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if (texture != currentTextureData->texture->getTexture())
{
frameDisplay->setTexture(texture); // Relpace texture // polygonInfo will be override
}
this->_blendModeDirty = true; // Relpace texture // blendMode will be override
shold be change to
if (texture != currentTextureData->texture->getTexture())
{
frameDisplay->setTexture(texture); // Relpace texture // polygonInfo will be override
this->_blendModeDirty = true; // Relpace texture // blendMode will be override
}
??????
The text was updated successfully, but these errors were encountered:
shold be change to
if (texture != currentTextureData->texture->getTexture())
{
frameDisplay->setTexture(texture); // Relpace texture // polygonInfo will be override
this->_blendModeDirty = true; // Relpace texture // blendMode will be override
}
??????
The text was updated successfully, but these errors were encountered: