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MonsterMover.ini
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MonsterMover.ini
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[DruidsMonsterMover102.MonsterMoverGameRules]
#The maximum distance a monster can spawn from a player.
MaxPlayerDistance=15000
#The minimum distance a monster must be from a player before it will
#spawn.
MinPlayerDistance=1000
#When monsters are moved, this is the maximum distance they can
#be moved from a player.
RespawnMaxPlayerDistance=8000
#When monsters are moved, this is the minimum distance they must
#be from a player.
RespawnMinPlayerDistance=500
#Number of times it will try to respawn the monster
RetryCount=100
#If SpawnAnyway is set to true, it will spawn the monster at that
#spot (regardless of distance to a player) even after reaching
#the RetryCount.
SpawnAnyway=False
[DruidsMonsterMover102.MonsterMoverInv]
#Number of seconds without a target before the monster is moved.
RespawnSeconds=20
#Number of time the Monster Mover will attempt to move a monster
#before it gives up (after which the monster is killed).
MaxFailedRespawns=20
#A player must be visible to the monster within this distance
#in order for it to move there.
RequiredVisibleDistance=8000
#A player must be within this distance of the monster in order for
#it to move there.
RequiredNotVisibleDistance=1000
#The number of seconds that elapse between checks (for whether or
#not the monster is in a good spot).
MonsterCheckFrequency=1
[DruidsMonsterMover102.MutMonsterMover]
#Turns on ability to periodically check whether or not monsters
#need to be moved.
EnableTimedMover=True
#Turns on ability to find monsters a random initial spawn point
#that fits the required range from a player.
EnableRandomStarts=True
#This is the number of seconds before the mover checks in with every
#monster in the game to determine whether or not it has monster moving
#capability. We recommend that you do NOT make this value smaller than
#20.
NewMonsterTimer=20
#Turns on verbose debugging options.
Debug=False