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underscore.js
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underscore.js
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(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define('underscore', factory) :
(global = global || self, (function () {
var current = global._;
var exports = global._ = factory();
exports.noConflict = function () { global._ = current; return exports; };
}()));
}(this, (function () {
// Underscore.js 1.10.2
// https://underscorejs.org
// (c) 2009-2020 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors
// Underscore may be freely distributed under the MIT license.
// Current version.
var VERSION = '1.10.2';
// Establish the root object, `window` (`self`) in the browser, `global`
// on the server, or `this` in some virtual machines. We use `self`
// instead of `window` for `WebWorker` support.
var root = typeof self == 'object' && self.self === self && self ||
typeof global == 'object' && global.global === global && global ||
Function('return this')() ||
{};
// Save bytes in the minified (but not gzipped) version:
var ArrayProto = Array.prototype, ObjProto = Object.prototype;
var SymbolProto = typeof Symbol !== 'undefined' ? Symbol.prototype : null;
// Create quick reference variables for speed access to core prototypes.
var push = ArrayProto.push,
slice = ArrayProto.slice,
toString = ObjProto.toString,
hasOwnProperty = ObjProto.hasOwnProperty;
// Modern feature detection.
var supportsArrayBuffer = typeof ArrayBuffer !== 'undefined';
// All **ECMAScript 5+** native function implementations that we hope to use
// are declared here.
var nativeIsArray = Array.isArray,
nativeKeys = Object.keys,
nativeCreate = Object.create,
nativeIsView = supportsArrayBuffer && ArrayBuffer.isView;
// Create references to these builtin functions because we override them.
var _isNaN = isNaN,
_isFinite = isFinite;
// Keys in IE < 9 that won't be iterated by `for key in ...` and thus missed.
var hasEnumBug = !{toString: null}.propertyIsEnumerable('toString');
var nonEnumerableProps = ['valueOf', 'isPrototypeOf', 'toString',
'propertyIsEnumerable', 'hasOwnProperty', 'toLocaleString'];
// The largest integer that can be represented exactly.
var MAX_ARRAY_INDEX = Math.pow(2, 53) - 1;
// Some functions take a variable number of arguments, or a few expected
// arguments at the beginning and then a variable number of values to operate
// on. This helper accumulates all remaining arguments past the function’s
// argument length (or an explicit `startIndex`), into an array that becomes
// the last argument. Similar to ES6’s "rest parameter".
function restArguments(func, startIndex) {
startIndex = startIndex == null ? func.length - 1 : +startIndex;
return function() {
var length = Math.max(arguments.length - startIndex, 0),
rest = Array(length),
index = 0;
for (; index < length; index++) {
rest[index] = arguments[index + startIndex];
}
switch (startIndex) {
case 0: return func.call(this, rest);
case 1: return func.call(this, arguments[0], rest);
case 2: return func.call(this, arguments[0], arguments[1], rest);
}
var args = Array(startIndex + 1);
for (index = 0; index < startIndex; index++) {
args[index] = arguments[index];
}
args[startIndex] = rest;
return func.apply(this, args);
};
}
// Is a given variable an object?
function isObject(obj) {
var type = typeof obj;
return type === 'function' || type === 'object' && !!obj;
}
// Is a given value equal to null?
function isNull(obj) {
return obj === null;
}
// Is a given variable undefined?
function isUndefined(obj) {
return obj === void 0;
}
// Is a given value a boolean?
function isBoolean(obj) {
return obj === true || obj === false || toString.call(obj) === '[object Boolean]';
}
// Is a given value a DOM element?
function isElement(obj) {
return !!(obj && obj.nodeType === 1);
}
// Internal function for creating a `toString`-based type tester.
function tagTester(name) {
return function(obj) {
return toString.call(obj) === '[object ' + name + ']';
};
}
var isString = tagTester('String');
var isNumber = tagTester('Number');
var isDate = tagTester('Date');
var isRegExp = tagTester('RegExp');
var isError = tagTester('Error');
var isSymbol = tagTester('Symbol');
var isMap = tagTester('Map');
var isWeakMap = tagTester('WeakMap');
var isSet = tagTester('Set');
var isWeakSet = tagTester('WeakSet');
var isArrayBuffer = tagTester('ArrayBuffer');
var isDataView = tagTester('DataView');
// Is a given value an array?
// Delegates to ECMA5's native `Array.isArray`.
var isArray = nativeIsArray || tagTester('Array');
var isFunction = tagTester('Function');
// Optimize `isFunction` if appropriate. Work around some `typeof` bugs in old
// v8, IE 11 (#1621), Safari 8 (#1929), and PhantomJS (#2236).
var nodelist = root.document && root.document.childNodes;
if (typeof /./ != 'function' && typeof Int8Array != 'object' && typeof nodelist != 'function') {
isFunction = function(obj) {
return typeof obj == 'function' || false;
};
}
var isFunction$1 = isFunction;
// Internal function to check whether `key` is an own property name of `obj`.
function has(obj, key) {
return obj != null && hasOwnProperty.call(obj, key);
}
var isArguments = tagTester('Arguments');
// Define a fallback version of the method in browsers (ahem, IE < 9), where
// there isn't any inspectable "Arguments" type.
(function() {
if (!isArguments(arguments)) {
isArguments = function(obj) {
return has(obj, 'callee');
};
}
}());
var isArguments$1 = isArguments;
// Is a given object a finite number?
function isFinite$1(obj) {
return !isSymbol(obj) && _isFinite(obj) && !isNaN(parseFloat(obj));
}
// Is the given value `NaN`?
function isNaN$1(obj) {
return isNumber(obj) && _isNaN(obj);
}
// Predicate-generating function. Often useful outside of Underscore.
function constant(value) {
return function() {
return value;
};
}
// Common internal logic for `isArrayLike` and `isBufferLike`.
function createSizePropertyCheck(getSizeProperty) {
return function(collection) {
var sizeProperty = getSizeProperty(collection);
return typeof sizeProperty == 'number' && sizeProperty >= 0 && sizeProperty <= MAX_ARRAY_INDEX;
}
}
// Internal helper to generate a function to obtain property `key` from `obj`.
function shallowProperty(key) {
return function(obj) {
return obj == null ? void 0 : obj[key];
};
}
// Internal helper to obtain the `byteLength` property of an object.
var getByteLength = shallowProperty('byteLength');
// Internal helper to determine whether we should spend extensive checks against
// `ArrayBuffer` et al.
var isBufferLike = createSizePropertyCheck(getByteLength);
// Is a given value a typed array?
var typedArrayPattern = /\[object ((I|Ui)nt(8|16|32)|Float(32|64)|Uint8Clamped|Big(I|Ui)nt64)Array\]/;
function isTypedArray(obj) {
// `ArrayBuffer.isView` is the most future-proof, so use it when available.
// Otherwise, fall back on the above regular expression.
return nativeIsView ? (nativeIsView(obj) && !isDataView(obj)) :
isBufferLike(obj) && typedArrayPattern.test(toString.call(obj));
}
var isTypedArray$1 = supportsArrayBuffer ? isTypedArray : constant(false);
// Internal helper to obtain the `length` property of an object.
var getLength = shallowProperty('length');
// Internal helper for collection methods to determine whether a collection
// should be iterated as an array or as an object.
// Related: https://people.mozilla.org/~jorendorff/es6-draft.html#sec-tolength
// Avoids a very nasty iOS 8 JIT bug on ARM-64. #2094
var isArrayLike = createSizePropertyCheck(getLength);
// Internal helper to create a simple lookup structure.
// `collectNonEnumProps` used to depend on `_.contains`, but this led to
// circular imports. `emulatedSet` is a one-off solution that only works for
// arrays of strings.
function emulatedSet(keys) {
var hash = {};
for (var l = keys.length, i = 0; i < l; ++i) hash[keys[i]] = true;
return {
contains: function(key) { return hash[key]; },
push: function(key) {
hash[key] = true;
return keys.push(key);
}
};
}
// Internal helper. Checks `keys` for the presence of keys in IE < 9 that won't
// be iterated by `for key in ...` and thus missed. Extends `keys` in place if
// needed.
function collectNonEnumProps(obj, keys) {
keys = emulatedSet(keys);
var nonEnumIdx = nonEnumerableProps.length;
var constructor = obj.constructor;
var proto = isFunction$1(constructor) && constructor.prototype || ObjProto;
// Constructor is a special case.
var prop = 'constructor';
if (has(obj, prop) && !keys.contains(prop)) keys.push(prop);
while (nonEnumIdx--) {
prop = nonEnumerableProps[nonEnumIdx];
if (prop in obj && obj[prop] !== proto[prop] && !keys.contains(prop)) {
keys.push(prop);
}
}
}
// Retrieve the names of an object's own properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`.
function keys(obj) {
if (!isObject(obj)) return [];
if (nativeKeys) return nativeKeys(obj);
var keys = [];
for (var key in obj) if (has(obj, key)) keys.push(key);
// Ahem, IE < 9.
if (hasEnumBug) collectNonEnumProps(obj, keys);
return keys;
}
// Is a given array, string, or object empty?
// An "empty" object has no enumerable own-properties.
function isEmpty(obj) {
if (obj == null) return true;
// Skip the more expensive `toString`-based type checks if `obj` has no
// `.length`.
if (isArrayLike(obj) && (isArray(obj) || isString(obj) || isArguments$1(obj))) return obj.length === 0;
return keys(obj).length === 0;
}
// Returns whether an object has a given set of `key:value` pairs.
function isMatch(object, attrs) {
var _keys = keys(attrs), length = _keys.length;
if (object == null) return !length;
var obj = Object(object);
for (var i = 0; i < length; i++) {
var key = _keys[i];
if (attrs[key] !== obj[key] || !(key in obj)) return false;
}
return true;
}
// If Underscore is called as a function, it returns a wrapped object that can
// be used OO-style. This wrapper holds altered versions of all functions added
// through `_.mixin`. Wrapped objects may be chained.
function _(obj) {
if (obj instanceof _) return obj;
if (!(this instanceof _)) return new _(obj);
this._wrapped = obj;
}
_.VERSION = VERSION;
// Extracts the result from a wrapped and chained object.
_.prototype.value = function() {
return this._wrapped;
};
// Provide unwrapping proxies for some methods used in engine operations
// such as arithmetic and JSON stringification.
_.prototype.valueOf = _.prototype.toJSON = _.prototype.value;
_.prototype.toString = function() {
return String(this._wrapped);
};
// Internal recursive comparison function for `_.isEqual`.
function eq(a, b, aStack, bStack) {
// Identical objects are equal. `0 === -0`, but they aren't identical.
// See the [Harmony `egal` proposal](https://wiki.ecmascript.org/doku.php?id=harmony:egal).
if (a === b) return a !== 0 || 1 / a === 1 / b;
// `null` or `undefined` only equal to itself (strict comparison).
if (a == null || b == null) return false;
// `NaN`s are equivalent, but non-reflexive.
if (a !== a) return b !== b;
// Exhaust primitive checks
var type = typeof a;
if (type !== 'function' && type !== 'object' && typeof b != 'object') return false;
return deepEq(a, b, aStack, bStack);
}
// Internal recursive comparison function for `_.isEqual`.
function deepEq(a, b, aStack, bStack) {
// Unwrap any wrapped objects.
if (a instanceof _) a = a._wrapped;
if (b instanceof _) b = b._wrapped;
// Compare `[[Class]]` names.
var className = toString.call(a);
if (className !== toString.call(b)) return false;
switch (className) {
// These types are compared by value.
case '[object RegExp]':
// RegExps are coerced to strings for comparison (Note: '' + /a/i === '/a/i')
case '[object String]':
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
// equivalent to `new String("5")`.
return '' + a === '' + b;
case '[object Number]':
// `NaN`s are equivalent, but non-reflexive.
// Object(NaN) is equivalent to NaN.
if (+a !== +a) return +b !== +b;
// An `egal` comparison is performed for other numeric values.
return +a === 0 ? 1 / +a === 1 / b : +a === +b;
case '[object Date]':
case '[object Boolean]':
// Coerce dates and booleans to numeric primitive values. Dates are compared by their
// millisecond representations. Note that invalid dates with millisecond representations
// of `NaN` are not equivalent.
return +a === +b;
case '[object Symbol]':
return SymbolProto.valueOf.call(a) === SymbolProto.valueOf.call(b);
case '[object ArrayBuffer]':
// Coerce to `DataView` so we can fall through to the next case.
return deepEq(new DataView(a), new DataView(b), aStack, bStack);
case '[object DataView]':
var byteLength = getByteLength(a);
if (byteLength !== getByteLength(b)) {
return false;
}
while (byteLength--) {
if (a.getUint8(byteLength) !== b.getUint8(byteLength)) {
return false;
}
}
return true;
}
if (isTypedArray$1(a)) {
// Coerce typed arrays to `DataView`.
return deepEq(new DataView(a.buffer), new DataView(b.buffer), aStack, bStack);
}
var areArrays = className === '[object Array]';
if (!areArrays) {
if (typeof a != 'object' || typeof b != 'object') return false;
// Objects with different constructors are not equivalent, but `Object`s or `Array`s
// from different frames are.
var aCtor = a.constructor, bCtor = b.constructor;
if (aCtor !== bCtor && !(isFunction$1(aCtor) && aCtor instanceof aCtor &&
isFunction$1(bCtor) && bCtor instanceof bCtor)
&& ('constructor' in a && 'constructor' in b)) {
return false;
}
}
// Assume equality for cyclic structures. The algorithm for detecting cyclic
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
// Initializing stack of traversed objects.
// It's done here since we only need them for objects and arrays comparison.
aStack = aStack || [];
bStack = bStack || [];
var length = aStack.length;
while (length--) {
// Linear search. Performance is inversely proportional to the number of
// unique nested structures.
if (aStack[length] === a) return bStack[length] === b;
}
// Add the first object to the stack of traversed objects.
aStack.push(a);
bStack.push(b);
// Recursively compare objects and arrays.
if (areArrays) {
// Compare array lengths to determine if a deep comparison is necessary.
length = a.length;
if (length !== b.length) return false;
// Deep compare the contents, ignoring non-numeric properties.
while (length--) {
if (!eq(a[length], b[length], aStack, bStack)) return false;
}
} else {
// Deep compare objects.
var _keys = keys(a), key;
length = _keys.length;
// Ensure that both objects contain the same number of properties before comparing deep equality.
if (keys(b).length !== length) return false;
while (length--) {
// Deep compare each member
key = _keys[length];
if (!(has(b, key) && eq(a[key], b[key], aStack, bStack))) return false;
}
}
// Remove the first object from the stack of traversed objects.
aStack.pop();
bStack.pop();
return true;
}
// Perform a deep comparison to check if two objects are equal.
function isEqual(a, b) {
return eq(a, b);
}
// Retrieve all the enumerable property names of an object.
function allKeys(obj) {
if (!isObject(obj)) return [];
var keys = [];
for (var key in obj) keys.push(key);
// Ahem, IE < 9.
if (hasEnumBug) collectNonEnumProps(obj, keys);
return keys;
}
// Retrieve the values of an object's properties.
function values(obj) {
var _keys = keys(obj);
var length = _keys.length;
var values = Array(length);
for (var i = 0; i < length; i++) {
values[i] = obj[_keys[i]];
}
return values;
}
// Convert an object into a list of `[key, value]` pairs.
// The opposite of `_.object` with one argument.
function pairs(obj) {
var _keys = keys(obj);
var length = _keys.length;
var pairs = Array(length);
for (var i = 0; i < length; i++) {
pairs[i] = [_keys[i], obj[_keys[i]]];
}
return pairs;
}
// Invert the keys and values of an object. The values must be serializable.
function invert(obj) {
var result = {};
var _keys = keys(obj);
for (var i = 0, length = _keys.length; i < length; i++) {
result[obj[_keys[i]]] = _keys[i];
}
return result;
}
// Return a sorted list of the function names available on the object.
function functions(obj) {
var names = [];
for (var key in obj) {
if (isFunction$1(obj[key])) names.push(key);
}
return names.sort();
}
// An internal function for creating assigner functions.
function createAssigner(keysFunc, defaults) {
return function(obj) {
var length = arguments.length;
if (defaults) obj = Object(obj);
if (length < 2 || obj == null) return obj;
for (var index = 1; index < length; index++) {
var source = arguments[index],
keys = keysFunc(source),
l = keys.length;
for (var i = 0; i < l; i++) {
var key = keys[i];
if (!defaults || obj[key] === void 0) obj[key] = source[key];
}
}
return obj;
};
}
// Extend a given object with all the properties in passed-in object(s).
var extend = createAssigner(allKeys);
// Assigns a given object with all the own properties in the passed-in
// object(s).
// (https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/Object/assign)
var extendOwn = createAssigner(keys);
// Fill in a given object with default properties.
var defaults = createAssigner(allKeys, true);
// Create a naked function reference for surrogate-prototype-swapping.
function ctor() {
return function(){};
}
// An internal function for creating a new object that inherits from another.
function baseCreate(prototype) {
if (!isObject(prototype)) return {};
if (nativeCreate) return nativeCreate(prototype);
var Ctor = ctor();
Ctor.prototype = prototype;
var result = new Ctor;
Ctor.prototype = null;
return result;
}
// Creates an object that inherits from the given prototype object.
// If additional properties are provided then they will be added to the
// created object.
function create(prototype, props) {
var result = baseCreate(prototype);
if (props) extendOwn(result, props);
return result;
}
// Create a (shallow-cloned) duplicate of an object.
function clone(obj) {
if (!isObject(obj)) return obj;
return isArray(obj) ? obj.slice() : extend({}, obj);
}
// Invokes `interceptor` with the `obj` and then returns `obj`.
// The primary purpose of this method is to "tap into" a method chain, in
// order to perform operations on intermediate results within the chain.
function tap(obj, interceptor) {
interceptor(obj);
return obj;
}
// Shortcut function for checking if an object has a given property directly on
// itself (in other words, not on a prototype). Unlike the internal `has`
// function, this public version can also traverse nested properties.
function has$1(obj, path) {
if (!isArray(path)) {
return has(obj, path);
}
var length = path.length;
for (var i = 0; i < length; i++) {
var key = path[i];
if (obj == null || !hasOwnProperty.call(obj, key)) {
return false;
}
obj = obj[key];
}
return !!length;
}
// Keep the identity function around for default iteratees.
function identity(value) {
return value;
}
// Returns a predicate for checking whether an object has a given set of
// `key:value` pairs.
function matcher(attrs) {
attrs = extendOwn({}, attrs);
return function(obj) {
return isMatch(obj, attrs);
};
}
// Internal function to obtain a nested property in `obj` along `path`.
function deepGet(obj, path) {
var length = path.length;
for (var i = 0; i < length; i++) {
if (obj == null) return void 0;
obj = obj[path[i]];
}
return length ? obj : void 0;
}
// Creates a function that, when passed an object, will traverse that object’s
// properties down the given `path`, specified as an array of keys or indices.
function property(path) {
if (!isArray(path)) {
return shallowProperty(path);
}
return function(obj) {
return deepGet(obj, path);
};
}
// Internal function that returns an efficient (for current engines) version
// of the passed-in callback, to be repeatedly applied in other Underscore
// functions.
function optimizeCb(func, context, argCount) {
if (context === void 0) return func;
switch (argCount == null ? 3 : argCount) {
case 1: return function(value) {
return func.call(context, value);
};
// The 2-argument case is omitted because we’re not using it.
case 3: return function(value, index, collection) {
return func.call(context, value, index, collection);
};
case 4: return function(accumulator, value, index, collection) {
return func.call(context, accumulator, value, index, collection);
};
}
return function() {
return func.apply(context, arguments);
};
}
// An internal function to generate callbacks that can be applied to each
// element in a collection, returning the desired result — either `_.identity`,
// an arbitrary callback, a property matcher, or a property accessor.
function baseIteratee(value, context, argCount) {
if (value == null) return identity;
if (isFunction$1(value)) return optimizeCb(value, context, argCount);
if (isObject(value) && !isArray(value)) return matcher(value);
return property(value);
}
// External wrapper for our callback generator. Users may customize
// `_.iteratee` if they want additional predicate/iteratee shorthand styles.
// This abstraction hides the internal-only `argCount` argument.
function iteratee(value, context) {
return baseIteratee(value, context, Infinity);
}
_.iteratee = iteratee;
// The function we call internally to generate a callback. It invokes
// `_.iteratee` if overridden, otherwise `baseIteratee`.
function cb(value, context, argCount) {
if (_.iteratee !== iteratee) return _.iteratee(value, context);
return baseIteratee(value, context, argCount);
}
// Returns the results of applying the `iteratee` to each element of `obj`.
// In contrast to `_.map` it returns an object.
function mapObject(obj, iteratee, context) {
iteratee = cb(iteratee, context);
var _keys = keys(obj),
length = _keys.length,
results = {};
for (var index = 0; index < length; index++) {
var currentKey = _keys[index];
results[currentKey] = iteratee(obj[currentKey], currentKey, obj);
}
return results;
}
// Predicate-generating function. Often useful outside of Underscore.
function noop(){}
// Generates a function for a given object that returns a given property.
function propertyOf(obj) {
if (obj == null) {
return function(){};
}
return function(path) {
return !isArray(path) ? obj[path] : deepGet(obj, path);
};
}
// Run a function **n** times.
function times(n, iteratee, context) {
var accum = Array(Math.max(0, n));
iteratee = optimizeCb(iteratee, context, 1);
for (var i = 0; i < n; i++) accum[i] = iteratee(i);
return accum;
}
// Return a random integer between `min` and `max` (inclusive).
function random(min, max) {
if (max == null) {
max = min;
min = 0;
}
return min + Math.floor(Math.random() * (max - min + 1));
}
// A (possibly faster) way to get the current timestamp as an integer.
var now = Date.now || function() {
return new Date().getTime();
};
// Internal helper to generate functions for escaping and unescaping strings
// to/from HTML interpolation.
function createEscaper(map) {
var escaper = function(match) {
return map[match];
};
// Regexes for identifying a key that needs to be escaped.
var source = '(?:' + keys(map).join('|') + ')';
var testRegexp = RegExp(source);
var replaceRegexp = RegExp(source, 'g');
return function(string) {
string = string == null ? '' : '' + string;
return testRegexp.test(string) ? string.replace(replaceRegexp, escaper) : string;
};
}
// Internal list of HTML entities for escaping.
var escapeMap = {
'&': '&',
'<': '<',
'>': '>',
'"': '"',
"'": ''',
'`': '`'
};
// Function for escaping strings to HTML interpolation.
var _escape = createEscaper(escapeMap);
// Internal list of HTML entities for unescaping.
var unescapeMap = invert(escapeMap);
// Function for unescaping strings from HTML interpolation.
var _unescape = createEscaper(unescapeMap);
// By default, Underscore uses ERB-style template delimiters. Change the
// following template settings to use alternative delimiters.
var templateSettings = _.templateSettings = {
evaluate: /<%([\s\S]+?)%>/g,
interpolate: /<%=([\s\S]+?)%>/g,
escape: /<%-([\s\S]+?)%>/g
};
// When customizing `_.templateSettings`, if you don't want to define an
// interpolation, evaluation or escaping regex, we need one that is
// guaranteed not to match.
var noMatch = /(.)^/;
// Certain characters need to be escaped so that they can be put into a
// string literal.
var escapes = {
"'": "'",
'\\': '\\',
'\r': 'r',
'\n': 'n',
'\u2028': 'u2028',
'\u2029': 'u2029'
};
var escapeRegExp = /\\|'|\r|\n|\u2028|\u2029/g;
function escapeChar(match) {
return '\\' + escapes[match];
}
// JavaScript micro-templating, similar to John Resig's implementation.
// Underscore templating handles arbitrary delimiters, preserves whitespace,
// and correctly escapes quotes within interpolated code.
// NB: `oldSettings` only exists for backwards compatibility.
function template(text, settings, oldSettings) {
if (!settings && oldSettings) settings = oldSettings;
settings = defaults({}, settings, _.templateSettings);
// Combine delimiters into one regular expression via alternation.
var matcher = RegExp([
(settings.escape || noMatch).source,
(settings.interpolate || noMatch).source,
(settings.evaluate || noMatch).source
].join('|') + '|$', 'g');
// Compile the template source, escaping string literals appropriately.
var index = 0;
var source = "__p+='";
text.replace(matcher, function(match, escape, interpolate, evaluate, offset) {
source += text.slice(index, offset).replace(escapeRegExp, escapeChar);
index = offset + match.length;
if (escape) {
source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'";
} else if (interpolate) {
source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'";
} else if (evaluate) {
source += "';\n" + evaluate + "\n__p+='";
}
// Adobe VMs need the match returned to produce the correct offset.
return match;
});
source += "';\n";
// If a variable is not specified, place data values in local scope.
if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n';
source = "var __t,__p='',__j=Array.prototype.join," +
"print=function(){__p+=__j.call(arguments,'');};\n" +
source + 'return __p;\n';
var render;
try {
render = new Function(settings.variable || 'obj', '_', source);
} catch (e) {
e.source = source;
throw e;
}
var template = function(data) {
return render.call(this, data, _);
};
// Provide the compiled source as a convenience for precompilation.
var argument = settings.variable || 'obj';
template.source = 'function(' + argument + '){\n' + source + '}';
return template;
}
// Traverses the children of `obj` along `path`. If a child is a function, it
// is invoked with its parent as context. Returns the value of the final
// child, or `fallback` if any child is undefined.
function result(obj, path, fallback) {
if (!isArray(path)) path = [path];
var length = path.length;
if (!length) {
return isFunction$1(fallback) ? fallback.call(obj) : fallback;
}
for (var i = 0; i < length; i++) {
var prop = obj == null ? void 0 : obj[path[i]];
if (prop === void 0) {
prop = fallback;
i = length; // Ensure we don't continue iterating.
}
obj = isFunction$1(prop) ? prop.call(obj) : prop;
}
return obj;
}
// Generate a unique integer id (unique within the entire client session).
// Useful for temporary DOM ids.
var idCounter = 0;
function uniqueId(prefix) {
var id = ++idCounter + '';
return prefix ? prefix + id : id;
}
// Start chaining a wrapped Underscore object.
function chain(obj) {
var instance = _(obj);
instance._chain = true;
return instance;
}
// Internal function to execute `sourceFunc` bound to `context` with optional
// `args`. Determines whether to execute a function as a constructor or as a
// normal function.
function executeBound(sourceFunc, boundFunc, context, callingContext, args) {
if (!(callingContext instanceof boundFunc)) return sourceFunc.apply(context, args);
var self = baseCreate(sourceFunc.prototype);
var result = sourceFunc.apply(self, args);
if (isObject(result)) return result;
return self;
}
// Partially apply a function by creating a version that has had some of its
// arguments pre-filled, without changing its dynamic `this` context. `_` acts
// as a placeholder by default, allowing any combination of arguments to be
// pre-filled. Set `_.partial.placeholder` for a custom placeholder argument.
var partial = restArguments(function(func, boundArgs) {
var placeholder = partial.placeholder;
var bound = function() {
var position = 0, length = boundArgs.length;
var args = Array(length);
for (var i = 0; i < length; i++) {
args[i] = boundArgs[i] === placeholder ? arguments[position++] : boundArgs[i];
}
while (position < arguments.length) args.push(arguments[position++]);
return executeBound(func, bound, this, this, args);
};
return bound;
});
partial.placeholder = _;
// Create a function bound to a given object (assigning `this`, and arguments,
// optionally).
var bind = restArguments(function(func, context, args) {
if (!isFunction$1(func)) throw new TypeError('Bind must be called on a function');
var bound = restArguments(function(callArgs) {
return executeBound(func, bound, context, this, args.concat(callArgs));
});
return bound;
});
// Internal implementation of a recursive `flatten` function.
function flatten(input, depth, strict, output) {
output = output || [];
if (!depth && depth !== 0) {
depth = Infinity;
} else if (depth <= 0) {
return output.concat(input);
}
var idx = output.length;
for (var i = 0, length = getLength(input); i < length; i++) {
var value = input[i];
if (isArrayLike(value) && (isArray(value) || isArguments$1(value))) {
// Flatten current level of array or arguments object.
if (depth > 1) {
flatten(value, depth - 1, strict, output);
idx = output.length;
} else {
var j = 0, len = value.length;
while (j < len) output[idx++] = value[j++];
}
} else if (!strict) {
output[idx++] = value;
}
}
return output;
}
// Bind a number of an object's methods to that object. Remaining arguments
// are the method names to be bound. Useful for ensuring that all callbacks
// defined on an object belong to it.
var bindAll = restArguments(function(obj, keys) {
keys = flatten(keys, false, false);
var index = keys.length;
if (index < 1) throw new Error('bindAll must be passed function names');
while (index--) {
var key = keys[index];
obj[key] = bind(obj[key], obj);
}
return obj;
});
// Memoize an expensive function by storing its results.
function memoize(func, hasher) {
var memoize = function(key) {
var cache = memoize.cache;
var address = '' + (hasher ? hasher.apply(this, arguments) : key);
if (!has(cache, address)) cache[address] = func.apply(this, arguments);
return cache[address];
};
memoize.cache = {};
return memoize;
}
// Delays a function for the given number of milliseconds, and then calls
// it with the arguments supplied.
var delay = restArguments(function(func, wait, args) {
return setTimeout(function() {
return func.apply(null, args);
}, wait);
});
// Defers a function, scheduling it to run after the current call stack has
// cleared.
var defer = partial(delay, _, 1);
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time. Normally, the throttled function will run