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关于同一个龙骨动画组件中多个armature动态切换的问题 #81

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sonicdjgh opened this issue Jul 27, 2022 · 0 comments
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@sonicdjgh
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我看了一下DragonBones插件中UnityEditor里有个ChangeArmatureData的方法,我就照抄了一下,用于游戏逻辑中动态切换动画骨架。

在编辑器下运行是没有问题的,但是将游戏打成安卓包后运行,当切换骨架时,会报错。请问这个我如何正确做到动态切换骨架呢?我看demo实例里也没有相关的代码。

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