forked from ArchipelagoMW/Archipelago
-
Notifications
You must be signed in to change notification settings - Fork 4
/
NetUtils.py
429 lines (337 loc) · 14.4 KB
/
NetUtils.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
from __future__ import annotations
import typing
import enum
import warnings
from json import JSONEncoder, JSONDecoder
import websockets
from Utils import ByValue, Version
class JSONMessagePart(typing.TypedDict, total=False):
text: str
# optional
type: str
color: str
# owning player for location/item
player: int
# if type == item indicates item flags
flags: int
class ClientStatus(ByValue, enum.IntEnum):
CLIENT_UNKNOWN = 0
CLIENT_CONNECTED = 5
CLIENT_READY = 10
CLIENT_PLAYING = 20
CLIENT_GOAL = 30
class SlotType(ByValue, enum.IntFlag):
spectator = 0b00
player = 0b01
group = 0b10
@property
def always_goal(self) -> bool:
"""Mark this slot as having reached its goal instantly."""
return self.value != 0b01
class Permission(ByValue, enum.IntFlag):
disabled = 0b000 # 0, completely disables access
enabled = 0b001 # 1, allows manual use
goal = 0b010 # 2, allows manual use after goal completion
auto = 0b110 # 6, forces use after goal completion, only works for release
auto_enabled = 0b111 # 7, forces use after goal completion, allows manual use any time
@staticmethod
def from_text(text: str):
data = 0
if "auto" in text:
data |= 0b110
elif "goal" in text:
data |= 0b010
if "enabled" in text:
data |= 0b001
return Permission(data)
class NetworkPlayer(typing.NamedTuple):
"""Represents a particular player on a particular team."""
team: int
slot: int
alias: str
name: str
class NetworkSlot(typing.NamedTuple):
"""Represents a particular slot across teams."""
name: str
game: str
type: SlotType
group_members: typing.Union[typing.List[int], typing.Tuple] = () # only populated if type == group
class NetworkItem(typing.NamedTuple):
item: int
location: int
player: int
flags: int = 0
def _scan_for_TypedTuples(obj: typing.Any) -> typing.Any:
if isinstance(obj, tuple) and hasattr(obj, "_fields"): # NamedTuple is not actually a parent class
data = obj._asdict()
data["class"] = obj.__class__.__name__
return data
if isinstance(obj, (tuple, list, set, frozenset)):
return tuple(_scan_for_TypedTuples(o) for o in obj)
if isinstance(obj, dict):
return {key: _scan_for_TypedTuples(value) for key, value in obj.items()}
return obj
_encode = JSONEncoder(
ensure_ascii=False,
check_circular=False,
separators=(',', ':'),
).encode
def encode(obj: typing.Any) -> str:
return _encode(_scan_for_TypedTuples(obj))
def get_any_version(data: dict) -> Version:
data = {key.lower(): value for key, value in data.items()} # .NET version classes have capitalized keys
return Version(int(data["major"]), int(data["minor"]), int(data["build"]))
allowlist = {
"NetworkPlayer": NetworkPlayer,
"NetworkItem": NetworkItem,
"NetworkSlot": NetworkSlot
}
custom_hooks = {
"Version": get_any_version
}
def _object_hook(o: typing.Any) -> typing.Any:
if isinstance(o, dict):
hook = custom_hooks.get(o.get("class", None), None)
if hook:
return hook(o)
cls = allowlist.get(o.get("class", None), None)
if cls:
for key in tuple(o):
if key not in cls._fields:
del (o[key])
return cls(**o)
return o
decode = JSONDecoder(object_hook=_object_hook).decode
class Endpoint:
socket: websockets.WebSocketServerProtocol
def __init__(self, socket):
self.socket = socket
class HandlerMeta(type):
def __new__(mcs, name, bases, attrs):
handlers = attrs["handlers"] = {}
trigger: str = "_handle_"
for base in bases:
handlers.update(base.handlers)
handlers.update({handler_name[len(trigger):]: method for handler_name, method in attrs.items() if
handler_name.startswith(trigger)})
orig_init = attrs.get('__init__', None)
if not orig_init:
for base in bases:
orig_init = getattr(base, '__init__', None)
if orig_init:
break
def __init__(self, *args, **kwargs):
if orig_init:
orig_init(self, *args, **kwargs)
# turn functions into bound methods
self.handlers = {name: method.__get__(self, type(self)) for name, method in
handlers.items()}
attrs['__init__'] = __init__
return super(HandlerMeta, mcs).__new__(mcs, name, bases, attrs)
class JSONTypes(str, enum.Enum):
color = "color"
text = "text"
player_id = "player_id"
player_name = "player_name"
item_name = "item_name"
item_id = "item_id"
location_name = "location_name"
location_id = "location_id"
entrance_name = "entrance_name"
class JSONtoTextParser(metaclass=HandlerMeta):
color_codes = {
# not exact color names, close enough but decent looking
"black": "000000",
"red": "EE0000",
"green": "00FF7F",
"yellow": "FAFAD2",
"blue": "6495ED",
"magenta": "EE00EE",
"cyan": "00EEEE",
"slateblue": "6D8BE8",
"plum": "AF99EF",
"salmon": "FA8072",
"white": "FFFFFF",
"orange": "FF7700",
}
def __init__(self, ctx):
self.ctx = ctx
def __call__(self, input_object: typing.List[JSONMessagePart]) -> str:
return "".join(self.handle_node(section) for section in input_object)
def handle_node(self, node: JSONMessagePart):
node_type = node.get("type", None)
handler = self.handlers.get(node_type, self.handlers["text"])
return handler(node)
def _handle_color(self, node: JSONMessagePart):
codes = node["color"].split(";")
buffer = "".join(color_code(code) for code in codes if code in color_codes)
return buffer + self._handle_text(node) + color_code("reset")
def _handle_text(self, node: JSONMessagePart):
return node.get("text", "")
def _handle_player_id(self, node: JSONMessagePart):
player = int(node["text"])
node["color"] = 'magenta' if player == self.ctx.slot else 'yellow'
node["text"] = self.ctx.player_names[player]
return self._handle_color(node)
# for other teams, spectators etc.? Only useful if player isn't in the clientside mapping
def _handle_player_name(self, node: JSONMessagePart):
node["color"] = 'yellow'
return self._handle_color(node)
def _handle_item_name(self, node: JSONMessagePart):
flags = node.get("flags", 0)
if flags == 0:
node["color"] = 'cyan'
elif flags & 0b001: # advancement
node["color"] = 'plum'
elif flags & 0b010: # useful
node["color"] = 'slateblue'
elif flags & 0b100: # trap
node["color"] = 'salmon'
else:
node["color"] = 'cyan'
return self._handle_color(node)
def _handle_item_id(self, node: JSONMessagePart):
item_id = int(node["text"])
node["text"] = self.ctx.item_names.lookup_in_slot(item_id, node["player"])
return self._handle_item_name(node)
def _handle_location_name(self, node: JSONMessagePart):
node["color"] = 'green'
return self._handle_color(node)
def _handle_location_id(self, node: JSONMessagePart):
location_id = int(node["text"])
node["text"] = self.ctx.location_names.lookup_in_slot(location_id, node["player"])
return self._handle_location_name(node)
def _handle_entrance_name(self, node: JSONMessagePart):
node["color"] = 'blue'
return self._handle_color(node)
class RawJSONtoTextParser(JSONtoTextParser):
def _handle_color(self, node: JSONMessagePart):
return self._handle_text(node)
color_codes = {'reset': 0, 'bold': 1, 'underline': 4, 'black': 30, 'red': 31, 'green': 32, 'yellow': 33, 'blue': 34,
'magenta': 35, 'cyan': 36, 'white': 37, 'black_bg': 40, 'red_bg': 41, 'green_bg': 42, 'yellow_bg': 43,
'blue_bg': 44, 'magenta_bg': 45, 'cyan_bg': 46, 'white_bg': 47}
def color_code(*args):
return '\033[' + ';'.join([str(color_codes[arg]) for arg in args]) + 'm'
def color(text, *args):
return color_code(*args) + text + color_code('reset')
def add_json_text(parts: list, text: typing.Any, **kwargs) -> None:
parts.append({"text": str(text), **kwargs})
def add_json_item(parts: list, item_id: int, player: int = 0, item_flags: int = 0, **kwargs) -> None:
parts.append({"text": str(item_id), "player": player, "flags": item_flags, "type": JSONTypes.item_id, **kwargs})
def add_json_location(parts: list, location_id: int, player: int = 0, **kwargs) -> None:
parts.append({"text": str(location_id), "player": player, "type": JSONTypes.location_id, **kwargs})
class Hint(typing.NamedTuple):
receiving_player: int
finding_player: int
location: int
item: int
found: bool
entrance: str = ""
item_flags: int = 0
def re_check(self, ctx, team) -> Hint:
if self.found:
return self
found = self.location in ctx.location_checks[team, self.finding_player]
if found:
return Hint(self.receiving_player, self.finding_player, self.location, self.item, found, self.entrance,
self.item_flags)
return self
def __hash__(self):
return hash((self.receiving_player, self.finding_player, self.location, self.item, self.entrance))
def as_network_message(self) -> dict:
parts = []
add_json_text(parts, "[Hint]: ")
add_json_text(parts, self.receiving_player, type="player_id")
add_json_text(parts, "'s ")
add_json_item(parts, self.item, self.receiving_player, self.item_flags)
add_json_text(parts, " is at ")
add_json_location(parts, self.location, self.finding_player)
add_json_text(parts, " in ")
add_json_text(parts, self.finding_player, type="player_id")
if self.entrance:
add_json_text(parts, "'s World at ")
add_json_text(parts, self.entrance, type="entrance_name")
else:
add_json_text(parts, "'s World")
add_json_text(parts, ". ")
if self.found:
add_json_text(parts, "(found)", type="color", color="green")
else:
add_json_text(parts, "(not found)", type="color", color="red")
return {"cmd": "PrintJSON", "data": parts, "type": "Hint",
"receiving": self.receiving_player,
"item": NetworkItem(self.item, self.location, self.finding_player, self.item_flags),
"found": self.found}
@property
def local(self):
return self.receiving_player == self.finding_player
class _LocationStore(dict, typing.MutableMapping[int, typing.Dict[int, typing.Tuple[int, int, int]]]):
def __init__(self, values: typing.MutableMapping[int, typing.Dict[int, typing.Tuple[int, int, int]]]):
super().__init__(values)
if not self:
raise ValueError(f"Rejecting game with 0 players")
if len(self) != max(self):
raise ValueError("Player IDs not continuous")
if len(self.get(0, {})):
raise ValueError("Invalid player id 0 for location")
def find_item(self, slots: typing.Set[int], seeked_item_id: int
) -> typing.Generator[typing.Tuple[int, int, int, int, int], None, None]:
for finding_player, check_data in self.items():
for location_id, (item_id, receiving_player, item_flags) in check_data.items():
if receiving_player in slots and item_id == seeked_item_id:
yield finding_player, location_id, item_id, receiving_player, item_flags
def get_for_player(self, slot: int) -> typing.Dict[int, typing.Set[int]]:
import collections
all_locations: typing.Dict[int, typing.Set[int]] = collections.defaultdict(set)
for source_slot, location_data in self.items():
for location_id, values in location_data.items():
if values[1] == slot:
all_locations[source_slot].add(location_id)
return all_locations
def get_checked(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
) -> typing.List[int]:
checked = state[team, slot]
if not checked:
# This optimizes the case where everyone connects to a fresh game at the same time.
return []
return [location_id for
location_id in self[slot] if
location_id in checked]
def get_missing(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
) -> typing.List[int]:
checked = state[team, slot]
if not checked:
# This optimizes the case where everyone connects to a fresh game at the same time.
return list(self[slot])
return [location_id for
location_id in self[slot] if
location_id not in checked]
def get_remaining(self, state: typing.Dict[typing.Tuple[int, int], typing.Set[int]], team: int, slot: int
) -> typing.List[int]:
checked = state[team, slot]
player_locations = self[slot]
return sorted([player_locations[location_id][0] for
location_id in player_locations if
location_id not in checked])
if typing.TYPE_CHECKING: # type-check with pure python implementation until we have a typing stub
LocationStore = _LocationStore
else:
try:
from _speedups import LocationStore
import _speedups
import os.path
if os.path.isfile("_speedups.pyx") and os.path.getctime(_speedups.__file__) < os.path.getctime("_speedups.pyx"):
warnings.warn(f"{_speedups.__file__} outdated! "
f"Please rebuild with `cythonize -b -i _speedups.pyx` or delete it!")
except ImportError:
try:
import pyximport
pyximport.install()
except ImportError:
pyximport = None
try:
from _speedups import LocationStore
except ImportError:
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
"Install a matching C++ compiler for your platform to compile _speedups.")
LocationStore = _LocationStore