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Releases: EDCD/EDDI

3.5.3-b1

25 May 06:48
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3.5.3-b1 Pre-release
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  • Core
    • Added support for all documented events etc for the Fleet Carriers update.
    • Behave gracefully rather than crashing to desktop when the EDSM servers are timing out.
  • Events
    • Added new event Carrier cooldown, triggered when you were docked at a fleet carrier during a jump and it completes its cooldown.
    • Added new event Carrier jump cancelled, triggered when you cancel a scheduled fleet carrier jump.
    • Added new event Carrier jump engaged, triggered when your fleet carrier performs a jump.
    • Added new event Carrier jump request, triggered when you request that your fleet carrier performs a jump.
    • Added new event Carrier jump jumped, triggered when you are docked at a fleet carrier as it completes a jump.
    • Added new event Carrier pads locked, triggered when your fleet carrier locks landing pads prior to a jump.
    • Added new event Flight assist, triggered when you toggle flight assist on or off.
    • Added new event Hardpoints, triggered when you deploy or retract your hardpoints.
    • Updated Ship repaired script .
  • Inara Responder
    • Many performance improvements.
  • Speech Responder
    • The scoopable property now considers all stars in the system, not just the primary star.
    • Fixed vocalization of whitespace characters by Spacialise().
    • Fixed event.station not being populated in docking events.
    • Fixed event.startlanded and status.vehicle not being populated on startup.
    • The "Copy Personality" dialog now checks the name that you supply against the existing ones, to stop you from accidentally over-writing one.
    • Fixed a crash to desktop if the personality JSON files were hand-edited into an invalid state. Instead an error is logged and the offending JSON file is renamed.
  • Text-to-Speech
    • Ensured that voice effects (except radio effects and audio gain) are completely omitted when "level of voice processing" is set to zero.
  • VoiceAttack
    • Fixed an exception that could occur when closing VoiceAttack.
    • Fixed a bug (#1666) that could prevent variables {DEC:System X} {DEC:System Y} {DEC:System Z} from populating upon first entry into a system.

3.5.2

28 Dec 23:48
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3.5.2

  • Speech responder
    • UI
      • Implemented syntax coloring (and there was much rejoicing). The engine is fully customizable: the UI for that will come later.
      • Cancel and OK buttons in secondary windows are now correctly bound to Esc and Enter.
      • Added context menus (aka right-click menus) to the view, edit and diff windows for scripts.
    • Extended Spacialise() to accept text as well as numbers.
      • If SSML is enabled, it will render the text using the SSML function SayAsLettersOrNumbers.
      • If not, it will add spaces between letters in a string and convert to uppercase.
    • Script fixes:
      • Fixed a syntax error in the "FSD engaged" script.
      • Fixed missing colons in "System report" script.
    • Sundry:
      • Enabled Cottle code within the Transmit() function.
      • Only ships with the "Explorer" role will recommend bodies to map/scan after honking the FSS in inhabited space.
      • Fixed "Sagittarius A *" pronunciation in Cereproc voices.
      • Fixed pronunciation of ship names with mark numbers in Roman numerals. Your "Cobra Mk III" is now spoken correctly.
      • Fixed pronunciation of "Krait Phantom".
      • Applied workaround for Cereproc voices not supporting IPA properly.
      • Fixed Engineer progressed reporting rank but not stage when an engineer is unlocked #1629.
      • Applied Humanise() to the credits reported by the Bond awarded script
  • Mission monitor
    • Fixed a rare edge case with the "nearest route" algorithm (#1651, #1652).
  • Core
    • Fixed shield state events not triggering (#1605).

3.5.2-b2

19 Dec 03:29
6835057
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3.5.2-b2 Pre-release
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  • Fixed an issue whereby the Frontier API login process would try to launch a second instance of EDDI and fail.

3.5.2-b1

17 Dec 23:03
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3.5.2-b1 Pre-release
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Implmented syntax coloring (and there was much rejoicing). The engine is fully customizable: the UI for that will come later.

Sundry other fixes described here.

3.5.1

28 Nov 22:53
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Minor bug fixes: change log is here.

3.5.1-rc1

16 Nov 10:04
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3.5.1-rc1 Pre-release
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Highlights

  • Fixed missing translation resources.
  • Speech Responder
    • Don't repeat the System state report when returning to a system that we've visited recently.
    • Fixed a typo in the Engineer Progressed script that could cause the Engineer's name to be omitted.
  • Fixed a regression in 3.5.0: EDDI not remembering window position or tab position when running as a VoiceAttack plugin.

Full changelog is here.

3.5.0

09 Nov 05:06
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Promoted 3.5.0-rc1 to final.

Full changelog is here.

3.5.0-rc1

04 Nov 20:46
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3.5.0-rc1 Pre-release
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Fixes a few issues found in 3.5.0-b2.

Full changelog is here.

3.5.0-b2

23 Oct 20:09
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3.5.0-b2 Pre-release
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Fixed a memory leak when using EDDI under VoiceAttack and also some sundry issues.

Full release notes are here.

3.5.0-b1

12 Oct 18:22
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3.5.0-b1 Pre-release
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Highlights

  • Added new Inara Responder.
    • Simply paste in your Inara API key to have EDDI upload your Commander's progress to Inara. Uploads are batched for every 5 minutes to save bandwidth on both your machine and the Inara servers, and any outstanding events are sent upon game exit.
    • EDDI can now also get commander details from Inara, which are accessible via Cottle and VA functions as described by the release notes.
  • Speech Responder UI revised to either Delete or Reset scripts, as appropriate.
  • Added and updated various events, event scripts, and variable definitions

Full release notes are available here.