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Since UE4 runs with C++, is there any news of if DragonBones is going to be able to be utilised within Unreal Engine?
The text was updated successfully, but these errors were encountered:
1 year late, just wondering the roadmap on this
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one year later, im wondering the same..
Another year over...
and Another year later
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Since UE4 runs with C++, is there any news of if DragonBones is going to be able to be utilised within Unreal Engine?
The text was updated successfully, but these errors were encountered: