Skip to content

Latest commit

 

History

History
39 lines (21 loc) · 1.78 KB

windows.md

File metadata and controls

39 lines (21 loc) · 1.78 KB

Deploying to Windows

Krom (V8)

  • Create a new preset in Properties - Render - Armory Exporter and select Windows (Krom) target.
  • Press Publish.
  • That's it! Press Triangle - Open Folder to view exported files.
<iframe width="560" height="315" src="https://www.youtube.com/embed/GVw3B5e4Rjs?rel=0" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

Native (C++)

Create a new preset in Properties - Render - Armory Exporter and select Windows (C++) target. Hit Publish to export Visual Studio project files.

To proceed, install Visual Studio. Make sure to install components for compiling C++ code. Once installed, open the project located at blend_file_location/build_projectname/windows-build/project_name.sln.

Next, you can test, debug and profile your project in Visual Studio. When you are ready to export final binary, switch to Release mode and build the project.

Once the build process finishes, copy the resulting binary from Release folder (in this case untitled.exe) -

  • to the blend_file_location/build_projectname/windows folder which also contains game assets.

You can now package and distribute this folder!

HashLink (C)

Create a new preset in Properties - Render - Armory Exporter and select Windows (HashLink) target. Hit Publish to export Visual Studio project files. Afterwads, open the exported project and compile.

Windows App (UWP)

Create a new preset in Properties - Render - Armory Exporter and select Windows App target. Hit Publish to export Visual Studio project files. Afterwads, open the exported project and compile.