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我看了一下DragonBones插件中UnityEditor里有个ChangeArmatureData的方法,我就照抄了一下,用于游戏逻辑中动态切换动画骨架。
在编辑器下运行是没有问题的,但是将游戏打成安卓包后运行,当切换骨架时,会报错。请问这个我如何正确做到动态切换骨架呢?我看demo实例里也没有相关的代码。
The text was updated successfully, but these errors were encountered:
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我看了一下DragonBones插件中UnityEditor里有个ChangeArmatureData的方法,我就照抄了一下,用于游戏逻辑中动态切换动画骨架。
在编辑器下运行是没有问题的,但是将游戏打成安卓包后运行,当切换骨架时,会报错。请问这个我如何正确做到动态切换骨架呢?我看demo实例里也没有相关的代码。
The text was updated successfully, but these errors were encountered: