Releases: EDCD/EDDI
Releases · EDCD/EDDI
3.5.3-b1
- Core
- Added support for all documented events etc for the Fleet Carriers update.
- Behave gracefully rather than crashing to desktop when the EDSM servers are timing out.
- Events
- Added new event
Carrier cooldown
, triggered when you were docked at a fleet carrier during a jump and it completes its cooldown. - Added new event
Carrier jump cancelled
, triggered when you cancel a scheduled fleet carrier jump. - Added new event
Carrier jump engaged
, triggered when your fleet carrier performs a jump. - Added new event
Carrier jump request
, triggered when you request that your fleet carrier performs a jump. - Added new event
Carrier jump jumped
, triggered when you are docked at a fleet carrier as it completes a jump. - Added new event
Carrier pads locked
, triggered when your fleet carrier locks landing pads prior to a jump. - Added new event
Flight assist
, triggered when you toggle flight assist on or off. - Added new event
Hardpoints
, triggered when you deploy or retract your hardpoints. - Updated
Ship repaired
script .
- Added new event
- Inara Responder
- Many performance improvements.
- Speech Responder
- The
scoopable
property now considers all stars in the system, not just the primary star. - Fixed vocalization of whitespace characters by
Spacialise()
. - Fixed
event.station
not being populated in docking events. - Fixed
event.startlanded
andstatus.vehicle
not being populated on startup. - The "Copy Personality" dialog now checks the name that you supply against the existing ones, to stop you from accidentally over-writing one.
- Fixed a crash to desktop if the personality JSON files were hand-edited into an invalid state. Instead an error is logged and the offending JSON file is renamed.
- The
- Text-to-Speech
- Ensured that voice effects (except radio effects and audio gain) are completely omitted when "level of voice processing" is set to zero.
- VoiceAttack
- Fixed an exception that could occur when closing VoiceAttack.
- Fixed a bug (#1666) that could prevent variables
{DEC:System X} {DEC:System Y} {DEC:System Z}
from populating upon first entry into a system.
3.5.2
3.5.2
- Speech responder
- UI
- Implemented syntax coloring (and there was much rejoicing). The engine is fully customizable: the UI for that will come later.
- Cancel and OK buttons in secondary windows are now correctly bound to
Esc
andEnter
. - Added context menus (aka right-click menus) to the view, edit and diff windows for scripts.
- Extended
Spacialise()
to accept text as well as numbers.- If SSML is enabled, it will render the text using the SSML function
SayAsLettersOrNumbers
. - If not, it will add spaces between letters in a string and convert to uppercase.
- If SSML is enabled, it will render the text using the SSML function
- Script fixes:
- Fixed a syntax error in the "FSD engaged" script.
- Fixed missing colons in "System report" script.
- Sundry:
- Enabled Cottle code within the
Transmit()
function. - Only ships with the "Explorer" role will recommend bodies to map/scan after honking the FSS in inhabited space.
- Fixed "Sagittarius A *" pronunciation in Cereproc voices.
- Fixed pronunciation of ship names with mark numbers in Roman numerals. Your "Cobra Mk III" is now spoken correctly.
- Fixed pronunciation of "Krait Phantom".
- Applied workaround for Cereproc voices not supporting IPA properly.
- Fixed
Engineer progressed
reporting rank but not stage when an engineer is unlocked #1629. - Applied
Humanise()
to the credits reported by theBond awarded
script
- Enabled Cottle code within the
- UI
- Mission monitor
- Core
- Fixed shield state events not triggering (#1605).
3.5.2-b2
- Fixed an issue whereby the Frontier API login process would try to launch a second instance of EDDI and fail.
3.5.2-b1
3.5.1
3.5.1-rc1
Highlights
- Fixed missing translation resources.
- Speech Responder
- Don't repeat the
System state report
when returning to a system that we've visited recently. - Fixed a typo in the
Engineer Progressed
script that could cause the Engineer's name to be omitted.
- Don't repeat the
- Fixed a regression in 3.5.0: EDDI not remembering window position or tab position when running as a VoiceAttack plugin.
Full changelog is here.
3.5.0
3.5.0-rc1
3.5.0-b2
3.5.0-b1
Highlights
- Added new
Inara Responder
.- Simply paste in your Inara API key to have EDDI upload your Commander's progress to Inara. Uploads are batched for every 5 minutes to save bandwidth on both your machine and the Inara servers, and any outstanding events are sent upon game exit.
- EDDI can now also get commander details from Inara, which are accessible via Cottle and VA functions as described by the release notes.
- Speech Responder UI revised to either
Delete
orReset
scripts, as appropriate. - Added and updated various events, event scripts, and variable definitions
Full release notes are available here.