {self.copy_abilities[enemy].replace('No Ability', 'None').replace(' Ability', '')}\n") + + def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]): + if self.stage_shuffle_enabled: + regions = {LocationName.level_names[level]: level for level in LocationName.level_names} + level_hint_data = {} + for level in regions: + for stage in range(7): + stage_name = self.multiworld.get_location(self.location_id_to_name[self.player_levels[level][stage]], + self.player).name.replace(" - Complete", "") + stage_regions = [room for room in self.rooms if stage_name in room.name] + for region in stage_regions: + for location in [location for location in region.locations if location.address]: + level_hint_data[location.address] = f"{regions[level]} {stage + 1 if stage < 6 else 'Boss'}" + hint_data[self.player] = level_hint_data diff --git a/worlds/kdl3/data/APConsumable.bsdiff4 b/worlds/kdl3/data/APConsumable.bsdiff4 new file mode 100644 index 000000000000..e930a4e2b30c Binary files /dev/null and b/worlds/kdl3/data/APConsumable.bsdiff4 differ diff --git a/worlds/kdl3/data/APHeartStar.bsdiff4 b/worlds/kdl3/data/APHeartStar.bsdiff4 new file mode 100644 index 000000000000..e442604f2600 Binary files /dev/null and b/worlds/kdl3/data/APHeartStar.bsdiff4 differ diff --git a/worlds/kdl3/data/APPauseIcons.dat b/worlds/kdl3/data/APPauseIcons.dat new file mode 100644 index 000000000000..e7773a0e6718 Binary files /dev/null and b/worlds/kdl3/data/APPauseIcons.dat differ diff --git a/worlds/kdl3/data/APStars.bsdiff4 b/worlds/kdl3/data/APStars.bsdiff4 new file mode 100644 index 000000000000..c335bae9cada Binary files /dev/null and b/worlds/kdl3/data/APStars.bsdiff4 differ diff --git a/worlds/kdl3/data/Rooms.json b/worlds/kdl3/data/Rooms.json new file mode 100644 index 000000000000..47fe76534c30 --- /dev/null +++ b/worlds/kdl3/data/Rooms.json @@ -0,0 +1 @@ +[{"name": "Grass Land 1 - 0", "level": 1, "stage": 1, "room": 0, "pointer": 3434257, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": ["Waddle Dee", "Sir Kibble", "Cappy"], "default_exits": [{"room": 1, "unkn1": 205, "unkn2": 8, "x": 72, "y": 200, "name": "Grass Land 1 - 0 Exit 0", "access_rule": []}, {"room": 2, "unkn1": 87, "unkn2": 9, "x": 104, "y": 152, "name": "Grass Land 1 - 0 Exit 1", "access_rule": []}], "entity_load": [[0, 16], [1, 23], [0, 23], [14, 23], [27, 16], [12, 16], [4, 22]], "locations": ["Grass Land 1 - Enemy 1 (Waddle Dee)", "Grass Land 1 - Enemy 2 (Sir Kibble)", "Grass Land 1 - Enemy 3 (Cappy)", "Grass Land 1 - Star 1", "Grass Land 1 - Star 2", "Grass Land 1 - Star 3", "Grass Land 1 - Star 4", "Grass Land 1 - Star 5", "Grass Land 1 - Star 6", "Grass Land 1 - Star 7", "Grass Land 1 - Star 8", "Grass Land 1 - Star 9", "Grass Land 1 - Star 10"], "music": 20}, {"name": "Grass Land 1 - 1", "level": 1, "stage": 1, "room": 1, "pointer": 3368373, "animal_pointers": [], "consumables": [{"idx": 14, "pointer": 264, "x": 928, "y": 160, "etype": 22, "vtype": 0, "name": "Grass Land 1 - 1-Up (Parasol)"}, {"idx": 15, "pointer": 312, "x": 1456, "y": 176, "etype": 22, "vtype": 2, "name": "Grass Land 1 - Maxim Tomato (Spark)"}], "consumables_pointer": 304, "enemies": ["Sparky", "Bronto Burt", "Sasuke"], "default_exits": [{"room": 3, "unkn1": 143, "unkn2": 6, "x": 56, "y": 152, "name": "Grass Land 1 - 1 Exit 0", "access_rule": []}], "entity_load": [[2, 16], [30, 16], [12, 16], [14, 23], [8, 16], [0, 22], [2, 22]], "locations": ["Grass Land 1 - Enemy 4 (Sparky)", "Grass Land 1 - Enemy 5 (Bronto Burt)", "Grass Land 1 - Enemy 6 (Sasuke)", "Grass Land 1 - Star 11", "Grass Land 1 - Star 12", "Grass Land 1 - Star 13", "Grass Land 1 - Star 14", "Grass Land 1 - Star 15", "Grass Land 1 - 1-Up (Parasol)", "Grass Land 1 - Maxim Tomato (Spark)"], "music": 20}, {"name": "Grass Land 1 - 2", "level": 1, "stage": 1, "room": 2, "pointer": 2960650, "animal_pointers": [192, 200], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 0, "unkn1": 5, "unkn2": 9, "x": 1416, "y": 152, "name": "Grass Land 1 - 2 Exit 0", "access_rule": []}], "entity_load": [], "locations": ["Grass Land 1 - Animal 1", "Grass Land 1 - Animal 2"], "music": 38}, {"name": "Grass Land 1 - 3", "level": 1, "stage": 1, "room": 3, "pointer": 3478442, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": ["Poppy Bros Jr."], "default_exits": [{"room": 4, "unkn1": 179, "unkn2": 9, "x": 56, "y": 152, "name": "Grass Land 1 - 3 Exit 0", "access_rule": []}], "entity_load": [[0, 19], [7, 16], [0, 23], [6, 22], [14, 23], 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[], "consumables_pointer": 0, "enemies": ["Tick"], "default_exits": [{"room": 5, "unkn1": 26, "unkn2": 5, "x": 56, "y": 104, "name": "Iceberg 5 - 4 Exit 0", "access_rule": []}], "entity_load": [[48, 16], [14, 23]], "locations": ["Iceberg 5 - Enemy 11 (Tick)", "Iceberg 5 - Star 3", "Iceberg 5 - Star 4", "Iceberg 5 - Star 5", "Iceberg 5 - Star 6", "Iceberg 5 - Star 7", "Iceberg 5 - Star 8"], "music": 16}, {"name": "Iceberg 5 - 5", "level": 5, "stage": 5, "room": 5, "pointer": 3106064, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": ["Madoo"], "default_exits": [{"room": 24, "unkn1": 14, "unkn2": 6, "x": 168, "y": 152, "name": "Iceberg 5 - 5 Exit 0", "access_rule": []}], "entity_load": [[58, 16], [14, 23], [4, 22]], "locations": ["Iceberg 5 - Enemy 12 (Madoo)", "Iceberg 5 - Star 9", "Iceberg 5 - Star 10", "Iceberg 5 - Star 11", "Iceberg 5 - Star 12", "Iceberg 5 - Star 13", "Iceberg 5 - Star 14"], "music": 16}, {"name": "Iceberg 5 - 6", "level": 5, "stage": 5, 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["Pteran"], "default_exits": [{"room": 16, "unkn1": 13, "unkn2": 13, "x": 72, "y": 152, "name": "Iceberg 5 - 15 Exit 0", "access_rule": []}], "entity_load": [[39, 16]], "locations": ["Iceberg 5 - Enemy 16 (Pteran)"], "music": 16}, {"name": "Iceberg 5 - 16", "level": 5, "stage": 5, "room": 16, "pointer": 3033990, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 33, "unkn1": 36, "unkn2": 9, "x": 168, "y": 152, "name": "Iceberg 5 - 16 Exit 0", "access_rule": []}], "entity_load": [[68, 16]], "locations": [], "music": 16}, {"name": "Iceberg 5 - 17", "level": 5, "stage": 5, "room": 17, "pointer": 3100111, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 20, "unkn1": 40, "unkn2": 7, "x": 72, "y": 200, "name": "Iceberg 5 - 17 Exit 0", "access_rule": []}], "entity_load": [[52, 16]], "locations": [], "music": 16}, {"name": "Iceberg 5 - 18", "level": 5, "stage": 5, "room": 18, 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72, "y": 152, "name": "Iceberg 5 - 27 Exit 0", "access_rule": []}], "entity_load": [[8, 16], [73, 16]], "locations": ["Iceberg 5 - Enemy 28 (Sparky)", "Iceberg 5 - Enemy 29 (Bobin)"], "music": 16}, {"name": "Iceberg 5 - 28", "level": 5, "stage": 5, "room": 28, "pointer": 3029723, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": ["Chilly"], "default_exits": [{"room": 10, "unkn1": 13, "unkn2": 9, "x": 72, "y": 248, "name": "Iceberg 5 - 28 Exit 0", "access_rule": []}], "entity_load": [[6, 16]], "locations": ["Iceberg 5 - Enemy 30 (Chilly)"], "music": 16}, {"name": "Iceberg 5 - 29", "level": 5, "stage": 5, "room": 29, "pointer": 3526568, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 36, "unkn1": 10, "unkn2": 6, "x": 72, "y": 152, "name": "Iceberg 5 - 29 Exit 0", "access_rule": []}], "entity_load": [[10, 23], [31, 16], [14, 23]], "locations": ["Iceberg 5 - Star 26", "Iceberg 5 - Star 27", "Iceberg 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184, "name": "Iceberg 6 - 4 Exit 1", "access_rule": []}, {"room": 3, "unkn1": 21, "unkn2": 5, "x": 360, "y": 184, "name": "Iceberg 6 - 4 Exit 2", "access_rule": []}], "entity_load": [], "locations": [], "music": 12}, {"name": "Iceberg 6 - 5", "level": 5, "stage": 6, "room": 5, "pointer": 3196776, "animal_pointers": [], "consumables": [{"idx": 0, "pointer": 212, "x": 136, "y": 120, "etype": 22, "vtype": 2, "name": "Iceberg 6 - Maxim Tomato (Left)"}, {"idx": 1, "pointer": 220, "x": 248, "y": 120, "etype": 22, "vtype": 0, "name": "Iceberg 6 - 1-Up (Middle)"}], "consumables_pointer": 128, "enemies": [], "default_exits": [{"room": 4, "unkn1": 8, "unkn2": 5, "x": 152, "y": 184, "name": "Iceberg 6 - 5 Exit 0", "access_rule": []}, {"room": 4, "unkn1": 15, "unkn2": 5, "x": 248, "y": 184, "name": "Iceberg 6 - 5 Exit 1", "access_rule": []}, {"room": 4, "unkn1": 22, "unkn2": 5, "x": 344, "y": 184, "name": "Iceberg 6 - 5 Exit 2", "access_rule": []}], "entity_load": [[2, 22], [0, 22], [14, 23]], 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"consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 9, "unkn1": 7, "unkn2": 5, "x": 152, "y": 168, "name": "Iceberg 6 - 8 Exit 0", "access_rule": []}, {"room": 14, "unkn1": 14, "unkn2": 5, "x": 296, "y": 136, "name": "Iceberg 6 - 8 Exit 1", "access_rule": []}], "entity_load": [[4, 22], [33, 19]], "locations": [], "music": 12}, {"name": "Iceberg 6 - 9", "level": 5, "stage": 6, "room": 9, "pointer": 3139832, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 10, "unkn1": 16, "unkn2": 10, "x": 296, "y": 136, "name": "Iceberg 6 - 9 Exit 0", "access_rule": []}], "entity_load": [[2, 27]], "locations": ["Iceberg 6 - Miniboss 1 (Blocky)"], "music": 12}, {"name": "Iceberg 6 - 10", "level": 5, "stage": 6, "room": 10, "pointer": 3119624, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 11, "unkn1": 7, "unkn2": 5, "x": 152, "y": 168, "name": "Iceberg 6 - 10 Exit 0", "access_rule": []}], "entity_load": [[33, 19], [4, 22]], "locations": [], "music": 12}, {"name": "Iceberg 6 - 11", "level": 5, "stage": 6, "room": 11, "pointer": 3141139, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 12, "unkn1": 16, "unkn2": 10, "x": 296, "y": 136, "name": "Iceberg 6 - 11 Exit 0", "access_rule": []}], "entity_load": [[3, 27]], "locations": ["Iceberg 6 - Miniboss 2 (Jumper Shoot)"], "music": 12}, {"name": "Iceberg 6 - 12", "level": 5, "stage": 6, "room": 12, "pointer": 3123788, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 13, "unkn1": 7, "unkn2": 5, "x": 136, "y": 168, "name": "Iceberg 6 - 12 Exit 0", "access_rule": []}], "entity_load": [[33, 19], [4, 22]], "locations": [], "music": 12}, {"name": "Iceberg 6 - 13", "level": 5, "stage": 6, "room": 13, "pointer": 3143741, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 14, "unkn1": 15, "unkn2": 10, "x": 296, "y": 136, "name": "Iceberg 6 - 13 Exit 0", "access_rule": []}], "entity_load": [[1, 27]], "locations": ["Iceberg 6 - Miniboss 3 (Yuki)"], "music": 12}, {"name": "Iceberg 6 - 14", "level": 5, "stage": 6, "room": 14, "pointer": 3120319, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 15, "unkn1": 7, "unkn2": 5, "x": 136, "y": 168, "name": "Iceberg 6 - 14 Exit 0", "access_rule": []}], "entity_load": [[33, 19], [4, 22]], "locations": [], "music": 12}, {"name": "Iceberg 6 - 15", "level": 5, "stage": 6, "room": 15, "pointer": 3135238, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": ["Sir Kibble"], "default_exits": [{"room": 16, "unkn1": 15, "unkn2": 10, "x": 296, "y": 136, "name": "Iceberg 6 - 15 Exit 0", "access_rule": []}], "entity_load": [[27, 16]], "locations": ["Iceberg 6 - Enemy 4 (Sir Kibble)"], "music": 12}, {"name": "Iceberg 6 - 16", "level": 5, "stage": 6, "room": 16, "pointer": 3123096, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 17, "unkn1": 7, "unkn2": 5, "x": 136, "y": 168, "name": "Iceberg 6 - 16 Exit 0", "access_rule": []}], "entity_load": [[4, 22], [33, 19]], "locations": [], "music": 12}, {"name": "Iceberg 6 - 17", "level": 5, "stage": 6, "room": 17, "pointer": 3144389, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 18, "unkn1": 15, "unkn2": 10, "x": 296, "y": 136, "name": "Iceberg 6 - 17 Exit 0", "access_rule": []}], "entity_load": [[5, 27]], "locations": ["Iceberg 6 - Miniboss 4 (Haboki)"], "music": 12}, {"name": "Iceberg 6 - 18", "level": 5, "stage": 6, "room": 18, "pointer": 3121014, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 19, "unkn1": 7, "unkn2": 5, "x": 136, "y": 168, "name": "Iceberg 6 - 18 Exit 0", "access_rule": []}], "entity_load": [[33, 19], [4, 22]], "locations": [], "music": 12}, {"name": "Iceberg 6 - 19", "level": 5, "stage": 6, "room": 19, "pointer": 3017228, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 20, "unkn1": 15, "unkn2": 10, "x": 296, "y": 136, "name": "Iceberg 6 - 19 Exit 0", "access_rule": []}], "entity_load": [[4, 27]], "locations": ["Iceberg 6 - Miniboss 5 (Boboo)"], "music": 12}, {"name": "Iceberg 6 - 20", "level": 5, "stage": 6, "room": 20, "pointer": 3121709, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 21, "unkn1": 7, "unkn2": 5, "x": 136, "y": 168, "name": "Iceberg 6 - 20 Exit 0", "access_rule": []}], "entity_load": [[33, 19], [4, 22]], "locations": [], "music": 12}, {"name": "Iceberg 6 - 21", "level": 5, "stage": 6, "room": 21, "pointer": 3145036, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 22, "unkn1": 15, "unkn2": 10, "x": 296, "y": 136, "name": "Iceberg 6 - 21 Exit 0", "access_rule": []}], "entity_load": [[0, 27]], "locations": ["Iceberg 6 - Miniboss 6 (Captain Stitch)"], "music": 12}, {"name": "Iceberg 6 - 22", "level": 5, "stage": 6, "room": 22, "pointer": 3116830, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 23, "unkn1": 7, "unkn2": 5, "x": 136, "y": 152, "name": "Iceberg 6 - 22 Exit 0", "access_rule": []}], "entity_load": [[33, 19], [4, 22]], "locations": [], "music": 12}, {"name": "Iceberg 6 - 23", "level": 5, "stage": 6, "room": 23, "pointer": 3045263, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [{"room": 24, "unkn1": 17, "unkn2": 9, "x": 72, "y": 120, "name": "Iceberg 6 - 23 Exit 0", "access_rule": []}], "entity_load": [[33, 19], [42, 19]], "locations": ["Iceberg 6 - Angel"], "music": 8}, {"name": "Iceberg 6 - 24", "level": 5, "stage": 6, "room": 24, "pointer": 2889389, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [], "entity_load": [[38, 19]], "locations": ["Iceberg 6 - Complete"], "music": 5}, {"name": "Iceberg Boss - 0", "level": 5, "stage": 7, "room": 0, "pointer": 2980207, "animal_pointers": [], "consumables": [], "consumables_pointer": 0, "enemies": [], "default_exits": [], "entity_load": [[8, 18]], "locations": ["Iceberg - Boss (Dedede) Purified", "Level 5 Boss - Defeated", "Level 5 Boss - Purified"], "music": 7}] \ No newline at end of file diff --git a/worlds/kdl3/data/kdl3_basepatch.bsdiff4 b/worlds/kdl3/data/kdl3_basepatch.bsdiff4 new file mode 100644 index 000000000000..cd002121cd38 Binary files /dev/null and b/worlds/kdl3/data/kdl3_basepatch.bsdiff4 differ diff --git a/worlds/kdl3/docs/en_Kirby's Dream Land 3.md b/worlds/kdl3/docs/en_Kirby's Dream Land 3.md new file mode 100644 index 000000000000..c1e36fed546a --- /dev/null +++ b/worlds/kdl3/docs/en_Kirby's Dream Land 3.md @@ -0,0 +1,38 @@ +# Kirby's Dream Land 3 + +## Where is the settings page? + +The [player settings page for this game](../player-settings) contains all the options you need to configure and export a +config file. + +## What does randomization do to this game? +Kirby will be unable to absorb Copy Abilities and meet up with his animal friends until they are sent to him. Items such +as Heart Stars, 1-Ups, and Invincibility Candy will be shuffled into the pool for Kirby to receive. + +## What is considered a location check in Kirby's Dream Land 3? +- Completing a stage for the first time +- Completing the given task of a stage and receiving a Heart Star +- Purifying a boss after acquiring a certain number of Heart Stars + (indicated by their portrait flashing in the level select) +- If enabled, 1-Ups and Maxim Tomatoes + +## When the player receives an item, what happens? +A sound effect will play, and Kirby will immediately receive the effects of that item, such as being able to receive Copy Abilities from enemies that +give said Copy Ability. Animal Friends will require leaving the room you are currently in before they will appear. + +## What is the goal of Kirby's Dream Land 3? +Under the Zero goal, players must collect enough Heart Stars to purify the five bosses and gain access to the Hyper Zone, +where Zero can be found and defeated. + +Under the Boss Butch goal, players must collect enough Heart Stars to purify the five bosses +and then complete the Boss Butch game mode accessible from the main menu. + +Under the MG5 goal, players must collect enough Heart Stars to purify the five bosses +and then perfect the Super MG5 game mode accessible from the main menu. + +Under the Jumping goal, players must collect enough Heart Stars to purify the five bosses +and then reach a target score in the Jumping game mode accessible from the main menu. + +## Why is EmuHawk resizing itself while I'm playing? +Kirby's Dream Land 3 changes the SNES's display resolution from 1x to 2x many times during gameplay (particularly in rooms with foreground effects). +To counter-act this resizing, set SNES -> Options -> "Always use double-size frame buffer". diff --git a/worlds/kdl3/docs/setup_en.md b/worlds/kdl3/docs/setup_en.md new file mode 100644 index 000000000000..a13a0f1a74cf --- /dev/null +++ b/worlds/kdl3/docs/setup_en.md @@ -0,0 +1,148 @@ +# Kirby's Dream Land 3 Randomizer Setup Guide + +## Required Software + +- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). +- Hardware or software capable of loading and playing SNES ROM files + - An emulator capable of connecting to SNI with ROM access. Any one of the following will work: + - snes9x-emunwa from: [snes9x-emunwa Releases Page](https://github.com/Skarsnik/snes9x-emunwa/releases) + - snes9x-rr from: [snes9x-rr Releases Page](https://github.com/gocha/snes9x-rr/releases) + - BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html) + - bsnes-plus-nwa from: [bsnes-plus GitHub](https://github.com/black-sliver/bsnes-plus) + - **RetroArch is currently incompatible with Kirby's Dream Land 3** + - Or SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other + compatible hardware. +- Your KDL3 ROM file, probably named either `Kirby's Dream Land 3 (USA).sfc` or `Hoshi no Kirby 3 (J).sfc` + +## Installation Procedures + +1. Download and install Archipelago from the link above, making sure to install the most recent version. + **The installer file is located in the assets section at the bottom of the version information**. + - During generation/patching, you will be asked to locate your base ROM file. This is your Kirby's Dream Land 3 ROM file. + +2. If you are using an emulator, you should assign your SNI-compatible emulator as your default program for launching ROM + files. + 1. Extract your emulator's folder to your Desktop, or somewhere you will remember. + 2. Right-click on a ROM file and select **Open with...** + 3. Check the box next to **Always use this app to open .sfc files** + 4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC** + 5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you + extracted in step one. + +## Create a Config (.yaml) File + +### What is a config file and why do I need one? + +Your config file contains a set of configuration options which provide the generator with information about how it +should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player +to enjoy an experience customized for their taste, and different players in the same multiworld can all have different +options. + +See the guide on setting up a basic YAML at the Archipelago setup +guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en) + +### Where do I get a config file? + +The [Player Settings](/games/Kirby's%20Dream%20Land%203/player-settings) page on the website allows you to configure +your personal settings and export a config file from them. + +### Verifying your config file + +If you would like to validate your config file to make sure it works, you may do so on the +[YAML Validator](/mysterycheck) page. + +## Generating a Single-Player Game + +1. Navigate to the [Player Settings](/games/Kirby's%20Dream%20Land%203/player-settings) page, configure your options, + and click the "Generate Game" button. +2. You will be presented with a "Seed Info" page. +3. Click the "Create New Room" link. +4. You will be presented with a server page, from which you can download your patch file. +5. Double-click on your patch file, and SNIClient will launch automatically, create your ROM from the patch file, and + open your emulator for you. + +## Joining a MultiWorld Game + +### Obtain your patch file and create your ROM + +When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done, +the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch +files. Your patch file should have a `.apkdl3` extension. + +Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the +client, and will also create your ROM in the same place as your patch file. + +### Connect to the client + +#### With an emulator + +When the client launched automatically, SNI should have also automatically launched in the background. If this is its +first time launching, you may be prompted to allow it to communicate through the Windows Firewall. + +##### snes9x-rr + +1. Load your ROM file if it hasn't already been loaded. +2. Click on the File menu and hover on **Lua Scripting** +3. Click on **New Lua Script Window...** +4. In the new window, click **Browse...** +5. Select the connector lua file included with your client + - Look in the Archipelago folder for `/SNI/lua/Connector.lua` +6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of +the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install. + +##### BizHawk + +1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these + menu options: + `Config --> Cores --> SNES --> BSNES` + Once you have changed the loaded core, you must restart BizHawk. +2. Load your ROM file if it hasn't already been loaded. +3. Click on the Tools menu and click on **Lua Console** +4. Click Script -> Open Script... +5. Select the `Connector.lua` file you downloaded above + - Look in the Archipelago folder for `/SNI/lua/Connector.lua` + +##### bsnes-plus-nwa and snes9x-nwa + +These should automatically connect to SNI. If this is the first time launching, you may be prompted to allow it to +communicate through the Windows Firewall. + +#### With hardware + +This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do +this now. SD2SNES and FXPak Pro users may download the appropriate firmware +[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information +[on this page](http://usb2snes.com/#supported-platforms). + +1. Close your emulator, which may have auto-launched. +2. Power on your device and load the ROM. + +### Connect to the Archipelago Server + +The patch file which launched your client should have automatically connected you to the AP Server. There are a few +reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the +client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it +into the "Server" input field then press enter. + +The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected". + +### Play the game + +When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on +successfully joining a multiworld game! You can execute various commands in your client. For more information regarding +these commands you can use `/help` for local client commands and `!help` for server commands. + +## Hosting a MultiWorld game + +The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple: + +1. Collect config files from your players. +2. Create a zip file containing your players' config files. +3. Upload that zip file to the website linked above. +4. Wait a moment while the seed is generated. +5. When the seed is generated, you will be redirected to a "Seed Info" page. +6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so + they may download their patch files from there. +7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all + players in the game. Any observers may also be given the link to this page. +8. Once all players have joined, you may begin playing. diff --git a/worlds/kdl3/src/kdl3_basepatch.asm b/worlds/kdl3/src/kdl3_basepatch.asm new file mode 100644 index 000000000000..e419d0632f0e --- /dev/null +++ b/worlds/kdl3/src/kdl3_basepatch.asm @@ -0,0 +1,1237 @@ +fullsa1rom + +!GAME_STATUS = $36D0 + +; SNES hardware registers +!VMADDL = $002116 +!VMDATAL = $002118 +!MDMAEN = $00420B +!DMAP0 = $004300 +!BBAD0 = $004301 +!A1T0L = $004302 +!A1B0 = $004304 +!DAS0L = $004305 + +org $008033 + JSL WriteBWRAM + NOP #5 + +org $00A245 +HSVPatch: + BRA .Jump + PHX + LDA $6CA0,X + TAX + LDA $6E22,X + JSR $A25B + PLX + INX + .Jump: + JSL HeartStarVisual + + +org $00A3FC + JSL NintenHalken + NOP + +org $00EAE4 + JSL MainLoopHook + NOP + +org $00F85E + JSL SpeedTrap + NOP #2 + +org $00FFC0 + db "KDL3_BASEPATCH_ARCHI" + +org $00FFD8 + db $06 + +org $018405 + JSL PauseMenu + +org $01AFC8 + JSL HeartStarCheck + NOP #13 + +org $01B013 + SEC ; Remove Dedede Bad Ending + +org $02B7B0 ; Zero unlock + LDA $80A0 + CMP #$0001 + +org $02C238 + LDA #$0006 + JSL OpenWorldUnlock + NOP #5 + +org $02C27C + JSL HeartStarSelectFix + NOP #2 + +org $02C317 + JSL LoadFont + +org $02C39D + JSL StageCompleteSet + NOP #2 + +org $02C3D9 + JSL StrictBosses + NOP #2 + +org $02C3F0 + JSL OpenWorldBossUnlock + NOP #6 + +org $02C463 + JSL NormalGoalSet + NOP #2 + +org $049CD7 + JSL AnimalFriendSpawn + +org $06801E + JSL ConsumableSet + +org $068518 + JSL CopyAbilityOverride + NOP #2 + +org $099F35 + JSL HeartStarCutsceneFix + +org $09A01F + JSL HeartStarGraphicFix + NOP #2 + db $B0 + +org $09A0AE + JSL HeartStarGraphicFix + NOP #2 + db $90 + +org $0A87E8 + JSL CopyAbilityAnimalOverride + NOP #2 + +org $12B238 + JSL FinalIcebergFix + NOP #10 + db $B0 + +org $14A3EB + LDA $07A2, Y + JSL StarsSet + NOP #3 + +org $15BC13 + JML GiftGiving + NOP + +org $0799A0 +CopyAbilityOverride: + LDA $54F3, Y + PHA + ASL + TAX + PLA + CMP $8020, X + NOP #2 + BEQ .StoreAbilityK + LDA #$0000 + .StoreAbilityK: + STA $54A9, Y + RTL + NOP #4 +CopyAbilityAnimalOverride: + PHA + ASL + TAY + PLA + CMP $8020, Y + NOP + BEQ .StoreAbilityA + LDA #$0000 + .StoreAbilityA: + STA $54A9, X + STA $39DF, X + RTL + +org $079A00 +HeartStarCheck: + TXA + CMP #$0000 ; is this level 1 + BEQ .PassToX + LSR + LSR + INC + .PassToX: + TAX + LDA $8070 ; heart stars + CLC + CMP $07D00A ;Compare to goal heart stars + BCC .CompareWorldHS ; we don't have enough + PHX + LDA #$0014 + STA $7F62 ; play sound fx 0x14 + LDA $07D012 ; goal + CMP #$0000 ; are we on zero goal? + BEQ .ZeroGoal ; we are + LDA #$0001 + LDX $3617 ; current save + STA $53DD, X ; boss butch + STA $53DF, X ; MG5 + STA $53E1, X ; Jumping + BRA .PullX + .ZeroGoal: + LDA #$0001 + STA $80A0 ; zero unlock address + .PullX: + PLX + .CompareWorldHS: + LDA $8070 ; current heart stars + CMP $07D000, X ; compare to world heart stars + BCS .ReturnTrue + CLC + RTL + .ReturnTrue: + SEC + RTL + +org $079A80 +OpenWorldUnlock: + PHX + LDX $900E ; Are we on open world? + BNE .Open ; Branch if we are + LDA #$0001 + .Open: + STA $5AC1 ;(cutscene) + STA $53CD ;(unlocked stages) + INC + STA $5AB9 ;(currently selectable stages) + CPX #$0001 + BNE .Return ; Return if we aren't on open world + LDA #$0001 + STA $5A9D + STA $5A9F + STA $5AA1 + STA $5AA3 + STA $5AA5 + .Return: + PLX + RTL + +org $079B00 +MainLoopHook: + STA $D4 + INC $3524 + JSL ParseItemQueue + LDA $7F62 ; sfx to be played + BEQ .Traps ; skip if 0 + JSL $00D927 ; play sfx + STZ $7F62 + .Traps: + LDA $36D0 + CMP #$FFFF ; are we in menus? + BEQ .Return ; return if we are + LDA $5541 ; gooey status + BPL .Slowness ; gooey is already spawned + LDA $8080 + CMP #$0000 ; did we get a gooey trap + BEQ .Slowness ; branch if we did not + JSL GooeySpawn + STZ $8080 + .Slowness: + LDA $8082 ; slowness + BEQ .Eject ; are we under the effects of a slowness trap + DEC + STA $8082 ; dec by 1 each frame + .Eject: + PHX + PHY + LDA $54A9 ; copy ability + BEQ .PullVars ; branch if we do not have a copy ability + LDA $8084 ; eject ability + BEQ .PullVars ; branch if we haven't received eject + LDA #$2000 ; select button press + STA $60C1 ; write to controller mirror + STZ $8084 + .PullVars: + PLY + PLX + .Return: + RTL + +org $079B80 +HeartStarGraphicFix: + LDA #$0000 + PHX + PHY + LDX $363F ; current level + LDY $3641 ; current stage + .LoopLevel: + CPX #$0000 + BEQ .LoopStage + INC #6 + DEX + BRA .LoopLevel ; return to loop head + .LoopStage: + CPY #$0000 + BEQ .EndLoop + INC + DEY + BRA .LoopStage ; return to loop head + .EndLoop + ASL + TAX + LDA $07D080, X ; table of original stage number + CMP #$0003 ; is the current stage a minigame stage? + BEQ .ReturnTrue ; branch if so + CLC + BRA .Return + .ReturnTrue: + SEC + .Return: + PLY + PLX + RTL + +org $079BF0 +ParseItemQueue: +; Local item queue parsing + NOP + LDX #$0000 + .LoopHead: + LDA $C000,X + BIT #$0010 + BNE .Ability + BIT #$0020 + BNE .Animal + BIT #$0040 + BNE .Positive + BIT #$0080 + BNE .Negative + .LoopCheck: + INX + INX + CPX #$000F + BCC .LoopHead + RTL + .Ability: + JSL .ApplyAbility + RTL + .Animal: + JSL .ApplyAnimal + RTL + .Positive: + LDY $36D0 + CPY #$FFFF + BEQ .LoopCheck + JSL .ApplyPositive + RTL + .Negative: + AND #$000F + ASL + TAY + LDA $8080,Y + BNE .LoopCheck + JSL .ApplyNegative + RTL + .ApplyAbility: + AND #$000F + PHA + ASL + TAY + PLA + STA $8020,Y + LDA #$0032 + BRA .PlaySFX + .ApplyAnimal: + AND #$000F + PHA + ASL + TAY + PLA + INC + STA $8000,Y + LDA #$0032 + BRA .PlaySFX + .PlaySFX: + STA $7F62 + STZ $C000,X + .Return: + RTL + .ApplyPositive: + LDY $36D0 + CPY #$FFFF + BEQ .Return + AND #$000F + BEQ .HeartStar + CMP #$0004 + BCS .StarBit + CMP #$0002 + BCS .Not1UP + LDA $39CF + INC + STA $39CF + STA $39E3 + LDA #$0033 + BRA .PlaySFX + .Not1UP: + CMP #$0003 + BEQ .Invincibility + LDA $39D3 + BEQ .JustKirby + LDA #$0008 + STA $39D1 + STA $39D3 + BRA .PlayPositive + .JustKirby: + LDA #$000A + STA $39D1 + BRA .PlayPositive + .Invincibility: + LDA #$0384 + STA $54B1 + BRA .PlayPositive + .HeartStar: + INC $8070 + LDA #$0016 + BRA .PlaySFX + .StarBit: + SEC + SBC #$0004 + ASL + INC + CLC + ADC $39D7 + ORA #$8000 + STA $39D7 + .PlayPositive: + LDA #$0026 + .PlaySFXLong + BRA .PlaySFX + .ApplyNegative: + CPY #$0005 + BCS .PlayNone + LDA $8080,Y + BNE .Return + LDA #$0384 + STA $8080,Y + LDA #$00A7 + BRA .PlaySFXLong + .PlayNone: + LDA #$0000 + BRA .PlaySFXLong + +org $079D00 +AnimalFriendSpawn: + PHA + CPX #$0002 ; is this an animal friend? + BNE .Return + XBA + PHA + ASL + TAY + PLA + INC + CMP $8000, Y ; do we have this animal friend + BEQ .Return ; we have this animal friend + INX + .Return: + PLY + LDA #$9999 + RTL + +org $079E00 +WriteBWRAM: + LDY #$6001 ;starting addr + LDA #$1FFE ;bytes to write + MVN $40, $40 ;copy $406000 from 406001 to 407FFE + LDX #$0000 + LDY #$0014 + .LoopHead: + LDA $8100, X ; rom header + CMP $07C000, X ; compare to real rom name + BNE .InitializeRAM ; area is uninitialized or corrupt, reset + INX + DEY + BMI .Return ; if Y is negative, rom header matches, valid bwram + BRA .LoopHead ; else continue loop + .InitializeRAM: + LDA #$0000 + STA $8000 ; initialize first byte that gets copied + LDX #$8000 + LDY #$8001 + LDA #$7FFD + MVN $40, $40 ; initialize 0x8000 onward + LDX #$D000 ; seed info 0x3D000 + LDY #$9000 ; target location + LDA #$1000 + MVN $40, $07 + LDX #$C000 ; ROM name + LDY #$8100 ; target + LDA #$0015 + MVN $40, $07 + .Return: + RTL + +org $079E80 +ConsumableSet: + PHA + PHX + PHY + AND #$00FF + PHA + LDX $53CF + LDY $53D3 + LDA #$0000 + DEY + .LoopLevel: + CPX #$0000 + BEQ .LoopStage + CLC + ADC #$0007 + DEX + BRA .LoopLevel ; return to loop head + .LoopStage: + CPY #$0000 + BEQ .EndLoop + INC + DEY + BRA .LoopStage ; return to loop head + .EndLoop: + ASL + TAX + LDA $07D020, X ; current stage + DEC + ASL #6 + TAX + PLA + .LoopHead: + CMP #$0000 + BEQ .ApplyCheck + INX + DEC + BRA .LoopHead ; return to loop head + .ApplyCheck: + LDA $A000, X ; consumables index + ORA #$0001 + STA $A000, X + PLY + PLX + PLA + XBA + AND #$00FF + RTL + +org $079F00 +NormalGoalSet: + PHX + LDA $07D012 + CMP #$0000 + BEQ .ZeroGoal + LDA #$0001 + LDX $3617 ; current save + STA $53DD, X ; Boss butch + STA $53DF, X ; MG5 + STA $53D1, X ; Jumping + BRA .Return + .ZeroGoal: + LDA #$0001 + STA $80A0 + .Return: + PLX + LDA #$0006 + STA $5AC1 ; cutscene + RTL + +org $079F80 +FinalIcebergFix: + PHX + PHY + LDA #$0000 + LDX $363F + LDY $3641 + .LoopLevel: + CPX #$0000 + BEQ .LoopStage + INC #7 + DEX + BRA .LoopLevel ; return to loop head + .LoopStage: + CPY #$0000 + BEQ .CheckStage + INC + DEY + BRA .LoopStage ; return to loop head + .CheckStage: + ASL + TAX + LDA $07D020, X + CMP #$001E + BEQ .ReturnTrue + CLC + BRA .Return + .ReturnTrue: + SEC + .Return: + PLY + PLX + RTL + +org $07A000 +StrictBosses: + PHX + LDA $901E ; Do we have strict bosses enabled? + BEQ .ReturnTrue ; Return True if we don't, always unlock the boss in this case + LDA $53CB ; unlocked level + CMP #$0005 ; have we unlocked level 5? + BCS .ReturnFalse ; we don't need to do anything if so + NOP #5 ;unsure when these got here + LDX $53CB + DEX + TXA + ASL + TAX + LDA $8070 ; current heart stars + CMP $07D000, X ; do we have enough HS to purify? + BCS .ReturnTrue ; branch if we do + .ReturnFalse: + SEC + BRA .Return + .ReturnTrue: + CLC + .Return: + PLX + LDA $53CD + RTL + +org $07A030 +NintenHalken: + LDX #$0005 + .Halken: + LDA $00A405, X ; loop head (halken) + STA $4080F0, X + DEX + BPL .Halken ; branch if more letters to copy + LDX #$0005 + .Ninten: + LDA $00A40B, X ; loop head (ninten) + STA $408FF0, X + DEX + BPL .Ninten ; branch if more letters to copy + REP #$20 + LDA #$0001 + RTL + +org $07A080 +StageCompleteSet: + PHX + LDA $5AC1 ; completed stage cutscene + BEQ .Return ; we have not completed a stage + LDA #$0000 + LDX $53CF ; current level + .LoopLevel: + CPX #$0000 + BEQ .StageStart + DEX + INC #7 + BRA .LoopLevel ; return to loop head + .StageStart: + LDX $53D3 ; current stage + CPX #$0007 ; is this a boss stage + BEQ .Return ; return if so + DEX + .LoopStage: + CPX #$0000 + BEQ .LoopEnd + INC + DEX + BRA .LoopStage ; return to loop head + .LoopEnd: + ASL + TAX + LDA $9020, X ; load the stage we completed + DEC + ASL + TAX + LDA #$0001 + ORA $8200, X + STA $8200, X + .Return: + PLX + LDA $53CF + CMP $53CB + RTL + +org $07A100 +OpenWorldBossUnlock: + PHX + PHY + LDA $900E ; Are we on open world? + BEQ .ReturnTrue ; Return true if we aren't, always unlock boss + LDA $53CD + CMP #$0006 + BNE .ReturnFalse ; return if we aren't on stage 6 + LDA $53CF + INC + CMP $53CB ; are we on the most unlocked level? + BNE .ReturnFalse ; return if we aren't + LDA #$0000 + LDX $53CF + .LoopLevel: + CPX #$0000 + BEQ .LoopStages + ADC #$0006 + DEX + BRA .LoopLevel ; return to loop head + .LoopStages: + ASL + TAX + LDA #$0000 + LDY #$0006 + PHY + PHX + .LoopStage: + PLX + LDY $9020, X ; get stage id + DEY + INX + INX + PHA + TYA + ASL + TAY + PLA + ADC $8200, Y ; add current stage value to total + PLY + DEY + PHY + PHX + CPY #$0000 + BNE .LoopStage ; return to loop head + PLX + PLY + SEC + SBC $9016 + BCC .ReturnFalse + .ReturnTrue + LDA $53CD + INC + STA $53CD + STA $5AC1 + BRA .Return + .ReturnFalse: + STZ $5AC1 + .Return: + PLY + PLX + RTL + +org $07A180 +GooeySpawn: + PHY + PHX + LDX #$0000 + LDY #$0000 + STA $5543 + LDA $1922,Y + STA $C0 + LDA $19A2,Y + STA $C2 + LDA #$0008 + STA $C4 + LDA #$0002 + STA $352A + LDA #$0003 + JSL $00F54F + STX $5541 + LDA #$FFFF + STA $0622,X + JSL $00BAEF + JSL $C4883C + LDX $39D1 + CPX #$0001 + BEQ .Return + LDA #$FFFF + CPX #$0002 + BEQ .Call + DEC + .Call: + JSL $C43C22 + .Return: + PLX + PLY + RTL + +org $07A200 +SpeedTrap: + PHX + LDX $8082 ; do we have slowness + BEQ .Apply ; branch if we do not + LSR + .Apply: + PLX + STA $1F22, Y ; player max speed + EOR #$FFFF + RTL + +org $07A280 +HeartStarVisual: + CPX #$0000 + BEQ .SkipInx + INX + .SkipInx + CPX $651E + BCC .Return + CPX #$0000 + BEQ .Return + LDA $4036D0 + AND #$00FF + BEQ .ReturnTrue + LDA $3000 + AND #$0200 + CMP #$0000 + BNE .ReturnTrue + PHY + LDA $3000 + TAY + CLC + ADC #$0020 + STA $3000 + LDA $408070 + LDX #$0000 + .LoopHead: + CMP #$000A + BCC .LoopEnd + SEC + SBC #$000A + INX + BRA .LoopHead + .LoopEnd: + PHX + TAX + PLA + ORA #$2500 + PHA + LDA #$2C70 + STA $0000, Y + PLA + INY + INY + STA $0000, Y + INY + INY + TXA + ORA #$2500 + PHA + LDA #$2C78 + STA $0000, Y + INY + INY + PLA + STA $0000, Y + INY + INY + JSL HeartStarVisual2 ; we ran out of room + PLY + .ReturnTrue: + SEC + .Return: + RTL + +org $07A300 +LoadFont: + JSL $00D29F ; play sfx + PHX + PHB + LDA #$0000 + PHA + PLB + PLB + LDA #$7000 + STA $2116 + LDX #$0000 + .LoopHead: + CPX #$0140 + BEQ .LoopEnd + LDA $D92F50, X + STA $2118 + INX + INX + BRA .LoopHead + .LoopEnd: + LDX #$0000 + .2LoopHead: + CPX #$0020 + BEQ .2LoopEnd + LDA $D92E10, X + STA $2118 + INX + INX + BRA .2LoopHead + .2LoopEnd: + PHY + LDA $07D012 + ASL + TAX + LDA $07E000, X + TAX + LDY #$0000 + .3LoopHead: + CPY #$0020 + BEQ .3LoopEnd + LDA $D93170, X + STA $2118 + INX + INX + INY + INY + BRA .3LoopHead + .3LoopEnd: + LDA $07D00C + ASL + TAX + LDA $07E010, X + TAX + LDY #$0000 + .4LoopHead: + CPY #$0020 + BEQ .4LoopEnd + LDA $D93170, X + STA $2118 + INX + INX + INY + INY + BRA .4LoopHead + .4LoopEnd: + PLY + PLB + PLX + RTL + +org $07A380 +HeartStarVisual2: + LDA #$2C80 + STA $0000, Y + INY + INY + LDA #$250A + STA $0000, Y + INY + INY + LDA $4053CF + ASL + TAX + .LoopHead: + LDA $409000, X + CMP #$FFFF + BNE .LoopEnd + DEX + DEX + BRA .LoopHead + .LoopEnd: + LDX #$0000 + .2LoopHead: + CMP #$000A + BCC .2LoopEnd + SEC + SBC #$000A + INX + BRA .2LoopHead ; return to loop head + .2LoopEnd: + PHX + TAX + PLA + ORA #$2500 + PHA + LDA #$2C88 + STA $0000, Y + PLA + INY + INY + STA $0000, Y + INY + INY + TXA + ORA #$2500 + PHA + LDA #$2C90 + STA $0000, Y + INY + INY + PLA + STA $0000, Y + INY + INY + LDA #$14D8 + STA $0000, Y + INY + INY + LDA #$250B + STA $0000, Y + INY + INY + LDA #$14E0 + STA $0000, Y + INY + INY + LDA #$250A + STA $0000, Y + INY + INY + LDA #$14E8 + STA $0000, Y + INY + INY + LDA #$250C + STA $0000, Y + INY + INY + LDA $3000 + SEC + SBC #$3040 + LSR + LSR + .3LoopHead: + CMP #$0004 + BCC .3LoopEnd + DEC #4 + BRA .3LoopHead ; return to loop head + .3LoopEnd: + STA $3240 + LDA #$0004 + SEC + SBC $3240 + TAX + LDA #$00FF + .4LoopHead: + CPX #$0000 + BEQ .4LoopEnd + LSR + LSR + DEX + BRA .4LoopHead + .4LoopEnd: + LDY $3002 + AND $0000, Y + STA $0000, Y + INY + LDA #$0000 + STA $0000, Y + INY + INY + STA $0000, Y + RTL + +org $07A480 +HeartStarSelectFix: + PHX + TXA + ASL + TAX + LDA $9020, X + DEC + TAX + .LoopHead: + CMP #$0006 + BMI .LoopEnd + INX + SEC + SBC #$0006 + BRA .LoopHead + .LoopEnd: + LDA $53A7, X + PLX + AND #$00FF + RTL + +org $07A500 +HeartStarCutsceneFix: + TAX + LDA $53D3 + DEC + STA $5AC3 + RTL + +org $07A510 +GiftGiving: + CMP #$0008 + .This: + BCS .This ; this intentionally safe-crashes the game if hit + PHX + LDX $901C + BEQ .Return + PLX + STA $8086 + LDA #$0026 + JML $CABC99 + .Return: + PLX + JML $CABC18 + +org $07A550 +PauseMenu: + JSL $00D29F + PHX + PHY + LDA #$3300 + STA !VMADDL + LDA #$0007 + STA !A1B0 + LDA #$F000 + STA !A1T0L + LDA #$01C0 + STA !DAS0L + SEP #$20 + LDA #$01 + STA !DMAP0 + LDA #$18 + STA !BBAD0 + LDA #$01 + STA !MDMAEN + REP #$20 + LDY #$0000 + .LoopHead: + INY ; loop head + CPY #$0009 + BPL .LoopEnd + TYA + ASL + TAX + LDA $8020, X + BEQ .LoopHead ; return to loop head + TYA + CLC + ADC #$31E2 + STA !VMADDL + LDA $07E020, X + STA !VMDATAL + BRA .LoopHead ; return to loop head + .LoopEnd: + LDY #$FFFF + .2LoopHead: + INY ; loop head + CPY #$0007 + BPL .2LoopEnd + TYA + ASL + TAX + LDA $8000, X + BEQ .2LoopHead ; return to loop head + TYA + CLC + ADC #$3203 + STA !VMADDL + LDA $07E040, X + STA !VMDATAL + BRA .2LoopHead ; return to loop head + .2LoopEnd: + PLY + PLX + RTL + +org $07A600 +StarsSet: + PHA + PHX + PHY + LDX $901A + BEQ .ApplyStar + AND #$00FF + PHA + LDX $53CF + LDY $53D3 + LDA #$0000 + DEY + .LoopLevel: + CPX #$0000 + BEQ .LoopStage + CLC + ADC #$0007 + DEX + BRA .LoopLevel + .LoopStage: + CPY #$0000 + BEQ .LoopEnd + INC + DEY + BRA .LoopStage + .LoopEnd: + ASL + TAX + LDA $07D020, X + DEC + ASL + ASL + ASL + ASL + ASL + ASL + TAX + PLA + .2LoopHead: + CMP #$0000 + BEQ .2LoopEnd + INX + DEC + BRA .2LoopHead + .2LoopEnd: + LDA $B000, X + ORA #$0001 + STA $B000, X + .Return: + PLY + PLX + PLA + XBA + AND #$00FF + RTL + .ApplyStar: + LDA $39D7 + INC + ORA #$8000 + STA $39D7 + BRA .Return + + +org $07C000 + db "KDL3_BASEPATCH_ARCHI" + +org $07E000 + db $20, $03 + db $20, $00 + db $80, $01 + db $20, $01 + db $00, $00 + db $00, $00 + db $00, $00 + db $00, $00 + db $A0, $01 + db $A0, $00 + +; Pause Icons + +org $07E020 + db $00, $0C + db $30, $09 + db $31, $09 + db $32, $09 + db $33, $09 + db $34, $09 + db $35, $09 + db $36, $09 + db $37, $09 + +org $07E040 + db $38, $05 + db $39, $05 + db $3A, $01 + db $3B, $05 + db $3C, $05 + db $3D, $05 \ No newline at end of file diff --git a/worlds/kdl3/test/__init__.py b/worlds/kdl3/test/__init__.py new file mode 100644 index 000000000000..11a17e63b7fa --- /dev/null +++ b/worlds/kdl3/test/__init__.py @@ -0,0 +1,37 @@ +import typing +from argparse import Namespace + +from BaseClasses import MultiWorld, PlandoOptions, CollectionState +from test.TestBase import WorldTestBase +from test.general import gen_steps +from worlds import AutoWorld +from worlds.AutoWorld import call_all + + +class KDL3TestBase(WorldTestBase): + game = "Kirby's Dream Land 3" + + def world_setup(self, seed: typing.Optional[int] = None) -> None: + if type(self) is WorldTestBase or \ + (hasattr(WorldTestBase, self._testMethodName) + and not self.run_default_tests and + getattr(self, self._testMethodName).__code__ is + getattr(WorldTestBase, self._testMethodName, None).__code__): + return # setUp gets called for tests defined in the base class. We skip world_setup here. + if not hasattr(self, "game"): + raise NotImplementedError("didn't define game name") + self.multiworld = MultiWorld(1) + self.multiworld.game[1] = self.game + self.multiworld.player_name = {1: "Tester"} + self.multiworld.set_seed(seed) + self.multiworld.state = CollectionState(self.multiworld) + args = Namespace() + for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].options_dataclass.type_hints.items(): + setattr(args, name, { + 1: option.from_any(self.options.get(name, getattr(option, "default"))) + }) + self.multiworld.set_options(args) + self.multiworld.plando_options = PlandoOptions.connections + self.multiworld.plando_connections = self.options["plando_connections"] if "plando_connections" in self.options.keys() else [] + for step in gen_steps: + call_all(self.multiworld, step) diff --git a/worlds/kdl3/test/test_goal.py b/worlds/kdl3/test/test_goal.py new file mode 100644 index 000000000000..ce53642a9716 --- /dev/null +++ b/worlds/kdl3/test/test_goal.py @@ -0,0 +1,64 @@ +from . import KDL3TestBase + + +class TestFastGoal(KDL3TestBase): + options = { + "open_world": False, + "goal_speed": "fast", + "total_heart_stars": 30, + "heart_stars_required": 50, + "filler_percentage": 0, + } + + def test_goal(self): + self.assertBeatable(False) + heart_stars = self.get_items_by_name("Heart Star") + self.collect(heart_stars[0:14]) + self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed)) + self.assertBeatable(False) + self.collect(heart_stars[14:15]) + self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed)) + self.assertBeatable(True) + self.remove([self.get_item_by_name("Love-Love Rod")]) + self.collect_by_name("Kine") # Ensure a little more progress, but leave out cutter and burning + self.collect(heart_stars[15:]) + self.assertBeatable(True) + + +class TestNormalGoal(KDL3TestBase): + # TODO: open world tests + options = { + "open_world": False, + "goal_speed": "normal", + "total_heart_stars": 30, + "heart_stars_required": 50, + "filler_percentage": 0, + } + + def test_goal(self): + self.assertBeatable(False) + heart_stars = self.get_items_by_name("Heart Star") + self.collect(heart_stars[0:14]) + self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed)) + self.assertBeatable(False) + self.collect(heart_stars[14:15]) + self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed)) + self.assertBeatable(False) + self.collect_by_name(["Burning", "Cutter", "Kine"]) + self.assertBeatable(True) + self.remove([self.get_item_by_name("Love-Love Rod")]) + self.collect(heart_stars) + self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed)) + self.assertBeatable(True) + + def test_kine(self): + self.collect_by_name(["Cutter", "Burning", "Heart Star"]) + self.assertBeatable(False) + + def test_cutter(self): + self.collect_by_name(["Kine", "Burning", "Heart Star"]) + self.assertBeatable(False) + + def test_burning(self): + self.collect_by_name(["Cutter", "Kine", "Heart Star"]) + self.assertBeatable(False) diff --git a/worlds/kdl3/test/test_locations.py b/worlds/kdl3/test/test_locations.py new file mode 100644 index 000000000000..543f0d83926d --- /dev/null +++ b/worlds/kdl3/test/test_locations.py @@ -0,0 +1,68 @@ +from . import KDL3TestBase +from worlds.generic import PlandoConnection +from ..Names import LocationName +import typing + + +class TestLocations(KDL3TestBase): + options = { + "open_world": True, + "ow_boss_requirement": 1, + "strict_bosses": False + # these ensure we can always reach all stages physically + } + + def test_simple_heart_stars(self): + self.run_location_test(LocationName.grass_land_muchi, ["ChuChu"]) + self.run_location_test(LocationName.grass_land_chao, ["Stone"]) + self.run_location_test(LocationName.grass_land_mine, ["Kine"]) + self.run_location_test(LocationName.ripple_field_kamuribana, ["Pitch", "Clean"]) + self.run_location_test(LocationName.ripple_field_bakasa, ["Kine", "Parasol"]) + self.run_location_test(LocationName.ripple_field_toad, ["Needle"]) + self.run_location_test(LocationName.ripple_field_mama_pitch, ["Pitch", "Kine", "Burning", "Stone"]) + self.run_location_test(LocationName.sand_canyon_auntie, ["Clean"]) + self.run_location_test(LocationName.sand_canyon_nyupun, ["ChuChu", "Cutter"]) + self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Spark", "Ice"]) + self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Clean", "Ice"]), + self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Spark", "Needle"]), + self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Clean", "Needle"]), + self.run_location_test(LocationName.cloudy_park_hibanamodoki, ["Coo", "Clean"]) + self.run_location_test(LocationName.cloudy_park_piyokeko, ["Needle"]) + self.run_location_test(LocationName.cloudy_park_mikarin, ["Coo"]) + self.run_location_test(LocationName.cloudy_park_pick, ["Rick"]) + self.run_location_test(LocationName.iceberg_kogoesou, ["Burning"]) + self.run_location_test(LocationName.iceberg_samus, ["Ice"]) + self.run_location_test(LocationName.iceberg_name, ["Burning", "Coo", "ChuChu"]) + self.run_location_test(LocationName.iceberg_angel, ["Cutter", "Burning", "Spark", "Parasol", "Needle", "Clean", "Stone", "Ice"]) + + def run_location_test(self, location: str, itempool: typing.List[str]): + items = itempool.copy() + while len(itempool) > 0: + self.assertFalse(self.can_reach_location(location), str(self.multiworld.seed)) + self.collect_by_name(itempool.pop()) + self.assertTrue(self.can_reach_location(location), str(self.multiworld.seed)) + self.remove(self.get_items_by_name(items)) + + +class TestShiro(KDL3TestBase): + options = { + "open_world": False, + "plando_connections": [ + [], + [ + PlandoConnection("Grass Land 1", "Iceberg 5", "both"), + PlandoConnection("Grass Land 2", "Ripple Field 5", "both"), + PlandoConnection("Grass Land 3", "Grass Land 1", "both") + ]], + "stage_shuffle": "shuffled", + "plando_options": "connections" + } + + def test_shiro(self): + self.assertFalse(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed)) + self.collect_by_name("Nago") + self.assertFalse(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed)) + # despite Shiro only requiring Nago for logic, it cannot be in logic because our two accessible stages + # do not actually give the player access to Nago, thus we need Kine to pass 2-5 + self.collect_by_name("Kine") + self.assertTrue(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed)) diff --git a/worlds/kdl3/test/test_shuffles.py b/worlds/kdl3/test/test_shuffles.py new file mode 100644 index 000000000000..d676b641b056 --- /dev/null +++ b/worlds/kdl3/test/test_shuffles.py @@ -0,0 +1,245 @@ +from typing import List, Tuple +from . import KDL3TestBase +from ..Room import KDL3Room + + +class TestCopyAbilityShuffle(KDL3TestBase): + options = { + "open_world": False, + "goal_speed": "normal", + "total_heart_stars": 30, + "heart_stars_required": 50, + "filler_percentage": 0, + "copy_ability_randomization": "enabled", + } + + def test_goal(self): + self.assertBeatable(False) + heart_stars = self.get_items_by_name("Heart Star") + self.collect(heart_stars[0:14]) + self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed)) + self.assertBeatable(False) + self.collect(heart_stars[14:15]) + self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed)) + self.assertBeatable(False) + self.collect_by_name(["Burning", "Cutter", "Kine"]) + self.assertBeatable(True) + self.remove([self.get_item_by_name("Love-Love Rod")]) + self.collect(heart_stars) + self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed)) + self.assertBeatable(True) + + def test_kine(self): + self.collect_by_name(["Cutter", "Burning", "Heart Star"]) + self.assertBeatable(False) + + def test_cutter(self): + self.collect_by_name(["Kine", "Burning", "Heart Star"]) + self.assertBeatable(False) + + def test_burning(self): + self.collect_by_name(["Cutter", "Kine", "Heart Star"]) + self.assertBeatable(False) + + def test_cutter_and_burning_reachable(self): + rooms = self.multiworld.worlds[1].rooms + copy_abilities = self.multiworld.worlds[1].copy_abilities + sand_canyon_5 = self.multiworld.get_region("Sand Canyon 5 - 9", 1) + assert isinstance(sand_canyon_5, KDL3Room) + valid_rooms = [room for room in rooms if (room.level < sand_canyon_5.level) + or (room.level == sand_canyon_5.level and room.stage < sand_canyon_5.stage)] + for room in valid_rooms: + if any(copy_abilities[enemy] == "Cutter Ability" for enemy in room.enemies): + break + else: + self.fail("Could not reach Cutter Ability before Sand Canyon 5!") + iceberg_4 = self.multiworld.get_region("Iceberg 4 - 7", 1) + assert isinstance(iceberg_4, KDL3Room) + valid_rooms = [room for room in rooms if (room.level < iceberg_4.level) + or (room.level == iceberg_4.level and room.stage < iceberg_4.stage)] + for room in valid_rooms: + if any(copy_abilities[enemy] == "Burning Ability" for enemy in room.enemies): + break + else: + self.fail("Could not reach Burning Ability before Iceberg 4!") + + def test_valid_abilities_for_ROB(self): + # there exists a subset of 4-7 abilities that will allow us access to ROB heart star on default settings + self.collect_by_name(["Heart Star", "Kine", "Coo"]) # we will guaranteed need Coo, Kine, and Heart Stars to reach + # first we need to identify our bukiset requirements + groups = [ + ({"Parasol Ability", "Cutter Ability"}, {'Bukiset (Parasol)', 'Bukiset (Cutter)'}), + ({"Spark Ability", "Clean Ability"}, {'Bukiset (Spark)', 'Bukiset (Clean)'}), + ({"Ice Ability", "Needle Ability"}, {'Bukiset (Ice)', 'Bukiset (Needle)'}), + ({"Stone Ability", "Burning Ability"}, {'Bukiset (Stone)', 'Bukiset (Burning)'}), + ] + copy_abilities = self.multiworld.worlds[1].copy_abilities + required_abilities: List[Tuple[str]] = [] + for abilities, bukisets in groups: + potential_abilities: List[str] = list() + for bukiset in bukisets: + if copy_abilities[bukiset] in abilities: + potential_abilities.append(copy_abilities[bukiset]) + required_abilities.append(tuple(potential_abilities)) + collected_abilities = list() + for group in required_abilities: + self.assertFalse(len(group) == 0, str(self.multiworld.seed)) + collected_abilities.append(group[0]) + self.collect_by_name([ability.replace(" Ability", "") for ability in collected_abilities]) + if "Parasol Ability" not in collected_abilities or "Stone Ability" not in collected_abilities: + # required for non-Bukiset related portions + self.collect_by_name(["Parasol", "Stone"]) + + if "Cutter Ability" not in collected_abilities: + # we can't actually reach 3-6 without Cutter + self.assertFalse(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"), str(self.multiworld.seed)) + self.collect_by_name(["Cutter"]) + + self.assertTrue(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"), + ''.join(str(self.multiworld.seed)).join(collected_abilities)) + + +class TestAnimalShuffle(KDL3TestBase): + options = { + "open_world": False, + "goal_speed": "normal", + "total_heart_stars": 30, + "heart_stars_required": 50, + "filler_percentage": 0, + "animal_randomization": "full", + } + + def test_goal(self): + self.assertBeatable(False) + heart_stars = self.get_items_by_name("Heart Star") + self.collect(heart_stars[0:14]) + self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed)) + self.assertBeatable(False) + self.collect(heart_stars[14:15]) + self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed)) + self.assertBeatable(False) + self.collect_by_name(["Burning", "Cutter", "Kine"]) + self.assertBeatable(True) + self.remove([self.get_item_by_name("Love-Love Rod")]) + self.collect(heart_stars) + self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed)) + self.assertBeatable(True) + + def test_kine(self): + self.collect_by_name(["Cutter", "Burning", "Heart Star"]) + self.assertBeatable(False) + + def test_cutter(self): + self.collect_by_name(["Kine", "Burning", "Heart Star"]) + self.assertBeatable(False) + + def test_burning(self): + self.collect_by_name(["Cutter", "Kine", "Heart Star"]) + self.assertBeatable(False) + + def test_locked_animals(self): + self.assertTrue(self.multiworld.get_location("Ripple Field 5 - Animal 2", 1).item.name == "Pitch Spawn") + self.assertTrue(self.multiworld.get_location("Iceberg 4 - Animal 1", 1).item.name == "ChuChu Spawn") + self.assertTrue(self.multiworld.get_location("Sand Canyon 6 - Animal 1", 1).item.name in {"Kine Spawn", "Coo Spawn"}) + + +class TestAllShuffle(KDL3TestBase): + options = { + "open_world": False, + "goal_speed": "normal", + "total_heart_stars": 30, + "heart_stars_required": 50, + "filler_percentage": 0, + "animal_randomization": "full", + "copy_ability_randomization": "enabled", + } + + def test_goal(self): + self.assertBeatable(False) + heart_stars = self.get_items_by_name("Heart Star") + self.collect(heart_stars[0:14]) + self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed)) + self.assertBeatable(False) + self.collect(heart_stars[14:15]) + self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed)) + self.assertBeatable(False) + self.collect_by_name(["Burning", "Cutter", "Kine"]) + self.assertBeatable(True) + self.remove([self.get_item_by_name("Love-Love Rod")]) + self.collect(heart_stars) + self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed)) + self.assertBeatable(True) + + def test_kine(self): + self.collect_by_name(["Cutter", "Burning", "Heart Star"]) + self.assertBeatable(False) + + def test_cutter(self): + self.collect_by_name(["Kine", "Burning", "Heart Star"]) + self.assertBeatable(False) + + def test_burning(self): + self.collect_by_name(["Cutter", "Kine", "Heart Star"]) + self.assertBeatable(False) + + def test_locked_animals(self): + self.assertTrue(self.multiworld.get_location("Ripple Field 5 - Animal 2", 1).item.name == "Pitch Spawn") + self.assertTrue(self.multiworld.get_location("Iceberg 4 - Animal 1", 1).item.name == "ChuChu Spawn") + self.assertTrue(self.multiworld.get_location("Sand Canyon 6 - Animal 1", 1).item.name in {"Kine Spawn", "Coo Spawn"}) + + def test_cutter_and_burning_reachable(self): + rooms = self.multiworld.worlds[1].rooms + copy_abilities = self.multiworld.worlds[1].copy_abilities + sand_canyon_5 = self.multiworld.get_region("Sand Canyon 5 - 9", 1) + assert isinstance(sand_canyon_5, KDL3Room) + valid_rooms = [room for room in rooms if (room.level < sand_canyon_5.level) + or (room.level == sand_canyon_5.level and room.stage < sand_canyon_5.stage)] + for room in valid_rooms: + if any(copy_abilities[enemy] == "Cutter Ability" for enemy in room.enemies): + break + else: + self.fail("Could not reach Cutter Ability before Sand Canyon 5!") + iceberg_4 = self.multiworld.get_region("Iceberg 4 - 7", 1) + assert isinstance(iceberg_4, KDL3Room) + valid_rooms = [room for room in rooms if (room.level < iceberg_4.level) + or (room.level == iceberg_4.level and room.stage < iceberg_4.stage)] + for room in valid_rooms: + if any(copy_abilities[enemy] == "Burning Ability" for enemy in room.enemies): + break + else: + self.fail("Could not reach Burning Ability before Iceberg 4!") + + def test_valid_abilities_for_ROB(self): + # there exists a subset of 4-7 abilities that will allow us access to ROB heart star on default settings + self.collect_by_name(["Heart Star", "Kine", "Coo"]) # we will guaranteed need Coo, Kine, and Heart Stars to reach + # first we need to identify our bukiset requirements + groups = [ + ({"Parasol Ability", "Cutter Ability"}, {'Bukiset (Parasol)', 'Bukiset (Cutter)'}), + ({"Spark Ability", "Clean Ability"}, {'Bukiset (Spark)', 'Bukiset (Clean)'}), + ({"Ice Ability", "Needle Ability"}, {'Bukiset (Ice)', 'Bukiset (Needle)'}), + ({"Stone Ability", "Burning Ability"}, {'Bukiset (Stone)', 'Bukiset (Burning)'}), + ] + copy_abilities = self.multiworld.worlds[1].copy_abilities + required_abilities: List[Tuple[str]] = [] + for abilities, bukisets in groups: + potential_abilities: List[str] = list() + for bukiset in bukisets: + if copy_abilities[bukiset] in abilities: + potential_abilities.append(copy_abilities[bukiset]) + required_abilities.append(tuple(potential_abilities)) + collected_abilities = list() + for group in required_abilities: + self.assertFalse(len(group) == 0, str(self.multiworld.seed)) + collected_abilities.append(group[0]) + self.collect_by_name([ability.replace(" Ability", "") for ability in collected_abilities]) + if "Parasol Ability" not in collected_abilities or "Stone Ability" not in collected_abilities: + # required for non-Bukiset related portions + self.collect_by_name(["Parasol", "Stone"]) + + if "Cutter Ability" not in collected_abilities: + # we can't actually reach 3-6 without Cutter + self.assertFalse(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"), str(self.multiworld.seed)) + self.collect_by_name(["Cutter"]) + + self.assertTrue(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"), + ''.join(str(self.multiworld.seed)).join(collected_abilities))