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Hi there, As AS3 version, we can switch bones with any texture we want, But with Unity, maybe that's feature is missing,
Bone img = armature.GetBone ("step1_01"); img.Display = Resources.Load("1/texture", typeof(Sprite));
img.Display = Resources.Load("1/texture", typeof(Sprite));
Is there anyway for us to accomplish this?
The text was updated successfully, but these errors were encountered:
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Hi there,
As AS3 version, we can switch bones with any texture we want,
But with Unity, maybe that's feature is missing,
Bone img = armature.GetBone ("step1_01");
Is there anyway for us to accomplish this?
The text was updated successfully, but these errors were encountered: