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modeldef.BDP
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modeldef.BDP
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Model UnmakerTracer // Name of actor in DECORATE
{
Path "Models/Projectiles" // Path to model in PK3
SKIN 0 "tracer2.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 16 9 5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model UnmakerTracerStronger // Name of actor in DECORATE
{
Path "Models/Projectiles" // Path to model in PK3
SKIN 0 "tracer2.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 16 9 5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model NukeDamage // Name of actor in DECORATE
{
Path "Models/Projectiles" // Path to model in PK3
SKIN 0 "NUKE.lmp" // Model index, model file
MODEL 0 "NukeShockwave.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 0.5 0.5 0.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
DONTCULLBACKFACES
FrameIndex NUKF A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model ScannerEffect // Name of actor in DECORATE
{
Path "Models/Projectiles" // Path to model in PK3
SKIN 0 "NUKE2.lmp" // Model index, model file
MODEL 0 "NukeShockwave.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 0.5 0.5 0.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
DONTCULLBACKFACES
FrameIndex NUKF A 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model FlyingNail // Name of actor in DECORATE
{
Path "Models" // Path to model in PK3
SKIN 0 "BD.PBNail.png" // Model index, model file
MODEL 0 "BD.PBNailout.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 10 10 10 // Scale values
//PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
USEACTORPITCH
// USEACTORROLL
offset 5 0 -5
AngleOffset 180
FrameIndex NAIL X 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model DecorativeNail // Name of actor in DECORATE
{
Path "Models" // Path to model in PK3
SKIN 0 "BD.PBNail.png" // Model index, model file
MODEL 0 "BD.PBNailout.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 10 10 10 // Scale values
//PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
USEACTORPITCH
// USEACTORROLL
offset 5 0 -5
AngleOffset 180
FrameIndex NAIL X 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model HitSpark22 // Name of actor in DECORATE
{
Path "Models/Projectiles" // Path to model in PK3
Model 0 "tracer.md3" // Model index, model file
Skin 0 "tracer3.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 6.0 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
FrameIndex SPKO S 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model HitSpark23 // Name of actor in DECORATE
{
Path "Models/Projectiles" // Path to model in PK3
Model 0 "tracer.md3" // Model index, model file
Skin 0 "tracer3.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 6.0 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
FrameIndex SPKO S 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model HitSparkB // Name of actor in DECORATE
{
Path "Models/Projectiles" // Path to model in PK3
Model 0 "tracer.md3" // Model index, model file
Skin 0 "tracer3.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 6.0 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
FrameIndex SPKO S 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model HitSpark22B // Name of actor in DECORATE
{
Path "Models/Projectiles" // Path to model in PK3
Model 0 "tracer.md3" // Model index, model file
Skin 0 "tracer3.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 6.0 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
FrameIndex SPKO S 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model HitSpark23B // Name of actor in DECORATE
{
Path "Models/Projectiles" // Path to model in PK3
Model 0 "tracer.md3" // Model index, model file
Skin 0 "tracer3.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 6.0 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
FrameIndex SPKO S 0 0 // The sprite lump, sprite frame, model index, frame number
}
Model NEEDLE // Name of actor in DECORATE
{
Path "Models/Projectiles" // Path to model in PK3
SKIN 0 "NEEDLE.png" // Model index, model file
MODEL 0 "NEEDLE.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 0.75 0.55 0.55 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles
USEACTORPITCH
USEACTORROLL
offset 40 0 0
FrameIndex PBAL E 0 0 // The sprite lump, sprite frame, model index, frame number
}
/*
Model VoidGrenadeVoid // Name of actor in DECORATE
{
Path "Models/BloodSpot" // Path to model in PK3
Scale 70.0 70.0 0.5 // Scale values
ROTATING
rotation-speed 5.0
// Rotation-Center 0 0.3 0
offset 0 0 1
SKIN 0 "BHOLA0" // Model index, model file
MODEL 0 "bloodspot.md3" // Model index, texture (can be in any format supported by GZDoom)
SKIN 1 "VORXA0" // Model index, model file
MODEL 1 "bloodspot.md3" // Model index, texture (can be in any format supported by GZDoom)
FrameIndex BHOL A 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex BHOL B 0 0
FrameIndex BHOL C 0 0
//FrameIndex HEAD A 1 0 // The sprite lump, sprite frame, model index, frame number
}
*/
Model cyberpentagram // Name of actor in DECORATE
{
ROTATING
Rotation-Speed 3.0
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "PNTGA0.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 150.0 150.0 1.0 // Scale values
ZOffset 0.7
FrameIndex PNTG B 0 0 // The sprite lump, sprite frame, model index, frame number
FrameIndex PNTG C 0 0
}