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game.xml
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game.xml
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<!-- This file is used by the NoDice editor, not strictly required for the disassembly -->
<game>
<config>
<configitem name="title" value="Super Mario Bros. 3" />
<!-- Hack enable for World 9 (or otherwise specified) warp zone world
Disables map objects and properties window will set world destination
-->
<configitem name="warpzone" value="9" />
<!-- Filename for bank where object sets for levels exists -->
<configitem name="objectsetbank" value="prg006" />
</config>
<!-- This just configures the labeling for the "options" component of
the level header, i.e. the 5 bytes that come after the layout
and object list pointers. This is mainly to provide a mechanism
for a mod to specify its own labels and options but still make
generated assembler files human-readable and allow some editor
customization without redoing the editor ... of course, this is
limited, and any severe differences will require customizing the
editor most likely, but we'll see...
<options /> blocks define a group of options that have the same
bit mask ("mask") and bit shift ("shift", i.e. number of bits
the value must be shifted to the left); "display" is how the
option list appears labeled on the GUI.
Note that if there is only 1 <option /> element within an <options />
block, it is assumed the value is boolean and will be a checkbox
rather than a combobox, with the toggle value implicitly the mask.
-->
<levelheader>
<header1>
<options mask="00001111" shift="0" display="Number of 'Screens' Wide (Non-vertical) / Tall (Vertical):" >
<option label="LEVEL1_SIZE_01" display="1" value="0" />
<option label="LEVEL1_SIZE_02" display="2" value="1" />
<option label="LEVEL1_SIZE_03" display="3" value="2" />
<option label="LEVEL1_SIZE_04" display="4" value="3" />
<option label="LEVEL1_SIZE_05" display="5" value="4" />
<option label="LEVEL1_SIZE_06" display="6" value="5" />
<option label="LEVEL1_SIZE_07" display="7" value="6" />
<option label="LEVEL1_SIZE_08" display="8" value="7" />
<option label="LEVEL1_SIZE_09" display="9" value="8" />
<option label="LEVEL1_SIZE_10" display="10" value="9" />
<option label="LEVEL1_SIZE_11" display="11" value="10" />
<option label="LEVEL1_SIZE_12" display="12" value="11" />
<option label="LEVEL1_SIZE_13" display="13" value="12" />
<option label="LEVEL1_SIZE_14" display="14" value="13" />
<option label="LEVEL1_SIZE_15" display="15" value="14" />
<option label="LEVEL1_SIZE_16" display="16 (vertical only)" value="15" />
</options>
<options mask="00010000" shift="4" display="2P Vs Unknown Flag:">
<option label="LEVEL1_2PVS" />
</options>
<options mask="11100000" shift="5" display="Player Y position:" >
<option label="LEVEL1_YSTART_000" display="Y = $000 (0 rows in)" value="2"/>
<option label="LEVEL1_YSTART_040" display="Y = $040 (4 rows in)" value="1"/>
<option label="LEVEL1_YSTART_070" display="Y = $070 (7 rows in)" value="4"/>
<option label="LEVEL1_YSTART_0B0" display="Y = $0B0 (11 rows in)" value="5"/>
<option label="LEVEL1_YSTART_0F0" display="Y = $0F0 (15 rows in)" value="6"/>
<option label="LEVEL1_YSTART_140" display="Y = $140 (20 rows in)" value="3"/>
<option label="LEVEL1_YSTART_170" display="Y = $170 (23 rows in)" value="0" />
<option label="LEVEL1_YSTART_180" display="Y = $180 (24 rows in)" value="7"/>
</options>
</header1>
<header2>
<options mask="00000111" shift="0" display="BG Palette:">
<option label="LEVEL2_BGPAL_00" display="Palette 1" value="0" />
<option label="LEVEL2_BGPAL_01" display="Palette 2" value="1" />
<option label="LEVEL2_BGPAL_02" display="Palette 3" value="2" />
<option label="LEVEL2_BGPAL_03" display="Palette 4" value="3" />
<option label="LEVEL2_BGPAL_04" display="Palette 5" value="4" />
<option label="LEVEL2_BGPAL_05" display="Palette 6" value="5" />
<option label="LEVEL2_BGPAL_06" display="Palette 7" value="6" />
<option label="LEVEL2_BGPAL_07" display="Palette 8" value="7" />
</options>
<options mask="00011000" shift="3" display="Object Palette:">
<option label="LEVEL2_OBJPAL_08" display="Palette 1 (8)" value="0" />
<option label="LEVEL2_OBJPAL_09" display="Palette 2 (9)" value="1" />
<option label="LEVEL2_OBJPAL_10" display="Palette 3 (10)" value="2" />
<option label="LEVEL2_OBJPAL_11" display="Palette 4 (11)" value="3" />
</options>
<options mask="01100000" shift="5" display="Player X position:">
<option label="LEVEL2_XSTART_18" display="X = $18 (1.5 columns over)" value="0" />
<option label="LEVEL2_XSTART_70" display="X = $70 (7 columns over)" value="1" />
<option label="LEVEL2_XSTART_D8" display="X = $D8 (13.5 columns over)" value="2" />
<option label="LEVEL2_XSTART_80" display="X = $80 (8 columns over)" value="3" />
</options>
<options mask="10000000" shift="7" display="Unknown flag:">
<option label="LEVEL2_UNUSEDFLAG" />
</options>
</header2>
<header3>
<options mask="00001111" shift="0" display="Tileset of Alternate Level:">
<option label="LEVEL3_TILESET_00" display="Tileset 0 (World Map, not valid)" value="0" />
<option label="LEVEL3_TILESET_01" display="Tileset 1 (Plains)" value="1" />
<option label="LEVEL3_TILESET_02" display="Tileset 2 (Fortress)" value="2" />
<option label="LEVEL3_TILESET_03" display="Tileset 3 (Hills)" value="3" />
<option label="LEVEL3_TILESET_04" display="Tileset 4 (High-Up)" value="4" />
<option label="LEVEL3_TILESET_05" display="Tileset 5 (Plant Infestation)" value="5" />
<option label="LEVEL3_TILESET_06" display="Tileset 6 (Underwater)" value="6" />
<option label="LEVEL3_TILESET_07" display="Tileset 7 (Toad House)" value="7" />
<option label="LEVEL3_TILESET_08" display="Tileset 8 (Pipe Maze)" value="8" />
<option label="LEVEL3_TILESET_09" display="Tileset 9 (Desert)" value="9" />
<option label="LEVEL3_TILESET_10" display="Tileset 10 (Airship)" value="10" />
<option label="LEVEL3_TILESET_11" display="Tileset 11 (Giant World)" value="11" />
<option label="LEVEL3_TILESET_12" display="Tileset 12 (Ice)" value="12" />
<option label="LEVEL3_TILESET_13" display="Tileset 13 (Sky)" value="13" />
<option label="LEVEL3_TILESET_14" display="Tileset 14 (Underground)" value="14" />
</options>
<options mask="00010000" shift="4" display="Level is Vertical:">
<option label="LEVEL3_VERTICAL" />
</options>
<options mask="01100000" shift="5" display="Vertical scroll:">
<option label="LEVEL3_VSCROLL_LOCKLOW" display="Lock low (unless flying/climbing)" value="0" />
<option label="LEVEL3_VSCROLL_FREE" display="Unrestricted" value="1" />
<option label="LEVEL3_VSCROLL_LOCKED" display="Lock high/low by start" value="2" />
</options>
<options mask="10000000" shift="7" display="Entering pipe does NOT exit level (MUST set for doors):">
<option label="LEVEL3_PIPENOTEXIT" />
</options>
</header3>
<header4>
<options mask="00011111" shift="0" display="BG pattern bank index:">
<option label="0 & %00011111" display="Not Used" value="0" />
<option label="1 & %00011111" display="Plains" value="1" />
<option label="2 & %00011111" display="Fortress" value="2" />
<option label="3 & %00011111" display="Underground" value="3" />
<option label="4 & %00011111" display="High-Up" value="4" />
<option label="5 & %00011111" display="Plant Infestation" value="5" />
<option label="6 & %00011111" display="Underwater" value="6" />
<option label="7 & %00011111" display="Toad House" value="7" />
<option label="8 & %00011111" display="Pipe Maze" value="8" />
<option label="9 & %00011111" display="Desert" value="9" />
<option label="0 & %00011111" display="Airship" value="10" />
<option label="1 & %00011111" display="Giant world" value="11" />
<option label="2 & %00011111" display="Ice" value="12" />
<option label="3 & %00011111" display="Sky" value="13" />
<option label="4 & %00011111" display="Not Used" value="14" />
<option label="5 & %00011111" display="Bonus Room" value="15" />
<option label="6 & %00011111" display="Spade (Roulette)" value="16" />
<option label="7 & %00011111" display="N-Spade (Card)" value="17" />
<option label="8 & %00011111" display="2P Vs" value="18" />
<option label="9 & %00011111" display="Hills" value="19" />
<option label="0 & %00011111" display="3-7 only" value="20" />
<option label="1 & %00011111" display="World 8 War Vehicle" value="21" />
<option label="2 & %00011111" display="Throne Room" value="22" />
</options>
<options mask="11100000" shift="5" display="Initial action:" >
<option label="LEVEL4_INITACT_NOTHING" display="Nothing" value="0" />
<option label="LEVEL4_INITACT_SLIDE" display="Start sliding (if able)" value="1" />
<option label="LEVEL4_INITACT_PIPE_T" display="Exiting top of pipe" value="2" />
<option label="LEVEL4_INITACT_PIPE_B" display="Exiting bottom of pipe" value="3" />
<option label="LEVEL4_INITACT_PIPE_R" display="Exiting right of pipe" value="4" />
<option label="LEVEL4_INITACT_PIPE_L" display="Exiting left of pipe" value="5" />
<option label="LEVEL4_INITACT_AIRSHIP" display="Airship Run and Jump" value="6" />
<option label="LEVEL4_INITACT_AIRSHIPB" display="Airship landing" value="7" />
</options>
</header4>
<header5>
<options mask="00001111" shift="0" display="Level music:">
<option label="LEVEL5_BGM_OVERWORLD" display="Overworld" value="0" />
<option label="LEVEL5_BGM_UNDERGROUND" display="Underground" value="1" />
<option label="LEVEL5_BGM_UNDERWATER" display="Underwater" value="2" />
<option label="LEVEL5_BGM_FORTRESS" display="Fortress" value="3" />
<option label="LEVEL5_BGM_BOSS" display="Boss" value="4" />
<option label="LEVEL5_BGM_AIRSHIP" display="Airship" value="5" />
<option label="LEVEL5_BGM_BATTLE" display="Battle" value="6" />
<option label="LEVEL5_BGM_TOADHOUSE" display="Toad House" value="7" />
<option label="LEVEL5_BGM_ATHLETIC" display="Athletic" value="8" />
<option label="LEVEL5_BGM_THRONEROOM" display="Throne Room" value="9" />
<option label="LEVEL5_BGM_SKY" display="Sky" value="10" />
</options>
<options mask="11000000" shift="6" display="Time:">
<option label="LEVEL5_TIME_200" display="200" value="2" />
<option label="LEVEL5_TIME_300" display="300" value="0" />
<option label="LEVEL5_TIME_400" display="400" value="1" />
<option label="LEVEL5_TIME_UNLIMITED" display="Unlimited" value="3" />
</options>
</header5>
</levelheader>
<jctheader>
<options mask="00001111" shift="0" display="Entry style:" >
<option display="Via Pipe: Exiting top" value="1" />
<option display="Via Pipe: Exiting bottom" value="2" />
<option display="Via Pipe: Exiting right" value="3" />
<option display="Via Pipe: Exiting left" value="4" />
<option display="Via Door" value="8" />
<option display="INVALID" value="15" /> <!-- Needed to handle NoDice's silly default -->
</options>
<!-- Label field is used specially here as Yxxx to define the Jct Y position -->
<options mask="01110000" shift="4" display="Y position:" >
<option label="Y000" display="Y = $000 (0 rows in) / Vert top" value="0"/>
<option label="Y040" display="Y = $040 (4 rows in) / Vert near top" value="1"/>
<option label="Y070" display="Y = $070 (7 rows in) / Vert buggy" value="2"/>
<option label="Y0B0" display="Y = $0B0 (11 rows in) / Vert unusable" value="3"/>
<option label="Y0F0" display="Y = $0F0 (15 rows in) / Vert unusable" value="4"/>
<option label="Y140" display="Y = $140 (20 rows in) / Vert bottom near top" value="5"/>
<option label="Y170" display="Y = $170 (23 rows in) / Vert bottom middle" value="6" />
<option label="Y180" display="Y = $180 (24 rows in) / Vert bottom" value="7"/>
</options>
<options mask="10000000" shift="7" display="Dest Vertical:">
<option />
</options>
</jctheader>
<!-- Not including objects that are undefined or illogical to place, i.e. some incidental
objects such as the one created to bounce the Player when he bumps a block... -->
<objects>
<object id="0x07" label="OBJ_WARPHIDE" name="Z Special Hidden Whistle" desc="Hidden object that jumps you to the secret warp whistle in 1-3" />
<object id="0x08" label="OBJ_PSWITCHDOOR" name="Door when P-Switched" desc="Door that appears under influence of P-Switch" />
<object id="0x09" label="OBJ_AIRSHIPANCHOR" name="Airship Anchor" desc="Airship anchor" />
<object id="0x0B" label="OBJ_POWERUP_1UP" name="Power-Up 1-Up" desc="1-Up Mushroom">
<sprite x="0" y="0" bank="4" pattern="0x10" palette="2" />
<sprite x="8" y="0" bank="4" pattern="0x10" palette="2" hflip="1" />
</object>
<object id="0x0C" label="OBJ_POWERUP_STARMAN" name="Power-Up Starman" desc="Starman (primarily, but also the super suits -- Tanooki, Frog, Hammer)">
<sprite x="0" y="0" bank="4" pattern="0x14" palette="1" />
<sprite x="8" y="0" bank="4" pattern="0x14" palette="1" hflip="1" />
</object>
<object id="0x0D" label="OBJ_POWERUP_MUSHROOM" name="Power-Up Mushroom" desc="Super Mushroom">
<sprite x="0" y="0" bank="4" pattern="0x10" palette="1" />
<sprite x="8" y="0" bank="4" pattern="0x10" palette="1" hflip="1" />
</object>
<object id="0x0E" label="OBJ_BOSS_KOOPALING" name="Boss Koopaling" desc="Koopaling (as appropriate to current world)" />
<object id="0x17" label="OBJ_SPINYCHEEP" name="Spiny Cheep" desc="Spiny cheep">
<sprite x="0" y="0" bank="26" pattern="0x26" palette="3" />
<sprite x="8" y="0" bank="26" pattern="0x28" palette="3" />
</object>
<object id="0x18" label="OBJ_BOSS_BOWSER" name="Boss Bowser" desc="King Bowser">
<sprite x="0" y="0" bank="58" pattern="0x0" palette="3" />
<sprite x="8" y="0" bank="58" pattern="0x2" palette="3" />
<sprite x="16" y="0" bank="58" pattern="0x4" palette="3" />
<sprite x="0" y="16" bank="58" pattern="0x6" palette="3" />
<sprite x="8" y="16" bank="58" pattern="0x8" palette="3" />
<sprite x="16" y="16" bank="58" pattern="0xA" palette="3" />
<sprite x="24" y="16" bank="58" pattern="0xC" palette="3" />
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<object id="0x21" label="OBJ_POWERUP_MUSHCARD" name="Power-Up Mushroom Card (Unused)" desc="Free mushroom card ????">
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<object id="0x22" label="OBJ_POWERUP_FIRECARD" name="Power-Up Flower Card (Unused)" desc="Free flower card ????">
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</object>
<object id="0x23" label="OBJ_POWERUP_STARCARD" name="Power-Up Star Card (Unused)" desc="Free star card ????">
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</object>
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<special>
<options mask="00011111" shift="0" display="Map jct index:" />
</special>
</object>
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<object id="0x2D" label="OBJ_BIGBERTHA" name="Boss Bass" desc="Boss Bass that eats you">
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</object>
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<object id="0x2F" label="OBJ_BOO" name="Boo" desc="Boo Diddly">
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<object id="0x31" label="OBJ_BOOSTRETCH" name="Boo Stretch" desc="Stretch Boo, upright">
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<object id="0x32" label="OBJ_BOOSTRETCH_FLIP" name="Boo Stretch Flipped" desc="Stretch Boo, upside-down">
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<object id="0x33" label="OBJ_NIPPER" name="Nipper" desc="Stationary nipper plant">
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<object id="0x34" label="OBJ_TOAD" name="Toad and Message" desc="Toad and his house message">
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</object>
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</object>
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<sprite x="16" y="0" bank="14" pattern="0x1C" palette="3" />
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<sprite x="16" y="0" bank="14" pattern="0x1C" palette="3" />
<sprite x="24" y="0" bank="14" pattern="0x1C" palette="3" />
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<sprite x="48" y="0" bank="14" pattern="0x1E" palette="3" />
</object>
<object id="0x39" label="OBJ_NIPPERHOPPING" name="Nipper (Hopping)" desc="Hopping nipper plant">
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<object id="0x3B" label="OBJ_CHARGINGCHEEPCHEEP" name="Cheep Cheep Charger" desc="Charging, hopping cheep cheep">
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<object id="0x3C" label="OBJ_WOODENPLATFORMFALL" name="Wood Platform Path Follower" desc="Wooden platform following path">
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</object>
<object id="0x3D" label="OBJ_NIPPERFIREBREATHER" name="Nipper (Fire Spitting)" desc="Fire belching nipper plant">
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<sprite x="8" y="0" bank="10" pattern="0x22" palette="2" />
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<object id="0x3E" label="OBJ_WOODENPLATFORMFLOAT" name="Wood Float Platform" desc="Floating (on water) log">
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<sprite x="48" y="0" bank="14" pattern="0x1E" palette="3" />
</object>
<object id="0x3F" label="OBJ_DRYBONES" name="Dry Bones" desc="Dry Bones">
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<sprite x="8" y="0" bank="19" pattern="0x06" palette="2" />
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<object id="0x40" label="OBJ_BUSTERBEATLE" name="Buster Beatle" desc="Buster Beatle">
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</object>
<object id="0x41" label="OBJ_ENDLEVELCARD" name="Goal Card" desc="End-of-level card">
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<sprite x="8" y="0" bank="4" pattern="0x10" palette="1" hflip="1" />
</object>
<object id="0x42" label="OBJ_CHEEPCHEEPPOOL2POOL" name="Cheep Cheep Pool-to-Pool 1" desc="Pool-to-pool-to-pool hopping cheep cheep">
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<object id="0x43" label="OBJ_CHEEPCHEEPPOOL2POOL2" name="Cheep Cheep Pool-to-Pool 2" desc="Pool-to-pool hopping cheep cheep">
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<object id="0x44" label="OBJ_WOODENPLATUNSTABLE" name="Wood Platform Path Wait" desc="Wooden platform following path after hopping on">
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<object id="0x45" label="OBJ_HOTFOOT" name="Hotfoot (Not Shy, Unused)" desc="Hot Foot (randomly walks and stops, doesn't care if you stare)">
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<object id="0x46" label="OBJ_PIRANHASPIKEBALL" name="Piranha and Spikeball" desc="Tall plant carrying spike ball">
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<sprite x="16" y="16" bank="79" pattern="0x22" palette="2" hflip="1" />
</object>
<object id="0x48" label="OBJ_TINYCHEEPCHEEP" name="Cheep Cheep Tiny" desc="Tiny cheep cheep">
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<sprite x="8" y="0" bank="26" pattern="0x14" palette="1" />
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<object id="0x49" label="OBJ_FLOATINGBGCLOUD" name="BG Floating Cloud" desc="Floating background cloud" />
<object id="0x4A" label="OBJ_BOOMBOOMQBALL" name="Boom Boom's Ball" desc="Boom Boom (?) end-level ball">
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<sprite x="8" y="0" bank="51" pattern="0x3E" palette="3" />
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<object id="0x4B" label="OBJ_BOOMBOOMJUMP" name="Boss Boom Boom (Jumping)" desc="Jumping Boom-Boom (can actually hit ? blocks!)">
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<sprite x="16" y="16" bank="51" pattern="0x1C" palette="3" hflip="1" />
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<object id="0x4C" label="OBJ_BOOMBOOMFLY" name="Boss Boom Boom (Flying)" desc="Flying Boom-boom">
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<sprite x="8" y="16" bank="51" pattern="0x1C" palette="3" />
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<sprite x="16" y="16" bank="51" pattern="0x1C" palette="3" hflip="1" />
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<object id="0x4F" label="OBJ_CHAINCHOMPFREE" name="Chain Chomp (Freed)" desc="Jumping chain chomp head after he breaks free">
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<object id="0x50" label="OBJ_BOBOMBEXPLODE" name="Bob-omb Ready Explode" desc="Ready-to-explode Bob-Omb">
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<sprite x="8" y="0" bank="11" pattern="0x32" palette="3" />
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<object id="0x51" label="OBJ_ROTODISCDUAL" name="Roto Disc Dual Sync CW" desc="Dual Rotodisc, sync, clockwise">
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<sprite x="8" y="0" bank="18" pattern="0x1A" palette="1" />
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<object id="0x52" label="OBJ_TREASUREBOX" name="Treasure Box" desc="Treasure box">
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<sprite x="8" y="0" bank="5" pattern="0x2C" palette="3" />
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<object id="0x53" label="OBJ_PODOBOOCEILING" name="Podoboo Ceiling" desc="Podoboo from ceiling">
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<object id="0x55" label="OBJ_BOBOMB" name="Bob-omb" desc="Bob-Omb">
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<object id="0x56" label="OBJ_PIRANHASIDEWAYSLEFT" name="Piranha Sideways Left" desc="Sideways left-facing red piranha">
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<object id="0x57" label="OBJ_PIRANHASIDEWAYSRIGHT" name="Piranha Sideways Right" desc="Sideways right-facing red piranha">
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<sprite x="16" y="8" bank="90" pattern="0x4" palette="2" hflip="1" />
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<object id="0x58" label="OBJ_FIRECHOMP" name="Fire Chomp" desc="Fire chomp">
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<sprite x="8" y="0" bank="14" pattern="0x16" palette="1" />
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<object id="0x59" label="OBJ_FIRESNAKE" name="Fire Snake" desc="Fire snake">
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<sprite x="8" y="0" bank="14" pattern="0x22" palette="1" />
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<object id="0x5A" label="OBJ_ROTODISCCLOCKWISE" name="Roto Disc CW" desc="Standard Rotodisc clockwise">
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<sprite x="8" y="0" bank="18" pattern="0x1A" palette="1" />
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<object id="0x5B" label="OBJ_ROTODISCCCLOCKWISE" name="Roto Disc CCW" desc="Standard Rotodisc counter-clockwise">
<sprite x="0" y="0" bank="18" pattern="0x18" palette="1" />
<sprite x="8" y="0" bank="18" pattern="0x1A" palette="1" />
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<object id="0x5D" label="OBJ_TORNADO" name="Tornado" desc="Tornado" />
<object id="0x5E" label="OBJ_ROTODISCDUALOPPOSE" name="Roto Disc Dual Oppose H" desc="Dual Rotodisc, opposites, horizontal meeting">
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<sprite x="8" y="0" bank="18" pattern="0x1A" palette="1" />
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<object id="0x62" label="OBJ_BLOOPER" name="Blooper" desc="Blooper">
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</object>
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</object>
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<sprite x="24" y="24" bank="26" pattern="0x34" palette="1" />
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<sprite x="8" y="-4" bank="4" pattern="0x34" palette="3" hflip="1" />
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<sprite x="8" y="12" bank="79" pattern="0x3A" palette="3" /> <!-- feet -->
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<sprite x="8" y="0" bank="11" pattern="0x6" palette="1" />
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<object id="0x72" label="OBJ_GOOMBA" name="Goomba" desc="Regular goomba">
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<sprite x="8" y="0" bank="79" pattern="0x1A" palette="3" hflip="1" />
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<sprite x="8" y="0" bank="79" pattern="0x28" palette="1" />
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<object id="0x77" label="OBJ_GREENCHEEP" name="Cheep Cheep Green" desc="Cheep Cheep swims back and forth">
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<sprite x="8" y="0" bank="79" pattern="0x28" palette="2" />
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<object id="0x78" label="OBJ_BULLETBILL" name="Bullet Bill" desc="Regular Bullet bill">
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<sprite x="8" y="0" bank="79" pattern="0x1C" palette="3" />
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<sprite x="8" y="0" bank="79" pattern="0x1C" palette="3" />
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<sprite x="16" y="24" bank="61" pattern="0xA" palette="3" />
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<object id="0x7E" label="OBJ_BIGGREENHOPPER" name="Giant Paratroopa Green" desc="Big, bouncing turtle">
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<sprite x="16" y="24" bank="61" pattern="0x16" palette="3" />
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<sprite x="24" y="-16" bank="61" pattern="0x2C" palette="1" hflip="1" />
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<sprite x="8" y="0" bank="11" pattern="0x3A" palette="1" hflip="1" />
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<object id="0x88" label="OBJ_ORANGECHEEP" name="Orange Cheep Cheep (Unused)" desc="'Lost' orange cheep cheep">
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<sprite x="20" y="0" bank="18" pattern="0x30" palette="2" hflip="1" />
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<sprite x="20" y="16" bank="18" pattern="0x3A" palette="2" hflip="1" />
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<sprite x="20" y="0" bank="18" pattern="0x30" palette="2" hflip="1" />
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<sprite x="20" y="16" bank="18" pattern="0x3A" palette="2" hflip="1" />
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<sprite x="24" y="-8" bank="79" pattern="0x2C" palette="1" />
</object>
<object id="0x92" label="OBJ_TWIRLINGPLATCW" name="Rotary Lift Twirl CW" desc="Twirling platform, clockwise">
<sprite x="-24" y="-8" bank="79" pattern="0x2C" palette="1" />
<sprite x="-16" y="-8" bank="79" pattern="0x2C" palette="1" />
<sprite x="-8" y="-8" bank="79" pattern="0x2C" palette="1" />
<sprite x="0" y="-8" bank="79" pattern="0x2C" palette="2" />
<sprite x="8" y="-8" bank="79" pattern="0x2C" palette="1" />
<sprite x="16" y="-8" bank="79" pattern="0x2C" palette="1" />
<sprite x="24" y="-8" bank="79" pattern="0x2C" palette="1" />
</object>
<object id="0x93" label="OBJ_TWIRLINGPERIODIC" name="Rotary Lift Twirl periodic" desc="Twirling platform, periodic">
<sprite x="-24" y="-8" bank="79" pattern="0x2C" palette="1" />
<sprite x="-16" y="-8" bank="79" pattern="0x2C" palette="1" />
<sprite x="-8" y="-8" bank="79" pattern="0x2C" palette="1" />
<sprite x="0" y="-8" bank="79" pattern="0x2C" palette="2" />
<sprite x="8" y="-8" bank="79" pattern="0x2C" palette="1" />
<sprite x="16" y="-8" bank="79" pattern="0x2C" palette="1" />
<sprite x="24" y="-8" bank="79" pattern="0x2C" palette="1" />
</object>
<object id="0x94" label="OBJ_BIGQBLOCK_3UP" name="Giant [?] 3-Up" desc="Big ? block (3 1-ups)">
<sprite x="0" y="0" bank="76" pattern="0x0" palette="3" />
<sprite x="8" y="0" bank="76" pattern="0x2" palette="3" />
<sprite x="16" y="0" bank="76" pattern="0x4" palette="3" />
<sprite x="24" y="0" bank="76" pattern="0x6" palette="3" />
<sprite x="0" y="16" bank="76" pattern="0x8" palette="3" />
<sprite x="8" y="16" bank="76" pattern="0xA" palette="3" />
<sprite x="16" y="16" bank="76" pattern="0xC" palette="3" />
<sprite x="24" y="16" bank="76" pattern="0xE" palette="3" />
<sprite x="8" y="8" bank="4" pattern="0x10" palette="2" /> <!-- Mushroom deco -->
<sprite x="16" y="8" bank="4" pattern="0x10" palette="2" hflip="1" /> <!-- Mushroom deco -->
</object>
<object id="0x95" label="OBJ_BIGQBLOCK_MUSHROOM" name="Giant [?] Mushroom (Unused)" desc="Big ? block (biggie)">
<sprite x="0" y="0" bank="76" pattern="0x0" palette="3" />
<sprite x="8" y="0" bank="76" pattern="0x2" palette="3" />
<sprite x="16" y="0" bank="76" pattern="0x4" palette="3" />
<sprite x="24" y="0" bank="76" pattern="0x6" palette="3" />
<sprite x="0" y="16" bank="76" pattern="0x8" palette="3" />
<sprite x="8" y="16" bank="76" pattern="0xA" palette="3" />
<sprite x="16" y="16" bank="76" pattern="0xC" palette="3" />
<sprite x="24" y="16" bank="76" pattern="0xE" palette="3" />
<sprite x="8" y="8" bank="4" pattern="0x10" palette="1" /> <!-- Mushroom deco -->
<sprite x="16" y="8" bank="4" pattern="0x10" palette="1" hflip="1" /> <!-- Mushroom deco -->
</object>
<object id="0x96" label="OBJ_BIGQBLOCK_FIREFLOWER" name="Giant [?] Flower (Unused)" desc="Big ? block (-flashing??- fireflower)">
<sprite x="0" y="0" bank="76" pattern="0x0" palette="3" />
<sprite x="8" y="0" bank="76" pattern="0x2" palette="3" />
<sprite x="16" y="0" bank="76" pattern="0x4" palette="3" />
<sprite x="24" y="0" bank="76" pattern="0x6" palette="3" />
<sprite x="0" y="16" bank="76" pattern="0x8" palette="3" />
<sprite x="8" y="16" bank="76" pattern="0xA" palette="3" />
<sprite x="16" y="16" bank="76" pattern="0xC" palette="3" />
<sprite x="24" y="16" bank="76" pattern="0xE" palette="3" />
<sprite x="8" y="8" bank="4" pattern="0x12" palette="2" /> <!-- Flower deco -->
<sprite x="16" y="8" bank="4" pattern="0x12" palette="2" hflip="1" /> <!-- Flower deco -->
</object>
<object id="0x97" label="OBJ_BIGQBLOCK_SUPERLEAF" name="Giant [?] Leaf (Unused)" desc="Big ? block (-green??- leaf)">
<sprite x="0" y="0" bank="76" pattern="0x0" palette="3" />
<sprite x="8" y="0" bank="76" pattern="0x2" palette="3" />
<sprite x="16" y="0" bank="76" pattern="0x4" palette="3" />
<sprite x="24" y="0" bank="76" pattern="0x6" palette="3" />
<sprite x="0" y="16" bank="76" pattern="0x8" palette="3" />
<sprite x="8" y="16" bank="76" pattern="0xA" palette="3" />
<sprite x="16" y="16" bank="76" pattern="0xC" palette="3" />
<sprite x="24" y="16" bank="76" pattern="0xE" palette="3" />
<sprite x="8" y="8" bank="4" pattern="0x1C" palette="2" /> <!-- Leaf deco -->
<sprite x="16" y="8" bank="4" pattern="0x1E" palette="2" /> <!-- Leaf deco -->
</object>
<object id="0x98" label="OBJ_BIGQBLOCK_TANOOKI" name="Giant [?] Tanooki" desc="Big ? block (tanooki)">
<sprite x="0" y="0" bank="76" pattern="0x0" palette="3" />
<sprite x="8" y="0" bank="76" pattern="0x2" palette="3" />
<sprite x="16" y="0" bank="76" pattern="0x4" palette="3" />
<sprite x="24" y="0" bank="76" pattern="0x6" palette="3" />
<sprite x="0" y="16" bank="76" pattern="0x8" palette="3" />
<sprite x="8" y="16" bank="76" pattern="0xA" palette="3" />
<sprite x="16" y="16" bank="76" pattern="0xC" palette="3" />
<sprite x="24" y="16" bank="76" pattern="0xE" palette="3" />
<sprite x="8" y="8" bank="76" pattern="0x12" palette="1" /> <!-- Tanooki deco -->
<sprite x="16" y="8" bank="76" pattern="0x12" palette="1" hflip="1" /> <!-- Tanooki deco -->
</object>
<object id="0x99" label="OBJ_BIGQBLOCK_FROG" name="Giant [?] Frog" desc="Big ? block (frog suit)">
<sprite x="0" y="0" bank="76" pattern="0x0" palette="3" />
<sprite x="8" y="0" bank="76" pattern="0x2" palette="3" />
<sprite x="16" y="0" bank="76" pattern="0x4" palette="3" />
<sprite x="24" y="0" bank="76" pattern="0x6" palette="3" />
<sprite x="0" y="16" bank="76" pattern="0x8" palette="3" />
<sprite x="8" y="16" bank="76" pattern="0xA" palette="3" />
<sprite x="16" y="16" bank="76" pattern="0xC" palette="3" />
<sprite x="24" y="16" bank="76" pattern="0xE" palette="3" />
<sprite x="8" y="8" bank="76" pattern="0x10" palette="2" /> <!-- Frog deco -->
<sprite x="16" y="8" bank="76" pattern="0x10" palette="2" hflip="1" /> <!-- Frog deco -->
</object>
<object id="0x9A" label="OBJ_BIGQBLOCK_HAMMER" name="Giant [?] Hammer" desc="Big ? block (hammer suit)">
<sprite x="0" y="0" bank="76" pattern="0x0" palette="3" />
<sprite x="8" y="0" bank="76" pattern="0x2" palette="3" />
<sprite x="16" y="0" bank="76" pattern="0x4" palette="3" />
<sprite x="24" y="0" bank="76" pattern="0x6" palette="3" />
<sprite x="0" y="16" bank="76" pattern="0x8" palette="3" />
<sprite x="8" y="16" bank="76" pattern="0xA" palette="3" />
<sprite x="16" y="16" bank="76" pattern="0xC" palette="3" />
<sprite x="24" y="16" bank="76" pattern="0xE" palette="3" />
<sprite x="8" y="8" bank="76" pattern="0x14" palette="3" /> <!-- Hammer deco -->
<sprite x="16" y="8" bank="76" pattern="0x14" palette="3" hflip="1" /> <!-- Hammer deco -->
</object>
<object id="0x9D" label="OBJ_FIREJET_UPWARD" name="Fire Jet Upward" desc="upward fire jet">
<sprite x="0" y="0" bank="55" pattern="0x0A" palette="1" />
<sprite x="8" y="0" bank="55" pattern="0x10" palette="1" />
<sprite x="0" y="16" bank="55" pattern="0x0C" palette="1" />
<sprite x="8" y="16" bank="55" pattern="0x12" palette="1" />
<sprite x="0" y="32" bank="55" pattern="0x0E" palette="1" />
<sprite x="8" y="32" bank="55" pattern="0x14" palette="1" />
</object>
<object id="0x9E" label="OBJ_PODOBOO" name="Podoboo" desc="Podoboo">
<sprite x="0" y="0" bank="18" pattern="0x0C" palette="1" />
<sprite x="8" y="0" bank="18" pattern="0x0C" palette="1" hflip="1" />
</object>
<object id="0x9F" label="OBJ_PARABEETLE" name="Para Beatle" desc="Parabeetle">
<sprite x="0" y="0" bank="14" pattern="0x30" palette="1" />
<sprite x="8" y="0" bank="14" pattern="0x32" palette="1" />
</object>
<object id="0xA0" label="OBJ_GREENPIRANHA" name="Green Piranha" desc="short pipe muncher">
<sprite x="8" y="-24" bank="79" pattern="0x20" palette="2" />
<sprite x="16" y="-24" bank="79" pattern="0x20" palette="2" hflip="1" />
<sprite x="8" y="-8" bank="79" pattern="0x22" palette="2" />
<sprite x="16" y="-8" bank="79" pattern="0x22" palette="2" hflip="1" />
</object>
<object id="0xA1" label="OBJ_GREENPIRANHA_FLIPPED" name="Green Piranha Flipped" desc="upside down short pipe muncher">
<sprite x="8" y="24" bank="79" pattern="0x20" palette="2" vflip="1" />
<sprite x="16" y="24" bank="79" pattern="0x20" palette="2" hflip="1" vflip="1" />
<sprite x="8" y="8" bank="79" pattern="0x22" palette="2" vflip="1" />
<sprite x="16" y="8" bank="79" pattern="0x22" palette="2" hflip="1" vflip="1" />
</object>
<object id="0xA2" label="OBJ_REDPIRANHA" name="Red Piranha" desc="tall pipe muncher">
<sprite x="8" y="-32" bank="79" pattern="0x20" palette="1" />
<sprite x="16" y="-32" bank="79" pattern="0x20" palette="1" hflip="1" />
<sprite x="8" y="-16" bank="79" pattern="0x22" palette="2" />
<sprite x="16" y="-16" bank="79" pattern="0x22" palette="2" hflip="1" />
</object>
<object id="0xA3" label="OBJ_REDPIRANHA_FLIPPED" name="Red Piranha Flipped" desc="upside down tall pipe muncher">
<sprite x="8" y="32" bank="79" pattern="0x20" palette="1" vflip="1" />
<sprite x="16" y="32" bank="79" pattern="0x20" palette="1" hflip="1" vflip="1" />
<sprite x="8" y="16" bank="79" pattern="0x22" palette="2" vflip="1" />
<sprite x="16" y="16" bank="79" pattern="0x22" palette="2" hflip="1" vflip="1" />
</object>
<object id="0xA4" label="OBJ_GREENPIRANHA_FIRE" name="Green Piranha Spits Fire" desc="short green fire plant">
<sprite x="8" y="-24" bank="79" pattern="0x30" palette="2" />
<sprite x="16" y="-24" bank="79" pattern="0x32" palette="2" />
<sprite x="8" y="-8" bank="79" pattern="0x22" palette="2" />
<sprite x="16" y="-8" bank="79" pattern="0x22" palette="2" hflip="1" />
</object>
<object id="0xA5" label="OBJ_GREENPIRANHA_FIREC" name="Green Piranha Flipped Spits Fire" desc="short, upside down, green fire plant">
<sprite x="8" y="24" bank="79" pattern="0x30" palette="2" vflip="1"/>
<sprite x="16" y="24" bank="79" pattern="0x32" palette="2" vflip="1" />
<sprite x="8" y="8" bank="79" pattern="0x22" palette="2" vflip="1" />
<sprite x="16" y="8" bank="79" pattern="0x22" palette="2" vflip="1" hflip="1" />
</object>
<object id="0xA6" label="OBJ_VENUSFIRETRAP" name="Venus Fire Trap" desc="Tall red fire plant">
<sprite x="8" y="-32" bank="79" pattern="0x30" palette="1" />
<sprite x="16" y="-32" bank="79" pattern="0x32" palette="1" />
<sprite x="8" y="-16" bank="79" pattern="0x22" palette="2" />
<sprite x="16" y="-16" bank="79" pattern="0x22" palette="2" hflip="1" />