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This repository has been archived by the owner on Jun 2, 2021. It is now read-only.
First request:
The horizontal and vertical spacing between party member frames is limited to 50 pts. This is somewhat restrictive when you want to place things like buffs/debuffs beneath each party member's frame, you quickly run out of space. Could the limit be increased significantly? Say to 150 or more? 250?
Second request:
The party frame is setup to support 5 characters, I realize there is support for multiple parties worth of frames (which I imagine is for raids). The issue is that when only using the party frame for a 5 man group and the "Display Player" option is disabled the party frame anchor still reserves space for the 5th party member (the player). This prevents the party frame from being positioned all the way against the edge of the screen as there is always an empty space reserved for the 5th party member who will never appear. Could the party frame anchor size change when the "Display Player" option is unchecked?
The text was updated successfully, but these errors were encountered:
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First request:
The horizontal and vertical spacing between party member frames is limited to 50 pts. This is somewhat restrictive when you want to place things like buffs/debuffs beneath each party member's frame, you quickly run out of space. Could the limit be increased significantly? Say to 150 or more? 250?
Second request:
The party frame is setup to support 5 characters, I realize there is support for multiple parties worth of frames (which I imagine is for raids). The issue is that when only using the party frame for a 5 man group and the "Display Player" option is disabled the party frame anchor still reserves space for the 5th party member (the player). This prevents the party frame from being positioned all the way against the edge of the screen as there is always an empty space reserved for the 5th party member who will never appear. Could the party frame anchor size change when the "Display Player" option is unchecked?
The text was updated successfully, but these errors were encountered: