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With XCode 9 and the latest Facebook Audience Network frameworks, I see an error when trying to build the MoPub iOS project.
I've tried a few other options, such as using the latest MoPub SDK, but the errors persist. They all appear in the linking phase. Here are a few examples:
Undefined symbols for architecture x86_64:
"std::terminate()", referenced from:
___clang_call_terminate in FBAudienceNetwork(FNFMp4StreamingParser.mm.o)
"vtable for std::out_of_range", referenced from:
FNFCursor::readBE16(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
FNFCursor::readBE32(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
FNFCursor::readBE64(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
FNFCursor::read8(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
NOTE: a missing vtable usually means the first non-inline virtual member function has no definition.
"vtable for std::length_error", referenced from:
parseMP4MoovAtom(FNFMP4MoovAtom&, FNFCursor&) in FBAudienceNetwork(FNFMp4StreamingParser.mm.o)
parseMP4MoofAtom(std::__1::vector<FNFMP4MoofAtom, std::__1::allocator<FNFMP4MoofAtom> >&, FNFCursor&, unsigned long long) in FBAudienceNetwork(FNFMp4StreamingParser.mm.o)
NOTE: a missing vtable usually means the first non-inline virtual member function has no definition.
"typeinfo for std::out_of_range", referenced from:
FNFCursor::readBE16(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
FNFCursor::readBE32(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
FNFCursor::readBE64(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
FNFCursor::read8(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
"typeinfo for std::length_error", referenced from:
parseMP4MoovAtom(FNFMP4MoovAtom&, FNFCursor&) in FBAudienceNetwork(FNFMp4StreamingParser.mm.o)
parseMP4MoofAtom(std::__1::vector<FNFMP4MoofAtom, std::__1::allocator<FNFMP4MoofAtom> >&, FNFCursor&, unsigned long long) in FBAudienceNetwork(FNFMp4StreamingParser.mm.o)
"std::out_of_range::~out_of_range()", referenced from:
FNFCursor::readBE16(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
FNFCursor::readBE32(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
FNFCursor::readBE64(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
FNFCursor::read8(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
"std::length_error::~length_error()", referenced from:
parseMP4MoovAtom(FNFMP4MoovAtom&, FNFCursor&) in FBAudienceNetwork(FNFMp4StreamingParser.mm.o)
parseMP4MoofAtom(std::__1::vector<FNFMP4MoofAtom, std::__1::allocator<FNFMP4MoofAtom> >&, FNFCursor&, unsigned long long) in FBAudienceNetwork(FNFMp4StreamingParser.mm.o)
"___cxa_throw", referenced from:
parseMP4MoovAtom(FNFMP4MoovAtom&, FNFCursor&) in FBAudienceNetwork(FNFMp4StreamingParser.mm.o)
parseMP4MoofAtom(std::__1::vector<FNFMP4MoofAtom, std::__1::allocator<FNFMP4MoofAtom> >&, FNFCursor&, unsigned long long) in FBAudienceNetwork(FNFMp4StreamingParser.mm.o)
FNFCursor::readBE16(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
FNFCursor::readBE32(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
FNFCursor::readBE64(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
FNFCursor::read8(unsigned long long) in FBAudienceNetwork(FNFCursor.mm.o)
BTW, thank you very much for sharing this repo. It has been working very well this past year and I really appreciate your work keeping it up to date.
The text was updated successfully, but these errors were encountered:
With XCode 9 and the latest Facebook Audience Network frameworks, I see an error when trying to build the MoPub iOS project.
I've tried a few other options, such as using the latest MoPub SDK, but the errors persist. They all appear in the linking phase. Here are a few examples:
BTW, thank you very much for sharing this repo. It has been working very well this past year and I really appreciate your work keeping it up to date.
The text was updated successfully, but these errors were encountered: