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By editing the global section from DATAS.BIN loaded on boot inside the RAM, we can dynamically change the sprite of an item. It would be interesting to incorporate inside func_alter_item_id instructions setting the sprite pointer value for that item upgrade.
It would basically do the same iterative process to find tier+2 instead of tier+1, and set the sprite for that item upgrade to this new item's sprite.
The text was updated successfully, but these errors were encountered:
By editing the global section from DATAS.BIN loaded on boot inside the RAM, we can dynamically change the sprite of an item. It would be interesting to incorporate inside
func_alter_item_id
instructions setting the sprite pointer value for that item upgrade.It would basically do the same iterative process to find tier+2 instead of tier+1, and set the sprite for that item upgrade to this new item's sprite.
The text was updated successfully, but these errors were encountered: