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Topic: ↓↑ Boolean State Machine annotation #40
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Try to code |
Regular expressionReminder of the basic
Some tutorial(s)SandboxWhat direction I am looking for using itNew to Last Change : B↓ A↓ X↑ Y↑ Y↓ X↓ Group|XboxButton| Y X A B Look ahead ? |
↓↑ Classic keyboardFull linectrl+space↓ > "..." Multi condition on one keyp↓ >Switch weapon to assault App Focusobsrunning + focusGmail↓ > "Display warning message" Screenleftdowncorner↓> "Actoion 1" TapIndex↓+Middle↓>Thumb↓+Index↓> "" |
Current usedInfo☗ Global variable for construction And|!A !E ➤"AE is not used" Group|Z E R A ➤Regex|NL|1000|(A↓.*Z↓)|(Z↓.*A↓)➤"Hello" // Construct a history of Z E R A bool value change state and apply the regex from new change to latest. I the regex is match, it emits the text. Example
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Used to textR↓ Z↓ ➤ "Z was Released" AND|300| A Z ➤ "Z was Released" E↓ Z↓ ➤ "Ping"➤ E↑ Z↑ ➤ "Pong" |
If I give you this boolean:
IsHandsOverHead
IsHandsStandingStill
IsHandOnLeftSide
IsHandOnRightSide
IsHandLeftNearHead
IsHandRightNearHead
Could you check if the player is holding his hand in the air ?
Could you check if the player is asking a question ?
Could you check if the player is crossing hands ?
Yes by doing combination.
But to do that you need to connect the dote in a way or an other that the programme can understand.
That the idea of this thread to check around what has been done with boolean state machine and how I could write my "own" converter to allow user to know learn a coding language but still use logic to do they own input trigger.
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