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Unity3D Null Reference Exception #58
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This error also occurs randomly, switching between scenes.InvalidOperationException: Destroying a GameObject inside a Prefab instance is not allowed. |
I don't know if you still need this fixed but i fixed it in my forked version https://github.com/SirLink/DragonBonesCSharp |
Did you fix the first one or the second one? |
The first one |
UnityArmatureComponent.cs
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I am having this null reference thrown very randomly, so it is hard to trace the cause. I am using Unity 2018.3. It stops my animations from playing.
NullReferenceException: Object reference not set to an instance of an object DragonBones.AnimationState.AdvanceTime (Single passedTime, Single cacheFrameRate) (at Assets/DragonBones/Scripts/animation/AnimationState.cs:951
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