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Archipelago WIP #31

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@Die4Ever Die4Ever commented Jul 10, 2023

fixes #11

Crazycolbster and others added 30 commits June 8, 2023 20:30
fix runNextTick function with game action
Added UI for Archipelago, including interfacing with the base randomizer

Created functions to start the game, removing all items from the invented items list and making them uninvented

Created functions to handle item checks from Archipelago, moving the ride from uninvented to invented

Created skeleton for traps. Implemented the "Bathroom" trap, maxing out every guests bathroom stat

Implemented the Receiving end of a DeathLink, causing a coaster to crash

Added checks to the receved DeathLink to check for edge case scenarios

Created the outgoing DeathLink signal, activated whenever a ride crashes

Added timers to both DeathLink signals to prevent loops of DeathLinks being sent
Added item information handling

Started Location Price Handling
This includes formatting strings to display proper values in game
Hopefully 🤞 fixed an issue with the display code.
Start of function to check for prereqs before location purchase
Improved Goal Display function to handle Roller Coasters
Implemented saving and loading progress to park file
Arch proxy program, and remove tsc in favor of typescript
Crazycolbster and others added 30 commits May 28, 2024 11:00
… a time

Now allow saving while in startup without breaking item dictionaries

Added new popup whining about Typescript
…opened game, even when starting from the beginning
… a time

Now allow saving while in startup without breaking item dictionaries

Added new popup whining about Typescript
…opened game, even when starting from the beginning
Added trace command to clean up output
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archipelago support
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