diff --git a/README.md b/README.md index 736c85d3..7602043d 100644 --- a/README.md +++ b/README.md @@ -4,6 +4,7 @@ Rewrite of the [**Falling Sand**](https://en.wikipedia.org/wiki/Falling-sand_gam Since that kind of game requires a lot of computing power, I wanted to exploit the graphic card capabilities to process AND to display the particles (*parallel computing*). License GPL-3.0. Feel free to redistribute (please let me know). +Since version 1.2, the VSand releases contain an [OpenJDK with OpenJ9](https://www.eclipse.org/openj9/). ### Requirements @@ -41,9 +42,15 @@ Here some materials you can find in the game: #### Wax ![Wax](https://raw.githubusercontent.com/Ealrann/VSand/master/doc/image/wax.gif) +#### Fuel +![Fuel](https://raw.githubusercontent.com/Ealrann/VSand/master/doc/image/Fuel.gif) + #### Lava ![Lava](https://raw.githubusercontent.com/Ealrann/VSand/master/doc/image/lava.gif) +#### Petrol +![Petrol](https://raw.githubusercontent.com/Ealrann/VSand/master/doc/image/Petrol.gif) + #### Concrete ![Concrete](https://raw.githubusercontent.com/Ealrann/VSand/master/doc/image/concrete.gif) @@ -56,8 +63,7 @@ Feel free to add a new issues if you want to see new things in the game, or if y If you want to contribute to the code, you first need to install: - Git. -- Git-lfs (linux only) -- Gradle +- Gradle. Clone the repo and download the submodule: diff --git a/doc/image/Fuel.gif b/doc/image/Fuel.gif new file mode 100644 index 00000000..e2c04a3e Binary files /dev/null and b/doc/image/Fuel.gif differ diff --git a/doc/image/Petrol.gif b/doc/image/Petrol.gif new file mode 100644 index 00000000..0bbf3d9c Binary files /dev/null and b/doc/image/Petrol.gif differ diff --git a/doc/image/concrete.gif b/doc/image/concrete.gif index 3808f02b..85655b5f 100644 Binary files a/doc/image/concrete.gif and b/doc/image/concrete.gif differ diff --git a/doc/image/concrete2.gif b/doc/image/concrete2.gif deleted file mode 100644 index 43e03942..00000000 Binary files a/doc/image/concrete2.gif and /dev/null differ