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Archipelago WIP #31
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Die4Ever
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Archipelago WIP #31
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fix runNextTick function with game action
Added UI for Archipelago, including interfacing with the base randomizer Created functions to start the game, removing all items from the invented items list and making them uninvented Created functions to handle item checks from Archipelago, moving the ride from uninvented to invented Created skeleton for traps. Implemented the "Bathroom" trap, maxing out every guests bathroom stat Implemented the Receiving end of a DeathLink, causing a coaster to crash Added checks to the receved DeathLink to check for edge case scenarios Created the outgoing DeathLink signal, activated whenever a ride crashes Added timers to both DeathLink signals to prevent loops of DeathLinks being sent
Added item information handling Started Location Price Handling
This includes formatting strings to display proper values in game
Hopefully 🤞 fixed an issue with the display code.
Start of function to check for prereqs before location purchase
Improved Goal Display function to handle Roller Coasters
Implemented saving and loading progress to park file
Arch proxy program, and remove tsc in favor of typescript
Fix workflow
socket library
api.ts cleanup logging
… a time Now allow saving while in startup without breaking item dictionaries Added new popup whining about Typescript
…opened game, even when starting from the beginning
… espcially on startup
… a time Now allow saving while in startup without breaking item dictionaries Added new popup whining about Typescript
…opened game, even when starting from the beginning
more automated test fixes
Added trace command to clean up output
… the relevant information
…full_item_id_to_name
…ame was paused for longer than 20 seconds
…on a branch to appear in the unlock shop
… on the objectives screen
Added Colorblind mode
…ride for the Unique Rides objective
…not specified in the YAML... probably
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fixes #11