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Project Progress
Chenguang Liu edited this page Apr 28, 2014
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1 revision
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开发
负责人:mybios -
Demo + 测试
- Dragon_ChaseStarling 负责人:zrong [0%]
- Dragon_SwitchClothes 负责人:飑雨 [0%]
- Example_Cyborg_SwitchWeapon 负责人:? [0%]
- Example_Knight_TimelineEvent 负责人:飑雨 [0%]
- Example_Warrior_MultiResolution 负责人:? [0%]
- Example_SpringBrother_AnimationWeight 负责人:? [0%]
- Example_PerformanceTesing 负责人:? [0%]
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CPP Library 使用文档
负责人:?
负责人:Light.D
- Bone.as [100%]
- Armature.as [100%]
- Slot.as [100%]
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制作适用于DragonBones的fla
负责人:何必反映
基础篇(针对Dragonbones.fla 讲解)
- 创建DragonBones可识别的角色
- 添加骨头和动作
- 调整骨头的轴点,制作精细的角色动画
进阶篇 (针对knight.fla, warrior.fla 讲解)
- 时间轴事件
- 骨头的层级变换
- 骨头的颜色变换
- 子骨架
- 通过切换贴图实现换装
高级篇 (针对knight.fla, Cyborg.fla 讲解)
- 通过子骨架实现换装换武器
- 制作支持动画混合的fla