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DECORATE.dec
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DECORATE.dec
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Actor DebrisGeneral
{
+MISSILE
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
+NOTELEPORT
+FORCEXYBILLBOARD
+NOTDMATCH
+GHOST
radius 1
height 1
mass 1
damage 0
}
#include DECORATE/TOKENS.txt
//Gore N' Blood
#include DECORATE/GORE/GOREGROUPS.txt
#include DECORATE/GORE/BLOOD.txt
#include DECORATE/GORE/MEAT.txt
#include DECORATE/GORE/LIMBS.txt
#include DECORATE/GORE/GREENGORE.txt
#include DECORATE/GORE/BLUEGORE.txt
#Include DECORATE/GORE/nukageblood.txt
#include DECORATE/GORE/BLOODSPLASH.txt
#include DECORATE/GORE/BURN.txt
#include DECORATE/GORE/DEAD.txt
#include DECORATE/Junk.txt
#include DECORATE/GORE/Leg.txt
#include DECORATE/GORE/Frozen.txt
#include DECORATE/EXECUTIONS.txt
//MISC
#include DECORATE/GORE/HEAD_SYS.txt
#include DECORATE/EFFECTS/PARTICLES.txt
#include DECORATE/EFFECTS/SMOKE.txt
#include DECORATE/EFFECTS/CASING.txt
#include DECORATE/EFFECTS/FIRE.txt
#include DECORATE/EFFECTS/SPARKS.txt
#include DECORATE/EFFECTS/FLARES.txt
#include DECORATE/EFFECTS/PUFF.txt
//ITEMS
#include DECORATE/ITEMS/AMMO.txt
#include DECORATE/ITEMS/ARTIFACT.txt
#include DECORATE/ITEMS/HEALTH2.txt
#include DECORATE/ITEMS/DROPABLES.txt
#include DECORATE/ITEMS/KEYS.txt
//i have to load these first otherwise it spits out errors lol
#include DECORATE/MONSTERS/MANCUBUS.txt
#include DECORATE/MONSTERS/REVENANT.txt
//Guns Guns Guns
#include DECORATE/EFFECTS/TRACERS.txt
#include DECORATE/WEAPONS/DEFAULTWEAPON.txt
#include DECORATE/WEAPONS/Grenades.txt
#include DECORATE/WEAPONS/AmmoDroper.txt
#include DECORATE/WEAPONS/EXPLOSIVES.txt
//1
#include DECORATE/WEAPONS/Slot1/MELEE.txt
#include DECORATE/WEAPONS/Slot1/SAW.txt
#include DECORATE/WEAPONS/Slot1/AXE.txt
//2
#include DECORATE/WEAPONS/Slot2/PISTOL.txt
#include DECORATE/WEAPONS/Slot2/DUALPISTOL.txt
#include DECORATE/WEAPONS/Slot2/SUBMACHINEGUN.txt
#include DECORATE/WEAPONS/Slot2/DUALSMG.txt
#include DECORATE/WEAPONS/Slot2/MP40.txt
#include DECORATE/WEAPONS/Slot2/DUALMP40.txt
#include DECORATE/WEAPONS/Slot2/DoxsRevolver.txt
#include DECORATE/WEAPONS/Slot2/DualRevolver.txt
//3
#include DECORATE/WEAPONS/Slot3/SHOTGUN.txt
#include DECORATE/WEAPONS/Slot3/SSG.txt
#include DECORATE/WEAPONS/Slot3/ASSAULTSHOTGUN.txt
//4
#include DECORATE/WEAPONS/Slot4/RIFLE.txt
#include DECORATE/WEAPONS/Slot4/DUALRIFLE.txt
#include DECORATE/WEAPONS/Slot4/MINIGUN.txt
#Include DECORATE/WEAPONS/Slot4/Nailgun.txt
#include DECORATE/WEAPONS/Slot4/MACHINEGUN.txt
//5
#include DECORATE/WEAPONS/Slot5/ROCKETLAUNCHER.txt
#include DECORATE/WEAPONS/Slot5/GRENADELAUNCH.txt
//6
#include DECORATE/WEAPONS/Slot6/PLASMA.txt
#include DECORATE/WEAPONS/Slot6/DUALPLASMA.txt
#include DECORATE/WEAPONS/Slot6/RAILGUN.txt
#include DECORATE/WEAPONS/Slot6/FREEZER.txt
//7
#include DECORATE/WEAPONS/Slot7/BFG.txt
#include DECORATE/WEAPONS/Slot7/BFG10k.txt
#include DECORATE/WEAPONS/Slot7/UNMAKER.txt
//8
#include DECORATE/WEAPONS/Slot8/FlameCannon.txt
#Include DECORATE/WEAPONS/Slot8/DualFlameCannon.txt
#include DECORATE/WEAPONS/Slot8/HellishMissile.txt
//TEMPORARY
#include DECORATE/WEAPONS/Temporary/CyberdemonsMissileLauncher.txt
#include DECORATE/WEAPONS/Temporary/MastermindChaingun.txt
#include DECORATE/WEAPONS/Temporary/MG42.txt
//Unused
#include DECORATE/WEAPONS/Unused/DRAGONSLAYER.txt
#include DECORATE/WEAPONS/Unused/REVOLVER.txt
#include DECORATE/WEAPONS/Unused/REVOLVER2.txt
#include DECORATE/WEAPONS/Unused/Flamethrower.txt
#include DECORATE/WEAPONS/Unused/NukeLauncher.txt
//
#include DECORATE/ITEMS/WeaponSpawners.txt
//Enemies
#include DECORATE/MONSTERS/ZOMBIEMEN.txt
#include DECORATE/MONSTERS/ZOMBIEMENVARIATIONS.txt
#include DECORATE/MONSTERS/ZOMBIEMANVARIATION2.txt
#include DECORATE/MONSTERS/PistolHelmetZombie.txt
#Include DECORATE/MONSTERS/HelmetRifleZombie.txt
#include DECORATE/MONSTERS/DualPistolZombie.txt
#Include DECORATE/MONSTERS/DualPistolHelmetZombie.txt
#include DECORATE/MONSTERS/MUMMY.txt
#include DECORATE/MONSTERS/SERGEANTS.txt
#include DECORATE/MONSTERS/ShotgunGuyHelmet.txt
#include DECORATE/MONSTERS/RiotSergeant.txt
#include DECORATE/MONSTERS/COMANDO.txt
#include DECORATE/MONSTERS/LABGUY.txt
#include DECORATE/MONSTERS/IMPS.txt
#include DECORATE/MONSTERS/DEMONS.txt
#include DECORATE/MONSTERS/SPECTRE.txt
#include DECORATE/MONSTERS/NIGHTMAREDEMONS.txt
#include DECORATE/MONSTERS/KNIGHT.txt
#include DECORATE/MONSTERS/BARON.txt
#include DECORATE/MONSTERS/LOSTSOUL.txt
#include DECORATE/MONSTERS/SPIDERS.txt
#include DECORATE/MONSTERS/SPIDERS2.txt
//#include DECORATE/MONSTERS/REVENANT.txt
//#include DECORATE/MONSTERS/MANCUBUS.txt
#include DECORATE/MONSTERS/VOLCABUS.txt
#include DECORATE/MONSTERS/CACODEMO.txt
#include DECORATE/MONSTERS/PAINELEMENTAL.txt
#include DECORATE/MONSTERS/ARCHVILE.txt
#include DECORATE/MONSTERS/CYBERDEMON.txt
#include DECORATE/MONSTERS/MASTERMIND.txt
#include DECORATE/MONSTERS/ICONOFSIN.txt
//ST Monsters
#include DECORATE/MONSTERS/BELPHEGOR.txt
#include DECORATE/MONSTERS/JUGGERNAUT.txt
//Bosses
#include DECORATE/MONSTERS/MOTHERDEMON.txt
#include DECORATE/MONSTERS/NAZIS.txt
#include DECORATE/MONSTERS/UBERSOLDAT.txt
#include DECORATE/MONSTERS/EEEVILLL.txt
//MISC
#include DECORATE/MONSTERS/UnderwaterMonsters.txt
#include DECORATE/MONSTERS/StealthMonsters.txt
#include DECORATE/MONSTERS/BossBrain.txt
#include DECORATE/MONSTERS/VanillaMonsters.txt
#include DECORATE/MONSTERS/DyingGuys.txt
#include DECORATE/MONSTERS/LastStandMonsters.txt
//DECORATIONS
#include DECORATE/DECORATIONS/FURNITURE.txt
#include DECORATE/DECORATIONS/LAMPS.txt
#include DECORATE/DECORATIONS/NATURAL.txt
#include DECORATE/DECORATIONS/FIREWORKS.txt
#include DECORATE/DECORATIONS/TORCHES.txt
#include DECORATE/DECORATIONS/SPLASHES.txt
//MeatShields
#include DECORATE/MeatShields/ZMANSHIELD.txt
#include DECORATE/MeatShields/IMPSHIELD.txt
#include DECORATE/MeatShields/SGUYSHIELD.txt
#include DECORATE/MeatShields/CGUYSHIELD.txt
#include DECORATE/MeatShields/NAZISHIELD.txt
#include DECORATE/MeatShields/EvilMarineSHIELD.txt
#include DECORATE/MeatShields/ZombieCivilianSHIELD.txt
//Friendly Marines
#include DECORATE/Marines/MARINES.txt
#include DECORATE/Marines/CapturedMarine.txt
#include DECORATE/Marines/FistMarine.txt
#include DECORATE/Marines/SawMarine.txt
#include DECORATE/Marines/SMGMarine.txt
#include DECORATE/Marines/ShotgunMarine.txt
#include DECORATE/Marines/SSGMarine.txt
#include DECORATE/Marines/ChaingunMarine.txt
#include DECORATE/Marines/RocketLauncherMarine.txt
#include DECORATE/Marines/GrenadeMarine.txt
#include DECORATE/Marines/PlasmagunMarine.txt
#include DECORATE/Marines/RailgunMarine.txt
#include DECORATE/Marines/BFGMarine.txt
#include DECORATE/Marines/BFG10KMarine.txt
#include DECORATE/Marines/FlameMarine.txt
#include DECORATE/Marines/HMLMarine.txt
//Player Classes
#include DECORATE/PLAYER.txt
#include DECORATE/Footsteps.txt
#include DECORATE/WEAPONS/ClassicWeapons.txt
//COOL EFFECTS
#include DECORATE/EFFECTS/Teleports.txt
#include DECORATE/EFFECTS/Water.txt
#include DECORATE/EFFECTS/FlatDecals.txt
#include DECORATE/EFFECTS/CryoProjectiles.txt
#include DECORATE/GORE/NailStuff.txt
//#include BrutalChexQuest.txt
//MAP ENHANCEMENT SYSTEM
#include DECORATE/MES/MapSpecificDec.txt
#include DECORATE/MES/MapDetection.txt
#include DECORATE/MES/Doom1Remap.txt
#include DECORATE/MES/Doom2Remap.txt
#include DECORATE/MES/PlutoniaRemap.txt
#include DECORATE/MES/TNTRemap.txt
#include DECORATE/MES/OthermapsRemap.txt
#include DECORATE/MES/SpecialDoom1Bosses.txt
#include DECORATE/MES/Epic2Stuff.txt
//VEHICLES
#include DECORATE/VEHICLES/Tank.txt
#include DECORATE/VEHICLES/ArtilleryTank.txt
#include DECORATE/VEHICLES/Mech.txt
#include DECORATE/VEHICLES/Helicopter.txt
#include DECORATE/VEHICLES/HeavyMachinegun.txt
#include DECORATE/VEHICLES/VehicleCrashes.txt
#include DECORATE/VEHICLES/Repairs.txt
#include DECORATE/VEHICLES/EnemyTanks.txt
#include DECORATE/VEHICLES/Critters.txt
#include DECORATE/VEHICLES/BIKE.txt
Actor DoStrengthRuneAnim : Inventory
{
inventory.maxamount 1
}
Actor Jetpack_Active : Inventory
{
inventory.maxamount 1
}
Actor ZombiemanAmmoDual : Inventory { inventory.maxamount 40 }
//Mechanical's stuffs uwu
Actor Fire2Activate : Inventory
{
inventory.maxamount 1
}
Actor PressedOnce : Inventory
{
inventory.maxamount 1
}
Actor PressedTwice : Inventory
{
inventory.maxamount 1
}
Actor Aiming0 : Inventory
{
inventory.maxamount 1
}
Actor Aiming1 : Inventory
{
inventory.maxamount 1
}
Actor Aiming2 : Inventory
{
inventory.maxamount 1
}
Actor ScreenFX : Inventory
{
inventory.maxamount 1
}
Actor BloodTrail: Inventory
{
inventory.maxamount 1
}
Actor CheckFrame : Inventory
{
inventory.maxamount 37
}
Actor FPSLegChecker : Inventory
{
inventory.maxamount 1
}
Actor NoPitch : Inventory
{
inventory.maxamount 1
}
Actor SelectAnim : Inventory
{
inventory.maxamount 1
}
Actor Grabbing_A_Ledge : Inventory
{
inventory.maxamount 1
}
Actor Climbed_Ledge : Inventory
{
inventory.maxamount 1
}
////////////////////////////////////
//My stuff uwu
ACTOR HasFrozenRailgun: Inventory {Inventory.MaxAmount 1}
Actor HasFreezerWeapon: Inventory {inventory.maxamount 1}
Actor NoFancyShooting: Inventory
{
inventory.maxamount 1
}
Actor NoShotgunStrap: Inventory
{
inventory.maxamount 1
}
Actor NoSmartDualWield: Inventory
{
inventory.maxamount 1
}
Actor RememberDualPistol : Inventory {inventory.maxamount 1}
Actor RememberDualSMG : Inventory {inventory.maxamount 1}
Actor RememberDualMP40 : Inventory {inventory.maxamount 1}
Actor RememberDualRifle : Inventory {inventory.maxamount 1}
Actor RememberDualPlasma : Inventory {inventory.maxamount 1}
ACTOR XDeathMarineLeg: XDeathArm1
{
States
{
Spawn:
TNT1 A 0 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
TNT1 A 0 A_JumpIf(waterlevel > 1, "Death")
XDMG FGHIJKLM 5 A_CustomMissile ("Brutal_FlyingBloodTrail", 0, 0, random (0, 360), 2, random (0, 360))
Loop
Death:
XDMG M 1
XDT5 I 0 A_SpawnItem("Gib_MarineLeg")
Stop
}
}
actor Gib_MarineLeg: LimbBase
{
States
{
Spawn:
TNT1 A 0
TNT1 A 0 A_QueueCorpse
XDMG M 1 A_SpawnItem ("Brutal_BloodSpot", 0, 1)
XDMG J -1
Stop
Death:
TNT1 A 0
Stop
}
}
ACTOR Soap: CustomInventory
{
scale 0.8
radius 12
height 14
+INVENTORY.ALWAYSPICKUP
+INVENTORY.NEVERRESPAWN
Inventory.Amount 1
Inventory.MaxAmount 1
-THRUACTORS
Inventory.PickupMessage "You got some UAC soap for your boots!"
Mass 1
States
{
Spawn:
SOAP A 2 BRIGHT
Loop
Pickup:
TNT1 A 0
NULL A 0 A_TakeInventory("GreenBloodOnBoots",1)
NULL A 0 A_TakeInventory("BlueBloodOnBoots",1)
NULL A 0 A_TakeInventory("RedBloodOnBoots",1)
NULL A 0 A_TakeInventory("PowerGreenBloodOnVisor",1)
NULL A 0 A_TakeInventory("PowerBlueBloodOnVisor",1)
NULL A 0 A_TakeInventory("PowerBloodOnVisor",1)
TNT1 A 0 A_TakeInventory("Soap", 1)
Stop
}
}
//SLUG SHOTGUN PUFF
actor ShotgunPuffSlug : HitPuff
{
DamageType Shotgun
Scale 0.8
Decal "ShotgunSlugDecal"
}
// Testmap - Demon Core
ACTOR DemonCoreSpawner : RandomSpawner
{
DropItem "Zombieman", 255, 500
DropItem "ShotgunGuy", 255, 500
DropItem "ChaingunGuy", 255, 350
DropItem "DoomImp", 255, 350
DropItem "LostSoul", 255, 300
DropItem "Demon", 255, 120
DropItem "Spectre", 255, 120
DropItem "NightmarePinky", 255, 80
DropItem "Cacodemon", 255, 80
DropItem "PainElemental", 255, 80
DropItem "HellKnight", 255, 70
Dropitem "Fatso", 255, 60
DropItem "Arachnotron", 255, 60
DropItem "ArchVile", 255, 40
// DropItem "ZombieHelicopter", 255, 30
DropItem "BaronofHell", 255, 30
DropItem "Arachnotron2", 255, 20
DropItem "Belphegor2", 255, 20
DropItem "Volcabus", 255, 10
// DropItem "ZombieMech", 255, 4
DropItem "SpiderMastermind", 255, 3
// DropItem "ZombieArtilleryTank", 255, 3
DropItem "Cyberdemon", 255, 2
DropItem "ZombieTank", 255, 2
// DropItem "Juggernaut", 255, 1
}