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CMakeLists.txt
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CMakeLists.txt
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# Makefile generated by CMakefileGenerator.cs (v1.2)
# *DO NOT EDIT*
cmake_minimum_required (VERSION 2.6)
project (Unreal)
# CMake Flags
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS 1 CACHE BOOL "" FORCE)
set(CMAKE_CXX_USE_RESPONSE_FILE_FOR_INCLUDES 1 CACHE BOOL "" FORCE)
# Standard Includes
include("D:/ue_project/Aura_UE_Version_5_1/Aura/Intermediate/ProjectFiles/cmake-includes.cmake")
include("D:/ue_project/Aura_UE_Version_5_1/Aura/Intermediate/ProjectFiles/cmake-definitions.cmake")
include("D:/ue_project/Aura_UE_Version_5_1/Aura/Intermediate/ProjectFiles/cmake-headers-ue.cmake")
include("D:/ue_project/Aura_UE_Version_5_1/Aura/Intermediate/ProjectFiles/cmake-headers-project.cmake")
include("D:/ue_project/Aura_UE_Version_5_1/Aura/Intermediate/ProjectFiles/cmake-sources-engine.cmake")
include("D:/ue_project/Aura_UE_Version_5_1/Aura/Intermediate/ProjectFiles/cmake-sources-project.cmake")
include("D:/ue_project/Aura_UE_Version_5_1/Aura/Intermediate/ProjectFiles/cmake-csharp-engine.cmake")
include("D:/ue_project/Aura_UE_Version_5_1/Aura/Intermediate/ProjectFiles/cmake-csharp-project.cmake")
# Optional Shader Include
include("D:/ue_project/Aura_UE_Version_5_1/Aura/Intermediate/ProjectFiles/cmake-shaders-engine.cmake")
set_source_files_properties(${ENGINE_SHADER_FILES} PROPERTIES HEADER_FILE_ONLY TRUE)
include("D:/ue_project/Aura_UE_Version_5_1/Aura/Intermediate/ProjectFiles/cmake-shaders-project.cmake")
set_source_files_properties(${PROJECT_SHADER_FILES} PROPERTIES HEADER_FILE_ONLY TRUE)
source_group("Shader Files" REGULAR_EXPRESSION .*.usf)
# Optional Config Include
include("D:/ue_project/Aura_UE_Version_5_1/Aura/Intermediate/ProjectFiles/cmake-config-engine.cmake")
set_source_files_properties(${ENGINE_CONFIG_FILES} PROPERTIES HEADER_FILE_ONLY TRUE)
include("D:/ue_project/Aura_UE_Version_5_1/Aura/Intermediate/ProjectFiles/cmake-config-project.cmake")
set_source_files_properties(${PROJECT_CONFIG_FILES} PROPERTIES HEADER_FILE_ONLY TRUE)
source_group("Config Files" REGULAR_EXPRESSION .*.ini)
add_custom_target(UnrealEditor-Win64-DebugGame call "D:/UE_5.1/Engine/Build/BatchFiles/Build.bat" UnrealEditor Win64 DebugGame -game -progress -buildscw VERBATIM)
add_custom_target(UnrealEditor-Win64-Shipping call "D:/UE_5.1/Engine/Build/BatchFiles/Build.bat" UnrealEditor Win64 Shipping -game -progress -buildscw VERBATIM)
add_custom_target(UnrealEditor call "D:/UE_5.1/Engine/Build/BatchFiles/Build.bat" UnrealEditor Win64 Development -game -progress -buildscw VERBATIM)
add_custom_target(UnrealGame-Win64-DebugGame call "D:/UE_5.1/Engine/Build/BatchFiles/Build.bat" UnrealGame Win64 DebugGame -game -progress -buildscw VERBATIM)
add_custom_target(UnrealGame-Win64-Shipping call "D:/UE_5.1/Engine/Build/BatchFiles/Build.bat" UnrealGame Win64 Shipping -game -progress -buildscw VERBATIM)
add_custom_target(UnrealGame call "D:/UE_5.1/Engine/Build/BatchFiles/Build.bat" UnrealGame Win64 Development -game -progress -buildscw VERBATIM)
add_custom_target(Aura-Win64-DebugGame call "D:/UE_5.1/Engine/Build/BatchFiles/Build.bat" Aura Win64 DebugGame "-project=D:/ue_project/Aura_UE_Version_5_1/Aura/Aura.uproject" -game -progress -buildscw VERBATIM)
add_custom_target(Aura-Win64-Shipping call "D:/UE_5.1/Engine/Build/BatchFiles/Build.bat" Aura Win64 Shipping "-project=D:/ue_project/Aura_UE_Version_5_1/Aura/Aura.uproject" -game -progress -buildscw VERBATIM)
add_custom_target(Aura call "D:/UE_5.1/Engine/Build/BatchFiles/Build.bat" Aura Win64 Development "-project=D:/ue_project/Aura_UE_Version_5_1/Aura/Aura.uproject" -game -progress -buildscw VERBATIM)
add_custom_target(AuraEditor-Win64-DebugGame call "D:/UE_5.1/Engine/Build/BatchFiles/Build.bat" AuraEditor Win64 DebugGame "-project=D:/ue_project/Aura_UE_Version_5_1/Aura/Aura.uproject" -game -progress -buildscw VERBATIM)
add_custom_target(AuraEditor-Win64-Shipping call "D:/UE_5.1/Engine/Build/BatchFiles/Build.bat" AuraEditor Win64 Shipping "-project=D:/ue_project/Aura_UE_Version_5_1/Aura/Aura.uproject" -game -progress -buildscw VERBATIM)
add_custom_target(AuraEditor call "D:/UE_5.1/Engine/Build/BatchFiles/Build.bat" AuraEditor Win64 Development "-project=D:/ue_project/Aura_UE_Version_5_1/Aura/Aura.uproject" -game -progress -buildscw VERBATIM)
add_executable(FakeTarget ${ENGINE_HEADER_FILES} ${ENGINE_SOURCE_FILES} ${ENGINE_CSHARP_FILES} ${ENGINE_SHADER_FILES} ${ENGINE_CONFIG_FILES} ${PROJECT_HEADER_FILES} ${PROJECT_SOURCE_FILES} ${PROJECT_CSHARP_FILES} ${PROJECT_SHADER_FILES} ${PROJECT_CONFIG_FILES})