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Splay.cpp
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Splay.cpp
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#include <cstdio>
#define NIL 0
using namespace std;
struct node
{
int key, value;
node *ch[2];
node(int _key = 0, int _value = 0) : key(_key), value(_value) { ch[0] = ch[1] = NIL; }
}*root;
void rotate(node *&u, int dir)
{
node *o = u->ch[dir];
u->ch[dir] = o->ch[dir ^ 1];
o->ch[dir ^ 1] = u;
u = o;
}
inline int compare(node *u, int key)
{
if (key == u->key)
{
return -1;
}
return key < u->key ? 0 : 1;
}
void insert(node *&u, int key, int value)
{
if (u == NIL)
{
u = new node(key, value);
return;
}
int k0 = compare(u, key);
if (k0 == -1)
{
return;
}
if (u->ch[k0] == NIL)
{
u->ch[k0] = new node(key, value);
}
else
{
int k1 = compare(u->ch[k0], key);
if (k1 == -1)
{
return;
}
insert(u->ch[k0]->ch[k1], key, value);
if (k0 == k1)
{
rotate(u, k0);
}
else
{
rotate(u->ch[k0], k1);
}
}
rotate(u, k0);
}
int find(node *&u, int key)
{
if (u == NIL)
{
return -1;
}
int k0 = compare(u, key);
if (k0 == -1)
{
return u->value;
}
if (u->ch[k0] == NIL)
{
return -1;
}
else
{
int k1 = compare(u->ch[k0], key), res;
if (k1 == -1)
{
res = u->ch[k0]->value;
goto END;
}
res = find(u->ch[k0]->ch[k1], key);
if (u->ch[k0]->ch[k1] != NIL)
{
if (k0 == k1)
{
rotate(u, k0);
}
else
{
rotate(u->ch[k0], k1);
}
}
END:
rotate(u, k0);
return res;
}
}
int main()
{
int in, key, value;
while (true)
{
scanf("%d", &in);
if (in == 1)
{
scanf("%d%d", &key, &value);
insert(root, key, value);
}
else if (in == 2)
{
scanf("%d", &key);
printf("%d\n", find(root, key));
}
else if (in == 0)
{
return 0;
}
else
{
printf("No such command!\n");
}
}
return 0;
}